menutitle scaling

can load 2x res...
This commit is contained in:
Anthony Calosa
2015-10-07 18:10:00 +08:00
parent 6a64b09452
commit 1d1b663f55

View File

@@ -141,10 +141,10 @@ void GameStateMenu::Start()
WResourceManager::Instance()->ClearUnlocked();
bgTexture = WResourceManager::Instance()->RetrieveTexture("menutitle.png", RETRIEVE_LOCK);
mBg = WResourceManager::Instance()->RetrieveQuad("menutitle.png", 0, 0, 256, 166); // Create background quad for rendering.
mBg = WResourceManager::Instance()->RetrieveQuad("menutitle.png", 0, 0, 0, 0); // Create background quad for rendering.
if (mBg)
mBg->SetHotSpot(128, 50);
mBg->SetHotSpot(0, 0);
if (MENU_STATE_MAJOR_MAINMENU == currentState)
currentState = currentState | MENU_STATE_MINOR_FADEIN;
@@ -790,7 +790,7 @@ void GameStateMenu::Render()
scroller->Render();
if (mBg.get())
renderer->RenderQuad(mBg.get(), SCREEN_WIDTH / 2, 50);
renderer->RenderQuad(mBg.get(), (SCREEN_WIDTH/4)-6, 2, 0, 256 / mBg->mWidth, 166 / mBg->mHeight);
RenderTopMenu();