Commit Graph

1976 Commits

Author SHA1 Message Date
anthonycalosa@gmail.com
32d06d1148 change damagecount as damage counter to actual damage received for "normal case" damage, this fixes odcount and pdcount int values. 2013-01-21 01:24:19 +00:00
omegablast2002@yahoo.com
ca3dc49d71 added basic card draw replacement,
auto=replacedraw choice damage:2

auto=replacedraw choice draw:2 noreplace

notice noreplace exempts the draw from sending a draw event. draw events and drawn events are seperate events.

added dredge and it's rules.

[card]
name=Dakmor Salvage
auto=tap
auto={t}:add{b}
dredge=dredge(2)
text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
type=Land
[/card]
2013-01-20 20:13:07 +00:00
anthonycalosa@gmail.com
e67084afb9 Added restriction "during my turn", "during opponent turn".
Added variable "controllerturn", "opponentturn" -> returns integer value if its your turn then 1 if not then 0.

ex. use

restriction=during my turn
otherrestriction=during opponent turn
auto=this(variable{controllerturn}) lord(creature|mybattlefield) 8/0
auto=this(variable{opponentturn}) lord(creature|mybattlefield) 0/8
2013-01-18 04:41:24 +00:00
omegablast2002@yahoo.com
a26f872ff3 add restriction for checking what alternative cost was paid. combined with if/ifnot ability becomes a very powerful tool.
paid(blah)
auto=if paid(alternative) then damage:3 target(creature)
auto=if paid(alternative) then life:10 target(player)
auto=ifnot paid(alternative) then damage:3 controller
auto=ifnot paid(alternative) then life:4 opponent

it can be used any place a restriction can be used. 
rearranged the constants for the payment type keywords to match the order we int the alternatePayment array on a card, added keywords for the remaining payment types, 

    "notpaid",
    "paidmana",
the 2 above pretain to paying the real manacost of a card
it checks the mana={1} cost line and is not joined to the other types.

    "kicker", 
    "alternative", 
    "buyback", 
    "flashback", 
    "retrace", 
    "facedown",
    "suspended"

note: all test pass in this revision.
2013-01-15 02:11:05 +00:00
anthonycalosa@gmail.com
e69e002c1a Revised code for Atalya, Samite Master, Crimson Hellkite and Crypt Rats to use {X:color}
Cleaned Manacost.cpp

My observation so far when paying X in activated abilities, when X doesn't work, I press escape to get in the main menu and play another game(test again), then X activated ability will work. I really don't know where to start/look for the cause of it.
2013-01-08 13:26:42 +00:00
omegablast2002@yahoo.com
2aed88a44f fixed the simplemenu scrolling bug, the scrolling will no longer jump to the final selection you made when scrolling down and up. 2013-01-07 21:33:59 +00:00
anthonycalosa@gmail.com
b007190d98 updated CHK dat file. 2013-01-07 09:29:43 +00:00
anthonycalosa@gmail.com
510a8c4222 added nolegend ability. this doesn't remove legend rule, it only makes a card thas has nolegend ability excluded from check. 2013-01-07 06:46:56 +00:00
omegablast2002@yahoo.com
972e2b1ec2 added abilities=lure
"all creatures able to block blah must do so."
2013-01-05 05:01:31 +00:00
omegablast2002@yahoo.com
4960969640 added {unattach} cost
this can also be used for "equipped creature has unattach and blah" cards using 
auto=teach(creature) {unattach}:blah

also corrected a long standing guiupdating issue. a long long time ago a replace was removed from GuiPlay::Update in hopes to increase performance no amount of performance increase is worth having cards not updating thier position after an event recieve happens. this means curse will finally go to the correctly choosen players battlefield, equipment will no longer just linger after its target dies, auras won't stay on battlefield after a card is exiled. ect. no preformance decrease noticed, if anyone else notices one let me know.
2013-01-05 03:05:53 +00:00
omegablast2002@yahoo.com
2fa626b80e adding more strings to translation 2013-01-05 00:38:12 +00:00
omegablast2002@yahoo.com
a3017c215f corrected the translation of the phase names string in guiphasebar 2013-01-01 02:00:34 +00:00
omegablast2002@yahoo.com
ad50ce1d48 added a few items to translate on card gui. names and text should now correctly translate in trophy room and shop. 2012-12-31 16:17:38 +00:00
anthonycalosa@gmail.com
153203fba6 adjust alignment 2012-12-29 14:31:28 +00:00
anthonycalosa@gmail.com
780afb6e0c added missing damagecount reset for opponent. this should fix odcount this turn value 2012-12-29 14:25:49 +00:00
omegablast2002@yahoo.com
238cd124ae corrected the spelling of evolve. thanks kf1 2012-12-27 21:07:20 +00:00
omegablast2002@yahoo.com
651d0b4623 added gatecrash "evole" mechanic.
auto=evole
2012-12-24 16:19:32 +00:00
omegablast2002@yahoo.com
4ad4689603 allowing restriction to also search for
restriction{{ }} incases where we will have squiqqly brackets in a tc.

this corrects the bug where helix pennicle restricted trigger was not triggering.
2012-11-27 02:45:01 +00:00
omegablast2002@yahoo.com
a87377b25a fixed an error in the reseting of setToughness, kind of a dumb error on my part because i was originally the coder :P
a creatures life and toughness are tied together, if you do not change both then the creature lives on.
2012-11-27 01:53:41 +00:00
omegablast2002@yahoo.com
92a8ccebd8 added a new tag to transforms(( keyword ... uynt ...meaning until your(the sources controller) next turn.
this should allow players to code cards with the detain ability of rtr correctly, as well as a handful of similar cards in the unsupported text.

detain is coded 
auto={1}{t}:target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt

enjoy
2012-11-10 05:08:23 +00:00
omegablast2002@yahoo.com
3b447135fb fixed soulbond and testsuite issue, fixed crash from combohint not being int'ed to some AIStats(which are considered "human" 2012-08-26 08:08:36 +00:00
wagic.the.homebrew@gmail.com
8035d0f3fc Remove non ascii characters from WFont 2012-08-26 06:06:32 +00:00
omegablast2002@yahoo.com
38cdec5126 corrected a issue with "eachother" tag in adyanmic class...the damager should be the target to take into account triggers and deathtouch...thanks dopple. 2012-08-25 00:38:59 +00:00
omegablast2002@yahoo.com
78f5b11919 removed ABasilik class, this ability is completely soft codable now. 2012-08-25 00:27:22 +00:00
omegablast2002@yahoo.com
68f76fbaff removed farmstead hardcode, this card can now be soft coded 2012-08-25 00:07:10 +00:00
omegablast2002@yahoo.com
101582e37e increased life delta bonus to 10k, it seems the general consensus is people think it is bugged becuase they dont gain over 500 points from it. after seeing multiple people reporting it I think it would be best to increase the bonus just to avoid confusion. 2012-08-24 00:24:26 +00:00
omegablast2002@yahoo.com
fffe739ec1 setting Tc->targetter to Null on countByCanTarget() the functions that call this don't care about protection, it is used to find a number of objects which are considered valid even with protections to the source. thanks Dopple for finding this bug. 2012-08-23 23:24:55 +00:00
omegablast2002@yahoo.com
d078872dfc this is the first draft of a simple ai combo system,
format is as follows

HINT#combo hold(blah|myhand)^until(blah|mygraveyard)^until(blah|opponentshand)^restriction{type(creature|mybattlefield)~morethan~2}^cast(blah) targeting(blah|mygraveyard)^totalmananneeded({g}{g}{r}{u}{2})

the ai can be told to hold more then one card, until as many condiations as you want are met, until( is a TC and can basically be used in a fasion of saying "hold arbor elf until you have a lord of atlantas in play and a gaint growth in you hand" 

once the condiations are met you can later tell it to cast(gaint growth) targeting(arbor elf[fresh]|mybattlefield)...

I also included the whole of the games restrictions system...
so you can get really really creative with this so far.

the next thing I will do is ability targeting and card favoring.
2012-08-19 21:53:57 +00:00
omegablast2002@yahoo.com
c85d07f890 tweaks to ai use of cast order, we had instance where "land" would get an over-ride and not cast. 2012-07-25 12:10:25 +00:00
omegablast2002@yahoo.com
cf5a6f9059 fix to my fix, commited the wrong version of it :) 2012-07-24 11:02:29 +00:00
omegablast2002@yahoo.com
bbf1de5134 fix for may menus not stacking if multi cards with may effects come into play at the same time.
although I tested this fix, it will require extremely indepth testing which I can not do alone to ensure that doing this does not screw up something else.
I think however that we are safe, becuase we test the same condition under test destroy and gameobserver update without any negitive recourse.
2012-07-23 22:44:02 +00:00
omegablast2002@yahoo.com
0dbcd86b89 this commit adds AVRs new ability soulbond.
it requires an update to your mtg rules txt...
the coding is as follows

[card]
name=Arbor Elf
mana={g}
auto=soulbond 1/3
auto=soulbond {t}:add{g}
abilities=soulbond
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]

auto=soulbond *any ability supported by wagic*
abilities=soulbond

the above arbor elf gives itself and its soulbond creature a 1/3 bonus and the ability to tap for green mana.
2012-07-16 14:59:46 +00:00
omegablast2002@yahoo.com
baf4b3b8da correction for the removal of main types when building a CD for share!types! targetchooser. 2012-05-06 18:21:24 +00:00
omegablast2002@yahoo.com
71183d23b6 cosmetic bug fix issue854
adjusted the calculation of x for enstack attackers to avoid drawing cards on top of the phase wheel out outside of the red box. adjusted the red box length for uniformity.
the previous calculation only drew cards to the middle of the screen and after about 15 attackers it pushed cards out of the red box, over on top of the phase wheel making it impossible to click or touch requiring alternative methods to advance to damage phase or reduction of the amount of attackers.

the new calculation draws attackers at the start of the red box keeping the enstack a cardwidth and a half from the edge of the screen on both sides instead instacking massive amounts of attackers tighter inside the red box, much how we handle battlefield enstack...attacking with more then 40 creatures no longer pushes attackers off screen.
2012-05-06 09:14:45 +00:00
omegablast2002@yahoo.com
0503be97ba added a check for uppercase x in manacost, when i added specific cost comparing value == "x" instead of 'x' fudged up some of the x cards which had x in caps. thanks for catching kevlahnota! 2012-05-05 15:23:28 +00:00
omegablast2002@yahoo.com
e67e2e669c fix for emblems not sticking, and phasealter not testDestroying. 2012-05-02 12:58:39 +00:00
omegablast2002@yahoo.com
b0ab33be82 fix for flip cards changing name after a transforms ability...
I remember adding that patchwork fix a long time ago, not sure if whatever it fixed was even really an issue or just a overprotective line i added. either way if it was an issue, addType is what should re-add the name, not transformer ability.
2012-05-01 15:52:16 +00:00
omegablast2002@yahoo.com
50059e0b89 fix for eachother dynamicability 2012-04-30 12:51:11 +00:00
techdragon.nguyen@gmail.com
f75314394f updating version to 0.18.3 2012-04-15 14:13:08 +00:00
omegablast2002@yahoo.com
b0482fa952 removed spell blast alias, it is now soft coded. 2012-04-13 11:38:28 +00:00
omegablast2002@yahoo.com
bdce487c2c fixed a crash in transforms( 2012-04-13 10:22:08 +00:00
omegablast2002@yahoo.com
7dec7bc873 soulbright fire kins ability was not triggering sideeffects...because i forgot to make it happen...opps...im only human :) 2012-04-12 11:46:00 +00:00
omegablast2002@yahoo.com
ae3cd0d5fb making ifthenability fail a little more gracefully. 2012-04-11 16:46:57 +00:00
omegablast2002@yahoo.com
a3848e06f4 fix for that stupid bug where cards get added randomly while quickly going through your collection by pressing cards quickly.
basically if the last tap was less then .05 don't automatically register it as "addremovecard".
2012-04-07 14:13:00 +00:00
omegablast2002@yahoo.com
18cd8b5082 added limiting of x to a color to fix Consume Spirit from being able to use any color..
{x:black}
{x:color}

creating a snapshot of a card instance in garbage for stored cards, the issue with previous version was it was using base model value instead of what the storedcard was actually at the time it was in battlefield. example, animal boneyard test was coming up 1 toughness short becuase the creature storedcard pointed to was sent to graveyard for the sacrifice. 

changed myStored TargetChooser to use storedSourceCard instead, as this is supposed to point to the actual card and not a snapshot.
2012-04-07 05:16:55 +00:00
omegablast2002@yahoo.com
864727b208 added HINT:castpriority(blah,blah,blah,blah,ect)
this is a method to set the order in which ai decides to play cards, you can for example tell ai to look for 2 instants, before trying to find a creature.
be sure to list all main types of the deck otherwise ai will pass on stuff
this is the current
const char* types[] = {"planeswalker","creature", "enchantment", "artifact", "sorcery", "instant"};

so be sure you include them if the decks need them.
other the above example would be coded
HINT:castpriority(instant,instant,creature,planeswalker,enchantment,artifact,sorcery)

as you can see this deck will now look for and play if possible, 2 instants before any of the other types.
this will really help with decks which rely on cards like dark ritual to produce mana to cast creature, simply by listing instant before creature. if the deck had dark rituals, in the above example, and it had them in hand, it would then cast dark ritual, dark ritual, then one of the remaining types. this is actually tested not just assumed.
2012-04-06 23:10:11 +00:00
omegablast2002@yahoo.com
e4d6f83191 taught ai if the effect of a ability$! spell is good or bad. 2012-04-06 11:01:48 +00:00
omegablast2002@yahoo.com
a514bf6ba0 just adding a few abilities words to ais "badabilities" vector.... 2012-04-06 10:10:18 +00:00
omegablast2002@yahoo.com
6af6081cca removed the exploit fix i added to prevent people from using the games esc menu to avoid doing negative effects from abilitiesmenu. 2012-04-05 13:57:36 +00:00
omegablast2002@yahoo.com
eabbbe3f77 passing the storedcard for use by instants and sorceries with extracost in thier manacost, also fixed a parsing oversight with stored values parsing, "-" would throw off the value of s string parsed for stored by 1, returning 0 for these....this is corrected now. 2012-04-05 11:24:57 +00:00