Erwan
- had some problems compiling for the PSP. I assume I was the only one, please let me know if the "include JLogger" lines are not needed (they were needed for me) - Fix a memory leak when playing in "random deck" mode - Prevent the AI from playing cards with a cost it cannot understand (ExtraCosts with a target).
This commit is contained in:
@@ -53,42 +53,46 @@ class CmpAbilities { // compares Abilities efficiency
|
||||
};
|
||||
|
||||
class AIPlayer: public Player{
|
||||
protected:
|
||||
MTGCardInstance * nextCardToPlay;
|
||||
queue<AIAction *> clickstream;
|
||||
void tapLandsForMana(ManaCost * cost, MTGCardInstance * card = NULL);
|
||||
int orderBlockers();
|
||||
int combatDamages();
|
||||
int interruptIfICan();
|
||||
int chooseAttackers();
|
||||
int chooseBlockers();
|
||||
int canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy);
|
||||
int effectBadOrGood(MTGCardInstance * card, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL);
|
||||
int getCreaturesInfo(Player * player, int neededInfo = INFO_NBCREATURES , int untapMode = 0, int canAttack = 0);
|
||||
AIStats * getStats();
|
||||
//Variables used by Test suite
|
||||
public:
|
||||
int agressivity;
|
||||
bool Checked;
|
||||
bool forceBestAbilityUse;
|
||||
void End(){};
|
||||
virtual int displayStack() {return 0;};
|
||||
int receiveEvent(WEvent * event);
|
||||
void Render();
|
||||
AIStats * stats;
|
||||
ManaCost * getPotentialMana(MTGCardInstance * card = NULL);
|
||||
AIPlayer(MTGDeck * deck, string deckFile, string deckFileSmall);
|
||||
virtual ~AIPlayer();
|
||||
virtual MTGCardInstance * chooseCard(TargetChooser * tc, MTGCardInstance * source, int random = 0);
|
||||
virtual int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget =NULL);
|
||||
virtual int Act(float dt);
|
||||
virtual int affectCombatDamages(CombatStep);
|
||||
int isAI(){return 1;};
|
||||
int canHandleCost(MTGAbility * ability);
|
||||
int selectAbility();
|
||||
int createAbilityTargets(MTGAbility * a, MTGCardInstance * c, map<AIAction *, int,CmpAbilities> * ranking);
|
||||
int useAbility();
|
||||
virtual int getEfficiency(AIAction * action);
|
||||
protected:
|
||||
//Variables used by Test suite
|
||||
MTGCardInstance * nextCardToPlay;
|
||||
queue<AIAction *> clickstream;
|
||||
void tapLandsForMana(ManaCost * cost, MTGCardInstance * card = NULL);
|
||||
int orderBlockers();
|
||||
int combatDamages();
|
||||
int interruptIfICan();
|
||||
int chooseAttackers();
|
||||
int chooseBlockers();
|
||||
int canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy);
|
||||
int effectBadOrGood(MTGCardInstance * card, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL);
|
||||
int getCreaturesInfo(Player * player, int neededInfo = INFO_NBCREATURES , int untapMode = 0, int canAttack = 0);
|
||||
AIStats * getStats();
|
||||
|
||||
// returns 1 if the AI algorithm supports a given cost (ex:simple mana cost), 0 otherwise (ex: cost involves Sacrificing a target)
|
||||
int CanHandleCost(ManaCost * cost);
|
||||
|
||||
public:
|
||||
AIStats * stats;
|
||||
int agressivity;
|
||||
bool Checked;
|
||||
bool forceBestAbilityUse;
|
||||
void End(){};
|
||||
virtual int displayStack() {return 0;};
|
||||
int receiveEvent(WEvent * event);
|
||||
void Render();
|
||||
ManaCost * getPotentialMana(MTGCardInstance * card = NULL);
|
||||
AIPlayer(MTGDeck * deck, string deckFile, string deckFileSmall);
|
||||
virtual ~AIPlayer();
|
||||
virtual MTGCardInstance * chooseCard(TargetChooser * tc, MTGCardInstance * source, int random = 0);
|
||||
virtual int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget =NULL);
|
||||
virtual int Act(float dt);
|
||||
virtual int affectCombatDamages(CombatStep);
|
||||
int isAI(){return 1;};
|
||||
int canHandleCost(MTGAbility * ability);
|
||||
int selectAbility();
|
||||
int createAbilityTargets(MTGAbility * a, MTGCardInstance * c, map<AIAction *, int,CmpAbilities> * ranking);
|
||||
int useAbility();
|
||||
virtual int getEfficiency(AIAction * action);
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -159,22 +159,28 @@ int AIPlayer::getEfficiency(AIAction * action)
|
||||
return action->getEfficiency();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Can't yet handle extraCost objects (ex: sacrifice) if they require a target :(
|
||||
int AIPlayer::CanHandleCost(ManaCost * cost)
|
||||
{
|
||||
if (!cost) return 1;
|
||||
|
||||
ExtraCosts * ec = cost->extraCosts;
|
||||
if (!ec) return 1;
|
||||
|
||||
for (size_t i = 0; i < ec->costs.size(); ++i)
|
||||
{
|
||||
if (ec->costs[i]->tc)
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int AIPlayer::canHandleCost(MTGAbility * ability)
|
||||
{
|
||||
//Can't handle sacrifice costs that require a target yet :(
|
||||
if (ability->cost)
|
||||
{
|
||||
ExtraCosts * ec = ability->cost->extraCosts;
|
||||
if (ec)
|
||||
{
|
||||
for (size_t i = 0; i < ec->costs.size(); i++)
|
||||
{
|
||||
if (ec->costs[i]->tc)
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
return CanHandleCost(ability->cost);
|
||||
}
|
||||
|
||||
int AIAction::getEfficiency()
|
||||
@@ -871,6 +877,8 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty
|
||||
card = NULL;
|
||||
while ((card = cd.nextmatch(game->hand, card)))
|
||||
{
|
||||
if (!CanHandleCost(card->getManaCost()))
|
||||
continue;
|
||||
if (card->hasType(Subtypes::TYPE_CREATURE) && this->castrestrictedcreature < 0 && this->castrestrictedspell < 0)
|
||||
continue;
|
||||
if (card->hasType(Subtypes::TYPE_ENCHANTMENT) && this->castrestrictedspell < 0)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include <JGE.h>
|
||||
#include <JLogger.h>
|
||||
#include <JRenderer.h>
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#include <time.h>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "Damage.h"
|
||||
#include "Rules.h"
|
||||
#include "ExtraCost.h"
|
||||
|
||||
#include <JLogger.h>
|
||||
#include <JRenderer.h>
|
||||
|
||||
GameObserver * GameObserver::mInstance = NULL;
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "PlayerData.h"
|
||||
#include "utils.h"
|
||||
#include "WFont.h"
|
||||
#include <JLogger.h>
|
||||
|
||||
static const char* GAME_VERSION = "WTH?! 0.13.1 - by wololo";
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "MTGAbility.h"
|
||||
#include "DeckManager.h"
|
||||
#include "AIPlayer.h"
|
||||
#include <JLogger.h>
|
||||
|
||||
int Rules::getMTGId(string cardName)
|
||||
{
|
||||
@@ -297,6 +298,7 @@ Player * Rules::loadPlayerRandom(int isAI, int mode)
|
||||
else
|
||||
player = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, "");
|
||||
|
||||
delete tempDeck;
|
||||
return player;
|
||||
}
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <sys/stat.h>
|
||||
#endif
|
||||
#include "WFont.h"
|
||||
#include <JLogger.h>
|
||||
|
||||
//#define FORCE_LOW_CACHE_MEMORY
|
||||
const unsigned int kConstrainedCacheLimit = 8 * 1024 * 1024;
|
||||
|
||||
Reference in New Issue
Block a user