Commit Graph

1151 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com
a7034bbcb4 Erwan
-Fix mark of mutiny
2009-11-03 09:37:44 +00:00
wagic.the.homebrew@gmail.com
9de98c3032 Erwan
- "Fix" issue 152. Please review. There is an extra cost when loading the shop...could probably be improved...the image is huge, and it's a png (so no 5551 improvement here...should we switch to a jpeg ?)
2009-11-03 09:18:52 +00:00
wagic.the.homebrew@gmail.com
befb3f246b Erwan
- fix issue 149
2009-11-03 07:40:14 +00:00
wagic.the.homebrew@gmail.com
ff947737dc Erwan
- Fix symbiotic beasts in ONS. IMPORTANT NOTE: the trigger keyword is @movedTo, not @moved ;)
2009-11-03 07:30:14 +00:00
wagic.the.homebrew@gmail.com
1d20f37ded Erwan
- fix issue 151 (I hope)
- small french translation Update
- Nezumi Cutthroat fix
2009-11-03 03:51:05 +00:00
solo81@web.de
7fd44a077e Fixed Undermine (INV) 2009-11-02 17:38:36 +00:00
wagic.jeck
e10130b718 Jeck - Whoops. Forgot to make invisible cheats unselectable. Fixed. 2009-11-02 06:25:03 +00:00
wagic.jeck
6946544a2a Jeck - Minor language support fiddling, gui decorator for cheat-profile only options. 2009-11-02 06:15:37 +00:00
Psyyringe
779921a53f Psyringe - This revision adds "cheat mode", as suggested and pre-reviewed here:
http://wololo.net/forum/viewtopic.php?f=15&t=730

Although the feature is named "cheat mode", its main purpose is to provide a toolbox for content creators. Currently this means to help AI deck creators, but the cheat mode is easily extensible.

Features:
- To enable cheat mode, create a new profile with the super secret cheat name (shouldn't be hard to find - or just mail me if you don't want to look). Then, leave and re-enter the Options menu. You can now enable cheat mode on the first tab. Note: The secret profile name is *not* my original suggestion from the forum, I went with Jeck's alternative suggestion so that he won't have to cringe over bad puns everytime he's using it. ;)

- Complete collection: In cheat mode, there's a new option in the deck viewer, which makes sure that you have at least 4 of any card available.

- Deck integrity: When in cheat mode, and you load a deck with cards that are not present in your collection, then these cards won't be stripped from your deck any more. Instead, they are added to your collection.

- Money cheat: In cheat mode, when you click on an item in the shop, you get the option to steal 1,000 credits from the shopkeeper.

Please review my code - I just started with C++, I may make very obvious mistakes or use inelegant style. The sooner you point this out, the sooner I'll improve.

thanks to wololo and jeck for comments and suggestions.

Jeck: Do the setVisible and setHidden methods currently work? I tried to use them to hide a menu item, but they all seem to lead to empty methods - Perhaps placeholders for a not yet implemented functionality?
2009-11-02 04:27:14 +00:00
wagic.jeck
7a108c3604 Jeck - Additional deutsch language fiddling. 2009-11-02 00:30:04 +00:00
wagic.jeck
92a765b1ed Jeck - Updated German translation while testing options menu. Entschuldigung, Meine deutsche Grammatik ist nicht sehr gut... 2009-11-01 23:52:55 +00:00
wagic.jeck
a4a19a1c9a Jeck - Fix to r1220. Apparently, _() doesn't like \n. 2009-11-01 23:13:30 +00:00
wagic.jeck
29219be4df Jeck - Added "# of unlocked sets" info to profile switcher, ran profile stats through _(). 2009-11-01 23:01:19 +00:00
wagic.jeck
c501d96336 Jeck - TEMPORARY fix for AllAbilities, which was preventing PSP compilation. Please address this, as I'm not certain what the intended return value was. 2009-11-01 22:40:33 +00:00
wagic.jeck
f3ad432d9b Jeck - Applied booster rarity sorting patch (issue 133), added horsemanship ability.
* The horsemanship ability literally required only one line of code, and could add an additional ~36 cards to Dr. Solomat's PT3 set. It seems functional, but someone please double check it anyways, as I've not worked with much of the actual game code yet.
2009-11-01 20:21:32 +00:00
wagic.the.homebrew@gmail.com
18293ba07c Erwan
-fix Issue 150 (hypnotic specter)
2009-11-01 12:15:37 +00:00
wagic.the.homebrew@gmail.com
5b92639cca Erwan
- Translation updates
- JGE: DrawString now allows std::string objects
2009-11-01 02:52:41 +00:00
wagic.laurent
b09f879140 Laurent - Removed reign of terror (MIR), corrected Merfolk Seastalker (ZEN), Beacon Hawk (DIS) 2009-10-31 08:17:45 +00:00
wagic.the.homebrew@gmail.com
01c949f881 Erwan
- Fixed a few tranlsation issues in the code
- Updated French translation
2009-10-31 07:58:21 +00:00
Psyyringe
41012eecde 2009-10-31 05:14:55 +00:00
leungclj
9e608d10b1 JON4TH4N - fixed (ZEN) Hideous End and similar card, there is a bug on targetcontroller, test included 2009-10-30 17:54:48 +00:00
solo81@web.de
3919b1cf1d Fixed Kazuul Warlord (ZEN) 2009-10-30 15:46:04 +00:00
solo81@web.de
b1f52119a4 Fixed Winged Sliver (TMP) 2009-10-30 14:08:20 +00:00
wagic.the.homebrew@gmail.com
d7dae0dcd9 Erwan
- Added -O2 option in the PSP Makefile. In my tests, this highly increases the probability of getting a purple screen. Fixing this bug is THE priority :)
2009-10-29 13:12:16 +00:00
wagic.laurent
32ab4a6c1c Laurent - small Card bug fix: Wall of Wonder (LEG); Sword of the Chosen (STH) 2009-10-29 11:36:45 +00:00
leungclj
7d838dbfb5 JON4TH4N - minor error 2009-10-28 23:08:03 +00:00
leungclj
b201e1827b JON4TH4N - fixes from user "snaxington" 2009-10-28 23:06:02 +00:00
jean.chalard
0e4832dcd6 J :
* Fix a bug where a variable would be used uninitialized.
2009-10-28 18:51:53 +00:00
solo81@web.de
548a512776 Fixed Cursed Land (RV)
Yes, the card still does not for 100% do what the original card should do, but as long as no one will enchant a land of its own everything will be alright.
2009-10-28 14:36:16 +00:00
solo81@web.de
18982aa0d6 Fixed Scare Tactics cost (EXO) 2009-10-28 14:24:58 +00:00
solo81@web.de
7cadff6830 Fixed Wild Nacatl (ALA) 2009-10-28 14:17:25 +00:00
wagic.jeck
3347fd020b Jeck - Removed some unused bits of code, added zip support to themes' card overrides. @Jean, please check WResourceManager::dirOK() on Linux.
This needs some impact testing, to be certain it doesn't noticeably slow anything down. In a future version I'd like to memoize checking for zip file existence in each "Res/sets/XXX/" directory once during boot, and in the themed directory whenever switching themes.
2009-10-28 04:06:45 +00:00
leungclj
6279cc894c JON4TH4N - fixes from user "gdspsp" http://wololo.net/forum/viewtopic.php?f=4&t=739&start=20#p6388 2009-10-28 02:01:33 +00:00
wagic.the.homebrew@gmail.com
75b0044f11 Erwan
-Load shop and backdrop in 5551. @Jeck feel free to implement the "default as 5551" for jpegs as well if you think it's worth it. I think this change is the safest for the time being, but that's mostly because I'm too lazy to touch JGE
2009-10-27 13:50:31 +00:00
leungclj
3d918cc2b3 JON4TH4N - couple of fixes 2009-10-27 11:18:43 +00:00
wagic.laurent
dfa7fbb5f8 Laurent - few card buggy card identified during playtest (random deck as usual) fixed. 2009-10-27 11:05:12 +00:00
wagic.jeck
fea10bdf21 Jeck - Quad locking restored, minor cache fiddling.
* Restored quad locking to textures, but ignore quad locks when Release(JTexture*) is explicitly called. (I just copied and modified the code from the template, rather than do anything elegant). 
* Some minor fiddling with cache error states.
2009-10-27 07:00:16 +00:00
wagic.jeck
daf3c249b7 Jeck - This commit does not actually change any graphics files (or at least, it shouldn't.). What it does do is strip all the EXIF data from these files, saving us around 20%... of the 1MB used by graphics. Minor, but should save bandwidth in the long run. 2009-10-27 06:40:10 +00:00
wagic.jeck
f7d25cfe2e Jeck - Uncommenting the last resort code from r1192 (removes any misses for shop background when entering shop). 2009-10-27 03:09:02 +00:00
wagic.jeck
fb7f48f26b Jeck - Please review: this makes minor changes to a lot of files, and major changes to the WCache flatten() function.
* Removed all calls to Release(JQuad*).
* Updated flatten(). Prior flatten was buggy beyond belief.
* Done some extensive testing, but if this causes more trouble than it fixes, we'll have to revert. It's too close to release time.
2009-10-27 02:46:39 +00:00
solo81@web.de
538248d979 (POR):
- Wording update
2009-10-26 17:40:46 +00:00
leungclj
b5e049e1be JON4TH4N - apply the same change as r1189 2009-10-26 16:55:24 +00:00
wagic.laurent
0c79d97bd9 Laurent - Bug fixes - some buggy cards identified during playtest in random deck mode (great to test cards) 2009-10-26 15:13:28 +00:00
wagic.the.homebrew@gmail.com
e762a5f983 Erwan
- revert r1187
- fix a bug with "@damaged" (see slith bloodletter test)
2009-10-26 13:31:30 +00:00
wagic.laurent
772ddd9ced Laurent - fixed a bug with @damaged.
Without this quick and dirty fix if you have 2 thieving magpie in play you get twice the bonus if only 1 deals damage (also you draw 2 cards instead of 1).
2009-10-26 13:20:08 +00:00
wagic.the.homebrew@gmail.com
36657b03ee Erwan
-Fix Basic Lands rarity in TSP
2009-10-26 12:42:44 +00:00
wagic.jeck
8e0bcef6e9 Jeck - Removed a ton of unreached or unused code from the cache, to make debugging easier. None of this actually effects execution at all. Some of these functions (though not many) are potentially useful, but as they aren't actually used there's no reason to have them cluttering up the files. 2009-10-26 05:55:52 +00:00
wagic.jeck
eefd03ad84 Jeck - Reverting r1183. 2009-10-26 05:10:06 +00:00
wagic.jeck
8a6162ba15 Jeck - Please review.
Disconcertingly enough, this seems to resolve issue 109. Ran demo mode for 1 hour (w00t no crashes!), played five manual games, shop appeared fine... but why would an mObject ever be null? I'm not so sure about this commit. It "fixes" the issue, but doesn't do anything for the underlying cause. For all I know, I might just not have re-encountered issue 109 yet... still, it's not a /bad/ commit. In the worst case, it does some unnecessary sanity checking. There's potential for a a hang if item is NULL in Update(), if input doesn't get passed along in a way that allows the player to exit... But I think that's what the call to JGuiController::Update is for.

Thoughts?
2009-10-26 02:27:55 +00:00
leungclj
2d49747da9 JON4TH4N - couple of fixes 2009-10-25 19:14:07 +00:00