From a514bf6ba0ee7036590f0502c2561ecf32a9f668 Mon Sep 17 00:00:00 2001 From: "omegablast2002@yahoo.com" Date: Fri, 6 Apr 2012 10:10:18 +0000 Subject: [PATCH] just adding a few abilities words to ais "badabilities" vector.... --- projects/mtg/src/MTGAbility.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/projects/mtg/src/MTGAbility.cpp b/projects/mtg/src/MTGAbility.cpp index d3618afe8..28846d848 100644 --- a/projects/mtg/src/MTGAbility.cpp +++ b/projects/mtg/src/MTGAbility.cpp @@ -3059,6 +3059,12 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ badAbilities[(int)Constants::DOESNOTUNTAP] = true; badAbilities[(int)Constants::MUSTATTACK] = true; badAbilities[(int)Constants::CANTREGEN] = true; + badAbilities[(int)Constants::NOACTIVATED] = true; + badAbilities[(int)Constants::NOACTIVATEDTAP] = true; + badAbilities[(int)Constants::NOMANA] = true; + badAbilities[(int)Constants::ONLYMANA] = true; + badAbilities[(int)Constants::EXILEDEATH] = true; + badAbilities[(int)Constants::WEAK] = true; if (AInstantBasicAbilityModifierUntilEOT * abi = dynamic_cast(a)) {