- Crude networking functions:
+ Basic message works on Windows
+ Compiles on PSP but doesn't work yet
+ Nothing done for Linux -> TODO!
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-05-18 11:22:53 +00:00
parent a5b59c2079
commit f32f5f3793
7 changed files with 744 additions and 0 deletions

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@@ -388,6 +388,10 @@
RelativePath=".\src\JMD2Model.cpp"
>
</File>
<File
RelativePath=".\src\JNetwork.cpp"
>
</File>
<File
RelativePath=".\src\JOBJModel.cpp"
>
@@ -416,6 +420,10 @@
RelativePath=".\src\JResourceManager.cpp"
>
</File>
<File
RelativePath=".\src\win\JSocket_Win.cpp"
>
</File>
<File
RelativePath=".\src\win\JSoundSystem_Win.cpp"
>
@@ -583,6 +591,10 @@
RelativePath=".\include\JMD2Model.h"
>
</File>
<File
RelativePath=".\include\JNetwork.h"
>
</File>
<File
RelativePath=".\include\JOBJModel.h"
>
@@ -611,6 +623,10 @@
RelativePath="include\JResourceManager.h"
>
</File>
<File
RelativePath=".\include\JSocket.h"
>
</File>
<File
RelativePath=".\include\JSoundSystem.h"
>

View File

@@ -7,6 +7,7 @@ GENERIC_OBJS = src/JApp.o src/JGBKFont.o \
src/JGE.o src/JGui.o src/JLBFont.o \
src/JGameObject.o src/JSpline.o src/JAnimator.o \
src/JResourceManager.o src/JFileSystem.o \
src/JNetwork.o src/JSocket.o \
src/JParticle.o src/JParticleEmitter.o src/JParticleEffect.o \
src/JParticleSystem.o \
src/unzip/ioapi.o src/unzip/mztools.o src/unzip/unzip.o \

43
JGE/include/JNetwork.h Normal file
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@@ -0,0 +1,43 @@
#ifndef _JNETWORK_H_
#define _JNETWORK_H_
#ifdef WIN32
#elif defined (LINUX)
#else
#endif
#include "JGE.h"
#include <string>
using namespace std;
class JNetwork{
private:
static JNetwork * mInstance;
static int connected_to_ap;
public:
JNetwork();
static JNetwork * GetInstance();
static void EndInstance();
static string serverIP;
int receive(char * buffer, int length);
int send(char * buffer, int length);
int connect(string serverIP = "");
static int isConnected();
#if defined (WIN32) || defined (LINUX)
static int net_thread(LPVOID param);
#else
static int net_thread(SceSize args, void *argp);
static int connect_to_apctl(int config);
#endif
private:
#if defined (WIN32) || defined (LINUX)
static DWORD netthread;
#else
static int netthread;
#endif
};
#endif

30
JGE/include/JSocket.h Normal file
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@@ -0,0 +1,30 @@
#ifndef _JSOCKET_H_
#define _JSOCKET_H_
#include <queue>
using namespace std;
//TODO config ?
#define SERVER_PORT 20666
class JSocket{
public:
queue<char> received_data;
queue<char> tosend_data;
static JSocket * mInstance;
int start_server(const char *szIpAddr);
int start_client(const char *szIpAddr);
JSocket();
~JSocket();
static int connected;
private:
void init();
void readWrite(int sock);
#if defined (WIN32) || defined (LINUX)
#else
int make_socket(uint16_t port);
#endif
};
#endif

213
JGE/src/JNetwork.cpp Normal file
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@@ -0,0 +1,213 @@
/*
PSP Network function calls
*/
#if defined (WIN32) || defined (LINUX)
#else
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspsdk.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <pspnet.h>
#include <pspnet_inet.h>
#include <pspnet_apctl.h>
#include <pspnet_resolver.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/select.h>
#include <errno.h>
#endif
#include "../include/JNetwork.h"
#include "../include/JSocket.h"
JNetwork* JNetwork::mInstance = NULL;
string JNetwork::serverIP = "";
JNetwork * JNetwork::GetInstance(){
if (!mInstance) mInstance = new JNetwork();
return mInstance;
}
void JNetwork::EndInstance(){
SAFE_DELETE(mInstance);
}
#if defined (WIN32) || defined (LINUX)
DWORD JNetwork::netthread = 0;
int JNetwork::connected_to_ap = 1;
#else
int JNetwork::connected_to_ap = 0;
int JNetwork::netthread = 0;
#endif
int JNetwork::isConnected(){
if (connected_to_ap !=1) return 0;
return JSocket::connected;
}
JNetwork::JNetwork(){
}
int JNetwork::receive(char * buffer, int length){
JSocket * socket = JSocket::mInstance;
if (!socket) return 0;
int size = 0;
while(!socket->received_data.empty() && size < length){
buffer[size] = socket->received_data.front();
socket->received_data.pop();
size++;
}
return size;
}
int JNetwork::send(char * buffer, int length){
JSocket * socket = JSocket::mInstance;
if (!socket) return 0;
for (int i = 0; i < length; i++){
socket->tosend_data.push(buffer[i]);
}
return length;
}
#ifdef WIN32
int JNetwork::net_thread(LPVOID param)
{
do
{
JSocket::mInstance = new JSocket();
JSocket * s = JSocket::mInstance;
if (JNetwork::serverIP.size()){
OutputDebugString(JNetwork::serverIP.c_str());
s->start_client(JNetwork::serverIP.c_str());
}else{
s->start_server(""); //IP address useless for server ?
}
}
while(0);
return 0;
}
int JNetwork::connect(string serverIP){
if(netthread) return 0;
JNetwork::serverIP = serverIP;
/* Create a user thread to do the real work */
HANDLE hthread;
hthread=CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)net_thread,0,0,&netthread);
return netthread;
}
#else
int net_thread(SceSize args, void *argp)
{
do
{
JSocket::mInstance = new JSocket();
JSocket * s = JSocket::mInstance;
if (JNetwork::serverIP.size()){
s->start_client(JNetwork::serverIP.c_str());
}else{
// connected, get my IPADDR and run test
SceNetApctlInfo szMyIPAddr;
if (sceNetApctlGetInfo(8, &szMyIPAddr) != 0){
}else{
s->start_server(szMyIPAddr.ip);
}
}
}
while(0);
return 0;
}
int JNetwork::connect(string serverIP){
int err;
if(netthread) return 0;
if((err = pspSdkInetInit())){
printf("JGE Error, could not initialise the network %08X\n", err);
return err;
}
if(JNetwork::connect_to_apctl(1)){
JNetwork::serverIP = serverIP;
/* Create a user thread to do the real work */
netthread = sceKernelCreateThread("net_thread", net_thread, 0x18, 0x10000, PSP_THREAD_ATTR_USER, NULL);
if(netthread < 0)
{
printf("Error, could not create thread\n");
sceKernelSleepThread();
}
sceKernelStartThread(netthread, 0, NULL);
return netthread;
}
return 0;
}
/* Connect to an access point */
int JNetwork::connect_to_apctl(int config)
{
int err;
int stateLast = -1;
/* Connect using the first profile */
err = sceNetApctlConnect(config);
if (err != 0)
{
printf("JGE: sceNetApctlConnect returns %08X\n", err);
return 0;
}
printf("JGE: Connecting...\n");
while (1)
{
int state;
err = sceNetApctlGetState(&state);
if (err != 0)
{
printf("JGE: sceNetApctlGetState returns $%x\n", err);
break;
}
if (state > stateLast)
{
printf(" connection state %d of 4\n", state);
stateLast = state;
}
if (state == 4){
connected_to_ap = 1;
break; // connected with static IP
}
// wait a little before polling again
sceKernelDelayThread(50*1000); // 50ms
}
printf("JGE: Connected!\n");
if(err != 0)
{
return 0;
}
return 1;
}
#endif

211
JGE/src/JSocket.cpp Normal file
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@@ -0,0 +1,211 @@
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspdisplay.h>
#include <pspsdk.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <pspnet.h>
#include <pspnet_inet.h>
#include <pspnet_apctl.h>
#include <pspnet_resolver.h>
#include <psputility_netmodules.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/select.h>
#include <errno.h>
#include "../include/JGE.h"
#include "../include/JSocket.h"
JSocket * JSocket::mInstance = NULL;
#define SERVER_PORT 20666
void JSocket::init(){
sceUtilityLoadNetModule(1);
sceUtilityLoadNetModule(3);
}
JSocket::JSocket(){
init();
}
JSocket::~JSocket(){
pspSdkInetTerm();
sceNetApctlDisconnect();
sceNetApctlTerm();
}
int JSocket::make_socket(uint16_t port)
{
int sock;
int ret;
struct sockaddr_in name;
sock = socket(PF_INET, SOCK_STREAM, 0);
if(sock < 0)
{
return -1;
}
name.sin_family = AF_INET;
name.sin_port = htons(port);
name.sin_addr.s_addr = htonl(INADDR_ANY);
ret = bind(sock, (struct sockaddr *) &name, sizeof(name));
if(ret < 0)
{
return -1;
}
return sock;
}
void JSocket::readWrite(int val){
char data[1024];
int readbytes;
readbytes = read(val, data, sizeof(data));
if(readbytes < 0)
{
printf("Socket %d closed\n", val);
close(val);
}
else
{
for (int i = 0; i < readbytes; i++){
received_data.push(data[i]);
}
}
//Write
unsigned int size = 0;
while(!tosend_data.empty()){
size++;
if (size > sizeof(data)){
write(val,data,sizeof(data));
size = 0;
}
data[size-1] = tosend_data.front();
tosend_data.pop();
}
if (size) write(val,data,size);
}
/* Start a client */
int JSocket::start_client(const char *szIpAddr){
int sock;
sockaddr_in addrListen;
int error;
sock = sceNetInetSocket(AF_INET, SOCK_STREAM, 0);
if (sock <= 0){
printf("socket returned $%x\n", sock);
sceKernelDelayThread(500*1000);
return sock;
}
addrListen.sin_family = AF_INET;
addrListen.sin_addr.s_addr = inet_addr(szIpAddr);
addrListen.sin_port = htons(SERVER_PORT);
int err = sceNetInetConnect(sock, (sockaddr *)&addrListen, sizeof(addrListen));
if (err != 0){
printf("Unable to connect!\n");
printf("connect returned $%x\n", err);
printf(" errno=$%x\n", sceNetInetGetErrno());
sceKernelDelayThread(500*1000);
return err;
}
while(1){
readWrite(sock);
}
return 0;
}
/* Start a server */
int JSocket::start_server(const char *szIpAddr)
{
int ret;
int sock;
int _new = -1;
struct sockaddr_in client;
size_t size;
int readbytes;
fd_set set;
fd_set setsave;
/* Create a socket for listening */
sock = make_socket(SERVER_PORT);
if(sock < 0)
{
printf("Error creating server socket\n");
return sock;
}
ret = listen(sock, 1);
if(ret < 0)
{
printf("Error calling listen\n");
return ret;
}
printf("Listening for connections ip %s port %d\n", szIpAddr, SERVER_PORT);
FD_ZERO(&set);
FD_SET(sock, &set);
setsave = set;
while(1)
{
int i;
set = setsave;
if(select(FD_SETSIZE, &set, NULL, NULL, NULL) < 0)
{
printf("select error\n");
return -1;
}
for(i = 0; i < FD_SETSIZE; i++)
{
if(FD_ISSET(i, &set))
{
int val = i;
if(val == sock)
{
_new = accept(sock, (struct sockaddr *) &client, &size);
if(_new < 0)
{
printf("Error in accept %s\n", strerror(errno));
close(sock);
return _new;
}
printf("New connection %d from %s:%d\n", val,
inet_ntoa(client.sin_addr),
ntohs(client.sin_port));
write(_new, "123567", strlen("123567"));
FD_SET(_new, &setsave);
}
else
{
readWrite(val);
}
}
}
}
close(sock);
return 0;
}

230
JGE/src/win/JSocket_Win.cpp Normal file
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@@ -0,0 +1,230 @@
#pragma comment(lib,"WSOCK32.LIB")
#include <stdio.h>
#include <conio.h>
#include <winsock.h>
#include <errno.h>
#include <winsock.h>
#include "../../include/JSocket.h"
JSocket * JSocket::mInstance = NULL;
#define SERVER_PORT 20666
unsigned char ADRESSE_IP_SERVEUR [4] = {127,0,0,1};
int JSocket::connected = 0;
void JSocket::init(){
//TODO ?
}
JSocket::JSocket(){
init();
}
JSocket::~JSocket(){
//TODO ?
}
void JSocket::readWrite(int val){
char data[1024];
fd_set set;
FD_ZERO(&set);
FD_SET(val, &set);
struct timeval tv;
int result = select(0, &set, NULL, NULL, &tv);
if( result< 0)
{
printf("Socket %d closed\n", val);
closesocket(val);
connected= 0;
printf("select error\n");
return;
}
if (result > 0){
OutputDebugString("Receiving!\n");
int readbytes = recv(val, data, sizeof(data),0);
if(readbytes < 0)
{
int error = WSAGetLastError();
if (error != WSAEWOULDBLOCK){
printf("Socket %d closed\n", val);
closesocket(val);
connected= 0;
}
}
else
{
OutputDebugString("received Data!!!\n");
for (int i = 0; i < readbytes; i++){
received_data.push(data[i]);
OutputDebugString("getting byte\n");
}
}
}
//Write
int size = 0;
while(!tosend_data.empty()){
size++;
if (size > sizeof(data)){
send(val,data,sizeof(data),0);
size = 0;
}
data[size-1] = tosend_data.front();
tosend_data.pop();
}
if (size) {
send(val,data,size-1,0);
OutputDebugString("sending Data\n");
}
}
/* Start a client */
int JSocket::start_client(const char *szIpAddr){
SOCKET Desc_Socket_Cliente;
SOCKADDR_IN Adresse_Socket_Serveur;
WORD wVersionRequested;
WSADATA wsaData;
struct hostent *hostentptr;
wVersionRequested=MAKEWORD(1,1);
WSAStartup(wVersionRequested,&wsaData);
Desc_Socket_Cliente=socket(AF_INET,SOCK_STREAM,0);
unsigned int addr_dest = inet_addr(szIpAddr);
hostentptr=gethostbyaddr((char*) &addr_dest,4,AF_INET);
ZeroMemory(&Adresse_Socket_Serveur,sizeof(Adresse_Socket_Serveur));
Adresse_Socket_Serveur.sin_family=(*hostentptr).h_addrtype;
Adresse_Socket_Serveur.sin_port=htons(SERVER_PORT);
Adresse_Socket_Serveur.sin_addr=*((struct in_addr*)(*hostentptr).h_addr);
int result = connect(
Desc_Socket_Cliente,
(const struct sockaddr*)&Adresse_Socket_Serveur,
sizeof(Adresse_Socket_Serveur));
OutputDebugString("client state 0\n");
if (result != 0){
connected = 0;
return 0;
}
OutputDebugString("client state 1\n");
connected = 1;
while(1){
readWrite(Desc_Socket_Cliente);
/* Nb_Caracteres_Recus=recv(Desc_Socket_Cliente,Message_Recu,sizeof(Message_Recu),0);
if(Nb_Caracteres_Recus<=0){
//continuer=FALSE;
}else{
strcpy(message,Message_Recu);
len=strlen(message);
}
*/
}
#
closesocket(Desc_Socket_Cliente);
WSACleanup();
return 0;
}
/* Start a server */
int JSocket::start_server(const char *szIpAddr){
OutputDebugString("server state 0\n");
connected= 0;
int Code_Retour;
SOCKET Desc_Socket_Connection;
SOCKADDR_IN Adresse_Socket_Connection;
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested=MAKEWORD(1,1);
Code_Retour=WSAStartup(wVersionRequested,&wsaData);
if(Code_Retour!=0){
perror("WSAStartup\t");
_getch();
WSACleanup();
return Code_Retour;
}
OutputDebugString("server state 1\n");
/* printf("la version supportee est : %d.%d\n",
LOBYTE(wsaData.wHighVersion),
HIBYTE(wsaData.wHighVersion)
);*/
Desc_Socket_Connection=socket( AF_INET, SOCK_STREAM,0);
//printf("valeur de la socket = %d\n",Desc_Socket_Connection);
ZeroMemory(&Adresse_Socket_Connection,sizeof(Adresse_Socket_Connection));
Adresse_Socket_Connection.sin_family=AF_INET;
Adresse_Socket_Connection.sin_port=htons(SERVER_PORT);
Code_Retour=bind(Desc_Socket_Connection,
(struct sockaddr*)&Adresse_Socket_Connection,
sizeof(Adresse_Socket_Connection));
if(Code_Retour!=0){
perror("bind\t");
_getch();
closesocket(Desc_Socket_Connection);
WSACleanup();
return Code_Retour;
}
OutputDebugString("server state 3\n");
Code_Retour=listen(Desc_Socket_Connection,1);
if(Code_Retour!=0){
perror("listen\n");
WSACleanup();
return Code_Retour;
}
OutputDebugString("server state 4\n");
printf("serveur en attente d'une connection\n\n");
printf("***************arret du serveur par<CTRL><C>**************\n\n");
connected = 1;
while(1){
SOCKET * pt_Nouveau_Socket_Serveur;
SOCKADDR_IN Adresse_Socket_Cliente;
int Longueur_Adresse;
pt_Nouveau_Socket_Serveur = new SOCKET;
Longueur_Adresse = sizeof(Adresse_Socket_Cliente);
int val=accept(
Desc_Socket_Connection,
(struct sockaddr*)&Adresse_Socket_Cliente,
&Longueur_Adresse);
printf("connection accepte depuis le port client %d\n", ntohs(Adresse_Socket_Cliente.sin_port));
OutputDebugString("connection accepte depuis le port client\n");
while(1)
{
readWrite(val);
}
closesocket(*pt_Nouveau_Socket_Serveur);
return 0;
}
}