reverted the change i made, found specail cases where this cause bugs.
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@@ -81,7 +81,7 @@ void GameObserver::nextGamePhase()
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}
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if (cPhaseOld->id == Constants::MTG_PHASE_COMBATBLOCKERS)
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if (BLOCKERS == combatStep)
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if (BLOCKERS == combatStep || TRIGGERS == combatStep)
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{
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nextCombatStep();
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return;
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@@ -168,6 +168,7 @@ bool GuiCombat::clickOK()
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{
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case BLOCKERS:
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case TRIGGERS:
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assert(false);//this is an assert for "do i show the screen that lets you select multiple blocker damage assignment.
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return false; // that should not happen
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case ORDER:
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