Erwan
- fix issue 151 (I hope) - small french translation Update - Nezumi Cutthroat fix
This commit is contained in:
@@ -152,7 +152,7 @@ Difficulty Bonus=Bonus Difficulte
|
||||
'Live dangerously and you live right' Bonus=Bonus 'Vivre dangereusement et fierement'
|
||||
Life Delta Bonus=Bonus Points de vie
|
||||
'Decree of Theophilus' Bonus=Bonus 'Decret de Teophile'
|
||||
'Fast and Furious' Bonus=Bonus 'Rapide et Dangereux'
|
||||
'Fast and Furious' Bonus=Bonus 'Fast and Furious'
|
||||
Victory=Victoire
|
||||
Congratulations! You earn %i credits=Felicitations, vous gagnez %i credits
|
||||
You have been defeated=Vous avez perdu
|
||||
|
||||
@@ -646,7 +646,7 @@ subtype=Aura
|
||||
abilities=flash
|
||||
[/card]
|
||||
[card]
|
||||
text=Nezumi Cutthroat can't block.
|
||||
text=Fear. Nezumi Cutthroat can't block.
|
||||
id=80521
|
||||
name=Nezumi Cutthroat
|
||||
rarity=C
|
||||
@@ -655,7 +655,7 @@ type=Creature
|
||||
subtype=Rat Warrior
|
||||
power=2
|
||||
toughness=1
|
||||
abilities=cantblock
|
||||
abilities=cantblock,fear
|
||||
[/card]
|
||||
[card]
|
||||
text=All Creatures get -1/-1.
|
||||
|
||||
@@ -62,6 +62,7 @@ class AIPlayer: public Player{
|
||||
public:
|
||||
void End(){};
|
||||
virtual int displayStack() {return 0;};
|
||||
int receiveEvent(WEvent * event);
|
||||
AIStats * stats;
|
||||
ManaCost * getPotentialMana(MTGCardInstance * card = NULL);
|
||||
AIPlayer(MTGPlayerCards * deck, string deckFile, string deckFileSmall);
|
||||
|
||||
@@ -12,6 +12,7 @@ class Player;
|
||||
class MTGCardInstance;
|
||||
class MTGCard;
|
||||
class Damage;
|
||||
class WEvent;
|
||||
|
||||
class AIStat{
|
||||
public:
|
||||
@@ -31,12 +32,12 @@ class AIStats{
|
||||
list<AIStat *> stats;
|
||||
AIStats(Player * _player, char * filename);
|
||||
~AIStats();
|
||||
void updateStats();
|
||||
void load(char * filename);
|
||||
void save();
|
||||
AIStat * find(MTGCard * card);
|
||||
bool isInTop(MTGCardInstance * card, unsigned int max, bool tooSmallCountsForTrue = true );
|
||||
void updateStatsCard(MTGCardInstance * cardInstance, Damage * damage, float multiplier = 1.0);
|
||||
int receiveEvent(WEvent * event);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -37,6 +37,8 @@ class Player: public Damageable{
|
||||
JQuad * getIcon();
|
||||
string deckFile;
|
||||
string deckFileSmall;
|
||||
|
||||
virtual int receiveEvent(WEvent * event){return 0;};
|
||||
};
|
||||
|
||||
class HumanPlayer: public Player{
|
||||
|
||||
@@ -727,6 +727,11 @@ int AIPlayerBaka::computeActions(){
|
||||
return 1;
|
||||
};
|
||||
|
||||
int AIPlayer::receiveEvent(WEvent * event){
|
||||
if (getStats()) return getStats()->receiveEvent(event);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int AIPlayerBaka::Act(float dt){
|
||||
GameObserver * g = GameObserver::GetInstance();
|
||||
|
||||
@@ -736,9 +741,6 @@ int AIPlayerBaka::Act(float dt){
|
||||
|
||||
int currentGamePhase = g->getCurrentGamePhase();
|
||||
|
||||
if (currentGamePhase == Constants::MTG_PHASE_CLEANUP && currentGamePhase != oldGamePhase){
|
||||
if (getStats()) getStats()->updateStats();
|
||||
}
|
||||
oldGamePhase = currentGamePhase;
|
||||
|
||||
timer-= dt;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "../include/GameObserver.h"
|
||||
#include "../include/Player.h"
|
||||
#include "../include/MTGCardInstance.h"
|
||||
#include "../include/WEvent.h"
|
||||
|
||||
bool compare_aistats(AIStat * first, AIStat * second){
|
||||
float damage1 = first->value / first->occurences;
|
||||
@@ -42,25 +43,24 @@ void AIStats::updateStatsCard(MTGCardInstance * cardInstance, Damage * damage, f
|
||||
}
|
||||
}
|
||||
|
||||
void AIStats::updateStats(){
|
||||
GameObserver * game = GameObserver::GetInstance();
|
||||
ActionStack * as = game->mLayers->stackLayer();
|
||||
Damage * damage = ((Damage * )as->getNext(NULL,ACTION_DAMAGE, RESOLVED_OK));
|
||||
MTGGameZone * opponentZone = player->opponent()->game->inPlay;
|
||||
while(damage){
|
||||
MTGCardInstance * card = damage->source;
|
||||
updateStatsCard(card,damage);
|
||||
int AIStats::receiveEvent(WEvent * event){
|
||||
WEventDamage * e = dynamic_cast<WEventDamage *>(event);
|
||||
if (!e) return 0; //we take only Damage events into accountright now
|
||||
Damage * damage = e->damage;
|
||||
MTGGameZone * opponentZone = player->opponent()->game->inPlay;
|
||||
|
||||
//Auras on damage source can be the cause
|
||||
for (int i=0; i < opponentZone->nb_cards; i++){
|
||||
MTGCardInstance * aura = opponentZone->cards[i];
|
||||
if (aura->target == card){
|
||||
updateStatsCard(aura,damage, STATS_AURA_MULTIPLIER);
|
||||
}
|
||||
MTGCardInstance * card = damage->source;
|
||||
updateStatsCard(card,damage);
|
||||
|
||||
//Auras on damage source can be the cause
|
||||
for (int i = 0; i < opponentZone->nb_cards; ++i){
|
||||
MTGCardInstance * aura = opponentZone->cards[i];
|
||||
if (aura->target == card){
|
||||
updateStatsCard(aura,damage, STATS_AURA_MULTIPLIER);
|
||||
}
|
||||
damage = ((Damage * )as->getNext(damage,ACTION_DAMAGE, RESOLVED_OK));
|
||||
}
|
||||
stats.sort(compare_aistats);
|
||||
stats.sort(compare_aistats); //this could be slow, if it is, let's run it only at the end of the turn
|
||||
return 1; //is this meant to return 0 or 1?
|
||||
}
|
||||
|
||||
bool AIStats::isInTop(MTGCardInstance * card, unsigned int max, bool tooSmallCountsForTrue ){
|
||||
|
||||
@@ -458,6 +458,9 @@ int GameObserver::receiveEvent(WEvent * e){
|
||||
while(eventsQueue.size()){
|
||||
WEvent * ev = eventsQueue.front();
|
||||
result += mLayers->receiveEvent(ev);
|
||||
for (int i = 0; i < 2; ++i){
|
||||
result += players[i]->receiveEvent(ev);
|
||||
}
|
||||
SAFE_DELETE(ev);
|
||||
eventsQueue.pop();
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include "../include/utils.h"
|
||||
#include "../include/DeckDataWrapper.h"
|
||||
|
||||
static const char* GAME_VERSION = "WTH?! 0.9.2 - by wololo";
|
||||
static const char* GAME_VERSION = "WTH?! 0.9.3 - by wololo";
|
||||
|
||||
#define DEFAULT_ANGLE_MULTIPLIER 0.4
|
||||
#define MAX_ANGLE_MULTIPLIER (3*M_PI)
|
||||
|
||||
Reference in New Issue
Block a user