bug fix populate absolute value
forgot to add abs when adding negative bonuses...
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@@ -2566,7 +2566,7 @@ int AACloner::resolve()
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if(_target->pbonus > 0)
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spell->source->power = _target->power - _target->pbonus;
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else
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spell->source->power = _target->power + _target->pbonus;
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spell->source->power = _target->power + abs(_target->pbonus);
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if(_target->tbonus > 0)
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{
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spell->source->toughness = _target->toughness - _target->tbonus;
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@@ -2574,8 +2574,8 @@ int AACloner::resolve()
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}
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else
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{
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spell->source->toughness = _target->toughness + _target->tbonus;
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spell->source->life = _target->toughness + _target->tbonus;
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spell->source->toughness = _target->toughness + abs(_target->tbonus);
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spell->source->life = _target->toughness + abs(_target->tbonus);
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}
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}
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list<int>::iterator it;
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