just adding a few abilities words to ais "badabilities" vector....

This commit is contained in:
omegablast2002@yahoo.com
2012-04-06 10:10:18 +00:00
parent 5a191e5a0c
commit a514bf6ba0

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@@ -3059,6 +3059,12 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
badAbilities[(int)Constants::DOESNOTUNTAP] = true;
badAbilities[(int)Constants::MUSTATTACK] = true;
badAbilities[(int)Constants::CANTREGEN] = true;
badAbilities[(int)Constants::NOACTIVATED] = true;
badAbilities[(int)Constants::NOACTIVATEDTAP] = true;
badAbilities[(int)Constants::NOMANA] = true;
badAbilities[(int)Constants::ONLYMANA] = true;
badAbilities[(int)Constants::EXILEDEATH] = true;
badAbilities[(int)Constants::WEAK] = true;
if (AInstantBasicAbilityModifierUntilEOT * abi = dynamic_cast<AInstantBasicAbilityModifierUntilEOT *>(a))
{