fix alpha/transparency on rendered border

This commit is contained in:
Anthony Calosa
2015-10-06 10:47:08 +08:00
parent 664589c642
commit b750cf1f33

View File

@@ -257,7 +257,7 @@ void CardGui::Render()
fakeborder = game? game->getResourceManager()->GetQuad("white"):WResourceManager::Instance()->GetQuad("white");
if(fakeborder)
{
fakeborder->SetColor(ARGB(255,15,15,15));
fakeborder->SetColor(ARGB((int)(actA),15,15,15));
renderer->RenderQuad(fakeborder.get(), actX, actY, actT, (29 * actZ + 1) / 16, 42 * actZ / 16);
}
//draw the card image