Jeck - Minor language support fiddling, gui decorator for cheat-profile only options.
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@@ -239,6 +239,15 @@ class WDecoEnum : public WGuiDeco {
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EnumDefinition * edef;
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};
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class WDecoCheat: public WGuiDeco {
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public:
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WDecoCheat(WGuiBase * _it);
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virtual bool Visible();
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virtual void Reload();
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protected:
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bool bVisible;
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};
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class WGuiButton: public WGuiDeco{
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public:
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WGuiButton( WGuiBase* _it, int _controller, int _control, JGuiListener * jgl);
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@@ -152,9 +152,9 @@ void GameStateMenu::Start(){
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//How many cards total ?
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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if(playerdata && !options[Options::ACTIVE_PROFILE].isDefault())
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sprintf(nbcardsStr, "%s: %i cards (%i)", options[Options::ACTIVE_PROFILE].str.c_str(), playerdata->collection->totalCards(), mParent->collection->totalCards());
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sprintf(nbcardsStr, _("%s: %i cards (%i)").c_str(), options[Options::ACTIVE_PROFILE].str.c_str(), playerdata->collection->totalCards(), mParent->collection->totalCards());
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else
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sprintf(nbcardsStr, "Database: %i cards", mParent->collection->totalCards());
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sprintf(nbcardsStr, _("Database: %i cards").c_str(), mParent->collection->totalCards());
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SAFE_DELETE(playerdata);
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@@ -312,9 +312,9 @@ void GameStateMenu::Update(float dt)
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//List active profile and database size.
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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if(playerdata && !options[Options::ACTIVE_PROFILE].isDefault())
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sprintf(nbcardsStr, "%s: %i cards (%i)", options[Options::ACTIVE_PROFILE].str.c_str(), playerdata->collection->totalCards(), mParent->collection->totalCards());
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sprintf(nbcardsStr, _("%s: %i cards (%i)").c_str(), options[Options::ACTIVE_PROFILE].str.c_str(), playerdata->collection->totalCards(), mParent->collection->totalCards());
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else
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sprintf(nbcardsStr, "Database: %i cards", mParent->collection->totalCards());
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sprintf(nbcardsStr, _("Database: %i cards").c_str(), mParent->collection->totalCards());
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SAFE_DELETE(playerdata);
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resetDirectory();
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//All major things have been loaded, resize the cache to use it as efficiently as possible
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@@ -36,8 +36,8 @@ void GameStateOptions::Start()
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optionsList->Add(NEW OptionInteger(Options::OSD, "Display InGame extra information"));
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if (options[Options::DIFFICULTY_MODE_UNLOCKED].number)
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::DIFFICULTY,"Difficulty",3,1,0),OptionDifficulty::getInstance()));
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if(options[Options::ACTIVE_PROFILE].str == SECRET_PROFILE)
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optionsList->Add(NEW OptionInteger(Options::CHEATMODE, "Enable cheat mode"));
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optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::CHEATMODE, "Enable cheat mode")));
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optionsList->Add(NEW OptionInteger(Options::INTERRUPT_SECONDS, "Seconds to pause for an Interrupt", 20, 1));
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optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYSPELLS, "Interrupt my spells"));
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optionsList->Add(NEW OptionInteger(Options::INTERRUPTMYABILITIES, "Interrupt my abilities"));
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@@ -774,7 +774,18 @@ void WDecoEnum::Render()
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}
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WDecoEnum::WDecoEnum(WGuiBase * _it, EnumDefinition *_edef) : WGuiDeco(_it) {edef = _edef;}
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//WDecoCheat
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WDecoCheat::WDecoCheat(WGuiBase * _it): WGuiDeco(_it){
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bVisible = (options[Options::ACTIVE_PROFILE].str == SECRET_PROFILE);
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}
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void WDecoCheat::Reload(){
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bVisible = (options[Options::ACTIVE_PROFILE].str == SECRET_PROFILE);
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}
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bool WDecoCheat::Visible(){
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if(bVisible && it && it->Visible())
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return true;
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return false;
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}
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//WDecoConfirm
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WDecoConfirm::WDecoConfirm(JGuiListener * _listener, WGuiBase * _it): WGuiDeco(_it){
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