corrected a issue with "eachother" tag in adyanmic class...the damager should be the target to take into account triggers and deathtouch...thanks dopple.

This commit is contained in:
omegablast2002@yahoo.com
2012-08-25 00:38:59 +00:00
parent 78f5b11919
commit 38cdec5126

View File

@@ -1941,7 +1941,7 @@ int AADynamic::resolve()
activateMainAbility(mainAbility,source,tosrc == true?OriginalSrc:(MTGCardInstance*)_target);
if(eachother)
{
mainAbility = NEW AADamager(game, this->GetId(), source,(Targetable*)OriginalSrc,targetamountstring);
mainAbility = NEW AADamager(game, this->GetId(), (MTGCardInstance*)_target,(Targetable*)OriginalSrc,targetamountstring);
activateMainAbility(mainAbility,source,OriginalSrc);
}
return 1;