removed the exploit fix i added to prevent people from using the games esc menu to avoid doing negative effects from abilitiesmenu.
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@@ -903,14 +903,6 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
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break;
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default:
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if(game->mLayers->actionLayer()->abilitiesMenu && controlId == MENUITEM_CANCEL)
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{
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game->undo();
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menu->Close();
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setGamePhase(DUEL_STATE_CANCEL);
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break;
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}
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else
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switch (controlId)
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{
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