From 1d1b663f55864bee9cee62805d6baf4c6ad10c36 Mon Sep 17 00:00:00 2001 From: Anthony Calosa Date: Wed, 7 Oct 2015 18:10:00 +0800 Subject: [PATCH] menutitle scaling can load 2x res... --- projects/mtg/src/GameStateMenu.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/mtg/src/GameStateMenu.cpp b/projects/mtg/src/GameStateMenu.cpp index b6df5f2f8..1306f5f8b 100644 --- a/projects/mtg/src/GameStateMenu.cpp +++ b/projects/mtg/src/GameStateMenu.cpp @@ -141,10 +141,10 @@ void GameStateMenu::Start() WResourceManager::Instance()->ClearUnlocked(); bgTexture = WResourceManager::Instance()->RetrieveTexture("menutitle.png", RETRIEVE_LOCK); - mBg = WResourceManager::Instance()->RetrieveQuad("menutitle.png", 0, 0, 256, 166); // Create background quad for rendering. + mBg = WResourceManager::Instance()->RetrieveQuad("menutitle.png", 0, 0, 0, 0); // Create background quad for rendering. if (mBg) - mBg->SetHotSpot(128, 50); + mBg->SetHotSpot(0, 0); if (MENU_STATE_MAJOR_MAINMENU == currentState) currentState = currentState | MENU_STATE_MINOR_FADEIN; @@ -790,7 +790,7 @@ void GameStateMenu::Render() scroller->Render(); if (mBg.get()) - renderer->RenderQuad(mBg.get(), SCREEN_WIDTH / 2, 50); + renderer->RenderQuad(mBg.get(), (SCREEN_WIDTH/4)-6, 2, 0, 256 / mBg->mWidth, 166 / mBg->mHeight); RenderTopMenu();