corrected a issue with "eachother" tag in adyanmic class...the damager should be the target to take into account triggers and deathtouch...thanks dopple.
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@@ -1941,7 +1941,7 @@ int AADynamic::resolve()
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activateMainAbility(mainAbility,source,tosrc == true?OriginalSrc:(MTGCardInstance*)_target);
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if(eachother)
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{
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mainAbility = NEW AADamager(game, this->GetId(), source,(Targetable*)OriginalSrc,targetamountstring);
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mainAbility = NEW AADamager(game, this->GetId(), (MTGCardInstance*)_target,(Targetable*)OriginalSrc,targetamountstring);
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activateMainAbility(mainAbility,source,OriginalSrc);
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}
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return 1;
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