Xawotihs
12a431ff8c
- Merged QWidget and QML Qt frontends, just define QT_WIDGET to select the QWidget one
...
- Coded a resource package download GUI based on QWidget
- Removed compilation warning on unused variable
- Updated Maemo desktop file to start directly the binary
- Updated .pro file
- Updated version macros to be able to compose the resource package file
- Updated QML interface for Android
- Updated QML interface to not contain the name of the resource package
- Updated the file downloader class to be able to get the resource package hash from the google code server
- Updated the file downloaded class to verify the resource package hash from the remote server at each startup to be able to perform automatic update
- Defined several JGE operation as static to clean up the wagic wrapper
2012-01-15 18:50:38 +00:00
..
2011-10-26 22:14:12 +00:00
2011-11-29 21:50:16 +00:00
2011-12-25 01:01:20 +00:00
2012-01-05 12:05:17 +00:00
2011-09-20 03:06:06 +00:00
2011-11-06 17:31:44 +00:00
2011-12-11 13:48:24 +00:00
2011-11-19 14:07:57 +00:00
2011-10-01 13:30:30 +00:00
2011-01-21 18:01:14 +00:00
2011-12-25 01:01:20 +00:00
2011-12-08 20:50:36 +00:00
2011-09-01 20:03:26 +00:00
2011-10-01 13:30:30 +00:00
2011-01-21 18:01:14 +00:00
2011-10-13 12:25:58 +00:00
2011-12-25 01:01:20 +00:00
2011-12-18 09:40:35 +00:00
2011-10-01 13:30:30 +00:00
2011-09-20 11:32:24 +00:00
2011-07-29 17:43:45 +00:00
2011-10-02 09:05:39 +00:00
2011-10-02 14:11:30 +00:00
2011-01-21 18:01:14 +00:00
2011-01-21 18:01:14 +00:00
2011-01-28 06:00:51 +00:00
2011-11-23 19:11:48 +00:00
Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
2011-02-01 10:37:21 +00:00
2012-01-10 19:53:10 +00:00
2011-05-06 06:40:00 +00:00
2011-02-10 17:19:11 +00:00
2011-11-23 19:11:48 +00:00
2011-01-21 18:01:14 +00:00
2011-11-09 14:27:56 +00:00
2012-01-15 18:50:38 +00:00
2011-11-29 21:50:16 +00:00
2011-12-15 11:11:08 +00:00
2011-09-04 02:45:18 +00:00
2011-09-06 21:08:25 +00:00
2011-10-13 12:25:58 +00:00
2011-11-23 19:11:48 +00:00
2011-12-11 13:48:24 +00:00
2011-01-21 18:01:14 +00:00
2011-12-13 15:14:47 +00:00
2011-01-21 18:01:14 +00:00
2011-01-21 18:01:14 +00:00
2011-10-01 13:30:30 +00:00
2011-10-01 13:30:30 +00:00
2011-10-01 13:30:30 +00:00
2011-12-31 08:21:00 +00:00
2011-10-01 13:30:30 +00:00
2011-10-01 13:30:30 +00:00
2011-10-01 13:30:30 +00:00
Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
2011-02-01 10:37:21 +00:00
2011-10-01 13:30:30 +00:00
2011-10-01 13:30:30 +00:00
2011-07-04 19:09:19 +00:00
2011-11-13 22:36:34 +00:00
2011-12-29 19:55:45 +00:00
2011-04-28 07:49:51 +00:00
2011-08-14 14:42:37 +00:00
2011-10-13 12:25:58 +00:00
2011-11-29 21:50:16 +00:00
2011-08-07 04:01:56 +00:00
2011-12-25 01:01:20 +00:00
2011-10-13 12:25:58 +00:00
2012-01-13 08:34:53 +00:00
2011-11-23 19:11:48 +00:00
2011-10-26 22:14:12 +00:00
2011-01-21 18:01:14 +00:00
2011-11-19 14:07:57 +00:00
2011-10-01 14:24:07 +00:00
2011-03-13 21:19:02 +00:00
2011-04-23 08:43:34 +00:00
2011-04-20 07:50:00 +00:00
2011-01-21 18:01:14 +00:00
2011-11-29 21:50:16 +00:00
2011-11-19 14:07:57 +00:00
2011-01-21 18:01:14 +00:00
2011-06-02 05:33:45 +00:00
2011-10-01 13:30:30 +00:00
2011-08-14 18:09:02 +00:00
2011-12-31 08:21:00 +00:00
2011-04-20 07:50:00 +00:00
2011-01-21 18:01:14 +00:00
2011-09-01 20:03:26 +00:00
2011-11-29 21:50:16 +00:00
2012-01-08 16:38:52 +00:00
2012-01-10 19:53:10 +00:00
2011-12-15 11:11:08 +00:00
2011-01-28 06:00:51 +00:00
2011-09-17 21:27:36 +00:00
2011-01-21 18:01:14 +00:00
2011-05-16 23:19:08 +00:00
2011-11-19 14:07:57 +00:00
2011-10-01 13:30:30 +00:00
2011-11-23 19:11:48 +00:00
2011-10-01 13:30:30 +00:00
2011-11-29 21:50:16 +00:00
2011-01-28 06:00:51 +00:00
2011-12-29 19:55:45 +00:00
2011-11-29 21:50:16 +00:00
2011-01-21 18:01:14 +00:00
2010-02-27 18:49:03 +00:00
2011-11-06 19:58:23 +00:00
2011-12-29 13:15:44 +00:00
2011-04-20 06:27:44 +00:00
Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
2011-02-01 10:37:21 +00:00
2011-11-09 14:27:56 +00:00
2011-01-30 11:14:36 +00:00
2011-01-21 18:01:14 +00:00
2011-10-09 05:51:45 +00:00
Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
2011-02-01 10:37:21 +00:00
2011-08-21 09:04:59 +00:00
2011-10-02 09:05:39 +00:00