fix urza lands
the alias is used for checking of "urzatron". revised this because when using if then else in the activation makes the mana ability goes to the stack
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@@ -80872,7 +80872,8 @@ toughness=1
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[/card]
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[card]
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name=River of Tears
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auto={t}:name(Add Mana) if type(land[fresh]|mybattlefield)~morethan~0 then add{B} else add{U}
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auto=aslongas(land[fresh]|mybattlefield) {T}:add{B} >0
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auto=aslongas(land[fresh]|mybattlefield) {T}:add{U} <1
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text={T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
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type=Land
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[/card]
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@@ -106988,21 +106989,27 @@ type=Artifact
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[/card]
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[card]
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name=Urza's Mine
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auto={t}:name(Add Mana) if type(Urza's Tower|mybattlefield)~morethan~0,type(Urza's Power Plant|mybattlefield)~morethan~0 then add{2} else add{1}
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alias=4192
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auto=this(variable{urzatron} >0) produceextra:{1}
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auto={T}:add{1}
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text={T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.
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type=Land
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subtype=Urza's Mine
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[/card]
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[card]
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name=Urza's Power Plant
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auto={t}:name(Add Mana) if type(Urza's Tower|mybattlefield)~morethan~0,type(Urza's Mine|mybattlefield)~morethan~0 then add{2} else add{1}
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alias=4193
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auto=this(variable{urzatron} >0) produceextra:{1}
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auto={T}:add{1}
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text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.
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type=Land
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subtype=Urza's Power-Plant
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[/card]
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[card]
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name=Urza's Tower
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auto={t}:name(Add Mana) if type(Urza's Power Plant|mybattlefield)~morethan~0,type(Urza's Mine|mybattlefield)~morethan~0 then add{3} else add{1}
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alias=4194
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auto=this(variable{urzatron} >0) produceextra:{2}
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auto={T}:add{1}
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text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.
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type=Land
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subtype=Urza's Tower
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@@ -688,6 +688,13 @@ private:
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{
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intValue = target->controller()->opponent()->game->hand->nb_cards;
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}
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else if (s == "urzatron")//Urza lands
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{
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if(card->controller()->game->battlefield->hasAlias(4192) && card->controller()->game->battlefield->hasAlias(4193) && card->controller()->game->battlefield->hasAlias(4194))
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intValue = 1;
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else
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intValue = 0;
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}
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else if (s == "worshipped")//Worship
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{
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if(card->controller()->game->battlefield->hasType("creature"))
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@@ -103,6 +103,8 @@ class MTGGameZone {
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//returns true if one of the cards in the zone has the ability
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bool hasAbility(int ability);
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//returns true if one of the cards in the zone has the alias
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bool hasAlias(int alias);
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//returns true if one of the cards in the zone has the type
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bool hasType(const char * value);
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@@ -764,6 +764,18 @@ bool MTGGameZone::hasAbility(int ability)
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return false;
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}
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bool MTGGameZone::hasAlias(int alias)
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{
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for (int i = 0; i < (nb_cards); i++)
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{
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if (cards[i]->alias == alias)
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{
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return true;
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}
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}
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return false;
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}
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int MTGGameZone::seenThisTurn(TargetChooser * tc, int castMethod, bool lastTurn)
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{
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//The following 2 lines modify the passed TargetChooser. Call this function with care :/
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