-code cleanup
-memory leaks fixes
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-08-27 13:32:12 +00:00
parent 890c893c94
commit 99aa284431
11 changed files with 13 additions and 543 deletions

View File

@@ -1,4 +1,4 @@
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardSelector.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DamageResolverLayer.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGGuiHand.o objs/MTGGuiPlay.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PriceList.o objs/ReplacementEffects.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/TexturesCache.o objs/SimplePad.o objs/Token.o objs/Translate.o objs/utils.o objs/WEvent.o objs/WResourceManager.o
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardSelector.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DamageResolverLayer.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGGuiHand.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PriceList.o objs/ReplacementEffects.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/TexturesCache.o objs/SimplePad.o objs/Token.o objs/Translate.o objs/utils.o objs/WEvent.o objs/WResourceManager.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)

View File

@@ -1,59 +0,0 @@
#ifndef _MTGGUIPLAY_H_
#define _MTGGUIPLAY_H_
#define MAX_ATTACKERS 20
#include "PlayGuiObjectController.h"
#include "Player.h"
class Player;
class GameObserver;
struct CardGui;
class MTGGuiPlay: public PlayGuiObjectController {
protected:
GameObserver* game;
int offset;
Player * currentPlayer;
MTGCardInstance * cardsGrid[SCREEN_WIDTH/5][SCREEN_HEIGHT/5];
int nb_creatures[2];
int nb_spells[2];
int nb_lands[2];
int cards_x_limit;
JQuad * phaseIcons[24];
JQuad * mGlitter;
int mGlitterAlpha;
float mGlitterX, mGlitterY;
JTexture * mPhaseBarTexture;
JQuad * mIcons[7];
JTexture * mBgTex;
JQuad * mBg;
JTexture * mBgTex2;
JQuad * mBg2;
int alphaBg[4];
void RenderPhaseBar();
void RenderPlayerInfo(int player);
JLBFont* mFont;
void AddPlayersGuiInfo();
void initCardsDisplay();
void setCardPosition(CardGui * cardg, int player, int playerTurn, int spellMode);
void setTargettingCardPosition(CardGui * cardg, int player, int playerTurn);
void adjustCardPosition(CardGui * cardg);
public:
CardGui * getByCard(MTGCardInstance * card);
MTGGuiPlay(GameObserver * game);
~MTGGuiPlay();
void Update(float dt);
bool CheckUserInput(u32 key);
virtual void Render();
void forceUpdateCards();
void updateCards();
int receiveEventPlus(WEvent * e);
};
#endif

View File

@@ -95,7 +95,7 @@ class OptionText:public OptionItem{
class OptionSelect:public OptionItem{
public:
int value;
size_t value;
vector<string> selections;
virtual void addSelection(string s);

View File

@@ -44,7 +44,7 @@ public:
bool fileOK(string filename, bool relative = false);
private:
static JResourceManager * jrm;
JResourceManager * jrm;
};
#endif

View File

@@ -61,9 +61,7 @@ void DuelLayers::Update(float dt, Player * currentPlayer)
{
for (int i = 0; i < nbitems; ++i) objects[i]->Update(dt);
int isAI = currentPlayer->isAI();
GameObserver * game = GameObserver::GetInstance();
if (isAI) currentPlayer->Act(dt);
CheckUserInput(isAI);
}

View File

@@ -242,6 +242,7 @@ void GameApp::Destroy()
SAFE_DELETE(CommonRes);
SAFE_DELETE(Subtypes::subtypesList);
SAFE_DELETE(MtgSets::SetsList);

View File

@@ -127,7 +127,7 @@ int GameOptions::load(){
bool bnumber = true;
string name = s.substr(0,found);
string val = s.substr(found+1);
for(int x=0;x<val.size();x++) {
for(size_t x=0;x<val.size();x++) {
if(!isdigit(val[x])) {
bnumber = false;
break;
@@ -215,6 +215,7 @@ GameSettings::~GameSettings(){
SAFE_DELETE(globalOptions);
SAFE_DELETE(profileOptions);
SAFE_DELETE(themeOptions);
}
GameOption& GameSettings::operator[](string option_name){

View File

@@ -1,464 +0,0 @@
/* This class handles the display on the main game screen :
cards in play, graveyard, library, games phases, Players avatars
*/
#include <math.h>
#include "../include/config.h"
#include "../include/MTGGuiPlay.h"
#include "../include/MTGCardInstance.h"
#include "../include/CardGui.h"
#include "../include/CardDisplay.h"
#include "../include/Translate.h"
#define ZX_MAIN 100
#define ZY_MAIN 22
#define ZH_CREATURES 50
#define Z_CARDWIDTH 30
#define Z_CARDHEIGHT 40
#define Z_MAIN_NBCARDS 7
#define Z_SPELLS_NBCARDS 3
#define ZX_SPELL 450
#define ZY_SPELL 22
MTGGuiPlay::MTGGuiPlay(GameObserver* game) : game(game){
currentPlayer = NULL;
offset = 0;
mPhaseBarTexture = GameApp::CommonRes->GetTexture("phasebar.png");
for (int i=0; i < 12; i++){
phaseIcons[2*i] = NEW JQuad(mPhaseBarTexture, i*28, 0, 28, 28);
phaseIcons[2*i + 1] = NEW JQuad(mPhaseBarTexture, i*28, 28, 28, 28);
}
mGlitter = NEW JQuad(mPhaseBarTexture, 392, 0, 5, 5);
mGlitter->SetHotSpot(2.5,2.5);
mGlitterAlpha = -1;
mFont= GameApp::CommonRes->GetJLBFont("simon");
//load all the icon images
mIcons[Constants::MTG_COLOR_ARTIFACT] = GameApp::CommonRes->GetQuad("c_artifact");
mIcons[Constants::MTG_COLOR_LAND] = GameApp::CommonRes->GetQuad("c_land");
mIcons[Constants::MTG_COLOR_WHITE] = GameApp::CommonRes->GetQuad("c_white");
mIcons[Constants::MTG_COLOR_RED] = GameApp::CommonRes->GetQuad("c_red");
mIcons[Constants::MTG_COLOR_BLACK] = GameApp::CommonRes->GetQuad("c_black");
mIcons[Constants::MTG_COLOR_BLUE] = GameApp::CommonRes->GetQuad("c_blue");
mIcons[Constants::MTG_COLOR_GREEN] = GameApp::CommonRes->GetQuad("c_green");
for (int i=0; i < 7; i++){
mIcons[i]->SetHotSpot(16,16);
}
mBgTex = GameApp::CommonRes->GetTexture("background.png");
if (mBgTex) mBg = NEW JQuad(mBgTex, 0, 0, 480, 272);
else {
mBg = NULL;
GameApp::systemError = "error Loading Texture mBgTex in MTGGuiPlay intialization";
}
mBgTex2 = GameApp::CommonRes->GetTexture("backdrop.jpg");
if (mBgTex2){
mBg2 = NEW JQuad(mBgTex2, 0, 0, 480, 255);
for (int i= 0; i < 4; i++){
alphaBg[i] = 255;
}
}else{
mBg2 = NULL;
GameApp::systemError = "error Loading Texture mBgTex2 in MTGGuiPlay intialization";
}
alphaBg[0] = 0;
AddPlayersGuiInfo();
}
CardGui * MTGGuiPlay::getByCard(MTGCardInstance * card){
for (int i = offset; i < mCount; i++){
CardGui * cardg = (CardGui *)mObjects[i];
if(cardg && cardg->card == card){
return cardg;
}
}
return NULL;
}
void MTGGuiPlay::initCardsDisplay(){
for (int i = 0; i < SCREEN_WIDTH/5; i++){
for(int j=0; j < SCREEN_HEIGHT/5; j++){
cardsGrid[i][j] = NULL;
}
}
cards_x_limit = 12;
for (int i = 0; i < 2; i++){
nb_creatures[i] = 0;
nb_lands[i] = 0;
nb_spells[i] = 0;
}
for (int i = 6; i < mCount; i++){
CardGui * cardg = (CardGui *)mObjects[i];
cardg->x = 0;
cardg->y = 0;
}
}
void MTGGuiPlay::adjustCardPosition(CardGui * cardg){
int x5 = cardg->x / 5;
int y5 = cardg->y / 5;
while (cardsGrid[x5][y5] && x5 <SCREEN_WIDTH/5 && y5 < SCREEN_HEIGHT/5 ){
x5++;
y5++;
}
cardg->x = x5 * 5;
cardg->y = y5 * 5;
cardsGrid[x5][y5] = cardg->card;
}
void MTGGuiPlay::setCardPosition(CardGui * cardg, int player, int playerTurn, int spellMode){
MTGCardInstance * card = cardg->card;
if (!(cardg->x ==0 && cardg->y ==0)) return ;
if (card->target)
return;
if (spellMode && (card->isCreature() || card->isLand())) return;
if (!spellMode && !card->isCreature() && !card->isLand()) return;
if (card->isCreature()){
int x_offset = nb_creatures[player] % cards_x_limit;
int y_offset = nb_creatures[player] / cards_x_limit;
cardg->x = ZX_MAIN + (Z_CARDWIDTH * x_offset);
cardg->y = ZY_MAIN + ZH_CREATURES + (Z_CARDHEIGHT * y_offset) + 100 * (1-player);
nb_creatures[player]++;
if (playerTurn){
if (card->isAttacker()){
cardg->y = 122 + 30 * (1-player);
//Sets position of opponents as well
if (player == 1){
for (list<MTGCardInstance *>::iterator it= card->blockers.begin(); it !=card->blockers.end() ; ++it){
CardGui * c = getByCard(*it);
if (c) {
setCardPosition(c,1-player,1-playerTurn,spellMode);
adjustCardPosition(c);
}
}
}else{
for (list<MTGCardInstance *>::reverse_iterator it= card->blockers.rbegin(); it !=card->blockers.rend() ; ++it){
CardGui * c = getByCard(*it);
if (c) {
setCardPosition(c,1-player,1-playerTurn,spellMode);
adjustCardPosition(c);
}
}
}
}
}else{
if (card->isDefenser()){
CardGui * targetg = getByCard(card->isDefenser());
if (targetg) cardg->x = targetg->x;
cardg->y = 122 + 30 * (1-player);
}
}
}else if(card->hasType("land")){
int x_offset = nb_lands[player] % cards_x_limit;
int y_offset = nb_lands[player] / cards_x_limit;
cardg->x = ZX_MAIN + (Z_CARDWIDTH * x_offset);
cardg->y = ZY_MAIN + (Z_CARDHEIGHT * y_offset) + 200 * (1-player);
nb_lands[player]++;
}else{
int y_offset = nb_spells[player] % Z_SPELLS_NBCARDS;
int x_offset = nb_spells[player] / Z_SPELLS_NBCARDS;
cardg->x = ZX_SPELL - (Z_CARDWIDTH * x_offset);
cardg->y = ZY_SPELL + (Z_CARDHEIGHT * y_offset) + 125 * (1-player);
nb_spells[player]++;
cards_x_limit = 12 - (nb_spells[player] + 2)/ Z_SPELLS_NBCARDS;
}
adjustCardPosition(cardg);
}
void MTGGuiPlay::setTargettingCardPosition(CardGui * cardg, int player, int playerTurn){
MTGCardInstance * card = cardg->card;
MTGCardInstance * target = card->target;
if (!target)
return;
CardGui * targetg = getByCard(target);
if (targetg){
cardg->y = targetg->y + 5;
cardg->x = targetg->x + 5;
}
adjustCardPosition(cardg);
return;
}
void MTGGuiPlay::forceUpdateCards(){
Player * player = game->players[0];
int player0Mode =(game->currentPlayer == player);
int nb_cards = player->game->inPlay->nb_cards;
resetObjects();
AddPlayersGuiInfo();
offset = mCount;
bool hasFocus = player0Mode;
offset = 6;
Player * opponent = game->players[1];
int opponent_cards = opponent ->game->inPlay->nb_cards;
for (int i = 0;i<nb_cards; i++){
if (hasFocus) mCurr = mCount ;
CardView* object = NEW CardView(player->game->inPlay->cards[i], i*35 + 10, 200);
Add(object);
hasFocus = false;
}
hasFocus = !player0Mode;
for (int i = 0;i<opponent_cards; i++){
if (hasFocus) mCurr = mCount ;
CardView* object = NEW CardView(opponent->game->inPlay->cards[i], i*35 + 10, 10);
Add(object);
hasFocus = false;
}
currentPlayer = game->currentPlayer;
}
int MTGGuiPlay::receiveEventPlus(WEvent *event){
WEventZoneChange * e = dynamic_cast<WEventZoneChange*>(event);
if (!e) return 0;
if (e->from == game->players[0]->game->inPlay || e->from == game->players[1]->game->inPlay)
{
for (vector<JGuiObject*>::iterator it = mObjects.begin(); it != mObjects.end(); ++it)
if (*it == (JGuiObject*)e->card) { mObjects.erase(it); delete(*it); return 1; }
}
else if (e->to == game->players[0]->game->inPlay || e->to == game->players[1]->game->inPlay)
Add(NEW CardView(e->card, 500, 300));
// forceUpdateCards();
updateCards();
return 1;
}
void MTGGuiPlay::updateCards(){
GameObserver * game = GameObserver::GetInstance();
Player * player = game->players[0];
int player0Mode =(game->currentPlayer == player);
int nb_cards = player->game->inPlay->nb_cards;
MTGCardInstance * attackers[MAX_ATTACKERS];
for (int i = 0; i <MAX_ATTACKERS; i++){
attackers[i] = NULL;
}
offset = 6;
Player * opponent = game->players[1];
int opponent_cards = opponent ->game->inPlay->nb_cards;
//This is just so that we display the cards of the current player first, so that blockers are correctly positionned
initCardsDisplay();
for (int j= 0; j < 2; j++){
if (j != player0Mode){
for (int i =0; i<nb_cards; i++){
CardGui * cardGui = (CardGui *)mObjects[i + offset];
setCardPosition(cardGui, 0, player0Mode, 1);
}
for (int i =0; i<nb_cards; i++){
CardGui * cardGui = (CardGui *)mObjects[i + offset];
setCardPosition(cardGui, 0, player0Mode, 0);
}
}else{
for (int i =0; i<opponent_cards; i++){
CardGui * cardGui = (CardGui *)mObjects[nb_cards + i + offset];
setCardPosition(cardGui, 1, !player0Mode,1);
}
for (int i =0; i<opponent_cards; i++){
CardGui * cardGui = (CardGui *)mObjects[nb_cards + i + offset];
setCardPosition(cardGui, 1, !player0Mode,0);
}
}
}
for (int i =0; i<nb_cards; i++){
CardGui * cardGui = (CardGui *)mObjects[i + offset ];
setTargettingCardPosition(cardGui, 0, player0Mode);
}
for (int i =0; i<opponent_cards; i++){
CardGui * cardGui = (CardGui *)mObjects[nb_cards + i + offset];
setTargettingCardPosition(cardGui, 1, !player0Mode);
}
}
void MTGGuiPlay::AddPlayersGuiInfo(){
//init with the players objects
if (mCount == 0){
Add(NEW GuiAvatar(2,155,false, GameObserver::GetInstance()->players[0], GuiAvatar::BOTTOM_RIGHT, NULL));
Add(NEW GuiAvatar(2,30,false,GameObserver::GetInstance()->players[1], GuiAvatar::BOTTOM_RIGHT, NULL));
Add(NEW GuiGraveyard(40,150,false, GameObserver::GetInstance()->players[0], NULL));
Add(NEW GuiLibrary(40,180,false, GameObserver::GetInstance()->players[0], NULL));
Add(NEW GuiGraveyard(40,30,false, GameObserver::GetInstance()->players[1], NULL));
Add(NEW GuiLibrary(40,60,false, GameObserver::GetInstance()->players[1], NULL));
}
}
void MTGGuiPlay::Update(float dt){
updateCards();
PlayGuiObjectController::Update(dt);
}
bool MTGGuiPlay::CheckUserInput(u32 key){
for (int i = 2; i<6;i++){
GuiGameZone * zone = (GuiGameZone *)mObjects[i];
if (zone->showCards){
return zone->cd->CheckUserInput(key);
}
}
return true; //PlayGuiObjectController::CheckUserInput(key);
}
void MTGGuiPlay::RenderPlayerInfo(int playerid){
JRenderer * r = JRenderer::GetInstance();
Player * player = GameObserver::GetInstance()->players[playerid];
//Avatar - already done in main Render phase
//GuiAvatar * avatar = (GuiAvatar *)mObjects[3*playerid];
//avatar->Render();
//Mana
ManaCost * cost = player->getManaPool();
int nbicons = 0;
for (int j=0; j<6;j++){
int value = cost->getCost(j);
for (int i=0; i<value; i++){
float x = 10 + (nbicons %4) * 15;
float y = 90 + 125 * (1-playerid) + (15 * (nbicons / 4));
r->RenderQuad(mIcons[j],x,y,0,0.5, 0.5);
nbicons++;
}
}
}
void MTGGuiPlay::RenderPhaseBar(){
GameObserver * game = GameObserver::GetInstance();
JRenderer * renderer = JRenderer::GetInstance();
int currentPhase = game->getCurrentGamePhase();
for (int i=0; i < 12; i++){
int index = 2*i + 1 ;
if (i==currentPhase-1){
index-=1;
}
renderer->RenderQuad(phaseIcons[index], 200 + 14*i,0,0,0.5,0.5);
}
if (game->currentlyActing()->isAI()){
mFont->SetColor(ARGB(255,128,128,128));
}else{
mFont->SetColor(ARGB(255,255,255,255));
}
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->DrawString(_(Constants::MTGPhaseNames[currentPhase]).c_str(), 375, 2);
}
void MTGGuiPlay::Render(){
LOG("Start MTGGuiPlay Render\n");
JRenderer * renderer = JRenderer::GetInstance();
//alphaBg[1] = 255;
//alphaBg[2]= 255;
//alphaBg[3] = 255;
//mBg2->SetColor(ARGB(alphaBg[0], alphaBg[1],alphaBg[2],alphaBg[3]));
renderer->RenderQuad(mBg2,0,17);
if (game->currentGamePhase >= Constants::MTG_PHASE_COMBATBEGIN && game->currentGamePhase < Constants::MTG_PHASE_COMBATEND){
if (alphaBg[0] < 50){
alphaBg[3]-=12;
alphaBg[2]-=12;
alphaBg[0]+=3;
}
alphaBg[1] = 255;
}else{
if (alphaBg[0]){
alphaBg[0]-=3;
alphaBg[3]+=12;
alphaBg[2]+=12;
}
alphaBg[1] = 255;
}
renderer->FillRect(0,0,480,272,ARGB(alphaBg[0], alphaBg[1],alphaBg[2],alphaBg[3]));
renderer->RenderQuad(mBg,0,0);
for (int i=mCount-1;i>=0;i--){
if (mObjects[i]!=NULL && i!=mCurr){
mObjects[i]->Render();
}
}
RenderPhaseBar();
RenderPlayerInfo(0);
RenderPlayerInfo(1);
int opponentHand = game->players[1]->game->hand->nb_cards;
char buffer[10];
sprintf(buffer,"%i",opponentHand);
mFont->SetColor(ARGB(128,0,0,0));
mFont->DrawString(buffer, 56, 20);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(buffer, 54, 18);
if (mGlitterAlpha < 0){
mGlitterAlpha = 510;
int position = rand() % 2;
if (position){
mGlitterX = 65 + rand() % (420);
mGlitterY = 17 + rand() % (5);
}else{
mGlitterX = 65 + rand() % (5);
mGlitterY = 15 + rand() % (250);
}
}
mGlitter->SetColor(ARGB((255-abs(255-mGlitterAlpha)),240,240,255));
renderer->RenderQuad(mGlitter,mGlitterX,mGlitterY, (float)(mGlitterAlpha)/(float)255, 1.2*float(mGlitterAlpha)/float(255),1.2*float(mGlitterAlpha)/float(255));
mGlitterAlpha-=10;
if (mCount && mObjects[mCurr] != NULL){
mObjects[mCurr]->Render();
if (hasFocus && mCurr >= offset && showBigCards && !game->currentlyActing()->isAI() ){
//For some reason RenderBig crashes when the testsuite is playing, so we add a "isAI()" test...which was supposed to be there at some point anyways...
CardGui * cardg = ((CardGui *)mObjects[mCurr]);
//cardg->RenderBig(-1,-1,showBigCards-1);
}
}
LOG("End MTGGuiPlay Render\n");
}
MTGGuiPlay::~MTGGuiPlay(){
LOG("==Destroying MTGGuiPlay==");
delete mBg;
//delete mBgTex;
delete mGlitter;
for (int i=0; i < 12; i++){
delete phaseIcons[2*i] ;
delete phaseIcons[2*i + 1];
}
//delete mPhaseBarTexture;
SAFE_DELETE(mBg2);
//SAFE_DELETE(mBgTex2);
LOG("==Destroying MTGGuiPlay Successful==");
}

View File

@@ -98,7 +98,7 @@ ostream& OptionInteger::toString(ostream& out) const{
void OptionSelect::initSelections(){
//Find currently active bit in the list.
for(int i=0;i<selections.size();i++)
for(size_t i=0;i<selections.size();i++)
{
if(selections[i] == options[id].str)
value = i;

View File

@@ -8,11 +8,12 @@
#include <JGE.h>
#include "../include/WResourceManager.h"
JResourceManager *WResourceManager::jrm = NEW JResourceManager();
WResourceManager::WResourceManager(){
jrm = NEW JResourceManager();
}
WResourceManager::~WResourceManager(){
delete(jrm);
}
string WResourceManager::graphicsFile(const string filename, const string specific)

View File

@@ -464,10 +464,6 @@
RelativePath=".\src\MTGGuiHand.cpp"
>
</File>
<File
RelativePath=".\src\MTGGuiPlay.cpp"
>
</File>
<File
RelativePath=".\src\MTGRules.cpp"
>
@@ -517,11 +513,11 @@
>
</File>
<File
RelativePath=".\src\SimplePad.cpp"
RelativePath=".\src\SimpleMenuItem.cpp"
>
</File>
<File
RelativePath=".\src\SimpleMenuItem.cpp"
RelativePath=".\src\SimplePad.cpp"
>
</File>
<File
@@ -817,10 +813,6 @@
RelativePath=".\include\MTGGuiHand.h"
>
</File>
<File
RelativePath=".\include\MTGGuiPlay.h"
>
</File>
<File
RelativePath=".\include\MTGRules.h"
>
@@ -874,11 +866,11 @@
>
</File>
<File
RelativePath=".\include\SimplePad.h"
RelativePath=".\include\SimpleMenuItem.h"
>
</File>
<File
RelativePath=".\include\SimpleMenuItem.h"
RelativePath=".\include\SimplePad.h"
>
</File>
<File