Fix Aura Curse
Aura Curse that targets a player should update its position after casting.
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@@ -195,7 +195,7 @@ void GuiPlay::Replace()
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for (iterator it = cards.begin(); it != end_spells; ++it)
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if (!(*it)->card->target)
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{
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if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && (*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
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if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && !(*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
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{
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if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
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++selfSpellsN;
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@@ -231,7 +231,7 @@ void GuiPlay::Replace()
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for (iterator it = cards.begin(); it != end_spells; ++it)
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if (!(*it)->card->target)
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{
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if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && (*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
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if((!(*it)->card->hasSubtype(Subtypes::TYPE_AURA)|| ((*it)->card->hasSubtype(Subtypes::TYPE_AURA) && !(*it)->card->playerTarget)) && !(*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
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{
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if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
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selfSpells.Enstack(*it);
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