Erwan
- Added a few "stats" to the main menu. This might slow down loading times on the PSP (needs testing). In that case I'll move it to the options, or optimize it if needed
This commit is contained in:
@@ -53,7 +53,7 @@ public:
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/// @align - Text aligment.
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///
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//////////////////////////////////////////////////////////////////////////
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void DrawString(const char *string, float x, float y, int align=JGETEXT_LEFT);
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void DrawString(const char *string, float x, float y, int align=JGETEXT_LEFT, float leftOffset = 0, float width = 0);
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//////////////////////////////////////////////////////////////////////////
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/// Rendering text to screen with syntax similar to printf of C/C++.
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@@ -99,7 +99,7 @@ JLBFont::~JLBFont()
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}
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void JLBFont::DrawString(const char *string, float x, float y, int align)
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void JLBFont::DrawString(const char *string, float x, float y, int align, float leftOffset, float displayWidth)
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{
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char *p = (char*)string;
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float dx = x, dy = y;
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@@ -115,13 +115,41 @@ void JLBFont::DrawString(const char *string, float x, float y, int align)
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dx = floorf(dx);
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dy = floorf(dy);
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float x0 = dx;
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int index;
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while (*p)
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{
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index = (*p - 32)+mBase;
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mQuad->SetTextureRect(mXPos[index], mYPos[index], mCharWidth[index], mHeight);
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float charWidth = mCharWidth[index];
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float delta = (charWidth + mTracking) * mScale;
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float xPos = mXPos[index];
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if (leftOffset){
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if (leftOffset < 0){
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dx-=leftOffset;
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leftOffset = 0;
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continue;
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}else if (leftOffset - delta > 0){
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leftOffset -= delta;
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p++;
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continue;
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}else{
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xPos = mXPos[index] + (leftOffset);
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delta -= leftOffset;
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leftOffset = 0;
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charWidth = (delta/mScale) - mTracking;
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}
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}
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else if (displayWidth){
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if (dx > x0+displayWidth) return;
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if (dx+delta > x0+displayWidth) {
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delta = x0 + displayWidth - dx;
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charWidth = (delta/mScale) - mTracking;
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}
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}
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mQuad->SetTextureRect(xPos, mYPos[index], charWidth , mHeight);
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mRenderer->RenderQuad(mQuad, dx, dy, mRotation, mScale, mScale);
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dx += (mCharWidth[index] + mTracking) * mScale;
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dx += delta;
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p++;
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}
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@@ -1,4 +1,4 @@
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OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DamageResolverLayer.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiCardsController.o objs/GuiLayers.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGGuiHand.o objs/MTGGuiPlay.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PriceList.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TexturesCache.o objs/Token.o objs/Translate.o objs/utils.o objs/WEvent.o
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OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DamageResolverLayer.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiCardsController.o objs/GuiLayers.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGGuiHand.o objs/MTGGuiPlay.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PriceList.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/TexturesCache.o objs/Token.o objs/Translate.o objs/utils.o objs/WEvent.o
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DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
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RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
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@@ -344,6 +344,7 @@ mana={R}
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text=Pyroclasm deals 2 damage to each creature.
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id=2650
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name=Pyroclasm
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auto=damage:2 all(creature)
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rarity=U
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type=Sorcery
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mana={1}{R}
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@@ -42,6 +42,7 @@ class DeckDataWrapper{
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void updateCounts(MTGCard * card = NULL, int removed = 0);
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void updateCurrentPosition(MTGCard * currentCard,int color = -1);
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int getCount(int color = -1);
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int totalPrice();
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void save();
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};
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@@ -31,6 +31,8 @@ public:
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void cleanStats();
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~DeckStats();
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int percentVictories(string opponentsDeckFile);
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int percentVictories();
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int nbGames();
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};
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#endif
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@@ -5,11 +5,13 @@
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#include <dirent.h>
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#include "../include/GameState.h"
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#include "../include/SimpleMenu.h"
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#include "../include/TextScroller.h"
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class GameStateMenu: public GameState, public JGuiListener
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{
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private:
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TextScroller * scroller;
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int scrollerSet;
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JGuiController* mGuiController;
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SimpleMenu* subMenuController;
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SimpleMenu* gameTypeMenu;
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@@ -38,7 +40,7 @@ class GameStateMenu: public GameState, public JGuiListener
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float angleMultiplier;
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float angleW;
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float yW;
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void fillScroller();
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public:
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GameStateMenu(GameApp* parent);
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virtual ~GameStateMenu();
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@@ -12,6 +12,7 @@
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#include "../include/GameApp.h"
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#include "../include/TexturesCache.h"
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#include <string>
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using std::string;
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@@ -6,6 +6,8 @@
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#include "../include/MTGDeck.h"
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#include <stdio.h>
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class MTGAllCards;
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class Price{
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public:
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int cardid;
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33
projects/mtg/include/TextScroller.h
Normal file
33
projects/mtg/include/TextScroller.h
Normal file
@@ -0,0 +1,33 @@
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#ifndef _TEXTSCROLLER_H_
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#define _TEXTSCROLLER_H_
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class JLBFont;
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#include <JGui.h>
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#include <string>
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#include <vector>
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using namespace std;
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class TextScroller: public JGuiObject{
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private:
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string mText;
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string tempText;
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JLBFont * mFont;
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float mWidth;
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float mSpeed;
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float mX;
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float mY;
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float start;
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int timer;
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vector<string> strings;
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int currentId;
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int mRandom;
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public:
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void Add(string text);
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void Reset();
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void setRandom(int mode = 1);
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TextScroller(JLBFont * font, float x, float y, float width, float speed = 30);
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void Render();
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void Update(float dt);
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};
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#endif
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@@ -1,5 +1,7 @@
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#include "../include/config.h"
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#include "../include/DeckDataWrapper.h"
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#include "../include/MTGDeck.h"
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#include "../include/PriceList.h"
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DeckDataWrapper::DeckDataWrapper(MTGDeck * deck){
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parent = deck;
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@@ -9,6 +11,7 @@ DeckDataWrapper::DeckDataWrapper(MTGDeck * deck){
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for (int i = 0; i < deck->totalCards(); i++){
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MTGCard * card = deck->_(i);
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Add(card);
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}
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currentposition = 0;
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currentColor = -1;
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@@ -127,3 +130,16 @@ int DeckDataWrapper::getCount(int color){
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if (color == -1) return colors[Constants::MTG_NB_COLORS];
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return colors[color];
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}
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int DeckDataWrapper::totalPrice(){
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int total = 0;
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PriceList * pricelist = NEW PriceList(RESPATH"/settings/prices.dat",this->parent);
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map<MTGCard *,int,Cmp1>::iterator it;
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for ( it=cards.begin() ; it != cards.end(); it++ ){
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MTGCard * current = (*it).first;
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int nb = (*it).second;
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if (nb) total += pricelist->getPrice(current->getMTGId());
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}
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delete pricelist;
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return total;
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}
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@@ -39,6 +39,32 @@ int DeckStats::percentVictories(string opponentsFile){
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}
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}
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int DeckStats::nbGames(){
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int nbgames = 0;
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map<string,DeckStat *>::iterator it;
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for (it = stats.begin(); it != stats.end(); it++){
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DeckStat * d = it->second;
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nbgames+=d->nbgames;
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}
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return nbgames;
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}
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int DeckStats::percentVictories(){
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int victories = 0;
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int nbgames = 0;
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map<string,DeckStat *>::iterator it;
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for (it = stats.begin(); it != stats.end(); it++){
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DeckStat * d = it->second;
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nbgames+=d->nbgames;
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victories+=d->victories;
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}
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if (nbgames){
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return (victories * 100)/nbgames;
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}
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return 50;
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}
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void DeckStats::load(Player * player){
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char filename[512];
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sprintf(filename, RESPATH"/player/stats/%s.txt",player->deckFile.c_str());
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@@ -193,7 +193,6 @@ void GameApp::Destroy()
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SAFE_DELETE(music);
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Translator::EndInstance();
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SimpleMenu::destroy();
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@@ -6,7 +6,10 @@
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#include "../include/GameApp.h"
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#include "../include/MTGCard.h"
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#include "../include/Translate.h"
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#include "../include/DeckStats.h"
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#include "../include/PlayerData.h"
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#include "../include/utils.h"
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#include "../include/DeckDataWrapper.h"
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static const char* GAME_VERSION = "WTH?! 0.6.2 - by WilLoW";
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#define ALPHA_WARNING 0
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@@ -69,6 +72,7 @@ GameStateMenu::GameStateMenu(GameApp* parent): GameState(parent)
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mVolume = 0;
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splashTex = NULL;
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splashQuad = NULL;
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scroller = NULL;
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}
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GameStateMenu::~GameStateMenu() {}
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@@ -118,6 +122,8 @@ void GameStateMenu::Create()
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}
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currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_NONE;
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scroller = NEW TextScroller(GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT), SCREEN_WIDTH/2 - 100 , SCREEN_HEIGHT-15,200);
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}
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@@ -137,6 +143,7 @@ void GameStateMenu::Destroy()
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SAFE_DELETE(mMovingW);
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SAFE_DELETE(movingWTexture);
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SAFE_DELETE(bgTexture);
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SAFE_DELETE(scroller);
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//SAFE_DELETE (bgMusic);
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}
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@@ -160,9 +167,73 @@ void GameStateMenu::Start(){
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hasChosenGameType = 1;
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if (GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()) hasChosenGameType =0;
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scrollerSet = 0;
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}
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void GameStateMenu::fillScroller(){
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scroller->Reset();
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char buffer[4096];
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char buff2[512];
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DeckStats * stats = DeckStats::GetInstance();
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int totalGames = 0;
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for (int j=1; j<6; j++){
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sprintf(buffer, RESPATH"/player/stats/player_deck%i.txt",j);
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if(fileExists(buffer)){
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stats->load(buffer);
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int percentVictories = stats->percentVictories();
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sprintf(buff2, "You have a %i%% victory ratio with Deck%i",percentVictories,j);
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scroller->Add(buff2);
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int nbGames = stats->nbGames();
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totalGames+= nbGames;
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sprintf(buff2, "You have played %i games with Deck%i",nbGames,j);
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scroller->Add(buff2);
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}
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}
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if (totalGames){
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sprintf(buff2, "You have played a total of %i games",totalGames);
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scroller->Add(buff2);
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}
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GameOptions * go = GameOptions::GetInstance();
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if (!go->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()){
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scroller->Add("Unlock the difficult mode for more challenging duels!");
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}
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if (!go->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()){
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scroller->Add("Interested in playing Momir Basic? You'll have to unlock it first :)");
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}
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DeckDataWrapper* ddw = NEW DeckDataWrapper(NEW MTGDeck(RESPATH"/player/collection.dat", mParent->cache,mParent->collection));
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int totalCards = ddw->getCount();
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if (totalCards){
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sprintf(buff2, "You have a total of %i cards in your collection",totalCards);
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scroller->Add(buff2);
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int estimatedValue = ddw->totalPrice();
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sprintf(buff2, "The shopkeeper would buy your entire collection for around %i credits",estimatedValue/2);
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scroller->Add(buff2);
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sprintf(buff2, "The cards in your collection have an average value of %i credits",estimatedValue/totalCards);
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scroller->Add(buff2);
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}
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delete ddw;
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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sprintf(buff2, "You currently have %i credits",playerdata->credits);
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delete playerdata;
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scroller->Add(buff2);
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scroller->Add("Need more cards? Go to http://wololo.net/wagic");
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scrollerSet = 1;
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scroller->setRandom();
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}
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int GameStateMenu::nextCardSet(){
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int found = 0;
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if (!mDip){
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@@ -245,6 +316,7 @@ void GameStateMenu::Update(float dt)
|
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}
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break;
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case MENU_STATE_MAJOR_MAINMENU :
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if (!scrollerSet) fillScroller();
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if (mGuiController!=NULL){
|
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mGuiController->Update(dt);
|
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}
|
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@@ -307,6 +379,8 @@ void GameStateMenu::Update(float dt)
|
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angleW += angleMultiplier * dt;
|
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yW = yW + 5*dt + (yW - 55) *5*dt;
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}
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||||
|
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scroller->Update(dt);
|
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}
|
||||
|
||||
|
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@@ -391,10 +465,13 @@ void GameStateMenu::Render()
|
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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mFont->SetColor(ARGB(128,255,255,255));
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mFont->DrawString(GAME_VERSION, SCREEN_WIDTH-10,SCREEN_HEIGHT-15,JGETEXT_RIGHT);
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mFont->DrawString(nbcardsStr,10, SCREEN_HEIGHT-15);
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mFont->DrawString(GAME_VERSION, SCREEN_WIDTH-10,5,JGETEXT_RIGHT);
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mFont->DrawString(nbcardsStr,10, 5);
|
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mFont->SetScale(1.f);
|
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mFont->SetColor(ARGB(255,255,255,255));
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|
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scroller->Render();
|
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|
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if (subMenuController){
|
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subMenuController->Render();
|
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}
|
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|
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@@ -938,12 +938,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
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game->addObserver(NEW AConservator(_id,card));
|
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break;
|
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}
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/* case 1196: //Counterspell
|
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{
|
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Spell * starget = spell->getNextSpellTarget();
|
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if (starget) game->mLayers->stackLayer()->Fizzle(starget);
|
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break;
|
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} */
|
||||
|
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case 1197: //Creature Bond
|
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{
|
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game->addObserver(NEW ACreatureBond(_id,card, card->target));
|
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@@ -1593,34 +1588,12 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
}
|
||||
//Addons ICE-AGE Cards
|
||||
|
||||
case 2650: //Pyroclasm Need to be improved copied from hurricane with does 0 dammage to player and does 2 dammage to each creature
|
||||
{
|
||||
int x = 2;
|
||||
for (int i = 0; i < 2 ; i++){
|
||||
game->mLayers->stackLayer()->addDamage(card, game->players[i], 0);// To be removed ?
|
||||
for (int j = 0; j < game->players[i]->game->inPlay->nb_cards; j++){
|
||||
MTGCardInstance * current = game->players[i]->game->inPlay->cards[j];
|
||||
if (current->isACreature()){
|
||||
game->mLayers->stackLayer()->addDamage(card, current, x);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2660: //Word of Blasting
|
||||
{
|
||||
card->target->controller()->game->putInGraveyard(card->target);
|
||||
card->target->controller()->life-= card->target->getManaCost()->getConvertedCost();
|
||||
break;
|
||||
}
|
||||
case 2443: //Dark Banishing
|
||||
{
|
||||
if (card->target->hasColor(Constants::MTG_COLOR_BLACK)){
|
||||
}else{
|
||||
card->target->controller()->game->putInGraveyard(card->target);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2593: //Thoughtleech
|
||||
{
|
||||
game->addObserver(NEW AGiveLifeForTappedType (_id, card, "island"));
|
||||
|
||||
@@ -257,6 +257,7 @@ int MTGAllCards::totalCards(){
|
||||
return (total_cards);
|
||||
}
|
||||
|
||||
|
||||
int MTGAllCards::readConfLine(std::ifstream &file, int set_id){
|
||||
|
||||
string s;
|
||||
|
||||
@@ -379,6 +379,7 @@ void MTGLibrary::shuffleTopToBottom(int nbcards){
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
MTGGameZone * MTGGameZone::stringToZone(string zoneName, MTGCardInstance * source,MTGCardInstance * target){
|
||||
Player *p, *p2;
|
||||
GameObserver * g = GameObserver::GetInstance();
|
||||
|
||||
51
projects/mtg/src/TextScroller.cpp
Normal file
51
projects/mtg/src/TextScroller.cpp
Normal file
@@ -0,0 +1,51 @@
|
||||
#include "../include/TextScroller.h"
|
||||
|
||||
#include <JLBFont.h>
|
||||
|
||||
TextScroller::TextScroller(JLBFont * font, float x, float y, float width, float speed):JGuiObject(0){
|
||||
mFont = font;
|
||||
mWidth = width;
|
||||
mSpeed = speed;
|
||||
mX = x;
|
||||
mY = y;
|
||||
start = -width;
|
||||
timer = 0;
|
||||
currentId = 0;
|
||||
mRandom = 0;
|
||||
}
|
||||
|
||||
void TextScroller::setRandom(int mode){
|
||||
mRandom = mode;
|
||||
if (mRandom && strings.size()){
|
||||
currentId = (rand() % strings.size());
|
||||
mText = strings[currentId];
|
||||
}
|
||||
}
|
||||
|
||||
void TextScroller::Add(string text){
|
||||
if (!strings.size()) mText = text;
|
||||
strings.push_back(text);
|
||||
}
|
||||
|
||||
void TextScroller::Reset(){
|
||||
strings.clear();
|
||||
}
|
||||
|
||||
void TextScroller::Update(float dt){
|
||||
start+=mSpeed*dt;
|
||||
if (start > mFont->GetStringWidth(mText.c_str())){
|
||||
start = -mWidth;
|
||||
if (mRandom){
|
||||
currentId = (rand() % strings.size());
|
||||
}else{
|
||||
currentId++;
|
||||
if (currentId > strings.size()-1)currentId = 0;
|
||||
}
|
||||
mText = strings[currentId];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void TextScroller::Render(){
|
||||
mFont->DrawString(mText.c_str(),mX,mY,JGETEXT_LEFT,start,mWidth);
|
||||
}
|
||||
@@ -484,6 +484,10 @@
|
||||
RelativePath=".\src\TestSuiteAI.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\TextScroller.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\TexturesCache.cpp"
|
||||
>
|
||||
@@ -781,6 +785,10 @@
|
||||
RelativePath=".\include\TestSuiteAI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\TextScroller.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\include\TexturesCache.h"
|
||||
>
|
||||
|
||||
Reference in New Issue
Block a user