produceextra, lki(last known information) for power, toughness and basic abilities

This commit is contained in:
Anthony Calosa
2015-09-30 23:45:54 +08:00
parent 956d21d431
commit e1c02c8bf5
10 changed files with 80 additions and 20 deletions

View File

@@ -20600,7 +20600,7 @@ toughness=1
[card]
name=Crypt Ghast
auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller
auto=@tappedformana(swamp|mybattlefield):Add{B}
auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}]))
text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).
mana={3}{B}
type=Creature
@@ -37695,8 +37695,7 @@ toughness=3
[card]
name=Gauntlet of Might
auto=lord(creature[red]) 1/1
auto=@tappedformana(mountain|mybattlefield):Add{R} controller
auto=@tappedformana(mountain|opponentbattlefield):Add{R} opponent
auto=lord(mountain|battlefield) transforms((,newability[produceextra:{R}]))
text=Red creatures get +1/+1. -- Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).
mana={4}
type=Artifact
@@ -45724,7 +45723,7 @@ toughness=4
[/card]
[card]
name=High Tide
auto=all(island) transforms((,newability[@tappedformana(this):add{U}])) ueot
auto=all(island) transforms((,newability[produceextra:{U}])) ueot
text=Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).
mana={U}
type=Instant
@@ -67601,7 +67600,7 @@ toughness=2
[/card]
[card]
name=Nirkana Revenant
auto=@tappedformana(swamp|mybattlefield):Add{B}
auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}]))
auto={B}:1/1
text=Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). -- {B}:Nirkana Revenant gets +1/+1 until end of turn.
type=Creature
@@ -70229,7 +70228,7 @@ subtype=Swamp Forest
[card]
name=Overgrowth
target=land
auto=@tappedformana(mytgt):Add{G}{G} targetcontroller
auto=teach(land) transforms((,newability[produceextra:{G}{G}]))
text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).
mana={2}{G}
type=Enchantment
@@ -108293,8 +108292,7 @@ toughness=1
[/card]
[card]
name=Vernal Bloom
auto=@tappedformana(forest|mybattlefield):Add{G} controller
auto=@tappedformana(forest|opponentbattlefield):Add{G} opponent
auto=lord(forest|battlefield) transforms((,newability[produceextra:{G}]))
text=Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
mana={3}{G}
type=Enchantment
@@ -113018,7 +113016,7 @@ toughness=2
[card]
name=Wild Growth
target=land
auto=@tappedformana(mytgt):add{g} targetcontroller
auto=teach(land) transforms((,newability[produceextra:{G}]))
text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
mana={G}
type=Enchantment

View File

@@ -654,11 +654,11 @@ private:
}
else if (s == "p" || s == "power")
{
intValue = target->getPower();
intValue = target->getCurrentPower();
}
else if (s == "t" || s == "toughness")
{
intValue = target->getToughness();
intValue = target->getCurrentToughness();
}
else if (s == "kicked")
{
@@ -5966,6 +5966,37 @@ public:
}
};
//ProduceExtra Mana when tapped for mana
class AProduceExtraAbility: public MTGAbility
{
public:
string ManaDescription;
AProduceExtraAbility(GameObserver* observer, int _id, MTGCardInstance * _source, string _ManaDescription) :
MTGAbility(observer, _id, _source)
{
ManaDescription = _ManaDescription;
}
int receiveEvent(WEvent * event)
{
if(WEventCardTappedForMana * isTappedForMana = dynamic_cast<WEventCardTappedForMana *> (event))
{
if ((isTappedForMana->card == source) && (isTappedForMana->card->controller() == source->controller()))
{
AManaProducer *amp = NEW AManaProducer(game, game->mLayers->actionLayer()->getMaxId(), source, source->controller(), ManaCost::parseManaCost(ManaDescription,NULL,source), NULL, 0,"",false);
amp->resolve();
SAFE_DELETE(amp);
}
}
return 1;
}
AProduceExtraAbility * clone() const
{
return NEW AProduceExtraAbility(*this);
}
};
//flanking ability
class AFlankerAbility: public MTGAbility
{

View File

@@ -59,6 +59,7 @@ public:
typedef std::bitset<Constants::NB_BASIC_ABILITIES> BasicAbilitiesSet;
BasicAbilitiesSet basicAbilities;
BasicAbilitiesSet origbasicAbilities;
BasicAbilitiesSet LKIbasicAbilities;
map<string,string> magicTexts;
string magicText;

View File

@@ -233,6 +233,10 @@ public:
void addbaseT(int t = 0);
void revertbaseP();
void revertbaseT();
int getCurrentPower();
int LKIpower;
int LKItoughness;
int getCurrentToughness();
void cdaPT(int p = 0, int t = 0);
bool isCDA;
void switchPT(bool apply = false);

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@@ -2081,16 +2081,16 @@ int AADynamic::resolve()
switch(type)
{
case DYNAMIC_ABILITY_TYPE_POWER:
sourceamount = ((MTGCardInstance *) source)->power;
targetamount = ((MTGCardInstance *) _target)->power;
sourceamount = ((MTGCardInstance *) source)->getCurrentPower();
targetamount = ((MTGCardInstance *) _target)->getCurrentPower();
if(eachother )
sourceamount = ((MTGCardInstance *) source)->power;
sourceamount = ((MTGCardInstance *) source)->getCurrentPower();
break;
case DYNAMIC_ABILITY_TYPE_TOUGHNESS:
sourceamount = ((MTGCardInstance *) source)->toughness;
targetamount = ((MTGCardInstance *) _target)->toughness;
sourceamount = ((MTGCardInstance *) source)->getCurrentToughness();
targetamount = ((MTGCardInstance *) _target)->getCurrentToughness();
if(eachother )
sourceamount = ((MTGCardInstance *) source)->toughness;
sourceamount = ((MTGCardInstance *) source)->getCurrentToughness();
break;
case DYNAMIC_ABILITY_TYPE_MANACOST:
if(amountsource == 1)

View File

@@ -42,6 +42,7 @@ CardPrimitive::CardPrimitive(CardPrimitive * source)
return;
basicAbilities = source->basicAbilities;
origbasicAbilities = source->basicAbilities;
LKIbasicAbilities = source->basicAbilities;
for (size_t i = 0; i < source->types.size(); ++i)
types.push_back(source->types[i]);

View File

@@ -608,6 +608,9 @@ void GameObserver::gameStateBasedEffects()
for (int j = zone->nb_cards - 1; j >= 0; j--)
{
MTGCardInstance * card = zone->cards[j];
card->LKIpower = card->power;
card->LKItoughness = card->toughness;
card->LKIbasicAbilities = card->basicAbilities;
card->afterDamage();
card->mPropertiesChangedSinceLastUpdate = false;
if(card->hasType(Subtypes::TYPE_PLANESWALKER) && (!card->counters||!card->counters->hasCounter("loyalty",0,0)))

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@@ -2659,6 +2659,12 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
return NEW AEvolveAbility(observer, id, card);
}
//produce additional mana when tapped for mana
if (s.find("produceextra:") != string::npos)
{
return NEW AProduceExtraAbility(observer, id, card,s.substr(13));
}
//flanking
if (s.find("flanker") != string::npos)
{
@@ -4259,7 +4265,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
if (current->hasType(Subtypes::TYPE_CREATURE))
{
card->controller()->game->putInGraveyard(current);
damage += current->power;
damage += current->getCurrentPower();
}
}
observer->mLayers->stackLayer()->addDamage(card, target, damage);

View File

@@ -61,6 +61,8 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to
discarded = false;
copiedID = getId();
modifiedbAbi = 0;
LKIpower = power;
LKItoughness = toughness;
}
MTGCardInstance * MTGCardInstance::createSnapShot()
@@ -723,6 +725,20 @@ void MTGCardInstance::switchPT(bool apply)
}
}
int MTGCardInstance::getCurrentPower()
{
if(!isInPlay(observer))
return LKIpower;
return power;
}
int MTGCardInstance::getCurrentToughness()
{
if(!isInPlay(observer))
return LKItoughness;
return toughness;
}
int MTGCardInstance::canBlock()
{
if (tapped)

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@@ -2707,7 +2707,7 @@ int MTGLifelinkRule::receiveEvent(WEvent * event)
WEventDamage * e = (WEventDamage *) event;
Damage * d = e->damage;
MTGCardInstance * card = d->source;
if (d->damage > 0 && card && card->basicAbilities[(int)Constants::LIFELINK])
if (d->damage > 0 && card && (card->basicAbilities[(int)Constants::LIFELINK]||card->LKIbasicAbilities[(int)Constants::LIFELINK]))
{
card->controller()->gainLife(d->damage);
return 1;
@@ -2751,7 +2751,7 @@ int MTGDeathtouchRule::receiveEvent(WEvent * event)
return 0;
MTGCardInstance * _target = (MTGCardInstance *) (d->target);
if (card->basicAbilities[(int)Constants::DEATHTOUCH])
if (card->basicAbilities[(int)Constants::DEATHTOUCH]||card->LKIbasicAbilities[(int)Constants::DEATHTOUCH])
{
_target->destroy();
return 1;