Commit Graph

135 Commits

Author SHA1 Message Date
techdragon.nguyen@gmail.com
6ccc859ca0 The issue is the controller for the menu fails badly when the triangle button is pressed. That particular menu uses the menu item id to index into an array somewhere. Since the triangle key is valued at -200, this causes a negative index into an array.
I've added a guard to ignore the triangle key for now.  If there is a more elegant solution we can find later than great.
Issue: 577
2011-02-07 06:55:04 +00:00
omegablast2002@yahoo.com
156fd4a601 fixed handsize issue in demo.
Issue: 587
2011-02-06 14:50:02 +00:00
Xawotihs
b7b584113b - Moved the card collection out of the GameApp class to clean up the dependencies
- Added method to build a card collection independently of the GUI to ease my unitary test application
- Added part of some network GUI I'm working on, it's #ifdef out, I'm only committing this part to ease later merges
- Added the beginning of a serialization code of the Player and related classes used for network support
- various other minor cleanup
2011-02-06 11:35:40 +00:00
wrenczes@gmail.com
76cba56a1c Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
This btw points out another circular dependancy between the texture and the JQuad - a texture owns a bunch of JQuads, yet the renderer uses JQuads and always assumes that the texture is valid.  We're going to need to add more defensiveness to JGE to protect against this.

Other changes in this check-in:  WResourceManager doesn't derive from JResourceManager anymore.  It actually didn't require anything from the base, so I killed the dependency.  Also cleaned up the notion of a WTrackedQuad in the WCachedResource - it didn't need a separate class, just a better container.

I've build this & tested against PSP, win, linux, QT (linux).  I haven't tried against iOS and QT Win, or Maemo.  If these other platforms are broken, I apologize in advance! - I'm hoping it should be fairly simple to put them back into play.
2011-02-01 10:37:21 +00:00
linshier
6bde3d0ee6 moved the translator init code earlier; added some translation support for the code of r2517 and r2907; updated some Chinese translation. 2011-01-31 14:21:46 +00:00
wrenczes@gmail.com
6675a7da31 Implemented a lazy load pattern for the deck stats - when the DeckMenu is displaying decks, it calls LoadStats() for only the ones visible in the list. This helps reduces the lag that occurs each time we attempt to load all the AI decks during match selection.
This still could be improved - DeckMetaData's constructor loads an MTGDeck object to parse out the name of a deck from its file.  This means that we crack open 106 files on the first attempt to show the list of opponent decks. I started optimizing this, but reverted, as the list itself is sorted alphabetically.  Currently, with these mods, it's still taking 4 1/2 seconds on my psp to load the opponent list on the first go around.

While at it, did some cleanup - removed the need for passing around a player pointer in some of the DeckStat functions, etc.
2011-01-30 13:06:21 +00:00
techdragon.nguyen@gmail.com
1be97b76f8 code cleanup. No code changes
- removed unused variables
- added line breaks between methods (not everywhere just where i saw it while removing unused variables)
2011-01-16 07:49:34 +00:00
wrenczes@gmail.com
2063e27681 Added a debug helper override class for ifstream - this normally washes out to std::ifstream. If #define TRACK_FILE_USAGE_STATS is enabled, it derives from ifstream, but additionally tracks each time we create an instance for a given file name & counts each hit in a map, and dump the statistics on shutdown. This is to help track how often we open up certain files, since i/o is costly on the psp.
Here's an sample run on my win box where I launched & ran the test suite once (note that for more interesting stats, forcing a low memory condition would be more interesting so that it'll thrash more):

-------------------
File Usage Statistics

../../../wagic_res/graphics/simon.dat  -- 1
../../wagic_res/graphics/simon.dat  -- 1
../wagic_res/graphics/simon.dat  -- 1
22222220.jpg  -- 1
42187t.jpg  -- 1
4514111t.jpg  -- 1
4838511t.jpg  -- 1
4838512t.jpg  -- 1
51613t.jpg  -- 1
89069t.jpg  -- 1
Advisor.wav  -- 1
Ally.wav  -- 1
Angel Token.jpg  -- 1
Angel.wav  -- 1
Ape.wav  -- 1
Archer.wav  -- 1
Assassin.wav  -- 1
Atog.wav  -- 1
Aura.wav  -- 1
Barbarian.wav  -- 1
Basic.wav  -- 1
Bat.wav  -- 1
Bear.jpg  -- 1
Beast Token.jpg  -- 1
Berserker.wav  -- 1
Bird.wav  -- 1
Centaur.wav  -- 1
Cleric.wav  -- 1
Cockatrice.wav  -- 1
Construct.wav  -- 1
Crocodile.wav  -- 1
Cyclops.wav  -- 1
Dauthi.wav  -- 1
Demon.wav  -- 1
Dragon.jpg  -- 1
Drake.wav  -- 1
Druid.wav  -- 1
Dryad.wav  -- 1
Dwarf.wav  -- 1
Efreet.wav  -- 1
Elemental.wav  -- 1
Elephant.wav  -- 1
Elf.wav  -- 1
Elk.wav  -- 1
Equipment.wav  -- 1
Forest.wav  -- 1
Frog.wav  -- 1
Fungus.wav  -- 1
Giant.wav  -- 1
Gnome.wav  -- 1
Golem.wav  -- 1
Horror.wav  -- 1
Horse.wav  -- 1
Hydra.wav  -- 1
Illusion.wav  -- 1
Insect Token.jpg  -- 1
Insect.jpg  -- 1
Insect.wav  -- 1
Island.wav  -- 1
Juggernaut.wav  -- 1
Kithkin.wav  -- 1
Kobold.wav  -- 1
Kor.wav  -- 1
Kraken.wav  -- 1
Lair.wav  -- 1
Land.wav  -- 1
Leech.wav  -- 1
Legendary.wav  -- 1
Leviathan.wav  -- 1
Lhurgoyf.wav  -- 1
Lizard.wav  -- 1
Masticore.wav  -- 1
Mercenary.wav  -- 1
Merfolk.wav  -- 1
Metathran.wav  -- 1
Minion.wav  -- 1
Minotaur.wav  -- 1
Monk.wav  -- 1
Mountain.wav  -- 1
Mutant.wav  -- 1
Myr.wav  -- 1
Nightmare.wav  -- 1
Nothing.wav  -- 1
Ogre.wav  -- 1
Ooze.wav  -- 1
Orc.wav  -- 1
Orgg.wav  -- 1
Ouphe.wav  -- 1
Pirate.wav  -- 1
Plains.wav  -- 1
Plant.wav  -- 1
Rat.wav  -- 1
Rebel.wav  -- 1
Res.txt  -- 1
Res/../../../wagic_res/graphics/simon.dat  -- 1
Res/../../wagic_res/graphics/simon.dat  -- 1
Res/../wagic_res/graphics/simon.dat  -- 1
Res//test/Amugaba.txt  -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_1.txt  -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_2.txt  -- 1
Res//test/Call_to_Heel_1.txt  -- 1
Res//test/Call_to_Heel_2.txt  -- 1
Res//test/Covetous_Dragon_ASLONGAS_3.txt  -- 1
Res//test/Covetous_Dragon_ASLONGAS_4.txt  -- 1
Res//test/Glimmervoid_ASLONGAS&TRIGGER.txt  -- 1
Res//test/Nevinyrrals_Disk.txt  -- 1
Res//test/Nevinyrrals_Disk2.txt  -- 1
Res//test/Nyxathid.txt  -- 1
Res//test/OneDozenEyes.txt  -- 1
Res//test/Zombie_Infestation.txt  -- 1
Res//test/act_of_treason.txt  -- 1
Res//test/aegis_of_the_meek.txt  -- 1
Res//test/aether_flash.txt  -- 1
Res//test/aether_mutation.txt  -- 1
Res//test/afflict.txt  -- 1
Res//test/akron_legionnaire.txt  -- 1
Res//test/alabaster_dragon.txt  -- 1
Res//test/alabaster_leech.txt  -- 1
Res//test/alabaster_leech2.txt  -- 1
Res//test/alluring_siren.txt  -- 1
Res//test/anarchy.txt  -- 1
Res//test/ancestors_chosen.txt  -- 1
Res//test/angry_mob1.txt  -- 1
Res//test/angry_mob2.txt  -- 1
Res//test/angry_mob3.txt  -- 1
Res//test/angry_mob4.txt  -- 1
Res//test/angry_mob4b.txt  -- 1
Res//test/angry_mob5.txt  -- 1
Res//test/angry_mob7.txt  -- 1
Res//test/animate_artifact.txt  -- 1
Res//test/animate_artifact2.txt  -- 1
Res//test/animate_dead.txt  -- 1
Res//test/animate_dead2.txt  -- 1
Res//test/animate_dead3.txt  -- 1
Res//test/animated_legendaries1_i221.txt  -- 1
Res//test/animated_legendaries2_i221.txt  -- 1
Res//test/animated_legendaries3_i221.txt  -- 1
Res//test/ankh_of_mishra.txt  -- 1
Res//test/arcanis_the_omnipotent.txt  -- 1
Res//test/arcanis_the_omnipotent2.txt  -- 1
Res//test/arcbound.txt  -- 1
Res//test/ardakar_wastes.txt  -- 1
Res//test/ardent_soldier.txt  -- 1
Res//test/argothian_enchantress.txt  -- 1
Res//test/armadillo_cloak.txt  -- 1
Res//test/ascendant_evincar.txt  -- 1
Res//test/ascendant_evincar2.txt  -- 1
Res//test/ascendant_evincar3.txt  -- 1
Res//test/ashen_firebeast.txt  -- 1
Res//test/ashen_firebeast2.txt  -- 1
Res//test/aura_mutation.txt  -- 1
Res//test/avarice_totem.txt  -- 1
Res//test/aven_riftwatcher.txt  -- 1
Res//test/aven_riftwatcher2.txt  -- 1
Res//test/aysen_bureaucrats.txt  -- 1
Res//test/balduvian_conjurer.txt  -- 1
Res//test/baneslayer_angel.txt  -- 1
Res//test/baneslayer_angel2.txt  -- 1
Res//test/barbed_sliver.txt  -- 1
Res//test/basal_sliver.txt  -- 1
Res//test/beacon_of_creation.txt  -- 1
Res//test/beacon_of_destruction.txt  -- 1
Res//test/beacon_of_unrest.txt  -- 1
Res//test/behemoth_sledge.txt  -- 1
Res//test/behemoth_sledge2.txt  -- 1
Res//test/behemoth_sledge3.txt  -- 1
Res//test/behemoth_sledge4.txt  -- 1
Res//test/behemoth_sledge5.txt  -- 1
Res//test/belligerent_hatchling.txt  -- 1
Res//test/benalish_knight.txt  -- 1
Res//test/biorhythm.txt  -- 1
Res//test/black_market.txt  -- 1
Res//test/black_vise.txt  -- 1
Res//test/blessed_wind.txt  -- 1
Res//test/blessed_wine.txt  -- 1
Res//test/blinking_spirit.txt  -- 1
Res//test/blinkmoth_nexus.txt  -- 1
Res//test/bloated_toad1.txt  -- 1
Res//test/bloated_toad2.txt  -- 1
Res//test/bloodfire_colossus.txt  -- 1
Res//test/bloodhall_ooze.txt  -- 1
Res//test/bloodscale_prowler.txt  -- 1
Res//test/body_double.txt  -- 1
Res//test/boggart_arsonists.txt  -- 1
Res//test/borderland_behemoth.txt  -- 1
Res//test/bottle_gnomes.txt  -- 1
Res//test/bottle_gnomes2.txt  -- 1
Res//test/brainstorm.txt  -- 1
Res//test/bramblewood_paragon.txt  -- 1
Res//test/brass_man.txt  -- 1
Res//test/brass_man_i161.txt  -- 1
Res//test/briarhorn.txt  -- 1
Res//test/cage_of_hands.txt  -- 1
Res//test/castle.txt  -- 1
Res//test/cathodion.txt  -- 1
Res//test/celestial_purge.txt  -- 1
Res//test/chainbreaker.txt  -- 1
Res//test/circle_of_protection.txt  -- 1
Res//test/circle_of_protection_i211.txt  -- 1
Res//test/civic_wayfinder.txt  -- 1
Res//test/clone.txt  -- 1
Res//test/clone2.txt  -- 1
Res//test/clone3.txt  -- 1
Res//test/cockatrice.txt  -- 1
Res//test/cockatrice_i228.txt  -- 1
Res//test/colossus_of_sardia1.txt  -- 1
Res//test/colossus_of_sardia2.txt  -- 1
Res//test/composite_golem.txt  -- 1
Res//test/conservator.txt  -- 1
Res//test/control_magic.txt  -- 1
Res//test/control_magic2.txt  -- 1
Res//test/control_magic3.txt  -- 1
Res//test/control_magic4.txt  -- 1
Res//test/corrupt.txt  -- 1
Res//test/counsel_of_the_soratami.txt  -- 1
Res//test/counterspell.txt  -- 1
Res//test/counterspell2.txt  -- 1
Res//test/counterspell3.txt  -- 1
Res//test/counterspell4.txt  -- 1
Res//test/cranial_plating.txt  -- 1
Res//test/creature_bond.txt  -- 1
Res//test/crimson_kobolds.txt  -- 1
Res//test/crosis_s_catacombs_1.txt  -- 1
Res//test/crosis_s_catacombs_2.txt  -- 1
Res//test/crumble.txt  -- 1
Res//test/crystal_rod_i172.txt  -- 1
Res//test/curiosity1_i217.txt  -- 1
Res//test/curiosity2_i217.txt  -- 1
Res//test/dark_banishing.txt  -- 1
Res//test/dauntless_escort.txt  -- 1
Res//test/dauthi_embrace.txt  -- 1
Res//test/death_grasp.txt  -- 1
Res//test/death_ward.txt  -- 1
Res//test/decree_of_justice.txt  -- 1
Res//test/deja_vu.txt  -- 1
Res//test/delusions_of_mediocrity.txt  -- 1
Res//test/dematerialize_flashback.txt  -- 1
Res//test/dingus_egg.txt  -- 1
Res//test/dingus_staff_i153.txt  -- 1
Res//test/divergent_growth.txt  -- 1
Res//test/doomed_necromancer.txt  -- 1
Res//test/double_strike2_i145.txt  -- 1
Res//test/double_strike_i145.txt  -- 1
Res//test/dragon_broodmother_i491.txt  -- 1
Res//test/dragon_fodder.txt  -- 1
Res//test/dragon_fodder2.txt  -- 1
Res//test/dragon_whelp_i154.txt  -- 1
Res//test/drain_life.txt  -- 1
Res//test/dream_fracture_i142.txt  -- 1
Res//test/drift_of_the_dead.txt  -- 1
Res//test/dromad_purebred.txt  -- 1
Res//test/dross_golem.txt  -- 1
Res//test/dross_harvester.txt  -- 1
Res//test/duskwalker.txt  -- 1
Res//test/dust_corona.txt  -- 1
Res//test/dwarven_warriors.txt  -- 1
Res//test/ebony_horse.txt  -- 1
Res//test/ekundu_cyclops1_i218.txt  -- 1
Res//test/ekundu_cyclops2_i218.txt  -- 1
Res//test/elvish_piper.txt  -- 1
Res//test/elvish_promenade.txt  -- 1
Res//test/emblem_of_the_warmind.txt  -- 1
Res//test/enchanted evening.txt  -- 1
Res//test/enchantress_s_presence.txt  -- 1
Res//test/enervate.txt  -- 1
Res//test/erg_raiders_i157.txt  -- 1
Res//test/explore.txt  -- 1
Res//test/fangren_pathcutter.txt  -- 1
Res//test/farhaven_elf.txt  -- 1
Res//test/farmstead.txt  -- 1
Res//test/fastbond.txt  -- 1
Res//test/fastbond2.txt  -- 1
Res//test/fault_line.txt  -- 1
Res//test/feral_hydra.txt  -- 1
Res//test/fieldmist_borderpost.txt  -- 1
Res//test/fire_tempest.txt  -- 1
Res//test/firebreathing.txt  -- 1
Res//test/fists_of_ironwood.txt  -- 1
Res//test/flagstones.txt  -- 1
Res//test/flame_fusillade_i265.txt  -- 1
Res//test/flare.txt  -- 1
Res//test/fledgling_imp.txt  -- 1
Res//test/fledgling_imp2.txt  -- 1
Res//test/fleshformer.txt  -- 1
Res//test/flowstone_hellion.txt  -- 1
Res//test/flowstone_slide.txt  -- 1
Res//test/fog.txt  -- 1
Res//test/fog_bank.txt  -- 1
Res//test/foratog.txt  -- 1
Res//test/force_of_nature.txt  -- 1
Res//test/force_of_nature2.txt  -- 1
Res//test/force_of_nature3.txt  -- 1
Res//test/fountain_of_youth.txt  -- 1
Res//test/frogmite.txt  -- 1
Res//test/fungus_sliver.txt  -- 1
Res//test/gamble.txt  -- 1
Res//test/gelatinous_generation.txt  -- 1
Res//test/gempalm_avenger.txt  -- 1
Res//test/generic/attacks_each_turn.txt  -- 1
Res//test/generic/becomes_transform_i559.txt  -- 1
Res//test/generic/becomes_transform_i559_2.txt  -- 1
Res//test/generic/bushido_1.txt  -- 1
Res//test/generic/bushido_2.txt  -- 1
Res//test/generic/cycling.txt  -- 1
Res//test/generic/cycling2.txt  -- 1
Res//test/generic/deathtouch.txt  -- 1
Res//test/generic/doesnotuntap.txt  -- 1
Res//test/generic/doesnotuntap2.txt  -- 1
Res//test/generic/double_strike.txt  -- 1
Res//test/generic/equip_landfall_buff.txt  -- 1
Res//test/generic/equip_reach.txt  -- 1
Res//test/generic/equip_shroud.txt  -- 1
Res//test/generic/equip_shroud2.txt  -- 1
Res//test/generic/equip_wither.txt  -- 1
Res//test/generic/equipment_i252.txt  -- 1
Res//test/generic/exalted.txt  -- 1
Res//test/generic/exalted_i143.txt  -- 1
Res//test/generic/exalted_i310.txt  -- 1
Res//test/generic/fear.txt  -- 1
Res//test/generic/fear_i147.txt  -- 1
Res//test/generic/first_and_double_strike1_i187.txt  -- 1
Res//test/generic/first_and_double_strike2_i187.txt  -- 1
Res//test/generic/first_strike.txt  -- 1
Res//test/generic/first_strike2.txt  -- 1
Res//test/generic/first_strike3.txt  -- 1
Res//test/generic/flanking.txt  -- 1
Res//test/generic/fresh.txt  -- 1
Res//test/generic/hybrid_mana.txt  -- 1
Res//test/generic/hybrid_mana_2.txt  -- 1
Res//test/generic/hybrid_mana_3.txt  -- 1
Res//test/generic/indestructible.txt  -- 1
Res//test/generic/kicker.txt  -- 1
Res//test/generic/kicker2.txt  -- 1
Res//test/generic/landwalk.txt  -- 1
Res//test/generic/legendary.txt  -- 1
Res//test/generic/level_up.txt  -- 1
Res//test/generic/level_up2.txt  -- 1
Res//test/generic/lifelink.txt  -- 1
Res//test/generic/lord_counter.txt  -- 1
Res//test/generic/lord_counter_any.txt  -- 1
Res//test/generic/m10_blockers.txt  -- 1
Res//test/generic/m10_blockers2.txt  -- 1
Res//test/generic/must1.txt  -- 1
Res//test/generic/must2.txt  -- 1
Res//test/generic/nofizzle.txt  -- 1
Res//test/generic/oneblocker.txt  -- 1
Res//test/generic/persist.txt  -- 1
Res//test/generic/persist2.txt  -- 1
Res//test/generic/persist3.txt  -- 1
Res//test/generic/phases.txt  -- 1
Res//test/generic/preventalldamage.txt  -- 1
Res//test/generic/rampage.txt  -- 1
Res//test/generic/rampage2.txt  -- 1
Res//test/generic/rampage3.txt  -- 1
Res//test/generic/rampage_vs_first_strike.txt  -- 1
Res//test/generic/regenerate.txt  -- 1
Res//test/generic/regenerate_wither_i146.txt  -- 1
Res//test/generic/sacrifice.txt  -- 1
Res//test/generic/summoning_sickness.txt  -- 1
Res//test/generic/sunburst.txt  -- 1
Res//test/generic/tap_other_card_as_cost.txt  -- 1
Res//test/generic/targetController_damage.txt  -- 1
Res//test/generic/targetController_life.txt  -- 1
Res//test/generic/targetController_life2.txt  -- 1
Res//test/generic/thisforeach.txt  -- 1
Res//test/generic/tokens.txt  -- 1
Res//test/generic/tokens2.txt  -- 1
Res//test/generic/trample.txt  -- 1
Res//test/generic/trample_vs_indestructible.txt  -- 1
Res//test/generic/trample_vs_multiblock.txt  -- 1
Res//test/generic/triggers_at_movedto_i179.txt  -- 1
Res//test/generic/triggers_attacking.txt  -- 1
Res//test/generic/triggers_blocking.txt  -- 1
Res//test/generic/triggers_combatdamaged_1.txt  -- 1
Res//test/generic/triggers_combatdamaged_2.txt  -- 1
Res//test/generic/triggers_drawn.txt  -- 1
Res//test/generic/triggers_noncombatdamaged.txt  -- 1
Res//test/generic/triggers_untapped.txt  -- 1
Res//test/generic/wither.txt  -- 1
Res//test/ghost_warden.txt  -- 1
Res//test/giant_growth.txt  -- 1
Res//test/giant_growth2.txt  -- 1
Res//test/glen_elendra_archmage_i222.txt  -- 1
Res//test/glimpse_the_unthinkable.txt  -- 1
Res//test/gnarled_effigy.txt  -- 1
Res//test/gnat_alley_creeper1.txt  -- 1
Res//test/gnat_alley_creeper2.txt  -- 1
Res//test/goblin_balloon_brigade.txt  -- 1
Res//test/goblin_balloon_brigade2.txt  -- 1
Res//test/goblin_gardener.txt  -- 1
Res//test/goblin_king.txt  -- 1
Res//test/goblin_lackey1.txt  -- 1
Res//test/goblin_lackey2.txt  -- 1
Res//test/goblin_lackey3.txt  -- 1
Res//test/goblin_lackey4.txt  -- 1
Res//test/goblin_offensive.txt  -- 1
Res//test/goblin_razerunners.txt  -- 1
Res//test/golgari_germination_i153.txt  -- 1
Res//test/gravedigger.txt  -- 1
Res//test/gravity_well.txt  -- 1
Res//test/gravity_well2.txt  -- 1
Res//test/great_defender.txt  -- 1
Res//test/hannas_custody.txt  -- 1
Res//test/harpoon_sniper.txt  -- 1
Res//test/hellfire.txt  -- 1
Res//test/helm_of_kaldra1.txt  -- 1
Res//test/holy_day_i226.txt  -- 1
Res//test/hope_charm_i267.txt  -- 1
Res//test/hopping_automaton_i232.txt  -- 1
Res//test/horned_helm.txt  -- 1
Res//test/howl_from_beyond.txt  -- 1
Res//test/howl_of_the_night_pack.txt  -- 1
Res//test/hunted_dragon.txt  -- 1
Res//test/hunting_pack.txt  -- 1
Res//test/hurricane.txt  -- 1
Res//test/hyalopterous_lemure.txt  -- 1
Res//test/hymn_of_rebirth.txt  -- 1
Res//test/hypnotic_specter.txt  -- 1
Res//test/icatian_priest.txt  -- 1
Res//test/imaginary_pet.txt  -- 1
Res//test/immaculate_magistrate.txt  -- 1
Res//test/incinerate.txt  -- 1
Res//test/instill_energy_i166.txt  -- 1
Res//test/iron_will_i270.txt  -- 1
Res//test/ivy_elemental.txt  -- 1
Res//test/jodahs_avenger.txt  -- 1
Res//test/juggernaut.txt  -- 1
Res//test/jump.txt  -- 1
Res//test/juniper_order_ranger.txt  -- 1
Res//test/karns_touch_i233.txt  -- 1
Res//test/keldon_warlord.txt  -- 1
Res//test/keldon_warlord2.txt  -- 1
Res//test/khalni_hydra.txt  -- 1
Res//test/kird_ape.txt  -- 1
Res//test/kjeldoran_frostbeast1.txt  -- 1
Res//test/kjeldoran_frostbeast2_i167.txt  -- 1
Res//test/knight_captain_of_eos_i294.txt  -- 1
Res//test/knight_captain_of_eos_i294_2.txt  -- 1
Res//test/kormus_bell_i301.txt  -- 1
Res//test/kraken_eye.txt  -- 1
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Res/themes/White Shrine/white_thumb.jpg  -- 1
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Res/thumbnails/Darksteel Myr.jpg  -- 1
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wagic_res/graphics/simon.dat  -- 1
wither.wav  -- 1
End File Usage Statistics
-------------------
2011-01-11 10:11:15 +00:00
wagic.the.homebrew@gmail.com
9d68164132 Erwan
- Adding Zethfox's AI decks
- bumping version to 0.14.1
2010-12-19 08:37:26 +00:00
Xawotihs
eaeb9cc2a6 Fixed for issue 564. Now we do nothing if we use the "menu key" in the language selection menu. 2010-12-16 18:36:07 +00:00
wrenczes@gmail.com
2693f35506 Fixed the graphics whiteout bug I introduced when switching profiles. When Refresh() was being called on the texture, the bitmap wasn't been re-transferred back into the openGL context.
While debugging this, I noticed a separate issue:  when changing profiles, we'd actually call refresh twice.  Removed the spurious call, as reloading profiles doesn't need to concern itself with the image cache - that's already covered by the game options menu.

Also did some minor formatting / cleanup in the JGfx code for PSP - stubbed out a bunch of JLOG calls I had put in while debugging the PNG loading code.
2010-12-02 04:04:03 +00:00
wrenczes@gmail.com
65e38b0694 Another change that looks bigger than it is: changed out the global extern WResourceManager to a real singleton. This means that it's no longer being init'ed at static initialization time, and we can debug construction/destruction properly; it's also safer in a multithreaded context. 2010-12-01 08:22:17 +00:00
wagic.the.homebrew@gmail.com
50c0f1dd8e Erwan
- reduced requirements for ai decks unlocks
- attempt to fix a Quad issue when unlocking something
2010-11-30 13:29:57 +00:00
techdragon.nguyen@gmail.com
be707e2396 limiting the number of deck lookups to 6 to reduce load time 2010-11-30 05:39:17 +00:00
techdragon.nguyen@gmail.com
4badcc374f * modified task window to define what the bracketed numbers mean.
* modified main page banner to use actual deck names and not the filename when
   displaying stats information.
2010-11-29 12:45:48 +00:00
wagic.the.homebrew@gmail.com
1f83f21127 Erwan
- version string update / replaced "beg for donation" text in game end screen
2010-11-28 04:23:30 +00:00
techdragon.nguyen@gmail.com
22b743ccdf restoring scroller on main page to normal speed 2010-11-25 13:52:36 +00:00
techdragon.nguyen@gmail.com
e4c8469490 implemented vertical scrolling.
created new class VerticalTextScroller to handle task display in deck selection screens
modified detailed popup placement on deck selection screen to compensate for lack of border
2010-11-24 16:12:18 +00:00
Xawotihs
7e37e68755 more iOS port fix 2010-11-23 23:35:40 +00:00
Xawotihs
58abfaa8e6 Fixed crash on Linux introduced with the iOS patch 2010-11-19 23:38:56 +00:00
Xawotihs
8339cdd3b3 iOS compilation fixes 2010-11-19 23:16:31 +00:00
techdragon.nguyen@gmail.com
f684795810 refactored menu classes
fixed some layout issues with detailed info popup
changed requirements for detailed info popup button to be determined by the number of wins aginst AI deck instead of just the number of games.
2010-11-19 04:19:03 +00:00
wagic.the.homebrew@gmail.com
f7bcbb42dc Erwan
- had some problems compiling for the PSP. I assume I was the only one, please let me know if the "include JLogger" lines are not needed (they were needed for me)
- Fix a memory leak when playing in "random deck" mode
- Prevent the AI from playing cards with a cost it cannot understand (ExtraCosts with a target).
2010-11-18 14:04:24 +00:00
techdragon.nguyen@gmail.com
acd7bb1aa4 reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10
2010-11-16 00:55:16 +00:00
wrenczes@gmail.com
3eeb8a6465 - renamed WResourceManager::autoResize() to ResetCacheLimits(), since the function doesn't actually resize anything. It's merely setting clamping limits on when we should purge the cache.
- fixed the debug framerate calculation / drawing code (consolidated duplicated functions & variables mDelta vs a win-only mDeltaTime, no reason to have two), repositioned it to draw on the bottom left (it was colliding with other debug text for the cache info).
 - for debug testing purposes, added a #define override to force the image cache to work with less memory (I've picked 8 megs, which is what the psp seems to use - the normal default on win/linux is 20 megs).
2010-11-09 19:01:38 +00:00
wrenczes@gmail.com
a90d2ed2e7 Fixed two double->float conversion warnings. 2010-11-07 13:49:17 +00:00
wagic.the.homebrew@gmail.com
5d907f5abe Erwan
- Added a possibility to put a file "Res.txt" instead of the folder "Res". The file Res.txt is a simple 1 line text file, telling where to find the Res folder, terminated by "/". For example: "../../wagic_res".
This addresses issue 428 . This could also help us in the future, to develop mods.
2010-11-07 09:26:29 +00:00
wrenczes@gmail.com
3c19533a4c Added the notion of a 'cancel' button, and unified all the 'cancel' menu IDs to be kCancelMenuID (ie -1). I've slaved the Menu button (ie Esc on win, 'Start' button on PSP) to this - the idea being, if you hit the Menu button to bring up a menu, hitting it again will dismiss it without doing anything, which is pretty standard behavior for most console/computer games. 2010-11-07 02:08:17 +00:00
techdragon.nguyen@gmail.com
8908e86857 removed some compiler warnings
changed variables to float where appropriate
2010-11-05 08:07:50 +00:00
wrenczes
d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00
wrenczes@gmail.com
5aa3dc6fd3 Refactoring of some of the font management in WResourceManager. This change looks bigger than it actually is - most of the touched files are simply renaming of some font enums that I moved out of MTGDefinitions into the resource manager header files. The main points of this change: collapsing the font containers into a single map, eliminating duplicated functions, and migrating the font building logic into the resource manager class. GameApp doesn't need to know anything about the fonts it uses, and likewise, font users don't need to know what the name of their chosen font is, just the FONT_TYPE enum.
(I did a cursory check to make sure chinese still displays correctly - at a glance, I'm seeing what looks correct to someone who doesn't read the language :) )
2010-10-19 07:51:32 +00:00
wrenczes@gmail.com
5595c0d3d8 More OutputDebugString() -> DebugTrace changes. 2010-10-06 10:45:29 +00:00
wagic.the.homebrew@gmail.com
31f58b1da5 Erwan
- Bump version number up
2010-10-03 12:15:10 +00:00
wagic.the.homebrew@gmail.com
bdc43052d3 Erwan
- support for tinyCrops see http://wololo.net/forum/viewtopic.php?f=15&t=2197
- card images can now be named after the card's name (ex: sets/10E/Ancestor's Chosen.jpg , or sets/10E/10E.zip:Ancestor's Chosen.jpg)
- yet another attempt at fixing tokens in the shop
2010-09-20 07:10:21 +00:00
omegablast2002@yahoo.com
5939cbded8 added MnGuyens further improved menu handling and extra options. 2010-09-17 06:34:12 +00:00
linshier
58d67d630a Fixed for choosing Chinese at first time play. 2010-09-13 16:35:34 +00:00
wagic.the.homebrew@gmail.com
f40af0b1cb Erwan
- Chinese patch by linshier
2010-07-31 14:41:04 +00:00
wagic.the.homebrew@gmail.com
1332842025 Erwan
- bug fix in JGE++ audio (improve HBL compatibility)
- Added new rewards in story mode: random card, card (either by "name" or id), specific set
- Story mode: added possibility to choose music, and bg for duel.
-- See "01. Where it all begins" for examples of new features
2010-07-19 13:44:26 +00:00
wagic.the.homebrew@gmail.com
fd8645d1a4 Erwan
- JGE updates : main accepts argv/argc. Compilation variables for MP3 and Network support
- Minor fix in Wagic (potentially fixes crashes when using activated abilities several times in onr turn. Couldn't reproduce the issue)
2010-07-11 10:56:12 +00:00
wagic.the.homebrew@gmail.com
2eb5043972 Erwan
- added Salmelo to credits
- updated version number
- fixed some bugs with the Story mode on the PSP
2010-05-18 13:50:33 +00:00
wagic.the.homebrew@gmail.com
b1079942af Erwan
- Reward system in Story mode (currently, either credits or random set)
- Rules now accept for player 2 to start (see story mode "block" stage)
- Story mode now has an autosave/autoload mechanism. This is for convenience but also to prevent people from abusing the reward mechanism too easily.
- possibility to choose an avatar for both players through the rules (see example in story mode)
2010-05-09 08:14:01 +00:00
wagic.the.homebrew@gmail.com
0149512412 Erwan
- fixed bugs introduced in revision 2034 (Giant Growth)
- Extended Story mode xml: much easier to write basic thing, font selection, possibility to position answers, answers now in correct order
- moved story in the menu because it is not major for now
2010-05-06 13:47:56 +00:00
jean.chalard
f7e55bbc9e J :
* Fix the last pending bug of issue 380.
* This avoids calling the translator before it is initialized.
  - Removing the call is harmless because it is done later anyway,
    late enough that we know the translator is initialized, but soon
    enough for the data gathered by the call hasn't been used yet.
* This doesn't protect against future early uses of the translator.
  - This is quite hard to fix. The translator is initialized really
    early, pretty much as soon as we know what language is in
    use. However, there is a little interval and it is possible to call
    upon it inside (this is what caused this bug). It might also be
    called before we know the language at all, with obvious problems.
2010-05-05 11:45:24 +00:00
wagic.the.homebrew@gmail.com
755bb04475 Erwan
- updated pt translation (thanks to almosthumane)
- Added/updated some Themes by Ilya B
- Added a random wallpaper loading at loading screen (see wallpapers.txt in Res/graphics)
- Saving decks and collection should now be a bit more secure (attempt at minimizing issue 393)
2010-05-02 12:49:36 +00:00
wagic.the.homebrew@gmail.com
a3cbbedd3c Erwan
- fix issue 392 (broken tests)
- Fix a bunch of memory leaks (guys please be careful!)
- Added Logging facility in JGE
- HBL Compatibility (cleaned up some code with MP3 in JGE)
- Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too
- Improved story mode and uncommented it from the source.
-- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so
-- TODO (short term): save progress, rewards system, improve tutorial campaign
-- I'll talk a bit more about this on the forums/email after a night of sleep
2010-04-26 14:27:34 +00:00
wagic.the.homebrew@gmail.com
8a4797a06a Erwan
- quick patch for i379
2010-03-13 07:25:07 +00:00
wagic.jeck
49a6ee18fc Jeck - "Trophy Room" button now uses generic image. I'm not certain I like the way this looks, but it's necessary for internationalization. 2010-02-17 04:53:06 +00:00
wagic.jeck
a123cebfe5 Jeck - Fixed an error with packs, fixed basic info in deck editor, removed duplicated code in DeckDataWrapper. 2010-02-17 03:10:56 +00:00
wagic.the.homebrew@gmail.com
d5be045859 Erwan
- Adding (dead) code for Story mode. This is FAR from being ready so it's deactivated in the code. I just don't want to create a branch (I'm lazy) and I'm fed up with synching. My Goal is to have a tutorial ready with this for the release after this one. If you want to test it (Note: the sample story is not interesting at ALL), just look for "Story mode" and uncomment (3 occurrences). PSP Or Linux need additions to the Makefile...
2010-02-16 10:55:03 +00:00
jean.chalard
56ce4a14ae J :
* Create the subsystem for keybindings.
2010-02-14 13:21:12 +00:00