Files
wagic/JGE/src/win/JSocket_Win.cpp
wagic.the.homebrew@gmail.com f32f5f3793 Erwan
- Crude networking functions:
+ Basic message works on Windows
+ Compiles on PSP but doesn't work yet
+ Nothing done for Linux -> TODO!
2009-05-18 11:22:53 +00:00

231 lines
5.3 KiB
C++

#pragma comment(lib,"WSOCK32.LIB")
#include <stdio.h>
#include <conio.h>
#include <winsock.h>
#include <errno.h>
#include <winsock.h>
#include "../../include/JSocket.h"
JSocket * JSocket::mInstance = NULL;
#define SERVER_PORT 20666
unsigned char ADRESSE_IP_SERVEUR [4] = {127,0,0,1};
int JSocket::connected = 0;
void JSocket::init(){
//TODO ?
}
JSocket::JSocket(){
init();
}
JSocket::~JSocket(){
//TODO ?
}
void JSocket::readWrite(int val){
char data[1024];
fd_set set;
FD_ZERO(&set);
FD_SET(val, &set);
struct timeval tv;
int result = select(0, &set, NULL, NULL, &tv);
if( result< 0)
{
printf("Socket %d closed\n", val);
closesocket(val);
connected= 0;
printf("select error\n");
return;
}
if (result > 0){
OutputDebugString("Receiving!\n");
int readbytes = recv(val, data, sizeof(data),0);
if(readbytes < 0)
{
int error = WSAGetLastError();
if (error != WSAEWOULDBLOCK){
printf("Socket %d closed\n", val);
closesocket(val);
connected= 0;
}
}
else
{
OutputDebugString("received Data!!!\n");
for (int i = 0; i < readbytes; i++){
received_data.push(data[i]);
OutputDebugString("getting byte\n");
}
}
}
//Write
int size = 0;
while(!tosend_data.empty()){
size++;
if (size > sizeof(data)){
send(val,data,sizeof(data),0);
size = 0;
}
data[size-1] = tosend_data.front();
tosend_data.pop();
}
if (size) {
send(val,data,size-1,0);
OutputDebugString("sending Data\n");
}
}
/* Start a client */
int JSocket::start_client(const char *szIpAddr){
SOCKET Desc_Socket_Cliente;
SOCKADDR_IN Adresse_Socket_Serveur;
WORD wVersionRequested;
WSADATA wsaData;
struct hostent *hostentptr;
wVersionRequested=MAKEWORD(1,1);
WSAStartup(wVersionRequested,&wsaData);
Desc_Socket_Cliente=socket(AF_INET,SOCK_STREAM,0);
unsigned int addr_dest = inet_addr(szIpAddr);
hostentptr=gethostbyaddr((char*) &addr_dest,4,AF_INET);
ZeroMemory(&Adresse_Socket_Serveur,sizeof(Adresse_Socket_Serveur));
Adresse_Socket_Serveur.sin_family=(*hostentptr).h_addrtype;
Adresse_Socket_Serveur.sin_port=htons(SERVER_PORT);
Adresse_Socket_Serveur.sin_addr=*((struct in_addr*)(*hostentptr).h_addr);
int result = connect(
Desc_Socket_Cliente,
(const struct sockaddr*)&Adresse_Socket_Serveur,
sizeof(Adresse_Socket_Serveur));
OutputDebugString("client state 0\n");
if (result != 0){
connected = 0;
return 0;
}
OutputDebugString("client state 1\n");
connected = 1;
while(1){
readWrite(Desc_Socket_Cliente);
/* Nb_Caracteres_Recus=recv(Desc_Socket_Cliente,Message_Recu,sizeof(Message_Recu),0);
if(Nb_Caracteres_Recus<=0){
//continuer=FALSE;
}else{
strcpy(message,Message_Recu);
len=strlen(message);
}
*/
}
#
closesocket(Desc_Socket_Cliente);
WSACleanup();
return 0;
}
/* Start a server */
int JSocket::start_server(const char *szIpAddr){
OutputDebugString("server state 0\n");
connected= 0;
int Code_Retour;
SOCKET Desc_Socket_Connection;
SOCKADDR_IN Adresse_Socket_Connection;
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested=MAKEWORD(1,1);
Code_Retour=WSAStartup(wVersionRequested,&wsaData);
if(Code_Retour!=0){
perror("WSAStartup\t");
_getch();
WSACleanup();
return Code_Retour;
}
OutputDebugString("server state 1\n");
/* printf("la version supportee est : %d.%d\n",
LOBYTE(wsaData.wHighVersion),
HIBYTE(wsaData.wHighVersion)
);*/
Desc_Socket_Connection=socket( AF_INET, SOCK_STREAM,0);
//printf("valeur de la socket = %d\n",Desc_Socket_Connection);
ZeroMemory(&Adresse_Socket_Connection,sizeof(Adresse_Socket_Connection));
Adresse_Socket_Connection.sin_family=AF_INET;
Adresse_Socket_Connection.sin_port=htons(SERVER_PORT);
Code_Retour=bind(Desc_Socket_Connection,
(struct sockaddr*)&Adresse_Socket_Connection,
sizeof(Adresse_Socket_Connection));
if(Code_Retour!=0){
perror("bind\t");
_getch();
closesocket(Desc_Socket_Connection);
WSACleanup();
return Code_Retour;
}
OutputDebugString("server state 3\n");
Code_Retour=listen(Desc_Socket_Connection,1);
if(Code_Retour!=0){
perror("listen\n");
WSACleanup();
return Code_Retour;
}
OutputDebugString("server state 4\n");
printf("serveur en attente d'une connection\n\n");
printf("***************arret du serveur par<CTRL><C>**************\n\n");
connected = 1;
while(1){
SOCKET * pt_Nouveau_Socket_Serveur;
SOCKADDR_IN Adresse_Socket_Cliente;
int Longueur_Adresse;
pt_Nouveau_Socket_Serveur = new SOCKET;
Longueur_Adresse = sizeof(Adresse_Socket_Cliente);
int val=accept(
Desc_Socket_Connection,
(struct sockaddr*)&Adresse_Socket_Cliente,
&Longueur_Adresse);
printf("connection accepte depuis le port client %d\n", ntohs(Adresse_Socket_Cliente.sin_port));
OutputDebugString("connection accepte depuis le port client\n");
while(1)
{
readWrite(val);
}
closesocket(*pt_Nouveau_Socket_Serveur);
return 0;
}
}