- Translation updates
- JGE: DrawString now allows std::string objects
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-11-01 02:52:41 +00:00
parent efbfc0a1b9
commit 5b92639cca
31 changed files with 7705 additions and 7399 deletions

View File

@@ -16,7 +16,7 @@
#define MAX_CHAR 256
#include "JRenderer.h"
#include <string>
//////////////////////////////////////////////////////////////////////////
/// Bitmap font class for LMNOpc's Bitmap Font Builder:
@@ -54,6 +54,7 @@ public:
///
//////////////////////////////////////////////////////////////////////////
void DrawString(const char *string, float x, float y, int align=JGETEXT_LEFT, float leftOffset = 0, float width = 0);
void DrawString(std::string s, float x, float y, int align=JGETEXT_LEFT, float leftOffset = 0, float width = 0);
//////////////////////////////////////////////////////////////////////////
/// Rendering text to screen with syntax similar to printf of C/C++.

Binary file not shown.

View File

@@ -99,6 +99,11 @@ JLBFont::~JLBFont()
}
void JLBFont::DrawString(std::string s, float x, float y, int align, float leftOffset, float displayWidth)
{
return DrawString(s.c_str(), x, y, align, leftOffset, displayWidth);
}
void JLBFont::DrawString(const char *string, float x, float y, int align, float leftOffset, float displayWidth)
{
char *p = (char*)string;

View File

@@ -1,5 +1,6 @@
#Translations that we don't need to have
#Before you remove a text from this file, be sure to understand why it has been put here!
#Before you Add/Remove a text from this file, be sure to understand why it has been put here!
# For example, card names should not be in this file, BUT card names followed by a stupid space caracter should be
=
10=
Alliance (***)=
@@ -53,4 +54,4 @@ Wrath (***)=
Yavimaya (***)=
Zuberi's Flock (=
deck2=
Reach (This creature can block creatures with flying.) Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)=

View File

@@ -1,4 +1,4 @@
#File di traduzione in Italiano per Wagic 0.7.1
#File di traduzione in Italiano per Wagic 0.8.1 - by Icarus
#Metti questo file nella cartella WTH/Res e rinominalo come _lang.txt
#Al prossimo avvio del gioco avrai il tutto tradotto
#Buon divertimento
@@ -10,6 +10,7 @@
#Limitation: Special characters that are not in the limited 128 ASCII set CAN NOT be put in this file, it will display as garbage
#Game menus/texts
LOADING SET: %s=CARICAMENTO SET: %s
Play=Gioca
Deck Editor=Deck Editor
Shop=Negozio
@@ -21,7 +22,13 @@ Player=Giocatore
Cancel=Annulla
Classic=Classico
Music volume=Volume Musica
SFX volume=Volume Suoni
SFX volume=Volume Suoni
Interrupt my spells=Interrompi le mie magie
Interrupt my abilities=Interrompi le mie abilita'
Display InGame extra information=Mostra informazioni extra in gioco
Seconds to pause for an Interrupt=Secondi di pausa per Istantaneo
Difficulty=Difficolta'
Image Cache Size=Dimensione Cache Immagini
@@ -35,28 +42,38 @@ Choose Opponent=Scegli Avversario
(easy)=(*)
(hard)=(***)
Random=Casuale
Interrupt?=Gioca istantaneo?
X Interrupt - 0 No - [] No to All=X Gioca istant. - 0 No - [] No per tutto
X Interrupt - 0 No=X Gioca istant. - 0 No
You have a %i%% victory ratio with Deck%i=Hai il %i%% di vittorie col mazzo %i
You have played %i games with Deck%i=Hai giocato %i partite con il mazzo %i
You have played a total of %i games=Hai giocato in tutto %i partite
Unlock the difficult mode for more challenging duels!=Sblocca la modalita' difficile per partite piu' competitive!
Interested in playing Momir Basic? You'll have to unlock it first :)=Conosci Momir Basic? Sblocca questa modalita' per poterla provare
You have a total of %i cards in your collection=Hai un totale di %i carte nella tua collezione
The cards in your collection have an average value of %i credits=Le carte nella tua collezione hanno un valore medio di %i crediti
The shopkeeper would buy your entire collection for around %i credits=Potresti vendere la tua intera collezione per circa %i crediti
You currently have %i credits=Hai %i crediti
More cards and mods at http://wololo.net/wagic=Ulteriori carte a http://wololo.net/wagic
These stats will be updated next time you run Wagic=Le statistiche saranno aggiornate al prossimo avvio di Wagic
Yes=Compra
No=Annulla
Yes=Si
No=No
NO DECK AVAILABLE,=NESSUN DECK DISPONIBILE,
PRESS CIRCLE TO GO TO THE DECK EDITOR!=PREMI CERCHIO PER TORNARE AL DECK EDITOR!
PRESS CIRCLE TO GO TO THE DECK EDITOR!=PREMI CERCHIO PER TORNARE AL DECK EDITOR!
You haven't unlocked the random deck mode yet=Non hai ancora sbloccato la modalita' mazzo casuale
You haven't locked the random deck mode yet=Non hai ancora bloccato la modalita' mazzo casuale
You haven't unlocked the evil twin mode yet=Non hai ancora sbloccato la modalità evil twin
You have unlocked %i expansions out of %i=Hai sbloccato %i espansioni su %i
Premade G/R=Mazzo Iniziale V/R
#Match
Player 1=Giocatore 1
Player 2=Giocatore 2
Interrupt?=Gioca istantaneo?
X Interrupt - 0 No - [] No to All=X Gioca istant. - 0 No - [] No per tutto
X Interrupt - 0 No=X Gioca istant. - 0 No
#End of Match
Difficulty Bonus=Bonus Difficolta'
'Live dangerously and you live right' Bonus=Bonus 'Live dangerously and you live right'
'Live dangerously and you live right' Bonus=Bonus 'Vivi pericolosamente e vivrai bene'
Life Delta Bonus=Bonus per Differenza di Punti Vita
'Decree of Theophilus' Bonus=Bonus 'Decreto di Theophilos'
'Fast and Furious' Bonus=Bonus 'Fast and Furious'
@@ -70,6 +87,30 @@ If you enjoy this game, please consider donating a few bucks=Se lo apprezzate, p
(Seriously, donate or I'll kill this cute little bunny)=(Seriamente, senno' uccidero questo piccolo e tenero coniglietto o_o )
Thanks in advance for your support.=Grazie in anticipo per il vostro supporto.
#inGame
Attacking Player=Giocatore Attaccante
Blocking Player=Giocatore Bloccante
Current Damager:=Danni inflitti da:
Damages Assigned, Click Square to Continue=Danni assegnati, premi [] per continuare
Order blockers, then Click Square to Continue=Ordina i bloccanti, premi [] continuare
sacrifice=sacrifica
#Mana pool (Bird of Paradise)
Add 1 green mana=Aggiungi 1 mana verde
Add 1 red mana=Aggiungi 1 mana rosso
Add 1 blue mana=Aggiungi 1 mana blu
Add 1 black mana=Aggiungi 1 mana nero
Add 1 white mana=Aggiungi 1 mana bianco
#Gilded Lotus
Add 3 white mana=Aggiungi 3 mana bianchi
Add 3 black mana=Aggiungi 3 mana neri
Add 3 green mana=Aggiungi 3 mana verdi
Add 3 blue mana=Aggiungi 3 mana blu
Add 3 red mana=Aggiungi 3 mana rossi
#Other
Add 1 mana=Aggiungi 1 mana
#Phases
Untap=Fase di Stappo
@@ -82,14 +123,33 @@ Blockers=Bloccanti
Combat damage=Assegnaz. Danni
Combat ends=Fine Combattimento
Main phase 2=Fase Principale 2
End of turn=Fine del Turno
End=Fine
Cleanup=Fase di Scarto
#Stack
Deals %i damage to= Fa %i danno/i a
goes to graveyard= va' nel cimitero
goes to graveyard= va' nel cimitero
%s goes to graveyard=%s va' nel cimitero
Deplete= Mette nel cimitero
Player %i draws %i card= Il Giocatore %i pesca %i carta
Damage=Danno
Ability=Abilita'
ability=abilita'
#Abilities
Move=Muovi
Regenerate=Rigenera
Blocker=Bloccante
Attacker=Attaccante
Tap=Tappa
Untap=Stappa
Destroy=Distruggi
#Deck Editor
Prev.=prec.
card=carta
@@ -100,23 +160,94 @@ Prev. color=Colore prec.
Add card=Agg. carta
Display Deck=Mostra Mazzo
Remove card=Rimuovi carta
Display Collection=Mostra collezione
Display Collection=Mostra collezione
You are currently viewing your=Stai guardando il/la
collection. Press TRIANGLE=collezione. Premi TRIANGOLO
to switch to your deck=per vedere il mazzo
deck. Press TRIANGLE to=mazzo. Premi TRIANGOLO
switch to your collection=per vedere la collezione
to switch to your deck.=per vedere il mazzo.
deck. Press TRIANGLE to=mazzo. Premi TRIANGOLO
switch to your collection.=per vedere la collezione.
Press L/R to cycle through=Premi L/R per scorrere le
deck statistics.=statistiche del mazzo.
Deck info=Info Mazzo
Sell card=Vendi carta
#Not Working Lines - maybe not yet implemented for translation
#Linee non funzionanti - probabilmente non sono ancora state implementate per essere tradotte
Collection - %i/%i=Collezione - %i/%i
No Card=Nessuna Carta
Your Deck: %i cards=Tuo Mazzo: %i carte
# 0.9.1 strings - a lot of these are not working
[]:other cards /\:list=[]:altre carte /\:lista
Save & Rename=Salva & Rinomina
Switch decks without saving=Cambia mazzo senza salvare
Settings=Impostazioni
Game=Gioco
User=Utente
Credits=Crediti
General Options=Opzioni Generali
Interface Options=Opzioni Interfaccia
Closed hand=Mano nascosta
visible=visibile
invisible=invisibile
Hand direction=Direzione della mano
vertical=verticale
horizontal=orizzontale
Mana display=Visualizzazione Mana
Simple=Semplice
Both=Entrambe
Reverse left and right triggers=Inverti levetta sinistra e destra
Disable card image loading=Disabilita caricamento immagini
User Options=Opzioni Utente
Cards=Carte
Theme: %s=Tema: %s
Artist: %s=Artista: %s
New Profile=Nuovo Profilo
#new lines - not working
Spacebar=Spazio
Confirm=Conferma
your turn=tuo turno
(your turn)%s=(tuo turno)%s
(your turn) %s=(tuo turno) %s
opponent's turn=turno avversario
opponent's turn - you play=turno avvers. - tocca a te
#Others
Add %i=Aggiungi %i
Add %i mana=Aggiungi %i mana
#Shop
press [] to refresh=premi [] per cambiare
credits: %i=crediti: %i
#Not Working Lines - maybe not yet implemented for translation
#Linee non funzionanti - probabilmente non sono ancora state implementate per essere tradotte
#Your Deck:=Mazzo:
#Your Deck=Mazzo
#Database: %i cards=Database: %i carte
Collection=Collezione
Collection - %i/%i=Collezione - %i/%i
DECK: %i=MAZZO: %i
Your Deck:=Mazzo:
Player %i draws 1 card= Il Giocatore %i pesca 1 carta
Add %i=Aggiungi %i
Add %i mana=Aggiungi %i mana
DECK:%i=MAZZO:%i
#types
artifact=artefatto

View File

@@ -50,20 +50,11 @@ void GameStateDeckViewer::loadIndexes(MTGCard * current){
_current = displayed_deck->getNext(NULL,colorFilter);
for (int i = 0; i < 7; i++){
cardIndex[i] = _current;
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf,"Loadindexes[%i] is NULL\n", i);
if(_current) sprintf(buf, "LoadIndexes[%i] : %s\n", i, _current->getName().c_str());
OutputDebugString(buf);
#endif
_current = displayed_deck->getNext(_current,colorFilter);
}
}
void GameStateDeckViewer::switchDisplay(){
#if defined (WIN32) || defined (LINUX)
OutputDebugString("Switching display");
#endif
if (displayed_deck == myCollection){
displayed_deck = myDeck;
}else{
@@ -136,7 +127,6 @@ void GameStateDeckViewer::Start()
backQuad = resources.GetQuad("back");
//menuFont = NEW JLBFont("graphics/f3",16);
menuFont = resources.GetJLBFont("f3");
welcome_menu = NEW SimpleMenu(10,this,menuFont,20,20);
nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
@@ -169,12 +159,13 @@ void GameStateDeckViewer::Start()
onScreenTransition = 0;
mEngine->ResetInput();
JRenderer::GetInstance()->EnableVSync(true);
}
void GameStateDeckViewer::End()
{
//mEngine->EnableVSync(false);
JRenderer::GetInstance()->EnableVSync(false);
if (GameApp::music){
JSoundSystem::GetInstance()->StopMusic(GameApp::music);
SAFE_DELETE(GameApp::music);
@@ -341,7 +332,6 @@ void GameStateDeckViewer::Update(float dt)
}
} if (mStage == STAGE_TRANSITION_RIGHT || mStage == STAGE_TRANSITION_LEFT) {
//mAlpha = 128;
if (mStage == STAGE_TRANSITION_RIGHT){
mRotation -= dt * scrollSpeed;
if (mRotation < -1.0f){
@@ -514,12 +504,12 @@ void GameStateDeckViewer::renderOnScreenMenu(){
r->RenderQuad(pspIcons[3],leftPspX + 20, leftPspY,0,pspIconsSize,pspIconsSize);
font->DrawString(_("Prev.").c_str(), leftPspX - 35, leftPspY-15);
font->DrawString(_("Next").c_str(), leftPspX + 15, leftPspY-15);
font->DrawString(_("card").c_str(), leftPspX - 35, leftPspY);
font->DrawString(_("card").c_str(), leftPspX + 15, leftPspY);
font->DrawString(_("Next color").c_str(), leftPspX - 33, leftPspY - 35);
font->DrawString(_("Prev. color").c_str(), leftPspX -33 , leftPspY +25);
font->DrawString(_("Prev."), leftPspX - 35, leftPspY-15);
font->DrawString(_("Next"), leftPspX + 15, leftPspY-15);
font->DrawString(_("card"), leftPspX - 35, leftPspY);
font->DrawString(_("card"), leftPspX + 15, leftPspY);
font->DrawString(_("Next color"), leftPspX - 33, leftPspY - 35);
font->DrawString(_("Prev. color"), leftPspX -33 , leftPspY +25);
//RIGHT PSP CIRCLE render
r->FillCircle(rightPspX+(onScreenTransition*204),rightPspY,40,ARGB(128,50,50,50));
@@ -529,16 +519,16 @@ void GameStateDeckViewer::renderOnScreenMenu(){
r->RenderQuad(pspIcons[7],rightPspX, rightPspY + 20,0,pspIconsSize,pspIconsSize);
if (displayed_deck == myCollection){
font->DrawString(_("Add card").c_str(), rightPspX + 20, rightPspY-15);
font->DrawString(_("Display Deck").c_str(), rightPspX - 35, rightPspY - 40);
font->DrawString(_("Add card"), rightPspX + 20, rightPspY-15);
font->DrawString(_("Display Deck"), rightPspX - 35, rightPspY - 40);
}else{
font->DrawString(_("Remove card").c_str(), rightPspX + 20, rightPspY-15);
font->DrawString(_("Display Collection").c_str(), rightPspX - 35, rightPspY - 40);
font->DrawString(_("Remove card"), rightPspX + 20, rightPspY-15);
font->DrawString(_("Display Collection"), rightPspX - 35, rightPspY - 40);
}
font->DrawString(_("Deck info").c_str(), rightPspX - 70 , rightPspY-15);
font->DrawString(_("Sell card").c_str(), rightPspX - 30 , rightPspY+20);
font->DrawString(_("Deck info"), rightPspX - 70 , rightPspY-15);
font->DrawString(_("Sell card"), rightPspX - 30 , rightPspY+20);
//Bottom menus
font->DrawString(_("menu").c_str(), SCREEN_WIDTH-35 +rightTransition, SCREEN_HEIGHT-15);
font->DrawString(_("menu"), SCREEN_WIDTH-35 +rightTransition, SCREEN_HEIGHT-15);
@@ -567,16 +557,16 @@ void GameStateDeckViewer::renderOnScreenMenu(){
*/
font->DrawString(_("You are currently viewing your").c_str(), SCREEN_WIDTH-200+rightTransition, 5);
font->DrawString(_("You are currently viewing your"), SCREEN_WIDTH-200+rightTransition, 5);
if (displayed_deck == myCollection){
font->DrawString(_("collection. Press TRIANGLE").c_str(), SCREEN_WIDTH-200+rightTransition, 19);
font->DrawString(_("to switch to your deck.").c_str(), SCREEN_WIDTH-200+rightTransition, 33);
font->DrawString(_("collection. Press TRIANGLE"), SCREEN_WIDTH-200+rightTransition, 19);
font->DrawString(_("to switch to your deck."), SCREEN_WIDTH-200+rightTransition, 33);
}else{
font->DrawString(_("deck. Press TRIANGLE to").c_str(), SCREEN_WIDTH-200+rightTransition, 19);
font->DrawString(_("switch to your collection.").c_str(), SCREEN_WIDTH-200+rightTransition, 33);
font->DrawString(_("deck. Press TRIANGLE to"), SCREEN_WIDTH-200+rightTransition, 19);
font->DrawString(_("switch to your collection."), SCREEN_WIDTH-200+rightTransition, 33);
}
font->DrawString(_("Press L/R to cycle through").c_str(), SCREEN_WIDTH-200+rightTransition, 47);
font->DrawString(_("deck statistics.").c_str(), SCREEN_WIDTH-200+rightTransition, 61);
font->DrawString(_("Press L/R to cycle through"), SCREEN_WIDTH-200+rightTransition, 47);
font->DrawString(_("deck statistics."), SCREEN_WIDTH-200+rightTransition, 61);
} else {
if (stw.needUpdate) {
updateStats();
@@ -591,7 +581,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
r->FillRect(SCREEN_WIDTH/2+rightTransition,0,SCREEN_WIDTH/2,SCREEN_HEIGHT,ARGB(128,0,0,0));
r->FillRect(10+leftTransition,10,SCREEN_WIDTH/2-10,SCREEN_HEIGHT-20,ARGB(128,0,0,0));
r->FillRect(SCREEN_WIDTH/2+rightTransition,10,SCREEN_WIDTH/2-10,SCREEN_HEIGHT-20,ARGB(128,0,0,0));
font->DrawString(_("menu").c_str(), SCREEN_WIDTH-35 +rightTransition, SCREEN_HEIGHT-15);
font->DrawString(_("menu"), SCREEN_WIDTH-35 +rightTransition, SCREEN_HEIGHT-15);
// Draw page id
sprintf(buffer, _("statsPage#: %i").c_str(), stw.currentPage);
@@ -629,40 +619,34 @@ void GameStateDeckViewer::renderOnScreenMenu(){
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
sprintf(buffer, _("Lands").c_str());
mFont->DrawString(buffer, 20 + leftTransition, posY);
mFont->DrawString(_("Lands"), 20 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countLands);
mFont->DrawString(buffer, posX + leftTransition, posY);
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
sprintf(buffer, _("Creatures").c_str());
mFont->DrawString(buffer, 20 + leftTransition, posY);
mFont->DrawString( _("Creatures"), 20 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countCreatures);
mFont->DrawString(buffer, posX + leftTransition, posY);
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
sprintf(buffer, _("Spells").c_str());
mFont->DrawString(buffer, 20 + leftTransition, posY);
mFont->DrawString(_("Spells"), 20 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countSpells);
mFont->DrawString(buffer, posX + leftTransition, posY);
posY += 10;
sprintf(buffer, _("Instants").c_str());
mFont->DrawString(buffer, 30 + leftTransition, posY);
mFont->DrawString(_("Instants"), 30 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countInstants);
mFont->DrawString(buffer, posX + leftTransition, posY);
posY += 10;
sprintf(buffer, _("Enchantments").c_str());
mFont->DrawString(buffer, 30 + leftTransition, posY);
mFont->DrawString(_("Enchantments"), 30 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countEnchantments);
mFont->DrawString(buffer, posX + leftTransition, posY);
posY += 10;
sprintf(buffer, _("Sorceries").c_str());
mFont->DrawString(buffer, 30 + leftTransition, posY);
mFont->DrawString(_("Sorceries"), 30 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.countSorceries);
mFont->DrawString(buffer, posX + leftTransition, posY);
//sprintf(buffer, "Artifacts: %i", stw.countArtifacts);
@@ -671,56 +655,47 @@ void GameStateDeckViewer::renderOnScreenMenu(){
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
sprintf(buffer, _("Average converted mana cost").c_str());
font->DrawString(buffer, 20 + leftTransition, posY);
font->DrawString(_("Average converted mana cost"), 20 + leftTransition, posY);
sprintf(buffer, _("%2.2f").c_str(), stw.avgManaCost);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
sprintf(buffer, _("Probabilities").c_str());
font->DrawString(buffer, 20 + leftTransition, posY);
font->DrawString(_("Probabilities"), 20 + leftTransition, posY);
posY += 10;
sprintf(buffer, _("No land in 1st hand").c_str());
font->DrawString(buffer, 30 + leftTransition, posY);
font->DrawString(_("No land in 1st hand"), 30 + leftTransition, posY);
sprintf(buffer, _("%2.2f%%").c_str(), stw.noLandsProbInTurn[0]);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 10;
sprintf(buffer, _("No land in 9 cards").c_str());
font->DrawString(buffer, 30 + leftTransition, posY);
font->DrawString(_("No land in 9 cards"), 30 + leftTransition, posY);
sprintf(buffer, _("%2.2f%%").c_str(), stw.noLandsProbInTurn[2]);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 10;
sprintf(buffer, _("No creatures in 1st hand").c_str());
font->DrawString(buffer, 30 + leftTransition, posY);
font->DrawString(_("No creatures in 1st hand"), 30 + leftTransition, posY);
sprintf(buffer, _("%2.2f%%").c_str(), stw.noCreaturesProbInTurn[0]);
font->DrawString(buffer, posX + leftTransition, posY);
// Playgame Statistics
posY += 14;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
sprintf(buffer, _("Playgame statistics").c_str());
font->DrawString(buffer, 20 + leftTransition, posY);
font->DrawString(_("Playgame statistics"), 20 + leftTransition, posY);
posY += 10;
sprintf(buffer, _("Games played").c_str());
font->DrawString(buffer, 30 + leftTransition, posY);
font->DrawString(_("Games played"), 30 + leftTransition, posY);
sprintf(buffer, _("%i").c_str(), stw.gamesPlayed);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 10;
sprintf(buffer, _("Victory ratio").c_str());
font->DrawString(buffer, 30 + leftTransition, posY);
font->DrawString(_("Victory ratio"), 30 + leftTransition, posY);
sprintf(buffer, _("%i%%").c_str(), stw.percentVictories);
font->DrawString(buffer, posX + leftTransition, posY);
posY += 15;
r->DrawLine(20 + leftTransition, posY - 1, posX + 40 + leftTransition, posY - 1, ARGB(128, 255, 255, 255));
sprintf(buffer, _("Total price (credits)").c_str(), stw.totalPrice);
font->DrawString(buffer, 20 + leftTransition, posY);
font->DrawString(_("Total price (credits)"), 20 + leftTransition, posY);
sprintf(buffer, _("%i ").c_str(), stw.totalPrice);
font->DrawString(buffer, posX, posY);
r->DrawLine(20 + leftTransition, posY + 13, posX + 40 + leftTransition, posY + 13, ARGB(128, 255, 255, 255));
@@ -728,8 +703,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
break;
case 2: // Mana cost detail
sprintf(buffer, _("Card counts per mana cost:").c_str());
font->DrawString(buffer, 20 + leftTransition, 30);
font->DrawString(_("Card counts per mana cost:"), 20 + leftTransition, 30);
posY = 70;
@@ -738,10 +712,8 @@ void GameStateDeckViewer::renderOnScreenMenu(){
r->RenderQuad(mIcons[j], 67 + j*15 + leftTransition, posY - 11,0,0.5,0.5);
}
sprintf(buffer, _("C").c_str());
font->DrawString(buffer, 30 + leftTransition, posY-16);
sprintf(buffer, _("#").c_str());
font->DrawString(buffer, 45 + leftTransition, posY-16);
font->DrawString(_("C"), 30 + leftTransition, posY-16);
font->DrawString(_("#"), 45 + leftTransition, posY-16);
// Horizontal table lines
r->DrawLine(27 + leftTransition, posY - 20, 75 + (Constants::MTG_NB_COLORS-2)*15 + leftTransition, posY - 20, ARGB(128, 255, 255, 255));
@@ -774,8 +746,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
sprintf(buffer, _("C - Converted mana cost. Cards with cost>%i are included in the last row.").c_str(), STATS_MAX_MANA_COST);
font->DrawString(buffer, 20 + leftTransition, posY);
posY += 10;
sprintf(buffer, _("# - Total number of cards with given cost").c_str());
font->DrawString(buffer, 20 + leftTransition, posY);
font->DrawString(_("# - Total number of cards with given cost"), 20 + leftTransition, posY);
break;
@@ -783,9 +754,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
float graphScale, graphWidth;
graphWidth = 100;
graphScale = (stw.noLandsProbInTurn[0]==0) ? 0:(graphWidth/stw.noLandsProbInTurn[0]);
sprintf(buffer, _("No lands in first n cards:").c_str());
font->DrawString(buffer, 20 + leftTransition, 30);
font->DrawString( _("No lands in first n cards:"), 20 + leftTransition, 30);
posY = 50;
for (int i=0; i<STATS_FOR_TURNS; i++) {
@@ -798,9 +767,8 @@ void GameStateDeckViewer::renderOnScreenMenu(){
}
// No creatures probability detail
sprintf(buffer, _("No creatures in first n cards:").c_str());
posY += 10;
font->DrawString(buffer, 20 + leftTransition, posY);
font->DrawString( _("No creatures in first n cards:"), 20 + leftTransition, posY);
posY += 20;
graphScale = (stw.noCreaturesProbInTurn[0]==0) ? 0:(graphWidth/stw.noCreaturesProbInTurn[0]);
@@ -816,8 +784,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
break;
case 3: // Total mana cost per color
sprintf(buffer, _("Total colored manasymbols in cards' casting costs:").c_str());
font->DrawString(buffer, 20 + leftTransition, 30);
font->DrawString(_("Total colored manasymbols in cards' casting costs:"), 20 + leftTransition, 30);
posY = 50;
for (int i=1; i<Constants::MTG_NB_COLORS-1; i++) {
@@ -841,8 +808,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
break;
case 5: // Victory statistics
sprintf(buffer, _("Victories against AI:").c_str());
font->DrawString(buffer, 20 + leftTransition, 30);
font->DrawString(_("Victories against AI:"), 20 + leftTransition, 30);
sprintf(buffer, _("Games played: %i").c_str(), stw.gamesPlayed);
font->DrawString(buffer, 20 + leftTransition, 45);
@@ -1095,7 +1061,7 @@ void GameStateDeckViewer::Render()
if (displayed_deck->getCount(colorFilter)>0){
renderSlideBar();
}else{
mFont->DrawString(_("No Card").c_str(), SCREEN_WIDTH/2, SCREEN_HEIGHT/2,JGETEXT_CENTER);
mFont->DrawString(_("No Card"), SCREEN_WIDTH/2, SCREEN_HEIGHT/2,JGETEXT_CENTER);
}
if (mStage == STAGE_ONSCREEN_MENU){
@@ -1242,11 +1208,6 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
playerdata->credits += price;
price = price - (rnd * price)/100;
pricelist->setPrice(card->getMTGId(),price*2);
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf, "CARD'S NAME : %s", card->getName().c_str());
OutputDebugString(buf);
#endif
playerdata->collection->remove(card->getMTGId());
Remove(card);
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,29 +1,16 @@
[card]
toughness=1
name=Blister Beetle
mana={1}{B}
subtype=Insect
auto=-1/-1 target(creature)
rarity=C
text=When Blister Beetle comes into play, target creature gets -1/-1 until end of turn.
power=1
id=174893
type=Creature
[/card]
[card]
toughness=3
name=Dreg Reaver
mana={4}{B}
subtype=Zombie Beast
rarity=C
text=
power=4
id=174848
type=Creature
id=174848
[/card]
[card]
auto={B}{T}{S(artifact|myinplay)}:draw:1
text=Flash {B}, {T}, Sacrifice an artifact: Draw a card.
auto={B}{T}{S(artifact|myBattlefield)}:draw:1
text=Flash {B}, {T}, Sacrifice an artifact: Draw a card.
rarity=U
name=Etherium Astrolabe
id=175138
@@ -52,9 +39,9 @@ type=Instant
id=178092
[/card]
[card]
auto={T}:Add{R}
auto={T}:Add{G}
auto={T}:Add{W}
auto={T}:Add {R}
auto={T}:Add {G}
auto={T}:Add {W}
text={T}: Add {R}, {G}, or {W} to your mana pool.
rarity=C
name=Obelisk of Naya
@@ -63,9 +50,9 @@ type=Artifact
mana={3}
[/card]
[card]
auto={T}:Add{1}
auto={T}:Add {1}
auto={1}{T}{S}:moveTo(myBattlefield) target(forest,plains,island|mylibrary) && tap
text={T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.
text={T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
rarity=C
name=Bant Panorama
id=174842
@@ -89,14 +76,14 @@ name=Rhox Charger
mana={3}{G}
subtype=Rhino Soldier
rarity=U
text=Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
text=Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
power=3
id=174959
type=Creature
abilities=trample,exalted
[/card]
[card]
auto=lord(creatures) -2/-2
auto=lord(creature) -2/-2
text=All creatures get -2/-2 until end of turn.
rarity=U
name=Infest
@@ -110,10 +97,9 @@ name=Incurable Ogre
mana={3}{R}
subtype=Ogre Mutant
rarity=C
text=
power=5
id=174806
type=Creature
id=174806
[/card]
[card]
toughness=3
@@ -122,7 +108,7 @@ mana={3}{W}
subtype=Gargoyle
auto=may moveTo(myHand) target(artifact|mygraveyard)
rarity=C
text=Flying When Sharuum the Hegemon comes into play, you may return target artifact card from your graveyard to play.
text=Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
power=2
id=174925
type=Artifact Creature
@@ -136,13 +122,25 @@ target=creature
auto=3/0
auto=first strike
rarity=C
text=Enchant creature Enchanted creature gets +3/+0 and has first strike.
text=Enchant creature Enchanted creature gets +3/+0 and has first strike.
id=176446
type=Enchantment
[/card]
[card]
toughness=1
name=Tidehollow Strix
mana={U}{B}
subtype=Bird
rarity=C
text=Flying Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
power=2
id=175015
type=Artifact Creature
abilities=flying,deathtouch
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text={T}: Add {W} to your mana pool.
rarity=L
name=Plains
@@ -156,7 +154,7 @@ mana={1}{G}
subtype=Elf Shaman
auto=draw:1
rarity=C
text=When Elvish Visionary comes into play, draw a card.
text=When Elvish Visionary enters the battlefield, draw a card.
power=1
id=175124
type=Creature
@@ -166,22 +164,23 @@ toughness=6
name=Sphinx Sovereign
mana={4}{W}{U}{U}{B}
subtype=Sphinx
auto=@each my endofturn:aslongas(Sphinx Sovereign[-tapped]|myinplay) life:3 controller
auto=@each my endofturn:aslongas(Sphinx Sovereign[tapped]|myinplay) life:-3 opponent
auto=@each my endofturn:aslongas(sphinx sovereign[-tapped]|myBattlefield) life:3 controller
auto=@each my endofturn:aslongas(sphinx sovereign[tapped]|myBattlefield) life:-3 opponent
rarity=M
text=Flying At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
text=Flying At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
power=6
id=175107
type=Artifact Creature
abilities=flying
[/card]
[card]
toughness=5
name=Sharuum the Hegemon
mana={3}{W}{U}{B}
subtype=Sphinx
auto=may moveTo(myinplay) target(artifact|mygraveyard)
auto=may moveTo(myBattlefield) target(artifact|mygraveyard)
rarity=M
text=Flying When Sanctum Gargoyle comes into play, you may return target artifact card from your graveyard to your hand.
text=Flying When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
power=5
id=175127
type=Artifact Creature
@@ -195,7 +194,7 @@ subtype=Human Shaman
auto={B}{T}:life:-1 target(player)
auto={G}{T}:token(Saproling,Creature Saproling,1/1,green)
rarity=U
text={B}, {T}: Target player loses 1 life. {G}, {T}: Put a 1/1 green Saproling creature token into play.
text={B}, {T}: Target player loses 1 life. {G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
power=2
id=175050
type=Creature
@@ -217,17 +216,17 @@ toughness=1
name=Wild Nacatl
mana={G}
subtype=Cat Warrior
auto=aslongas(mountain|myinplay) 1/1
auto=aslongas(plains|myinplay) 1/1
auto=aslongas(mountain|myBattlefield) 1/1
auto=aslongas(plains|myBattlefield) 1/1
rarity=C
text=Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains.
text=Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains.
power=1
id=174989
type=Creature
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
rarity=L
name=Swamp
@@ -236,7 +235,7 @@ type=Basic Land
[/card]
[card]
subtype=Mountain
auto={T}:Add{R}
auto={T}:Add {R}
text={T}: Add {R} to your mana pool.
rarity=L
name=Mountain
@@ -245,7 +244,7 @@ type=Basic Land
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text={T}: Add {U} to your mana pool.
rarity=L
name=Island
@@ -266,7 +265,7 @@ abilities=mountainwalk
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text={T}: Add {W} to your mana pool.
rarity=L
name=Plains
@@ -274,9 +273,9 @@ id=175032
type=Basic Land
[/card]
[card]
auto={T}:Add{1}
auto={T}:Add {1}
auto={1}{T}{S}:moveTo(myBattlefield) target(swamp,mountain,forest|mylibrary) && tap
text={T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.
text={T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
rarity=C
name=Jund Panorama
id=179425
@@ -308,7 +307,7 @@ abilities=vigilance,haste
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text={T}: Add {U} to your mana pool.
rarity=L
name=Island
@@ -317,10 +316,10 @@ type=Basic Land
[/card]
[card]
auto=tap
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
text=Arcane Sanctum comes into play tapped. {T}: Add {W}, {U}, or {B} to your mana pool.
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
text=Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B} to your mana pool.
rarity=U
name=Arcane Sanctum
id=175128
@@ -328,10 +327,10 @@ type=Land
[/card]
[card]
auto=tap
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
text=Savage Lands comes into play tapped. {T}: Add {B}, {R}, or {G} to your mana pool.
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
text=Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G} to your mana pool.
rarity=U
name=Savage Lands
id=174877
@@ -370,7 +369,7 @@ id=174890
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
rarity=L
name=Swamp
@@ -389,10 +388,10 @@ type=Sorcery
id=176438
[/card]
[card]
auto=lord(creatures|myinplay) 5/5
auto=lord(creatures|myinplay) lifelink
auto=lord(creatures|myinplay) first strike
auto=lord(creatures|myinplay) trample
auto=lord(creature|myBattlefield) 5/5
auto=lord(creature|myBattlefield) lifelink
auto=lord(creature|myBattlefield) first strike
auto=lord(creature|myBattlefield) trample
text=Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
rarity=R
name=Titanic Ultimatum
@@ -407,7 +406,7 @@ mana={1}{W}
subtype=Human Wizard
auto={U}:shroud
rarity=C
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
power=1
id=174956
type=Creature
@@ -451,7 +450,7 @@ abilities=haste
[/card]
[card]
subtype=Mountain
auto={T}:Add{R}
auto={T}:Add {R}
text={T}: Add {R} to your mana pool.
rarity=L
name=Mountain
@@ -483,9 +482,21 @@ id=175097
type=Creature
[/card]
[card]
toughness=2
name=Vectis Silencers
mana={2}{U}
subtype=Human Rogue
auto={2}{B}:deathtouch
rarity=C
text={2}{B}: Vectis Silencers gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
power=1
id=175147
type=Artifact Creature
[/card]
[card]
auto={T}:Add{1}
auto={1}{T}{S}:moveTo(myBattlefield) target(mountain,forest,plains|mylibrary) && tap
text={T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.
text={T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
rarity=C
name=Naya Panorama
id=179423
@@ -496,9 +507,9 @@ toughness=1
name=Glaze Fiend
mana={1}{B}
subtype=Illusion
auto=@movedTo(artifact[-this]|myinplay):2/2
auto=@movedTo(other artifact|myBattlefield):2/2 ueot
rarity=C
text=Flying. Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn.
text=Flying Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
power=0
id=174816
type=Artifact Creature
@@ -509,9 +520,9 @@ toughness=1
name=Scavenger Drake
mana={3}{B}
subtype=Drake
auto=@movedTo(creature|graveyard) from(inplay):may counter(1/1)
auto=@movedTo(other creature|graveyard) from(battlefield):may counter(1/1)
rarity=U
text=Flying Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Scavenger Drake.
text=Flying Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Scavenger Drake.
power=1
id=174987
type=Creature
@@ -523,7 +534,7 @@ name=Guardians of Akrasa
mana={2}{W}
subtype=Human Soldier
rarity=C
text=Defender Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
text=Defender Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
power=0
id=175103
type=Creature
@@ -534,15 +545,15 @@ toughness=1
name=Deathgreeter
mana={B}
subtype=Human Shaman
auto=@movedTo(creature[-this]|graveyard) from(inplay):may life:1
auto=@movedTo(other creature|graveyard) from(battlefield):may life:1
rarity=C
text=Whenever another creature is put into a graveyard from play, you may gain 1 life.
text=Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life.
power=1
id=175073
type=Creature
[/card]
[card]
auto=lord(creatures|myinplay) shroud
auto=lord(creature|myBattlefield) shroud
text=Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
rarity=C
name=Tortoise Formation
@@ -555,8 +566,8 @@ toughness=*
name=Master of Etherium
mana={2}{U}
subtype=Vedalken Wizard
auto=lord(creature[artifact]|myinplay) 1/1 other
auto=foreach(artifact|myinplay) 1/1
auto=lord(creature[artifact]|myBattlefield) 1/1 other
auto=foreach(artifact|myBattlefield) 1/1
rarity=R
text=Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
power=*
@@ -564,11 +575,23 @@ id=175114
type=Artifact Creature
[/card]
[card]
toughness=1
name=Hissing Iguanar
mana={2}{R}
subtype=Lizard
auto=@movedTo(other creature|graveyard) from(battlefield):may damage:1 target(player)
rarity=C
text=Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player.
power=3
id=174873
type=Creature
[/card]
[card]
name=Sigil Blessing
mana={G}{W}
target=creature|myinplay
target=creature|myBattlefield
auto=2/2
auto=lord(creatures|myinplay) 1/1
auto=lord(creature|myBattlefield) 1/1
rarity=C
text=Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
type=Instant
@@ -576,7 +599,7 @@ id=177597
[/card]
[card]
subtype=Mountain
auto={T}:Add{R}
auto={T}:Add {R}
text={T}: Add {R} to your mana pool.
rarity=L
name=Mountain
@@ -589,7 +612,7 @@ name=Deft Duelist
mana={W}{U}
subtype=Human Rogue
rarity=C
text=First strike Shroud (This creature can't be the target of spells or abilities.)
text=First strike Shroud (This creature can't be the target of spells or abilities.)
power=2
id=175121
type=Creature
@@ -612,9 +635,9 @@ toughness=1
name=Algae Gharial
mana={3}{G}
subtype=Crocodile
auto=@movedTo(creature|graveyard) from(inplay):may counter(1/1)
auto=@movedTo(other creature|graveyard) from(battlefield):may counter(1/1)
rarity=U
text=Shroud Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Algae Gharial.
text=Shroud Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial.
power=1
id=174986
type=Creature
@@ -625,7 +648,7 @@ toughness=5
name=Steelclad Serpent
mana={5}{U}
subtype=Serpent
auto=aslongas(artifact|myinplay) other -cantattack
auto=aslongas(artifact|myBattlefield) other -cantattack
rarity=C
text=Steelclad Serpent can't attack unless you control another artifact.
power=4
@@ -638,18 +661,18 @@ toughness=2
name=Skeletal Kathari
mana={4}{B}
subtype=Bird Skeleton
auto={B}{S(creature|myinplay)}:regenerate
auto={B}{S(creature|myBattlefield)}:regenerate
rarity=C
text=Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari.
text=Flying {B}, Sacrifice a creature: Regenerate Skeletal Kathari.
power=3
id=175119
type=Creature
abilities=flying
[/card]
[card]
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
text={T}: Add {U}, {B}, or {R} to your mana pool.
rarity=C
name=Obelisk of Grixis
@@ -663,14 +686,14 @@ mana={1}{B}
subtype=Aura
target=creature
rarity=C
text=Enchant creature When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
text=Enchant creature When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
type=Enchantment
id=174817
alias=1197
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
rarity=L
name=Swamp
@@ -683,11 +706,11 @@ name=Sigiled Paladin
mana={W}{W}
subtype=Human Knight
rarity=U
text=First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
text=First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
power=2
id=174958
type=Creature
abilities=first strike, exalted
abilities=first strike,exalted
[/card]
[card]
auto={T}:life:1
@@ -705,7 +728,7 @@ mana={3}{B}{R}{G}
subtype=Dragon
auto=token(Dragon,creature dragon, 4/4,flying red)
rarity=R
text=Flying When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play.
text=Flying When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
power=4
id=178101
type=Creature
@@ -716,9 +739,9 @@ toughness=1
name=Rockslide Elemental
mana={2}{R}
subtype=Elemental
auto=@movedTo(creature|graveyard) from(inplay):may counter(1/1)
auto=@movedTo(other creature|graveyard) from(battlefield):may counter(1/1)
rarity=U
text=First strike Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Rockslide Elemental.
text=First strike Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Rockslide Elemental.
power=1
id=174988
type=Creature
@@ -782,10 +805,10 @@ type=Basic Land
[/card]
[card]
auto=tap
auto={T}:Add{G}
auto={T}:Add{W}
auto={T}:Add{U}
text=Seaside Citadel comes into play tapped. {T}: Add {G}, {W}, or {U} to your mana pool.
auto={T}:Add {G}
auto={T}:Add {W}
auto={T}:Add {U}
text=Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U} to your mana pool.
rarity=U
name=Seaside Citadel
id=174950
@@ -794,7 +817,7 @@ type=Land
[card]
auto={T}:Add{1}
auto={1}{T}{S}:moveTo(myBattlefield) target(island,swamp,mountain|mylibrary) && tap
text={T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
text={T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
rarity=C
name=Grixis Panorama
id=179433
@@ -808,7 +831,7 @@ subtype=Human Shaman
auto={R}{T}:2/0 target(creature)
auto={W}{T}:tap target(creature)
rarity=U
text={R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature.
text={R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature.
power=2
id=174944
type=Creature
@@ -821,7 +844,7 @@ subtype=Dragon
auto={R}:1/0
auto={B}{G}:regenerate
rarity=M
text=Flying, trample, haste {R}: Hellkite Overlord gets +1/+0 until end of turn. {B}{G}: Regenerate Hellkite Overlord.
text=Flying, trample, haste {R}: Hellkite Overlord gets +1/+0 until end of turn. {B}{G}: Regenerate Hellkite Overlord.
power=8
id=175057
type=Creature
@@ -861,7 +884,7 @@ type=Basic Land
[/card]
[card]
auto={2}:moveTo(exile) target(creature|graveyard) && token(Saproling,creature saproling, 1/1,green)
text={2}: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play.
text={2}: Exile target creature card in a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.
rarity=U
name=Necrogenesis
id=175023
@@ -869,9 +892,9 @@ type=Enchantment
mana={B}{G}
[/card]
[card]
auto={T}:Add{1}
auto={T}:Add {1}
auto={1}{T}{S}:moveTo(myBattlefield) target(plains,island,swamp|mylibrary) && tap
text={T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library.
text={T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
rarity=C
name=Esper Panorama
id=179431
@@ -883,7 +906,7 @@ name=Waveskimmer Aven
mana={2}{G}{W}{U}
subtype=Bird Soldier
rarity=C
text=Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
text=Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
power=2
id=174955
type=Creature
@@ -891,7 +914,7 @@ abilities=flying,exalted
[/card]
[card]
subtype=Mountain
auto={T}:Add{R}
auto={T}:Add {R}
text={T}: Add {R} to your mana pool.
rarity=L
name=Mountain
@@ -899,8 +922,8 @@ id=175018
type=Basic Land
[/card]
[card]
auto=@movedTo(*[-land]|opponentstack):deplete:2 opponent
text=Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard.
auto=@movedTo(*|opponentstack):deplete:2 opponent
text=Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
rarity=R
name=Memory Erosion
id=175108
@@ -918,7 +941,7 @@ mana={B}
[/card]
[card]
auto=token(Goblin,creature goblin, 1/1,red)*2
text=Put two 1/1 red Goblin creature tokens into play.
text=Put two 1/1 red Goblin creature tokens onto the battlefield.
rarity=C
name=Dragon Fodder
id=174936
@@ -932,7 +955,7 @@ mana={4}{U}
subtype=Drake
auto={1}{W}:vigilance
rarity=C
text=Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn.
text=Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn.
power=3
id=174814
type=Artifact Creature
@@ -941,7 +964,7 @@ abilities=flying
[card]
auto=lord(goblin) mustattack
auto=@each my upkeep:token(Goblin,Creature Goblin,1/1,haste red)
text=At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play. Goblin creatures attack each turn if able.
text=At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. Goblin creatures attack each turn if able.
rarity=R
name=Goblin Assault
id=174939
@@ -954,10 +977,9 @@ name=Jhessian Lookout
mana={1}{U}
subtype=Human Scout
rarity=C
text=
power=2
id=176428
type=Creature
id=176428
[/card]
[card]
toughness=4
@@ -965,10 +987,9 @@ name=Woolly Thoctar
mana={R}{G}{W}
subtype=Beast
rarity=U
text=
power=5
id=175062
type=Creature
id=175062
[/card]
[card]
toughness=1
@@ -983,9 +1004,9 @@ id=176433
type=Creature
[/card]
[card]
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
text={T}: Add {W}, {U}, or {B} to your mana pool.
rarity=C
name=Obelisk of Esper
@@ -995,7 +1016,7 @@ mana={3}
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text={T}: Add {U} to your mana pool.
rarity=L
name=Island
@@ -1009,7 +1030,7 @@ mana={B}{R}{G}
subtype=Lizard
auto=@movedTo(this|graveyard):token(Saproling,creature saproling, 1/1,green)*3
rarity=U
text=When Sprouting Thrinax is put into a graveyard from play, put three 1/1 green Saproling creature tokens into play.
text=When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield.
power=3
id=174863
type=Creature
@@ -1018,10 +1039,10 @@ type=Creature
name=Shadowfeed
mana={B}
target=*|graveyard
auto=moveto(removedfromgame)
auto=moveto(exile)
auto=life:3
rarity=C
text=Remove target card in a graveyard from the game. You gain 3 life.
text=Exile target card in a graveyard. You gain 3 life.
type=Instant
id=177473
[/card]
@@ -1056,7 +1077,7 @@ type=Basic Land
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text={T}: Add {W} to your mana pool.
rarity=L
name=Plains
@@ -1064,9 +1085,9 @@ id=175031
type=Basic Land
[/card]
[card]
auto={T}:Add{G}
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add {G}
auto={T}:Add {W}
auto={T}:Add {U}
text={T}: Add {G}, {W}, or {U} to your mana pool.
rarity=C
name=Obelisk of Bant
@@ -1081,7 +1102,7 @@ subtype=Aura
target=creature,artifact
auto=doesnotuntap
rarity=C
text=Enchant artifact or creature. Enchanted permanent doesn't untap during its controller's untap step.
text=Enchant artifact or creature. Enchanted permanent doesn't untap during its controller's untap step.
id=175042
type=Enchantment
[/card]
@@ -1090,17 +1111,17 @@ toughness=2
name=Steward of Valeron
mana={G}{W}
subtype=Human Druid Knight
auto={T}:Add{G}
auto={T}:Add {G}
rarity=C
text=Vigilance {T}: Add {G} to your mana pool.
text=Vigilance {T}: Add {G} to your mana pool.
power=2
id=175134
type=Creature
abilities=vigilance
[/card]
[card]
auto={4}{W}{T}{S}:moveTo(myInPlay) target(artifact|mygraveyard)
text={4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to play.
auto={4}{W}{T}{S}:moveTo(myBattlefield) target(artifact|mygraveyard)
text={4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
rarity=U
name=Protomatter Powder
id=174833
@@ -1108,9 +1129,9 @@ type=Artifact
mana={2}{U}
[/card]
[card]
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
text={T}: Add {B}, {R}, or {G} to your mana pool.
rarity=C
name=Obelisk of Jund
@@ -1120,7 +1141,7 @@ mana={3}
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
rarity=L
name=Swamp
@@ -1133,7 +1154,7 @@ name=Court Archers
mana={2}{G}
subtype=Human Archer
rarity=C
text=Reach (This can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
text=Reach (This can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
power=1
id=174960
type=Creature
@@ -1158,7 +1179,7 @@ mana={2}{U}
subtype=Human Archer
auto={W}{T}:damage:1 target(creature[attacking;blocking])
rarity=U
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
power=1
id=175085
type=Creature
@@ -1176,10 +1197,10 @@ id=180144
[/card]
[card]
auto=tap
auto={T}:Add{R}
auto={T}:Add{G}
auto={T}:Add{W}
text=Jungle Shrine comes into play tapped. {T}: Add {R}, {G}, or {W} to your mana pool.
auto={T}:Add {R}
auto={T}:Add {G}
auto={T}:Add {W}
text=Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W} to your mana pool.
rarity=U
name=Jungle Shrine
id=175060
@@ -1192,7 +1213,7 @@ mana={4}{R}{G}{G}{W}
subtype=Beast
auto={T}:token(Beast,creature beast, 8/8,red green white)
rarity=M
text=Vigilance {T}: Put an 8/8 Beast creature token into play that's red, green, and white.
text=Vigilance {T}: Put an 8/8 Beast creature token onto the battlefield that's red, green, and white.
power=8
id=175105
type=Creature
@@ -1200,7 +1221,7 @@ abilities=vigilance
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text={T}: Add {W} to your mana pool.
rarity=L
name=Plains
@@ -1215,7 +1236,7 @@ subtype=Human Wizard
auto={G}{T}:trample target(creature)
auto={U}{T}:flying target(creature)
rarity=U
text={G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn.
text={G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn.
power=2
id=175123
type=Creature
@@ -1234,7 +1255,7 @@ type=Artifact Creature
abilities=lifelink
[/card]
[card]
auto=lord(dragon|myinplay) 3/3
auto=lord(dragon|myBattlefield) 3/3
text=Dragon creatures you control get +3/+3.
rarity=R
name=Crucible of Fire
@@ -1260,14 +1281,13 @@ name=Cylian Elf
mana={1}{G}
subtype=Elf Scout
rarity=C
text=
power=2
id=174935
type=Creature
id=174935
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text={T}: Add {U} to your mana pool.
rarity=L
name=Island
@@ -1284,11 +1304,26 @@ id=174927
type=Basic Land
[/card]
[card]
toughness=2
name=Death Baron
mana={1}{B}{B}
subtype=Zombie Wizard
auto=lord(skeleton|myBattlefield) 1/1
auto=lord(skeleton|myBattlefield) deathtouch
auto=lord(zombie|myBattlefield) 1/1 other
auto=lord(zombie|myBattlefield) deathtouch other
rarity=R
text=Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
power=2
id=176430
type=Creature
[/card]
[card]
auto=tap
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
text=Crumbling Necropolis comes into play tapped. {T}: Add {U}, {B}, or {R} to your mana pool.
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
text=Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R} to your mana pool.
rarity=U
name=Crumbling Necropolis
id=175112

View File

@@ -5,40 +5,37 @@ mana={G}{W}{U}
subtype=Angel
auto={1}{W}:counter(1/1)
rarity=M
text=Flying {1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
text=Flying {1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
power=3
id=180605
type=Creature
abilities=Legendary,Flying
abilities=legendary,flying
[/card]
[card]
name=Unbender Tine
mana={2}{W}{U}
color=White,Blue
auto={T}:Untap target(*)
rarity=U
auto={T}:Untap target(other *)
text={T}: Degagez un autre permanent cible.
type=Artifact
rarity=U
name=Unbender Tine
id=138217
type=Artifact
mana={2}{W}{U}
[/card]
[card]
toughness=4
name=Rhox Brute
mana={2}{R}{G}
subtype=Rhino
color=Red,Green
rarity=U
text=
rarity=U
power=4
id=189650
type=Creature
id=189650
[/card]
[card]
toughness=6
name=Sphinx of the Steel Wind
mana={5}{W}{U}{B}
subtype=Sphinx
color=White,Blue,Black
rarity=M
text=Vol, initiative, vigilance, lien de vie, protection contre le rouge et protection contre le vert.
power=6
@@ -47,11 +44,22 @@ type=Artifact Creature
abilities=flying,first strike,vigilance,lifelink,protection from red,protection from green
[/card]
[card]
toughness=1
name=Vedalken Heretic
mana={G}{U}
subtype=Vedalken Rogue
auto=@damaged(player) from(this):may draw:1 controller
rarity=R
text=Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
power=1
id=180619
type=Creature
[/card]
[card]
toughness=*
name=Lord of Extinction
mana={3}{B}{G}
subtype=Elemental
color=Green,White
auto=foreach(*|graveyard) 1/1
rarity=M
text=La force et l'endurance du Seigneur de l'extinction sont chacune egale au nombre de cartes dans tous les cimetieres.
@@ -60,20 +68,8 @@ id=177922
type=Creature
[/card]
[card]
toughness=1
name=Sanity Gnawers
mana={1}{B}{R}
subtype=Rat
auto=discard:1 target(player)
rarity=U
text=When Sanity Gnawers comes into play, target player discards a card at random.
power=1
id=179623
type=Creature
[/card]
[card]
auto=foreach(creature[attacking]) token(Bird Soldier,Creature Bird Soldier,1/1,white flying)
text=Put X 1/1 white Bird Soldier creature tokens with flying into play, where X is the number of attacking creatures.
text=Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.
rarity=U
name=Flurry of Wings
id=179605
@@ -81,36 +77,21 @@ type=Instant
mana={G}{W}{U}
[/card]
[card]
toughness=2
name=Vithian Renegades
mana={1}{R}{G}
subtype=Human Shaman
color=Red,Green
auto=may moveTo(graveyard) target(artifact)
rarity=U
text=Quand les Renegats vithiens arrivent en jeu, detruisez l'artefact cible.
power=3
id=179535
type=Creature
[/card]
[card]
toughness=5
name=Grizzled Leotau
mana={G}{W}
subtype=Cat
color=Green,White
rarity=C
text=
rarity=C
power=1
id=189647
type=Creature
id=189647
[/card]
[card]
toughness=2
name=Qasali Pridemage
mana={G}{W}
subtype=Cat Wizard
color=Green,White
auto={1}{S}:destroy target(artifact,enchantment)
rarity=C
text=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) {1}, sacrifiez le Bandemage qasali : Detruisez l'artefact ou l'enchantement cible.
@@ -126,27 +107,28 @@ mana={1}{U}{B}
subtype=Demon Illusion
auto=@movedTo(*|mystack):bury
rarity=U
text=Flying When you play a spell, sacrifice Illusory Demon.
text=Flying When you cast a spell, sacrifice Illusory Demon.
power=4
id=179596
type=Creature
abilities=flying
[/card]
[card]
toughness=3
name=Leonin Armorguard
mana={2}{G}{W}
subtype=Cat Soldier
auto=all(creature|myinplay) 1/1
auto=all(creature|myBattlefield) 1/1 ueot
rarity=C
text=When Leonin Armorguard comes into play, creatures you control get +1/+1 until end of turn.
text=When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
power=3
id=180606
type=Creature
[/card]
[card]
auto=moveto(ownerhand) all(creature|inplay)
auto=moveto(ownerhand) all(creature|battlefield)
auto=moveto(ownerhand) all(creature|graveyard)
text=Return all creatures in play and all creature cards in graveyards to their owners' hands.
text=Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
rarity=R
name=Soulquake
id=179409
@@ -158,7 +140,7 @@ toughness=1
name=Stun Sniper
mana={R}{W}
subtype=Human Archer
auto={1}{T}:damage::1 target(creature) && tap
auto={1}{T}:damage:1 target(creature) && tap
rarity=U
text={1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
power=1
@@ -170,7 +152,6 @@ toughness=4
name=Sigiled Behemoth
mana={4}{G}{W}
subtype=Beast
color=Green,White
rarity=C
text=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.)
power=5
@@ -181,19 +162,26 @@ abilities=exalted
[card]
name=Terminate
mana={B}{R}
color=Black,Red
target=creature
auto=bury
rarity=C
text=Detruisez la creature ciblee. Elle ne peut pas etre regeneree.
id=176449
type=Instant
id=176449
[/card]
[card]
auto=damage:5 opponent
text=Breath of Malfegor deals 5 damage to each opponent.
rarity=C
name=Breath of Malfegor
id=161291
type=Instant
mana={3}{B}{R}
[/card]
[card]
name=Magefire Wings
mana={U}{R}
subtype=Aura
color=Blue,Red
target=creature
auto=2/0
auto=flying
@@ -207,7 +195,6 @@ toughness=1
name=Sewn-Eye Drake
mana={2}{UR}{B}
subtype=Zombie Drake
color=Blue,Red,Black
rarity=C
text=Vol, celerite.
power=3
@@ -220,20 +207,18 @@ toughness=3
name=Ethercaste Knight
mana={W}{U}
subtype=Human Knight
color=White,Blue
rarity=C
text=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.)
power=1
id=179542
type=Creature
type=Artifact Creature
abilities=exalted
[/card]
[card]
toughness=2
name=Cerodon Yearling
name=Cerodon Yearling
mana={R}{W}
subtype=Beast
color=Red,White
rarity=C
text=Vigilance, celerite.
power=2
@@ -257,8 +242,7 @@ type=Creature
toughness=4
name=Marisi's Twinclaws
mana={2}{RW}{G}
subtype=Cat warrior
color=White,Red,Green
subtype=Cat Warrior
rarity=U
text=Double initiative.
power=2
@@ -272,7 +256,7 @@ mana={4}{B}{G}
target=creature|graveyard
auto=moveto(exile)
rarity=U
text=Remove target creature card in a graveyard from the game, then put X 1/1 green Saproling creature tokens into play, where X is the removed card's toughness.
text=Exile target creature card in a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the removed card's toughness.
type=Sorcery
id=179614
[/card]
@@ -282,9 +266,9 @@ name=Lich Lord of Unx
mana={1}{U}{B}
subtype=Zombie Wizard
auto={U}{B}{T}:token(Zombie Wizard,Creature Zombie Wizard,1/1,blue black)
auto={U}{B}{T}:foreach(zombie|myBattlefield) life:-1 && deplete:1 target(player)
auto={U}{U}{B}{B}:foreach(zombie|myBattlefield) life:-1 && foreach(zombie|myBattlefield) deplete:1 target(player)
rarity=R
text={U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token into play. {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
text={U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
power=2
id=179555
type=Creature
@@ -294,8 +278,7 @@ toughness=4
name=Madrush Cyclops
mana={1}{B}{R}{G}
subtype=Cyclops Warrior
color=Black,Red,Green
auto=lord(creature|myinplay) haste
auto=lord(creature|myBattlefield) haste
rarity=R
text=Les creatures que vous controlez ont la celerite.
power=3
@@ -306,7 +289,6 @@ type=Creature
name=Intimidation Bolt
mana={1}{R}{W}
target=creature
target=creature
auto=damage:3
auto=lord(creature) cantattack
rarity=U
@@ -321,7 +303,7 @@ target=player
auto=moveTo(removedfromgame) all(*|hand)
auto=moveTo(removedfromgame) all(*|graveyard)
rarity=R
text=Remove all cards in target player's hand and graveyard from the game.
text=Exile all cards in target player's hand and graveyard.
type=Sorcery
id=175109
[/card]
@@ -330,9 +312,9 @@ toughness=4
name=Filigree Angel
mana={5}{W}{W}{U}
subtype=Angel
auto=foreach(artifact|myinplay)life:3
auto=foreach(artifact|myBattlefield) life:3
rarity=R
text=Flying When Filigree Angel comes into play, you gain 3 life for each artifact you control.
text=Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
power=4
id=188965
type=Artifact Creature
@@ -343,7 +325,7 @@ toughness=3
name=Dauntless Escort
mana={1}{G}{W}
subtype=Rhino Soldier
auto={S}:lord(creature|mybattlefield) indestructible
auto={S}:all(creature|myBattlefield) indestructible
rarity=R
text=Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
power=3
@@ -355,7 +337,6 @@ toughness=2
name=Messenger Falcons
mana={2}{GU}{W}
subtype=Bird
color=Green,Blue,White
auto=draw:1
rarity=U
text=Vol. Quand les Faucons coursiers arrivent en jeu, piochez une carte.
@@ -369,17 +350,16 @@ toughness=8
name=Wall of Denial
mana={1}{W}{U}
subtype=Illusion Wall
color=White,Blue
rarity=U
text=Defenseur, vol, linceul.
power=0
id=179601
type=Creature
abilities=Defender, flying, shroud
abilities=defender,flying,shroud
[/card]
[card]
auto=lord(creature|myinplay) 1/1
auto=lord(creature|opponentinplay) -1/-1
auto=lord(creature|myBattlefield) 1/1
auto=lord(creature|opponentBattlefield) -1/-1
text=Jusqu'a la fin du tour, les creatures que vous controlez gagnent +1/+1 et les creatures que vos adversaires controlent gagnent -1/-1.
rarity=U
name=Zealous Persecution
@@ -388,6 +368,18 @@ type=Instant
mana={W}{B}
[/card]
[card]
toughness=7
name=Blitz Hellion
mana={3}{R}{G}
subtype=Hellion
auto=@next my endofturn:moveto(myLibrary) && shuffle
rarity=R
text=Trample, haste At end of turn, Blitz Hellion's owner shuffles it into his or her library.
power=7
id=179406
type=Creature
[/card]
[card]
name=Slave of Bolas
mana={3}{UR}{B}
target=creature
@@ -403,25 +395,24 @@ id=188971
[card]
name=Colossal Might
mana={R}{G}
color=Red,Green
target=creature
auto=4/2
auto=trample
rarity=C
text=La creature ciblee gagne +4/+2 et acquiert le pietinement jusqu'a la fin du tour.
id=179624
type=Instant
id=179624
[/card]
[card]
toughness=7
name=Karrthus, Tyrant of Jund
mana={4}{B}{R}{G}
subtype=Dragon
auto=moveTo(myInPlay) all(dragon)
auto=moveTo(myBattlefield) all(dragon)
auto=untap all(dragon)
auto=lord(dragon|mybattlefield) haste other
auto=lord(dragon|myBattlefield) haste other
rarity=M
text=Flying, haste When Karrthus, Tyrant of Jund comes into play, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
text=Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
power=7
id=180587
type=Creature
@@ -431,7 +422,6 @@ abilities=flying,haste,legendary
name=Sangrite Backlash
mana={BG}{R}
subtype=Aura
color=Blue,Red
target=creature
auto=3/-3
rarity=C
@@ -440,11 +430,22 @@ id=179553
type=Enchantment
[/card]
[card]
toughness=1
name=Winged Coatl
mana={1}{G}{U}
subtype=Snake
rarity=C
text=Flash. Flying. Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
power=1
id=179603
type=Creature
abilities=flash,flying,deathtouch
[/card]
[card]
toughness=3
name=Talon Trooper
mana={1}{W}{U}
subtype=Bird Scout
color=White,Blue
rarity=C
text=Vol
power=2

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@@ -1,6 +1,6 @@
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text={B}
rarity=L
name=Swamp
@@ -12,7 +12,6 @@ toughness=1
name=Hana Kami
mana={G}
subtype=Spirit
color=Green
auto={1}{G}{S}:moveTo(myhand) target(arcane|mygraveyard)
rarity=U
text={1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
@@ -22,7 +21,7 @@ type=Creature
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text={W}
rarity=L
name=Plains
@@ -33,7 +32,6 @@ type=Basic Land
name=Unnatural Speed
mana={R}
subtype=Arcane
color=Red
target=creature
auto=haste
rarity=C
@@ -45,12 +43,11 @@ type=Instant
name=Part the Veil
mana={3}{U}
subtype=Arcane
color=Blue
auto=moveTo(ownerhand) all(creature|myinplay)
auto=moveTo(ownerhand) all(creature|myBattlefield)
rarity=R
text=Return all Creatures you control to their owners hand.
id=80291
type=Instant
id=80291
[/card]
[card]
toughness=5
@@ -59,7 +56,7 @@ mana={4}{R}{R}
subtype=Spirit
auto=@movedTo(arcane,spirit|mystack):damage:2 all(creature[-flying])
rarity=U
text=Whenever you play a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
text=Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
power=4
id=79214
type=Creature
@@ -78,7 +75,6 @@ toughness=1
name=Jukai Messenger
mana={G}
subtype=Human Monk
color=Green
rarity=C
text=Forestwalk
power=1
@@ -90,28 +86,29 @@ abilities=forestwalk
name=Honden of Life's Web
mana={4}{G}
subtype=Shrine
auto=@each my upkeep:foreach(shrine|myinplay) token(Spirit,Creature Spirit,1/1,artifact)
auto=@each my upkeep:foreach(shrine|myBattlefield) token(Spirit,Creature Spirit,1/1,artifact)
rarity=U
text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control.
text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.
type=Enchantment
id=79180
abilities=Legendary
abilities=legendary
[/card]
[card]
name=Serpent Skin
mana={2}{G}
target=creature
subtype=Aura
target=creature
auto=1/1
auto={G}:regenerate
rarity=C
text=Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature.
text=Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature.
id=75404
type=Enchantment
abilities=flash
[/card]
[card]
auto=untap all(creature|myinplay) && lord(samurai|myinplay) 1/1
auto=untap all(creature|myBattlefield)
auto=lord(samurai|myBattlefield) 1/1
text=Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
rarity=C
name=Call to Glory
@@ -124,7 +121,6 @@ toughness=2
name=Kami of Ancient Law
mana={1}{W}
subtype=Spirit
color=White
auto={S}:destroy target(enchantment)
rarity=C
text=Sacrifice Kami of Ancient Law: Destroy target enchantment.
@@ -134,7 +130,7 @@ type=Creature
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text={B}
rarity=L
name=Swamp
@@ -146,12 +142,11 @@ toughness=1
name=Orochi Leafcaller
mana={G}
subtype=Snake Shaman
color=Green
auto={G}:add{W}
auto={G}:add{U}
auto={G}:add{B}
auto={G}:add{R}
auto={G}:add{G}
auto={G}:Add {W}
auto={G}:Add {U}
auto={G}:Add {B}
auto={G}:Add {R}
auto={G}:Add {G}
rarity=C
text={G}: Add one mana of any color to your mana pool.
power=1
@@ -163,7 +158,6 @@ toughness=3
name=Sokenzan Bruiser
mana={4}{R}
subtype=Ogre Warrior
color=Red
rarity=C
text=Mountainwalk
power=3
@@ -173,7 +167,7 @@ abilities=mountainwalk
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text={W}
rarity=L
name=Plains
@@ -185,7 +179,6 @@ toughness=2
name=Kami of Twisted Reflection
mana={1}{U}{U}
subtype=Spirit
color=Blue
auto={S}:moveTo(ownerhand) target(creature|mybattlefield)
rarity=C
text=Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
@@ -197,17 +190,30 @@ type=Creature
name=Cage of Hands
mana={2}{W}
subtype=Aura
color=White
target=Creature
target=creature
auto=cantattack
auto=cantblock
auto={1}{W}:moveTo(ownerhand)
rarity=C
text=Enchant creature Enchanted creature cant attack or block. {1}{W}: Return Cage of Hands to its owners hand.
text=Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand.
id=50233
type=Enchantment
[/card]
[card]
toughness=4
name=Seshiro the Anointed
mana={4}{G}{G}
subtype=Snake Monk
auto=lord(snake|myBattlefield) 2/2 other
auto=@damaged(player) from(snake|myBattlefield):may draw:1 controller
rarity=R
text=Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card.
power=3
id=80256
type=Creature
abilities=legendary
[/card]
[card]
toughness=3
name=Sachi, Daughter of Seshiro
mana={2}{G}{G}
@@ -215,7 +221,7 @@ subtype=Snake Shaman
auto=lord(snake|mybattlefield) 0/1 other
auto=lord(shaman|mybattlefield) {T}:Add{G}{G}
rarity=U
text=Other Snake creatures you control get +0/+1. Shamans you control have "{T}: Add {G}{G} to your mana pool."
text=Other Snake creatures you control get +0/+1. Shamans you control have "{T}: Add {G}{G} to your mana pool."
power=1
id=80254
type=Creature
@@ -223,7 +229,7 @@ abilities=legendary
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text={U}
rarity=L
name=Island
@@ -235,9 +241,9 @@ toughness=3
name=Deathcurse Ogre
mana={5}{B}
subtype=Ogre Warrior
auto=@movedTo(this|graveyard) from(inplay):life:-3 opponent && life:-3 controller
auto=@movedTo(this|graveyard) from(battlefield):life:-3 opponent && life:-3 controller
rarity=C
text=When Deathcurse Ogre is put into a graveyard from play, each player loses 3 life.
text=When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life.
power=3
id=80522
type=Creature
@@ -245,8 +251,8 @@ type=Creature
[card]
name=Eerie Procession
mana={2}{U}
target=arcane|mylibrary
subtype=Arcane
target=arcane|mylibrary
auto=moveto(myhand)
rarity=U
text=Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.
@@ -254,10 +260,21 @@ id=80243
type=Sorcery
[/card]
[card]
color=Land
auto={T}:add{U}
auto={U}{T}:untap target(*[legendary])
text={T}: Add {U} to your mana pool. {U}, {T}: Untap target legendary permanent.
toughness=1
name=Sakura-Tribe Elder
mana={1}{G}
subtype=Snake Shaman
auto={S}:moveTo(myBattlefield) target(basic|mylibrary) && tap
rarity=C
text=Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
power=1
id=50510
type=Creature
[/card]
[card]
auto={T}:Add{U}
auto={U}{T}:Untap target(*[legendary])
text={T}: Add {U} to your mana pool. {U}, {T}: Untap target legendary permanent.
rarity=R
name=Minamo, School at Water's Edge
id=79179
@@ -268,7 +285,7 @@ abilities=legendary
name=Honden of Cleansing Fire
mana={3}{W}
subtype=Shrine
auto=@each my upkeep:foreach(shrine|myinplay) life:2
auto=@each my upkeep:foreach(shrine|myBattlefield) life:2
rarity=U
text=At the beginning of your upkeep, you gain 2 life for each Shrine you control.
type=Enchantment
@@ -282,7 +299,7 @@ mana={4}{U}{U}
subtype=Spirit
auto=@movedTo(arcane,spirit|mystack):may draw:1
rarity=U
text=Flying Whenever you play a Spirit or Arcane spell, you may draw a card.
text=Flying Whenever you cast a Spirit or Arcane spell, you may draw a card.
power=3
id=50442
type=Creature
@@ -303,11 +320,10 @@ toughness=2
name=Isamaru, Hound of Konda
mana={W}
subtype=Hound
color=White
rarity=R
power=2
id=79217
type=Creature
id=79217
abilities=legendary
[/card]
[card]
@@ -315,17 +331,16 @@ toughness=1
name=Akki Avalanchers
mana={R}
subtype=Goblin Warrior
color=Red
auto={s(land|myinplay)}:2/0 limit:1
auto={S(land|myBattlefield)}:2/0 limit:1
rarity=C
text=Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn.
text=Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.
power=1
id=75277
type=Creature
[/card]
[card]
subtype=Forest
auto={T}:Add{G}
auto={T}:Add {G}
text={G}
rarity=L
name=Forest
@@ -334,7 +349,7 @@ type=Basic Land
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text={W}
rarity=L
name=Plains
@@ -343,7 +358,7 @@ type=Basic Land
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text={U}
rarity=L
name=Island
@@ -365,9 +380,10 @@ toughness=4
name=Kodama of the South Tree
mana={2}{G}{G}
subtype=Spirit
auto=@movedTo(arcane,spirit|mystack):lord(creature|mybattlefield) 1/1 other && lord(creature|mybattlefield) trample other
auto=@movedTo(arcane,spirit|mystack):lord(creature|myBattlefield) 1/1 other ueot
auto=@movedTo(arcane,spirit|mystack):lord(creature|myBattlefield) trample other ueot
rarity=R
text=Whenever you play a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
text=Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
power=4
id=80288
type=Creature
@@ -375,7 +391,7 @@ abilities=legendary
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text={U}
rarity=L
name=Island
@@ -387,7 +403,6 @@ toughness=1
name=Nezumi Cutthroat
mana={1}{B}
subtype=Rat Warrior
color=Black
rarity=C
text=Nezumi Cutthroat can't block.
power=2
@@ -399,15 +414,15 @@ abilities=cantblock
name=Midnight Covenant
mana={1}{B}
subtype=Aura
color=Black
target=creature
auto={B}:1/1
rarity=C
text=Enchanted Creature has "{B}: This Creature gets +1/+1 until end of turn.<EFBFBD>E
text=Enchanted Creature has "{B}: This Creature gets +1/+1 until end of turn."
id=50449
type=Enchantment
[/card]
[card]
auto={3}{T}:moveTo(myHand) target(basic|mylibrary)
auto={3}{T}:moveTo(myHand) target(land[basic]|mylibrary)
text={3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
rarity=R
name=Journeyer's Kite
@@ -416,6 +431,19 @@ type=Artifact
mana={2}
[/card]
[card]
toughness=7
name=The Unspeakable
mana={6}{U}{U}{U}
subtype=Spirit
auto=@damaged(player) from(this):may moveto(myhand) target(arcane|mygraveyard)
rarity=R
text=Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
power=6
id=78693
type=Creature
abilities=legendary,flying,trample
[/card]
[card]
subtype=Mountain
auto={T}:Add {R}
text={R}
@@ -438,10 +466,9 @@ type=Instant
alias=129767
[/card]
[card]
color=Land
auto={T}:add{B}
auto={T}:Add {B}
auto={B}{T}:fear target(creature[legendary])
text={T}: Add {B} to your mana pool. {B}, {T}: Target legendary Creature gains fear until end of turn.
text={T}: Add {B} to your mana pool. {B}, {T}: Target legendary Creature gains fear until end of turn.
rarity=R
name=Shizo, Death's Storehouse
id=79186
@@ -452,7 +479,6 @@ abilities=legendary
name=Eye of Nowhere
mana={U}{U}
subtype=Arcane
color=Blue
target=*
auto=moveTo(ownerhand)
rarity=C
@@ -474,39 +500,36 @@ toughness=4
name=River Kaijin
mana={2}{U}
subtype=Spirit
color=Blue
rarity=C
power=1
id=78586
type=Creature
id=78586
[/card]
[card]
toughness=7
name=Kami of Old Stone
mana={3}{W}
subtype=Spirit
color=White
rarity=U
power=1
id=79236
type=Creature
id=79236
[/card]
[card]
name=Honden of Seeing Winds
mana={4}{U}
subtype=Shrine
auto=@each my upkeep:foreach(shrine|myinplay) draw:1
auto=@each my upkeep:foreach(shrine|myBattlefield) draw:1
rarity=U
text=At the beginning of your upkeep, draw a card for each Shrine you control.
type=Enchantment
id=79176
abilities=Legendary
abilities=legendary
[/card]
[card]
name=Rend Flesh
mana={2}{B}
subtype=Arcane
color=Black
target=creature[-spirit]
auto=destroy
rarity=C
@@ -516,7 +539,7 @@ type=Instant
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text={B}
rarity=L
name=Swamp
@@ -527,7 +550,7 @@ type=Basic Land
name=Joyous Respite
mana={3}{G}
subtype=Arcane
auto=foreach(land|mybattlefield):life:1
auto=foreach(land|myBattlefield) life:1
rarity=C
text=You gain 1 life for each land you control.
type=Sorcery
@@ -535,7 +558,7 @@ id=78981
[/card]
[card]
subtype=Forest
auto={T}:Add{G}
auto={T}:Add {G}
text={G}
rarity=L
name=Forest
@@ -547,38 +570,36 @@ toughness=3
name=Marrow-Gnawer
mana={3}{B}{B}
subtype=Rat Rogue
auto={T}{S(rat|myBattlefield)}:foreach(rat|myBattlefield) token(Rat,Creature Rat,1/1,black)
auto=lord(rat) fear
auto={T}{S(rat|mybattlefield)}:foreach(rat|mybattlefield) token(Rat,Creature Rat,1/1,black)
rarity=R
text=Rat creatures have fear. {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens into play, where X is the number of Rats you control.
text=Rat creatures have fear. {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.
power=2
id=50253
type=Creature
abilities=legendary
[/card]
[card]
name=Gale Force
mana={5}{G}
color=Green
auto=damage:5 all(creature[flying])
rarity=U
text=Gale Force deals 5 damage to each Creature with flying.
type=Sorcery
rarity=U
name=Gale Force
id=79244
type=Sorcery
mana={4}{G}
[/card]
[card]
name=Blood Rites
mana={3}{R}{R}
color=Red
auto={1}{R}{S(creature|myinplay)}:damage:2 target(creature,player)
auto={1}{R}{S(creature|myBattlefield}:damage:2 target(creature,player)
text={1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.
rarity=U
text={1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target Creature or player.
type=Enchantment
name=Blood Rites
id=50509
type=Enchantment
mana={3}{R}{R}
[/card]
[card]
subtype=Forest
auto={T}:Add{G}
auto={T}:Add {G}
text={G}
rarity=L
name=Forest
@@ -590,30 +611,28 @@ toughness=1
name=Wandering Ones
mana={U}
subtype=Spirit
color=Blue
rarity=C
power=1
id=50345
type=Creature
id=50345
[/card]
[card]
name=Uncontrollable Anger
mana={2}{R}{R}
subtype=Aura
color=Red
target=creature
auto=:2/2
auto=2/2
auto=mustattack
rarity=C
text=Enchant Creature Flash Enchanted Creature gets +2/+2 and attacks each turn if able.
type=Enchantment
text=Enchant Creature Flash Enchanted Creature gets +2/+2 and attacks each turn if able.
id=50315
type=Enchantment
abilities=flash
[/card]
[card]
name=Quiet Purity
mana={W}
subtype=Arcane
color=White
target=enchantment
auto=destroy
rarity=C
@@ -624,7 +643,7 @@ type=Instant
[card]
name=Hisoka's Defiance
mana={1}{U}
target=(spirit,arcane|stack)
target=spirit,arcane|stack
auto=fizzle
rarity=C
text=Counter target Spirit or Arcane spell.
@@ -636,7 +655,6 @@ toughness=4
name=Kodama of the North Tree
mana={2}{G}{G}{G}
subtype=Spirit
color=Green
rarity=R
text=Shroud, trample
power=6
@@ -646,7 +664,7 @@ abilities=shroud,trample,legendary
[/card]
[card]
subtype=Forest
auto={T}:Add{G}
auto={T}:Add {G}
text={G}
rarity=L
name=Forest
@@ -655,7 +673,7 @@ type=Basic Land
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text={B}
rarity=L
name=Swamp
@@ -663,24 +681,13 @@ id=79065
type=Basic Land
[/card]
[card]
name=Befoul
mana={2}{B}{B}
color=Black
target=creature[-black],land
auto=bury
rarity=C
text=Destroy target land or nonblack creature. It can't be regenerated.
id=50291
type=Sorcery
[/card]
[card]
toughness=2
name=Kami of the Hunt
mana={2}{G}
subtype=Spirit
auto=@movedTo(arcane,spirit|mystack):1/1
auto=@movedTo(arcane,spirit|mystack):1/1 ueot
rarity=C
text=Whenever you play a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
text=Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
power=2
id=79198
type=Creature
@@ -690,7 +697,6 @@ toughness=2
name=Humble Budoka
mana={1}{G}
subtype=Human Monk
color=Green
rarity=C
text=Shroud
power=2
@@ -705,14 +711,14 @@ mana={3}{R}{R}
subtype=Spirit
auto=@movedTo(spirit,arcane|mystack):may destroy(land[-basic])
rarity=U
text=Whenever you play a Spirit or Arcane spell, you may destroy target nonbasic land.
text=Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.
power=3
id=78984
type=Creature
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text={W}
rarity=L
name=Plains
@@ -726,7 +732,7 @@ mana={1}{R}
subtype=Goblin Shaman
auto=Add{R}
rarity=C
text=When Akki Rockspeaker comes into play, add {R} to your mana pool.
text=When Akki Rockspeaker enters the battlefield, add {R} to your mana pool.
power=1
id=77919
type=Creature
@@ -736,9 +742,9 @@ toughness=4
name=Orbweaver Kumo
mana={4}{G}{G}
subtype=Spirit
auto=@movedTo(arcane,spirit|mystack):forestwalk
auto=@movedTo(arcane,spirit|mystack):forestwalk ueot
rarity=U
text=Reach (This creature can block creatures with flying.) Whenever you play a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
text=Reach (This creature can block creatures with flying.) Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
power=3
id=50261
type=Creature
@@ -749,9 +755,9 @@ toughness=5
name=Ryusei, the Falling Star
mana={5}{R}
subtype=Dragon Spirit
auto=@movedTo(this|graveyard):damage:5 all(creature[-flying])
auto=@movedTo(this|graveyard) from(battlefield):damage:5 all(creature[-flying])
rarity=R
text=Flying When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying.
text=Flying When Ryusei, the Falling Star is put into a graveyard from the battlefield, it deals 5 damage to each creature without flying.
power=5
id=79242
type=Creature
@@ -765,7 +771,7 @@ subtype=Spirit
auto={W}{T}:tap target(creature)
auto=@movedTo(spirit,arcane|mystack):untap
rarity=U
text={W}, {T}: Tap target creature. Whenever you play a Spirit or Arcane spell, untap Innocence Kami.
text={W}, {T}: Tap target creature. Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
power=2
id=76636
type=Creature
@@ -774,7 +780,6 @@ type=Creature
name=Pull Under
mana={5}{B}
subtype=Arcane
color=Black
target=creature
auto=-5/-5
rarity=C
@@ -787,13 +792,13 @@ toughness=2
name=Akki Coalflinger
mana={1}{R}{R}
subtype=Goblin Shaman
color=Red
auto={R}{T}:lord(creature[attacking]) first strike
auto={R}{T}:lord(creature[attacking]) first strike
rarity=U
text={R},{T}: Attacking creatures gain first strike until end of turn.
text=First Strike {R}{T}: Attacking creatures gain first strike until end of turn.
power=2
id=50338
type=Creature
abilities=first strike
[/card]
[card]
toughness=5
@@ -807,31 +812,30 @@ text=At the beginning of each player's upkeep, that player loses 2 life and draw
power=6
id=78965
type=Creature
abilities=Legendary
abilities=legendary
[/card]
[card]
name=Reach Through Mists
mana={U}
subtype=Arcane
color=Blue
auto=draw:1
rarity=C
text=Draw a card.
id=79247
type=Instant
id=79247
[/card]
[card]
toughness=1
name=Ben-Ben, Akki Hermit
mana={2}{R}{R}
subtype=Goblin Shaman
auto={T}:foreach(mountain|myinplay) damage:1 target(creature[attacking])
auto={T}:foreach(mountain[-tapped]|myBattlefield) damage:1 target(creature[attacking])
rarity=R
text={T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
power=1
id=79248
type=Creature
abilities=legendary
abilities=legendary
[/card]
[card]
toughness=4
@@ -840,7 +844,7 @@ mana={4}{U}
subtype=Moonfolk Wizard
auto={1}:moveTo(ownerhand) target(land|mybattlefield) && token(Illusion,Creature Illusion,1/1,blue flying)
rarity=R
text=Flying {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying into play.
text=Flying {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.
power=2
id=75268
type=Creature
@@ -851,8 +855,7 @@ toughness=2
name=Orochi Sustainer
mana={1}{G}
subtype=Snake Shaman
color=Green
auto={T}:add {G}
auto={T}:Add {G}
rarity=C
text={T}: Add {G} to your mana pool.
power=1
@@ -862,12 +865,12 @@ type=Creature
[card]
name=Mystic Restraints
mana={2}{U}{U}
target=creature
subtype=Aura
target=creature
auto=tap
auto=doesnotuntap
rarity=C
text=Flash Enchant creature When Mystic Restraints comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
text=Flash Enchant creature When Mystic Restraints enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
id=79188
type=Enchantment
abilities=flash
@@ -877,7 +880,6 @@ toughness=1
name=Kitsune Diviner
mana={W}
subtype=Fox Cleric
color=White
auto={T}:tap target(spirit)
rarity=C
text={T}: Tap target Spirit.
@@ -889,7 +891,6 @@ type=Creature
name=Vigilance
mana={W}
subtype=Aura
color=White
target=creature
auto=vigilance
rarity=C
@@ -902,10 +903,9 @@ toughness=2
name=Villanous Ogre
mana={2}{B}
subtype=Ogre Warrior
color=Black
auto=aslongas(demon|myinplay) {B}:regenerate
auto=aslongas(demon|myBattlefield) {B}:regenerate
rarity=C
text=Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
text=Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
power=3
id=80520
type=Creature
@@ -915,58 +915,69 @@ abilities=cantblock
name=Dance of Shadows
mana={3}{B}{B}
subtype=Arcane
color=Black
auto=lord(creature|myinplay) 1/0
auto=lord(creature|myinplay) fear
auto=lord(creature|myBattlefield) 1/0
auto=lord(creature|myBattlefield) fear
rarity=U
text=Creatures you control get +1/+0 and gain fear until end of turn.
id=79094
type=Sorcery
id=79094
[/card]
[card]
toughness=2
name=Kabuto Moth
mana={2}{W}
subtype=Spirit
color=White
auto={T}:1/2 target(creature)
rarity=C
text=Flying. {T}:Target creature gets +1/+2 until end of turn.
text=Flying {T}:Target creature gets +1/+2 until end of turn.
power=1
id=79105
type=Creature
abilities=flying
[/card]
[card]
toughness=2
name=Zo-Zu the Punisher
mana={1}{R}{R}
subtype=Goblin Warrior
auto=@movedTo(land|myBattlefield):damage:2 controller
auto=@movedTo(land|opponentBattlefield):damage:2 opponent
rarity=R
text=Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
power=2
id=80274
type=Creature
abilities=legendary
[/card]
[card]
name=Stone Rain
mana={2}{R}
color=Red
target=land
auto=destroy
rarity=C
text=Destroy target land.
id=79223
type=Sorcery
id=79223
[/card]
[card]
name=Strength of Cedars
mana={4}{G}
subtype=Arcane
auto=foreach(land|mybattlefield) 1/1
target=creature
auto=foreach(land|myBattlefield) 1/1
rarity=U
text=Target creature gets +X/+X until end of turn, where X is the number of lands you control.
type=Instant
id=75366
type=Instant
[/card]
[card]
name=Night of Souls' Betrayal
mana={2}{B}{B}
color=Black
auto=lord(creature) -1/-1
rarity=R
text=All Creatures get -1/-1.
type=Enchantment
rarity=R
name=Night of Souls' Betrayal
id=78991
type=Enchantment
mana={2}{B}{B}
abilities=legendary
[/card]
[card]
@@ -974,11 +985,10 @@ toughness=3
name=Order of the Sacred Bell
mana={3}{G}
subtype=Human Monk
color=Green
rarity=C
power=4
id=50487
type=Creature
id=50487
[/card]
[card]
subtype=Mountain
@@ -990,44 +1000,49 @@ id=79077
type=Basic Land
[/card]
[card]
name=Counsel of the Soratami
mana={2}{U}
color=Blue
auto=draw:2
rarity=C
text=Draw two cards.
type=Sorcery
rarity=C
name=Counsel of the Soratami
id=50219
type=Sorcery
mana={2}{U}
[/card]
[card]
name=Cleanfall
mana={2}{W}
subtype=Arcane
color=White
auto=destroy all(enchantment)
rarity=U
text=Destroy all enchantments.
id=80500
type=Sorcery
id=80500
[/card]
[card]
name=Lava Spike
mana={R}
subtype=Arcane
color=Red
target=player
auto=damage:3
rarity=C
text=Lava Spike deals 3 damage to target player
text=Lava Spike deals 3 damage to target player.
id=79084
type=Sorcery
[/card]
[card]
auto=@movedTo(creature|mystack):draw:1 controller ueot
text=Whenever you cast a creature spell this turn, draw a card.
rarity=R
name=Glimpse of Nature
id=75241
type=Sorcery
mana={G}
[/card]
[card]
toughness=1
name=Lantern Kami
mana={W}
subtype=Spirit
color=White
rarity=C
text=Flying
power=1
@@ -1039,18 +1054,17 @@ abilities=flying
name=Indomitable Will
mana={1}{W}
subtype=Aura
color=White
target=creature
auto=:1/2
auto=1/2
rarity=C
text=Enchant Creature Flash Enchanted Creature gets +1/+2.
text=Enchant Creature Flash Enchanted Creature gets +1/+2.
id=50499
type=Enchantment
abilities=flash
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text={U}
rarity=L
name=Island
@@ -1058,10 +1072,9 @@ id=79071
type=Basic Land
[/card]
[card]
color=Land
auto={T}:add{G}
auto={T}:Add {G}
auto={G}{T}:1/1 target(creature[legendary])
text={T}: Add {G} to your mana pool. {G}, {T}: Target legendary Creature gets +1/+1 until end of turn.
text={T}: Add {G} to your mana pool. {G}, {T}: Target legendary Creature gets +1/+1 until end of turn.
rarity=R
name=Okina, Temple to the Grandfathers
id=80251
@@ -1080,10 +1093,23 @@ id=50293
[/card]
[card]
toughness=5
name=Kokusho, the Evening Star
mana={4}{B}{B}
subtype=Dragon Spirit
auto=@movedTo(this|graveyard) from(battlefield):life:5 controller
auto=@movedTo(this|graveyard) from(battlefield):life:-5 opponent
rarity=R
text=Flying When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.
power=5
id=178022
type=Creature
abilities=flying,legendary
[/card]
[card]
toughness=5
name=Moss Kami
mana={5}{G}
subtype=Spirit
color=Green
rarity=C
text=Trample
power=5
@@ -1101,10 +1127,9 @@ type=Instant
mana={1}{W}{W}
[/card]
[card]
color=Land
auto={T}:add{R}
auto={T}:Add {R}
auto={R}{T}:first strike target(creature[legendary])
text={T}: Add {R} to your mana pool. {R}, {T}: Target legendary Creature gains first strike until end of turn.
text={T}: Add {R} to your mana pool. {R}, {T}: Target legendary creature gains first strike until end of turn.
rarity=R
name=Shinka, the Bloodsoaked Keep
id=79121

View File

@@ -5,16 +5,16 @@ mana={2}{B}{B}
subtype=Elemental Shaman
auto=all(creature) counter(-1/-1)
rarity=U
text=When Soul Snuffers comes into play, put a -1/-1 counter on each creature.
text=When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
power=3
id=142054
type=Creature
[/card]
[card]
auto={T}: Add {1}
auto={RW}{T}: Add {R}{R}
auto={RW}{T}: Add {R}{W}
auto={RW}{T}: Add {W}{W}
auto={T}:Add {1}
auto={RW}{T}:Add {R}{R}
auto={RW}{T}:Add {R}{W}
auto={RW}{T}:Add {W}{W}
text={T}: Ajoutez {1} a votre reserve. {RW}, {T}: Ajoutez {R}{R}, {R}{W}, ou {W}{W} a votre reserve.
rarity=R
name=Rugged Prairie
@@ -38,21 +38,21 @@ abilities=wither
name=Dream Fracture
mana={1}{U}{U}
target=*|stack
auto=fizzle && draw:1 controller && draw:1 targetController
auto=fizzle && draw:1 controller
auto=draw:1 targetController
rarity=U
text=Counter target spell. Its controller draws a card. Draw a card.
text=Counter target spell. Its controller draws a card. Draw a card.
type=Instant
id=153036
[/card]
[card]
name=Inundate
mana={3}{U}{U}{U}
color=Blue
auto=moveTo(ownerhand) all(creature[-blue]|inplay)
rarity=R
auto=moveTo(ownerhand) all(creature[-blue]|battlefield)
text=Renvoyez toutes les creatures non-bleues dans les mains de leurs proprietaires.
type=Sorcery
rarity=R
name=Inundate
id=142010
type=Sorcery
mana={3}{U}{U}{U}
[/card]
[card]
toughness=3
@@ -110,9 +110,9 @@ toughness=5
name=Regal Force
mana={4}{G}{G}{G}
subtype=Elemental
auto=foreach(creature[green]|myinplay)draw:1
auto=foreach(creature[green]|myBattlefield) draw:1
rarity=R
text=When Regal Force comes into play, draw a card for each green creature you control.
text=When Regal Force enters the battlefield, draw a card for each green creature you control.
power=5
id=147373
type=Creature
@@ -148,7 +148,7 @@ mana={G}
subtype=Elf Warrior
auto=@movedTo(*[green]|mystack):may untap
rarity=C
text=Nettle Sentinel doesn't untap during your untap step. Whenever you play a green spell, you may untap Nettle Sentinel.
text=Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel.
power=2
id=151095
type=Creature
@@ -158,18 +158,17 @@ abilities=doesnotuntap
name=Unmake
mana={WB}{WB}{WB}
target=creature
target=creature
auto=moveTo(removedfromGame)
auto=moveTo(exile)
rarity=C
text=Retirez la creature ciblee de la partie.
type=Instant
id=151083
[/card]
[card]
auto={T}: Add {1}
auto={UR}{T}: Add {U}{U}
auto={UR}{T}: Add {U}{R}
auto={UR}{T}: Add {R}{R}
auto={T}:Add {1}
auto={UR}{T}:Add {U}{U}
auto={UR}{T}:Add {U}{R}
auto={UR}{T}:Add {R}{R}
text={T}: Ajoutez {1} a votre reserve. {UR}, {T}: Ajoutez {U}{U}, {U}{R}, ou {R}{R} a votre reserve.
rarity=R
name=Cascade Bluffs
@@ -190,18 +189,6 @@ abilities=opponentshroud
[/card]
[card]
toughness=3
name=Marshdrinker Giant
mana={3}{G}{G}
subtype=Giant Warrior
auto=destroy target(island,swamp|opponentinplay)
rarity=U
text=When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls.
power=4
id=142015
type=Creature
[/card]
[card]
toughness=3
name=Antler Skulkin
mana={5}
subtype=Scarecrow
@@ -222,7 +209,7 @@ auto=draw:2 opponent
auto=discard:1 controller
auto=discard:1 opponent
rarity=U
text=When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.
text=When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
power=2
id=152032
type=Creature
@@ -271,7 +258,7 @@ auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[green]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
rarity=U
text=Sturdy Hatchling comes into play with four -1/-1 counters on it. {GU}: Sturdy Hatchling gains shroud until end of turn. Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
text=Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. {GU}: Sturdy Hatchling gains shroud until end of turn. Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
power=6
id=153477
type=Creature
@@ -322,7 +309,7 @@ auto=cantattack
auto=cantblock
auto=@each my upkeep:may life:1 controller
rarity=C
text=Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
text=Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
id=153435
type=Enchantment
[/card]
@@ -358,7 +345,7 @@ subtype=Merfolk Wizard
auto={T}:flying target(creature)
auto=@movedTo(*[blue]|mystack):may untap
rarity=C
text={T}: Target creature gains flying until end of turn. Whenever you play a blue spell, you may untap Merrow Levitator.
text={T}: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap Merrow Levitator.
power=2
id=151088
type=Creature
@@ -385,17 +372,17 @@ auto=@movedTo(*[red]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[white]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
rarity=U
text=First strike Belligerent Hatchling comes into play with four -1/-1 counters on it. Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
text=First strike Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
power=6
id=153478
type=Creature
abilities=first strike
[/card]
[card]
auto={T}: Add {1}
auto={BG}{T}: Add {B}{B}
auto={BG}{T}: Add {B}{G}
auto={BG}{T}: Add {G}{G}
auto={T}:Add {1}
auto={BG}{T}:Add {B}{B}
auto={BG}{T}:Add {B}{G}
auto={BG}{T}:Add {G}{G}
text={T}: Ajoutez {1} a votre reserve. {BG}, {T}: Ajoutez {B}{B}, {B}{G}, ou {G}{G} a votre reserve.
rarity=R
name=Twilight Mire
@@ -405,7 +392,7 @@ type=Land
[card]
auto=@movedTo(*[green]|mystack):may token(Wolf,creature wolf,2/2,green)
auto=@movedTo(*[blue]|mystack):may token(Bird,creature bird,1/1,blue)
text=Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play. Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.
text=Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.
rarity=R
name=Fable of Wolf and Owl
id=152087
@@ -419,13 +406,26 @@ mana={1}{WB}{WB}
subtype=Spirit
auto=counter(-1/-1)
rarity=U
text=Flying Bloodied Ghost comes into play with a -1/-1 counter on it.
text=Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
power=3
id=151098
type=Creature
abilities=flying
[/card]
[card]
name=Unwilling Recruit
mana={X}{R}{R}{R}
target=creature
auto=haste
auto=untap
auto=X/0
rarity=U
text=Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
type=Sorcery
id=157202
alias=129767
[/card]
[card]
toughness=2
name=Restless Apparition
mana={WB}{WB}{WB}
@@ -451,10 +451,10 @@ id=158294
type=Artifact Creature
[/card]
[card]
auto={T}: Add {1}
auto={WB}{T}: Add {W}{W}
auto={WB}{T}: Add {W}{B}
auto={WB}{T}: Add {B}{B}
auto={T}:Add {1}
auto={WB}{T}:Add {W}{W}
auto={WB}{T}:Add {W}{B}
auto={WB}{T}:Add {B}{B}
text={T}: Ajoutez {1} a votre reserve. {WB}, {T}: Ajoutez {W}{W}, {W}{B}, ou {B}{B} a votre reserve.
rarity=R
name=Fetid Heath
@@ -488,10 +488,10 @@ type=Creature
name=Beckon Apparition
mana={WB}
target=*|graveyard
auto=moveTo(removedfromgame)
auto=moveTo(exile)
auto=token(Spirit,Token Spirit Creature, 1/1,white black flying)
rarity=C
text=Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.
text=Exile target card in a graveyard. Put a 1/1 white and black Spirit creature token with flying into onto the battlefield.
type=Instant
id=157415
[/card]
@@ -541,7 +541,7 @@ auto=@movedTo(*[black]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[green]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
rarity=U
text=Noxious Hatchling comes into play with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.
text=Noxious Hatchling enters the battlefield with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
power=6
id=153448
type=Creature
@@ -552,11 +552,11 @@ toughness=2
name=Creakwood Liege
mana={1}{BG}{BG}{BG}
subtype=Horror
auto=lord(creature[black]) 1/1 other
auto=lord(creature[green]) 1/1 other
auto=lord(creature[black]|myBattlefield) 1/1 other
auto=lord(creature[green]|myBattlefield) 1/1 other
auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black)
rarity=R
text=Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
text=Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
power=2
id=157406
type=Creature
@@ -578,9 +578,9 @@ toughness=3
name=Kithkin Zealot
mana={1}{W}
subtype=Kithkin Cleric
auto=foreach(*[red;black]|opponentinplay)life:1
auto=foreach(*[red;black]|opponentbattlefield) life:1
rarity=C
text=When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.
text=When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
power=1
id=154346
type=Creature
@@ -590,8 +590,8 @@ toughness=2
name=Scarecrone
mana={3}
subtype=Scarecrow
auto={1}{S(scarecrow|myinplay)}:draw:1
auto={4}{T}:moveTo(myinplay) target(artifact|mygraveyard)
auto={1}{S(scarecrow|myBattlefield)}:draw:1
auto={4}{T}:moveTo(myBattlefield) target(artifact[creature]|mygraveyard)
rarity=R
text={1}, sacrifiez un epouvantail : Piochez une carte. {4}, {T}: Renvoyez la carte de creature-artefact ciblee depuis votre cimetiere en jeu.
power=1
@@ -619,7 +619,7 @@ auto=@movedTo(*[white]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[black]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
rarity=U
text=Lifelink Voracious Hatchling comes into play with four -1/-1 counters on it. Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.
text=Lifelink Voracious Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
power=6
id=153444
type=Creature
@@ -633,7 +633,7 @@ subtype=Spirit Avatar
auto=counter(-1/-1,2)
auto={BG}:counter(-1/-1,-1) && regenerate
rarity=R
text=Trample. Deity of Scars comes into play with two -1/-1 counters on it. {BG}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
text=Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. {BG}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
power=7
id=153488
type=Creature
@@ -644,9 +644,9 @@ toughness=3
name=Creakwood Ghoul
mana={4}{B}
subtype=Plant Zombie
auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1
auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1 controller
rarity=U
text={BG}{BG}: Remove target card in a graveyard from the game. You gain 1 life.
text={BG}{BG}: Exile target card in a graveyard. You gain 1 life.
power=3
id=157206
type=Creature
@@ -659,7 +659,7 @@ subtype=Elemental Shaman
auto={T}:damage:1 target(player)
auto=@movedTo(*[red]|mystack):may untap
rarity=C
text={T}: Cinder Pyromancer deals 1 damage to target player. Whenever you play a red spell, you may untap Cinder Pyromancer.
text={T}: Cinder Pyromancer deals 1 damage to target player. Whenever you cast a red spell, you may untap Cinder Pyromancer.
power=0
id=151067
type=Creature
@@ -680,9 +680,9 @@ toughness=4
name=Mindwrack Liege
mana={3}{UR}{UR}{UR}
subtype=Horror
auto=lord(creature[blue]|myinplay) 1/1 other
auto=lord(creature[red]|myinplay) 1/1 other
auto={UR}{UR}{UR}{UR}:moveTo(myinplay) target(creature[blue;red]|myhand)
auto=lord(creature[blue]|myBattlefield) 1/1 other
auto=lord(creature[red]|myBattlefield) 1/1 other
auto={UR}{UR}{UR}{UR}:moveTo(myBattlefield) target(creature[blue;red]|myhand)
rarity=R
text=Les autres creatures bleues que vous controlez gagnent +1/+1. Les autres creatures rouges que vous controlez gagnent +1/+1. {UR}{UR}{UR}{UR}: Vous pouvez mettre en jeu une carte de creature bleue ou rouge de votre main.
power=4
@@ -697,7 +697,7 @@ subtype=Kithkin Soldier
auto={T}:tap target(creature)
auto=@movedTo(*[white]|mystack):may untap
rarity=C
text={T}: Tap target creature. Whenever you play a white spell, you may untap Ballynock Trapper.
text={T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper.
power=2
id=153480
type=Creature
@@ -709,7 +709,7 @@ mana={3}{U}
subtype=Faerie Wizard
auto={U}{S}:fizzle(*[-creature]|stack)
rarity=R
text=Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
text=Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
power=2
id=157977
type=Creature
@@ -720,10 +720,10 @@ toughness=2
name=Soot Imp
mana={1}{B}{B}
subtype=Imp
auto=@movedTo(*[-land;-black]|mystack):life:-1 controller
auto=@movedTo(*[-land;-black]|opponentstack):life:-1 opponent
auto=@movedTo(*[-black]|mystack):life:-1 controller
auto=@movedTo(*[-black]|opponentstack):life:-1 opponent
rarity=U
text=Flying Whenever a player plays a nonblack spell, that player loses 1 life.
text=Flying Whenever a player casts a nonblack spell, that player loses 1 life.
power=1
id=158900
type=Creature
@@ -734,12 +734,12 @@ toughness=4
name=Deathbringer Liege
mana={2}{WB}{WB}{WB}
subtype=Horror
auto=lord(creature[black]) 1/1 other
auto=lord(creature[white]) 1/1 other
auto=@moveto(*[black]|mystack):may destroy target(creature[tapped])
auto=@moveto(*[white]|mystack):may tap target(creature)
auto=lord(creature[black]|myBattlefield) 1/1 other
auto=lord(creature[white]|myBattlefield) 1/1 other
auto=@movedto(*[black]|mystack):may destroy target(creature[tapped])
auto=@movedto(*[white]|mystack):may tap target(creature)
rarity=R
text=Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you play a white spell, you may tap target creature. Whenever you play a black spell, you may destroy target creature if it's tapped.
text=Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
power=3
id=157288
type=Creature
@@ -759,7 +759,7 @@ toughness=4
name=Nobilis of War
mana={RW}{RW}{RW}{RW}{RW}
subtype=Spirit Avatar
auto=lord(creature[attacking]|myinplay) 2/0
auto=lord(creature[attacking]|myBattlefield) 2/0
rarity=R
text=Vol Les creatures attaquantes que vous controlez gagnent +2/+0.
power=3
@@ -775,16 +775,16 @@ subtype=Spirit Avatar
auto=foreach(*|myhand) 1/1
auto=@each my draw:draw:1
rarity=R
text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw a card.
text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw a card.
power=*
id=151151
type=Creature
[/card]
[card]
auto={T}: Add {1}
auto={GU}{T}: Add {G}{G}
auto={GU}{T}: Add {G}{U}
auto={GU}{T}: Add {U}{U}
auto={T}:Add {1}
auto={GU}{T}:Add {G}{G}
auto={GU}{T}:Add {G}{U}
auto={GU}{T}:Add {U}{U}
text={T}: Ajoutez {1} a votre reserve. {GU}, {T}: Ajoutez {G}{G}, {G}{U}, ou {U}{U} a votre reserve.
rarity=R
name=Flooded Grove
@@ -796,9 +796,10 @@ toughness=3
name=Noggle Bridgebreaker
mana={2}{UR}{UR}
subtype=Noggle Rogue
auto=moveTo(ownerhand) target(land|myinplay)
target=land|myBattlefield
auto=moveTo(ownerhand)
rarity=C
text=When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand.
text=When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
power=4
id=158899
type=Creature
@@ -816,8 +817,9 @@ id=153476
type=Creature
[/card]
[card]
auto={RW}:lord(creature[white;red]|myinplay) first strike
text=When Rise of the Hobgoblins comes into play, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play. {RW}: Red creatures and white creatures you control gain first strike until end of turn.
auto={RW}:lord(creature[white;red]|myBattlefield) first strike
auto=Token(Goblin Soldier,Creature Goblin Soldier,1/1,red white)*x
text=When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. {RW}: Red creatures and white creatures you control gain first strike until end of turn.
rarity=R
name=Rise of the Hobgoblins
id=151114
@@ -850,13 +852,23 @@ type=Creature
abilities=flying,persist
[/card]
[card]
name=Chaotic Backlash
mana={4}{R}
target=player
auto=foreach(*[white;blue]|opponentBattlefield) damage:2
rarity=U
text=Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
type=Instant
id=158903
[/card]
[card]
toughness=3
name=Loyal Gyrfalcon
mana={3}{W}
subtype=Bird
auto=@movedTo(*[white]|mystack):-defender
auto=@movedTo(*[white]|mystack):-defender ueot
rarity=U
text=Defender, flying. Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.
text=Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
power=3
id=151059
type=Creature
@@ -867,11 +879,11 @@ toughness=4
name=Murkfiend Liege
mana={2}{GU}{GU}{GU}
subtype=Horror
auto=lord(creature[green]) 1/1 other
auto=lord(creature[blue]) 1/1 other
auto=@each opponent untap:untap all(creature[green;blue]|myInplay)
auto=@each opponent untap:untap all(creature[green;blue]|mybattlefield)
auto=lord(creature[green]|myBattlefield) 1/1 other
auto=lord(creature[blue]|myBattlefield) 1/1 other
rarity=R
text=Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
text=Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
power=4
id=152091
type=Creature

View File

@@ -3,7 +3,6 @@ toughness=3
name=Mirri, Cat Warrior
mana={1}{G}{G}
subtype=Cat Warrior
color=Green
rarity=R
text=Legende Initiative, traversee des forets, vigilance
power=2
@@ -16,7 +15,6 @@ toughness=2
name=Cartographer
mana={2}{G}
subtype=Human
color=Green
auto=may moveTo(myhand) target(land|mygraveyard)
rarity=U
text=Quand la Cartographe arrive en jeu, vous pouvez renvoyer une carte de terrain ciblee depuis votre cimetiere dans votre main.
@@ -25,41 +23,37 @@ id=6144
type=Creature
[/card]
[card]
name=Nausea
mana={1}{B}
color=Black
auto=lord(creature) -1/-1
rarity=C
text=Toutes les creatures gagnes -1/-1 jusqu'a la fin du tour.
type=Instant
rarity=C
name=Nausea
id=6088
type=Instant
mana={1}{B}
[/card]
[card]
name=Treasure Trove
mana={2}{U}{U}
color=Blue
auto={2}{U}{U}:draw:1
rarity=U
text={2}{U}{U}: Piochez une carte.
type=Enchantment
rarity=U
name=Treasure Trove
id=6070
type=Enchantment
mana={2}{U}{U}
[/card]
[card]
name=Peace of Mind
mana={1}{W}
color=White
auto={W}{S(*|myhand)}:life:3
rarity=U
text={W}, Defaussez-vous d'une carte: Vousgagnez 3 points de vie.
type=Enchantment
rarity=U
name=Peace of Mind
id=6039
type=Enchantment
mana={1}{W}
[/card]
[card]
toughness=1
name=Dauthi Jackal
mana={2}{B}
subtype=Dauthi Hound
color=Black
auto={B}{B}{S}:destroy target(creature[blocking])
rarity=C
text=Distorsion (Cette creature ne peut bloquer ou etre bloquee que par une creature ayant la distorsion.) {B}{B}, Sacrifiez le Chacal Dauthi: Detruisez la creature bloqueuse ciblee.
@@ -82,7 +76,6 @@ toughness=2
name=Paladin en-Vec
mana={1}{W}{W}
subtype=Human Knight
color=White
rarity=R
text=Initiative, protection contre le noir, protection contre le rouge
power=2
@@ -94,7 +87,6 @@ abilities=first strike,protection from black,protection from red
name=Maniacal Rage
mana={1}{R}
subtype=Aura
color=Red
target=creature
auto=2/2
auto=cantblock
@@ -108,7 +100,6 @@ toughness=2
name=Sabertooth Wyvern
mana={4}{R}
subtype=Drake
color=Red
rarity=U
text=Vol, initiative
power=3
@@ -130,7 +121,6 @@ toughness=1
name=Dauthi Warlord
mana={1}{B}
subtype=Dauthi Soldier
color=Black
auto=foreach(creature[shadow]|battlefield) 1/0
rarity=U
text=Distorsion (Cette creature ne peut bloquer ou etre bloquee que par une creature ayant la distorsion.) La force du Seigneur de guerre dauthi est egale au nombre de creatures en jeu avec la distorsion.
@@ -144,7 +134,6 @@ toughness=1
name=Raging Goblin
mana={R}
subtype=Goblin Berserker
color=Red
rarity=C
text=Celerite
power=1
@@ -153,7 +142,7 @@ type=Creature
abilities=haste
[/card]
[card]
auto={S}:lord(creature|mybattlefield) flying
auto={S}:lord(creature|mybattlefield) flying
text=Sacrifiez le Forgeciel : toutes les creatures que vous controlez acquierent le vol jusqu'a la fin du tour.
rarity=U
name=Skyshaper
@@ -166,7 +155,6 @@ toughness=3
name=Thalakos Drifters
mana={2}{U}{U}
subtype=Thalakos
color=Blue
auto={S(*|myhand)}:shadow
rarity=R
text=Defaussez-vous d'une carte : les Vagabonds Thalakos acquierent la distorsion jusqu'a la fin du tour. (Cette creature ne peut bloquer ou etre bloquee que par une creature ayant la distorsion.)
@@ -179,8 +167,7 @@ toughness=*
name=Skyshroud War Beast
mana={1}{G}
subtype=Beast
color=Green
auto=foreach(land[-basic]|opponentbattlefield) 1/1
auto=foreach(land[-basic]|opponentBattlefield) 1/1
rarity=R
text=Pietinement Au moment ou elle arrive en jeu, choisissez un adversaire. Sa force et son endurance sont chacune egale au nombre de terrains non-base que le joueur choisi controle.
power=*
@@ -205,7 +192,6 @@ toughness=4
name=Rabid Wolverines
mana={3}{G}{G}
subtype=Wolverine
color=Green
auto=rampage(1/1,0)
rarity=C
text=Pour chaque creature qui les bloque, ces Gloutons enrages gagnent +1/+1 jusqu'a la fin du tour.
@@ -223,10 +209,23 @@ type=Artifact
mana={4}
[/card]
[card]
toughness=2
name=Soltari Visionary
mana={1}{W}{W}
subtype=Soltari Cleric
auto=@damaged(player) from(this):may destroy target(enchantment|opponentBattlefield)
rarity=C
text=Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
power=2
id=6031
type=Creature
abilities=shadow
[/card]
[card]
name=Shackles
mana={2}{W}
target=creature
subtype=Aura
target=creature
auto=doesnotuntap
auto={W}:moveTo(ownerhand)
rarity=C
@@ -238,7 +237,6 @@ type=Enchantment
name=Robe of Mirrors
mana={U}
subtype=Aura
color=Blue
target=creature
auto=shroud
rarity=C
@@ -249,21 +247,19 @@ type=Enchantment
[card]
name=Angelic Blessing
mana={2}{W}
color=White
target=creature
auto=3/3
auto=flying
rarity=C
text=La creature ciblee gagne +3/+3 et le vol jusqu'a la fin du tour.
id=6040
type=Instant
id=6040
[/card]
[card]
toughness=3
name=Whiptongue Frog
mana={2}{U}
subtype=Frog
color=Blue
auto={U}:flying
rarity=C
text={U}: La Grenouille a langue de fouet acquiert le vol jusqu'a la fin du tour.
@@ -274,19 +270,17 @@ type=Creature
[card]
name=Reclaim
mana={G}
color=Green
target=*|mygraveyard
auto=moveTo(myLibrary)
rarity=C
text=Mettez la carte ciblee depuis votre cimetiere au-dessus de votre bibliotheque.
id=6139
type=Sorcery
id=6139
[/card]
[card]
name=Cursed Flesh
mana={B}
subtype=Aura
color=Black
target=creature
auto=-1/-1
auto=fear
@@ -300,7 +294,6 @@ toughness=1
name=Dauthi Cutthroat
mana={1}{B}
subtype=Dauthi Minion
color=Black
auto={1}{B}{T}:destroy target(creature[shadow])
rarity=U
text=Distorsion (Cette creature ne peut bloquer ou etre bloquee que par une creature ayant la distorsion.) {1}{B}, {T}: Detruisez la creature ciblee avec la distorsion.
@@ -314,7 +307,6 @@ toughness=1
name=Thalakos Scout
mana={2}{U}
subtype=Thalakos Soldier Scout
color=Blue
auto={S(*|myhand)}:moveTo(myhand)
rarity=C
text=Distorsion (Cette creature ne peut bloquer ou etre bloquee que par une creature ayant la distorsion.) Defaussez-vous d'une carte : Renvoyez l'Eclaireur Thalakos dans la main de son proprietaire.
@@ -328,7 +320,6 @@ toughness=1
name=Shield Mate
mana={W}
subtype=Human Soldier
color=White
auto={S}:0/4 target(creature)
rarity=C
text=Sacrifiez le Compagnon de bouclier: La creature ciblee gagne +0/+4 jusqu'a la fin du tour.
@@ -337,22 +328,20 @@ id=6030
type=Creature
[/card]
[card]
name=Mind Over Matter
mana={2}{U}{U}{U}{U}
color=Blue
auto={S(*|myhand)}:tap target(artifact,creature,land)
auto={S(*|myhand)}:untap target(artifact,creature,land)
rarity=R
auto={S(*|myhand)}:may tap target(artifact,creature,land)
auto={S(*|myhand)}:may untap target(artifact,creature,land)
text=Defaussez-vous d'une carte: Vous pouvez engager ou degager l'artefact, la creature, ou le terrain cible.
type=Enchantment
rarity=R
name=Mind Over Matter
id=6076
type=Enchantment
mana={2}{U}{U}{U}{U}
[/card]
[card]
toughness=2
name=Anarchist
mana={4}{R}
subtype=Human Wizard
color=Red
auto=may moveTo(myhand) target(sorcery|mygraveyard)
rarity=U
text=Quand l'Anarchiste arrive en jeu vous pouvez renvoyer la carte de rituel ciblee depuis votre e dans votre main.
@@ -363,21 +352,19 @@ type=Creature
[card]
name=Culling the Weak
mana={B}
color=Black
target=creature|myinplay
target=creature|myBattlefield
auto=bury
auto=Add {B}{B}{B}{B}
rarity=C
text=En tant que cout supplementaire pour jouer le Sacrifice des faibles, sacrifiez une creature. Ajoutez {B}{B}{B}{B} a votre reserve.
id=6085
type=Instant
id=6085
[/card]
[card]
toughness=2
name=Treasure Hunter
mana={2}{W}
subtype=Human
color=White
auto=may moveTo(myhand) target(artifact|mygraveyard)
rarity=U
text=Quand le Chasseur de tresor arrive en jeu vous pouvez renvoyer la carte d'artefact ciblee depuis votre cimetiere dans votre main.
@@ -390,7 +377,6 @@ toughness=1
name=Pygmy Troll
mana={1}{G}
subtype=Troll
color=Green
auto=rampage(1/1,0)
auto={G}:regenerate
rarity=C
@@ -404,7 +390,6 @@ toughness=2
name=Vampire Hounds
mana={2}{B}
subtype=Vampire Hound
color=Black
auto={S(creature|myhand)}:2/2
rarity=C
text=Choisissez une carte de creature et defaussez-vous en : ces Chiens de chasse vampires gagnent +2/+2 jusqu'a la fin du tour.
@@ -417,8 +402,7 @@ toughness=5
name=Exalted Dragon
mana={4}{W}{W}
subtype=Dragon
color=White
auto={S(land|mybattlefield)}:-cantattack
auto={S(land|myBattlefield)}:-cantattack
rarity=R
text=Vol Le Dragon exalte ne peut attaquer a moins que vous ne sacrifiez un terrain.
power=5
@@ -431,7 +415,6 @@ toughness=2
name=Rootwater Alligator
mana={3}{G}
subtype=Crocodile
color=Green
auto={S(forest|mybattlefield)}:regenerate
rarity=C
text=Sacrifiez une foret : regenerez l'Alligator de Souchemer.
@@ -440,22 +423,31 @@ id=6136
type=Creature
[/card]
[card]
name=Seismic Assault
mana={R}{R}{R}
color=Red
auto={S(land|myhand)}:damage:2 target(creature,player)
rarity=R
text=Defaussez-vous d'une carte de terrain : L'Assaut sismique inflige 2 blessures a une cible, creature ou joueur.
name=Curiosity
mana={U}
subtype=Aura
target=creature
auto=@damaged(player) from(this):draw:1 controller
rarity=U
text=Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
id=6060
type=Enchantment
[/card]
[card]
auto={S(land|myhand)}:damage:2 target(creature,player)
text=Defaussez-vous d'une carte de terrain : L'Assaut sismique inflige 2 blessures a une cible, creature ou joueur.
rarity=R
name=Seismic Assault
id=6130
type=Enchantment
mana={R}{R}{R}
[/card]
[card]
toughness=1
name=Skyshroud Elite
mana={G}
subtype=Elf
color=Green
auto=aslongas(land[-basic]|opponentbattlefield) 1/2
auto=aslongas(land[-basic]|opponentBattlefield) 1/2
rarity=U
text=L'Elite de Linciel gagne +1/+2 tant qu'un adversaire quelconque controle un terrain quelconque qui n'est pas un terrain de base.
power=1
@@ -467,7 +459,6 @@ toughness=1
name=Ertai, Wizard Adept
mana={2}{U}
subtype=Human Wizard
color=Blue
auto={2}{U}{U}{T}:fizzle target(*|stack)
rarity=R
text={2}{U}{U}, {T}: Coutrecarrez le sort cible.
@@ -479,11 +470,11 @@ abilities=legendary
[card]
name=Predatory Hunger
mana={G}
target=creature
subtype=Aura
target=creature
auto=@movedTo(creature|opponentstack):counter(1/1)
rarity=C
text=Enchant creature Whenever an opponent plays a creature spell, put a +1/+1 counter on enchanted creature.
text=Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
id=6141
type=Enchantment
[/card]
@@ -494,14 +485,15 @@ mana={1}{W}
subtype=Bird
auto=@movedTo(this|graveyard):may moveTo(myHand) target(Welkin Hawk|mylibrary)
rarity=C
text=Flying When Welkin Hawk is put into a graveyard from play, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
text=Flying When Welkin Hawk is put into a graveyard from the battlefield, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
power=1
id=6034
type=Creature
abilities=flying
[/card]
[card]
auto=foreach(land[-basic]|myinplay) damage:2 controller
auto=foreach(land[-basic]|opponentinplay) damage:2 opponent
auto=foreach(land[-basic]|myBattlefield) damage:2 controller
auto=foreach(land[-basic]|opponentBattlefield) damage:2 opponent
text=Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.
rarity=U
name=Price of Progress
@@ -511,15 +503,14 @@ mana={1}{R}
[/card]
[card]
toughness=2
name=Ravenous Baboons
mana={3}{R}
subtype=Ape
color=Red
auto=may destroy target(land[-basic])
rarity=R
text=Quand ces Babouins voraces arrivent en jeu, detruisez le terrain cible qui n'est pas un terrain de base.
name=Mage il-Vec
mana={2}{R}
subtype=Human Wizard
auto={T}:damage:1 target(creature,player) && discard:1 controller
rarity=C
text={T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.
power=2
id=5207
id=6111
type=Creature
[/card]
[card]
@@ -529,37 +520,34 @@ mana={W}
subtype=Human Cleric
auto=@movedTo(creature|battlefield):life:1
rarity=U
text=Whenever another creature comes into play, you gain 1 life.
text=Whenever another creature enters the battlefield, you gain 1 life.
power=1
id=6033
type=Creature
[/card]
[card]
name=Scare Tactics
mana={1}{B}
color=Black
auto=lord(creature) 1/0
rarity=C
text=Toutes les creatures gagnent +1/+0 jusqu'a la fin du tour.
type=Instant
rarity=C
name=Scare Tactics
id=6086
type=Instant
mana={B}
[/card]
[card]
name=Survival of the Fittest
mana={1}{G}
color=Green
auto={S(creature|myhand)}:moveTo(myhand) target(creature|myLibrary)
rarity=R
auto={G}{S(creature|myhand)}:moveTo(myhand) target(creature|myLibrary)
text={G}, defaussez-vous d'une carte de creature : Cherchez une carte de creature dans votre bibliotheque, revelez cette carte et mettez-la dans votre main. Melangez ensuite votre bibliotheque.
type=Enchantment
rarity=R
name=Survival of the Fittest
id=6150
type=Enchantment
mana={1}{G}
[/card]
[card]
toughness=4
name=Standing Troops
mana={2}{W}
subtype=Human Soldier
color=White
rarity=C
text=Vigilance
power=1
@@ -569,8 +557,8 @@ abilities=vigilance
[/card]
[card]
auto=@movedTo(land|mybattlefield):bury
auto={T}:Add:2
text=When you play another land, sacrifice City of Traitors. {T}: Add {2} to your mana pool.
auto={T}:Add {2}
text=When you play another land, sacrifice City of Traitors. {T}: Add {2} to your mana pool.
rarity=R
name=City of Traitors
id=6168
@@ -581,7 +569,6 @@ toughness=2
name=Wayward Soul
mana={2}{U}{U}
subtype=Spirit
color=Blue
auto={U}:moveTo(ownerLibrary)
rarity=C
text={U}: Mettez l'Ame retive au-dessus de la bibliotheque de son proprietaire.
@@ -606,7 +593,6 @@ toughness=3
name=Plated Rootwalla
mana={4}{G}
subtype=Lizard
color=Green
auto={2}{G}:3/3 limit:1
rarity=C
text={2}{G}: L'Agame a plaques gagne +3/+3 jusqu'a la fin du tour. Ne jouez cette capacite qu'une seule fois par tour.
@@ -618,7 +604,6 @@ type=Creature
name=Dizzying Gaze
mana={R}
subtype=Aura
color=Red
target=creature|mybattlefield
auto={R}:damage:1 target(creature[flying])
rarity=C
@@ -633,7 +618,7 @@ mana={3}{G}
subtype=Rabbit Beast
auto=@movedTo(*|mystack):moveTo(ownerHand)
rarity=C
text=When you play a spell, return Jackalope Herd to its owner's hand.
text=When you cast a spell, return Jackalope Herd to its owner's hand.
power=4
id=6138
type=Creature
@@ -643,7 +628,6 @@ toughness=4
name=Ephemeron
mana={4}{U}{U}
subtype=Illusion
color=Blue
auto={S(*|myhand)}:moveTo(myhand)
rarity=R
text=Vol Defaussez-vous d'une carte : Renvoyez l'Ephemeroptere dans la main de son proprietaire.
@@ -653,17 +637,16 @@ type=Creature
abilities=flying
[/card]
[card]
name=Elven Palisade
mana={G}
color=Green
auto={S(forest|mybattlefield)}:-3/0 target(creature[attacking])
rarity=U
text=Sacrifiez une foret : la creature attaquante ciblee gagne -3/-0 jusqu'a la fin du tour.
type=Enchantment
rarity=U
name=Elven Palisade
id=6146
type=Enchantment
mana={G}
[/card]
[card]
auto=foreach(creature[-tapped]|opponentbattlefield) draw:1
auto=foreach(creature[-tapped]|opponentBattlefield) draw:1
text=Draw a card for each tapped creature target opponent controls.
rarity=U
name=Theft of Dreams
@@ -676,8 +659,7 @@ toughness=1
name=Wood Elves
mana={2}{G}
subtype=Elf Scout
color=Green
auto=moveTo(mybattlefield) target(forest|myLibrary)
auto=may moveTo(mybattlefield) target(forest|myLibrary)
rarity=C
text=Quand l'Elfe des bois arrive en jeu, cherchez une carte de foret dans votre bibliotheque et mettez cette carte en jeu. Melangez ensuite votre bibliotheque.
power=1
@@ -689,7 +671,6 @@ toughness=1
name=Elvish Berserker
mana={G}
subtype=Elf Berserker
color=Green
auto=rampage(1/1,0)
rarity=C
text=A chaque fois que le Berserker elfe devient bloque, il gagne +1/+1 jusqu'a la fin du tour pour chaque creature le bloquant.
@@ -698,11 +679,19 @@ id=6133
type=Creature
[/card]
[card]
auto=@each my end:may moveTo(myBattlefield) all(land|myhand) && moveTo(mygraveyard) all(*[-land]|myhand)
text=At the end of your turn, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
rarity=R
name=Manabond
id=6154
type=Enchantment
mana={G}
[/card]
[card]
toughness=2
name=Scrivener
mana={4}{U}
subtype=Human Wizard
color=Blue
auto=may moveTo(myhand) target(instant|mygraveyard)
rarity=U
text=Quand le Scribouillard arrive en jeu vous pouvez renvoyer la carte d'ephemere ciblee depuis votre cimetiere dans votre main.
@@ -711,9 +700,9 @@ id=6067
type=Creature
[/card]
[card]
auto=@movedTo(*[-land]|mystack):damage:2 controller
auto=@movedTo(*[-land]|opponentstack):damage:2 opponent
text=Whenever a player plays a spell, Spellshock deals 2 damage to that player.
auto=@movedTo(*|mystack):damage:2 controller
auto=@movedTo(*|opponentstack):damage:2 opponent
text=Whenever a player casts a spell, Spellshock deals 2 damage to that player.
rarity=U
name=Spellshock
id=6121
@@ -725,7 +714,6 @@ toughness=5
name=Killer Whale
mana={3}{U}{U}
subtype=Whale
color=Blue
auto={U}:flying
rarity=U
text={U}: La Baleine tueuse acquiert le vol jusqu'a la fin du tour.

View File

@@ -3,7 +3,6 @@ toughness=1
name=Order of the Ebon Hand
mana={B}{B}
subtype=Cleric Knight
color=Black
auto={B}:first strike
auto={B}{B}:1/0
rarity=C
@@ -14,10 +13,9 @@ type=Creature
abilities=protection from white
[/card]
[card]
color=Land
auto=tap
auto={T}:add {R}
auto={T}{S}:add {R}{R}
auto={T}:Add {R}
auto={T}{S}:Add {R}{R}
text=Les Ruines naines arrivent en jeu engagees. {T}: Ajoutez {R} a votre reserve. {T}, sacrifiez les Ruines naines : Ajoutez {R}{R} a votre reserve.
rarity=U
name=Dwarven Ruins
@@ -25,22 +23,20 @@ id=2005
type=Land
[/card]
[card]
name=Icatian Town
mana={5}{W}
color=White
auto=token(Citizen,creature human,1/1,white)*4
rarity=R
text=Mettez en jeu quatre jetons de creature blanche 1/1 Citoyen.
type=Sorcery
rarity=R
name=Icatian Town
id=1999
type=Sorcery
mana={5}{W}
[/card]
[card]
toughness=1
toughness=1
name=Icatian Scout
mana={W}
subtype=Human Soldier Scout
color=White
auto={1}{T}:first strike target(creature)
auto={1}{T}:first strike target(creature)
rarity=C
text={1}{T}: La creatue ciblee gagne l'initiative jusqu'a la fin du tour.
power=1
@@ -48,10 +44,9 @@ id=1996
type=Creature
[/card]
[card]
color=Land
auto=tap
auto={T}:add {W}
auto={T}{S}:add {W}{W}
auto={T}:Add {W}
auto={T}{S}:Add {W}{W}
text=Les ruines de Trokair arrivent en jeu engagees. {T}: Ajoutez {W} a votre reserve. {T}, sacrifiez les Ruines de Trokair : Ajoutez {W}{W} a votre reserve.
rarity=U
name=Ruins of Trokair
@@ -72,7 +67,7 @@ toughness=2
name=Goblin Chirurgeon
mana={R}
subtype=Goblin Shaman
auto={S(goblin|myinplay)}:regenerate target(creature)
auto={S(goblin|myBattlefield)}:regenerate target(creature)
rarity=C
text=Sacrifice a Goblin: Regenerate target creature.
power=0
@@ -84,7 +79,6 @@ toughness=1
name=Icatian Scout
mana={W}
subtype=Human Soldier Scout
color=White
auto={1}{T}:first strike target(creature)
rarity=C
text={1}{T}: La creatue ciblee gagne l'initiative jusqu'a la fin du tour.
@@ -97,33 +91,29 @@ toughness=2
name=Vodalian Soldiers
mana={1}{U}
subtype=Merfolk Soldier
color=Blue
rarity=C
text=
power=1
id=1900
type=Creature
id=1900
[/card]
[card]
name=Elven Fortress
mana={G}
color=Green
auto={1}{G}:0/1 target(creature[blocking])
rarity=C
text={1}{G}: La creature bloqueuse ciblee gagne +0/+1 jusqu'a la fin du tour.
type=Enchantment
rarity=C
name=Elven Fortress
id=1905
type=Enchantment
mana={G}
[/card]
[card]
name=Hymn to Tourach
mana={B}{B}
target=player
color=Black
auto=discard:2
rarity=C
text=Le joueur cible se defausse de 2 cartes au hazard.
id=1851
type=Sorcery
id=1851
[/card]
[card]
auto={2}{T}:regenerate target(creature) && discard:1
@@ -135,54 +125,11 @@ type=Artifact
mana={3}
[/card]
[card]
toughness=1
name=Icatian Infantry
mana={W}
subtype=Human Soldier
color=White
auto={1}:banding
auto={1}:first strike
rarity=C
text={1}: L'Icatian infantry acquiert le regroupement jusqu'a la fin du tour. {1}: L'Icatian infantry acquiert l'initiative jusqu'a la fin du tour.
power=1
id=1983
type=Creature
[/card]
[card]
toughness=1
name=Icatian Infantry
mana={W}
subtype=Human Soldier
color=White
auto={1}:banding
auto={1}:first strike
rarity=C
text={1}: L'Icatian infantry acquiert le regroupement jusqu'a la fin du tour. {1}: L'Icatian infantry acquiert l'initiative jusqu'a la fin du tour.
power=1
id=1982
type=Creature
[/card]
[card]
toughness=1
name=Icatian Infantry
mana={W}
subtype=Human Soldier
color=White
auto={1}:banding
auto={1}:first strike
rarity=C
text={1}: L'Icatian infantry acquiert le regroupement jusqu'a la fin du tour. {1}: L'Icatian infantry acquiert l'initiative jusqu'a la fin du tour.
power=1
id=1981
type=Creature
[/card]
[card]
toughness=2
name=Basal Thrull
mana={B}{B}
subtype=Thrull
color=Black
auto={S}:add {B}{B}
auto={S}:Add {B}{B}
rarity=C
text={T}, sacrifiez le Basal thrull : Ajoutez {B}{B} a votre reserve.
power=1
@@ -194,30 +141,26 @@ toughness=2
name=Vodalian Soldiers
mana={1}{U}
subtype=Merfolk Soldier
color=Blue
rarity=C
text=
power=1
id=1899
type=Creature
id=1899
[/card]
[card]
name=Hymn to Tourach
mana={B}{B}
target=player
color=Black
auto=discard:2
rarity=C
text=Le joueur cible se defausse de 2 cartes au hazard.
id=1849
type=Sorcery
id=1849
[/card]
[card]
toughness=1
name=Homarid Shaman
mana={2}{U}{U}
subtype=Homarid Shaman
color=Blue
auto={U}:tap target(creature[green])
rarity=R
text={U}: Engagez la creature verte ciblee.
@@ -230,7 +173,6 @@ toughness=1
name=Order of Leitbur
mana={W}{W}
subtype=Human Cleric Knight
color=White
auto={W}:first strike
auto={W}{W}:1/0
rarity=C
@@ -245,7 +187,6 @@ toughness=1
name=River Merfolk
mana={U}{U}
subtype=Merfolk
color=Blue
auto={U}:mountainwalk
rarity=R
text={U}: Le River Merfolk acquiert la traversee des montagnes jusqu'a la fin du tour.
@@ -258,7 +199,6 @@ toughness=1
name=Order of Leitbur
mana={W}{W}
subtype=Human Cleric Knight
color=White
auto={W}:first strike
auto={W}{W}:1/0
rarity=C
@@ -273,7 +213,6 @@ toughness=2
name=Vodalian Soldiers
mana={1}{U}
subtype=Merfolk Soldier
color=Blue
rarity=C
text=
power=1
@@ -283,9 +222,8 @@ type=Creature
[card]
name=Thrull Retainer
mana={B}
target=creature
subtype=Aura
color=Black
target=creature
auto=1/1
auto={S}:regenerate
rarity=U
@@ -298,7 +236,6 @@ toughness=2
name=Dwarven Lieutenant
mana={R}{R}
subtype=Dwarf Soldier
color=Red
auto={1}{R}:1/0 target(dwarf)
rarity=U
text={1}{R}: La creature nain ciblee gagne +1/+0 jusqu'a la fin du tour.
@@ -311,7 +248,6 @@ toughness=2
name=Icatian Lieutenant
mana={W}{W}
subtype=Human Soldier
color=White
auto={1}{W}:target(soldier) 1/0
rarity=R
text={1}{W}: La creature soldat ciblee gagne +1/+0 jusqu'a la fin du tour.
@@ -333,12 +269,11 @@ type=Creature
abilities=islandhome,first strike
[/card]
[card]
toughness=1
toughness=1
name=Icatian Scout
mana={W}
subtype=Human Soldier Scout
color=White
auto={1}{T}:first strike target(creature)
auto={1}{T}:first strike target(creature)
rarity=C
text={1}{T}: La creatue ciblee gagne l'initiative jusqu'a la fin du tour.
power=1
@@ -350,8 +285,7 @@ toughness=2
name=Basal Thrull
mana={B}{B}
subtype=Thrull
color=Black
auto={S}:add {B}{B}
auto={S}:Add {B}{B}
rarity=C
text={T}, sacrifiez le Basal thrull : Ajoutez {B}{B} a votre reserve.
power=1
@@ -359,21 +293,19 @@ id=1842
type=Creature
[/card]
[card]
name=Aeolipile
mana={2}
color=Artifact
auto={1}{T}{S}:damage:2 target(creature,player)
rarity=R
text={1}{T}, sacrifiez l'Aeolipile : L'Aeolipile inflige 2 blessures a une cible, creature ou joueur.
type=Artifact
rarity=R
name=Aeolipile
id=1827
type=Artifact
mana={2}
[/card]
[card]
toughness=1
name=Order of Leitbur
mana={W}{W}
subtype=Human Cleric Knight
color=White
auto={W}:first strike
auto={W}{W}:1/0
rarity=C
@@ -388,7 +320,7 @@ toughness=2
name=Goblin Chirurgeon
mana={R}
subtype=Goblin Shaman
auto={S(goblin|myinplay)}:regenerate target(creature)
auto={S(goblin|myBattlefield)}:regenerate target(creature)
rarity=C
text=Sacrifice a Goblin: Regenerate target creature.
power=0
@@ -396,12 +328,11 @@ id=1949
type=Creature
[/card]
[card]
toughness=1
toughness=1
name=Icatian Scout
mana={W}
subtype=Human Soldier Scout
color=White
auto={1}{T}:first strike target(creature)
auto={1}{T}:first strike target(creature)
rarity=C
text={1}{T}: La creatue ciblee gagne l'initiative jusqu'a la fin du tour.
power=1
@@ -412,12 +343,11 @@ type=Creature
name=Hymn to Tourach
mana={B}{B}
target=player
color=Black
auto=discard:2
rarity=C
text=Le joueur cible se defausse de 2 cartes au hazard.
id=1850
type=Sorcery
id=1850
[/card]
[card]
toughness=2
@@ -433,25 +363,10 @@ id=1941
type=Creature
[/card]
[card]
name=Implements of Sacrifice
mana={2}
color=Artifact
auto={1}{T}{S}:add {B}{B}
auto={1}{T}{S}:add {U}{U}
auto={1}{T}{S}:add {G}{G}
auto={1}{T}{S}:add {R}{R}
auto={1}{T}{S}:add {W}{W}
rarity=R
text={1}{T}, Sacrifiez Implement of sacrifice: Ajoutez a votre reserve 2 manas d'une couleur unique.
type=Artifact
id=1834
[/card]
[card]
toughness=2
name=Basal Thrull
mana={B}{B}
subtype=Thrull
color=Black
auto={S}:add {B}{B}
rarity=C
text={T}, sacrifiez le Basal thrull : Ajoutez {B}{B} a votre reserve.
@@ -460,6 +375,19 @@ id=1843
type=Creature
[/card]
[card]
auto={1}{T}{S}:Add {B}{B}
auto={1}{T}{S}:Add {U}{U}
auto={1}{T}{S}:Add {G}{G}
auto={1}{T}{S}:Add {R}{R}
auto={1}{T}{S}:Add {W}{W}
text={1}{T}, Sacrifiez Implement of sacrifice: Ajoutez a votre reserve 2 manas d'une couleur unique.
rarity=R
name=Implements of Sacrifice
id=1834
type=Artifact
mana={2}
[/card]
[card]
auto={1}{T}{S}:2/2 target(creature)
text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
rarity=R
@@ -469,21 +397,19 @@ type=Artifact
mana={2}
[/card]
[card]
name=Elven Fortress
mana={G}
color=Green
auto={1}{G}:0/1 target(creature[blocking])
rarity=C
text={1}{G}: La creature bloqueuse ciblee gagne +0/+1 jusqu'a la fin du tour.
type=Enchantment
rarity=C
name=Elven Fortress
id=1906
type=Enchantment
mana={G}
[/card]
[card]
toughness=1
name=Order of the Ebon Hand
mana={B}{B}
subtype=Cleric Knight
color=Black
auto={B}:first strike
auto={B}{B}:1/0
rarity=C
@@ -497,28 +423,25 @@ abilities=protection from white
name=Hymn to Tourach
mana={B}{B}
target=player
color=Black
auto=discard:2
rarity=C
text=Le joueur cible se defausse de 2 cartes au hazard.
id=1852
type=Sorcery
id=1852
[/card]
[card]
name=Elven Fortress
mana={G}
color=Green
auto={1}{G}:0/1 target(creature[blocking])
rarity=C
text={1}{G}: La creature bloqueuse ciblee gagne +0/+1 jusqu'a la fin du tour.
type=Enchantment
rarity=C
name=Elven Fortress
id=1907
type=Enchantment
mana={G}
[/card]
[card]
color=Land
auto=tap
auto={T}:add {U}
auto={T}{S}:add {U}{U}
auto={T}:Add {U}
auto={T}{S}:Add {U}{U}
text=Le Temple Svyelunite arrive en jeu engage. {T}: Ajoutez {U} a votre reserve. {T}, sacrifiez le Temple Svyelunite : Ajoutez {U}{U} a votre reserve.
rarity=U
name=Svyelunite Temple
@@ -530,7 +453,6 @@ toughness=1
name=Order of the Ebon Hand
mana={B}{B}
subtype=Cleric Knight
color=Black
auto={B}:first strike
auto={B}{B}:1/0
rarity=C
@@ -545,7 +467,7 @@ toughness=2
name=Goblin Chirurgeon
mana={R}
subtype=Goblin Shaman
auto={S(goblin|myinplay)}:regenerate target(creature)
auto={S(goblin|myBattlefield)}:regenerate target(creature)
rarity=C
text=Sacrifice a Goblin: Regenerate target creature.
power=0
@@ -557,7 +479,6 @@ toughness=1
name=Icatian Priest
mana={W}
subtype=Human Cleric
color=White
auto={1}{W}{W}:1/1 target(creature)
rarity=U
text={1}{W}{W}: La creature ciblee gagne +1/+1 jusqu'a la fin du tour.
@@ -566,10 +487,9 @@ id=1993
type=Creature
[/card]
[card]
color=Land
auto=tap
auto={T}:add {G}
auto={T}{S}:add {G}{G}
auto={T}:Add {G}
auto={T}{S}:Add {G}{G}
text=Le champ de bataille d'Havrebois arrive en jeu engage. {T}: Ajoutez {G} a votre reserve. {T}, sacrifiez le Champ de bataille d'Havrebois : Ajoutez {G}{G} a votre reserve.
rarity=U
name=Havenwood Battleground
@@ -577,10 +497,9 @@ id=2007
type=Land
[/card]
[card]
color=Land
auto=tap
auto={T}:add {B}
auto={T}{S}:add {B}{B}
auto={T}:Add {B}
auto={T}{S}:Add {B}{B}
text=La place forte d'Eben arrive en jeu engagee. {T}: Ajoutez {B} a votre reserve. {T}, sacrifiez la place forte d'Eben : Ajoutez {B}{B} a votre reserve.
rarity=U
name=Ebon Stronghold
@@ -588,28 +507,13 @@ id=2006
type=Land
[/card]
[card]
toughness=1
name=Icatian Infantry
mana={W}
subtype=Human Soldier
color=White
auto={1}:banding
auto={1}:first strike
rarity=C
text={1}: L'Icatian infantry acquiert le regroupement jusqu'a la fin du tour. {1}: L'Icatian infantry acquiert l'initiative jusqu'a la fin du tour.
power=1
id=1984
type=Creature
[/card]
[card]
name=Elven Fortress
mana={G}
color=Green
auto={1}{G}:0/1 target(creature[blocking])
rarity=C
text={1}{G}: La creature bloqueuse ciblee gagne +0/+1 jusqu'a la fin du tour.
type=Enchantment
rarity=C
name=Elven Fortress
id=1904
type=Enchantment
mana={G}
[/card]
[card]
toughness=3
@@ -624,25 +528,11 @@ id=1838
type=Creature
[/card]
[card]
toughness=4
name=Icatian Phalanx
mana={4}{W}
subtype=Human Soldier
color=White
rarity=U
text=Regroupement
power=2
id=1992
type=Creature
abilities=banding
[/card]
[card]
toughness=2
name=Basal Thrull
mana={B}{B}
subtype=Thrull
color=Black
auto={S}:add {B}{B}
auto={S}:Add {B}{B}
rarity=C
text={T}, sacrifiez le Basal thrull : Ajoutez {B}{B} a votre reserve.
power=1
@@ -654,10 +544,8 @@ toughness=2
name=Vodalian Soldiers
mana={1}{U}
subtype=Merfolk Soldier
color=Blue
rarity=C
text=
power=1
id=1901
type=Creature
id=1901
[/card]

View File

@@ -2,11 +2,10 @@
name=Flowstone Embrace
mana={1}{R}
subtype=Aura
color=Red
target=creature
auto={T}:2/-2
rarity=C
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) {T}: Enchanted creature gets +2/-2 until end of turn.
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {T}: Enchanted creature gets +2/-2 until end of turn.
id=132227
type=Enchantment
[/card]
@@ -15,13 +14,13 @@ toughness=1
name=Tarmogoyf
mana={1}{G}
subtype=Lhurgoyf
color=Green
auto=aslongas(artifact|graveyard) 1/1
auto=aslongas(creature|graveyard) 1/1
auto=aslongas(enchantment|graveyard) 1/1
auto=aslongas(instant|graveyard) 1/1
auto=aslongas(land|graveyard) 1/1
auto=aslongas(sorcery|graveyard) 1/1
auto=aslongas(tribal|graveyard) 1/1
rarity=R
text=Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
power=0
@@ -32,11 +31,10 @@ type=Creature
name=Gift of Granite
mana={W}
subtype=Aura
color=White
target=creature
auto=0/2
rarity=C
text=Flash (You may play this spell any time you could play an instant.) Enchant creature. Enchanted creature gets +0/+2.
text=Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2.
id=136200
type=Enchantment
abilities=flash
@@ -46,10 +44,9 @@ toughness=1
name=Cloudseeder
mana={1}{U}
subtype=Faerie Spellshaper
color=Blue
auto={U}{T}{S(*|myhand)}:token(Cloud Sprite,creature faerie, 1/1,flying,cloud blue)
rarity=U
text={U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite into play with flying and "Cloud Sprite can block only creatures with flying."
text={U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield with flying and "Cloud Sprite can block only creatures with flying."
power=1
id=130309
type=Creature
@@ -58,13 +55,12 @@ abilities=flying
[card]
name=Venser's Diffusion
mana={2}{U}
color=Blue
target=*[-land]
auto=moveTo(ownerhand)
rarity=C
text=Return target nonland permanent or suspended card to its owner's hand.
type=Instant
id=136197
alias=1229
[/card]
[card]
name=Scout's Warning
@@ -82,31 +78,38 @@ toughness=1
name=Sliversmith
mana={2}
subtype=Spellshaper
color=Artifact
auto={1}{T}{S(*|myhand)}:token(Metallic Sliver,creature sliver, 1/1)
rarity=U
text={1}, {T}, Discard a card: Discard a card: Put a 1/1 Sliver artifact creature token named Metallic Sliver into play.
text={1}, {T}, Discard a card: Put a 1/1 Sliver artifact creature token named Metallic Sliver onto the battlefield.
power=1
id=130329
type=Creature
[/card]
[card]
auto=@movedTo(*|mystack):lord(creature|myBattlefield) opponentshroud ueot
text=Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
rarity=R
name=Veilstone Amulet
id=136149
type=Artifact
mana={3}
[/card]
[card]
toughness=3
name=Mass of Ghouls
mana={3}{B}{B}
subtype=Zombie Warrior
color=Black
rarity=C
power=5
id=126158
type=Creature
id=126158
[/card]
[card]
auto={T}:Add{1}
auto={RB}{T}:Add{B}{B}
auto={RB}{T}:Add{B}{R}
auto={RB}{T}:Add{R}{R}
text={T}: Add {1} to your mana pool. {BR}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
auto={T}:Add {1}
auto={RB}{T}:Add {B}{B}
auto={RB}{T}:Add {B}{R}
auto={RB}{T}:Add {R}{R}
text={T}: Add {1} to your mana pool. {BR}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
rarity=R
name=Graven Cairns
id=130581
@@ -117,30 +120,52 @@ toughness=3
name=Char-Rumbler
mana={2}{R}{R}
subtype=Elemental
color=Red
auto={R}:1/0
rarity=U
text={R}: Char-Rumbler gets +1/+0 until end of turn.
text=Double strike {R}: Char-Rumbler gets +1/+0 until end of turn.
power=-1
id=130582
type=Creature
abilities=double strike
[/card]
[card]
name=136150
mana={7}
subtype=Akroma's Memorial
color=Artifact
auto=lord(creature|myinplay) flying
auto=lord(creature|myinplay) first strike
auto=lord(creature|myinplay) vigilance
auto=lord(creature|myinplay) trample
auto=lord(creature|myinplay) haste
auto=lord(creature|myinplay) protection from red
auto=lord(creature|myinplay) protection from black
toughness=6
name=Scourge of Kher Ridges
mana={6}{R}{R}
subtype=Dragon
auto={1}{R}:damage:2 all(creature[-flying])
auto={5}{R}:damage:6 all(other creature[flying])
rarity=R
text=Flying {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
power=6
id=136161
type=Creature
abilities=flying
[/card]
[card]
auto={T}:Add {1}
auto=aslongas(plains|myBattlefield) {T}:Add {W}
auto=aslongas(island|myBattlefield) {T}:Add {U}
text={T}: Add {1} to your mana pool. {T}: Add {W} to your mana pool. Play this ability only if you control an Island. {T}: Add {U} to your mana pool. Play this ability only if you control a Plains.
rarity=R
name=Nimbus Maze
id=136045
type=Land
[/card]
[card]
auto=lord(creature|myBattlefield) flying
auto=lord(creature|myBattlefield) first strike
auto=lord(creature|myBattlefield) vigilance
auto=lord(creature|myBattlefield) trample
auto=lord(creature|myBattlefield) haste
auto=lord(creature|myBattlefield) protection from red
auto=lord(creature|myBattlefield) protection from black
text=Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
rarity=R
name=Akroma's Memorial
id=136150
type=Artifact
mana={7}
abilities=legendary
[/card]
[card]
@@ -148,20 +173,31 @@ toughness=1
name=Sarcomite Myr
mana={2}{U}
subtype=Myr
color=Blue,Artifact
auto={2}:flying
auto={2}{S}:Draw:1
rarity=C
text={2}: Sarcomite Myr gains flying until end of turn. {2}, Sacrifice Sarcomite Myr: Draw a card.
text={2}: Sarcomite Myr gains flying until end of turn. {2}, Sacrifice Sarcomite Myr: Draw a card.
power=2
id=136212
type=Artifact Creature
[/card]
[card]
name=Fatal Attraction
mana={2}{R}
subtype=Aura
target=creature
auto=damage:2
auto=@each my upkeep:damage:4
rarity=C
text=Enchant creature When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
id=130699
type=Enchantment
[/card]
[card]
auto={T}:Add {G} && life:-1
auto={T}:Add {W} && life:-1
auto={1}{T}{S}:Draw:1
text={T}: Pay 1 life: Add {G} or {W} to your mana pool. {1}, {T}, Sacrifice Horizon Canopy: Draw a card.
text={T}: Pay 1 life: Add {G} or {W} to your mana pool. {1}, {T}, Sacrifice Horizon Canopy: Draw a card.
rarity=R
name=Horizon Canopy
id=130574
@@ -172,31 +208,40 @@ toughness=4
name=Fomori Nomad
mana={4}{R}
subtype=Nomad Giant
color=Red
rarity=C
power=4
id=126149
type=Creature
id=126149
[/card]
[card]
name=Oblivion Crown
mana={1}{B}
subtype=Aura
color=Black
target=creature
auto={S(*|myhand)}:1/1
rarity=C
text=Flash (You may play this spell any time you could play an instant.) Enchant creature. Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
text=Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
id=132219
type=Enchantment
abilities=flash
[/card]
[card]
toughness=3
name=Lucent Liminid
mana={3}{W}{W}
subtype=Elemental Enchantment
rarity=C
text=Flying
power=3
id=130691
type=Creature
abilities=flying
[/card]
[card]
toughness=0
name=Force of Savagery
mana={2}{G}
subtype=Elemental
color=Green
rarity=R
text=Trample
power=8
@@ -205,12 +250,23 @@ type=Creature
abilities=trample
[/card]
[card]
name=Bound in Silence
mana={2}{W}
subtype=Tribal Rebel Aura
target=creature
auto=cantattack
auto=cantblock
rarity=U
text=Enchant creature Enchanted creature can't attack or block.
id=130334
type=Enchantment
[/card]
[card]
toughness=3
name=Magus of the Moat
mana={2}{W}{W}
subtype=Human Wizard
color=White
auto=lord(creature|inplay) cantattack
auto=lord(creature[-flying]) cantattack
rarity=R
text=Creatures without flying can't attack.
power=0
@@ -222,62 +278,73 @@ toughness=3
name=Blind Phantasm
mana={2}{U}
subtype=Illusion
color=Blue
rarity=C
power=2
id=126143
type=Creature
id=126143
[/card]
[card]
toughness=3
name=Heartwood Storyteller
mana={1}{G}{G}
subtype=Treefolk
auto=@movedTo(*[-creature]|mystack):draw:1 opponent
auto=@movedTo(*[-creature]|opponentstack):may draw:1 controller
rarity=R
text=Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
power=2
id=132216
type=Creature
[/card]
[card]
toughness=1
name=Thornweald Archer
mana={1}{G}
subtype=Elf Archer
rarity=C
text=Reach (This creature can block creatures with flying.) Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
power=2
id=130630
type=Creature
abilities=reach,deathtouch
[/card]
[card]
name=Leaden Fists
mana={2}{U}
subtype=Aura
target=creature
auto=3/3
auto=doesnotuntap
rarity=C
text=Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
id=126139
type=Enchantment
abilities=flash
[/card]
[card]
name=Emblem of the Warmind
mana={1}{R}
subtype=Aura
color=Red
target=creature
auto=lord(creature|myinplay) haste
target=creature|myBattlefield
auto=lord(creature|myBattlefield) haste
rarity=U
text=Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Creatures you control have haste.
text=Enchant creature you control (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Creatures you control have haste.
id=136215
type=Enchantment
[/card]
[card]
name=Leaden Fists
mana={2}{U}
target=creature
subtype=Aura
auto=3/3
auto=doesnotuntap
rarity=C
text=Flash (You may play this spell any time you could play an instant.) Enchant creature. Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
id=126139
type=Enchantment
abilities=flash
[/card]
[card]
toughness=3
name=Nessian Courser
mana={2}{G}
subtype=Centaur Warrior
color=Green
rarity=C
power=3
type=Creature
id=136138
type=Creature
[/card]
[card]
toughness=1
name=Blade of the Sixth Pride
mana={1}{W}
subtype=Cat Rebel
color=White
rarity=C
power=3
id=130676
type=Creature
[/card]
[card]
auto=foreach(creature|myinplay) draw:1
auto=foreach(creature|myinplay) life:-1
auto=foreach(creature|myBattlefield) draw:1
auto=foreach(creature|myBattlefield) life:-1
text=You draw X cards and you lose X life, where X is the number of creatures you control.
rarity=U
name=Minions' Murmurs
@@ -285,3 +352,23 @@ id=130316
type=Sorcery
mana={2}{B}{B}
[/card]
[card]
toughness=1
name=Blade of the Sixth Pride
mana={1}{W}
subtype=Cat Rebel
rarity=C
power=3
type=Creature
id=130676
[/card]
[card]
auto={T}:Add {1}
auto={T}:Add {R} && life:1 opponent
auto={T}:Add {G} && life:1 opponent
text={T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.
rarity=R
name=Grove of the Burnwillows
id=130595
type=Land
[/card]

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@@ -32,18 +32,6 @@ id=143623
type=Basic Land
[/card]
[card]
toughness=2
name=Spiderwig Boggart
mana={2}{B}
subtype=Goblin Shaman
auto=fear target(creature)
rarity=C
text=When Spiderwig Boggart comes into play, target creature gains fear until end of turn.
power=2
id=146445
type=Creature
[/card]
[card]
name=Heal the Scars
mana={3}{G}
target=creature
@@ -61,18 +49,18 @@ mana={2}{B}{R}
subtype=Goblin Shaman
auto=@each my upkeep:may moveto(myhand) target(goblin|mygraveyard)
rarity=R
text=Fear At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
text=Fear At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
power=3
id=140226
type=Creature
abilities=Legendary
abilities=fear,legendary
[/card]
[card]
toughness=2
name=Tar Pitcher
mana={3}{R}
subtype=Goblin Shaman
auto={T},{S(goblin|myinplay)}:damage:2 target(creature,player)
auto={T}{S(goblin|myBattlefield)}:damage:2 target(creature,player)
rarity=U
text={T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
power=2
@@ -84,10 +72,10 @@ toughness=1
name=Scion of Oona
mana={2}{U}
subtype=Faerie Soldier
auto=lord(faerie|myinplay) 1/1 other
auto=lord(faerie|myinplay) shroud other
auto=lord(faerie|myBattlefield) 1/1 other
auto=lord(faerie|myBattlefield) shroud other
rarity=R
text=Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
text=Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
power=1
id=139741
type=Creature
@@ -108,9 +96,10 @@ toughness=2
name=Quill-Slinger Boggart
mana={3}{B}
subtype=Goblin Warrior
auto=@movedTo(kithkin):may life:-1 target(player)
auto=@movedTo(kithkin|mystack):may life:-1 target(player)
auto=@movedTo(kithkin|opponentstack):may life:-1 target(player)
rarity=C
text=Whenever a player plays a Kithkin spell, you may have target player lose 1 life.
text=Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
power=3
id=139469
type=Creature
@@ -118,8 +107,7 @@ type=Creature
[card]
name=Eyeblight's Ending
mana={2}{B}
subtype=tribal
subtype=Elf
subtype=Tribal Elf
target=creature[-elf]
auto=destroy
rarity=C
@@ -130,9 +118,9 @@ type=Instant
[card]
auto=tap
auto=aslongas(faerie|myHand) untap
auto={T}:add{U}
auto={T}:add{B}
text=As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, Secluded Glen comes into play tapped. {T}: Add {U} or {B} to your mana pool.
auto={T}:Add{U}
auto={T}:Add{B}
text=As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool.
rarity=R
name=Secluded Glen
id=153458
@@ -148,6 +136,18 @@ id=143631
type=Basic Land
[/card]
[card]
toughness=1
name=Boggart Forager
mana={R}
subtype=Goblin Rogue
auto={R}{S}:shuffle target(player)
rarity=C
text={R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
power=1
id=146168
type=Creature
[/card]
[card]
name=Zephyr Net
mana={1}{U}
subtype=Aura
@@ -155,7 +155,7 @@ target=creature
auto=flying
auto=defender
rarity=C
text=Enchant creature Enchanted creature has defender and flying.
text=Enchant creature Enchanted creature has defender and flying.
id=142357
type=Enchantment
[/card]
@@ -164,11 +164,11 @@ toughness=2
name=Sygg, River Guide
mana={W}{U}
subtype=Merfolk Wizard
auto={1}{W}:protection from black target(merfolk)
auto={1}{W}:protection from blue target(merfolk)
auto={1}{W}:protection from green target(merfolk)
auto={1}{W}:protection from red target(merfolk)
auto={1}{W}:protection from white target(merfolk)
auto={1}{W}:protection from black target(merfolk|myBattlefield)
auto={1}{W}:protection from blue target(merfolk|myBattlefield)
auto={1}{W}:protection from green target(merfolk|myBattlefield)
auto={1}{W}:protection from red target(merfolk|myBattlefield)
auto={1}{W}:protection from white target(merfolk|myBattlefield)
rarity=R
text=Islandwalk. {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
power=2
@@ -183,7 +183,7 @@ mana={G}
subtype=Elf Warrior
auto=@movedTo(giant|stack):may counter(1/1)
rarity=C
text=Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
text=Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
power=1
id=146179
type=Creature
@@ -212,8 +212,8 @@ toughness=5
name=Sunrise Sovereign
mana={5}{R}
subtype=Giant Warrior
auto=lord(giant|myinplay) 2/2 other
auto=lord(giant|myinplay) trample other
auto=lord(giant|myBattlefield) 2/2 other
auto=lord(giant|myBattlefield) trample other
rarity=R
text=Other Giant creatures you control get +2/+2 and have trample.
power=5
@@ -229,7 +229,7 @@ auto=untap
auto=1/1
auto=vigilance
rarity=C
text=Flash Enchant creature When Triclopean Sight comes into play, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance.
text=Flash Enchant creature When Triclopean Sight enters the battlefield, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance.
id=146580
type=Enchantment
abilities=flash
@@ -248,7 +248,7 @@ auto=tap
auto=aslongas(giant|myHand) untap
auto={T}:add{R}
auto={T}:add{W}
text=As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped. {T}: Add {R} or {W} to your mana pool.
text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. {T}: Add {R} or {W} to your mana pool.
rarity=R
name=Ancient Amphitheater
id=153454
@@ -259,7 +259,7 @@ toughness=2
name=Wizened Cenn
mana={W}{W}
subtype=Kithkin Cleric
auto=lord(kithkin|myinplay) 1/1 other
auto=lord(kithkin|myBattlefield) 1/1 other
rarity=U
text=Other Kithkin creatures you control get +1/+1.
power=2
@@ -269,14 +269,14 @@ type=Creature
[card]
name=Rootgrapple
mana={4}{G}
subtype=Treefolk
subtype=Tribal Treefolk
target=*[-creature]
auto=destroy
auto=aslongas(treefolk[creature]|myinplay) draw:1
auto=aslongas(treefolk|myBattlefield) draw:1 controller
rarity=C
text=Destroy target noncreature permanent. If you control a Treefolk, draw a card.
id=139499
type=Tribal Instant
type=Instant
[/card]
[card]
subtype=Forest
@@ -288,26 +288,14 @@ id=143618
type=Basic Land
[/card]
[card]
toughness=2
name=Kinsbaile Skirmisher
mana={1}{W}
subtype=Kithkin Soldier
auto=1/1 target(creature)
rarity=C
text=When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn.
power=2
id=143018
type=Creature
[/card]
[card]
toughness=5
name=Hearthcage Giant
mana={6}{R}{R}
subtype=Giant Warrior
auto=token(Elemental Shaman,creature Elemental Shaman,3/1,red)*2
auto={S(elemental|myinplay)}:3/1
auto={S(elemental|myBattlefield)}:3/1 target(creature[giant])
rarity=U
text=When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
text=When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
power=5
id=139691
type=Creature
@@ -326,7 +314,7 @@ toughness=2
name=Harpoon Sniper
mana={2}{W}
subtype=Merfolk Archer
auto={W}{T}:foreach(merfolk|myinplay) damage:1 target(creature[attacking,blocking])
auto={W}{T}:foreach(merfolk|myBattlefield) damage:1 target(creature[attacking;blocking])
rarity=U
text={W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
power=2
@@ -336,9 +324,9 @@ type=Creature
[card]
auto=tap
auto=aslongas(elf|myHand) untap
auto={T}:add{B}
auto={T}:add{G}
text=As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped. {T}: Add {B} or {G} to your mana pool.
auto={T}:Add{B}
auto={T}:Add{G}
text=As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped. {T}: Add {B} or {G} to your mana pool.
rarity=R
name=Gilt-Leaf Palace
id=153455
@@ -361,7 +349,7 @@ target=creature
auto=unblockable
auto=shroud
rarity=C
text=Enchant creature Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
text=Enchant creature Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
id=139687
type=Enchantment
[/card]
@@ -370,17 +358,17 @@ toughness=2
name=Imperious Perfect
mana={2}{G}
subtype=Elf Warrior
auto=lord(elf|myinplay) 1/1 other
auto=lord(elf|myBattlefield) 1/1 other
auto={G}{T}:token(Elf Warrior,creature Elf Warrior,1/1,green)
rarity=U
text=Other Elf creatures you control get +1/+1. {G}, {T}: Put a 1/1 green Elf Warrior creature token into play.
text=Other Elf creatures you control get +1/+1. {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.
power=2
id=139683
type=Creature
[/card]
[card]
auto=@movedTo(*[-land]|opponentstack):draw:7 opponent
text=Whenever an opponent plays a spell, that player draws seven cards.
text=Whenever an opponent casts a spell, that player draws seven cards.
rarity=R
name=Forced Fruition
id=146166
@@ -412,7 +400,7 @@ subtype=Aura
target=creature
auto=double strike
rarity=U
text=Enchant creature Enchanted creature has double strike.
text=Enchant creature Enchanted creature has double strike.
id=145973
type=Enchantment
[/card]
@@ -436,13 +424,25 @@ mana={0}
[/card]
[card]
toughness=3
name=Moonglove Winnower
mana={3}{B}
subtype=Elf Rogue
rarity=C
text=Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
power=2
id=139483
type=Creature
abilities=deathtouch
[/card]
[card]
toughness=3
name=Brigid, Hero of Kinsbaile
mana={2}{W}{W}
subtype=Kithkin Archer
auto={T}:damage:2 all(creature[attacking;blocking]|opponentinplay)
auto={T}:damage:2 all(creature[attacking;blocking]|myinplay)
auto={T}:damage:2 all(creature[attacking;blocking]|opponentBattlefield)
auto={T}:damage:2 all(creature[attacking;blocking]|myBattlefield)
rarity=R
text=First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
text=First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
power=2
id=141829
type=Creature
@@ -461,13 +461,25 @@ id=139454
type=Creature
[/card]
[card]
toughness=2
name=Fallowsage
mana={3}{U}
subtype=Merfolk Wizard
auto=@tapped(this):may draw:1 controller
rarity=U
text=Whenever Fallowsage becomes tapped, you may draw a card.
power=2
id=145803
type=Creature
[/card]
[card]
toughness=3
name=Wydwen, the Biting Gale
mana={2}{U}{B}
subtype=Faerie Wizard
auto={U}{B}:moveTo(ownerhand) && life:-1
auto={U}{B}:moveTo(ownerhand) && life:-1 controller
rarity=R
text=Flash,Flying. {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
text=Flash,flying. {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
power=3
id=140229
type=Creature
@@ -479,9 +491,9 @@ name=Guardian of Cloverdell
mana={5}{G}{G}
subtype=Treefolk Shaman
auto=token(Kithkin Soldier,creature Kithkin Soldier,1/1,white)*3
auto={G}{S(kithkin|myinplay)}:life: 1
auto={G}{S(kithkin|myBattlefield)}:life: 1 controller
rarity=U
text=When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. {G}, Sacrifice a Kithkin: You gain 1 life.
text=When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. {G}, Sacrifice a Kithkin: You gain 1 life.
power=4
id=139665
type=Creature
@@ -491,7 +503,7 @@ toughness=1
name=Facevaulter
mana={B}
subtype=Goblin Warrior
auto={B}{S(goblin|myinplay)}:2/2
auto={B}{S(goblin|myBattlefield)}:2/2
rarity=C
text={B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
power=1
@@ -499,6 +511,17 @@ id=142361
type=Creature
[/card]
[card]
name=Lace with Moonglove
mana={2}{G}
target=creature
auto=deathtouch
auto=draw:1 controller
rarity=C
text=Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.) Draw a card.
type=Instant
id=143376
[/card]
[card]
subtype=Forest
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
@@ -513,7 +536,7 @@ name=Sentinels of Glen Elendra
mana={3}{U}
subtype=Faerie Soldier
rarity=C
text=Flash Flying
text=Flash Flying
power=2
id=139426
type=Creature
@@ -524,7 +547,7 @@ auto=tap
auto=aslongas(goblin|myHand) untap
auto={T}:add{B}
auto={T}:add{R}
text=As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped. {T}: Add {B} or {R} to your mana pool.
text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool.
rarity=R
name=Auntie's Hovel
id=153457
@@ -537,7 +560,7 @@ mana={2}{B}
subtype=Goblin Rogue
auto={2}{B}{S}:destroy target(treefolk,forest)
rarity=C
text=Forestwalk {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
text=Forestwalk {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
power=2
id=139709
type=Creature
@@ -546,10 +569,10 @@ abilities=forestwalk
[card]
name=Prowess of the Fair
mana={1}{B}
subtype=Elf
auto=@movedTo(elf[-token]|graveyard):may token(Elf Warrior,creature elf warrior,1/1,green)
subtype=Tribal Elf
auto=@movedTo(other elf|graveyard) from(battlefield):may token(Elf Warrior,creature elf warrior,1/1,green)
rarity=U
text=Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.
text=Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
type=Enchantment
id=146167
[/card]
@@ -566,45 +589,31 @@ type=Basic Land
name=Elvish Promenade
mana={3}{G}
subtype=Tribal Elf
auto=foreach(elf|myinplay)token(Elf Warrior,creature Elf Warrior,1/1,green)
auto=foreach(elf|myBattlefield) token(Elf Warrior,creature Elf Warrior,1/1,green)
rarity=U
text=Put a 1/1 green Elf Warrior creature token into play for each Elf you control.
text=Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.
type=Sorcery
id=139676
[/card]
[card]
toughness=2
name=Merrow Reejerey
mana={2}{U}
subtype=Merfolk Soldier
auto=lord(merfolk|myinplay) 1/1 other
auto=@movedTo(merfolk|mystack):may tap target(*)
auto=@movedTo(merfolk|mystack):may untap target(*)
rarity=U
text=Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk spell, you may tap or untap target permanent.
power=2
id=139702
type=Creature
[/card]
[card]
toughness=5
name=Horde of Notions
mana={W}{U}{B}{R}{G}
subtype=Elemental
auto={W}{U}{B}{R}{G}:moveTo(myInPlay) target(elemental|mygraveyard)
auto={W}{U}{B}{R}{G}:moveTo(myBattlefield) target(elemental|mygraveyard)
rarity=R
text=Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
text=Vigilance, trample, haste {W}{U}{B}{R}{G}: You may cast target Elemental card from your graveyard without paying its mana cost.
power=5
id=140219
type=Creature
abilities=vigilance,trample,haste,Legendary
abilities=vigilance,trample,haste,legendary
[/card]
[card]
auto={T}:tap target(creature[-tapped]|myinplay) && Add{B}
auto={T}:tap target(creature[-tapped]|myinplay) && Add{U}
auto={T}:tap target(creature[-tapped]|myinplay) && Add{G}
auto={T}:tap target(creature[-tapped]|myinplay) && Add{R}
auto={T}:tap target(creature[-tapped]|myinplay) && Add{W}
auto={T}:tap target(creature[-tapped]|myBattlefield) && Add{B}
auto={T}:tap target(creature[-tapped]|myBattlefield) && Add{U}
auto={T}:tap target(creature[-tapped]|myBattlefield) && Add{G}
auto={T}:tap target(creature[-tapped]|myBattlefield) && Add{R}
auto={T}:tap target(creature[-tapped]|myBattlefield) && Add{W}
text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
rarity=C
name=Springleaf Drum
@@ -631,7 +640,7 @@ mana={1}{B}
subtype=Faerie Wizard
auto={B}{T}:lifelink target(faerie,elf)
rarity=U
text=Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.)
text=Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.)
power=1
id=139451
type=Creature
@@ -641,22 +650,34 @@ abilities=flying
name=Boggart Shenanigans
mana={2}{R}
subtype=Goblin
auto=@movedTo(creature[goblin]|graveyard) from(myinplay):may damage:1 target(player)
auto=@movedTo(other goblin|graveyard) from(myBattlefield):may damage:1 target(player)
rarity=U
text=Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player.
text=Whenever another Goblin you control is put into a graveyard the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.
type=Enchantment
id=139445
[/card]
[card]
toughness=2
name=Veteran of the Depths
mana={3}{W}
subtype=Merfolk Soldier
auto=@tapped(this):may counter(1/1,1)
rarity=U
text=Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
power=2
id=139669
type=Creature
[/card]
[card]
toughness=*
name=Dauntless Dourbark
mana={3}{G}
subtype=Treefolk Warrior
auto=foreach(forest|myinplay) 1/1
auto=foreach(treefolk|myinplay) 1/1
auto=aslongas(treefolk|myinplay) trample other
auto=foreach(forest|myBattlefield) 1/1
auto=foreach(treefolk|myBattlefield) 1/1
auto=aslongas(treefolk|myBattlefield) trample other
rarity=R
text=Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.
text=Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.
power=*
id=141851
type=Creature
@@ -671,13 +692,13 @@ text=Mountainwalk
power=3
id=145971
type=Creature
abilities=Mountainwalk
abilities=mountainwalk
[/card]
[card]
auto={S}:damage:2 target(creature,player)
text=Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
rarity=C
name=Moonglove Extract
auot={S}:damage:2 target(creature,player)
id=139506
type=Artifact
mana={3}
@@ -685,13 +706,14 @@ mana={3}
[card]
name=Giant's Ire
mana={3}{R}
subtype=Giant
auto=damage:4 target(player)
auto=aslongas(creature[giant]|myinplay) draw:1 controller
subtype=Tribal Giant
target=player
auto=damage:4
auto=aslongas(giant|myBattlefield) draw:1 controller
rarity=C
text=Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.
type=Sorcery
id=139477
type=Sorcery
[/card]
[card]
toughness=1
@@ -700,7 +722,7 @@ mana={B}
subtype=Goblin Shaman
auto=@movedTo(goblin|graveyard) from(myBattlefield):may counter(1/1)
rarity=R
text=Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch.
text=Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.
power=1
id=143609
type=Creature
@@ -710,7 +732,7 @@ toughness=1
name=Silvergill Douser
mana={1}{U}
subtype=Merfolk Wizard
auto={T}:foreach(merfolk,faerie|myinplay) -1/0 target(creature)
auto={T}:foreach(merfolk,faerie|myBattlefield) -1/0 target(creature)
rarity=C
text={T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
power=1
@@ -723,7 +745,7 @@ name=Nightshade Stinger
mana={B}
subtype=Faerie Rogue
rarity=C
text=Flying Nightshade Stinger can't block.
text=Flying Nightshade Stinger can't block.
power=1
id=139456
type=Creature
@@ -736,7 +758,7 @@ mana={2}{G}{G}
subtype=Elf Warrior
auto=@movedTo(elf|mystack):may token(Elf Warrior,Creature Elf Warrior,1/1,green)
rarity=C
text=Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play.
text=Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
power=3
id=139401
type=Creature
@@ -753,8 +775,7 @@ type=Basic Land
[card]
name=Boggart Birth Rite
mana={B}
subtype=tribal
subtype=Goblin
subtype=Tribal Goblin
target=goblin(mygraveyard)
auto=moveTo(myHand)
rarity=C
@@ -770,7 +791,7 @@ target=creature
auto=5/5
auto=trample
rarity=R
text=Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
text=Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
id=143732
type=Enchantment
abilities=flash
@@ -780,7 +801,7 @@ toughness=1
name=Judge of Currents
mana={1}{W}
subtype=Merfolk Wizard
auto=aslongas(merfolk[tapped]|myinplay) may life:1 controller
auto=@tapped(merfolk|mybattlefield):may life:1 controller
rarity=C
text=Whenever a Merfolk you control becomes tapped, you may gain 1 life.
power=1
@@ -837,10 +858,10 @@ toughness=2
name=Kithkin Mourncaller
mana={2}{G}
subtype=Kithkin Scout
auto=@movedTo(kithkin[attacking]|mygraveyard) from(inplay):draw:1
auto=@movedTo(elf[attacking]|mygraveyard) from(inplay):draw:1
auto=@movedTo(kithkin[attacking]|mygraveyard) from(battlefield):may draw:1
auto=@movedTo(elf[attacking]|mygraveyard) from(battlefield):may draw:1
rarity=U
text=Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card.
text=Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
power=2
id=139497
type=Creature
@@ -871,7 +892,7 @@ toughness=1
name=Scarred Vinebreeder
mana={1}{B}
subtype=Elf Shaman
auto={2}{B}:3/3 && moveTo(myremovedfromgame) target(elf|mygraveyard)
auto={2}{B}:3/3 && moveTo(myExile) target(elf|mygraveyard)
rarity=C
text={2}{B}, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn.
power=1
@@ -883,10 +904,10 @@ toughness=3
name=Battlewand Oak
mana={2}{G}
subtype=Treefolk Warrior
auto=@movedTo(forest|myinplay) 2/2
auto=@movedTo(treefolk|mystack) 2/2
auto=@movedTo(forest|myBattlefield):2/2 ueot
auto=@movedTo(treefolk|mystack):2/2 ueot
rarity=C
text=Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
text=Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
power=1
id=141857
type=Creature
@@ -917,9 +938,9 @@ toughness=4
name=Thundercloud Shaman
mana={3}{R}{R}
subtype=Giant Shaman
auto=foreach(giant|myinplay) damage:1 all(creature[-giant])
auto=foreach(giant|myBattlefield) damage:1 all(creature[-giant])
rarity=U
text=When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature.
text=When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
power=4
id=139738
type=Creature
@@ -929,9 +950,9 @@ toughness=3
name=Ethereal Whiskergill
mana={3}{U}
subtype=Elemental
auto=aslongas(Island|opponentinplay) -cantattack
auto=aslongas(Island|opponentBattlefield) -cantattack
rarity=U
text=Flying Ethereal Whiskergill can't attack unless defending player controls an Island.
text=Flying Ethereal Whiskergill can't attack unless defending player controls an Island.
power=4
id=139431
type=Creature
@@ -947,6 +968,20 @@ id=143625
type=Basic Land
[/card]
[card]
toughness=4
name=Nath of the Gilt-Leaf
mana={3}{B}{G}
subtype=Elf Warrior
auto=@each my upkeep:may discard:1 opponent
auto=@movedTo(*|opponentgraveyard) from(opponenthand):may token(Elf Warrior,Creature Elf Warrior,1/1,green)
rarity=R
text=At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
power=4
id=143370
type=Creature
abilities=legendary
[/card]
[card]
toughness=1
name=Leaf Gilder
mana={1}{G}
@@ -959,25 +994,11 @@ id=139487
type=Creature
[/card]
[card]
toughness=4
name=Nath of the Gilt-Leaf
mana={3}{B}{G}
subtype=Elf Warrior
auto=@each my upkeep:may discard:1 opponent
auto=@movedTo(*|opponentgraveyard) from(opponenthand):may token(Elf Warrior,Creature Elf Warrior,1/1,green)
rarity=R
text=At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play.
power=4
id=143370
type=Creature
abilities=Legendary
[/card]
[card]
auto=tap
auto=aslongas(merfolk|myHand) untap
auto={T}:add{W}
auto={T}:add{U}
text=As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped. {T}: Add {W} or {U} to your mana pool.
auto={T}:Add {W}
auto={T}:Add {U}
text=As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped. {T}: Add {W} or {U} to your mana pool.
rarity=R
name=Wanderwine Hub
id=153456
@@ -986,9 +1007,9 @@ type=Land
[card]
name=Surge of Thoughtweft
mana={1}{W}
subtype=Kithkin
auto=lord(creature|myinplay) 1/1
auto=aslongas(kithkin[creature]|myinplay) draw:1
subtype=Tribal Kithkin
auto=lord(creature|myBattlefield) 1/1
auto=aslongas(kithkin|myBattlefield) draw:1 controller
rarity=C
text=Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
type=Instant
@@ -996,12 +1017,12 @@ id=145799
[/card]
[card]
auto={T}:Add {1}
auto={1}{T}: Add {G}
auto={1}{T}: Add {R}
auto={1}{T}: Add {B}
auto={1}{T}: Add {U}
auto={1}{T}: Add {W}
text={T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool.
auto={1}{T}:Add {G}
auto={1}{T}:Add {R}
auto={1}{T}:Add {B}
auto={1}{T}:Add {U}
auto={1}{T}:Add {W}
text={T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool.
rarity=C
name=Shimmering Grotto
id=141802
@@ -1023,7 +1044,7 @@ subtype=Aura
target=creature[tapped]
auto=doesnotuntap
rarity=C
text=Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
text=Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
id=139436
type=Enchantment
[/card]
@@ -1032,7 +1053,7 @@ toughness=1
name=Lys Alana Scarblade
mana={2}{B}
subtype=Elf Assassin
auto={T}{S(elf|myhand)}:foreach(elf|myinplay) -1/-1 target(creature)
auto={T}{S(elf|myhand)}:foreach(elf|mybattlefield) -1/-1 target(creature)
rarity=U
text={T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
power=1
@@ -1044,8 +1065,8 @@ toughness=3
name=Blind-Spot Giant
mana={2}{R}
subtype=Giant Warrior
auto=aslongas(Giant|myinplay) other -cantattack
auto=aslongas(Giant|myinplay) other -cantblock
auto=aslongas(other Giant|myBattlefield) -cantattack
auto=aslongas(other Giant|myBattlefield) -cantblock
rarity=C
text=Blind-Spot Giant can't attack or block unless you control another Giant.
power=4
@@ -1056,7 +1077,7 @@ abilities=cantattack,cantblock
[card]
name=Tarfire
mana={R}
subtype=Goblin Tribal
subtype=Tribal Goblin
target=creature,player
auto=damage:2
rarity=C
@@ -1069,8 +1090,8 @@ toughness=2
name=Boggart Sprite-Chaser
mana={1}{R}
subtype=Goblin Warrior
auto=aslongas(faerie|myinplay) 1/1
auto=aslongas(faerie|myinplay) flying
auto=aslongas(faerie|myBattlefield) 1/1
auto=aslongas(faerie|myBattlefield) flying
rarity=C
text=As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
power=1
@@ -1082,8 +1103,8 @@ toughness=1
name=Kithkin Greatheart
mana={1}{W}
subtype=Kithkin Soldier
auto=aslongas(giant|myinplay) 1/1
auto=aslongas(giant|myinplay) first strike
auto=aslongas(giant|myBattlefield) 1/1
auto=aslongas(giant|myBattlefield) first strike
rarity=C
text=As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
power=2
@@ -1104,11 +1125,11 @@ name=Soaring Hope
mana={4}{W}
subtype=Aura
target=creature
auto=life:3
auto=life:3 controller
auto=flying
auto={W}:moveTo(ownerlibrary)
rarity=C
text=Enchant creature When Soaring Hope comes into play, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owner's library.
text=Enchant creature When Soaring Hope enters the battlefield, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owner's library.
id=139511
type=Enchantment
[/card]
@@ -1124,10 +1145,10 @@ type=Basic Land
[card]
name=Peppersmoke
mana={B}
subtype=Faerie
subtype=Tribal Faerie
target=creature
auto=-1/-1
auto=aslongas(faerie(creature)|myinplay) draw:1
auto=aslongas(faerie|myBattlefield) draw:1
rarity=C
text=Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
id=139458
@@ -1138,7 +1159,7 @@ toughness=1
name=Elvish Eulogist
mana={G}
subtype=Elf Shaman
auto={s}:foreach(Elf|mygraveyard)life:1
auto={S}:foreach(elf|mygraveyard) life:1
rarity=C
text=Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
power=1
@@ -1150,10 +1171,10 @@ toughness=2
name=Mad Auntie
mana={2}{B}
subtype=Goblin Shaman
auto=lord(goblin|myinplay) 1/1 other
auto={T}:regenerate target(goblin)
auto=lord(goblin|myBattlefield) 1/1 other
auto={T}:regenerate target(other goblin)
rarity=R
text=Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin.
text=Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin.
power=2
id=139708
type=Creature
@@ -1163,10 +1184,10 @@ toughness=6
name=Timber Protector
mana={4}{G}
subtype=Treefolk Warrior
auto=lord(treefolk|myinplay) 1/1 other
auto=lord(treefolk,forest|myinplay) indestructible other
auto=lord(treefolk|myBattlefield) 1/1 other
auto=lord(treefolk,forest|myBattlefield) indestructible other
rarity=R
text=Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible.
text=Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible.
power=4
id=139690
type=Creature
@@ -1198,7 +1219,7 @@ toughness=2
name=Immaculate Magistrate
mana={3}{G}
subtype=Elf Shaman
auto={T}:foreach(elf|mybattlefield) counter(1/1) target(creature)
auto={T}:foreach(elf|myBattlefield) counter(1/1) target(creature)
rarity=R
text={T}: Put a +1/+1 counter on target creature for each Elf you control.
power=2
@@ -1211,7 +1232,7 @@ name=Knight of Meadowgrain
mana={W}{W}
subtype=Kithkin Knight
rarity=U
text=First strike Lifelink (Whenever this creature deals damage, you gain that much life.)
text=First strike Lifelink (Whenever this creature deals damage, you gain that much life.)
power=2
id=139715
type=Creature

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@@ -77,7 +77,7 @@ id=4304
[/card]
[card]
subtype=Island
auto={T}:add {U}
auto={T}:Add {U}
text={T}: Ajoutez {U} a votre reserve.
rarity=L
name=Island
@@ -98,7 +98,7 @@ abilities=haste
[/card]
[card]
subtype=Forest
auto={T}:add{G}
auto={T}:Add {G}
text={T}: Ajoutez {G} a votre reserve.
rarity=L
name=Forest
@@ -108,13 +108,12 @@ type=Basic Land
[card]
name=Winter's Grasp
mana={1}{G}{G}
color=Green
target=land
auto=destroy
rarity=U
text=Detruisez le terrain cible.
id=4326
type=Sorcery
id=4326
[/card]
[card]
name=Vengeance
@@ -140,7 +139,7 @@ abilities=swampwalk
[/card]
[card]
subtype=Forest
auto={T}:add{G}
auto={T}:Add {G}
text={T}: Ajoutez {G} a votre reserve.
rarity=L
name=Forest
@@ -170,7 +169,7 @@ alias=1372
[/card]
[card]
subtype=Swamp
auto={T}: Add {B}
auto={T}:Add {B}
text={T}: Ajoutez {B} a votre reserve.
rarity=L
name=Swamp
@@ -245,7 +244,7 @@ id=4317
[/card]
[card]
subtype=Swamp
auto={T}: Add {B}
auto={T}:Add {B}
text={T}: Ajoutez {B} a votre reserve.
rarity=L
name=Swamp
@@ -263,7 +262,8 @@ type=Sorcery
id=4295
[/card]
[card]
auto=foreach(*[land;red]|opponenthand) draw:1
auto=foreach(mountain|opponenthand) draw:1
auto=foreach(*[red]|opponenthand) draw:1
text=Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
rarity=U
name=Baleful Stare
@@ -272,7 +272,7 @@ type=Sorcery
mana={2}{U}
[/card]
[card]
auto=lord(creature|myinplay) forestwalk
auto=lord(creature|myBattlefield) forestwalk
text=Les creatures verte que vous controlez gagnent la traversee des forets jusqu'a la fin du tour.
rarity=R
name=Nature's Cloak
@@ -285,12 +285,12 @@ toughness=1
name=Capricious Sorcerer
mana={2}{U}
subtype=Human Wizard
auto={T}:Damage:1 target(creature,player)
rarity=R
text=La sorciere capricieuse inflige 1 blessure à une cible, creature ou joueur. Ne jouez cette capacite que pendant votre tour, avant que les attaquants ne soient declares.
power=1
id=4250
type=Creature
alias=1217
[/card]
[card]
toughness=7
@@ -363,13 +363,12 @@ id=4234
[card]
name=Volcanic Hammer
mana={1}{R}
color=Red
target=creature,player
auto=Damage:3
rarity=C
text=Le Marteau volcanique inflige 3 blessures à la creature ou au joueur cible.
id=4366
type=Sorcery
id=4366
[/card]
[card]
toughness=2
@@ -391,7 +390,7 @@ type=Sorcery
mana={2}{B}
[/card]
[card]
auto=foreach(Mountain|opponentinplay)life:2
auto=foreach(mountain|opponentBattlefield) life:2
text=You gain 2 life for each Mountain target opponent controls.
rarity=U
name=Renewing Dawn
@@ -406,13 +405,13 @@ mana={3}{B}{B}
subtype=Snake Assassin
auto=may destroy target(creature[-black])
rarity=R
text=When Serpent Assassin comes into play, you may destroy target nonblack creature.
text=When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
power=2
id=4237
type=Creature
[/card]
[card]
auto=foreach(creature[attacking]|opponentinplay) life:3
auto=foreach(creature[attacking]|opponentBattlefield) life:3
text=You gain 3 life for each creature attacking you.
rarity=R
name=Blessed Reversal
@@ -424,7 +423,7 @@ mana={1}{W}
name=Nature's Lore
mana={1}{G}
target=Forest|myLibrary
auto=moveTo(myInplay)
auto=moveTo(myBattlefield)
rarity=C
text=Chercher dans votre bibliotheque une carte de foret et mettez cette carte en jeu. Melangez ensuite votre bibliotheque.
type=Sorcery
@@ -448,12 +447,12 @@ text=Detruisez toutes les creatures et tous les terrains
rarity=R
name=Devastation
id=4334
type=sorcery
type=Sorcery
mana={5}{R}{R}
[/card]
[card]
subtype=Forest
auto={T}:add{G}
auto={T}:Add {G}
text={T}: Ajoutez {G} a votre reserve.
rarity=L
name=Forest
@@ -473,14 +472,13 @@ type=Creature
abilities=cantblock
[/card]
[card]
name=Needle Storm
mana={2}{G}
color=Green
auto=damage:4 all(creature[flying])
rarity=U
text=La Tempete d'aiguille inflige 4 blessures a chaque creature avec le vol.
type=Sorcery
rarity=U
name=Needle Storm
id=4311
type=Sorcery
mana={2}{G}
[/card]
[card]
toughness=1
@@ -570,7 +568,7 @@ abilities=cantblock
name=Breath of Life
mana={3}{W}
target=creature|mygraveyard
auto=moveTo(myinplay)
auto=moveTo(myBattlefield)
rarity=C
text=Renvoyez la carte de creature ciblee depuis votre cimetiere en jeu.
type=Sorcery
@@ -633,7 +631,7 @@ id=4277
[/card]
[card]
subtype=Swamp
auto={T}: Add {B}
auto={T}:Add {B}
text={T}: Ajoutez {B} a votre reserve.
rarity=L
name=Swamp
@@ -655,13 +653,12 @@ abilities=flying
[card]
name=Rain of Tears
mana={1}{B}{B}
color=Black
target=land
auto=destroy
rarity=U
text=Detruisez le terrain cible.
id=4235
type=Sorcery
id=4235
[/card]
[card]
name=Natural Spring
@@ -675,7 +672,7 @@ id=4308
[/card]
[card]
subtype=Forest
auto={T}:add{G}
auto={T}:Add {G}
text={T}: Ajoutez {G} a votre reserve.
rarity=L
name=Forest
@@ -714,8 +711,20 @@ type=Sorcery
id=4363
[/card]
[card]
toughness=2
name=Stern Marshal
mana={2}{W}
subtype=Human Soldier
auto={T}:2/2 target(creature)
rarity=R
text={T}: Target creature gets +2/+2 until end of turn.
power=2
id=4400
type=Creature
[/card]
[card]
subtype=Plains
auto={T}: Add {W}
auto={T}:Add {W}
text={T}: Ajoutez {W} a votre reserve.
rarity=L
name=Plains
@@ -723,7 +732,7 @@ id=4425
type=Basic Land
[/card]
[card]
auto=untap all(creature|myinplay)
auto=untap all(creature|myBattlefield)
text=Untap all creatures you control.
rarity=C
name=Mobilize
@@ -742,14 +751,13 @@ type=Instant
id=4268
[/card]
[card]
name=Sacred Nectar
mana={1}{W}
color=White
auto=life:4
rarity=C
text=You gain 4 life.
type=Sorcery
rarity=C
name=Sacred Nectar
id=4393
type=Sorcery
mana={1}{W}
[/card]
[card]
name=Defiant Stand
@@ -787,8 +795,8 @@ type=Creature
abilities=reach
[/card]
[card]
auto=foreach(Forest)life:1
text=You gain 1 life for each Forest in play.
auto=foreach(forest) life:1
text=You gain 1 life for each Forest on the battlefield.
rarity=C
name=Fruition
id=4297
@@ -830,7 +838,7 @@ id=4342
[/card]
[card]
subtype=Mountain
auto={T}: Add {R}
auto={T}:Add {R}
text={T}: Ajoutez {R} a votre reserve.
rarity=L
name=Mountain
@@ -850,19 +858,6 @@ type=Creature
abilities=flying
[/card]
[card]
toughness=1
name=Fire Imp
mana={2}{R}
subytpe=Imp
target=creature
auto=damage:2
rarity=U
text=Quand le Diablotin de feu arrive en jeu, il inflige 2 blessures à la creature ciblee.
power=2
id=4337
type=Creature
[/card]
[card]
auto=destroy all(plains)
text=Detruisez toutes les plaines.
rarity=U
@@ -886,7 +881,7 @@ toughness=5
name=Deep-Sea Serpent
mana={4}{U}{U}
subtype=Serpent
auto=aslongas(island|opponentinplay) -cantattack
auto=aslongas(island|opponentBattlefield) -cantattack
rarity=U
text=Deep-Sea Serpent can't attack unless defending player controls an Island.
power=5
@@ -906,18 +901,6 @@ id=4208
[/card]
[card]
toughness=1
name=Wood Elves
mana={2}{G}
subtype=Elf Scout
auto=moveTo(inPlay) target(forest|myLibrary)
rarity=R
text=Quand l'Elfe des bois arrive en jeu, cherchez une carte de foret dans votre bibliotheque et mettez cette carte en jeu. Melangez ensuite votre bibliotheque.
power=1
id=4327
type=Creature
[/card]
[card]
toughness=1
name=Cloud Spirit
mana={2}{U}
subtype=Spirit
@@ -1066,7 +1049,7 @@ id=4300
[/card]
[card]
subtype=Island
auto={T}:add {U}
auto={T}:Add {U}
text={T}: Ajoutez {U} a votre reserve.
rarity=L
name=Island
@@ -1110,7 +1093,7 @@ name=Soul Shred
mana={3}{B}{B}
target=creature[-black]
auto=destroy
auto=life:3
auto=life:3 controller
rarity=C
text=Le Lambeau de l'ame inflige 3 blessures à la creature non-noire ciblee. Vous gagnez 3 points de vie.
type=Sorcery
@@ -1127,7 +1110,7 @@ mana={1}{W}{W}
[/card]
[card]
subtype=Island
auto={T}:add {U}
auto={T}:Add {U}
text={T}: Ajoutez {U} a votre reserve.
rarity=L
name=Island
@@ -1200,7 +1183,7 @@ type=Creature
abilities=flying
[/card]
[card]
auto=lord(creature|myinplay) 1/1
auto=lord(creature|myBattlefield) 1/1
text=Creatures you control get +1/+1 until end of turn.
rarity=C
name=Warrior's Charge
@@ -1210,7 +1193,7 @@ mana={2}{W}
[/card]
[card]
subtype=Mountain
auto={T}: Add {R}
auto={T}:Add {R}
text={T}: Ajoutez {R} a votre reserve.
rarity=L
name=Mountain
@@ -1227,17 +1210,6 @@ type=Sorcery
mana={2}{B}
[/card]
[card]
name=Cruel Tutor
mana={2}{B}
target=*|mylibrary
auto=moveTo(mylibrary)
auto=life:-2 controller
rarity=R
text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
type=Sorcery
id=4215
[/card]
[card]
toughness=5
name=Ardent Militia
mana={4}{W}
@@ -1285,7 +1257,7 @@ id=4267
[/card]
[card]
subtype=Mountain
auto={T}: Add {R}
auto={T}:Add {R}
text={T}: Ajoutez {R} a votre reserve.
rarity=L
name=Mountain
@@ -1315,7 +1287,7 @@ type=Creature
abilities=flying
[/card]
[card]
auto=foreach(creature[tapped]|opponentinplay)draw:1
auto=foreach(creature[tapped]|opponentBattlefield) draw:1
text=Draw a card for each tapped creature target opponent controls.
rarity=U
name=Theft of Dreams
@@ -1336,7 +1308,7 @@ mana={3}{R}
name=Untamed Wilds
mana={2}{G}
target=land[basic]|myLibrary
auto=moveTo(myInplay)
auto=moveTo(myBattlefield)
rarity=U
text=Cherchez dans votre bibliotheque une carte de terrain de base et mettez cette carte en jeu. Melangez ensuite votre bibliotheque.
type=Sorcery
@@ -1357,7 +1329,6 @@ toughness=2
name=Venerable Monk
mana={2}{W}
subtype=Human Monk Cleric
color=White
auto=life:2
rarity=U
text=Quand le Moine venerable arrive en jeu, gagnez 2 points de vie.
@@ -1400,7 +1371,7 @@ mana={5}{R}{R}
[/card]
[card]
subtype=Plains
auto={T}: Add {W}
auto={T}:Add {W}
text={T}: Ajoutez {W} a votre reserve.
rarity=L
name=Plains
@@ -1417,17 +1388,6 @@ type=Sorcery
mana={2}{W}
[/card]
[card]
toughness=2
name=Stern Marshal
mana={2}{W}
subtype=Human Soldier
auto={T}:2/2 target(creature)
rarity=R
power=2
id=4400
type=Creature
[/card]
[card]
toughness=4
name=Spiritual Guardian
mana={3}{W}{W}
@@ -1467,7 +1427,7 @@ subtype=Elemental Horse
auto=tap all(creature)
auto=untap(this)
rarity=R
text=Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures.
text=Haste (This creature can attack the turn it comes under your control.) When Thundermare enters the battlefield, tap all other creatures.
power=5
id=4364
type=Creature
@@ -1487,8 +1447,7 @@ id=4343
name=Path of Peace
mana={3}{W}
target=creature
auto=destroy
auto=life:4 targetController
auto=destroy && life:4 targetController
rarity=C
text=Destroy target creature. Its owner gains 4 life.
type=Sorcery
@@ -1497,13 +1456,12 @@ id=4389
[card]
name=Scorching Spear
mana={R}
color=Red
target=creature,player
auto=Damage:1
rarity=C
text=La Lance ardente inflige 1 blessure a une cible, creature ou joueur.
id=4360
type=Sorcery
id=4360
[/card]
[card]
toughness=1
@@ -1519,7 +1477,7 @@ abilities=flying
[/card]
[card]
subtype=Plains
auto={T}: Add {W}
auto={T}:Add {W}
text={T}: Ajoutez {W} a votre reserve.
rarity=L
name=Plains
@@ -1527,7 +1485,7 @@ id=4426
type=Basic Land
[/card]
[card]
auto=foreach(creature[black]|opponentinplay)life:3
auto=foreach(creature[black]|opponentBattlefield)life:3
text=You gain 3 life for each black creature target opponent controls.
rarity=U
name=Starlight
@@ -1549,21 +1507,21 @@ alias=1291
name=Spitting Earth
mana={1}{R}
target=creature
auto=foreach(moutain|myinplay)damage:1
auto=foreach(mountain|myBattlefield)damage:1
rarity=C
text=L'Expectoration tellurique inflige à la creature ciblee un nombre de blessures egal au nombre de montagnes que vous controlez.
type=Sorcery
id=4362
[/card]
[card]
target=creature|myGraveyard
text=Renvoyez la carte de creature ciblee depuis votre cimetiere dans votre main.
rarity=C
name=Raise Dead
id=4236
type=Sorcery
mana={B}
alias=1174
target=creature|myGraveyard
auto=moveTo(myHand)
rarity=C
text=Renvoyez la carte de creature ciblee depuis votre cimetiere dans votre main.
type=Sorcery
id=4236
[/card]
[card]
toughness=2
@@ -1590,7 +1548,7 @@ type=Creature
abilities=defender,flying
[/card]
[card]
auto=lord(creature|myinplay) 0/3
auto=lord(creature|myBattlefield) 0/3
text=Creatures you control get +0/+3 until end of turn.
rarity=C
name=Steadfastness
@@ -1624,17 +1582,16 @@ id=4256
[card]
name=Lava Axe
mana={4}{R}
color=Red
target=player
auto=Damage:5
rarity=C
text=La hache de lave inflige 5 degats au joueur cible.
id=4348
type=Sorcery
id=4348
[/card]
[card]
subtype=Plains
auto={T}: Add {W}
auto={T}:Add {W}
text={T}: Ajoutez {W} a votre reserve.
rarity=L
name=Plains

View File

@@ -3,7 +3,7 @@ toughness=4
name=Golgari Rotwurm
mana={3}{B}{G}
subtype=Zombie Wurm
auto={B}{S(creature|myinplay)}:life:-1 target(player)
auto={B}{S(creature|myBattlefield)}:life:-1 target(player)
rarity=C
text={B}, Sacrifiez une creature: le joueur cible perd 1 point de vie.
power=5
@@ -15,8 +15,7 @@ toughness=2
name=Viashino Slasher
mana={1}{R}
subtype=Viashino Warrior
color=Red
auto={T}:1/-1
auto={R}:1/-1
rarity=C
text={R}: Le Balafreur viashino gagne +1/-1 jusqu'a la fin du tour.
power=1
@@ -28,7 +27,6 @@ toughness=3
name=Barbarian Riftcutter
mana={4}{R}
subtype=Human Barbarian
color=Red
auto={R}{S}:Destroy target(land)
rarity=C
text={R}, sacrifiez le Coupebreche barbare : Detruisez le terrain cible.
@@ -37,7 +35,6 @@ id=87972
type=Creature
[/card]
[card]
color=Land
auto={T}:Add {1}
auto={2}{G}{W}{T}:token(Saproling,creature saproling, 1/1, green)
text={T}: Ajoutez {1} a votre reserve. {2}{G}{W}, {T}: Mettez en jeu un jeton de creature 1/1 verte Saprobionte.
@@ -62,7 +59,6 @@ type=Creature
name=Fists of Ironwood
mana={1}{G}
subtype=Aura
color=Green
target=creature
auto=token(Saproling,creature saproling, 1/1,green)*2
auto=trample
@@ -78,14 +74,14 @@ mana={1}{G}
subtype=Plant
auto=@movedTo(land|myBattlefield):counter(1/1)
rarity=R
text=Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.
text=Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
power=1
id=83559
type=Creature
[/card]
[card]
subtype=Mountain
auto={T}: Add {R}
auto={T}:Add {R}
text={T}: Ajoutez {R} a votre reserve.
rarity=L
name=Mountain
@@ -96,7 +92,7 @@ type=Basic Land
name=Dogpile
mana={3}{R}
target=creature,player
auto=foreach(creature[attacking]|myinplay):damage:1
auto=foreach(creature[attacking]|myBattlefield) damage:1
rarity=C
text=Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.
type=Instant
@@ -107,7 +103,6 @@ toughness=2
name=Boros Guildmage
mana={RW}{RW}
subtype=Human Wizard
color=Red,White
auto={1}{R}:haste target(creature)
auto={1}{W}:first strike target(creature)
rarity=U
@@ -121,7 +116,6 @@ toughness=4
name=Dowsing Shaman
mana={4}{G}
subtype=Centaur Shaman
color=Green
auto={2}{G}{T}:moveTo(myhand) target(enchantment|mygraveyard)
rarity=U
text={2}{G}, {T}: Renvoyez la carte d'enchantement ciblee depuis votre cimetiere dans votre main.
@@ -134,7 +128,6 @@ toughness=1
name=Roofstalker Wight
mana={1}{B}
subtype=Zombie
color=Black
auto={1}{U}:flying
rarity=C
text={1}{U}: Le Necrophage chassetoit acquiert le vol jusqu'a la fin du tour.
@@ -144,7 +137,7 @@ type=Creature
[/card]
[card]
subtype=Mountain
auto={T}: Add {R}
auto={T}:Add {R}
text={T}: Ajoutez {R} a votre reserve.
rarity=L
name=Mountain
@@ -156,10 +149,10 @@ toughness=1
name=Stone-Seeder Hierophant
mana={2}{G}{G}
subtype=Human Druid
auto=@movedto(land|myinplay):untap
auto=@movedto(land|myBattlefield):untap
auto={T}:untap target(land)
rarity=C
text=Whenever a land comes into play under your control, untap Stone-Seeder Hierophant. {T}: Untap target land.
text=Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. {T}: Untap target land.
power=1
id=89041
type=Creature
@@ -169,7 +162,6 @@ toughness=2
name=Courier Hawk
mana={1}{W}
subtype=Bird
color=White
rarity=C
text=Vol, vigilance
power=1
@@ -178,22 +170,40 @@ type=Creature
abilities=flying,vigilance
[/card]
[card]
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle opponent
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle controller
text=Each player shuffles his or her graveyard into his or her library.
rarity=U
name=Mnemonic Nexus
id=88963
type=Instant
mana={3}{U}
[/card]
[card]
auto=@movedto(creature|graveyard) from(inplay):token(Saproling,creature saproling, 1/1,green)
text=Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
rarity=U
name=Golgari Germination
id=89069
type=Enchantment
mana={1}{B}{G}
[/card]
[card]
toughness=1
name=Birds of Paradise
mana={G}
subtype=Bird
color=Green
auto={T}:Add{G}
auto={T}:Add{R}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{W}
auto={T}:Add {W}
auto={T}:Add {U}
auto={T}:Add {B}
auto={T}:Add {R}
auto={T}:Add {G}
rarity=R
text=Vol {T}: Ajoutez un mana de la couleur de votre chois a votre reserve.
power=0
id=83688
type=Creature
abilities=Flying
abilities=flying
[/card]
[card]
auto=moveto(myHand) all(creature|myGraveyard)
@@ -210,27 +220,25 @@ toughness=4
name=Moroii
mana={2}{U}{B}
subtype=Vampire
color=Black,Blue
auto=@each my upkeep:life:-1
auto=@each my upkeep:life:-1 controller
rarity=U
text=Vol. Au début de votre entretien, vous perdez 1 point de vie.
power=4
id=83631
type=Creature
abilities=Flying
abilities=flying
[/card]
[card]
name=Swamp
subtype=Swamp
color=Land
auto={T}: Add {B}
rarity=L
auto={T}:Add {B}
text={T}: Ajoutez {B} a votre reserve.
type=Basic Land
rarity=L
name=Swamp
id=95110
type=Basic Land
[/card]
[card]
auto=lord(*|myinplay) opponentshroud other
auto=lord(*|mybattlefield) opponentshroud other
text=({GW} can be paid with either {G} or {W}.) Other permanents you control can't be the targets of spells or abilities your opponents control.
rarity=R
name=Privileged Position
@@ -242,17 +250,16 @@ mana={2}{GW}{GW}{GW}
name=Dream Leash
mana={3}{U}{U}
subtype=Aura
color=Blue
target=*[tapped]
rarity=R
text=Enchanter : permanent Vous ne pouvez jouer la Laisse onirique que sur un permanent engage. Vous controlez le permanent enchante.
id=88945
type=Enchantment
id=88945
alias=1194
[/card]
[card]
auto={1}{S(creature|mybattlefield)}:moveTo(myBattlefield) target(basic|mylibrary) && tap
text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.
text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
rarity=U
name=Perilous Forays
id=83744
@@ -274,44 +281,41 @@ type=Creature
[card]
name=Lightning Helix
mana={W}{R}
color=Red,White
target=creature,player
auto=Damage:3
auto=life:3 controller
rarity=U
text=L'Helice d'eclairs inflige 3 blessures a une cible, creature ou joueur, et vous gagnez 3 points de vie.
id=87908
type=Instant
id=87908
[/card]
[card]
toughness=2
name=Golgari Guildmage
mana={BG}{BG}
subtype=Elf Shaman
auto={4}{B}{S(creature|myinplay)}:moveto(myhand) target(creature|mygraveyard)
auto={4}{B}{S(creature|myBattlefield)}:moveto(myhand) target(creature|mygraveyard)
auto={4}{G}:counter(1/1) target(creature)
rarity=U
text=({BG} can be paid with either {B} or {G}.) {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
text=({BG} can be paid with either {B} or {G}.) {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
power=2
id=83838
type=Creature
[/card]
[card]
name=Swamp
subtype=Swamp
color=Land
auto={T}: Add {B}
rarity=L
auto={T}:Add {B}
text={T}: Ajoutez {B} a votre reserve.
type=Basic Land
rarity=L
name=Swamp
id=95114
type=Basic Land
[/card]
[card]
toughness=2
name=Goblin Spelunkers
mana={2}{R}
subtype=Goblin warrior
color=Red
subtype=Goblin Warrior
rarity=C
text=Traversee des montagnes
power=2
@@ -323,7 +327,6 @@ abilities=mountainwalk
name=Clinging Darkness
mana={1}{B}
subtype=Aura
color=Black
target=creature
auto=-4/-1
rarity=C
@@ -337,7 +340,7 @@ name=Selesnya Guildmage
mana={GW}{GW}
subtype=Elf Wizard
auto={3}{G}:token(saproling,creature saproling,1/1,green)
auto={3}{W}:lord(creature|myinplay) 1/1
auto={3}{W}:lord(creature|myBattlefield) 1/1
rarity=U
text=({GW} peut etre paye au choix avec {G} ou {W}.) {3}{G}: Mettez en jeu un jeton de creature 1/1 verte Saprobionte. {3}{W}: Les creatures que vous controlez gagnent +1/+1 jusqu'a la fin du tour.
power=2
@@ -349,9 +352,8 @@ toughness=4
name=Greater Forgeling
mana={3}{R}{R}
subtype=Elemental
color=Red
auto={1}{R}:3/-3
rarity=R
rarity=U
text={1}{R}: Le Grand forgelin gagne +3/-3 jusqu'a la fin du tour.
power=3
id=87934
@@ -362,7 +364,6 @@ toughness=3
name=Viashino Fangtail
mana={2}{R}{R}
subtype=Viashino Warrior
color=Red
auto={T}:Damage:1 target(creature,player)
rarity=C
text={T}: Le Crochequeue viashino inflige 1 blessure a une cible, creature ou joueur.
@@ -371,14 +372,13 @@ id=87974
type=Creature
[/card]
[card]
name=Swamp
subtype=Swamp
color=Land
auto={T}: Add {B}
rarity=L
auto={T}:Add {B}
text={T}: Ajoutez {B} a votre reserve.
type=Basic Land
rarity=L
name=Swamp
id=95111
type=Basic Land
[/card]
[card]
auto=damage:1 all(creature,player)
@@ -391,23 +391,23 @@ mana={1}{R}
[/card]
[card]
auto=tap
auto={2}{T}{S}:Add{G}{G}
auto={2}{T}{S}:Add{G}{R}
auto={2}{T}{S}:Add{G}{U}
auto={2}{T}{S}:Add{G}{B}
auto={2}{T}{S}:Add{G}{W}
auto={2}{T}{S}:Add{R}{R}
auto={2}{T}{S}:Add{R}{U}
auto={2}{T}{S}:Add{R}{B}
auto={2}{T}{S}:Add{R}{W}
auto={2}{T}{S}:Add{U}{U}
auto={2}{T}{S}:Add{U}{B}
auto={2}{T}{S}:Add{U}{W}
auto={2}{T}{S}:Add{B}{B}
auto={2}{T}{S}:Add{B}{W}
auto={2}{T}{S}:Add{W}{W}
auto=@movedTo(this|graveyard):draw:1
text=Terrarion comes into play tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. When Terrarion is put into a graveyard from play, draw a card.
auto={2}{T}{S}:Add {G}{G}
auto={2}{T}{S}:Add {G}{R}
auto={2}{T}{S}:Add {G}{U}
auto={2}{T}{S}:Add {G}{B}
auto={2}{T}{S}:Add {G}{W}
auto={2}{T}{S}:Add {R}{R}
auto={2}{T}{S}:Add {R}{U}
auto={2}{T}{S}:Add {R}{B}
auto={2}{T}{S}:Add {R}{W}
auto={2}{T}{S}:Add {U}{U}
auto={2}{T}{S}:Add {U}{B}
auto={2}{T}{S}:Add {U}{W}
auto={2}{T}{S}:Add {B}{B}
auto={2}{T}{S}:Add {B}{W}
auto={2}{T}{S}:Add {W}{W}
auto=@movedTo(this|graveyard) from(battlefield):draw:1
text=Terrarion enters the battlefield tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. When Terrarion is put into a graveyard from the battlefield, draw a card.
rarity=C
name=Terrarion
id=83629
@@ -415,34 +415,19 @@ type=Artifact
mana={1}
[/card]
[card]
toughness=1
name=Sparkmage Apprentice
mana={1}{R}
subtype=Human Wizard
color=Red
target=creature,player
auto=Damage:1
rarity=C
text=Quand l' Apprenti etincemage arrive en jeu, il inflige 1 blessure a une cible, creature ou joueur.
power=1
id=87967
type=Creature
[/card]
[card]
name=Smash
mana={2}{R}
color=Red
target=artifact
auto=destroy
auto=draw:1
rarity=C
text=Detruisez l'artefact cible. Piochez une carte.
id=83646
type=Instant
id=83646
[/card]
[card]
subtype=Island
auto={T}:add {U}
auto={T}:Add {U}
text={T}: Ajoutez {U} a votre reserve.
rarity=L
name=Island
@@ -454,7 +439,6 @@ toughness=2
name=Snapping Drake
mana={3}{U}
subtype=Drake
color=Blue
rarity=C
text=Vol
power=3
@@ -467,18 +451,17 @@ toughness=6
name=Blazing Archon
mana={6}{W}{W}{W}
subtype=Archon
color=White
auto=lord(creature|opponentinplay) defender
auto=lord(creature|opponentBattlefield) defender
rarity=R
text=Vol Les creatures ne peuvent pas vous attaquer.
power=5
id=83754
type=Creature
abilities=Flying
abilities=flying
[/card]
[card]
subtype=Plains
auto={T}: Add {W}
auto={T}:Add {W}
text={T}: Ajoutez {W} a votre reserve.
rarity=L
name=Plains
@@ -490,11 +473,10 @@ toughness=2
name=Glass Golem
mana={5}
subtype=Golem
color=Artifact
rarity=U
power=6
id=83719
type=Artifact Creature
id=83719
[/card]
[card]
toughness=3
@@ -503,7 +485,7 @@ mana={3}{B}{G}
subtype=Plant Zombie
auto=@movedTo(*|opponentgraveyard):counter(1/1)
rarity=R
text=Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
text=Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
power=3
id=89082
type=Creature
@@ -516,14 +498,14 @@ mana={4}{G}{G}
subtype=Spirit
auto=@movedTo(creature|mystack):may draw:1
rarity=R
text=Whenever you play a creature spell, you may draw a card.
text=Whenever you cast a creature spell, you may draw a card.
power=4
id=89083
type=Creature
[/card]
[card]
subtype=Island
auto={T}:add {U}
auto={T}:Add {U}
text={T}: Ajoutez {U} a votre reserve.
rarity=L
name=Island
@@ -535,9 +517,8 @@ toughness=4
name=Tolsimir Wolfblood
mana={4}{G}{W}
subtype=Elf Warrior
color=Green,White
auto=lord(creature[green]|myinplay) 1/1 other
auto=lord(creature[white]|myinplay) 1/1 other
auto=lord(creature[green]|myBattlefield) 1/1 other
auto=lord(creature[white]|myBattlefield) 1/1 other
auto={T}:token(Voja,creature wolf, 2/2,green white legendary)
rarity=R
text=Legende Les autres creatures verte gagnent +1/+1. Les autres creautes blanches gagnent +1/+1. {T}: Mettez en jeu un jeton de créature legendaire 2/2 verte et blanche Loup nomme Voja.
@@ -549,34 +530,43 @@ abilities=legendary
[card]
name=Last Gasp
mana={1}{B}
color=Black
target=creature
auto=-3/-3
rarity=C
text=La creature ciblee gagne -3/-3 jusqu'a la fin du tour.
id=89056
type=Instant
id=89056
[/card]
[card]
toughness=5
name=Dromad Purebred
mana={4}{W}
subtype=Camel Beast
auto=@damaged(this):life:1 controller
rarity=C
text=Whenever Dromad Purebred is dealt damage, you gain 1 life.
power=1
id=87911
type=Creature
[/card]
[card]
toughness=3
name=Watchwolf
mana={G}{W}
subtype=Wolf
color=Green,White
rarity=U
power=3
id=83625
type=Creature
id=83625
[/card]
[card]
name=Dimir Signet
mana={2}
color=Artifact
auto={1}{T}:Add {U}{B}
rarity=C
text={1}, {T}: Ajoutez {U}{B} a votre reserve.
type=Artifact
rarity=C
name=Dimir Signet
id=95535
type=Artifact
mana={2}
[/card]
[card]
subtype=Forest
@@ -592,7 +582,6 @@ toughness=2
name=Skyknight Legionnaire
mana={1}{R}{W}
subtype=Human Knight
color=Red,White
rarity=C
text=Vol, celerite
power=2
@@ -605,7 +594,6 @@ toughness=1
name=Nightguard Patrol
mana={2}{W}
subtype=Human Soldier
color=White
rarity=C
text=Initiative, vigilance
power=2
@@ -618,7 +606,6 @@ toughness=1
name=Grayscaled Gharial
mana={U}
subtype=Crocodile
color=Blue
rarity=C
text=Traversee des iles
power=1
@@ -631,7 +618,6 @@ toughness=5
name=Carven Caryatid
mana={1}{G}{G}
subtype=Spirit
color=Green
auto=draw:1
rarity=U
text=Defensseur Quand la Cariatide sculptee arrive en jeu, piochez une carte.
@@ -643,31 +629,28 @@ abilities=defender
[card]
name=Seismic Spike
mana={2}{R}{R}
color=Red
target=land
auto=destroy
auto=Add {R}{R}
auto=Add{R}{R} controller
rarity=C
text=Detruisez le terrain cible. Ajoutez {R}{R} a votre reserve.
id=83829
type=Sorcery
id=83829
[/card]
[card]
name=Recollect
mana={2}{G}
color=Green
auto=moveto(myHand) target(*|myGraveyard)
rarity=U
text=Renvoyez la carte ciblee depuis votre cimetiere dans votre main.
type=Sorcery
rarity=U
name=Recollect
id=88966
type=Sorcery
mana={2}{G}
[/card]
[card]
toughness=6
name=Goliath Spider
mana={6}{G}{G}
subtype=Spider
color=Green
rarity=C
text=Portee
power=7
@@ -677,7 +660,7 @@ abilities=reach
[/card]
[card]
subtype=Island
auto={T}:add {U}
auto={T}:Add {U}
text={T}: Ajoutez {U} a votre reserve.
rarity=L
name=Island
@@ -689,8 +672,7 @@ toughness=1
name=Elvish Skysweeper
mana={G}
subtype=Elf Warrior
color=Green
auto={4}{G}{S(creature|myinplay)}:Destroy target(creature[flying])
auto={4}{G}{S(creature|myBattlefield)}:Destroy target(creature[flying])
rarity=C
text={4}{G}, Sacrifiez une creature: Detruisez la creature avec le vol ciblee.
power=1
@@ -698,28 +680,26 @@ id=87928
type=Creature
[/card]
[card]
name=Boros Signet
mana={2}
color=Artifact
auto={1}{T}:Add {R}{W}
rarity=C
text={1}, {T}: Ajoutez {R}{W} a votre reserve.
type=Artifact
rarity=C
name=Boros Signet
id=95537
type=Artifact
mana={2}
[/card]
[card]
name=Selesnya Signet
mana={2}
color=Artifact
auto={1}{T}:Add {G}{W}
rarity=C
text={1}, {T}: Ajoutez {G}{W} a votre reserve.
type=Artifact
rarity=C
name=Selesnya Signet
id=95538
type=Artifact
mana={2}
[/card]
[card]
subtype=Mountain
auto={T}: Add {R}
auto={T}:Add {R}
text={T}: Ajoutez {R} a votre reserve.
rarity=L
name=Mountain
@@ -727,7 +707,7 @@ id=95102
type=Basic Land
[/card]
[card]
auto=foreach(island|myinplay)draw:1
auto=foreach(island|myBattlefield) draw:1
text=Piochez une carte pour chaque ile que vous controlez.
rarity=U
name=Flow of Ideas
@@ -737,7 +717,7 @@ mana={5}{U}
[/card]
[card]
subtype=Island
auto={T}:add {U}
auto={T}:Add {U}
text={T}: Ajoutez {U} a votre reserve.
rarity=L
name=Island
@@ -749,7 +729,6 @@ toughness=2
name=Boros Swiftblade
mana={R}{W}
subtype=Human Soldier
color=Red,White
rarity=U
text=Double initiative
power=1
@@ -768,29 +747,28 @@ type=Sorcery
id=83597
[/card]
[card]
name=Swamp
subtype=Swamp
color=Land
auto={T}: Add {B}
rarity=L
auto={T}:Add {B}
text={T}: Ajoutez {B} a votre reserve.
type=Basic Land
rarity=L
name=Swamp
id=95101
type=Basic Land
[/card]
[card]
toughness=2
name=Sell-Sword Brute
mana={1}{R}
subtype=Human Mercenary
auto=@movedto(this|graveyard):damage:2
auto=@movedto(this|graveyard) from(batlefield):damage:2 controller
rarity=C
text=When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.
text=When Sell-Sword Brute is put into a graveyard from the battlefield, it deals 2 damage to you.
power=2
id=87909
type=Creature
[/card]
[card]
auto={T}:add {1}
auto={T}:Add {1}
auto={2}{R}{W}{T}:double strike target(creature)
text={T}: Ajoutez {1} a votre reserve. {2}{R}{W}, {T}: La creature ciblee acquiert la double initiative jusqu'a la fin du tour.
rarity=U
@@ -812,7 +790,6 @@ toughness=4
name=Tidewater Minion
mana={3}{U}{U}
subtype=Elemental
color=Blue
auto={4}:-defender
auto={T}:untap target(*)
rarity=C
@@ -825,9 +802,8 @@ abilities=defender
[card]
toughness=3
name=Ursapine
mana={2}{G}
mana={3}{G}{G}
subtype=Beast
color=Green
auto={G}:1/1 target(creature)
rarity=R
text={G}: La creature ciblee gagne +1/+1 jusqu'a la fin du tour.
@@ -840,7 +816,6 @@ toughness=2
name=Transluminant
mana={1}{G}
subtype=Dryad Shaman
color=Green
auto={W}{S}:token(Spirit,creature spirit, 1/1,flying white)
rarity=C
text={W}, sacrifiez la Transluminante : Mettez en jeu un jeton de creature 1/1 blanche Esprit avec le vol a la fin du tour.
@@ -849,22 +824,20 @@ id=87946
type=Creature
[/card]
[card]
name=Golgari Signet
mana={2}
color=Artifact
auto={1}{T}:Add {B}{G}
rarity=C
text={1}, {T}: Ajoutez {B}{G} a votre reserve.
type=Artifact
rarity=C
name=Golgari Signet
id=95536
type=Artifact
mana={2}
[/card]
[card]
toughness=1
name=Elves of Deep Shadow
mana={G}
subtype=Elf Druid
color=Green
auto={T}:Add {B} && Damage 1 controller
auto={T}:Add {B} && damage:1 controller
rarity=C
text={T}: Ajoutez {B} a votre reserve. Les Elfes de l'ombre profonde vous infligent 1 blessure.
power=1
@@ -872,22 +845,22 @@ id=83833
type=Creature
[/card]
[card]
name=Dark Heart of the Wood
mana={B}{G}
color=Black,Green
auto={S(forest|myinplay)}:life:3
rarity=U
auto={S(forest|myBattlefield)}:life:3
text=Sacrifiez une foret: vous gagnez 3 points de vie.
type=Enchantment
rarity=U
name=Dark Heart of the Wood
id=89017
type=Enchantment
mana={B}{G}
[/card]
[card]
name=Farseek
mana={1}{G}
target=plains,island,swamp,mountain|mylibrary
auto=moveto(myinplay) && tap
auto=moveto(myBattlefield)
auto=tap
rarity=C
text=Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
type=Sorcery
id=87970
[/card]
@@ -896,7 +869,6 @@ toughness=1
name=Boros Recruit
mana={RW}
subtype=Goblin Soldier
color=Red,White
rarity=C
text=({RW} peut etre paye au choix avec {R} ou {W}.) Initiative
power=1
@@ -909,7 +881,6 @@ toughness=2
name=Ivy Dancer
mana={2}{G}
subtype=Dryad Shaman
color=Green
auto={T}:forestwalk target(creature)
rarity=U
text={T}: La creature ciblee gagne la traversee des forets jusqu'a la fin du tour.
@@ -920,16 +891,15 @@ type=Creature
[card]
name=Putrefy
mana={1}{B}{G}
color=Black,Green
target=creature,artifact
auto=bury
rarity=U
text=Detruisez l'artefact ou la creature ciblee. Ils ne peuvent etre regenere.
id=89063
type=Instant
id=89063
[/card]
[card]
auto=lord(creature|myinplay) {T}:damage:1 target(*)
auto=lord(creature|myBattlefield) {T}:damage:1 target(*)
text=Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
rarity=R
name=Flame Fusillade
@@ -942,7 +912,6 @@ toughness=2
name=Divebomber Griffin
mana={3}{W}{W}
subtype=Griffin
color=White
auto={T}{S}:Damage:3 target(creature[attacking;blocking])
rarity=U
text=Vol {T}, Sacrifiez le Griffon bombardier : Le Griffon bombardier inflige 3 blessures à la creature attaquante ou bloqueuse ciblee.
@@ -956,34 +925,31 @@ toughness=1
name=Undercity Shade
mana={4}{B}
subtype=Shade
color=Black
auto={B}:1/1
auto=fear
rarity=U
text=Peur. {B}: L'Ombre de la Citerraine gagne +1/+1 jusqu'a la fin du tour.
power=1
id=88951
type=Creature
abilities=fear
[/card]
[card]
name=Char
mana={2}{R}
color=Red
target=creature,player
auto=Damage:4
auto=damage:2 controller
auto=Damage:2 controller
rarity=R
text=Carboniser inflige 4 blessures a une cible, creature ou joueur, et vous inflige 2 blessures.
id=87942
type=Instant
id=87942
[/card]
[card]
toughness=*
name=Scion of the Wild
mana={1}{G}{G}
subtype=Avatar
color=Green
auto=foreach(creature|myinplay) 1/1
auto=foreach(creature|myBattlefield) 1/1
rarity=R
text=Le Scion de la foret a une force et une endurance chacune egale au nombre de creatures que vous controlez.
power=*
@@ -995,8 +961,7 @@ toughness=2
name=Veteran Armorer
mana={1}{W}
subtype=Human Soldier
color=White
auto=lord(creature|myinplay) 0/1 other
auto=lord(creature|myBattlefield) 0/1 other
rarity=C
text=Les autres creatures que vous controlez gagnent +0/+1.
power=2
@@ -1004,7 +969,7 @@ id=87950
type=Creature
[/card]
[card]
auto={T}:add{1}
auto={T}:Add {1}
auto={U}{B}{T}:deplete:1 target(player)
text={T}: Ajoutez {1} a votre reserve. {U}{B}, {T}: Le joueur cible met la carte du dessus de sa bibliotheque dans son cimetiere.
rarity=U
@@ -1017,12 +982,13 @@ toughness=1
name=Surveilling Sprite
mana={1}{U}
subtype=Faerie Rogue
auto=@movedto(this|graveyard):may draw:1
auto=@movedto(this|graveyard) from(battlefield):may draw:1
rarity=C
text=Flying When Surveilling Sprite is put into a graveyard from play, you may draw a card.
text=Flying When Surveilling Sprite is put into a graveyard from the battlefield, you may draw a card.
power=1
id=87904
type=Creature
abilities=flying
[/card]
[card]
toughness=1
@@ -1031,7 +997,7 @@ mana={2}{GW}
subtype=Centaur Warrior
auto=@movedto(this|graveyard):may life:3
rarity=C
text=({GW} can be paid with either {G} or {W}.) When Centaur Safeguard is put into a graveyard from play, you may gain 3 life.
text=({GW} can be paid with either {G} or {W}.) When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life.
power=3
id=87959
type=Creature
@@ -1050,7 +1016,7 @@ toughness=2
name=Tattered Drake
mana={4}{U}
subtype=Zombie Drake
color=Blue
auto={B}:regenerate
rarity=C
text=Vol {B}: Regenerez le Drakon en lambeaux.
power=2
@@ -1059,18 +1025,17 @@ type=Creature
abilities=flying
[/card]
[card]
name=Copy Enchantment
mana={2}{U}
color=Blue
auto=may copy target(artifact)
rarity=R
auto=may copy target(enchantment)
text=Au moment ou la Copie d'enchantement arrive en jeu, vous pouvez choisir un enchantement en jeu. Si vous faites ainsi, la Copie d'enchantement arrive en jeu comme une copie de cet enchantement.
type=Enchantment
rarity=R
name=Copy Enchantment
id=83807
type=Enchantment
mana={2}{U}
[/card]
[card]
subtype=Mountain
auto={T}: Add {R}
auto={T}:Add {R}
text={T}: Ajoutez {R} a votre reserve.
rarity=L
name=Mountain
@@ -1079,7 +1044,7 @@ type=Basic Land
[/card]
[card]
subtype=Plains
auto={T}: Add {W}
auto={T}:Add {W}
text={T}: Ajoutez {W} a votre reserve.
rarity=L
name=Plains
@@ -1088,7 +1053,7 @@ type=Basic Land
[/card]
[card]
subtype=Plains
auto={T}: Add {W}
auto={T}:Add {W}
text={T}: Ajoutez {W} a votre reserve.
rarity=L
name=Plains
@@ -1100,7 +1065,6 @@ toughness=1
name=War-Torch Goblin
mana={R}
subtype=Goblin Warrior
color=Red
auto={R}{S}:Damage:2 target(creature[attacking;blocking])
rarity=C
text={R}, sacrifiez le Gobelin a torche de guerre : Le Gobelin a torche de guerre inflige 2 blessures à la creature bloqueuse ciblee.
@@ -1119,7 +1083,7 @@ type=Basic Land
[/card]
[card]
subtype=Plains
auto={T}: Add {W}
auto={T}:Add {W}
text={T}: Ajoutez {W} a votre reserve.
rarity=L
name=Plains
@@ -1131,7 +1095,6 @@ toughness=1
name=Votary of the Conclave
mana={W}
subtype=Human Soldier
color=White
auto={2}{G}:regenerate
rarity=C
text={2}{G}: Regenerez l' Exalte du Conclave.
@@ -1143,7 +1106,6 @@ type=Creature
name=Flight of Fancy
mana={3}{U}
subtype=Aura
color=Blue
target=creature
auto=draw:2
auto=flying
@@ -1166,7 +1128,6 @@ toughness=3
name=Sewerdreg
mana={3}{B}{B}
subtype=Spirit
color=Black
auto={S}:moveTo(removedfromgame) target(*|graveyard)
rarity=C
text=Traversee des marais Sacrifiez le Fecessentine : Retirez de la partie la carte ciblee d'un cimetiere.
@@ -1179,10 +1140,9 @@ abilities=swampwalk
toughness=4
name=Oathsworn Giant
mana={4}{W}{W}
subtype=Griffin
color=White
auto=lord(creature|myinplay) 0/2 other
auto=lord(creature|myinplay) vigilance other
subtype=Giant Soldier
auto=lord(creature|myBattlefield) 0/2 other
auto=lord(creature|myBattlefield) vigilance other
rarity=U
text=Vigilance Les autres créatures que vous controlez gagnent +0/+2 et ont la vigilance.
power=3

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@@ -3,10 +3,10 @@ toughness=3
name=Thistledown Liege
mana={1}{WU}{WU}{WU}
subtype=Kithkin Knight
auto=lord(creature[white]|myinplay) 1/1 other
auto=lord(creature[blue]|myinplay) 1/1 other
auto=lord(creature[white]|myBattlefield) 1/1 other
auto=lord(creature[blue]|myBattlefield) 1/1 other
rarity=R
text=Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
text=Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
power=1
id=147409
type=Creature
@@ -29,10 +29,10 @@ toughness=3
name=Blazethorn Scarecrow
mana={5}
subtype=Scarecrow
auto=aslongas(creature[red]|myinplay) haste
auto=aslongas(creature[green]|myinplay) wither
auto=aslongas(creature[red]|myBattlefield) haste
auto=aslongas(creature[green]|myBattlefield) wither
rarity=C
text=Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
text=Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
power=3
id=151632
type=Artifact Creature
@@ -41,9 +41,9 @@ type=Artifact Creature
name=Dramatic Entrance
mana={3}{G}{G}
target=creature[green]|myhand
auto=moveto(myinplay)
auto=moveto(myBattlefield)
rarity=R
text=You may put a green creature card from your hand into play.
text=You may put a green creature card from your hand onto the battlefield.
type=Instant
id=154003
[/card]
@@ -65,7 +65,7 @@ mana={2}{R}
subtype=Goblin Rogue
auto={2}{R}{S}:destroy target(scarecrow,plains)
rarity=C
text=Plainswalk {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
text=Plainswalk {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
power=2
id=158684
type=Creature
@@ -77,7 +77,7 @@ name=Plumeveil
mana={WU}{WU}{WU}
subtype=Elemental
rarity=U
text=Flash Flying, defender
text=Flash Flying, defender
power=4
id=153980
type=Creature
@@ -85,7 +85,7 @@ abilities=flash,flying,defender
[/card]
[card]
subtype=Forest
auto={T}:Add{G}
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
rarity=L
name=Forest
@@ -93,11 +93,11 @@ id=157877
type=Basic Land
[/card]
[card]
auto={T}:Add{1}
auto={GW}{T}:Add{G}{G}
auto={GW}{T}:Add{G}{W}
auto={GW}{T}:Add{W}{W}
text={T}: Add {1} to your mana pool. {GW}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
auto={T}:Add {1}
auto={GW}{T}:Add {G}{G}
auto={GW}{T}:Add {G}{W}
auto={GW}{T}:Add {W}{W}
text={T}: Add {1} to your mana pool. {GW}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
rarity=R
name=Wooded Bastion
id=146747
@@ -105,7 +105,7 @@ type=Land
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
rarity=L
name=Swamp
@@ -119,13 +119,13 @@ subtype=Aura
target=creature
auto={1}{B}:counter(-1/-1)
rarity=C
text=Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature.
text=Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature.
id=142070
type=Enchantment
[/card]
[card]
auto=foreach(forest|myinplay)token(Wolf,creature wolf,2/2,green)
text=Put a 2/2 green Wolf creature token into play for each Forest you control.
auto=foreach(forest|myBattlefield)token(Wolf,creature wolf,2/2,green)
text=Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
rarity=U
name=Howl of the Night Pack
id=153996
@@ -137,10 +137,10 @@ toughness=5
name=Valleymaker
mana={5}{RG}
subtype=Giant Shaman
auto={T}{S(mountain|myinplay)}:Damage:3 target(creature)
auto={T}{S(forest|myinplay)}:Add{G}{G}{G}
auto={T}{S(mountain|myBattlefield)}:Damage:3 target(creature)
auto={T}{S(forest|myBattlefield)}:Add {G}{G}{G}
rarity=R
text={T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
text={T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
power=5
id=159397
type=Creature
@@ -151,7 +151,7 @@ name=Boggart Ram-Gang
mana={RG}{RG}{RG}
subtype=Goblin Warrior
rarity=U
text=Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
text=Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
power=3
id=153970
type=Creature
@@ -162,7 +162,7 @@ toughness=2
name=Deepchannel Mentor
mana={5}{U}
subtype=Merfolk Rogue
auto=lord(creature[blue]|myinplay) unblockable
auto=lord(creature[blue]|myBattlefield) unblockable
rarity=U
text=Blue creatures you control are unblockable.
power=2
@@ -200,7 +200,7 @@ subtype=Aura
target=creature
auto=-3/0
rarity=C
text=Flash Enchant creature Enchanted creature gets -3/-0.
text=Flash Enchant creature Enchanted creature gets -3/-0.
id=142053
type=Enchantment
abilities=flash
@@ -215,11 +215,11 @@ type=Artifact
mana={4}
[/card]
[card]
auto={T}:Add{1}
auto={WU}{T}:Add{W}{W}
auto={WU}{T}:Add{W}{U}
auto={WU}{T}:Add{U}{U}
text={T}: Add {1} to your mana pool. {WU}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
auto={T}:Add {1}
auto={WU}{T}:Add {W}{W}
auto={WU}{T}:Add {W}{U}
auto={WU}{T}:Add {U}{U}
text={T}: Add {1} to your mana pool. {WU}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
rarity=R
name=Mystic Gate
id=146746
@@ -230,10 +230,10 @@ toughness=1
name=Emberstrike Duo
mana={1}{BR}
subtype=Elemental Warrior Shaman
auto=@movedTo(*[red]|mystack):1/1 ueot
auto=@movedTo(*[black]|mystack):1/1 ueot
auto=@movedTo(*[red]|mystack):first strike ueot
rarity=C
text=Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.
text=Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.
power=1
id=153307
type=Creature
@@ -243,7 +243,7 @@ toughness=4
name=Whimwader
mana={4}{U}
subtype=Elemental
auto=aslongas(*[blue]|opponentinplay) -cantattack
auto=aslongas(*[blue]|opponentBattlefield) -cantattack
rarity=C
text=Whimwader can't attack unless defending player controls a blue permanent.
power=6
@@ -258,7 +258,7 @@ mana={R}{R}
subtype=Elemental Warrior
auto={R}:1/0
rarity=U
text=Haste {R}: Pyre Charger gets +1/+0 until end of turn.
text=Haste {R}: Pyre Charger gets +1/+0 until end of turn.
power=1
id=159399
type=Creature
@@ -269,7 +269,7 @@ toughness=1
name=Tattermunge Witch
mana={1}{RG}
subtype=Goblin Shaman
auto={R}{G}:lord(creature[blocked]) 1/0 && lord(creature[blocked]) trample
auto={R}{G}:lord(creature[blocked]) 1/0 && lord(creature[blocked]) trample
rarity=U
text={R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
power=2
@@ -293,7 +293,7 @@ toughness=5
name=Woeleecher
mana={5}{W}
subtype=Elemental
auto={W}{T}:counter(-1/-1,-1) target(creature) && life:2
auto={W}{T}:counter(-1/-1,-1) target(creature) && life:2 controller
rarity=C
text={W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
power=3
@@ -305,8 +305,8 @@ toughness=3
name=Rattleblaze Scarecrow
mana={6}
subtype=Scarecrow
auto=aslongas(creature[black]|myinplay) persist
auto=aslongas(creature[red]|myinplay) haste
auto=aslongas(creature[black]|myBattlefield) persist
auto=aslongas(creature[red]|myBattlefield) haste
rarity=C
text=Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature.
power=5
@@ -318,10 +318,10 @@ name=Armored Ascension
mana={3}{W}
subtype=Aura
target=creature
auto=foreach(plains|myinplay) 1/1
auto=foreach(plains|myBattlefield) 1/1
auto=flying
rarity=U
text=Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
text=Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
id=146041
type=Enchantment
[/card]
@@ -341,8 +341,8 @@ type=Artifact Creature
name=Corrupt
mana={5}{B}
target=creature,player
auto=foreach(swamp|myinplay) damage:1
auto=foreach(swamp|myinplay) life:1 controller
auto=foreach(swamp|myBattlefield) damage:1
auto=foreach(swamp|myBattlefield) life:1 controller
rarity=U
text=Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
type=Sorcery
@@ -350,7 +350,7 @@ id=146013
[/card]
[card]
subtype=Mountain
auto={T}:Add{R}
auto={T}:Add {R}
text={T}: Add {R} to your mana pool.
rarity=L
name=Mountain
@@ -372,11 +372,11 @@ abilities=protection from blue,protection from black,protection from red
[card]
name=Scarscale Ritual
mana={1}{UB}
target=creature|mybattlefield
target=creature|myBattlefield
auto=draw:2
auto=counter(-1/-1)
rarity=C
text=As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control. Draw two cards.
text=As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. Draw two cards.
type=Sorcery
id=154396
[/card]
@@ -388,7 +388,7 @@ subtype=Scarecrow
auto=counter(-1/-1,2)
auto={3}{T}:counter(-1/-1,-1) target(creature)
rarity=C
text=Chainbreaker comes into play with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature.
text=Chainbreaker enters the battlefield with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature.
power=3
id=147419
type=Artifact Creature
@@ -408,9 +408,9 @@ toughness=*
name=Crowd of Cinders
mana={3}{B}
subtype=Elemental
auto=foreach(*[black]|myinplay) 1/1
auto=foreach(*[black]|myBattlefield) 1/1
rarity=U
text=Fear Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
text=Fear Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
power=*
id=146051
type=Creature
@@ -418,7 +418,7 @@ abilities=fear
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text={T}: Add {U} to your mana pool.
rarity=L
name=Island
@@ -426,8 +426,9 @@ id=157874
type=Basic Land
[/card]
[card]
auto=@movedTo(land|opponentBattlefield):life:-2 opponent && life:2 controller
text=Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.
auto=@movedTo(land|opponentBattlefield):life:-2 opponent
auto=@movedTo(land|opponentBattlefield):life:2 controller
text=Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
rarity=R
name=Polluted Bonds
id=146766
@@ -436,7 +437,7 @@ mana={3}{B}{B}
[/card]
[card]
subtype=Forest
auto={T}:Add{G}
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
rarity=L
name=Forest
@@ -445,7 +446,7 @@ type=Basic Land
[/card]
[card]
subtype=Mountain
auto={T}:Add{R}
auto={T}:Add {R}
text={T}: Add {R} to your mana pool.
rarity=L
name=Mountain
@@ -454,7 +455,7 @@ type=Basic Land
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
rarity=L
name=Swamp
@@ -463,7 +464,7 @@ type=Basic Land
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text={T}: Add {W} to your mana pool.
rarity=L
name=Plains
@@ -487,7 +488,7 @@ name=Rustrazor Butcher
mana={1}{R}
subtype=Goblin Warrior
rarity=C
text=First strike Wither (This deals damage to creatures in the form of -1/-1 counters.)
text=First strike Wither (This deals damage to creatures in the form of -1/-1 counters.)
power=1
id=147389
type=Creature
@@ -512,7 +513,7 @@ mana={1}{BR}
subtype=Elemental Shaman
auto={T}:haste target(creature[black;red])
rarity=C
text=Haste {T}: Target black or red creature gains haste until end of turn.
text=Haste {T}: Target black or red creature gains haste until end of turn.
power=1
id=153989
type=Creature
@@ -533,7 +534,7 @@ abilities=wither
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text={T}: Add {U} to your mana pool.
rarity=L
name=Island
@@ -541,9 +542,9 @@ id=157875
type=Basic Land
[/card]
[card]
auto=foreach(creature[tapped]|myinplay)life:1
auto=foreach(artifact[tapped]|myinplay)life:1
auto=foreach(land[tapped]|myinplay)life:1
auto=foreach(creature[tapped]|myBattlefield) life:1
auto=foreach(artifact[tapped]|myBattlefield) life:1
auto=foreach(land[tapped]|myBattlefield) life:1
text=You gain 1 life for each tapped artifact, creature, and land you control.
rarity=C
name=Toil to Renown
@@ -570,7 +571,7 @@ subtype=Aura
target=creature
auto=mustattack
rarity=C
text=Enchant creature Enchanted creature attacks each turn if able.
text=Enchant creature Enchanted creature attacks each turn if able.
id=159395
type=Enchantment
[/card]
@@ -592,7 +593,7 @@ mana={1}{GW}{GW}
subtype=Ouphe
auto=life:2
rarity=U
text=When Kitchen Finks comes into play, you gain 2 life. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
text=When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
power=3
id=141976
type=Creature
@@ -617,7 +618,7 @@ mana={3}{W}
subtype=Elf Knight
auto={GW}{GW}:1/1
rarity=C
text=Flying {GW}{GW}: Rune-Cervin Rider gets +1/+1 until end of turn.
text=Flying {GW}{GW}: Rune-Cervin Rider gets +1/+1 until end of turn.
power=2
id=142003
type=Creature
@@ -644,7 +645,7 @@ id=142049
[/card]
[card]
auto=token(Spirit,creature spirit, 1/1,flying white)*3
text=({2W} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying into play.
text=({2W} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
rarity=U
name=Spectral Procession
id=152070
@@ -663,10 +664,10 @@ id=146017
[/card]
[card]
auto={T}:Add{1}
auto={RG}{T}:Add{R}{R}
auto={RG}{T}:Add{R}{G}
auto={RG}{T}:Add{G}{G}
text={T}: Add {1} to your mana pool. {RG}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
auto={RG}{T}:Add {R}{R}
auto={RG}{T}:Add {R}{G}
auto={RG}{T}:Add {G}{G}
text={T}: Add {1} to your mana pool. {RG}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
rarity=R
name=Fire-Lit Thicket
id=146753
@@ -677,7 +678,7 @@ toughness=4
name=Crabapple Cohort
mana={4}{G}
subtype=Treefolk Warrior
auto=aslongas(creature[green]|myinplay) 1/1 other
auto=aslongas(other creature[green]|myBattlefield) 1/1
rarity=C
text=Crabapple Cohort gets +1/+1 as long as you control another green creature.
power=4
@@ -689,9 +690,9 @@ toughness=*
name=Kithkin Rabble
mana={3}{W}
subtype=Kithkin
auto=foreach(*[white]|myinplay) 1/1
auto=foreach(*[white]|myBattlefield) 1/1
rarity=U
text=Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
text=Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
power=*
id=158695
type=Creature
@@ -708,7 +709,7 @@ type=Sorcery
id=142038
[/card]
[card]
auto=foreach(island|myinplay)draw:1
auto=foreach(island|mybattlefield) draw:1
text=Draw a card for each Island you control.
rarity=U
name=Flow of Ideas
@@ -722,7 +723,7 @@ name=Scuzzback Marauders
mana={4}{RG}
subtype=Goblin Warrior
rarity=C
text=Trample Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
text=Trample Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
power=5
id=152078
type=Creature
@@ -746,7 +747,7 @@ name=Safehold Elite
mana={1}{GW}
subtype=Elf Scout
rarity=C
text=Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
text=Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
power=2
id=146077
type=Creature
@@ -757,10 +758,10 @@ toughness=4
name=Boartusk Liege
mana={1}{RG}{RG}{RG}
subtype=Goblin Knight
auto=lord(creature[red]|myinplay) 1/1 other
auto=lord(creature[green]|myinplay) 1/1 other
auto=lord(creature[red]|myBattlefield) 1/1 other
auto=lord(creature[green]|myBattlefield) 1/1 other
rarity=R
text=Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
text=Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
power=3
id=147428
type=Creature
@@ -771,8 +772,8 @@ toughness=4
name=Thornwatch Scarecrow
mana={6}
subtype=Scarecrow
auto=aslongas(creature[green]|myinplay) wither
auto=aslongas(creature[white]|myinplay) vigilance
auto=aslongas(creature[green]|myBattlefield) wither
auto=aslongas(creature[white]|myBattlefield) vigilance
rarity=C
text=Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Thornwatch Scarecrow has vigilance as long as you control a white creature.
power=4
@@ -785,7 +786,7 @@ name=Gloomwidow
mana={2}{G}
subtype=Spider
rarity=U
text=Reach Gloomwidow can't block creatures without flying.
text=Reach Gloomwidow can't block creatures without flying.
power=3
id=147375
type=Creature
@@ -797,10 +798,9 @@ name=Loamdragger Giant
mana={4}{RG}{RG}{RG}
subtype=Giant Warrior
rarity=C
text=
power=7
id=142001
type=Creature
id=142001
[/card]
[card]
toughness=1
@@ -809,7 +809,7 @@ mana={1}{WU}
subtype=Kithkin Wizard
auto=may tap target(creature)
rarity=C
text=When Somnomancer comes into play, you may tap target creature.
text=When Somnomancer enters the battlefield, you may tap target creature.
power=2
id=147399
type=Creature
@@ -819,7 +819,7 @@ toughness=3
name=Ashenmoor Cohort
mana={5}{B}
subtype=Elemental Warrior
auto=aslongas(creature[black]) 1/1 other
auto=aslongas(other creature[black]|myBattlefield) 1/1
rarity=C
text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
power=4
@@ -847,14 +847,14 @@ subtype=Elf Warrior Shaman
auto=@movedTo(*[green]|mystack):1/1 ueot
auto=@movedTo(*[white]|mystack):vigilance ueot
rarity=C
text=Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.
text=Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.
power=2
id=153963
type=Creature
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text={T}: Add {U} to your mana pool.
rarity=L
name=Island
@@ -877,7 +877,7 @@ mana={3}{R}
subtype=Imp
auto={BR}:1/0
rarity=C
text=Flying {BR}: Blistering Dieflyn gets +1/+0 until end of turn.
text=Flying {BR}: Blistering Dieflyn gets +1/+0 until end of turn.
power=0
id=141988
type=Creature
@@ -888,7 +888,7 @@ toughness=2
name=Resplendent Mentor
mana={4}{W}
subtype=Kithkin Cleric
auto=lord(creature[white]|mybattlefield) {T}:life:1
auto=lord(creature[white]|myBattlefield) {T}:life:1
rarity=U
text=White creatures you control have "{T}: You gain 1 life."
power=2
@@ -920,11 +920,11 @@ id=142009
type=Creature
[/card]
[card]
auto=@each my upkeep:draw:1 controller
auto=@each opponent upkeep:draw:1 opponent
auto=@movedTo(myhand) from(mylibrary):damage:1 controller
auto=@movedTo(opponenthand) from(opponentlibrary):damage:1 opponent
text=At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
auto=@each my draw:draw:1 controller
auto=@each opponent draw:draw:1 opponent
auto=@movedTo(*|myhand) from(mylibrary):damage:1 controller
auto=@movedTo(*|opponenthand) from(opponentlibrary):damage:1 opponent
text=At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
rarity=R
name=Spiteful Visions
id=146089
@@ -955,7 +955,7 @@ abilities=cantblock
[/card]
[card]
subtype=Forest
auto={T}:Add{G}
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
rarity=L
name=Forest
@@ -970,7 +970,7 @@ subtype=Merfolk Rogue Warrior
auto=@movedTo(*[blue]|mystack):1/1 ueot
auto=@movedTo(*[blue]|mystack):fear ueot
rarity=C
text=Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you play a black spell, Gravelgill Duo gains fear until end of turn.
text=Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn.
power=2
id=153308
type=Creature
@@ -982,14 +982,14 @@ subtype=Aura
target=creature
auto=@each my upkeep:counter(-1/-1)
rarity=U
text=Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
text=Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
id=135485
type=Enchantment
alias=1194
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text={T}: Add {W} to your mana pool.
rarity=L
name=Plains
@@ -1014,7 +1014,7 @@ subtype=Kithkin Soldier Wizard
auto=@movedTo(*[white]|mystack):1/1 ueot
auto=@movedTo(*[blue]|mystack):flying ueot
rarity=C
text=Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.
text=Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
power=2
id=153301
type=Creature
@@ -1048,10 +1048,10 @@ toughness=4
name=Watchwing Scarecrow
mana={4}
subtype=Scarecrow
auto=aslongas(creature[blue]|myinplay) flying
auto=aslongas(creature[white]|myinplay) vigilance
auto=aslongas(creature[blue]|myBattlefield) flying
auto=aslongas(creature[white]|myBattlefield) vigilance
rarity=C
text=Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature.
text=Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature.
power=2
id=151630
type=Artifact Creature
@@ -1073,9 +1073,9 @@ toughness=1
name=Mudbrawler Cohort
mana={1}{R}
subtype=Goblin Warrior
auto=aslongas(creature[red]|myinplay) 1/1 other
auto=aslongas(other creature[red]|myBattlefield) 1/1
rarity=C
text=Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
text=Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
power=1
id=146062
type=Creature
@@ -1091,7 +1091,7 @@ auto=@each my upkeep:aslongas(*|myhand):life:2 opponent
auto=@each opponent upkeep:life:-2 opponent
auto=@each opponent upkeep:aslongas(*|opponenthand):life:2 opponent
rarity=R
text=At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
text=At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
power=7
id=146095
type=Creature
@@ -1103,13 +1103,13 @@ subtype=Aura
target=creature
auto=@each upkeep:tap
rarity=C
text=Enchant creature At the beginning of each upkeep, tap enchanted creature.
text=Enchant creature At the beginning of each upkeep, tap enchanted creature.
id=146079
type=Enchantment
[/card]
[card]
subtype=Mountain
auto={T}:Add{R}
auto={T}:Add {R}
text={T}: Add {R} to your mana pool.
rarity=L
name=Mountain
@@ -1118,7 +1118,7 @@ type=Basic Land
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text={T}: Add {W} to your mana pool.
rarity=L
name=Plains
@@ -1126,7 +1126,7 @@ id=158235
type=Basic Land
[/card]
[card]
auto=lord(creature|myinplay) double strike
auto=lord(creature|myBattlefield) double strike
text=Creatures you control have double strike.
rarity=R
name=Rage Reflection
@@ -1135,11 +1135,11 @@ type=Enchantment
mana={4}{R}{R}
[/card]
[card]
auto={T}:Add{1}
auto={RB}{T}:Add{B}{B}
auto={RB}{T}:Add{B}{R}
auto={RB}{T}:Add{R}{R}
text={T}: Add {1} to your mana pool. {BR}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
auto={T}:Add {1}
auto={RB}{T}:Add {B}{B}
auto={RB}{T}:Add {B}{R}
auto={RB}{T}:Add {R}{R}
text={T}: Add {1} to your mana pool. {BR}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
rarity=R
name=Graven Cairns
id=146764
@@ -1150,9 +1150,9 @@ toughness=*
name=Faerie Swarm
mana={3}{U}
subtype=Faerie
auto=foreach(*[blue]|myinplay) 1/1
auto=foreach(*[blue]|myBattlefield) 1/1
rarity=U
text=Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
text=Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
power=*
id=158685
type=Creature
@@ -1163,9 +1163,9 @@ toughness=2
name=Ballynock Cohort
mana={2}{W}
subtype=Kithkin Soldier
auto=aslongas(creature[white]|myinplay) 1/1 other
auto=aslongas(other creature[white]|myBattlefield) 1/1
rarity=C
text=First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
text=First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
power=2
id=142045
type=Creature
@@ -1177,7 +1177,7 @@ name=Oona's Gatewarden
mana={UB}
subtype=Faerie Soldier
rarity=C
text=Flying, defender Wither (This deals damage to creatures in the form of -1/-1 counters.)
text=Flying, defender Wither (This deals damage to creatures in the form of -1/-1 counters.)
power=2
id=141975
type=Creature
@@ -1189,7 +1189,7 @@ name=Apothecary Initiate
mana={W}
subtype=Kithkin Cleric
rarity=C
text=Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life.
text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
power=1
id=141929
type=Creature
@@ -1200,8 +1200,8 @@ toughness=2
name=Wingrattle Scarecrow
mana={3}
subtype=Scarecrow
auto=aslongas(creature[blue]|myinplay) flying
auto=aslongas(creature[black]|myinplay) persist
auto=aslongas(creature[blue]|myBattlefield) flying
auto=aslongas(creature[black]|myBattlefield) persist
rarity=C
text=Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
power=2
@@ -1210,7 +1210,7 @@ type=Artifact Creature
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
rarity=L
name=Swamp
@@ -1218,8 +1218,8 @@ id=157886
type=Basic Land
[/card]
[card]
auto=lord(creature|opponentinplay) cantblock
auto=damage:1 all(creature[white;blue]|opponentinplay)
auto=lord(creature|opponentBattlefield) cantblock
auto=damage:1 all(creature[white;blue]|opponentBattlefield)
text=Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
rarity=C
name=Ember Gale
@@ -1232,7 +1232,7 @@ toughness=3
name=Corrosive Mentor
mana={2}{B}
subtype=Elemental Rogue
auto=lord(creature[black]|myinplay) wither
auto=lord(creature[black]|myBattlefield) wither
rarity=U
text=Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
power=1
@@ -1241,7 +1241,7 @@ type=Creature
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text={T}: Add {B} to your mana pool.
rarity=L
name=Swamp
@@ -1254,7 +1254,7 @@ name=Juvenile Gloomwidow
mana={G}{G}
subtype=Spider
rarity=C
text=Reach (This can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.)
text=Reach (This can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.)
power=1
id=153976
type=Creature
@@ -1267,7 +1267,7 @@ mana={2}{G}
subtype=Elf Druid
auto=may moveTo(myBattlefield) target(basic|mylibrary) && tap
rarity=C
text=When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.
text=When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
power=1
id=153289
type=Creature
@@ -1278,7 +1278,7 @@ name=Gravelgill Axeshark
mana={4}{UB}
subtype=Merfolk Soldier
rarity=C
text=Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
text=Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
power=3
id=141935
type=Creature
@@ -1286,7 +1286,7 @@ abilities=persist
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text={T}: Add {W} to your mana pool.
rarity=L
name=Plains
@@ -1298,7 +1298,7 @@ toughness=1
name=Bloodmark Mentor
mana={1}{R}
subtype=Goblin Warrior
auto=lord(creature[red]|myinplay) first strike
auto=lord(creature[red]|myBattlefield) first strike
rarity=U
text=Red creatures you control have first strike.
power=1
@@ -1307,7 +1307,7 @@ type=Creature
[/card]
[card]
subtype=Mountain
auto={T}:Add{R}
auto={T}:Add {R}
text={T}: Add {R} to your mana pool.
rarity=L
name=Mountain
@@ -1327,8 +1327,8 @@ id=141998
type=Creature
[/card]
[card]
auto=tap all(creature|opponentinplay)
auto=untap all(creature|myinplay)
auto=tap all(creature|opponentBattlefield)
auto=untap all(creature|myBattlefield)
text=Tap all creatures your opponents control and untap all creatures you control.
rarity=U
name=Thoughtweft Gambit
@@ -1341,7 +1341,7 @@ toughness=4
name=Roughshod Mentor
mana={5}{G}
subtype=Giant Warrior
auto=lord(creature[green]|myinplay) trample
auto=lord(creature[green]|myBattlefield) trample
rarity=U
text=Green creatures you control have trample.
power=5
@@ -1353,9 +1353,9 @@ toughness=7
name=Windbrisk Raptor
mana={5}{W}{W}
subtype=Bird
auto=lord(creature[attacking]|myinplay) lifelink
auto=lord(creature[attacking]|myBattlefield) lifelink
rarity=R
text=Flying Attacking creatures you control have lifelink.
text=Flyin Attacking creatures you control have lifelink.
power=5
id=146090
type=Creature
@@ -1381,7 +1381,7 @@ subtype=Faerie Knight
auto=lord(creature[blue]|myinplay) 1/1 other
auto=lord(creature[black]|myinplay) 1/1 other
rarity=R
text=Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
text=Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
power=2
id=146743
type=Creature
@@ -1392,9 +1392,9 @@ toughness=1
name=Briarberry Cohort
mana={1}{U}
subtype=Faerie Soldier
auto=aslongas(creature[blue]|myinplay) 1/1 other
auto=aslongas(other creature[blue]|myBattlefield) 1/1
rarity=C
text=Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature.
text=Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature.
power=1
id=146043
type=Creature
@@ -1408,14 +1408,14 @@ subtype=Goblin Warrior Shaman
auto=@movedTo(*[red]|mystack):1/1 ueot
auto=@movedTo(*[green]|mystack):forestwalk ueot
rarity=C
text=Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.
text=Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
power=2
id=153282
type=Creature
[/card]
[card]
subtype=Forest
auto={T}:Add{G}
auto={T}:Add {G}
text={T}: Add {G} to your mana pool.
rarity=L
name=Forest
@@ -1427,20 +1427,20 @@ toughness=*
name=Drove of Elves
mana={3}{G}
subtype=Elf
auto=foreach(*[green]|myinplay) 1/1
auto=foreach(*[green]|myBattlefield) 1/1
rarity=U
text=Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control.
text=Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control.
power=*
id=157878
type=Creature
abilities=opponentshroud
[/card]
[card]
auto={T}:Add{1}
auto={UB}{T}:Add{U}{U}
auto={UB}{T}:Add{U}{B}
auto={UB}{T}:Add{B}{B}
text={T}: Add {1} to your mana pool. {UB}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
auto={T}:Add {1}
auto={UB}{T}:Add {U}{U}
auto={UB}{T}:Add {U}{B}
auto={UB}{T}:Add {B}{B}
text={T}: Add {1} to your mana pool. {UB}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
rarity=R
name=Sunken Ruins
id=146729
@@ -1453,7 +1453,7 @@ mana={2}{GW}{GW}
subtype=Elemental
auto=@each my upkeep:all(creature|mybattlefield) counter(-1/-1,-1)
rarity=R
text=At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
text=At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
power=2
id=153312
type=Creature
@@ -1484,7 +1484,7 @@ type=Creature
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text={T}: Add {U} to your mana pool.
rarity=L
name=Island
@@ -1496,10 +1496,10 @@ toughness=3
name=River Kelpie
mana={3}{U}{U}
subtype=Beast
auto=@movedTo(*|graveyard) from(inPlay):draw:1
auto=@movedTo(*|stack) from(graveyard):draw:1
auto=@movedTo(creature,artifact,enchantment,land|battlefield) from(graveyard):draw:1
auto=@movedTo(sorcery,instant|stack) from(graveyard):draw:1
rarity=R
text=Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card. Whenever a spell is played from a graveyard, draw a card. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
text=Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. Whenever a spell is cast from a graveyard, draw a card. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
power=3
id=146094
type=Creature

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@@ -1,26 +1,12 @@
[card]
toughness=2
name=Tivadar of Thorn
mana={1}{W}{W}
subtype=Human Knight
auto=destroy target(goblin)
rarity=R
text=First strike, protection from red When Tivadar of Thorn comes into play, destroy target Goblin.
power=2
id=116736
type=Creature
abilities=first strike, protection from red, legendary
[/card]
[card]
toughness=1
name=Unyaro Bees
mana={G}{G}{G}
subtype=Insect
color=Green
auto={G}:1/1
auto={3}{G}{S}:Damage:2 target(creature, player)
auto={3}{G}{S}:Damage:2 target(creature,player)
rarity=R
text={G}: Unyaro Bees gets +1/+1 until end of turn. {3}{G}Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creaturen or player.
text={G}: Unyaro Bees gets +1/+1 until end of turn. {3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
power=0
id=113579
type=Creature
@@ -30,21 +16,33 @@ abilities=flying
name=Tendrils of Corruption
mana={3}{B}
target=creature
auto=foreach(swamp|myinplay) damage:1 target(creature)
auto=foreach(swamp|myinplay) life:1 controller
auto=foreach(swamp|myBattlefield) damage:1
auto=foreach(swamp|myBattlefield) life:1 controller
rarity=C
text=Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
type=Instant
id=106632
[/card]
[card]
toughness=2
name=Herd Gnarr
mana={3}{G}
subtype=Beast
auto=@movedTo(other creature|myBattlefield):2/2 ueot
rarity=C
text=Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.
power=2
id=118873
type=Creature
[/card]
[card]
toughness=5
name=Jedit's Dragoons
mana={5}{W}
subtype=Cat Soldier
auto=life:4
rarity=C
text=Vigilance When Jedit's Dragoons comes into play, you gain 4 life.
text=Vigilance When Jedit's Dragoons enters the battlefield, you gain 4 life.
power=2
id=113571
type=Creature
@@ -52,44 +50,43 @@ abilities=vigilance
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text=U
rarity=C
rarity=L
name=Island
id=122077
type=Basic Land
[/card]
[card]
toughness=4
name=Bogardan Rager
mana={5}{R}
subtype=Elemental
auto=4/0 target(creature)
rarity=C
text=Flash (You may play this spell any time you could play an instant.) When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn.
power=3
id=108901
type=Creature
abilities=flash
[/card]
[card]
subtype=Mountain
auto={T}:Add{R}
auto={T}:Add {R}
text=R
rarity=C
rarity=L
name=Mountain
id=122080
type=Basic Land
[/card]
[card]
toughness=4
name=Stonebrow, Krosan Hero
mana={3}{R}{G}
subtype=Centaur Warrior
auto=lord(creature[attacking,trample]|myBattlefield) 2/2
rarity=R
text=Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
power=4
id=118915
type=Creature
abilities=legendary,trample
[/card]
[card]
toughness=1
name=Drudge Reavers
mana={3}{B}
subtype=Skeleton
color=Black
auto={B}:regenerate
rarity=C
text=text
text=Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate Drudge Reavers.
power=2
id=108850
type=Creature
@@ -97,9 +94,9 @@ abilities=flash
[/card]
[card]
subtype=Forest
auto={T}:add{G}
auto={T}:Add {G}
text=G
rarity=C
rarity=L
name=Forest
id=118906
type=Basic Land
@@ -141,36 +138,47 @@ id=111051
type=Creature
[/card]
[card]
auto={T}:add{1}
auto={T}:Add {1}
auto={T}:regenerate target(insect)
auto={T}:regenerate target(rat)
auto={T}:regenerate target(spider)
auto={T}:regenerate target(squirrel)
text={T}: Add {1} to your mana pool. {T}: Regenerate target Insect, Rat, Spider, or Squirrel.
text={T}: Add {1} to your mana pool. {T}: Regenerate target Insect, Rat, Spider, or Squirrel.
rarity=R
name=Swarmyard
id=114913
type=Land
[/card]
[card]
toughness=2
toughness=2
name=Sprite Noble
mana={1}{U}{U}
subtype=Faerie
auto=lord(creature[flying]|myinplay) 0/1 other
auto={T}:lord(creature[flying]|myinplay) 1/0 other
auto=lord(creature[flying]|myBattlefield) 0/1 other
auto={T}:lord(creature[flying]|myBattlefield) 1/0 other
rarity=R
text=Flying. Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.
text=Flying. Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.
power=2
id=116386
type=Creature
abilities=flying
[/card]
[card]
color=Land
toughness=4
name=Penumbra Spider
mana={2}{G}{G}
subtype=Spider
auto=@movedTo(this|graveyard):token(Spider,Creature spider,2/4,reach black)
rarity=C
text=Reach (This creature can block creatures with flying.) When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token with reach onto the battlefield.
power=2
id=118899
type=Creature
[/card]
[card]
auto={T}:Add {1}
auto={7}{T}:token(Assembly-Worker,creature artifact, 2/2, artifact)
text={T}: Add {1} to your mana pool. {7}, {T}: Put a 2/2 Assembly-Worker artifact creature token into play.
text={T}: Add {1} to your mana pool. {7}, {T}: Put a 2/2 Assembly-Worker artifact creature token onto the battlefield.
rarity=U
name=Urza's Factory
id=116384
@@ -178,9 +186,9 @@ type=Land
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text=B
rarity=C
rarity=L
name=Swamp
id=118903
type=Basic Land
@@ -209,38 +217,62 @@ type=Instant
id=113523
[/card]
[card]
toughness=2
name=Psionic Sliver
mana={4}{U}
subtype=Sliver
auto=lord(sliver) {T}:damage:2 target(creature,player) && damage:3 controller
rarity=R
text=All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself."
power=2
id=113559
type=Creature
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text=W
rarity=C
rarity=L
name=Plains
id=122085
type=Basic Land
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text=U
rarity=C
rarity=L
name=Island
id=118905
type=Basic Land
[/card]
[card]
name=Sprout
mana={G}
color=Green
toughness=5
name=Stronghold Overseer
mana={3}{B}{B}{B}
subtype=Demon
auto={B}{B}:lord(creature[shadow]) 1/0 && lord(creature[-shadow]) -1/0
rarity=R
text=Flying Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
power=5
id=109671
type=Creature
abilities=flying,shadow
[/card]
[card]
auto=token(Saproling,Creature Saproling,1/1,green)
text=Put a 1/1 green Saproling creature token onto the battlefield.
rarity=C
text=Put a 1/1 green Saproling creature token into play.
type=Instant
name=Sprout
id=122079
type=Instant
mana={G}
[/card]
[card]
subtype=Mountain
auto={T}:Add{R}
auto={T}:Add {R}
text=R
rarity=C
rarity=L
name=Mountain
id=122090
type=Basic Land
@@ -253,7 +285,7 @@ subtype=Sliver
auto=lord(sliver) haste
auto=lord(sliver) {1}{S}:2/2 target(sliver)
rarity=U
text=All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
text=All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
power=1
id=109727
type=Creature
@@ -275,18 +307,18 @@ toughness=1
name=Icatian Crier
mana={2}{W}
subtype=Human Spellshaper
auto={1}{W}{T}{S(*|myhand)}:token(Citizen,creature citizen, 1/1, white)*2
auto={1}{W}{T}{S(*|myhand)}:token(Citizen,creature citizen, 1/1, white) && token(Citizen,creature citizen, 1/1, white)
rarity=C
text={1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens into play.
text={1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield.
power=1
id=108900
type=Creature
[/card]
[card]
subtype=Mountain
auto={T}:Add{R}
auto={T}:Add {R}
text=R
rarity=C
rarity=L
name=Mountain
id=118926
type=Basic Land
@@ -299,16 +331,16 @@ subtype=Human Wizard
auto=tap
auto={1}{T}:destroy all(artifact,creature,enchantment)
rarity=R
text=Magus of the Disk comes into play tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
text=Magus of the Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
power=2
id=126298
type=Creature
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text=U
rarity=C
rarity=L
name=Island
id=122095
type=Basic Land
@@ -318,8 +350,8 @@ toughness=1
name=Wormwood Dryad
mana={2}{G}
subtype=Dryad
auto={G}:forestwalk && damage 1 controller
auto={B}:swampwalk && damage 1 controller
auto={G}:forestwalk && damage:1 controller
auto={B}:swampwalk && damage:1 controller
rarity=C
text={G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
power=3
@@ -339,17 +371,17 @@ id=108792
type=Creature
[/card]
[card]
toughness=1
name=Viashino Bladescout
mana={1}{R}{R}
subtype=Viashino Scout
auto=first strike target(creature)
rarity=C
text=Flash (You may play this spell any time you could play an instant.) When Viashino Bladescout comes into play, target creature gains first strike until end of turn.
power=2
id=111069
toughness=5
name=Plague Sliver
mana={2}{B}{B}
subtype=Sliver
auto=@each my upkeep:foreach(sliver|myBattlefield) life:-1 controller
auto=@each opponent upkeep:foreach(sliver|opponentBattlefield) life:-1 opponent
rarity=R
text=All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
power=5
id=116748
type=Creature
abilities=flash
[/card]
[card]
toughness=2
@@ -368,9 +400,9 @@ toughness=3
name=Tolarian Sentinel
mana={3}{U}
subtype=Human Spellshaper
auto={U}{T}{S(*|myhand)}:moveTo(ownerhand) target(*|myinplay)
auto={U}{T}{S(*|myhand)}:moveTo(ownerhand) target(*|myBattlefield)
rarity=C
text=Flying {U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
text=Flying {U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
power=1
id=108907
type=Creature
@@ -382,7 +414,7 @@ name=Brass Gnat
mana={1}
subtype=Insect
rarity=C
text=Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
text=Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
power=1
id=118876
type=Artifact Creature
@@ -394,15 +426,26 @@ toughness=2
name=Ashcoat Bear
mana={1}{G}
subtype=Bear
color=Green
rarity=C
text=Flash (You may play this spell any time you could play an instant.)
text=Flash (You may cast this spell any time you could cast an instant.)
power=2
id=114905
type=Creature
abilities=flash
[/card]
[card]
toughness=5
name=Skittering Monstrosity
mana={3}{B}{B}
subtype=Horror
auto=@movedTo(creature|mystack):bury
rarity=U
text=When you cast a creature spell, sacrifice Skittering Monstrosity.
power=5
id=118878
type=Creature
[/card]
[card]
toughness=2
name=Bonesplitter Sliver
mana={3}{R}
@@ -419,25 +462,23 @@ toughness=6
name=Havenwood Wurm
mana={6}{G}
subtype=Wurm
color=Green
rarity=C
text=Flash (You may play this spell any time you could play an instant.) Trample.
text=Flash (You may cast this spell any time you could cast an instant.) Trample.
power=5
id=108808
type=Creature
abilities=flash, trample
abilities=flash,trample
[/card]
[card]
subtype=Island
auto={T}:Add{U}
auto={T}:Add {U}
text=U
rarity=C
rarity=L
name=Island
id=122089
type=Basic Land
[/card]
[card]
color=Green
text=Squall Line deals X damage to each creature with flying and each player.
rarity=R
name=Squall Line
@@ -448,9 +489,9 @@ alias=1251
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text=B
rarity=C
rarity=L
name=Swamp
id=122078
type=Basic Land
@@ -460,38 +501,49 @@ toughness=5
name=Scarwood Treefolk
mana={3}{G}
subtype=Treefolk
color=Green
auto=tap
rarity=C
text=Scarwood Treefolk comes into play tapped.
text=Scarwood Treefolk enters the battlefield tapped.
power=3
id=110524
type=Creature
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
text=W
toughness=2
name=Amrou Seekers
mana={2}{W}
subtype=Kithkin Rebel
rarity=C
text=Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
power=2
id=113509
type=Creature
abilities=intimidate
[/card]
[card]
subtype=Plains
auto={T}:Add {W}
text=W
rarity=L
name=Plains
id=122092
type=Basic Land
[/card]
[card]
auto={T}:Add{W}
auto=@movedTo(this|graveyard):may moveTo(myBattlefield) target(plains|mylibrary) && tap
text={T}: Add {W} to your mana pool. When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.
auto={T}:Add {W}
auto=@movedTo(this|graveyard) from(battlefield):may moveTo(myBattlefield) target(plains|mylibrary) && tap
text={T}: Add {W} to your mana pool. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it into onto the battlefield tapped. If you do, shuffle your library.
rarity=R
name=Flagstones of Trokair
id=116733
type=Land
abilities=Legendary
abilities=legendary
[/card]
[card]
subtype=Forest
auto={T}:add{G}
auto={T}:Add {G}
text=G
rarity=C
rarity=L
name=Forest
id=118927
type=Basic Land
@@ -511,12 +563,22 @@ name=Strength in Numbers
mana={1}{G}
target=creature
auto=foreach(creature[attacking]) 1/1
auto=trample
rarity=C
text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
type=Instant
id=116730
[/card]
[card]
auto=tap
auto=may copy target(land)
text=As Vesuva enters the battlefield, you may choose a land on the battlefield. If you do, Vesuva enters the battlefield tapped as a copy of the chosen land.
rarity=R
name=Vesuva
id=113543
type=Land
[/card]
[card]
toughness=3
name=Fury Sliver
mana={5}{R}
@@ -529,14 +591,22 @@ id=109722
type=Creature
[/card]
[card]
auto={T}{S}:moveTo(myBattlefield) target(basic|mylibrary) && tap
text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
rarity=C
name=Terramorphic Expanse
id=118874
type=Land
[/card]
[card]
name=Ghitu Firebreathing
mana={1}{R}
target=creature
subtype=Aura
target=creature
auto={R}:1/0
auto={R}:moveTo(ownerhand)
rarity=C
text=Flash (You may play this spell any time you could play an instant.) Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Ghitu Firebreathing to its owner's hand.
text=Flash (You may cast this spell any time you could cast an instant.) Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Ghitu Firebreathing to its owner's hand.
id=108838
type=Enchantment
abilities=flash
@@ -545,7 +615,8 @@ abilities=flash
name=Orcish Cannonade
mana={1}{R}{R}
target=creature,player
auto=damage:2 && damage:3 controller
auto=damage:2
auto=damage:3 controller
auto=draw:1 controller
rarity=C
text=Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. Draw a card.
@@ -554,44 +625,48 @@ id=114902
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text=W
rarity=C
rarity=L
name=Plains
id=122084
type=Basic Land
[/card]
[card]
auto={T}{S}:moveTo(myinplay) target(basic|mylibrary) && tap
text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
rarity=C
name=Terramorphic Expanse
id=118874
type=Land
[/card]
[card]
subtype=Forest
auto={T}:add{G}
auto={T}:Add {G}
text=G
rarity=C
rarity=L
name=Forest
id=122083
type=Basic Land
[/card]
[card]
name=Verdant Embrace
mana={3}{G}{G}
subtype=Aura
target=creature
auto=3/3
auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green)
rarity=R
text=Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield under your control."
id=109766
type=Enchantment
[/card]
[card]
subtype=Mountain
auto={T}:Add{R}
auto={T}:Add {R}
text=R
rarity=C
rarity=L
name=Mountain
id=118921
type=Basic Land
[/card]
[card]
subtype=Forest
auto={T}:add{G}
auto={T}:Add {G}
text=G
rarity=C
rarity=L
name=Forest
id=122088
type=Basic Land
@@ -603,7 +678,7 @@ mana={1}{G}{G}
subtype=Dryad
auto=may moveTo(myBattlefield) target(forest|mylibrary) && tap
rarity=U
text=Forestwalk When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.
text=Forestwalk When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
power=2
id=118884
type=Creature
@@ -612,35 +687,23 @@ type=Creature
name=Feebleness
mana={1}{B}
subtype=Aura
color=Black
target=creature
auto=:-2/-1
auto=-2/-1
rarity=C
text=Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets -2/-1.
text=Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets -2/-1.
id=108892
type=Enchantment
abilities=flash
[/card]
[card]
toughness=5
name=Dream Stalker
mana={1}{U}
subtype=Illusion
auto=moveTo(ownerhand) target(*|myinplay)
rarity=C
text=When Dream Stalker comes into play, return a permanent you control to its owner's hand.
power=1
id=108858
type=Creature
[/card]
[card]
auto={T}:Add{1}
auto={T}:Add {1}
auto={1}{U}{T}:moveTo(mylibrary) target(artifact|mygraveyard)
text={T}: Add {1} to your mana pool. {1}{U}, {T}: Put target artifact card in your graveyard on top of your library.
rarity=R
name=Academy Ruins
id=116725
type=Land
abilities=Legendary
abilities=legendary
[/card]
[card]
name=Assassinate
@@ -653,30 +716,44 @@ type=Sorcery
id=114918
[/card]
[card]
color=Land
auto={1}{T}{S}:add{B}
auto={1}{T}{S}:add{U}
auto={1}{T}{S}:add{G}
auto={1}{T}{S}:add{R}
auto={1}{T}{S}:add{W}
auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller
text={1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from the battlefield, draw a card.
rarity=U
name=Chromatic Star
id=118891
type=Artifact
mana={1}
[/card]
[card]
subtype=Swamp
auto={T}:Add {B}
text=B
rarity=L
name=Swamp
id=122076
type=Basic Land
[/card]
[card]
auto={T}:Add {1}
auto={1}{R}{T}:token(Kobolds of Kher Keep,creature kobold, 0/1, red)
text={T}: Add {1} to your mana pool. {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play.
text={T}: Add {1} to your mana pool. {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.
rarity=R
name=Kher Keep
id=113553
type=Land
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
text=B
rarity=C
name=Swamp
id=122076
type=Basic Land
abilities=legendary
[/card]
[card]
toughness=1
name=Greenseeker
mana={G}
subtype=Elf Spellshaper
auto={G}{T}{S:(*|myhand)}:moveTo(myHand) target(land[basic]|mylibrary)
auto={G}{T}{S(*|myhand)}:moveTo(myHand) target(land[basic]|mylibrary)
rarity=C
text={G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
power=1
@@ -692,18 +769,18 @@ auto=1/1
auto=reach
auto=reachshadow
rarity=C
text=Flash (You may play this spell any time you could play an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
text=Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
id=108852
type=Enchantment
abilities=flash
[/card]
[card]
auto=aslongas(plains|myinplay) lord(creature|myinplay) 1/1
auto=aslongas(forest|myinplay) lord(creature|myinplay) 1/1
auto=aslongas(mountain|myinplay) lord(creature|myinplay) 1/1
auto=aslongas(swamp|myinplay) lord(creature|myinplay) 1/1
auto=aslongas(island|myinplay) lord(creature|myinplay) 1/1
auto=lord(creature|myinplay) trample
auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) 1/1
auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) 1/1
auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) 1/1
auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) 1/1
auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) 1/1
auto=lord(creature|myBattlefield) trample
text=Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
rarity=U
name=Tromp the Domains
@@ -713,6 +790,18 @@ mana={5}{G}
[/card]
[card]
toughness=1
name=Screeching Sliver
mana={U}
subtype=Sliver
auto=lord(sliver) {T}:deplete:1 target(player)
rarity=C
text=All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard."
power=1
id=122387
type=Creature
[/card]
[card]
toughness=1
name=Gemhide Sliver
mana={1}{G}
subtype=Sliver
@@ -742,32 +831,31 @@ type=Creature
[card]
name=Bewilder
mana={2}{U}
color=Blue
target=creature
auto=-3/-0
auto=draw:1
rarity=C
text=Target creature gets -3/-0 until end of turn. Draw a card.
id=118901
text=Target creature gets -3/-0 until end of turn. Draw a card.
type=Instant
id=118901
[/card]
[card]
subtype=Plains
auto={T}:Add{W}
auto={T}:Add {W}
text=W
rarity=C
rarity=L
name=Plains
id=122087
type=Basic Land
[/card]
[card]
auto={T}:Add {1}
auto={1},{T}: Add {G}
auto={1},{T}: Add {R}
auto={1},{T}: Add {B}
auto={1},{T}: Add {U}
auto={1},{T}: Add {W}
text={T}: Add {1] to your mana pool. {1}, {T}: Add one mana of any color to your mana pool.
auto={1}{T}:Add {G}
auto={1}{T}:Add {R}
auto={1}{T}:Add {B}
auto={1}{T}:Add {U}
auto={1}{T}:Add {W}
text={T}: Add {1] to your mana pool. {1}, {T}: Add one mana of any color to your mana pool.
rarity=C
name=Prismatic Lens
id=118880
@@ -776,9 +864,9 @@ mana={2}
[/card]
[card]
subtype=Swamp
auto={T}:Add{B}
auto={T}:Add {B}
text=B
rarity=C
rarity=L
name=Swamp
id=118904
type=Basic Land
@@ -788,18 +876,17 @@ toughness=3
name=Venser's Sliver
mana={5}
subtype=Sliver
color=Artifact
rarity=C
power=3
id=125866
type=Artifact Creature
id=125866
[/card]
[card]
toughness=2
name=Sedge Sliver
mana={2}{R}
subtype=Sliver
auto=aslongas(swamp|myinplay) lord(sliver) 1/1
auto=aslongas(swamp|myBattlefield) lord(sliver) 1/1
auto=lord(sliver) {B}:regenerate
rarity=R
text=All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." All Slivers have "{B}: Regenerate this permanent."
@@ -827,7 +914,7 @@ subtype=Aura
auto=doesnotuntap
auto=draw:1
rarity=C
text=Enchant creature. When Eternity Snare comes into play, draw a card. Enchanted creature doesn't untap during its controller's untap step.
text=Enchant creature. When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step.
id=108788
type=Enchantment
[/card]

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