persist/undying wont trigger when there is a replacement effect for
cards that goes to graveyard like leyline of the void. support for
anafenza the foremost.
Added trigger restriction for "@trigger(player)
restriction{opponenttrigger/controllertrigger}"
Restriction for:
@drawn
@damaged(combat and noncombat)
@lifed/lifeloss
Why?
When using @drawn trigger like Underworld Dreams
auto=@drawn(opponent):life:-1 opponent
If you take control of Underworld Dreams from an opponent, the
targetchooser for "opponent" is not updated and you are still the
opponent of Underworld Dreams even you take control of it(It is right if
you are the chosen opponent from cards like Black Vise, The Rack, etc...
The chosen opponent never changes. But cards that don't define a chosen
player an "opponent" like Underworld Dreams when an exchanged control
happens, the opponent of the card is the opponent of the one who
controls the card). :P
The new correct code for Underworld Dreams:
auto=@drawn(player) restriction{opponenttrigger}:life:-1 opponent
It seems when a zonechange event from inplay to inplay (player or
opponent), the card->view item values is recalculated... so it destroys
the GUI like missing card image, or moving it far off the screen... To
reproduce, cast Splinter Twin to Conquering Manticore and gain control
the same creature about 2 or 3 times...
704.5k If a player controls two or more legendary permanents with the
same name, that player
chooses one of them, and the rest are put into their owners’ graveyards.
This is called the
“legend rule.”
bury is destroy without regenerate, so when two legends of the same name
has indestructible, bury will have no effect... I changed it to put into
owners graveyard instead using mover...
I moved the target quad near the source card and moved the action string
forward so there is no overlapping of action string and the target quad
if the action string is too long...
blending of wood and/or gold texture on some resolutions(mobile,
tablets, etc) draws line which can be distracting. The backdrop is now
full size of PSP resolution (480x272, 2x res can be loaded like 960x544)
This fixes the shop crashing the game when you buy a card packs in the
shop. The targeting indicator looks at the stack so it needs to be
enabled only when you're in the "game"...
producecolor:color look for the mana color when engaged
produceextra:selectmana acts like tappedformana(mytgt) so the ability
must be on the source
produceextra:{color} ability on the otherhand, the ability must be on
the target
if activating ability, playing a land or casting sorcery spell at
sorcery level(timing restriction), if the stack is not empty, don't
allow it. Modified the life state check, if any of the players would
lose the game, allow the gamestateeffects to check... added
reduceto:value for ali from cairo...
converge returns the number of colors spent when casting the spell.
example you pay {2}{W}{W}{R}{B}, converge returns 3, white, black and
red colors spent with...