moved the triggering of forced lure block to eventblockerschoosen. this corrects issues where lure wasnt applying the abilities like flanking correctly on cards which were forced to block.
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@@ -1501,9 +1501,9 @@ PermanentAbility(observer, _id)
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int MTGBlockRule::receiveEvent(WEvent *e)
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{
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if (WEventCombatStepChange * event = dynamic_cast<WEventCombatStepChange*>(e))
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if (WEventBlockersChosen * event = dynamic_cast<WEventBlockersChosen*>(e))
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{
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if (TRIGGERS == event->step)
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if (event)
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{
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Player * p = game->currentPlayer;
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MTGCardInstance * lurer = p->game->inPlay->findALurer();
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