* F3 font had an issue where the j and y dangled into the characters below them. I fixed this by shifting all characters one pixel up, but this does change the way f3 fits when rendered. The alternative would be just to clip the dangling pixels off entirely.
94 lines
3.7 KiB
Makefile
94 lines
3.7 KiB
Makefile
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardSelector.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PriceList.o objs/ReplacementEffects.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/SimplePad.o objs/Token.o objs/Translate.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o
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DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
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RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
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ifeq ($(RESULT),)
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DEFAULT_RULE = linux
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TARGET_ARCHITECTURE = linux
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TARGET = bin/wagic
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else
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DEFAULT_RULE = 3xx
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TARGET_ARCHITECTURE = psp
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PSPSDK = $(shell psp-config --pspsdk-path)
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PSPDIR = $(shell psp-config --psp-prefix)
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TARGET = wagic
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endif
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ifeq ($(MAKECMDGOALS),debug)
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DEFAULT_RULE = debug
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TARGET_ARCHITECTURE = linux
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endif
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ifeq ($(MAKECMDGOALS),linux)
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DEFAULT_RULE = linux
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TARGET_ARCHITECTURE = linux
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endif
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ifeq ($(TARGET_ARCHITECTURE),psp)
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DEFAULT_RULE = 3xx
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TARGET_ARCHITECTURE = psp
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PSP_FW_VERSION=371
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BUILD_PRX = 1
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LIBS = -ljge300 -lhgetools -lfreetype -ljpeg -lgif -lpng -lz -lm -lmikmod -lpsppower -lpspmpeg -lpspaudiocodec -lpspaudiolib -lpspaudio -lpspmp3 -lpspgum -lpspgu -lpsprtc -lstdc++ -lpspfpu
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EXTRA_TARGETS = EBOOT.PBP
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PSP_EBOOT_TITLE = Wagic, the Homebrew?!
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PSP_EBOOT_ICON = icon.png
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PSP_EBOOT_UNKPNG = NULL
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PSP_EBOOT_PIC1 = pic1.png
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CXXFLAGS = -O2 -G0 -Wall -Werror -DDEVHOOK -DPSPFW3XX -fno-exceptions
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INCDIR = ../../JGE/include ../../JGE/include/psp ../../JGE/include/psp/freetype2 ../../JGE/src
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LIBDIR = ../../JGE/lib/psp
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else
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OBJS += objs/TestSuiteAI.o
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INCDIR = -I ../../JGE/include -I ../../JGE/src
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LIBDIR = -L ../../JGE/lib/linux -L ../../JGE
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LIBS = -ljge -lfreetype -ljpeg -lgif -lpng -lz -lm -lstdc++ -lglut -lhgetools -lfmod-3.75
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CFLAGS = $(INCDIR) -O2 -Wall -W -Werror -Wno-unused -DDEVHOOK -DLINUX
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CXXFLAGS += $(CFLAGS) -fno-exceptions
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ASFLAGS = $(CXXFLAGS)
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all: $(DEFAULT_RULE)
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endif
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LDFLAGS = $(LIBS)
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debug: CXXFLAGS = -Wall -W -Werror -Wno-unused -DDEVHOOK -DPSPFW3XX -fno-exceptions -ggdb3 -D_DEBUG -DDEBUG -DLINUX $(INCDIR)
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ifeq ($(TARGET_ARCHITECTURE),psp)
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include $(PSPSDK)/lib/build.mak
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3xx:
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@echo Rule 3xx is deprecated. Did you want to use just "make" ?
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else
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$(TARGET): $(OBJS) ../../JGE/lib/linux/libjge.a
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g++ -o $(TARGET) $(OBJS) $(LIBS) $(LIBDIR)
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linux: $(TARGET)
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debug: linux
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clean:
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$(RM) $(OBJS)
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endif
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$(OBJS): objs/%.o: src/%.cpp
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$(CXX) -c -o $@ $(CXXFLAGS) $<
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$(DEPS): deps/%.d: src/%.cpp
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@$(CXX) -MM $(CXXFLAGS) -MQ $(patsubst deps/%.d, objs/%.o, $(@)) -MQ $@ $< > $@
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.DEFAULT:
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@echo $@ has been deleted : updating deps.
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-include $(DEPS)
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