Commit Graph

42 Commits

Author SHA1 Message Date
jean.chalard
6f183fd8ec J :
* Temporarily remove the PIC1 option that prevents compilation.
* Fix the carriage returns.
2009-09-07 17:30:16 +00:00
wagic.jeck
eef4be363e Jeck - Restored credits to all tabs, fixed f3 graphic alignment issues.
* F3 font had an issue where the j and y dangled into the characters below them. I fixed this by shifting all characters one pixel up, but this does change the way f3 fits when rendered. The alternative would be just to clip the dangling pixels off entirely.
2009-09-06 21:22:23 +00:00
jean.chalard
b6781e82f1 J :
* Add the Trash facility and use it for CardViews.
* Fix a graphical bug with card shadows.
* Fix a graphical bug with limitors.
* Enhance the graphical appearance of cards going to graveyard.
2009-09-05 11:44:34 +00:00
jean.chalard
4c0b0e2933 J :
* Find out when a dependancy has been erased and remake the deps file
  anyway.
2009-09-03 14:12:04 +00:00
wagic.jeck
f220d2e9b9 Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
2009-09-03 09:28:16 +00:00
jean.chalard
6dab048a9e J :
* Interface for damage assignment.
2009-08-31 02:00:33 +00:00
wagic.the.homebrew@gmail.com
e4a2c39683 Erwan
-removed unneeded file
2009-08-30 10:08:29 +00:00
jean.chalard
9723f18827 J :
* Fix the last warning and reinstate -Werror on PSP.
2009-08-28 11:25:03 +00:00
wagic.the.homebrew@gmail.com
99aa284431 Erwan
-code cleanup
-memory leaks fixes
2009-08-27 13:32:12 +00:00
wagic.jeck
5e14efed3c Jeck - CommonRes transparently finds themed versions of files. Use JRenderer::LoadTexture for unthemed files, and CommonRes::LoadTexture for themed files. Res/graphics/back.jpg renamed to Res/graphics/backdrop.jpg due to collision with sets/back.jpg. 2009-08-27 05:58:26 +00:00
wagic.jeck
355ee7a271 Jeck - Support for user profiles, preliminary theme support, virtual keypad, options GUI update. Still a bit unorganized, but it works. 2009-08-26 20:13:09 +00:00
jean.chalard
3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com
951065a59c Erwan
- no more 5 decks limitation for Player
- Player decks can be given a name/description the same way we do for the AI. No PSP Gui for that yet though, has to be done outside of Wagic (PSPWrite ?)
2009-07-16 11:48:59 +00:00
wagic.the.homebrew@gmail.com
ca3c2d30ab Erwan
- Magic 2010: Combat Damages don't go on the stack anymore
- Comp rules: "goes to graveyard" effects don't go on the stack anymore
- Regenerate "fixed" (untested)
- Basic "ReplacementEffect" mechanism for damage prevention. Can be extended to other replacement effects with some limits.
- TODO: Damages don't go on the stack, the abilities that create them do.
2009-06-23 14:22:00 +00:00
jean.chalard
2f3259fd55 J :
* Add the rolling phasebar.
* This is a preview version. It shares most of the code with the definitive
  version, but when the real code is checked in, this will be deleted.
2009-06-22 14:45:27 +00:00
jean.chalard
6d7eb8276d J :
* Re-add Effects.cpp
2009-06-15 01:01:57 +00:00
jean.chalard
a5929440e8 J :
* Remove a renamed file ?
2009-06-15 00:58:25 +00:00
jean.chalard
3e12e7d630 J :
* Switch to RTTI.
2009-06-13 06:12:53 +00:00
jean.chalard
01bd44025d J :
* Performance improvement for the deck editor when scrolling cards
  (transform 2*N*log(N)<Cmp1> + N*<read> into log(N)<Cmp1> +
  N*<read>). I expect this improvement to be much more significant,
  performance-wise, than last night's one.
2009-06-05 01:58:41 +00:00
jean.chalard
b4d040b263 J :
* Add a plasma effect on the cards back
2009-05-30 14:06:52 +00:00
wagic.the.homebrew@gmail.com
f50d7e30d4 Erwan
- Added a few "stats" to the main menu. This might slow down loading times on the PSP (needs testing). In that case I'll move it to the options, or optimize it if needed
2009-05-19 13:45:53 +00:00
wagic.the.homebrew@gmail.com
f94df3862b Erwan
- Added translation mechanism, and basic french translation as an example
2009-05-16 15:23:26 +00:00
wagic.the.homebrew@gmail.com
e9cb57dbb1 Erwan
- Added new bonus system for victories. Unlock and bonuses need to be tested :/
2009-04-11 09:43:29 +00:00
wagic.the.homebrew@gmail.com
6582a1972a Erwan
- Added Momir Basic mode :)
2009-04-04 12:52:36 +00:00
wagic.the.homebrew
f87c703866 Erwan
- Added WEvent class, allows to send events to abilities
- Cards that change zones now becomes new objects (as specified in the Comprehensive rules). This should allow to fix lots of stupid bugs in the near future, but probably brings loads of new issues :(
2009-02-16 13:46:14 +00:00
wagic.the.homebrew
2d37fafe53 Erwan
-fixed psp compilation
2009-01-29 13:49:00 +00:00
wagic.the.homebrew
b6a17098a4 Erwan
- Added Dr Solomat's TEMPEST expansion
- Added Sacrifice as part of the cost of activated abilities. Making it work as an extra cost for "put in play" still requires some work though. "Render" methods need to be written correctly
- Added cards with sacrifice in the existing sets. Most of them need testing...
2009-01-25 09:20:01 +00:00
jean.chalard
3ec9d75905 J :
* Add a deprecation message for 3xx.
2009-01-06 14:50:18 +00:00
jean.chalard
a7cb5559d3 J :
* Remove the obsolete rule 3xx
2009-01-06 14:49:11 +00:00
jean.chalard
3bb2c431c9 J :
* Split constants file to have them in a single place.
2009-01-06 13:07:28 +00:00
jean.chalard
9024cf7cf5 J :
* Remove errors when including nonexisting auto-generated makefiles,
  but still generate and re-include them (that is to say, just work).
* Remove the "generating makefile" message that is generally totally
  not interesting.
2009-01-06 12:04:21 +00:00
jean.chalard
d212ef3d7a J :
* Try to have autodeps work under windows
2009-01-06 11:41:38 +00:00
jean.chalard
7deb7977ec J :
* A few bugfixes.
* Remove 1xx.
2009-01-05 12:36:59 +00:00
jean.chalard
e69f5f3363 J :
* Fix psp compilation.
2009-01-04 08:18:58 +00:00
jean.chalard
7111742c4c J :
* Move rules so they are evaluated.
2009-01-04 06:59:21 +00:00
jean.chalard
21558d85b0 J :
* Add the 3xx and 1xx rules that were missing.
2009-01-04 06:55:56 +00:00
jean.chalard
64d80e119e J :
* Split the GameStateMenu.h that contained the code into a header file
  and a source file.
2008-12-30 05:47:45 +00:00
jean.chalard
a82d4b51bb J :
* New menu style - step one.
  More improvements are to come, but this should be stable and have a good
  portion of what is to be done.
2008-12-30 05:24:38 +00:00
jean.chalard
3e9ff2b580 J :
* Change the name of debug.h into config.h and use the new RESPATH define.
2008-12-25 16:28:03 +00:00
jean.chalard
161da1d3cb J :
* Clean up the tree : don't leave objs in the middle of the source.
* A real makefile that works. - at least under a POSIX OS, we'll see the
  crap ones later
2008-12-25 13:47:35 +00:00
jean.chalard
d7cd0f5bab J :
* First attempt at a multiplatform makefile for this game
2008-12-20 14:03:51 +00:00
wagic.the.homebrew
d45e3b101b 2008-11-02 09:50:16 +00:00