* Interface for damage assignment.
This commit is contained in:
jean.chalard
2009-08-31 02:00:33 +00:00
parent c9f5519ba6
commit 6dab048a9e
19 changed files with 377 additions and 213 deletions

View File

@@ -1,4 +1,4 @@
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardSelector.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DamageResolverLayer.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PriceList.o objs/ReplacementEffects.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/TexturesCache.o objs/SimplePad.o objs/Token.o objs/Translate.o objs/utils.o objs/WEvent.o objs/WResourceManager.o
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardSelector.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PriceList.o objs/ReplacementEffects.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/TexturesCache.o objs/SimplePad.o objs/Token.o objs/Translate.o objs/utils.o objs/WEvent.o objs/WResourceManager.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)

View File

@@ -2,22 +2,18 @@
[INIT]
COMBATATTACKERS
[PLAYER1]
inplay:Elite Vanguard,Rhox Pikemaster,Bog wraith
inplay:Rootbreaker Wurm,Benthic Behemoth,Bog wraith
[PLAYER2]
inplay:air elemental,grizzly bears,spark elemental,drudge skeletons,vampire bats,tundra wolves,spined wurm,paladin en-vec
inplay:air elemental,grizzly bears,spark elemental,drudge skeletons,vampire bats,spined wurm
[DO]
Elite Vanguard
Rhox Pikemaster
Rootbreaker Wurm
Benthic Behemoth
Bog wraith
next
paladin en-vec
paladin en-vec
spined wurm
spined wurm
vampire bats
vampire bats
tundra wolves
tundra wolves
air elemental
air elemental
grizzly bears

View File

@@ -33,8 +33,8 @@ class Damage: public Interruptible {
Damageable * target;
int damage;
void Render();
Damage(int id, MTGCardInstance* source, Damageable * target);
Damage(int id, MTGCardInstance* source, Damageable * target, int damage);
Damage(MTGCardInstance* source, Damageable * target);
Damage(MTGCardInstance* source, Damageable * target, int damage);
int resolve();
virtual ostream& toString(ostream& out) const;
};

View File

@@ -1,27 +1,35 @@
#ifndef _DAMAGERDAMAGED_H_
#define _DAMAGERDAMAGED_H_
#include "../include/MTGCardInstance.h"
#include "MTGCardInstance.h"
#include "CardGui.h"
class Player;
struct DamagerDamaged {
MTGCardInstance* card;
struct DamagerDamaged : TransientCardView {
bool show;
Player * damageSelecter;
int mCount;
Damage * damages[10];
vector<Damage> damages;
int damageToDeal;
int dealOneDamage(DamagerDamaged * target);
int addDamage(int damage, DamagerDamaged * source);
int removeDamagesTo(DamagerDamaged * target);
int removeDamagesFrom(DamagerDamaged * source);
void addDamage(int damage, DamagerDamaged* source);
int removeDamagesTo(DamagerDamaged* target);
int removeDamagesFrom(DamagerDamaged* source);
void clearDamage();
int sumDamages();
int hasLethalDamage();
DamagerDamaged(MTGCardInstance* card, Player * _damageSelecter, bool _hasFocus);
bool hasLethalDamage();
DamagerDamaged(MTGCardInstance* card, float x, float y, bool show, Player* damageSelecter);
DamagerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player* damageSelecter);
~DamagerDamaged();
void Render(Player * currentPlayer);
void Render(CombatStep mode);
};
typedef DamagerDamaged DefenserDamaged;
struct AttackerDamaged : DamagerDamaged {
vector<DefenserDamaged*> blockers;
AttackerDamaged(MTGCardInstance* card, float x, float y, bool show, Player* damageSelecter);
AttackerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player* damageSelecter);
};
#endif

View File

@@ -5,22 +5,24 @@
#include "WEvent.h"
#include "CardGui.h"
#include "MTGCardInstance.h"
#include "DamagerDamaged.h"
class GuiCombat : public GuiLayer
{
protected:
GameObserver* go;
TransientCardView* active, *activeAtk;
JQuad* ok_quad;
DamagerDamaged* active;
AttackerDamaged* activeAtk;
static JQuad* ok_quad;
Pos ok;
vector<MTGCardInstance*> attackers;
TransientCardView* current;
vector<AttackerDamaged*> attackers;
DamagerDamaged* current;
enum { BLK, ATK, OK, NONE } cursor_pos;
vector<TransientCardView*> atkViews;
vector<TransientCardView*> blkViews;
void generateBlkViews(MTGCardInstance* card);
CombatStep step;
void addOne(DefenserDamaged* blocker, CombatStep);
void removeOne(DefenserDamaged* blocker, CombatStep);
void reaffectDamage(AttackerDamaged* attacker, CombatStep);
void remaskBlkViews(AttackerDamaged* before, AttackerDamaged* after);
public:
GuiCombat(GameObserver* go);
@@ -30,7 +32,8 @@ class GuiCombat : public GuiLayer
virtual bool CheckUserInput(u32 key);
virtual int receiveEventPlus(WEvent* e);
virtual int receiveEventMinus(WEvent* e);
typedef vector<AttackerDamaged*>::iterator inner_iterator;
};
#endif // _GUICOMBAT_H_

View File

@@ -82,6 +82,7 @@ class MTGCardInstance: public MTGCard, public Damageable {
MTGCardInstance * getNextOpponent(MTGCardInstance * previous=NULL);
MTGCardInstance * getNextDefenser(MTGCardInstance * previous=NULL);
int nbOpponents();
int stepPower(CombatStep step);
int afterDamage();

View File

@@ -10,6 +10,7 @@ using std::list;
class Player;
typedef enum { ORDER, FIRST_STRIKE, DAMAGE } CombatStep;
class Phase{
public:
int id;

View File

@@ -8,6 +8,7 @@ struct Pos {
float x, y, zoom, t, alpha;
Pos(float, float, float, float, float);
virtual void Update(float dt);
void UpdateNow();
virtual void Render();
void Render(JQuad*);
};

View File

@@ -1,6 +1,8 @@
#ifndef _WEVENT_H_
#define _WEVENT_H_
#include "PhaseRing.h"
class MTGCardInstance;
class MTGGameZone;
class Damage;
@@ -82,10 +84,14 @@ struct WEventCreatureBlockerRank : public WEventCardUpdate {
WEventCreatureBlockerRank(MTGCardInstance * card,MTGCardInstance * exchangeWith, MTGCardInstance * attacker);
};
//Event when blockers are assigned and need to be reordered
struct WEventBlockersAssigned : public WEvent {
//Event when a combat phase step ends
struct WEventCombatStepChange : public WEvent
{
CombatStep step;
WEventCombatStepChange(CombatStep);
};
//Event when a mana is engaged
//color : color
struct WEventEngageMana : public WEvent {

View File

@@ -1,8 +1,6 @@
#include "../include/config.h"
#include "../include/AIPlayer.h"
#include "../include/CardDescriptor.h"
#include "../include/DamageResolverLayer.h"
#include "../include/DamagerDamaged.h"
#include "../include/AIStats.h"
#include "../include/AllAbilities.h"
#include "../include/ExtraCost.h"

View File

@@ -345,7 +345,7 @@ int ActionStack::addDraw(Player * player, int nb_cards){
}
int ActionStack::addDamage(MTGCardInstance * _source, Damageable * _target, int _damage){
Damage * damage = NEW Damage(mCount, _source, _target, _damage);
Damage * damage = NEW Damage(_source, _target, _damage);
addAction(damage);
return 1;
}

View File

@@ -6,11 +6,11 @@
#include "../include/Translate.h"
#include "../include/TexturesCache.h"
Damage::Damage(int id, MTGCardInstance * source, Damageable * target) {
Damage::Damage(MTGCardInstance * source, Damageable * target) {
init(source, target, source->getPower());
}
Damage::Damage(int id, MTGCardInstance * source, Damageable * target, int damage) {
Damage::Damage(MTGCardInstance * source, Damageable * target, int damage) {
init(source, target, damage);
}
@@ -114,21 +114,21 @@ int DamageStack::CombatDamages(int strike){
int nbdefensers = defensers->nbDefensers(attacker);
if ((!strike && !attacker->has(Constants::FIRSTSTRIKE)) || (strike && attacker->has(Constants::FIRSTSTRIKE)) || attacker->has(Constants::DOUBLESTRIKE)){
if (nbdefensers == 0){
Damage * damage = NEW Damage (mCount, attacker, game->opponent());
Damage * damage = NEW Damage(attacker, game->opponent());
Add(damage);
}else if (nbdefensers == 1){
Damage * damage = NEW Damage (mCount, attacker, defensers->getNextDefenser(NULL, attacker));
Damage * damage = NEW Damage(attacker, defensers->getNextDefenser(NULL, attacker));
Add(damage);
}else{
//TODO Fetch list of defensers and allow user to choose targets
Damage * damage = NEW Damage (mCount, attacker, defensers->getNextDefenser(NULL, attacker));
Damage * damage = NEW Damage(attacker, defensers->getNextDefenser(NULL, attacker));
Add(damage);
}
}
MTGCardInstance * defenser = defensers->getNextDefenser(NULL, attacker);
while (defenser != NULL){
if ((!strike && !defenser->has(Constants::FIRSTSTRIKE)) || (strike && defenser->has(Constants::FIRSTSTRIKE)) || defenser->has(Constants::DOUBLESTRIKE)){
Damage * damage = NEW Damage (mCount,defenser, attacker);
Damage * damage = NEW Damage(defenser, attacker);
Add(damage);
}
defenser = defensers->getNextDefenser(defenser, attacker);

View File

@@ -106,11 +106,12 @@ DamagerDamaged * DamageResolverLayer::addIfNotExists(MTGCardInstance * card, Pla
DamagerDamaged * item = (DamagerDamaged *)mObjects[i];
if (item->card == card) return item;
}
// CardGui * cardg = game->mLayers->playLayer()->getByCard(card);
DamagerDamaged * item = NEW DamagerDamaged(card, selecter, mCount == 0);
// Add(NEW TransientCardView(card->gui));
mCurr = 0;
return item;
// CardGui * cardg = game->mLayers->playLayer()->getByCard(card);
// DamagerDamaged * item = NEW DamagerDamaged(card, selecter, mCount == 0);
// Add(NEW TransientCardView(card->gui));
// mCurr = 0;
// return item;
return NULL;
}
void DamageResolverLayer::updateAllCoordinates(){
@@ -303,6 +304,7 @@ int DamageResolverLayer::trampleDamage(){
int DamageResolverLayer::resolveDamages(){
trampleDamage();
/*
for (int i = 0; i < mCount ; i++){
DamagerDamaged * current = (DamagerDamaged *) mObjects[i];
for (int j =0; j < current->mCount ; j++){
@@ -310,6 +312,7 @@ int DamageResolverLayer::resolveDamages(){
damageStack->Add(damage);
}
}
*/
game->mLayers->stackLayer()->addAction(damageStack);
game->mLayers->stackLayer()->resolve(); //Wagic 2010
remainingDamageSteps--;
@@ -525,10 +528,10 @@ void DamageResolverLayer::Render(){
mFont->DrawString(_("Current Damager:").c_str(), 10, 5);
}
for (int i = 0; i < mCount; i++){
((DamagerDamaged *)mObjects[i])->Render(currentChoosingPlayer);
((DamagerDamaged *)mObjects[i])->Render();
}
if (mObjects[mCurr]){
((DamagerDamaged *)mObjects[mCurr])->Render(currentChoosingPlayer);
((DamagerDamaged *)mObjects[mCurr])->Render();
}

View File

@@ -5,88 +5,74 @@
Temporary objects that store the damages dealt to/from creatures during the combat phase
*/
DamagerDamaged::DamagerDamaged(MTGCardInstance* card, float x, float y, bool show, Player * damageSelecter) : TransientCardView(card, x, y), show(show), damageSelecter(damageSelecter) {}
DamagerDamaged::DamagerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player * damageSelecter) : TransientCardView(card, ref), show(show), damageSelecter(damageSelecter) {}
DamagerDamaged::DamagerDamaged(MTGCardInstance* card, Player * _damageSelecter, bool _hasFocus) : card(card){
mCount = 0;
damageSelecter = _damageSelecter;
damageToDeal = card->power;
}
DamagerDamaged::~DamagerDamaged(){
for (int i = 0; i < mCount; i++){
SAFE_DELETE(damages[i]);
}
}
DamagerDamaged::~DamagerDamaged(){}
int DamagerDamaged::sumDamages(){
int total = 0;
for (int i = 0; i < mCount; i++){
total += damages[i]->damage;
}
for (vector<Damage>::iterator i = damages.begin(); i != damages.end(); ++i)
total += i->damage;
return total;
}
int DamagerDamaged::hasLethalDamage(){
if (sumDamages() >= card->life) return 1;
bool DamagerDamaged::hasLethalDamage(){
return (sumDamages() >= card->life);
}
void DamagerDamaged::addDamage(int damage, DamagerDamaged* source){
for (vector<Damage>::iterator i = damages.begin(); i != damages.end(); ++i)
if (i->source == source->card){
i->damage += damage;
if (0 >= i->damage) damages.erase(i);
return;
}
if (0 < damage) damages.push_back(Damage(source->card, this->card,damage));
return;
}
int DamagerDamaged::removeDamagesFrom(DamagerDamaged* source){
for (vector<Damage>::iterator i = damages.begin(); i != damages.end(); ++i)
if (i->source == source->card){
int damage = i->damage;
damages.erase(i);
return damage;
}
return 0;
}
int DamagerDamaged::dealOneDamage(DamagerDamaged * target){
if (!damageToDeal) return 0;
damageToDeal--;
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf, "==========\n%s can still deal %i damages\n=============\n", card->getName().c_str(), damageToDeal);
OutputDebugString(buf);
#endif
return target->addDamage(1, this);
void DamagerDamaged::clearDamage()
{
damages.clear();
}
int DamagerDamaged::addDamage(int damage, DamagerDamaged * source){
for (int i = 0; i < mCount; i++){
if (damages[i]->source == source->card){
damages[i]->damage+= damage;
return damage;
}
}
damages[mCount] = NEW Damage(mCount, source->card, this->card,damage);
mCount++;
return damage;
}
int DamagerDamaged::removeDamagesTo(DamagerDamaged * target){
damageToDeal+= target->removeDamagesFrom(this);
return 1;
}
int DamagerDamaged::removeDamagesFrom(DamagerDamaged * source){
for (int i = 0; i < mCount; i++){
if (damages[i]->source == source->card){
int damage = damages[i]->damage;
SAFE_DELETE(damages[i]);
damages[i] = damages[mCount-1];
mCount--;
return damage;
}
}
return 0;
}
void DamagerDamaged::Render(Player * currentPlayer){
void DamagerDamaged::Render(CombatStep mode)
{
TransientCardView::Render();
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0);
// CardGui::Render();
/*
char buf[4096];
if (currentPlayer != damageSelecter){
if (hasLethalDamage()){
mFont->DrawString("X",x,y);
switch (mode)
{
case ORDER :
mFont->SetColor(ARGB(92,255,255,255));
break;
case FIRST_STRIKE :
case DAMAGE :
mFont->SetColor(ARGB(255, 255, 64, 0));
break;
}
mFont->SetColor(ARGB(255,255,0,0));
char buf[6];
// if (currentPlayer != damageSelecter){
/* if (hasLethalDamage()){
mFont->DrawString("X",x,y);
}*/
sprintf(buf, "%i", sumDamages());
mFont->DrawString(buf,x+5, y+5);
mFont->DrawString(buf, actX - 14 * actZ + 5, actY - 14 * actZ);
/*
}else{
mFont->SetColor(ARGB(255,0,0,255));
sprintf(buf, "%i", damageToDeal);
@@ -95,3 +81,7 @@ void DamagerDamaged::Render(Player * currentPlayer){
mFont->SetColor(ARGB(255,255,255,255));
*/
}
AttackerDamaged::AttackerDamaged(MTGCardInstance* card, float x, float y, bool show, Player * damageSelecter) : DamagerDamaged(card, x, y, show, damageSelecter) {}
AttackerDamaged::AttackerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player * damageSelecter) : DamagerDamaged(card, ref, show, damageSelecter) {}

View File

@@ -88,7 +88,7 @@ void GameObserver::nextGamePhase(){
Phase * cPhaseOld = phaseRing->getCurrentPhase();
if (!blockersSorted && cPhaseOld->id == Constants::MTG_PHASE_COMBATBLOCKERS){
blockersAssigned = 1;
receiveEvent(NEW WEventBlockersAssigned());
receiveEvent(NEW WEventCombatStepChange(ORDER));
/*
if (!mLayers->combatLayer()->autoOrderBlockers()){
OutputDebugString("Player has To choose ordering!");
@@ -156,7 +156,7 @@ void GameObserver::userRequestNextGamePhase(){
Phase * cPhaseOld = phaseRing->getCurrentPhase();
if (!blockersSorted && cPhaseOld->id == Constants::MTG_PHASE_COMBATBLOCKERS){
blockersAssigned = 1;
receiveEvent(NEW WEventBlockersAssigned());
receiveEvent(NEW WEventCombatStepChange(ORDER));
/*
if (!mLayers->combatLayer()->autoOrderBlockers()){
OutputDebugString("Player has To choose ordering!");

View File

@@ -4,83 +4,137 @@
#include "Closest.cpp"
static const float MARGIN = 70;
static const float TOP_LINE = 80;
struct Left : public Exp { static inline bool test(DamagerDamaged* ref, DamagerDamaged* test)
{ return ref->y == test->y && ref->x > test->x && test->show; } };
struct Right : public Exp { static inline bool test(DamagerDamaged* ref, DamagerDamaged* test)
{ return ref->y == test->y && ref->x < test->x && test->show; } };
struct Left : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{ return ref->y == test->y && ref->x > test->x; } };
struct Right : public Exp { static inline bool test(CardSelector::Target* ref, CardSelector::Target* test)
{ return ref->y == test->y && ref->x < test->x; } };
JQuad* GuiCombat::ok_quad = NULL;
GuiCombat::GuiCombat(GameObserver* go) : GuiLayer(), go(go), active(false), ok(SCREEN_WIDTH - MARGIN, 210, 1, 0, 255), cursor_pos(NONE)
GuiCombat::GuiCombat(GameObserver* go) : GuiLayer(), go(go), active(false), activeAtk(NULL), ok(SCREEN_WIDTH - MARGIN, 210, 1, 0, 255), cursor_pos(NONE), step(DAMAGE)
{
if (!GameApp::CommonRes->GetTexture("Ok.png"))
if (NULL == ok_quad)
{
GameApp::CommonRes->CreateTexture("Ok.png");
GameApp::CommonRes->CreateQuad("OK", "Ok.png", 0, 0, 56, 45);
if (!GameApp::CommonRes->GetTexture("Ok.png"))
{
GameApp::CommonRes->CreateTexture("Ok.png");
GameApp::CommonRes->CreateQuad("OK", "Ok.png", 0, 0, 56, 45);
}
ok_quad = GameApp::CommonRes->GetQuad("OK");
ok_quad->SetHotSpot(28, 22);
}
ok_quad = GameApp::CommonRes->GetQuad("OK");
if(ok_quad)
ok_quad->SetHotSpot(28, 22);
}
GuiCombat::~GuiCombat()
{
}
template <typename T>
static inline void repos(typename vector<T*>::iterator begin, typename vector<T*>::iterator end, signed size = -1)
{
for (typename vector<T*>::iterator it = begin; it != end; ++it)
if ((*it)->show) ++size;
float space = (SCREEN_WIDTH - 2*MARGIN) / size;
float pos = MARGIN;
for (typename vector<T*>::iterator it = begin; it != end; ++it)
if ((*it)->show)
{
(*it)->x = pos;
pos += space;
}
}
void GuiCombat::Update(float dt)
{
if (NONE != cursor_pos)
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
(*it)->Update(dt);
if (activeAtk)
for (vector<DefenserDamaged*>::iterator q = activeAtk->blockers.begin(); q != activeAtk->blockers.end(); ++q)
(*q)->Update(dt);
ok.Update(dt);
}
void GuiCombat::remaskBlkViews(AttackerDamaged* before, AttackerDamaged* after)
{
if (after)
{
for (vector<TransientCardView*>::iterator it = atkViews.begin(); it != atkViews.end(); ++it)
(*it)->Update(dt);
for (vector<TransientCardView*>::iterator it = blkViews.begin(); it != blkViews.end(); ++it)
(*it)->Update(dt);
ok.Update(dt);
for (vector<DefenserDamaged*>::iterator q = after->blockers.begin(); q != after->blockers.end(); ++q)
{
(*q)->actX = MARGIN; (*q)->y = TOP_LINE;
(*q)->zoom = 2.2; (*q)->t = 0;
}
repos<DefenserDamaged>(after->blockers.begin(), after->blockers.end());
}
}
void GuiCombat::generateBlkViews(MTGCardInstance* card)
void GuiCombat::reaffectDamage(AttackerDamaged* attacker, CombatStep step)
{
for (vector<TransientCardView*>::iterator it = blkViews.begin(); it != blkViews.end(); ++it)
SAFE_DELETE(*it);
blkViews.clear();
if (card && card->blockers.size() > 0)
attacker->clearDamage();
unsigned damage = attacker->card->stepPower(step);
for (vector<DefenserDamaged*>::iterator it = attacker->blockers.begin(); it != attacker->blockers.end(); ++it)
{
float space = (SCREEN_WIDTH - 2*MARGIN) / card->blockers.size();
float pos = MARGIN;
for (list<MTGCardInstance*>::iterator it = card->blockers.begin(); it != card->blockers.end(); ++it)
{
TransientCardView* t = NEW TransientCardView(*it, 20, 60);
blkViews.push_back(t);
t->x = pos; t->y = 60;
t->zoom = 2.2; t->t = 0;
pos += space;
}
(*it)->clearDamage();
unsigned actual_damage = MIN(damage, (unsigned)MAX((*it)->card->toughness, 0));
(*it)->addDamage(actual_damage, attacker);
attacker->addDamage((*it)->card->stepPower(step), *it);
damage -= actual_damage;
}
}
void GuiCombat::addOne(DefenserDamaged* blocker, CombatStep step)
{
blocker->addDamage(1, activeAtk);
signed damage = activeAtk->card->stepPower(step);
for (vector<DamagerDamaged*>::iterator it = activeAtk->blockers.begin(); it != activeAtk->blockers.end(); ++it)
{
damage -= (*it)->sumDamages();
if (0 > damage) { (*it)->addDamage(-1, activeAtk); break; }
}
}
void GuiCombat::removeOne(DefenserDamaged* blocker, CombatStep step)
{
blocker->addDamage(-1, activeAtk);
for (vector<DamagerDamaged*>::iterator it = activeAtk->blockers.begin(); it != activeAtk->blockers.end(); ++it)
if (!(*it)->hasLethalDamage()) { (*it)->addDamage(1, activeAtk); break; }
}
bool GuiCombat::CheckUserInput(u32 key)
{
if (NONE == cursor_pos) return false;
TransientCardView* oldActive = active;
DamagerDamaged* oldActive = active;
switch (key)
{
case PSP_CTRL_CIRCLE:
if (BLK == cursor_pos)
activeAtk->card->raiseBlockerRankOrder(active->card);
else if (OK == cursor_pos) { cursor_pos = NONE; go->userRequestNextGamePhase(); };
break;
case PSP_CTRL_UP:
if (ATK == cursor_pos)
if (ORDER == step) { activeAtk->card->raiseBlockerRankOrder(active->card); }
else
{
signed damage = activeAtk->card->stepPower(step);
for (vector<DamagerDamaged*>::iterator it = activeAtk->blockers.begin(); *it != active; ++it)
damage -= (*it)->sumDamages();
signed now = active->sumDamages();
damage -= now;
if (damage > 0) addOne(active, step);
else
for (now -= active->card->toughness; now >= 0; --now) removeOne(active, step);
}
else if (ATK == cursor_pos)
{
activeAtk = active;
active = blkViews.front();
active = activeAtk->blockers.front();
active->zoom = 2.7;
cursor_pos = BLK;
}
return true;
case PSP_CTRL_DOWN:
else if (OK == cursor_pos)
switch (step)
{
case ORDER : go->receiveEvent(NEW WEventCombatStepChange(FIRST_STRIKE)); break;
case FIRST_STRIKE : go->receiveEvent(NEW WEventCombatStepChange(DAMAGE)); break;
case DAMAGE : cursor_pos = NONE; go->userRequestNextGamePhase(); break;
}
break;
case PSP_CTRL_TRIANGLE:
if (BLK == cursor_pos)
{
oldActive->zoom = 2.2;
@@ -92,9 +146,13 @@ bool GuiCombat::CheckUserInput(u32 key)
switch (cursor_pos)
{
case NONE : break;
case OK : active = atkViews.back(); cursor_pos = ATK; break;
case ATK : active = closest<Left>(atkViews, NULL, active); break;
case BLK : active = closest<Left>(blkViews, NULL, active); break;
case OK :
for (vector<AttackerDamaged*>::reverse_iterator it = attackers.rbegin(); it != attackers.rend(); ++it) if ((*it)->show) { active = *it; break; }
activeAtk = static_cast<AttackerDamaged*>(active);
cursor_pos = ATK;
break;
case ATK : active = closest<Left>(attackers, NULL, static_cast<AttackerDamaged*>(active)); activeAtk = static_cast<AttackerDamaged*>(active); break;
case BLK : active = closest<Left>(activeAtk->blockers, NULL, static_cast<DefenserDamaged*>(active)); break;
}
break;
case PSP_CTRL_RIGHT:
@@ -102,22 +160,31 @@ bool GuiCombat::CheckUserInput(u32 key)
{
case NONE :
case OK : break;
case BLK : active = closest<Right>(blkViews, NULL, active); break;
case ATK : active = closest<Right>(atkViews, NULL, active);
if (active == oldActive) { active = NULL; cursor_pos = OK; }
case BLK : active = closest<Right>(activeAtk->blockers, NULL, static_cast<DefenserDamaged*>(active)); break;
case ATK : active = closest<Right>(attackers, NULL, static_cast<AttackerDamaged*>(active));
if (active == oldActive) { active = activeAtk = NULL; cursor_pos = OK; }
else activeAtk = static_cast<AttackerDamaged*>(active);
break;
}
break;
case PSP_CTRL_DOWN:
if (ORDER == step || BLK != cursor_pos || active->sumDamages() <= 0) break;
removeOne(active, step);
break;
case PSP_CTRL_UP:
if (ORDER == step || BLK != cursor_pos) break;
addOne(active, step);
break;
case PSP_CTRL_SQUARE:
case PSP_CTRL_RTRIGGER:
active = NULL; cursor_pos = OK;
active = activeAtk = NULL; cursor_pos = OK;
break;
}
if (oldActive != active)
{
if (oldActive) oldActive->zoom = 2.2;
if (oldActive && oldActive != activeAtk) oldActive->zoom = 2.2;
if (active) active->zoom = 2.7;
if (ATK == cursor_pos) generateBlkViews(active->card);
if (ATK == cursor_pos) remaskBlkViews(dynamic_cast<AttackerDamaged*>(oldActive), static_cast<AttackerDamaged*>(active));
}
if (OK == cursor_pos) ok.zoom = 1.5; else ok.zoom = 1.0;
return true;
@@ -129,15 +196,19 @@ void GuiCombat::Render()
JRenderer* renderer = JRenderer::GetInstance();
renderer->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(200,0,0,0));
for (vector<TransientCardView*>::iterator it = atkViews.begin(); it != atkViews.end(); ++it)
(*it)->Render();
for (vector<TransientCardView*>::iterator it = blkViews.begin(); it != blkViews.end(); ++it)
(*it)->Render();
if(ok_quad)
ok.Render(ok_quad);
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
if ((*it)->show) (*it)->Render(step);
if (activeAtk)
for (vector<DefenserDamaged*>::iterator q = activeAtk->blockers.begin(); q != activeAtk->blockers.end(); ++q)
(*q)->Render(step);
if (ok_quad) ok.Render(ok_quad);
renderer->DrawLine(0, SCREEN_HEIGHT / 2 + 10, SCREEN_WIDTH, SCREEN_HEIGHT / 2 + 10, ARGB(255, 255, 64, 0));
if (FIRST_STRIKE == step)
{
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetColor(ARGB(255, 64, 255, 64));
mFont->DrawString("First strike damage", 370, 2);
}
}
int GuiCombat::receiveEventPlus(WEvent* e)
@@ -146,65 +217,133 @@ int GuiCombat::receiveEventPlus(WEvent* e)
{
if (NULL == event->after) return 0;
cout << "Attacker : " << event->card->name << " " << event->before << " -> " << event->after << endl;
attackers.push_back(event->card);
AttackerDamaged* t = NEW AttackerDamaged(event->card, *(event->card->view), true, NULL);
attackers.push_back(t);
return 1;
}
else if (WEventCreatureBlocker* event = dynamic_cast<WEventCreatureBlocker*>(e))
{
cout << "Blocker : " << event->card->name << " " << event->before << " -> " << event->after << endl;
if (NULL == event->after) return 0;
return 1;
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
if ((*it)->card == event->after)
{
DefenserDamaged* t = NEW DefenserDamaged(event->card, *(event->card->view), true, NULL);
t->y = t->actY = TOP_LINE; t->actT = t->t = 0; t->actZ = t->zoom = 2.2;
(*it)->blockers.push_back(t);
return 1;
}
return 0;
}
else if (WEventCreatureBlockerRank* event = dynamic_cast<WEventCreatureBlockerRank*>(e))
{
cout << "Order : " << event->card->name << " -> " << event->exchangeWith->name << endl;
vector<TransientCardView*>::iterator it1, it2;
for (it1 = blkViews.begin(); it1 != blkViews.end(); ++it1) if ((*it1)->card == event->card) break; if (blkViews.end() == it1) return 1;
for (it2 = blkViews.begin(); it2 != blkViews.end(); ++it2) if ((*it2)->card == event->exchangeWith) break; if (blkViews.end() == it2) return 1;
float x = (*it1)->x;
(*it1)->x = (*it2)->x;
(*it2)->x = x;
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
if ((*it)->card == event->attacker)
{
vector<DefenserDamaged*>::iterator it1, it2;
for (it1 = (*it)->blockers.begin(); it1 != (*it)->blockers.end(); ++it1) if ((*it1)->card == event->card) break;
if ((*it)->blockers.end() == it1) return 1;
for (it2 = (*it)->blockers.begin(); it2 != (*it)->blockers.end(); ++it2) if ((*it2)->card == event->exchangeWith) break;
if ((*it)->blockers.end() == it2) return 1;
float x = (*it1)->x;
(*it1)->x = (*it2)->x;
(*it2)->x = x;
std::iter_swap(it1, it2);
reaffectDamage(*it, DAMAGE);
}
return 1;
}
return 0;
}
int GuiCombat::receiveEventMinus(WEvent* e)
{
// (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e)
if (WEventCreatureAttacker* event = dynamic_cast<WEventCreatureAttacker*>(e))
{
if (NULL == event->before) return 0;
for (vector<MTGCardInstance*>::iterator it = attackers.begin(); it != attackers.end(); ++it)
if (*it == event->card)
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
if ((*it)->card == event->card)
{
attackers.erase(it);
return 1;
}
return 1;
}
else if (WEventBlockersAssigned* event = dynamic_cast<WEventBlockersAssigned*>(e))
else if (WEventCreatureBlocker* event = dynamic_cast<WEventCreatureBlocker*>(e))
{
if (active) return 0; // Why do I take this event twice >.>
if (go->currentPlayer->isAI()) return 0;
unsigned size = 0;
for (vector<MTGCardInstance*>::iterator it = attackers.begin(); it != attackers.end(); ++it)
if (1 < (*it)->blockers.size()) ++size;
if (0 == size) return 1;
float space = (SCREEN_WIDTH - 2*MARGIN) / size;
float pos = MARGIN;
for (vector<MTGCardInstance*>::iterator it = attackers.begin(); it != attackers.end(); ++it)
if (1 < (*it)->blockers.size())
{
TransientCardView* t = NEW TransientCardView(*it, *(*it)->view);
atkViews.push_back(t);
t->x = pos; t->y = 210;
t->zoom = 2.2; t->t = 0;
pos += space;
}
active = *atkViews.begin();
active->zoom = 2.7;
generateBlkViews(active->card);
cout << "Blocker : " << event->card->name << " " << event->before << " -> " << event->after << endl;
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
if ((*it)->card == event->before)
for (vector<DefenserDamaged*>::iterator q = (*it)->blockers.begin(); q != (*it)->blockers.end(); ++q)
if ((*q)->card == event->card)
{
DefenserDamaged* d = *q;
(*it)->blockers.erase(q);
SAFE_DELETE(d);
return 1;
}
return 0;
}
else if (WEventCombatStepChange* event = dynamic_cast<WEventCombatStepChange*>(e))
switch (event->step)
{
case ORDER:
{
if (ORDER == step) return 0; // Why do I take this twice ? >.>
if (go->currentPlayer->isAI()) { go->receiveEvent(NEW WEventCombatStepChange(FIRST_STRIKE)); return 1; }
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
{
(*it)->show = (1 < (*it)->blockers.size());
reaffectDamage(*it, DAMAGE);
}
active = NULL;
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
if ((*it)->show)
{
(*it)->y = 210;
(*it)->zoom = 2.2; (*it)->t = 0;
if (!active) active = *it;
}
repos<AttackerDamaged>(attackers.begin(), attackers.end(), 0);
if (active)
{
active->zoom = 2.7; // We know there is at least one, so this cannot be NULL
activeAtk = static_cast<AttackerDamaged*>(active);
remaskBlkViews(NULL, static_cast<AttackerDamaged*>(active));
cursor_pos = ATK;
step = ORDER;
}
else
go->receiveEvent(NEW WEventCombatStepChange(FIRST_STRIKE));
return 1;
}
case FIRST_STRIKE:
for (inner_iterator attacker = attackers.begin(); attacker != attackers.end(); ++attacker)
if ((*attacker)->card->has(Constants::FIRSTSTRIKE) || (*attacker)->card->has(Constants::DOUBLESTRIKE)) goto DAMAGE;
go->receiveEvent(NEW WEventCombatStepChange(DAMAGE));
return 1;
case DAMAGE: DAMAGE:
if (go->currentPlayer->isAI()) { go->userRequestNextGamePhase(); return 1; }
step = event->step;
cursor_pos = ATK;
for (inner_iterator attacker = attackers.begin(); attacker != attackers.end(); ++attacker)
reaffectDamage(*attacker, step);
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
(*it)->show = ((*it)->card->has(Constants::DOUBLESTRIKE) || ((*it)->card->has(Constants::FIRSTSTRIKE) ^ (DAMAGE == step))) && (1 < (*it)->blockers.size());
repos<AttackerDamaged>(attackers.begin(), attackers.end(), 0);
active = NULL;
for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it) if ((*it)->show) { active = *it; break; }
if (active)
{
active->zoom = 2.7;
activeAtk = static_cast<AttackerDamaged*>(active);
remaskBlkViews(NULL, static_cast<AttackerDamaged*>(active));
}
else
{
if (FIRST_STRIKE == step) go->receiveEvent(NEW WEventCombatStepChange(DAMAGE));
else go->userRequestNextGamePhase();
}
return 1;
}
return 0;
}

View File

@@ -630,3 +630,15 @@ JSample * MTGCardInstance::getSample(){
return NULL;
}
int MTGCardInstance::stepPower(CombatStep step)
{
switch (step)
{
case FIRST_STRIKE :
if (has(Constants::FIRSTSTRIKE) || has(Constants::DOUBLESTRIKE)) return MAX(0, power); else return 0;
case DAMAGE :
if (has(Constants::FIRSTSTRIKE)) return 0; else return MAX(0, power);
default : return 0;
}
}

View File

@@ -11,6 +11,10 @@ void Pos::Update(float dt)
actA += 10 * dt * (alpha - actA);
}
void Pos::UpdateNow()
{
actX = x; actY = y; actT = t; actZ = zoom; actA = alpha;
}
void Pos::Render(){}
void Pos::Render(JQuad* quad)
{

View File

@@ -24,4 +24,6 @@ WEventCreatureBlockerRank::WEventCreatureBlockerRank(MTGCardInstance * card, MTG
WEventEngageMana::WEventEngageMana(int color, MTGCardInstance* card, ManaPool * destination) : WEvent(), color(color), card(card), destination(destination) {}
WEventConsumeMana::WEventConsumeMana(int color, ManaPool * source) : WEvent(), color(color),source(source) {}
WEventEmptyManaPool::WEventEmptyManaPool(ManaPool * source):WEvent(),source(source){}
WEventEmptyManaPool::WEventEmptyManaPool(ManaPool * source) : WEvent(), source(source){}
WEventCombatStepChange::WEventCombatStepChange(CombatStep step) : WEvent(), step(step) {};