Adding a system to compare two AI implementations (AIPlayerBaka and AIPlayerBakaB). This can be used to make sure a change to the AI is not making the AI weaker, for example.
This commit is contained in:
@@ -16,6 +16,7 @@
|
||||
#define _IAPLAYER_H
|
||||
|
||||
#include "Player.h"
|
||||
#include "config.h"
|
||||
|
||||
#include <queue>
|
||||
using std::queue;
|
||||
@@ -68,7 +69,9 @@ public:
|
||||
|
||||
|
||||
class AIPlayer: public Player{
|
||||
|
||||
protected:
|
||||
bool mFastTimerMode;
|
||||
queue<AIAction *> clickstream;
|
||||
int clickMultiTarget(TargetChooser * tc,vector<Targetable*>&potentialTargets);
|
||||
int clickSingleTarget(TargetChooser * tc,vector<Targetable*>&potentialTargets, MTGCardInstance * Choosencard = NULL);
|
||||
@@ -93,6 +96,8 @@ public:
|
||||
|
||||
int isAI(){return 1;};
|
||||
|
||||
void setFastTimerMode(bool mode = true) { mFastTimerMode = mode; };
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -100,6 +105,9 @@ public:
|
||||
class AIPlayerFactory{
|
||||
public:
|
||||
AIPlayer * createAIPlayer(MTGAllCards * collection, Player * opponent, int deckid = 0);
|
||||
#ifdef AI_CHANGE_TESTING
|
||||
AIPlayer * createAIPlayerTest(MTGAllCards * collection, Player * opponent, int deckid = 0);
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -61,11 +61,6 @@ typedef std::map<OrderedAIAction, int, CmpAbilities> RankingContainer;
|
||||
|
||||
class AIPlayerBaka: public AIPlayer{
|
||||
private:
|
||||
|
||||
MTGCardInstance * nextCardToPlay;
|
||||
AIHints * hints;
|
||||
AIStats * stats;
|
||||
|
||||
int orderBlockers();
|
||||
int combatDamages();
|
||||
int interruptIfICan();
|
||||
@@ -91,6 +86,9 @@ private:
|
||||
AIStats * getStats();
|
||||
|
||||
protected:
|
||||
MTGCardInstance * nextCardToPlay;
|
||||
AIHints * hints;
|
||||
AIStats * stats;
|
||||
int oldGamePhase;
|
||||
float timer;
|
||||
MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type);
|
||||
@@ -122,7 +120,7 @@ private:
|
||||
virtual ~AIPlayerBaka();
|
||||
int affectCombatDamages(CombatStep step);
|
||||
int canHandleCost(MTGAbility * ability);
|
||||
int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget =NULL,MTGCardInstance * Choosencard = NULL,bool checkonly = false);
|
||||
int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget = NULL,MTGCardInstance * Chosencard = NULL,bool checkonly = false);
|
||||
|
||||
//used by AIHInts, therefore public instead of private :/
|
||||
int createAbilityTargets(MTGAbility * a, MTGCardInstance * c, RankingContainer& ranking);
|
||||
|
||||
68
projects/mtg/include/AIPlayerBakaB.h
Normal file
68
projects/mtg/include/AIPlayerBakaB.h
Normal file
@@ -0,0 +1,68 @@
|
||||
#include "config.h"
|
||||
#ifdef AI_CHANGE_TESTING
|
||||
|
||||
#ifndef _AI_PLAYER_BAKA_B_H_
|
||||
#define _AI_PLAYER_BAKA_B_H_
|
||||
|
||||
#include "AIPlayerBaka.h"
|
||||
|
||||
class AIStats;
|
||||
class AIHints;
|
||||
|
||||
|
||||
class AIPlayerBakaB: public AIPlayerBaka{
|
||||
private:
|
||||
int orderBlockers();
|
||||
int combatDamages();
|
||||
int interruptIfICan();
|
||||
int chooseAttackers();
|
||||
int chooseBlockers();
|
||||
int canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy);
|
||||
int effectBadOrGood(MTGCardInstance * card, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL);
|
||||
|
||||
|
||||
// returns 1 if the AI algorithm supports a given cost (ex:simple mana cost), 0 otherwise (ex: cost involves Sacrificing a target)
|
||||
int CanHandleCost(ManaCost * cost);
|
||||
|
||||
//Tries to play an ability recommended by the deck creator
|
||||
int selectHintAbility();
|
||||
|
||||
vector<MTGAbility*> canPayMana(MTGCardInstance * card = NULL,ManaCost * mCost = NULL);
|
||||
vector<MTGAbility*> canPaySunBurst(ManaCost * mCost = NULL);
|
||||
|
||||
MTGCardInstance * chooseCard(TargetChooser * tc, MTGCardInstance * source, int random = 0);
|
||||
int selectMenuOption();
|
||||
int useAbility();
|
||||
|
||||
AIStats * getStats();
|
||||
|
||||
protected:
|
||||
MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type);
|
||||
|
||||
//used by MomirPlayer, hence protected instead of private
|
||||
virtual int getEfficiency(OrderedAIAction * action);
|
||||
bool payTheManaCost(ManaCost * cost, MTGCardInstance * card = NULL,vector<MTGAbility*> gotPayment = vector<MTGAbility*>());
|
||||
int getCreaturesInfo(Player * player, int neededInfo = INFO_NBCREATURES , int untapMode = 0, int canAttack = 0);
|
||||
ManaCost * getPotentialMana(MTGCardInstance * card = NULL);
|
||||
int selectAbility();
|
||||
|
||||
public:
|
||||
|
||||
AIPlayerBakaB(string deckFile, string deckfileSmall, string avatarFile, MTGDeck * deck = NULL);
|
||||
virtual int Act(float dt);
|
||||
void initTimer();
|
||||
virtual int computeActions();
|
||||
virtual void Render();
|
||||
virtual int receiveEvent(WEvent * event);
|
||||
virtual ~AIPlayerBakaB();
|
||||
int affectCombatDamages(CombatStep step);
|
||||
int canHandleCost(MTGAbility * ability);
|
||||
int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget =NULL,MTGCardInstance * Choosencard = NULL,bool checkonly = false);
|
||||
|
||||
//used by AIHInts, therefore public instead of private :/
|
||||
int createAbilityTargets(MTGAbility * a, MTGCardInstance * c, RankingContainer& ranking);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -30,10 +30,11 @@ class Rules;
|
||||
enum
|
||||
{
|
||||
PLAYER_TYPE_CPU = 0,
|
||||
PLAYER_TYPE_HUMAN=1,
|
||||
PLAYER_TYPE_TESTSUITE=2,
|
||||
PLAYER_TYPE_HUMAN = 1,
|
||||
PLAYER_TYPE_TESTSUITE = 2,
|
||||
PLAYER_TYPE_CPU_TEST = 3,
|
||||
#ifdef NETWORK_SUPPORT
|
||||
PLAYER_TYPE_REMOTE=3
|
||||
PLAYER_TYPE_REMOTE = 4
|
||||
#endif //NETWORK_SUPPORT
|
||||
};
|
||||
|
||||
|
||||
@@ -53,6 +53,13 @@ public:
|
||||
#ifdef TESTSUITE
|
||||
void loadTestSuitePlayers();
|
||||
#endif
|
||||
|
||||
#ifdef AI_CHANGE_TESTING
|
||||
int totalTestGames;
|
||||
int testPlayer2Victories;
|
||||
int totalAIDecks;
|
||||
#endif
|
||||
|
||||
virtual void ButtonPressed(int ControllerId, int ControlId);
|
||||
virtual void Start();
|
||||
virtual void End();
|
||||
|
||||
@@ -40,6 +40,7 @@ enum
|
||||
#endif //NETWORK_SUPPORT
|
||||
SUBMENUITEM_DEMO,
|
||||
SUBMENUITEM_TESTSUITE,
|
||||
SUBMENUITEM_TESTAI,
|
||||
SUBMENUITEM_END_OFFSET
|
||||
};
|
||||
|
||||
|
||||
@@ -32,6 +32,9 @@
|
||||
// Debug options - comment/uncomment as needed
|
||||
//#define DEBUG_CACHE
|
||||
#ifdef _DEBUG
|
||||
#ifdef WIN32
|
||||
#define AI_CHANGE_TESTING
|
||||
#endif
|
||||
//#define RENDER_AI_STATS
|
||||
#endif
|
||||
|
||||
|
||||
@@ -9,6 +9,12 @@
|
||||
// Instances for Factory
|
||||
#include "AIPlayerBaka.h"
|
||||
|
||||
#ifdef AI_CHANGE_TESTING
|
||||
#include "AIPlayerBakaB.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
const char * const MTG_LAND_TEXTS[] = { "artifact", "forest", "island", "mountain", "swamp", "plains", "other lands" };
|
||||
|
||||
int AIAction::currentId = 0;
|
||||
@@ -123,6 +129,7 @@ AIPlayer::AIPlayer(string file, string fileSmall, MTGDeck * deck) :
|
||||
agressivity = 50;
|
||||
forceBestAbilityUse = false;
|
||||
playMode = Player::MODE_AI;
|
||||
mFastTimerMode = false;
|
||||
|
||||
}
|
||||
|
||||
@@ -278,5 +285,60 @@ void AIPlayer::Render()
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef AI_CHANGE_TESTING
|
||||
AIPlayer * AIPlayerFactory::createAIPlayerTest(MTGAllCards * collection, Player * opponent, int deckid)
|
||||
{
|
||||
char deckFile[512];
|
||||
string avatarFilename; // default imagename
|
||||
char deckFileSmall[512];
|
||||
|
||||
if (deckid == GameStateDuel::MENUITEM_EVIL_TWIN)
|
||||
{ //Evil twin
|
||||
sprintf(deckFile, "%s", opponent->deckFile.c_str());
|
||||
DebugTrace("Evil Twin => " << opponent->deckFile);
|
||||
avatarFilename = "avatar.jpg";
|
||||
sprintf(deckFileSmall, "%s", "ai_baka_eviltwin");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!deckid)
|
||||
{
|
||||
//random deck
|
||||
int nbdecks = 0;
|
||||
int found = 1;
|
||||
while (found && nbdecks < options[Options::AIDECKS_UNLOCKED].number)
|
||||
{
|
||||
found = 0;
|
||||
char buffer[512];
|
||||
sprintf(buffer, "ai/baka/deck%i.txt", nbdecks + 1);
|
||||
if (FileExists(buffer))
|
||||
{
|
||||
found = 1;
|
||||
nbdecks++;
|
||||
}
|
||||
}
|
||||
if (!nbdecks)
|
||||
return NULL;
|
||||
deckid = 1 + WRand() % (nbdecks);
|
||||
}
|
||||
sprintf(deckFile, "ai/baka/deck%i.txt", deckid);
|
||||
DeckMetaData *aiMeta = DeckManager::GetInstance()->getDeckMetaDataByFilename( deckFile, true);
|
||||
avatarFilename = aiMeta->getAvatarFilename();
|
||||
sprintf(deckFileSmall, "ai_baka_deck%i", deckid);
|
||||
}
|
||||
|
||||
|
||||
int deckSetting = EASY;
|
||||
if ( opponent )
|
||||
{
|
||||
bool isOpponentAI = opponent->isAI() == 1;
|
||||
DeckMetaData *meta = DeckManager::GetInstance()->getDeckMetaDataByFilename( opponent->deckFile, isOpponentAI);
|
||||
if ( meta->getVictoryPercentage() >= 65)
|
||||
deckSetting = HARD;
|
||||
}
|
||||
|
||||
// AIPlayerBaka will delete MTGDeck when it's time
|
||||
AIPlayerBakaB * baka = NEW AIPlayerBakaB(deckFile, deckFileSmall, avatarFilename, NEW MTGDeck(deckFile, collection,0, deckSetting));
|
||||
baka->deckId = deckid;
|
||||
return baka;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1729,7 +1729,10 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
|
||||
|
||||
void AIPlayerBaka::initTimer()
|
||||
{
|
||||
timer = 0.1f;
|
||||
if (mFastTimerMode)
|
||||
timer = 0;
|
||||
else
|
||||
timer = 0.1f;
|
||||
}
|
||||
|
||||
int AIPlayerBaka::computeActions()
|
||||
@@ -2243,12 +2246,16 @@ int AIPlayerBaka::Act(float dt)
|
||||
|
||||
oldGamePhase = currentGamePhase;
|
||||
|
||||
timer -= dt;
|
||||
if (mFastTimerMode)
|
||||
timer -= 1;
|
||||
else
|
||||
timer -= dt;
|
||||
if (timer > 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
initTimer();
|
||||
|
||||
if (combatDamages())
|
||||
{
|
||||
return 0;
|
||||
|
||||
1662
projects/mtg/src/AIPlayerBakaB.cpp
Normal file
1662
projects/mtg/src/AIPlayerBakaB.cpp
Normal file
File diff suppressed because it is too large
Load Diff
@@ -84,6 +84,27 @@ GameState(parent, "duel")
|
||||
testSuite = NULL;
|
||||
#endif
|
||||
|
||||
#ifdef AI_CHANGE_TESTING
|
||||
totalTestGames = 0;
|
||||
testPlayer2Victories = 0;
|
||||
totalAIDecks = 0;
|
||||
{
|
||||
int found = 1;
|
||||
while (found)
|
||||
{
|
||||
found = 0;
|
||||
char buffer[512];
|
||||
sprintf(buffer, "ai/baka/deck%i.txt", totalAIDecks + 1);
|
||||
if (FileExists(buffer))
|
||||
{
|
||||
found = 1;
|
||||
totalAIDecks++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
credits = NULL;
|
||||
|
||||
#ifdef NETWORK_SUPPORT
|
||||
@@ -216,7 +237,17 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, bool isAI, bool isNetwo
|
||||
AIPlayerFactory playerCreator;
|
||||
Player * opponent = NULL;
|
||||
if (playerId == 1) opponent = mPlayers[0];
|
||||
mPlayers[playerId] = playerCreator.createAIPlayer(MTGCollection(), opponent);
|
||||
#ifdef AI_CHANGE_TESTING
|
||||
if (mParent->players[1] == PLAYER_TYPE_CPU_TEST && playerId == 1)
|
||||
mPlayers[playerId] = playerCreator.createAIPlayerTest(MTGCollection(), opponent);
|
||||
else
|
||||
#endif
|
||||
{
|
||||
mPlayers[playerId] = playerCreator.createAIPlayer(MTGCollection(), opponent);
|
||||
}
|
||||
|
||||
if (mParent->players[playerId] == PLAYER_TYPE_CPU_TEST)
|
||||
((AIPlayer *) mPlayers[playerId])->setFastTimerMode();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -479,11 +510,21 @@ void GameStateDuel::Update(float dt)
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (mParent->players[0] == PLAYER_TYPE_CPU && mParent->players[1] == PLAYER_TYPE_CPU)
|
||||
{
|
||||
End();
|
||||
Start();
|
||||
}
|
||||
#ifdef AI_CHANGE_TESTING
|
||||
if (mParent->players[0] == PLAYER_TYPE_CPU_TEST && mParent->players[1] == PLAYER_TYPE_CPU_TEST)
|
||||
{
|
||||
totalTestGames++;
|
||||
if (game->gameOver == game->players[0])
|
||||
testPlayer2Victories++;
|
||||
End();
|
||||
Start();
|
||||
}
|
||||
#endif
|
||||
if (mParent->players[0] == PLAYER_TYPE_CPU && mParent->players[1] == PLAYER_TYPE_CPU)
|
||||
{
|
||||
End();
|
||||
Start();
|
||||
}
|
||||
}
|
||||
if (mEngine->GetButtonClick(JGE_BTN_MENU))
|
||||
{
|
||||
@@ -571,6 +612,29 @@ void GameStateDuel::Render()
|
||||
|
||||
if (game) game->Render();
|
||||
|
||||
#ifdef AI_CHANGE_TESTING
|
||||
if (game && totalTestGames)
|
||||
{
|
||||
char buf[4096];
|
||||
|
||||
if (totalTestGames < 2.5 * totalAIDecks)
|
||||
{
|
||||
mFont->SetColor(ARGB(255,255,255,0));
|
||||
sprintf(buf, "Results are not significant, you should let at least %i more games run", totalAIDecks * 2.5 - totalTestGames);
|
||||
mFont->DrawString(buf,0,SCREEN_HEIGHT/2 - 20);
|
||||
}
|
||||
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
float ratio = float(testPlayer2Victories) / float(totalTestGames);
|
||||
if (ratio < 0.48)
|
||||
mFont->SetColor(ARGB(255,255,0,0));
|
||||
if (ratio > 0.52)
|
||||
mFont->SetColor(ARGB(255,0,255,0));
|
||||
sprintf(buf, "Victories Player 2/total Games: %i/%i", testPlayer2Victories, totalTestGames);
|
||||
mFont->DrawString(buf,0,SCREEN_HEIGHT/2);
|
||||
}
|
||||
#endif
|
||||
|
||||
switch (mGamePhase)
|
||||
{
|
||||
case DUEL_STATE_END:
|
||||
|
||||
@@ -801,6 +801,10 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
|
||||
if (Rules::getRulesByFilename("testsuite.txt"))
|
||||
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
|
||||
#endif
|
||||
|
||||
#ifdef AI_CHANGE_TESTING
|
||||
subMenuController->Add(SUBMENUITEM_TESTAI, "AI A/B Testing");
|
||||
#endif
|
||||
currentState = MENU_STATE_MAJOR_SUBMENU | MENU_STATE_MINOR_NONE;
|
||||
}
|
||||
break;
|
||||
@@ -877,7 +881,16 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
|
||||
#endif //NETWORK_SUPPORT
|
||||
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||
break;
|
||||
|
||||
#ifdef AI_CHANGE_TESTING
|
||||
case SUBMENUITEM_TESTAI:
|
||||
options[Options::AIDECKS_UNLOCKED].number = 5000; //hack to force-test all decks
|
||||
mParent->players[0] = PLAYER_TYPE_CPU_TEST;
|
||||
mParent->players[1] = PLAYER_TYPE_CPU_TEST;
|
||||
mParent->gameType = GAME_TYPE_DEMO;
|
||||
subMenuController->Close();
|
||||
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||
break;
|
||||
#endif
|
||||
#ifdef TESTSUITE
|
||||
case SUBMENUITEM_TESTSUITE:
|
||||
mParent->rules = Rules::getRulesByFilename("testsuite.txt");
|
||||
|
||||
@@ -309,6 +309,7 @@
|
||||
<ClCompile Include="src\AIMomirPlayer.cpp" />
|
||||
<ClCompile Include="src\AIPlayer.cpp" />
|
||||
<ClCompile Include="src\AIPlayerBaka.cpp" />
|
||||
<ClCompile Include="src\AIPlayerBakaB.cpp" />
|
||||
<ClCompile Include="src\AIStats.cpp" />
|
||||
<ClCompile Include="src\AllAbilities.cpp" />
|
||||
<ClCompile Include="src\CardDescriptor.cpp" />
|
||||
@@ -444,6 +445,7 @@
|
||||
<ClInclude Include="include\AIMomirPlayer.h" />
|
||||
<ClInclude Include="include\AIPlayer.h" />
|
||||
<ClInclude Include="include\AIPlayerBaka.h" />
|
||||
<ClInclude Include="include\AIPlayerBakaB.h" />
|
||||
<ClInclude Include="include\AIStats.h" />
|
||||
<ClInclude Include="include\AllAbilities.h" />
|
||||
<ClInclude Include="include\CacheEngine.h" />
|
||||
|
||||
@@ -316,6 +316,9 @@
|
||||
<ClCompile Include="src\AIPlayerBaka.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\AIPlayerBakaB.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\ActionElement.h">
|
||||
@@ -657,6 +660,9 @@
|
||||
<ClInclude Include="include\AIPlayerBaka.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\AIPlayerBakaB.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Makefile" />
|
||||
|
||||
Reference in New Issue
Block a user