* New menu style - step one.
  More improvements are to come, but this should be stable and have a good
  portion of what is to be done.
This commit is contained in:
jean.chalard
2008-12-30 05:24:38 +00:00
parent 3e9ff2b580
commit a82d4b51bb
19 changed files with 367 additions and 192 deletions

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@@ -13,6 +13,10 @@ PSPSDK = $(shell psp-config --pspsdk-path)
PSPDIR = $(shell psp-config --psp-prefix)
TARGET = template
endif
ifeq ($(MAKECMDGOALS),debug)
DEFAULT_RULE = debug
TARGET_ARCHITECTURE = linux
endif
ifeq ($(MAKECMDGOALS),linux)
DEFAULT_RULE = linux
TARGET_ARCHITECTURE = linux
@@ -52,9 +56,12 @@ CXXFLAGS := $(INCDIR) $(CXXFLAGS)
LDFLAGS := $(LIBS)
all: $(DEFAULT_RULE)
debug: CXXFLAGS += -ggdb3 -D_DEBUG -DDEBUG
debug: CXXFLAGS = -Wall -W -Werror -Wno-unused -DDEVHOOK -DPSPFW3XX -fno-exceptions -fno-rtti -ggdb3 -D_DEBUG -DDEBUG -DLINUX $(INCDIR)
ifeq ($(TARGET_ARCHITECTURE),psp)

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@@ -7,16 +7,15 @@ class JGE;
#include <JSoundSystem.h>
enum _gameSates
enum ENUM_GAME_STATE
{
GAME_STATE_MENU,
GAME_STATE_DUEL,
GAME_STATE_DECK_VIEWER,
GAME_STATE_SHOP,
GAME_STATE_OPTIONS
GAME_STATE_MENU = 0x01,
GAME_STATE_DUEL = 0x02,
GAME_STATE_DECK_VIEWER = 0x03,
GAME_STATE_SHOP = 0x04,
GAME_STATE_OPTIONS = 0x05,
};
class GameApp;
class GameState

View File

@@ -153,7 +153,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
menu = NEW SimpleMenu(11,this,menuFont,SCREEN_WIDTH/2-100,20,200);
menu = NEW SimpleMenu(11,this,menuFont,SCREEN_WIDTH/2-100,20);
menu->Add(11,"Save");
menu->Add(12,"Back to main menu");
menu->Add(13, "Cancel");
@@ -185,7 +185,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
//menuFont = NEW JLBFont("graphics/f3",16);
menuFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
welcome_menu = NEW SimpleMenu(10,this,menuFont,20,20,200);
welcome_menu = NEW SimpleMenu(10,this,menuFont,20,20);
char buffer[100];
for (int i=1; i < 6; i++){
sprintf(buffer, RESPATH"/player/deck%i.txt",i);
@@ -325,7 +325,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
price = pricelist->getPrice(card->getMTGId()) / 2;
price = price - price * (rnd -10)/100;
sprintf(buffer,"%s : %i credits",card->getName(),price);
sellMenu = NEW SimpleMenu(2,this,mFont,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,270,buffer);
sellMenu = NEW SimpleMenu(2,this,mFont,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,buffer);
sellMenu->Add(20,"Yes");
sellMenu->Add(21,"No");
}

View File

@@ -12,21 +12,51 @@
#include "../include/GameOptions.h"
#define STATE_MENU 0
#define STATE_SUBMENU 1
#define STATE_LOADING_MENU 2
#define STATE_LOADING_CARDS 3
#define STATE_FIRST_TIME 4
#define STATE_WARNING 5
#define GAME_VERSION "WTH?! 0.3.1 - by WilLoW"
static const char* GAME_VERSION = "WTH?! 0.3.1 - by WilLoW";
#define ALPHA_WARNING 0
#define DEFAULT_ANGLE_MULTIPLIER 0.4
#define MAX_ANGLE_MULTIPLIER (3*M_PI)
#define MIN_ANGLE_MULTIPLIER 0.4
#define STEP_ANGLE_MULTIPLIER 0.0002
static const double STEP_ANGLE_MULTIPLIER = 0.0002;
enum ENUM_MENU_STATE_MAJOR
{
MENU_STATE_MAJOR_MAINMENU = 0x01,
MENU_STATE_MAJOR_SUBMENU = 0x02,
MENU_STATE_MAJOR_LOADING_MENU = 0x03,
MENU_STATE_MAJOR_LOADING_CARDS = 0x04,
MENU_STATE_MAJOR_FIRST_TIME = 0x05,
MENU_STATE_MAJOR_WARNING = 0x06,
MENU_STATE_MAJOR_DUEL = 0x07,
MENU_STATE_MAJOR = 0xFF
};
enum ENUM_MENU_STATE_MINOR
{
MENU_STATE_MINOR_NONE = 0,
MENU_STATE_MINOR_SUBMENU_CLOSING = 0x100,
MENU_STATE_MINOR = 0xF00
};
enum
{
MENUITEM_PLAY,
MENUITEM_DECKEDITOR,
MENUITEM_SHOP,
MENUITEM_OPTIONS,
MENUITEM_EXIT,
SUBMENUITEM_1PLAYER,
SUBMENUITEM_2PLAYER,
SUBMENUITEM_DEMO,
SUBMENUITEM_CANCEL,
SUBMENUITEM_TESTSUITE
};
class GameStateMenu: public GameState, public JGuiListener
@@ -107,28 +137,21 @@ class GameStateMenu: public GameState, public JGuiListener
}
}
mFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
//mFont->SetBase(0); // using 2nd font
mGuiController = NEW JGuiController(100, this);
//mGuiController->SetShadingBackground(10, 45, 80, 100, ARGB(255,0,0,0));
if (mGuiController)
{
mGuiController->Add(NEW MenuItem(1, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"graphics/particle1.psi",GameApp::CommonRes->GetQuad("particles"), true));
mGuiController->Add(NEW MenuItem(2, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"graphics/particle2.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(3, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"graphics/particle3.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(4, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"graphics/particle4.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(5, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"graphics/particle5.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"graphics/particle1.psi",GameApp::CommonRes->GetQuad("particles"), true));
mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"graphics/particle2.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"graphics/particle3.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"graphics/particle4.psi",GameApp::CommonRes->GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"graphics/particle5.psi",GameApp::CommonRes->GetQuad("particles")));
}
currentState = STATE_LOADING_CARDS;
currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_NONE;
}
@@ -160,7 +183,7 @@ class GameStateMenu: public GameState, public JGuiListener
virtual void Start(){
JRenderer::GetInstance()->ResetPrivateVRAM();
JRenderer::GetInstance()->EnableVSync(true);
subMenuController = NULL;
subMenuController = NULL;
if (GameApp::HasMusic && !GameApp::music && GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME] > 0){
GameApp::music = JSoundSystem::GetInstance()->LoadMusic("sound/Track0.mp3");
@@ -224,69 +247,80 @@ subMenuController = NULL;
}
timeIndex += dt * 2;
if (currentState == STATE_LOADING_CARDS){
if (mReadConf){
mParent->collection->load(mCurrentSetFileName, mCurrentSetName);
}else{
mReadConf = 1;
}
if (!nextCardSet()){
//How many cards total ?
sprintf(nbcardsStr, "Database: %i cards", mParent->collection->totalCards());
//Check for first time comer
std::ifstream file(RESPATH"/player/collection.dat");
if(file){
file.close();
currentState = STATE_WARNING;
switch (MENU_STATE_MAJOR & currentState)
{
case MENU_STATE_MAJOR_LOADING_CARDS :
if (mReadConf){
mParent->collection->load(mCurrentSetFileName, mCurrentSetName);
}else{
currentState = STATE_FIRST_TIME;
mReadConf = 1;
}
}
}else if (currentState == STATE_FIRST_TIME){
//Give the player cards from the set for which we have the most variety
int setId = 0;
int maxcards = 0;
for (int i=0; i< MtgSets::SetsList->nb_items; i++){
int value = mParent->collection->countBySet(i);
if (value > maxcards){
maxcards = value;
setId = i;
}
}
createUsersFirstDeck(setId);
currentState = STATE_WARNING;
}else if (currentState == STATE_WARNING){
if (!ALPHA_WARNING){
currentState = STATE_MENU;
}else{
if (mEngine->GetButtonClick(PSP_CTRL_CIRCLE)) currentState = STATE_MENU;
}
}else{
if (currentState == STATE_MENU && mGuiController!=NULL){
mGuiController->Update(dt);
SAFE_DELETE(subMenuController);
}
if (currentState == STATE_SUBMENU){
if( subMenuController){
subMenuController->Update(dt);
}else{
subMenuController = NEW SimpleMenu(102, this,mFont, 50,170,SCREEN_WIDTH-120);
if (subMenuController){
subMenuController->Add(11,"1 Player");
subMenuController->Add(12, "2 Players");
subMenuController->Add(13,"Demo");
subMenuController->Add(14, "Cancel");
#ifdef TESTSUITE
subMenuController->Add(666, "Test Suite");
#endif
if (!nextCardSet()){
//How many cards total ?
sprintf(nbcardsStr, "Database: %i cards", mParent->collection->totalCards());
//Check for first time comer
std::ifstream file(RESPATH"/player/collection.dat");
if(file){
file.close();
currentState = MENU_STATE_MAJOR_WARNING | MENU_STATE_MINOR_NONE;
}else{
currentState = MENU_STATE_MAJOR_FIRST_TIME | MENU_STATE_MINOR_NONE;
}
}
break;
case MENU_STATE_MAJOR_FIRST_TIME :
{
//Give the player cards from the set for which we have the most variety
int setId = 0;
int maxcards = 0;
for (int i=0; i< MtgSets::SetsList->nb_items; i++){
int value = mParent->collection->countBySet(i);
if (value > maxcards){
maxcards = value;
setId = i;
}
}
createUsersFirstDeck(setId);
}
currentState = MENU_STATE_MAJOR_WARNING | MENU_STATE_MINOR_NONE;
break;
case MENU_STATE_MAJOR_WARNING :
if (!ALPHA_WARNING){
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
}else{
if (mEngine->GetButtonClick(PSP_CTRL_CIRCLE)) currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
}
break;
case MENU_STATE_MAJOR_MAINMENU :
if (mGuiController!=NULL){
mGuiController->Update(dt);
}
break;
case MENU_STATE_MAJOR_SUBMENU :
subMenuController->Update(dt);
mGuiController->Update(dt);
break;
case MENU_STATE_MAJOR_DUEL :
if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR))
{
mParent->SetNextState(GAME_STATE_DUEL);
currentState = MENU_STATE_MAJOR_MAINMENU;
}
}
switch (MENU_STATE_MINOR & currentState)
{
case MENU_STATE_MINOR_SUBMENU_CLOSING :
if (subMenuController->closed)
{
SAFE_DELETE(subMenuController);
currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
}
else
subMenuController->Update(dt);
break;
case MENU_STATE_MINOR_NONE :
;// Nothing to do.
}
}
if (currentState == STATE_WARNING && !ALPHA_WARNING) currentState = STATE_MENU;
if (yW <= 55)
{
if (mEngine->GetButtonState(PSP_CTRL_SQUARE)) angleMultiplier += STEP_ANGLE_MULTIPLIER;
@@ -362,7 +396,7 @@ subMenuController = NULL;
JRenderer * renderer = JRenderer::GetInstance();
renderer->ClearScreen(ARGB(0,0,0,0));
if (currentState == STATE_LOADING_CARDS){
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
char text[512];
sprintf(text, "LOADING SET: %s", mCurrentSetName);
mFont->DrawString(text,SCREEN_WIDTH/2,SCREEN_HEIGHT/2,JGETEXT_CENTER);
@@ -391,11 +425,11 @@ subMenuController = NULL;
mFont->DrawString(nbcardsStr,10, SCREEN_HEIGHT-15);
mFont->SetScale(1.f);
mFont->SetColor(ARGB(255,255,255,255));
if (currentState == STATE_SUBMENU && subMenuController){
if (subMenuController){
subMenuController->Render();
}
if (currentState == STATE_WARNING){
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_WARNING){
renderer->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(128,0,0,0));
mFont->DrawString("IMPORTANT NOTE" ,SCREEN_WIDTH/2,10,JGETEXT_CENTER);
@@ -426,49 +460,68 @@ subMenuController = NULL;
switch (controllerId){
case 101:
createUsersFirstDeck(controlId);
currentState = STATE_MENU;
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
break;
default:
switch (controlId)
{
case 1:
currentState = STATE_SUBMENU;
case MENUITEM_PLAY:
#ifdef TESTSUITE
subMenuController = NEW SimpleMenu(102, this, mFont, 180,110);
#else
subMenuController = NEW SimpleMenu(102, this, mFont, 180,110);
#endif
if (subMenuController){
subMenuController->Add(SUBMENUITEM_1PLAYER,"1 Player");
subMenuController->Add(SUBMENUITEM_2PLAYER, "2 Players");
subMenuController->Add(SUBMENUITEM_DEMO,"Demo");
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
#ifdef TESTSUITE
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
#endif
currentState = MENU_STATE_MAJOR_SUBMENU | MENU_STATE_MINOR_NONE;
}
break;
case 2:
case MENUITEM_DECKEDITOR:
mParent->SetNextState(GAME_STATE_DECK_VIEWER);
break;
case 3:
case MENUITEM_SHOP:
mParent->SetNextState(GAME_STATE_SHOP);
break;
case 4:
case MENUITEM_OPTIONS:
mParent->SetNextState(GAME_STATE_OPTIONS);
break;
case 5:
case MENUITEM_EXIT:
mEngine->End();
break;
case 11:
case SUBMENUITEM_1PLAYER:
mParent->players[0] = PLAYER_TYPE_HUMAN;
mParent->players[1] = PLAYER_TYPE_CPU;
mParent->SetNextState(GAME_STATE_DUEL);
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case 12:
case SUBMENUITEM_2PLAYER:
mParent->players[0] = PLAYER_TYPE_HUMAN;
mParent->players[1] = PLAYER_TYPE_HUMAN;
mParent->SetNextState(GAME_STATE_DUEL);
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case 13:
case SUBMENUITEM_DEMO:
mParent->players[0] = PLAYER_TYPE_CPU;
mParent->players[1] = PLAYER_TYPE_CPU;
mParent->SetNextState(GAME_STATE_DUEL);
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case 14:
currentState = STATE_MENU;
case SUBMENUITEM_CANCEL:
subMenuController->Close();
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
#ifdef TESTSUITE
case 666:
case SUBMENUITEM_TESTSUITE:
mParent->players[0] = PLAYER_TYPE_TESTSUITE;
mParent->players[1] = PLAYER_TYPE_TESTSUITE;
mParent->SetNextState(GAME_STATE_DUEL);
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
#endif
}
@@ -481,4 +534,3 @@ subMenuController = NULL;
#endif

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@@ -4,22 +4,48 @@
#ifndef _SIMPLEMENU_H_
#define _SIMPLEMENU_H_
#include <string>
#include <JGui.h>
#include <JLBFont.h>
#include <string>
#include "hge/hgeparticle.h"
class SimpleMenu:public JGuiController{
private:
// See SimpleMenu.cpp for values
static const unsigned SIDE_SIZE;
static const unsigned VMARGIN;
static const unsigned HMARGIN;
static const unsigned LINE_HEIGHT;
static const char* spadeLPath;
static const char* spadeRPath;
static const char* jewelPath;
static const char* sidePath;
static const char* titleFontPath;
private:
int mHeight, mWidth, mX, mY;
JLBFont* mFont;
std::string title;
int displaytitle;
int maxItems,startId;
hgeParticleSystem* stars;
float selectionT, selectionY;
float timeOpen;
static JQuad *spadeR, *spadeL, *jewel, *side;
static JLBFont* titleFont;
void drawHorzPole(int x, int y, int width);
void drawVertPole(int x, int y, int height);
public:
SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int y, int width, const char * _title = NULL, int _maxItems = 10);
SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int y, const char * _title = "", int _maxItems = 10);
void Render();
void Update(float dt);
void Add(int id, const char * Text);
void Close();
float selectionTargetY;
bool closed;
};

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@@ -5,6 +5,7 @@
#include <JLBFont.h>
#include <JGui.h>
#include <string>
#include "SimpleMenu.h"
using std::string;
@@ -16,18 +17,20 @@ class SimpleMenuItem: public JGuiObject
{
private:
bool mHasFocus;
SimpleMenu* parent;
JLBFont *mFont;
string mText;
int mX;
int mY;
float mScale;
float mTargetScale;
public:
SimpleMenuItem(int id, JLBFont *font, const char* text, int x, int y, bool hasFocus = false);
SimpleMenuItem(SimpleMenu* _parent, int id, JLBFont *font, const char* text, int x, int y, bool hasFocus = false);
int mX;
int mY;
void Relocate(int x, int y);
int GetWidth();
void RenderWithOffset(float yOffset);
virtual void Render();
@@ -39,4 +42,3 @@ class SimpleMenuItem: public JGuiObject
};
#endif

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@@ -5,9 +5,8 @@
#define TESTSUITE 1
#endif
#ifdef _DEBUG
//if you get the following error :'_NORMAL_BLOCK' : undeclared identifier,
// try to add #include "crtdbg.h" somewhere in your code before including this file
#if defined (_DEBUG) && defined (WIN32)
#include "crtdbg.h"
#define NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
#else
#define NEW new

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@@ -164,7 +164,7 @@ void ActionLayer::setMenuObject(Targetable * object){
SAFE_DELETE(abilitiesMenu);
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(MAIN_FONT);
abilitiesMenu = NEW SimpleMenu(10, this, mFont, 100, 100, 200);
abilitiesMenu = NEW SimpleMenu(10, this, mFont, 100, 100);
for (int i=0;i<mCount;i++){
ActionElement * currentAction = (ActionElement *)mObjects[i];

View File

@@ -1,4 +1,3 @@
#include "../include/config.h"
#include <JGE.h>
#include <JRenderer.h>
@@ -97,6 +96,9 @@ void GameApp::Create()
CommonRes->CreateQuad("particles", "graphics/particles.png", 0, 0, 32, 32);
CommonRes->GetQuad("particles")->SetHotSpot(16,16);
CommonRes->CreateQuad("stars", "graphics/particles.png", 64, 0, 32, 32);
CommonRes->GetQuad("stars")->SetHotSpot(16,16);
CommonRes->LoadJLBFont("graphics/f3",16);
CommonRes->LoadJLBFont("graphics/magic",16);
@@ -121,7 +123,6 @@ void GameApp::Create()
mGameStates[GAME_STATE_MENU] = NEW GameStateMenu(this);
mGameStates[GAME_STATE_MENU]->Create();
mGameStates[GAME_STATE_DUEL] = NEW GameStateDuel(this);
mGameStates[GAME_STATE_DUEL]->Create();
@@ -131,15 +132,10 @@ void GameApp::Create()
mGameStates[GAME_STATE_OPTIONS] = NEW GameStateOptions(this);
mGameStates[GAME_STATE_OPTIONS]->Create();
//mGameStates[GAME_STATE_GAME] = NEW GameStateGAME(this);
mCurrentState = NULL;
mNextState = mGameStates[GAME_STATE_MENU];
}

View File

@@ -50,7 +50,7 @@ void GameStateDuel::Start()
opponentMenuFont = NEW JLBFont("graphics/f3",16);
menu = NEW SimpleMenu(11,this,mFont,SCREEN_WIDTH/2-100,20,200);
menu = NEW SimpleMenu(11,this,mFont,SCREEN_WIDTH/2-100,20);
menu->Add(12,"Back to main menu");
menu->Add(13, "Cancel");
@@ -61,7 +61,7 @@ void GameStateDuel::Start()
if (mParent->players[i] == PLAYER_TYPE_HUMAN){
if (!deckmenu){
decksneeded = 1;
deckmenu = NEW SimpleMenu(1,this,mFont, 10 , 10, 100, "Choose a Deck");
deckmenu = NEW SimpleMenu(1,this,mFont, 10 , 10, "Choose a Deck");
char buffer[100];
for (int j=1; j<6; j++){
sprintf(buffer, RESPATH"/player/deck%i.txt",j);
@@ -196,7 +196,7 @@ void GameStateDuel::Update(float dt)
else{
if (mParent->players[0] == PLAYER_TYPE_HUMAN){
if (!opponentMenu){
opponentMenu = NEW SimpleMenu(13,this,opponentMenuFont,10,10,SCREEN_WIDTH/2,"choose Opponent");
opponentMenu = NEW SimpleMenu(13,this,opponentMenuFont,10,10,"Choose Opponent");
opponentMenu->Add(0,"Random");
nbAIDecks = 0;
int found = 1;

View File

@@ -27,7 +27,7 @@ void GameStateOptions::Start()
if (GameApp::HasMusic) optionsList->Add(NEW OptionItem(OPTIONS_MUSICVOLUME, "Music volume", 100, 10));
optionsList->Add(NEW OptionItem(OPTIONS_SFXVOLUME, "SFX volume", 100, 10));
JLBFont * mFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
optionsMenu = NEW SimpleMenu(102, this,mFont, 50,170,SCREEN_WIDTH-120);
optionsMenu = NEW SimpleMenu(102, this,mFont, 50,170);
optionsMenu->Add(1, "Save & Back to Main Menu");
optionsMenu->Add(2, "Back to Main Menu");
optionsMenu->Add(3, "Cancel");

View File

@@ -92,7 +92,7 @@ void GameStateShop::Update(float dt)
if (menu){
menu->Update(dt);
}else{
menu = NEW SimpleMenu(11,this,mFont,SCREEN_WIDTH/2-100,20,200);
menu = NEW SimpleMenu(11,this,mFont,SCREEN_WIDTH/2-100,20);
menu->Add(12,"Save & Back to main menu");
menu->Add(13, "Cancel");
}

View File

@@ -356,13 +356,6 @@ void MTGGuiPlay::Render(){
RenderPlayerInfo(0);
RenderPlayerInfo(1);
if (mCount && mObjects[mCurr] != NULL){
mObjects[mCurr]->Render();
if (hasFocus && mCurr >= offset && showBigCards){
((CardGui *)mObjects[mCurr])->RenderBig(-1,-1,showBigCards-1);
}
}
if (mGlitterAlpha < 0){
mGlitterAlpha = 510;
int position = rand() % 2;
@@ -378,6 +371,12 @@ void MTGGuiPlay::Render(){
renderer->RenderQuad(mGlitter,mGlitterX,mGlitterY, (float)(mGlitterAlpha)/(float)255, 1.2*float(mGlitterAlpha)/float(255),1.2*float(mGlitterAlpha)/float(255));
mGlitterAlpha-=10;
if (mCount && mObjects[mCurr] != NULL){
mObjects[mCurr]->Render();
if (hasFocus && mCurr >= offset && showBigCards){
((CardGui *)mObjects[mCurr])->RenderBig(-1,-1,showBigCards-1);
}
}
}
MTGGuiPlay::~MTGGuiPlay(){

View File

@@ -35,9 +35,9 @@ void MenuItem::Render()
if (mHasFocus)
{
if (!updatedSinceLastRender){
/* if (!updatedSinceLastRender){
mParticleSys->Update(lastDt);
}
}*/
// set additive blending
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
mParticleSys->Render();
@@ -75,10 +75,7 @@ void MenuItem::Update(float dt)
mScale = mTargetScale;
}
if (mHasFocus){
mParticleSys->Update(dt);
}
}

View File

@@ -162,7 +162,7 @@ void ShopItems::Update(float dt){
char buffer[4096];
sprintf(buffer,"%s : %i credits",item->getText(),price);
if(!dialog){
dialog = NEW SimpleMenu(1,this,mFont,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,270,buffer);
dialog = NEW SimpleMenu(1,this,mFont,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,buffer);
dialog->Add(1,"Yes");
dialog->Add(2,"No");
}

View File

@@ -1,37 +1,125 @@
#include "../include/config.h"
#include "../include/SimpleMenu.h"
#include "../include/SimpleMenuItem.h"
#include "JTypes.h"
#include "../include/GameApp.h"
SimpleMenu::SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int y, int width, const char * _title, int _maxItems): JGuiController(id, listener){
mHeight = 0;
mWidth = width;
const unsigned SimpleMenu::SIDE_SIZE = 7;
const unsigned SimpleMenu::VMARGIN = 8;
const unsigned SimpleMenu::HMARGIN = 27;
const unsigned SimpleMenu::LINE_HEIGHT = 20;
const char* SimpleMenu::spadeLPath = "graphics/spade_ul.png";
const char* SimpleMenu::spadeRPath = "graphics/spade_ur.png";
const char* SimpleMenu::jewelPath = "graphics/jewel.png";
const char* SimpleMenu::sidePath = "graphics/menuside.png";
const char* SimpleMenu::titleFontPath = "graphics/smallface";
JQuad* SimpleMenu::spadeR = NULL;
JQuad* SimpleMenu::spadeL = NULL;
JQuad* SimpleMenu::jewel = NULL;
JQuad* SimpleMenu::side = NULL;
JLBFont* SimpleMenu::titleFont = NULL;
SimpleMenu::SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int y, const char * _title, int _maxItems): JGuiController(id, listener){
mHeight = 2 * VMARGIN;
mWidth = 0;
mX = x;
mY = y;
mFont = font;
if (_title){
displaytitle = 1;
title = _title;
mHeight = 20;
}else{
displaytitle = 0;
}
title = _title;
startId = 0;
maxItems = _maxItems;
side = NULL;
selectionT = 0;
timeOpen = 0;
closed = false;
JRenderer* renderer = JRenderer::GetInstance();
static JTexture* spadeLTex = renderer->LoadTexture(spadeLPath, TEX_TYPE_USE_VRAM);
static JTexture* spadeRTex = renderer->LoadTexture(spadeRPath, TEX_TYPE_USE_VRAM);
static JTexture* jewelTex = renderer->LoadTexture(jewelPath, TEX_TYPE_USE_VRAM);
static JTexture* sideTex = renderer->LoadTexture(sidePath, TEX_TYPE_USE_VRAM);
if (NULL == spadeL) spadeL = NEW JQuad(spadeLTex, 2, 1, 16, 13);
if (NULL == spadeR) spadeR = NEW JQuad(spadeRTex, 2, 1, 16, 13);
if (NULL == jewel) jewel = NEW JQuad(jewelTex, 0, 0, 3, 3);
if (NULL == side) side = NEW JQuad(sideTex, 0, 1, 1, 7);
if (NULL == titleFont)
{
GameApp::CommonRes->LoadJLBFont(titleFontPath, 7);
titleFont = GameApp::CommonRes->GetJLBFont(titleFontPath);
}
stars = NEW hgeParticleSystem("graphics/stars.psi", GameApp::CommonRes->GetQuad("stars"));
stars->MoveTo(mX, mY);
}
void SimpleMenu::drawHorzPole(int x, int y, int width)
{
JRenderer* renderer = JRenderer::GetInstance();
renderer->RenderQuad(side, x + 5, y - SIDE_SIZE / 2, 0, width - 10);
spadeR->SetHFlip(true);
spadeL->SetHFlip(false);
renderer->RenderQuad(spadeR, x - 9, y - 6);
renderer->RenderQuad(spadeL, x + width - 5, y - 6);
renderer->RenderQuad(jewel, x - 1, y - 1);
renderer->RenderQuad(jewel, x + width - 1, y - 1);
}
void SimpleMenu::drawVertPole(int x, int y, int height)
{
JRenderer* renderer = JRenderer::GetInstance();
renderer->RenderQuad(side, x - SIDE_SIZE / 2, y + height - 5, -M_PI/2, height - 10);
spadeR->SetHFlip(false);
spadeL->SetHFlip(true);
renderer->RenderQuad(spadeR, x - 6, y + 7, -M_PI/2);
renderer->RenderQuad(spadeL, x - 6, y + height + 11, -M_PI/2);
renderer->RenderQuad(jewel, x - 1, y - 1);
renderer->RenderQuad(jewel, x - 1, y + height - 1);
}
void SimpleMenu::Render(){
if (0 == mWidth)
{
for (int i = startId; i < startId + mCount; ++i)
{
int width = (static_cast<SimpleMenuItem*>(mObjects[i]))->GetWidth();
if (mWidth < width) mWidth = width;
}
mWidth += 2*HMARGIN;
for (int i = startId; i < startId + mCount; ++i)
static_cast<SimpleMenuItem*>(mObjects[i])->Relocate(mX + mWidth / 2, mY + VMARGIN + i * LINE_HEIGHT);
stars->Fire();
selectionTargetY = selectionY = mY + VMARGIN;
timeOpen = 0;
}
mFont->SetColor(ARGB(255,255,255,255));
JRenderer * renderer = JRenderer::GetInstance();
renderer->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(70,0,0,0));
renderer->FillRoundRect(mX,mY,mWidth,mHeight,10,ARGB(255,17,17,17));
renderer->FillRoundRect(mX+2,mY+2,mWidth - 4,mHeight-4,10,ARGB(255,62,62,62));
if (displaytitle){
mFont->DrawString(title.c_str(), mX+10, mY+10);
}
float height = mHeight;
if (timeOpen < 1)
height *= timeOpen > 0 ? timeOpen : -timeOpen;
renderer->FillRect(mX, mY, mWidth, height, ARGB(180,0,0,0));
drawVertPole(mX, mY - 16, height + 32);
drawVertPole(mX + mWidth, mY - 16, height + 32);
drawHorzPole(mX - 16, mY, mWidth + 32);
if (!title.empty())
titleFont->DrawString(title.c_str(), mX+mWidth/2, mY - 3, JGETEXT_CENTER);
for (int i = startId; i < startId + maxItems ; i++){
if (i > mCount-1) break;
((SimpleMenuItem * )mObjects[i])->RenderWithOffset(-20*startId);
if ((static_cast<SimpleMenuItem*>(mObjects[i]))->mY - LINE_HEIGHT * startId < mY + height - LINE_HEIGHT + 7)
(static_cast<SimpleMenuItem*>(mObjects[i]))->RenderWithOffset(-LINE_HEIGHT*startId);
}
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_DST_ALPHA);
stars->Render();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
drawHorzPole(mX - 25, mY + height, mWidth + 50);
}
void SimpleMenu::Update(float dt){
@@ -41,13 +129,27 @@ void SimpleMenu::Update(float dt){
}else if (mCurr < startId){
startId = mCurr;
}
stars->Update(dt);
selectionT += 3*dt;
selectionY += (selectionTargetY - selectionY) * 8 * dt;
stars->MoveTo(mX + HMARGIN + ((mWidth-2*HMARGIN)*(1+cos(selectionT))/2), selectionY + 5 * cos(selectionT*2.35) + LINE_HEIGHT / 2 - LINE_HEIGHT * startId);
if (timeOpen < 0)
{
timeOpen += dt * 10;
if (timeOpen >= 0) { timeOpen = 0; closed = true; }
}
else
{
timeOpen += dt * 10;
}
}
void SimpleMenu::Add(int id, const char * text){
int y = mCount*20;
if (displaytitle) y+=20;
JGuiController::Add(NEW SimpleMenuItem(id, mFont, text, mWidth/2 + mX + 10, mY + 10 + y, (mCount == 0)));
if (mCount <= maxItems) mHeight += 20;
JGuiController::Add(NEW SimpleMenuItem(this, id, mFont, text, 0, mY + VMARGIN + mCount*LINE_HEIGHT, (mCount == 0)));
if (mCount <= maxItems) mHeight += LINE_HEIGHT;
}
void SimpleMenu::Close()
{
timeOpen = -1.0;
}

View File

@@ -2,41 +2,31 @@
#include "../include/SimpleMenuItem.h"
SimpleMenuItem::SimpleMenuItem(int id, JLBFont *font, const char* text, int x, int y, bool hasFocus): JGuiObject(id), mFont(font), mX(x), mY(y)
SimpleMenuItem::SimpleMenuItem(SimpleMenu* _parent, int id, JLBFont *font, const char* text, int x, int y, bool hasFocus): JGuiObject(id), parent(_parent), mFont(font), mX(x), mY(y)
{
mText = text;
mHasFocus = hasFocus;
mScale = 1.0f;
mTargetScale = 1.0f;
if (hasFocus)
Entering();
mFont->SetScale(1.2f);
}
void SimpleMenuItem::RenderWithOffset(float yOffset)
{
mFont->SetScale(mScale);
mFont->SetColor(ARGB(255,255,255,255));
if (mHasFocus)
{
mFont->SetColor(ARGB(255,255,255,0));
}
mFont->DrawString(mText.c_str(), mX, mY + yOffset, JGETEXT_CENTER);
mFont->SetScale(1.0f);
}
void SimpleMenuItem::Render()
{
RenderWithOffset(0);
RenderWithOffset(0);
}
void SimpleMenuItem::Update(float dt)
@@ -56,20 +46,16 @@ void SimpleMenuItem::Update(float dt)
}
void SimpleMenuItem::Entering()
{
mHasFocus = true;
mTargetScale = 1.2f;
parent->selectionTargetY = mY;
}
bool SimpleMenuItem::Leaving(u32 key)
{
mHasFocus = false;
mTargetScale = 1.0f;
return true;
}
@@ -79,3 +65,13 @@ bool SimpleMenuItem::ButtonPressed()
return true;
}
void SimpleMenuItem::Relocate(int x, int y)
{
mX = x;
mY = y;
}
int SimpleMenuItem::GetWidth()
{
return mFont->GetStringWidth(mText.c_str());
}

View File

@@ -14,7 +14,7 @@ Subtypes::Subtypes(){
int Subtypes::Add(string value){
int result = find(value);
if (result) return result;
#if defined (WIN32) || defined (LINUX)
#if defined (WIN32)
char buf[4096];
sprintf(buf, "Adding new type: *%s*\n",value.c_str());
OutputDebugString(buf);