omegablast2002@yahoo.com
f8800b8bbd
added an ability keyword that resolves to do nothing.
...
"donothing"
this is to avoid using powerandtoughness 0/0 ability to mean "do nothing"
old code
[card]
name=Inquisition
target=player
auto=target(*|targetedpersonshand) 0/0
auto=foreach(*[white]|targetedpersonshand) damage:1 targetedplayer
text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.
mana={2}{B}
type=Sorcery
[/card]
new code
[card]
name=Inquisition
target=player
auto=target(*|targetedpersonshand) donothing
auto=foreach(*[white]|targetedpersonshand) damage:1 targetedplayer
text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.
mana={2}{B}
type=Sorcery
[/card]
2013-01-30 02:38:25 +00:00
..
2011-10-26 22:14:12 +00:00
2011-11-29 21:50:16 +00:00
2013-01-20 20:13:07 +00:00
2012-01-05 12:05:17 +00:00
2012-08-19 21:53:57 +00:00
2011-11-06 17:31:44 +00:00
2011-12-11 13:48:24 +00:00
2012-08-19 21:53:57 +00:00
2012-02-01 04:17:30 +00:00
2011-01-21 18:01:14 +00:00
2013-01-30 02:38:25 +00:00
2011-12-08 20:50:36 +00:00
2011-09-01 20:03:26 +00:00
2011-10-01 13:30:30 +00:00
2011-01-21 18:01:14 +00:00
2013-01-26 22:17:43 +00:00
2013-01-20 20:13:07 +00:00
2011-12-18 09:40:35 +00:00
2011-10-01 13:30:30 +00:00
2012-06-01 23:36:18 +00:00
2012-01-31 14:07:40 +00:00
2011-10-02 09:05:39 +00:00
2011-10-02 14:11:30 +00:00
2011-01-21 18:01:14 +00:00
2011-01-21 18:01:14 +00:00
2013-01-26 22:17:43 +00:00
2011-11-23 19:11:48 +00:00
2012-02-20 07:32:14 +00:00
2012-01-29 17:01:48 +00:00
2011-05-06 06:40:00 +00:00
2011-02-10 17:19:11 +00:00
2013-01-26 22:17:43 +00:00
2011-01-21 18:01:14 +00:00
2013-01-05 03:05:53 +00:00
2012-02-05 11:16:43 +00:00
2013-01-26 16:42:16 +00:00
2011-12-15 11:11:08 +00:00
2012-01-27 23:47:02 +00:00
2012-01-27 23:47:02 +00:00
2012-03-21 14:41:38 +00:00
2013-01-26 22:17:43 +00:00
2011-12-11 13:48:24 +00:00
2011-01-21 18:01:14 +00:00
2012-02-01 00:38:02 +00:00
2011-01-21 18:01:14 +00:00
2011-01-21 18:01:14 +00:00
2013-01-26 16:42:16 +00:00
2011-10-01 13:30:30 +00:00
2011-10-01 13:30:30 +00:00
2011-12-31 08:21:00 +00:00
2011-10-01 13:30:30 +00:00
2013-01-26 22:17:43 +00:00
2013-01-26 16:42:16 +00:00
Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
2011-02-01 10:37:21 +00:00
2013-01-26 16:42:16 +00:00
2013-01-26 16:42:16 +00:00
2011-07-04 19:09:19 +00:00
2011-11-13 22:36:34 +00:00
2012-01-30 18:02:26 +00:00
2013-01-26 22:17:43 +00:00
2011-04-28 07:49:51 +00:00
2011-08-14 14:42:37 +00:00
2012-02-13 15:28:55 +00:00
2012-03-26 13:51:44 +00:00
2011-08-07 04:01:56 +00:00
2013-01-20 20:13:07 +00:00
2013-01-02 16:15:52 +00:00
2013-01-26 22:17:43 +00:00
2011-11-23 19:11:48 +00:00
2013-01-26 22:17:43 +00:00
2011-01-21 18:01:14 +00:00
2013-01-25 14:25:26 +00:00
2011-10-01 14:24:07 +00:00
2013-01-22 22:39:49 +00:00
2011-04-23 08:43:34 +00:00
2011-04-20 07:50:00 +00:00
2011-01-21 18:01:14 +00:00
2012-03-13 16:48:48 +00:00
2013-01-22 22:39:49 +00:00
2011-01-21 18:01:14 +00:00
2011-06-02 05:33:45 +00:00
2011-10-01 13:30:30 +00:00
2013-01-26 22:17:43 +00:00
2013-01-26 22:17:43 +00:00
2012-01-30 09:23:56 +00:00
2011-01-21 18:01:14 +00:00
2013-01-20 20:13:07 +00:00
2013-01-25 21:47:16 +00:00
2012-03-21 14:44:23 +00:00
2012-03-20 23:07:21 +00:00
2012-01-25 18:35:24 +00:00
2011-12-15 11:11:08 +00:00
2012-01-26 13:53:03 +00:00
2011-09-17 21:27:36 +00:00
2011-01-21 18:01:14 +00:00
2012-03-13 16:32:26 +00:00
2011-11-19 14:07:57 +00:00
2013-01-20 20:13:07 +00:00
2012-03-13 15:35:43 +00:00
2013-01-26 22:17:43 +00:00
2011-11-29 21:50:16 +00:00
2011-01-28 06:00:51 +00:00
2012-01-31 19:17:51 +00:00
2011-11-29 21:50:16 +00:00
2011-01-21 18:01:14 +00:00
2010-02-27 18:49:03 +00:00
2011-11-06 19:58:23 +00:00
2013-01-25 23:45:58 +00:00
2012-05-07 05:09:12 +00:00
2011-04-20 06:27:44 +00:00
Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
2011-02-01 10:37:21 +00:00
2013-01-20 20:13:07 +00:00
2011-01-30 11:14:36 +00:00
2011-01-21 18:01:14 +00:00
2011-10-09 05:51:45 +00:00
Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
2011-02-01 10:37:21 +00:00
2012-02-11 18:20:08 +00:00
2011-10-02 09:05:39 +00:00