Reverted GuiPlay

reverted stacking issue
This commit is contained in:
Anthony Calosa
2015-10-16 18:19:42 +08:00
parent 1cd27210ac
commit 5ede956e7f

View File

@@ -195,7 +195,7 @@ void GuiPlay::Replace()
for (iterator it = cards.begin(); it != end_spells; ++it)
if (!(*it)->card->target)
{
if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && !(*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && (*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
{
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
++selfSpellsN;
@@ -231,7 +231,7 @@ void GuiPlay::Replace()
for (iterator it = cards.begin(); it != end_spells; ++it)
if (!(*it)->card->target)
{
if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && !(*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && (*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
{
if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
selfSpells.Enstack(*it);