fix alpha/transparency on rendered border
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@@ -257,7 +257,7 @@ void CardGui::Render()
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fakeborder = game? game->getResourceManager()->GetQuad("white"):WResourceManager::Instance()->GetQuad("white");
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if(fakeborder)
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{
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fakeborder->SetColor(ARGB(255,15,15,15));
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fakeborder->SetColor(ARGB((int)(actA),15,15,15));
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renderer->RenderQuad(fakeborder.get(), actX, actY, actT, (29 * actZ + 1) / 16, 42 * actZ / 16);
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}
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//draw the card image
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