implemented vertical scrolling.
created new class VerticalTextScroller to handle task display in deck selection screens modified detailed popup placement on deck selection screen to compensate for lack of border
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@@ -12,27 +12,47 @@ protected:
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string mText;
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string tempText;
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int fontId;
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float mWidth;
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float mSpeed;
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float mWidth; // width of the text scroller object
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float mScrollSpeed;
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float mX;
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float mY;
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float start;
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int timer;
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size_t minimumItems;
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vector<string> strings;
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unsigned int currentId;
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int mRandom;
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int scrollDirection;
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public:
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TextScroller(int fontId, float x, float y, float width, float speed = 100);
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void Add(string text);
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void Reset();
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void setRandom(int mode = 1);
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TextScroller(int fontId, float x, float y, float width, float speed = 30, int scrollerType = 0, size_t _minimumItems = 2);
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void Render();
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void Update(float dt);
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virtual ostream& toString(ostream& out) const;
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};
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class VerticalTextScroller:
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public TextScroller
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{
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private:
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size_t mNbItemsShown;
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bool mScrollerInitialized;
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float mHeight; // maximum height availble for display
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int marginX;
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int marginY; // margin used to allow text to scroll off screen without
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// affecting look and feel. Should be enough
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// for at least one line of text ( marginY)
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protected:
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string wordWrap(string sentence, float width);
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public:
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VerticalTextScroller(int fontId, float x, float y, float width, float height, float scrollSpeed = 30, size_t _minimumItems = 1);
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void Render();
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void Update(float dt);
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};
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#endif
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@@ -36,7 +36,7 @@ DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const
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float scrollerWidth = 80;
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SAFE_DELETE(mScroller); // need to delete the scroller init in the base class
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mScroller = NEW TextScroller(Fonts::MAIN_FONT, 40, 230, scrollerWidth, 100, 1, 1);
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mScroller = NEW VerticalTextScroller(Fonts::MAIN_FONT, 40, 230, scrollerWidth, 100);
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}
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@@ -18,7 +18,6 @@ namespace
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const float kDescriptionVerticalBoxPadding = 5;
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const float kDescriptionHorizontalBoxPadding = 5;
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const float kDescriptiveTextFontScale = 0.85f;
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const float kDefaultFontScale = 1.0f;
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const int DETAILED_INFO_THRESHOLD = 20;
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@@ -71,8 +70,9 @@ JGuiController(id, listener), fontId(fontId), mShowDetailsScreen( showDetailsOve
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menuInitialized = false;
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float scrollerWidth = 60;
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mScroller = NEW TextScroller(Fonts::MAIN_FONT, 20, 235, scrollerWidth, 100, 1, 1);
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float scrollerWidth = 200.0f;
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float scrollerHeight = 28.0f;
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mScroller = NEW VerticalTextScroller(Fonts::MAIN_FONT, 14, 235, scrollerWidth, 28.0f, 100);
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mAutoTranslate = true;
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maxItems = 7;
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@@ -214,7 +214,6 @@ void DeckMenu::Render()
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}
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// fill in the description part of the screen
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string text = currentMenuItem->desc;
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mainFont->SetScale(kDescriptiveTextFontScale);
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mainFont->DrawString(text.c_str(), descX, descY);
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mFont->SetColor(ARGB(255,255,255,255));
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@@ -232,22 +231,18 @@ void DeckMenu::Render()
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{
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mFont->SetColor(ARGB(150,255,255,255));
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}
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mFont->SetScale(kDefaultFontScale);
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currentMenuItem->RenderWithOffset(-kLineHeight * startId);
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}
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}
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RenderBackground();
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mFont->SetScale(kDescriptiveTextFontScale);
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mScroller->Render();
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mFont->SetScale(kDefaultFontScale);
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if (!title.empty())
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{
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER);
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}
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mScroller->Render();
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RenderBackground();
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}
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void DeckMenu::Update(float dt)
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@@ -124,7 +124,7 @@ void GameStateMenu::Create()
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{
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currentState = MENU_STATE_MAJOR_LANG | MENU_STATE_MINOR_NONE;
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}
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scroller = NEW TextScroller(Fonts::MAIN_FONT, SCREEN_WIDTH / 2 - 90, SCREEN_HEIGHT - 17, 180);
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scroller = NEW TextScroller(Fonts::MAIN_FONT, SCREEN_WIDTH / 2 - 90, SCREEN_HEIGHT - 17, 200);
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scrollerSet = 0;
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splashTex = NULL;
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@@ -16,11 +16,11 @@
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SimplePopup::SimplePopup(int id, JGuiListener* listener, const int fontId, const char * _title, DeckMetaData* deckMetaData, MTGAllCards * collection) :
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JGuiController(id, listener), mFontId(fontId), mCollection(collection)
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{
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mX = 18;
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mX = 19;
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mY = 66;
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mWidth = 180.0f;
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mTitle = _title;
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mMaxLines = 11;
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mMaxLines = 12;
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mTextFont = resources.GetWFont(fontId);
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this->mCount = 1; // a hack to ensure the menus do book keeping correctly. Since we aren't adding items to the menu, this is required
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@@ -35,7 +35,6 @@ void SimplePopup::Render()
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JRenderer *r = JRenderer::GetInstance();
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string detailedInformation = getDetailedInformation(mDeckInformation->getFilename());
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mTextFont->SetScale(0.85f);
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const float textHeight = mTextFont->GetHeight() * mMaxLines;
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r->DrawRoundRect(mX, mY, mWidth, textHeight, 2.0f, ARGB( 255, 125, 255, 0) );
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r->FillRoundRect(mX, mY, mWidth, textHeight, 2.0f, ARGB( 255, 0, 0, 0 ) );
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@@ -45,10 +44,11 @@ void SimplePopup::Render()
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#if 0
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drawBoundingBox( mX, mY, mWidth, textHeight );
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#endif
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mTextFont->DrawString(detailedInformation.c_str(), mX + 20 , mY + 15);
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mTextFont->DrawString(detailedInformation.c_str(), mX + 9 , mY + 15);
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}
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// draws a bounding box around the popup.
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void SimplePopup::drawBoundingBox( float x, float y, float width, float height )
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{
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JRenderer *r = JRenderer::GetInstance();
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@@ -5,24 +5,18 @@
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#include "utils.h"
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#include "WFont.h"
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enum
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{
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HORIZONTAL_SCROLLER = 0, VERTICAL_SCROLLER = 1
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};
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TextScroller::TextScroller(int fontId, float x, float y, float width, float speed, int scrollerType, size_t numItems) :
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TextScroller::TextScroller(int fontId, float x, float y, float width, float scrollSpeed) :
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JGuiObject(0), fontId(fontId)
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{
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mWidth = width;
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mSpeed = speed;
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minimumItems = numItems;
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mScrollSpeed = scrollSpeed;
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mX = x;
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mY = y;
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start = -width;
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timer = 0;
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currentId = 0;
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mRandom = 0;
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scrollDirection = scrollerType;
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}
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void TextScroller::setRandom(int mode)
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@@ -50,58 +44,131 @@ void TextScroller::Reset()
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void TextScroller::Update(float dt)
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{
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if (!strings.size()) return;
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if (scrollDirection == HORIZONTAL_SCROLLER)
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{
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start += mSpeed * dt;
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WFont * mFont = resources.GetWFont(fontId);
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if (start > mFont->GetStringWidth(mText.c_str()))
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{
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start = -mWidth;
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if (mRandom)
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{
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currentId = (rand() % strings.size());
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}
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else
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{
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currentId++;
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if (currentId >= strings.size()) currentId = 0;
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}
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mText = strings[currentId];
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}
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}
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else
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{
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// we want to display 2 at a time
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ostringstream scrollerText;
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if (timer == 0)
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{
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size_t nbItemsToDisplay = (minimumItems < strings.size() ? minimumItems : strings.size());
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for (size_t idx = 0; idx < nbItemsToDisplay; ++idx)
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{
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size_t index = (currentId + idx) % strings.size();
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scrollerText << strings[index];
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}
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currentId++;
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if (currentId >= strings.size()) currentId = 0;
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mText = wordWrap(scrollerText.str(), (int) mWidth);
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}
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timer = ++timer % ((int) mSpeed);
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}
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start += mScrollSpeed * dt;
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WFont * mFont = resources.GetWFont(fontId);
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if (start > mFont->GetStringWidth(mText.c_str()))
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{
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start = -mWidth;
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if (mRandom)
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{
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currentId = (rand() % strings.size());
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}
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else
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{
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currentId++;
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if (currentId >= strings.size()) currentId = 0;
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}
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mText = strings[currentId];
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}
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}
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void TextScroller::Render()
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{
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WFont * mFont = resources.GetWFont(fontId);
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if (scrollDirection == HORIZONTAL_SCROLLER)
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mFont->DrawString(mText.c_str(), mX, mY, JGETEXT_LEFT, start, mWidth);
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else
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mFont->DrawString(mText.c_str(), mX, mY);
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mFont->DrawString(mText.c_str(), mX, mY, JGETEXT_LEFT, start, mWidth);
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}
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ostream& TextScroller::toString(ostream& out) const
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{
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return out << "TextScroller ::: mText : " << mText << " ; tempText : " << tempText << " ; mWidth : " << mWidth
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<< " ; mSpeed : " << mSpeed << " ; mX,mY : " << mX << "," << mY << " ; start : " << start << " ; timer : "
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<< timer << " ; strings : ?" // << strings
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<< " ; currentId : " << currentId << " ; mRandom : " << mRandom;
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return out << "TextScroller ::: mText : " << mText
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<< " ; tempText : " << tempText
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<< " ; mWidth : " << mWidth
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<< " ; mSpeed : " << mScrollSpeed
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<< " ; mX,mY : " << mX << "," << mY
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<< " ; start : " << start
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<< " ; timer : " << timer
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<< " ; strings : ?"
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<< " ; currentId : " << currentId
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<< " ; mRandom : " << mRandom;
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}
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VerticalTextScroller::VerticalTextScroller(int fontId, float x, float y, float width, float height, float scrollSpeed, size_t numItemsShown) :
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TextScroller( fontId, x, y, width, scrollSpeed)
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{
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mHeight = height;
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mNbItemsShown = numItemsShown;
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marginX = 0;
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marginY = 215;
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mScrollerInitialized = false;
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}
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void VerticalTextScroller::Update(float dt)
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{
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if (!strings.size()) return;
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WFont * mFont = resources.GetWFont(fontId);
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ostringstream scrollerText;
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if ( mScrollerInitialized && timer % 10 == 0 )
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{
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mY -= 1;
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if ( mY < marginY )
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mY = marginY + 20;
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}
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if (timer == 0)
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{
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mScrollerInitialized = false;
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size_t nbItemsToDisplay = (mNbItemsShown < strings.size() ? mNbItemsShown : strings.size());
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for (size_t idx = 0; idx < nbItemsToDisplay; ++idx)
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{
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size_t index = (currentId + idx) % strings.size();
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scrollerText << strings[index];
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}
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currentId++;
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if (currentId >= strings.size())
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currentId = 0;
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mText = wordWrap(scrollerText.str(), mWidth);
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mY = marginY + 20;
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}
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timer = ++timer % ((int) mScrollSpeed);
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}
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void VerticalTextScroller::Render()
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{
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WFont * mFont = resources.GetWFont(fontId);
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mFont->DrawString(mText.c_str(), mX, mY);
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}
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// This is a customized word wrap based on pixel width. It tries it's best
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// to wrap strings using spaces as delimiters.
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// Not sure how this translates into non-english fonts.
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std::string VerticalTextScroller::wordWrap(std::string sentence, float width)
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{
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WFont * mFont = resources.GetWFont(fontId);
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float lineWidth = mFont->GetStringWidth( sentence.c_str() );
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string retVal = sentence;
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if ( lineWidth < width ) return sentence;
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int numLines = 1;
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int breakIdx = 0;
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for( size_t idx = 0; idx < sentence.length(); idx ++ )
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{
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if ( sentence[idx] == ' ' )
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{
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string currentSentence = sentence.substr(breakIdx, idx - breakIdx);
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float stringLength = mFont->GetStringWidth( currentSentence.c_str() );
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if (stringLength >= width)
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{
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if ( stringLength > width )
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{
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while ( sentence[idx-1] != ' ' )
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idx--;
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}
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retVal[idx-1] = '\n';
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breakIdx = idx;
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numLines++;
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}
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}
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}
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if ( numLines * mFont->GetHeight() > mHeight )
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mScrollerInitialized = true;
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return retVal;
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}
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