Erwan
- Crude networking functions: + Basic message works on Windows + Compiles on PSP but doesn't work yet + Nothing done for Linux -> TODO!
This commit is contained in:
@@ -388,6 +388,10 @@
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RelativePath=".\src\JMD2Model.cpp"
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>
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</File>
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<File
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RelativePath=".\src\JNetwork.cpp"
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>
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</File>
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<File
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RelativePath=".\src\JOBJModel.cpp"
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>
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@@ -416,6 +420,10 @@
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RelativePath=".\src\JResourceManager.cpp"
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>
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</File>
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<File
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RelativePath=".\src\win\JSocket_Win.cpp"
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>
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</File>
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<File
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RelativePath=".\src\win\JSoundSystem_Win.cpp"
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>
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@@ -583,6 +591,10 @@
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RelativePath=".\include\JMD2Model.h"
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>
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</File>
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<File
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RelativePath=".\include\JNetwork.h"
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>
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</File>
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<File
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RelativePath=".\include\JOBJModel.h"
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>
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@@ -611,6 +623,10 @@
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RelativePath="include\JResourceManager.h"
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>
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</File>
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<File
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RelativePath=".\include\JSocket.h"
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>
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</File>
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<File
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RelativePath=".\include\JSoundSystem.h"
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>
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@@ -7,6 +7,7 @@ GENERIC_OBJS = src/JApp.o src/JGBKFont.o \
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src/JGE.o src/JGui.o src/JLBFont.o \
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src/JGameObject.o src/JSpline.o src/JAnimator.o \
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src/JResourceManager.o src/JFileSystem.o \
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src/JNetwork.o src/JSocket.o \
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src/JParticle.o src/JParticleEmitter.o src/JParticleEffect.o \
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src/JParticleSystem.o \
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src/unzip/ioapi.o src/unzip/mztools.o src/unzip/unzip.o \
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43
JGE/include/JNetwork.h
Normal file
43
JGE/include/JNetwork.h
Normal file
@@ -0,0 +1,43 @@
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#ifndef _JNETWORK_H_
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#define _JNETWORK_H_
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#ifdef WIN32
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#elif defined (LINUX)
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#else
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#endif
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#include "JGE.h"
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#include <string>
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using namespace std;
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class JNetwork{
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private:
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static JNetwork * mInstance;
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static int connected_to_ap;
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public:
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JNetwork();
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static JNetwork * GetInstance();
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static void EndInstance();
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static string serverIP;
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int receive(char * buffer, int length);
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int send(char * buffer, int length);
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int connect(string serverIP = "");
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static int isConnected();
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#if defined (WIN32) || defined (LINUX)
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static int net_thread(LPVOID param);
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#else
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static int net_thread(SceSize args, void *argp);
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static int connect_to_apctl(int config);
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#endif
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private:
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#if defined (WIN32) || defined (LINUX)
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static DWORD netthread;
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#else
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static int netthread;
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#endif
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};
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#endif
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30
JGE/include/JSocket.h
Normal file
30
JGE/include/JSocket.h
Normal file
@@ -0,0 +1,30 @@
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#ifndef _JSOCKET_H_
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#define _JSOCKET_H_
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#include <queue>
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using namespace std;
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//TODO config ?
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#define SERVER_PORT 20666
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class JSocket{
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public:
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queue<char> received_data;
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queue<char> tosend_data;
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static JSocket * mInstance;
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int start_server(const char *szIpAddr);
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int start_client(const char *szIpAddr);
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JSocket();
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~JSocket();
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static int connected;
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private:
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void init();
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void readWrite(int sock);
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#if defined (WIN32) || defined (LINUX)
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#else
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int make_socket(uint16_t port);
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#endif
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};
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#endif
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213
JGE/src/JNetwork.cpp
Normal file
213
JGE/src/JNetwork.cpp
Normal file
@@ -0,0 +1,213 @@
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/*
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PSP Network function calls
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*/
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#if defined (WIN32) || defined (LINUX)
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#else
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#include <pspkernel.h>
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#include <pspdebug.h>
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#include <pspsdk.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <pspnet.h>
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#include <pspnet_inet.h>
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#include <pspnet_apctl.h>
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#include <pspnet_resolver.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <sys/select.h>
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#include <errno.h>
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#endif
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#include "../include/JNetwork.h"
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#include "../include/JSocket.h"
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JNetwork* JNetwork::mInstance = NULL;
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string JNetwork::serverIP = "";
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JNetwork * JNetwork::GetInstance(){
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if (!mInstance) mInstance = new JNetwork();
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return mInstance;
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}
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void JNetwork::EndInstance(){
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SAFE_DELETE(mInstance);
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}
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#if defined (WIN32) || defined (LINUX)
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DWORD JNetwork::netthread = 0;
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int JNetwork::connected_to_ap = 1;
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#else
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int JNetwork::connected_to_ap = 0;
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int JNetwork::netthread = 0;
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#endif
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int JNetwork::isConnected(){
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if (connected_to_ap !=1) return 0;
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return JSocket::connected;
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}
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JNetwork::JNetwork(){
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}
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int JNetwork::receive(char * buffer, int length){
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JSocket * socket = JSocket::mInstance;
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if (!socket) return 0;
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int size = 0;
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while(!socket->received_data.empty() && size < length){
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buffer[size] = socket->received_data.front();
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socket->received_data.pop();
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size++;
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}
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return size;
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}
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int JNetwork::send(char * buffer, int length){
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JSocket * socket = JSocket::mInstance;
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if (!socket) return 0;
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for (int i = 0; i < length; i++){
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socket->tosend_data.push(buffer[i]);
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}
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return length;
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}
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#ifdef WIN32
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int JNetwork::net_thread(LPVOID param)
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{
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do
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{
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JSocket::mInstance = new JSocket();
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JSocket * s = JSocket::mInstance;
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if (JNetwork::serverIP.size()){
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OutputDebugString(JNetwork::serverIP.c_str());
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s->start_client(JNetwork::serverIP.c_str());
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}else{
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s->start_server(""); //IP address useless for server ?
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}
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}
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while(0);
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return 0;
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}
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int JNetwork::connect(string serverIP){
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if(netthread) return 0;
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JNetwork::serverIP = serverIP;
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/* Create a user thread to do the real work */
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HANDLE hthread;
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hthread=CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)net_thread,0,0,&netthread);
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return netthread;
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}
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#else
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int net_thread(SceSize args, void *argp)
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{
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do
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{
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JSocket::mInstance = new JSocket();
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JSocket * s = JSocket::mInstance;
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if (JNetwork::serverIP.size()){
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s->start_client(JNetwork::serverIP.c_str());
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}else{
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// connected, get my IPADDR and run test
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SceNetApctlInfo szMyIPAddr;
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if (sceNetApctlGetInfo(8, &szMyIPAddr) != 0){
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}else{
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s->start_server(szMyIPAddr.ip);
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}
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}
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}
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while(0);
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return 0;
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}
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int JNetwork::connect(string serverIP){
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int err;
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if(netthread) return 0;
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if((err = pspSdkInetInit())){
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printf("JGE Error, could not initialise the network %08X\n", err);
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return err;
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}
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if(JNetwork::connect_to_apctl(1)){
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JNetwork::serverIP = serverIP;
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/* Create a user thread to do the real work */
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netthread = sceKernelCreateThread("net_thread", net_thread, 0x18, 0x10000, PSP_THREAD_ATTR_USER, NULL);
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if(netthread < 0)
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{
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printf("Error, could not create thread\n");
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sceKernelSleepThread();
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}
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sceKernelStartThread(netthread, 0, NULL);
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return netthread;
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}
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return 0;
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}
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/* Connect to an access point */
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int JNetwork::connect_to_apctl(int config)
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{
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int err;
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int stateLast = -1;
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/* Connect using the first profile */
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err = sceNetApctlConnect(config);
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if (err != 0)
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{
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printf("JGE: sceNetApctlConnect returns %08X\n", err);
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return 0;
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}
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printf("JGE: Connecting...\n");
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while (1)
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{
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int state;
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err = sceNetApctlGetState(&state);
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if (err != 0)
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{
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printf("JGE: sceNetApctlGetState returns $%x\n", err);
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break;
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}
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if (state > stateLast)
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{
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printf(" connection state %d of 4\n", state);
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stateLast = state;
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}
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if (state == 4){
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connected_to_ap = 1;
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break; // connected with static IP
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}
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// wait a little before polling again
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sceKernelDelayThread(50*1000); // 50ms
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}
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printf("JGE: Connected!\n");
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if(err != 0)
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{
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return 0;
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}
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return 1;
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}
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#endif
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211
JGE/src/JSocket.cpp
Normal file
211
JGE/src/JSocket.cpp
Normal file
@@ -0,0 +1,211 @@
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#include <pspkernel.h>
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#include <pspdebug.h>
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#include <pspdisplay.h>
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#include <pspsdk.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <pspnet.h>
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#include <pspnet_inet.h>
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#include <pspnet_apctl.h>
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#include <pspnet_resolver.h>
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#include <psputility_netmodules.h>
|
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <sys/select.h>
|
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#include <errno.h>
|
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|
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#include "../include/JGE.h"
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|
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#include "../include/JSocket.h"
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JSocket * JSocket::mInstance = NULL;
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#define SERVER_PORT 20666
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void JSocket::init(){
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sceUtilityLoadNetModule(1);
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sceUtilityLoadNetModule(3);
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}
|
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|
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JSocket::JSocket(){
|
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init();
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}
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|
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JSocket::~JSocket(){
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pspSdkInetTerm();
|
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sceNetApctlDisconnect();
|
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sceNetApctlTerm();
|
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}
|
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|
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|
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int JSocket::make_socket(uint16_t port)
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{
|
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int sock;
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int ret;
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struct sockaddr_in name;
|
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|
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sock = socket(PF_INET, SOCK_STREAM, 0);
|
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if(sock < 0)
|
||||
{
|
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return -1;
|
||||
}
|
||||
|
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name.sin_family = AF_INET;
|
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name.sin_port = htons(port);
|
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name.sin_addr.s_addr = htonl(INADDR_ANY);
|
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ret = bind(sock, (struct sockaddr *) &name, sizeof(name));
|
||||
if(ret < 0)
|
||||
{
|
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return -1;
|
||||
}
|
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|
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return sock;
|
||||
}
|
||||
|
||||
|
||||
void JSocket::readWrite(int val){
|
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char data[1024];
|
||||
int readbytes;
|
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readbytes = read(val, data, sizeof(data));
|
||||
if(readbytes < 0)
|
||||
{
|
||||
printf("Socket %d closed\n", val);
|
||||
close(val);
|
||||
}
|
||||
else
|
||||
{
|
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for (int i = 0; i < readbytes; i++){
|
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received_data.push(data[i]);
|
||||
}
|
||||
}
|
||||
|
||||
//Write
|
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unsigned int size = 0;
|
||||
while(!tosend_data.empty()){
|
||||
size++;
|
||||
if (size > sizeof(data)){
|
||||
write(val,data,sizeof(data));
|
||||
size = 0;
|
||||
}
|
||||
data[size-1] = tosend_data.front();
|
||||
tosend_data.pop();
|
||||
}
|
||||
if (size) write(val,data,size);
|
||||
}
|
||||
|
||||
/* Start a client */
|
||||
int JSocket::start_client(const char *szIpAddr){
|
||||
int sock;
|
||||
sockaddr_in addrListen;
|
||||
int error;
|
||||
|
||||
sock = sceNetInetSocket(AF_INET, SOCK_STREAM, 0);
|
||||
if (sock <= 0){
|
||||
printf("socket returned $%x\n", sock);
|
||||
sceKernelDelayThread(500*1000);
|
||||
return sock;
|
||||
}
|
||||
|
||||
addrListen.sin_family = AF_INET;
|
||||
addrListen.sin_addr.s_addr = inet_addr(szIpAddr);
|
||||
addrListen.sin_port = htons(SERVER_PORT);
|
||||
|
||||
int err = sceNetInetConnect(sock, (sockaddr *)&addrListen, sizeof(addrListen));
|
||||
if (err != 0){
|
||||
printf("Unable to connect!\n");
|
||||
printf("connect returned $%x\n", err);
|
||||
printf(" errno=$%x\n", sceNetInetGetErrno());
|
||||
sceKernelDelayThread(500*1000);
|
||||
return err;
|
||||
}
|
||||
|
||||
while(1){
|
||||
readWrite(sock);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Start a server */
|
||||
int JSocket::start_server(const char *szIpAddr)
|
||||
{
|
||||
int ret;
|
||||
int sock;
|
||||
int _new = -1;
|
||||
struct sockaddr_in client;
|
||||
size_t size;
|
||||
int readbytes;
|
||||
|
||||
fd_set set;
|
||||
fd_set setsave;
|
||||
|
||||
/* Create a socket for listening */
|
||||
sock = make_socket(SERVER_PORT);
|
||||
if(sock < 0)
|
||||
{
|
||||
printf("Error creating server socket\n");
|
||||
return sock;
|
||||
}
|
||||
|
||||
ret = listen(sock, 1);
|
||||
if(ret < 0)
|
||||
{
|
||||
printf("Error calling listen\n");
|
||||
return ret;
|
||||
}
|
||||
|
||||
printf("Listening for connections ip %s port %d\n", szIpAddr, SERVER_PORT);
|
||||
|
||||
FD_ZERO(&set);
|
||||
FD_SET(sock, &set);
|
||||
setsave = set;
|
||||
|
||||
while(1)
|
||||
{
|
||||
int i;
|
||||
set = setsave;
|
||||
if(select(FD_SETSIZE, &set, NULL, NULL, NULL) < 0)
|
||||
{
|
||||
printf("select error\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
for(i = 0; i < FD_SETSIZE; i++)
|
||||
{
|
||||
if(FD_ISSET(i, &set))
|
||||
{
|
||||
int val = i;
|
||||
|
||||
if(val == sock)
|
||||
{
|
||||
_new = accept(sock, (struct sockaddr *) &client, &size);
|
||||
if(_new < 0)
|
||||
{
|
||||
printf("Error in accept %s\n", strerror(errno));
|
||||
close(sock);
|
||||
return _new;
|
||||
}
|
||||
|
||||
printf("New connection %d from %s:%d\n", val,
|
||||
inet_ntoa(client.sin_addr),
|
||||
ntohs(client.sin_port));
|
||||
|
||||
write(_new, "123567", strlen("123567"));
|
||||
|
||||
FD_SET(_new, &setsave);
|
||||
}
|
||||
else
|
||||
{
|
||||
readWrite(val);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
close(sock);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
230
JGE/src/win/JSocket_Win.cpp
Normal file
230
JGE/src/win/JSocket_Win.cpp
Normal file
@@ -0,0 +1,230 @@
|
||||
#pragma comment(lib,"WSOCK32.LIB")
|
||||
#include <stdio.h>
|
||||
#include <conio.h>
|
||||
#include <winsock.h>
|
||||
#include <errno.h>
|
||||
#include <winsock.h>
|
||||
|
||||
#include "../../include/JSocket.h"
|
||||
JSocket * JSocket::mInstance = NULL;
|
||||
|
||||
#define SERVER_PORT 20666
|
||||
unsigned char ADRESSE_IP_SERVEUR [4] = {127,0,0,1};
|
||||
|
||||
|
||||
int JSocket::connected = 0;
|
||||
|
||||
void JSocket::init(){
|
||||
//TODO ?
|
||||
}
|
||||
|
||||
JSocket::JSocket(){
|
||||
init();
|
||||
}
|
||||
|
||||
JSocket::~JSocket(){
|
||||
//TODO ?
|
||||
}
|
||||
|
||||
|
||||
void JSocket::readWrite(int val){
|
||||
char data[1024];
|
||||
|
||||
fd_set set;
|
||||
FD_ZERO(&set);
|
||||
FD_SET(val, &set);
|
||||
struct timeval tv;
|
||||
int result = select(0, &set, NULL, NULL, &tv);
|
||||
if( result< 0)
|
||||
{
|
||||
printf("Socket %d closed\n", val);
|
||||
closesocket(val);
|
||||
connected= 0;
|
||||
printf("select error\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (result > 0){
|
||||
OutputDebugString("Receiving!\n");
|
||||
int readbytes = recv(val, data, sizeof(data),0);
|
||||
if(readbytes < 0)
|
||||
{
|
||||
int error = WSAGetLastError();
|
||||
if (error != WSAEWOULDBLOCK){
|
||||
printf("Socket %d closed\n", val);
|
||||
closesocket(val);
|
||||
connected= 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
OutputDebugString("received Data!!!\n");
|
||||
for (int i = 0; i < readbytes; i++){
|
||||
received_data.push(data[i]);
|
||||
OutputDebugString("getting byte\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Write
|
||||
int size = 0;
|
||||
while(!tosend_data.empty()){
|
||||
size++;
|
||||
if (size > sizeof(data)){
|
||||
send(val,data,sizeof(data),0);
|
||||
size = 0;
|
||||
}
|
||||
data[size-1] = tosend_data.front();
|
||||
tosend_data.pop();
|
||||
}
|
||||
if (size) {
|
||||
send(val,data,size-1,0);
|
||||
OutputDebugString("sending Data\n");
|
||||
}
|
||||
}
|
||||
|
||||
/* Start a client */
|
||||
int JSocket::start_client(const char *szIpAddr){
|
||||
SOCKET Desc_Socket_Cliente;
|
||||
SOCKADDR_IN Adresse_Socket_Serveur;
|
||||
WORD wVersionRequested;
|
||||
WSADATA wsaData;
|
||||
|
||||
struct hostent *hostentptr;
|
||||
|
||||
wVersionRequested=MAKEWORD(1,1);
|
||||
WSAStartup(wVersionRequested,&wsaData);
|
||||
|
||||
Desc_Socket_Cliente=socket(AF_INET,SOCK_STREAM,0);
|
||||
unsigned int addr_dest = inet_addr(szIpAddr);
|
||||
hostentptr=gethostbyaddr((char*) &addr_dest,4,AF_INET);
|
||||
|
||||
ZeroMemory(&Adresse_Socket_Serveur,sizeof(Adresse_Socket_Serveur));
|
||||
|
||||
Adresse_Socket_Serveur.sin_family=(*hostentptr).h_addrtype;
|
||||
Adresse_Socket_Serveur.sin_port=htons(SERVER_PORT);
|
||||
Adresse_Socket_Serveur.sin_addr=*((struct in_addr*)(*hostentptr).h_addr);
|
||||
|
||||
int result = connect(
|
||||
Desc_Socket_Cliente,
|
||||
(const struct sockaddr*)&Adresse_Socket_Serveur,
|
||||
sizeof(Adresse_Socket_Serveur));
|
||||
|
||||
OutputDebugString("client state 0\n");
|
||||
|
||||
if (result != 0){
|
||||
connected = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
OutputDebugString("client state 1\n");
|
||||
|
||||
|
||||
connected = 1;
|
||||
|
||||
while(1){
|
||||
readWrite(Desc_Socket_Cliente);
|
||||
/* Nb_Caracteres_Recus=recv(Desc_Socket_Cliente,Message_Recu,sizeof(Message_Recu),0);
|
||||
if(Nb_Caracteres_Recus<=0){
|
||||
//continuer=FALSE;
|
||||
}else{
|
||||
strcpy(message,Message_Recu);
|
||||
len=strlen(message);
|
||||
}
|
||||
*/
|
||||
}
|
||||
#
|
||||
closesocket(Desc_Socket_Cliente);
|
||||
WSACleanup();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Start a server */
|
||||
int JSocket::start_server(const char *szIpAddr){
|
||||
OutputDebugString("server state 0\n");
|
||||
connected= 0;
|
||||
int Code_Retour;
|
||||
SOCKET Desc_Socket_Connection;
|
||||
SOCKADDR_IN Adresse_Socket_Connection;
|
||||
WORD wVersionRequested;
|
||||
WSADATA wsaData;
|
||||
|
||||
wVersionRequested=MAKEWORD(1,1);
|
||||
|
||||
Code_Retour=WSAStartup(wVersionRequested,&wsaData);
|
||||
|
||||
if(Code_Retour!=0){
|
||||
perror("WSAStartup\t");
|
||||
_getch();
|
||||
WSACleanup();
|
||||
return Code_Retour;
|
||||
}
|
||||
OutputDebugString("server state 1\n");
|
||||
/* printf("la version supportee est : %d.%d\n",
|
||||
LOBYTE(wsaData.wHighVersion),
|
||||
HIBYTE(wsaData.wHighVersion)
|
||||
);*/
|
||||
|
||||
Desc_Socket_Connection=socket( AF_INET, SOCK_STREAM,0);
|
||||
|
||||
//printf("valeur de la socket = %d\n",Desc_Socket_Connection);
|
||||
|
||||
ZeroMemory(&Adresse_Socket_Connection,sizeof(Adresse_Socket_Connection));
|
||||
Adresse_Socket_Connection.sin_family=AF_INET;
|
||||
Adresse_Socket_Connection.sin_port=htons(SERVER_PORT);
|
||||
|
||||
Code_Retour=bind(Desc_Socket_Connection,
|
||||
(struct sockaddr*)&Adresse_Socket_Connection,
|
||||
sizeof(Adresse_Socket_Connection));
|
||||
|
||||
|
||||
|
||||
if(Code_Retour!=0){
|
||||
perror("bind\t");
|
||||
_getch();
|
||||
closesocket(Desc_Socket_Connection);
|
||||
WSACleanup();
|
||||
return Code_Retour;
|
||||
}
|
||||
OutputDebugString("server state 3\n");
|
||||
|
||||
Code_Retour=listen(Desc_Socket_Connection,1);
|
||||
if(Code_Retour!=0){
|
||||
perror("listen\n");
|
||||
WSACleanup();
|
||||
return Code_Retour;
|
||||
}
|
||||
OutputDebugString("server state 4\n");
|
||||
printf("serveur en attente d'une connection\n\n");
|
||||
printf("***************arret du serveur par<CTRL><C>**************\n\n");
|
||||
connected = 1;
|
||||
while(1){
|
||||
SOCKET * pt_Nouveau_Socket_Serveur;
|
||||
SOCKADDR_IN Adresse_Socket_Cliente;
|
||||
int Longueur_Adresse;
|
||||
|
||||
pt_Nouveau_Socket_Serveur = new SOCKET;
|
||||
|
||||
Longueur_Adresse = sizeof(Adresse_Socket_Cliente);
|
||||
|
||||
int val=accept(
|
||||
Desc_Socket_Connection,
|
||||
(struct sockaddr*)&Adresse_Socket_Cliente,
|
||||
&Longueur_Adresse);
|
||||
printf("connection accepte depuis le port client %d\n", ntohs(Adresse_Socket_Cliente.sin_port));
|
||||
OutputDebugString("connection accepte depuis le port client\n");
|
||||
|
||||
|
||||
while(1)
|
||||
{
|
||||
readWrite(val);
|
||||
}
|
||||
closesocket(*pt_Nouveau_Socket_Serveur);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user