Just won my first Wagic network game :)
In details: - I removed my player swap idea, it caused tons of issues with randoms - instead I simply keep both peer on the exact same game and added one single parameter allowing to configure the view on the game. So, each peer is rendering the same game (gameObserver class) from a different player point of view (DuelLayers and related classes). - a lot of gui stuff are missing to prevent user forbidden interactions but it works fine on Windows
This commit is contained in:
@@ -29,9 +29,11 @@ protected:
|
||||
GuiAvatars * avatars;
|
||||
GameObserver* observer;
|
||||
MTGGamePhase* phaseHandler;
|
||||
int mPlayerViewIndex;
|
||||
CardSelectorBase* mCardSelector;
|
||||
|
||||
public:
|
||||
DuelLayers();
|
||||
DuelLayers(GameObserver* go, int playerViewIndex = 0);
|
||||
~DuelLayers();
|
||||
|
||||
ActionLayer * actionLayer();
|
||||
@@ -39,7 +41,6 @@ public:
|
||||
GuiCombat * combatLayer();
|
||||
GuiAvatars * GetAvatars();
|
||||
MTGGamePhase* getPhaseHandler() {return phaseHandler;};
|
||||
void init(GameObserver* go);
|
||||
virtual void Update(float dt, Player * player);
|
||||
void CheckUserInput(int isAI);
|
||||
void Render();
|
||||
@@ -47,8 +48,11 @@ public:
|
||||
void Remove();
|
||||
int receiveEvent(WEvent * e);
|
||||
float RightBoundary();
|
||||
|
||||
CardSelectorBase* mCardSelector;
|
||||
int getPlayerViewIndex(){ return mPlayerViewIndex; };
|
||||
Player* getRenderedPlayer();
|
||||
Player* getRenderedPlayerOpponent();
|
||||
CardSelectorBase* getCardSelector() { return mCardSelector; };
|
||||
GameObserver* getObserver(){ return observer; };
|
||||
};
|
||||
|
||||
#include "ActionLayer.h"
|
||||
|
||||
@@ -52,8 +52,8 @@ class GameObserver{
|
||||
string startupGameSerialized;
|
||||
bool parseLine(const string& s);
|
||||
virtual void logAction(const string& s);
|
||||
bool processAction(const string& s, bool swapPlayer = false);
|
||||
bool processActions(bool undo, bool swapPlayer
|
||||
bool processAction(const string& s);
|
||||
bool processActions(bool undo
|
||||
#ifdef TESTSUITE
|
||||
, TestSuiteGame* testgame
|
||||
#endif
|
||||
@@ -143,7 +143,7 @@ class GameObserver{
|
||||
logAction(players[playerId], s);
|
||||
};
|
||||
void logAction(MTGCardInstance* card, MTGGameZone* zone, size_t index, int result);
|
||||
bool load(const string& s, bool undo = false, bool swapPlayers = false
|
||||
bool load(const string& s, bool undo = false, int controlledPlayerIndex = 0
|
||||
#ifdef TESTSUITE
|
||||
, TestSuiteGame* testgame = 0
|
||||
#endif
|
||||
@@ -155,7 +155,7 @@ class GameObserver{
|
||||
bool isStarted() { return (mLayers!=NULL);};
|
||||
RandomGenerator* getRandomGenerator() { return &randomGenerator; };
|
||||
WResourceManager* getResourceManager() { if(this) return mResourceManager;else return 0;};
|
||||
CardSelectorBase* getCardSelector() { return mLayers->mCardSelector;};
|
||||
CardSelectorBase* getCardSelector() { return mLayers->getCardSelector();};
|
||||
bool operator==(const GameObserver& aGame);
|
||||
JGE* getInput(){return mJGE;};
|
||||
DeckManager* getDeckManager(){ return mDeckManager; };
|
||||
@@ -180,6 +180,9 @@ class GameObserver{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
DuelLayers *getView() { return mLayers; };
|
||||
|
||||
};
|
||||
|
||||
#ifdef NETWORK_SUPPORT
|
||||
|
||||
@@ -17,7 +17,7 @@ protected:
|
||||
GuiAvatar* active;
|
||||
|
||||
public:
|
||||
GuiAvatars(GameObserver *observer);
|
||||
GuiAvatars(DuelLayers* duelLayers);
|
||||
~GuiAvatars();
|
||||
|
||||
GuiAvatar* GetSelf();
|
||||
|
||||
@@ -11,12 +11,14 @@
|
||||
|
||||
class GameObserver;
|
||||
class Player;
|
||||
class DuelLayers;
|
||||
|
||||
class GuiLayer
|
||||
{
|
||||
protected:
|
||||
JButton mActionButton;
|
||||
GameObserver* observer;
|
||||
DuelLayers* mpDuelLayers;
|
||||
public:
|
||||
int mCurr;
|
||||
vector<JGuiObject *> mObjects;
|
||||
@@ -28,6 +30,7 @@ public:
|
||||
virtual void resetObjects();
|
||||
int getMaxId();
|
||||
GuiLayer(GameObserver *observer);
|
||||
GuiLayer(DuelLayers *duelLayers);
|
||||
virtual ~GuiLayer();
|
||||
virtual void Update(float dt);
|
||||
virtual bool CheckUserInput(JButton key)
|
||||
|
||||
@@ -11,9 +11,10 @@ protected:
|
||||
Phase* phase;
|
||||
float angle;
|
||||
float zoomFactor;
|
||||
DuelLayers* mpDuelLayers;
|
||||
|
||||
public:
|
||||
GuiPhaseBar(GameObserver* observer);
|
||||
GuiPhaseBar(DuelLayers* duelLayers);
|
||||
~GuiPhaseBar();
|
||||
void Update(float dt);
|
||||
virtual void Render();
|
||||
|
||||
@@ -81,7 +81,7 @@ protected:
|
||||
vector<CardView*> cards;
|
||||
|
||||
public:
|
||||
GuiPlay(GameObserver*);
|
||||
GuiPlay(DuelLayers*);
|
||||
~GuiPlay();
|
||||
virtual void Render();
|
||||
void Replace();
|
||||
|
||||
@@ -13,32 +13,6 @@
|
||||
#include "Trash.h"
|
||||
#include "DuelLayers.h"
|
||||
|
||||
void DuelLayers::init(GameObserver* go)
|
||||
{
|
||||
observer = go;
|
||||
mCardSelector = NEW CardSelector(go, this);
|
||||
//1 Action Layer
|
||||
action = NEW ActionLayer(go);
|
||||
action->Add(phaseHandler = NEW MTGGamePhase(go, action->getMaxId())); //Phases handler
|
||||
action->Add(NEW OtherAbilitiesEventReceiver(go, -1)); //autohand, etc... handler
|
||||
//Other display elements
|
||||
action->Add(NEW HUDDisplay(go, -1));
|
||||
|
||||
Add(NEW GuiMana(20, 20, go->players[1]));
|
||||
Add(NEW GuiMana(440, 20, go->players[0]));
|
||||
Add(stack = NEW ActionStack(go));
|
||||
Add(combat = NEW GuiCombat(go));
|
||||
Add(action);
|
||||
Add(mCardSelector);
|
||||
Add(hand = NEW GuiHandSelf(go, go->players[0]->game->hand));
|
||||
Add(avatars = NEW GuiAvatars(go));
|
||||
Add(NEW GuiHandOpponent(go, go->players[1]->game->hand));
|
||||
Add(NEW GuiPlay(go));
|
||||
Add(NEW GuiPhaseBar(go));
|
||||
Add(NEW GuiFrame(go));
|
||||
Add(NEW GuiBackground(go));
|
||||
}
|
||||
|
||||
void DuelLayers::CheckUserInput(int isAI)
|
||||
{
|
||||
JButton key;
|
||||
@@ -111,9 +85,32 @@ GuiAvatars * DuelLayers::GetAvatars()
|
||||
return avatars;
|
||||
}
|
||||
|
||||
DuelLayers::DuelLayers() :
|
||||
nbitems(0)
|
||||
DuelLayers::DuelLayers(GameObserver* go, int playerViewIndex) :
|
||||
nbitems(0), mPlayerViewIndex(playerViewIndex)
|
||||
{
|
||||
observer = go;
|
||||
observer->mLayers = this;
|
||||
mCardSelector = NEW CardSelector(go, this);
|
||||
//1 Action Layer
|
||||
action = NEW ActionLayer(go);
|
||||
action->Add(phaseHandler = NEW MTGGamePhase(go, action->getMaxId())); //Phases handler
|
||||
action->Add(NEW OtherAbilitiesEventReceiver(go, -1)); //autohand, etc... handler
|
||||
//Other display elements
|
||||
action->Add(NEW HUDDisplay(go, -1));
|
||||
|
||||
Add(NEW GuiMana(20, 20, getRenderedPlayerOpponent()));
|
||||
Add(NEW GuiMana(440, 20, getRenderedPlayer()));
|
||||
Add(stack = NEW ActionStack(go));
|
||||
Add(combat = NEW GuiCombat(go));
|
||||
Add(action);
|
||||
Add(mCardSelector);
|
||||
Add(hand = NEW GuiHandSelf(go, getRenderedPlayer()->game->hand));
|
||||
Add(avatars = NEW GuiAvatars(this));
|
||||
Add(NEW GuiHandOpponent(go, getRenderedPlayerOpponent()->game->hand));
|
||||
Add(NEW GuiPlay(this));
|
||||
Add(NEW GuiPhaseBar(this));
|
||||
Add(NEW GuiFrame(go));
|
||||
Add(NEW GuiBackground(go));
|
||||
}
|
||||
|
||||
DuelLayers::~DuelLayers()
|
||||
@@ -216,3 +213,13 @@ float DuelLayers::RightBoundary()
|
||||
{
|
||||
return MIN (hand->LeftBoundary(), avatars->LeftBoundarySelf());
|
||||
}
|
||||
|
||||
Player* DuelLayers::getRenderedPlayer()
|
||||
{
|
||||
return observer->players[mPlayerViewIndex];
|
||||
};
|
||||
|
||||
Player* DuelLayers::getRenderedPlayerOpponent()
|
||||
{
|
||||
return observer->players[mPlayerViewIndex]->opponent();
|
||||
};
|
||||
|
||||
@@ -379,7 +379,6 @@ void GameObserver::resetStartupGame()
|
||||
DebugTrace(startupGameSerialized);
|
||||
}
|
||||
|
||||
|
||||
void GameObserver::startGame(GameType gtype, Rules * rules)
|
||||
{
|
||||
mGameType = gtype;
|
||||
@@ -390,11 +389,10 @@ void GameObserver::startGame(GameType gtype, Rules * rules)
|
||||
|
||||
options.automaticStyle(players[0], players[1]);
|
||||
|
||||
mLayers = NEW DuelLayers();
|
||||
mLayers->init(this);
|
||||
mLayers = NEW DuelLayers(this);
|
||||
|
||||
currentPlayerId = 0;
|
||||
currentPlayer = players[0];
|
||||
currentPlayer = players[currentPlayerId];
|
||||
currentActionPlayer = currentPlayer;
|
||||
phaseRing = NEW PhaseRing(this);
|
||||
|
||||
@@ -1534,7 +1532,7 @@ bool GameObserver::parseLine(const string& s)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GameObserver::load(const string& ss, bool undo, bool swapPlayers
|
||||
bool GameObserver::load(const string& ss, bool undo, int controlledPlayerIndex
|
||||
#ifdef TESTSUITE
|
||||
, TestSuiteGame* testgame
|
||||
#endif
|
||||
@@ -1629,16 +1627,8 @@ bool GameObserver::load(const string& ss, bool undo, bool swapPlayers
|
||||
case 3:
|
||||
if (s.compare("[end]") == 0)
|
||||
{
|
||||
if(swapPlayers) {
|
||||
std::swap(players[0], players[1]);
|
||||
currentPlayerId = (currentPlayerId + 1) % players.size();
|
||||
currentPlayer = players[currentPlayerId];
|
||||
currentActionPlayer = currentPlayer;
|
||||
}
|
||||
|
||||
turn = 0;
|
||||
mLayers = NEW DuelLayers();
|
||||
mLayers->init(this);
|
||||
mLayers = NEW DuelLayers(this, controlledPlayerIndex);
|
||||
currentPlayer = players[currentPlayerId];
|
||||
phaseRing = NEW PhaseRing(this);
|
||||
startedAt = time(0);
|
||||
@@ -1655,7 +1645,7 @@ bool GameObserver::load(const string& ss, bool undo, bool swapPlayers
|
||||
testgame->initGame();
|
||||
#endif //TESTSUITE
|
||||
|
||||
processActions(undo, swapPlayers
|
||||
processActions(undo
|
||||
#ifdef TESTSUITE
|
||||
, testgame
|
||||
#endif //TESTSUITE
|
||||
@@ -1672,11 +1662,11 @@ bool GameObserver::load(const string& ss, bool undo, bool swapPlayers
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameObserver::processAction(const string& s, bool swapPlayer)
|
||||
bool GameObserver::processAction(const string& s)
|
||||
{
|
||||
Player* p = (swapPlayer)?players[0]:players[1];
|
||||
Player* p = players[1];
|
||||
if (s.find("p1") != string::npos)
|
||||
p = (swapPlayer)?players[1]:players[0];
|
||||
p = players[0];
|
||||
|
||||
MTGGameZone* zone = NULL;
|
||||
if(s.find(string(p->game->hand->getName())+"[") != string::npos)
|
||||
@@ -1729,7 +1719,7 @@ bool GameObserver::processAction(const string& s, bool swapPlayer)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameObserver::processActions(bool undo, bool swapPlayer
|
||||
bool GameObserver::processActions(bool undo
|
||||
#ifdef TESTSUITE
|
||||
, TestSuiteGame* testgame
|
||||
#endif
|
||||
@@ -1767,7 +1757,7 @@ bool GameObserver::processActions(bool undo, bool swapPlayer
|
||||
|
||||
for(loadingite = loadingList.begin(); loadingite != loadingList.end(); loadingite++, cmdIndex++)
|
||||
{
|
||||
processAction(*loadingite, swapPlayer);
|
||||
processAction(*loadingite);
|
||||
|
||||
size_t nb = actionsList.size();
|
||||
|
||||
@@ -2015,8 +2005,8 @@ void NetworkGameObserver::synchronize()
|
||||
void NetworkGameObserver::synchronize(void*pxThis, stringstream& in, stringstream& out)
|
||||
{
|
||||
NetworkGameObserver* pThis = (NetworkGameObserver*)pxThis;
|
||||
// now, we need to swap players as player1 for host is player 2 for guest
|
||||
pThis->load(in.str(), false, true);
|
||||
// now, we need to load the game from player 2's perspective
|
||||
pThis->load(in.str(), false, 1);
|
||||
out << *pThis;
|
||||
}
|
||||
|
||||
@@ -2027,7 +2017,7 @@ void NetworkGameObserver::checkSynchro(void*pxThis, stringstream& in, stringstre
|
||||
|
||||
GameObserver aGame;
|
||||
aGame.mRules = pThis->mRules;
|
||||
aGame.load(in.str(), false, true);
|
||||
aGame.load(in.str());
|
||||
|
||||
assert(aGame == *pThis);
|
||||
}
|
||||
@@ -2037,9 +2027,9 @@ void NetworkGameObserver::sendAction(void*pxThis, stringstream& in, stringstream
|
||||
NetworkGameObserver* pThis = (NetworkGameObserver*)pxThis;
|
||||
|
||||
pThis->mForwardAction = false;
|
||||
pThis->processAction(in.str(), true);
|
||||
pThis->processAction(in.str());
|
||||
pThis->mForwardAction = true;
|
||||
out << *pThis;
|
||||
//out << *pThis;
|
||||
}
|
||||
|
||||
void NetworkGameObserver::logAction(const string& s)
|
||||
|
||||
@@ -7,24 +7,24 @@
|
||||
|
||||
#define LIB_GRAVE_OFFSET 230
|
||||
|
||||
GuiAvatars::GuiAvatars(GameObserver* observer) :
|
||||
GuiLayer(observer), active(NULL)
|
||||
GuiAvatars::GuiAvatars(DuelLayers* duelLayers) :
|
||||
GuiLayer(duelLayers), active(NULL)
|
||||
{
|
||||
Add(self = NEW GuiAvatar(SCREEN_WIDTH, SCREEN_HEIGHT, false, observer->players[0], GuiAvatar::BOTTOM_RIGHT, this));
|
||||
Add(self = NEW GuiAvatar(SCREEN_WIDTH, SCREEN_HEIGHT, false, mpDuelLayers->getRenderedPlayer(), GuiAvatar::BOTTOM_RIGHT, this));
|
||||
self->zoom = 0.9f;
|
||||
Add(selfGraveyard = NEW GuiGraveyard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 1, false, observer->players[0], this));
|
||||
Add(selfLibrary = NEW GuiLibrary(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 5 + GuiGameZone::Height + 5, false, observer->players[0], this));
|
||||
Add(selfGraveyard = NEW GuiGraveyard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 1, false, mpDuelLayers->getRenderedPlayer(), this));
|
||||
Add(selfLibrary = NEW GuiLibrary(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 5 + GuiGameZone::Height + 5, false, mpDuelLayers->getRenderedPlayer(), this));
|
||||
|
||||
Add(opponent = NEW GuiAvatar(0, 0, false, observer->players[1], GuiAvatar::TOP_LEFT, this));
|
||||
Add(opponent = NEW GuiAvatar(0, 0, false, mpDuelLayers->getRenderedPlayerOpponent(), GuiAvatar::TOP_LEFT, this));
|
||||
opponent->zoom = 0.9f;
|
||||
//opponenthandveiw button
|
||||
Add(opponentHand = NEW GuiOpponentHand(-30 + GuiAvatar::Width * 1.2 - GuiGameZone::Width / 2, 35 + GuiGameZone::Height - 10,
|
||||
false, observer->players[1], this));
|
||||
false, mpDuelLayers->getRenderedPlayerOpponent(), this));
|
||||
//opponenthandveiwends
|
||||
Add(opponentGraveyard = NEW GuiGraveyard(5 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 5, false,
|
||||
observer->players[1], this));
|
||||
mpDuelLayers->getRenderedPlayerOpponent(), this));
|
||||
Add(opponentLibrary = NEW GuiLibrary(5 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 5 + GuiGameZone::Height + 5, false,
|
||||
observer->players[1], this));
|
||||
mpDuelLayers->getRenderedPlayerOpponent(), this));
|
||||
|
||||
observer->getCardSelector()->Add(self);
|
||||
observer->getCardSelector()->Add(selfGraveyard);
|
||||
|
||||
@@ -13,6 +13,15 @@ GuiLayer::GuiLayer(GameObserver *observer)
|
||||
mActionButton = JGE_BTN_OK;
|
||||
}
|
||||
|
||||
GuiLayer::GuiLayer(DuelLayers *duelLayers)
|
||||
: observer(duelLayers->getObserver()), mpDuelLayers(duelLayers)
|
||||
{
|
||||
modal = 0;
|
||||
hasFocus = false;
|
||||
mCurr = 0;
|
||||
mActionButton = JGE_BTN_OK;
|
||||
}
|
||||
|
||||
GuiLayer::~GuiLayer()
|
||||
{
|
||||
resetObjects();
|
||||
|
||||
@@ -41,9 +41,9 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
GuiPhaseBar::GuiPhaseBar(GameObserver* observer) :
|
||||
GuiLayer(observer), PlayGuiObject(0, 0, 106, 0, false),
|
||||
phase(NULL), angle(0.0f), zoomFactor(ICONSCALE)
|
||||
GuiPhaseBar::GuiPhaseBar(DuelLayers* duelLayers) :
|
||||
GuiLayer(duelLayers->getObserver()), PlayGuiObject(0, 0, 106, 0, false),
|
||||
phase(NULL), angle(0.0f), zoomFactor(ICONSCALE), mpDuelLayers(duelLayers)
|
||||
{
|
||||
JQuadPtr quad = WResourceManager::Instance()->GetQuad("phasebar");
|
||||
if (quad.get() != NULL)
|
||||
@@ -55,7 +55,7 @@ GuiPhaseBar::GuiPhaseBar(GameObserver* observer) :
|
||||
GameApp::systemError = "Error loading phasebar texture : " __FILE__;
|
||||
|
||||
zoom = ICONSCALE;
|
||||
observer->getCardSelector()->Add(this);
|
||||
mpDuelLayers->getCardSelector()->Add(this);
|
||||
|
||||
}
|
||||
|
||||
@@ -132,7 +132,7 @@ void GuiPhaseBar::Render()
|
||||
WFont * font = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
|
||||
string currentP = _("your turn");
|
||||
string interrupt = "";
|
||||
if (observer->currentPlayer == observer->players[1])
|
||||
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayerOpponent())
|
||||
{
|
||||
currentP = _("opponent's turn");
|
||||
}
|
||||
@@ -143,7 +143,7 @@ void GuiPhaseBar::Render()
|
||||
}
|
||||
if (observer->currentlyActing() != observer->currentPlayer)
|
||||
{
|
||||
if (observer->currentPlayer == observer->players[0])
|
||||
if (observer->currentPlayer == mpDuelLayers->getRenderedPlayer())
|
||||
{
|
||||
interrupt = _(" - ") + _("opponent plays");
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "Subtypes.h"
|
||||
#include "Trash.h"
|
||||
#include "ModRules.h"
|
||||
#include "DuelLayers.h"
|
||||
|
||||
#define CARD_WIDTH (31)
|
||||
|
||||
@@ -123,7 +124,7 @@ void GuiPlay::BattleField::reset(float x, float y)
|
||||
void GuiPlay::BattleField::EnstackAttacker(CardView* card)
|
||||
{
|
||||
card->x = CARD_WIDTH + 20 + (currentAttacker * (HORZWIDTH) / (attackers+1));
|
||||
card->y = baseY + (card->card->getObserver()->players[0] == card->card->controller() ? 20 + y : -20 - y);
|
||||
card->y = baseY + (card->card->getObserver()->getView()->getRenderedPlayer() == card->card->controller() ? 20 + y : -20 - y);
|
||||
++currentAttacker;
|
||||
// JRenderer::GetInstance()->RenderQuad(WResourceManager::Instance()->GetQuad("BattleIcon"), card->actX, card->actY, 0, 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime()), 0.5 + 0.1 * sinf(JGE::GetInstance()->GetTime()));
|
||||
}
|
||||
@@ -138,7 +139,7 @@ void GuiPlay::BattleField::EnstackBlocker(CardView* card)
|
||||
offset = c->defenser->getDefenserRank(c);
|
||||
card->x = c->defenser->view->x + 5 * offset;
|
||||
}
|
||||
card->y = baseY + (card->card->getObserver()->players[0] == card->card->controller() ? 20 + y + 6 * offset : -20 - y + 6 * offset);
|
||||
card->y = baseY + (card->card->getObserver()->getView()->getRenderedPlayer() == card->card->controller() ? 20 + y + 6 * offset : -20 - y + 6 * offset);
|
||||
}
|
||||
void GuiPlay::BattleField::Update(float dt)
|
||||
{
|
||||
@@ -162,8 +163,8 @@ void GuiPlay::BattleField::Render()
|
||||
JRenderer::GetInstance()->FillRect(44, SCREEN_HEIGHT / 2 + 10 - height / 2, 318, height, ARGB(127, red, 0, 0));
|
||||
}
|
||||
|
||||
GuiPlay::GuiPlay(GameObserver* game) :
|
||||
GuiLayer(game)
|
||||
GuiPlay::GuiPlay(DuelLayers* view) :
|
||||
GuiLayer(view)
|
||||
{
|
||||
end_spells = cards.end();
|
||||
}
|
||||
@@ -192,7 +193,7 @@ void GuiPlay::Replace()
|
||||
{
|
||||
if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && (*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
|
||||
{
|
||||
if (observer->players[0] == (*it)->card->controller())
|
||||
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
|
||||
++selfSpellsN;
|
||||
else
|
||||
++opponentSpellsN;
|
||||
@@ -206,14 +207,14 @@ void GuiPlay::Replace()
|
||||
++battleFieldAttackersN;
|
||||
else if ((*it)->card->isDefenser())
|
||||
++battleFieldBlockersN;
|
||||
else if (observer->players[0] == (*it)->card->controller())
|
||||
else if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
|
||||
++selfCreaturesN;
|
||||
else
|
||||
++opponentCreaturesN;
|
||||
}
|
||||
else if ((*it)->card->isLand() || (*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
|
||||
{
|
||||
if (observer->players[0] == (*it)->card->controller())
|
||||
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
|
||||
++selfLandsN;
|
||||
else
|
||||
++opponentLandsN;
|
||||
@@ -228,7 +229,7 @@ void GuiPlay::Replace()
|
||||
{
|
||||
if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && (*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
|
||||
{
|
||||
if (observer->players[0] == (*it)->card->controller())
|
||||
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
|
||||
selfSpells.Enstack(*it);
|
||||
else
|
||||
opponentSpells.Enstack(*it);
|
||||
@@ -252,14 +253,14 @@ void GuiPlay::Replace()
|
||||
battleField.EnstackAttacker(*it);
|
||||
else if ((*it)->card->isDefenser())
|
||||
battleField.EnstackBlocker(*it);
|
||||
else if (observer->players[0] == (*it)->card->controller())
|
||||
else if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
|
||||
selfCreatures.Enstack(*it);
|
||||
else
|
||||
opponentCreatures.Enstack(*it);
|
||||
}
|
||||
else if ((*it)->card->isLand())
|
||||
{
|
||||
if (observer->players[0] == (*it)->card->controller())
|
||||
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
|
||||
selfLands.Enstack(*it);
|
||||
else
|
||||
opponentLands.Enstack(*it);
|
||||
@@ -271,7 +272,7 @@ void GuiPlay::Replace()
|
||||
{
|
||||
if ((*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
|
||||
{
|
||||
if (observer->players[0] == (*it)->card->controller())
|
||||
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
|
||||
selfLands.Enstack(*it);
|
||||
else
|
||||
opponentLands.Enstack(*it);
|
||||
@@ -287,14 +288,14 @@ void GuiPlay::Render()
|
||||
{
|
||||
if ((*it)->card->isLand())
|
||||
{
|
||||
if (observer->players[0] == (*it)->card->controller())
|
||||
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
|
||||
selfLands.Render(*it, cards.begin(), end_spells);
|
||||
else
|
||||
opponentLands.Render(*it, cards.begin(), end_spells);
|
||||
}
|
||||
else if ((*it)->card->isCreature())
|
||||
{
|
||||
if (observer->players[0] == (*it)->card->controller())
|
||||
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
|
||||
selfCreatures.Render(*it, cards.begin(), end_spells);
|
||||
else
|
||||
opponentCreatures.Render(*it, cards.begin(), end_spells);
|
||||
@@ -303,7 +304,7 @@ void GuiPlay::Render()
|
||||
{
|
||||
if (!(*it)->card->target)
|
||||
{
|
||||
if (observer->players[0] == (*it)->card->controller())
|
||||
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
|
||||
selfSpells.Render(*it, cards.begin(), end_spells);
|
||||
else
|
||||
opponentSpells.Render(*it, cards.begin(), end_spells);
|
||||
@@ -313,7 +314,7 @@ void GuiPlay::Render()
|
||||
{
|
||||
if (!(*it)->card->target)
|
||||
{
|
||||
if (observer->players[0] == (*it)->card->controller())
|
||||
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
|
||||
selfPlaneswalker.Render(*it, cards.begin(), end_spells);
|
||||
else
|
||||
opponentPlaneswalker.Render(*it, cards.begin(), end_spells);
|
||||
|
||||
Reference in New Issue
Block a user