Files
wagic/projects/mtg/src/GameStateMenu.cpp
2010-11-30 05:39:17 +00:00

876 lines
28 KiB
C++

/*
* GameStateMenu.cpp
* Main Menu and Loading screen
*/
#include "PrecompiledHeader.h"
#include <math.h>
#include "GameStateMenu.h"
#include "DeckManager.h"
#include "MenuItem.h"
#include "GameOptions.h"
#include "GameApp.h"
#include "MTGCard.h"
#include "Translate.h"
#include "DeckStats.h"
#include "PlayerData.h"
#include "utils.h"
#include "WFont.h"
#include <JLogger.h>
static const char* GAME_VERSION = "WTH?! 0.14.0 - wololo.net";
#define DEFAULT_ANGLE_MULTIPLIER 0.4f
#define MAX_ANGLE_MULTIPLIER (3*M_PI)
#define MIN_ANGLE_MULTIPLIER 0.4f
static const float STEP_ANGLE_MULTIPLIER = 0.0002f;
enum ENUM_MENU_STATE_MAJOR
{
MENU_STATE_MAJOR_MAINMENU = 0x01,
MENU_STATE_MAJOR_SUBMENU = 0x02,
MENU_STATE_MAJOR_LOADING_MENU = 0x03,
MENU_STATE_MAJOR_LOADING_CARDS = 0x04,
MENU_STATE_MAJOR_FIRST_TIME = 0x05,
MENU_STATE_MAJOR_DUEL = 0x06,
MENU_STATE_MAJOR_LANG = 0x07,
MENU_STATE_MAJOR = 0xFF
};
enum ENUM_MENU_STATE_MINOR
{
MENU_STATE_MINOR_NONE = 0,
MENU_STATE_MINOR_SUBMENU_CLOSING = 0x100,
MENU_STATE_MINOR_FADEIN = 0x200,
MENU_STATE_MINOR = 0xF00
};
enum
{
SUBMENUITEM_CANCEL = kCancelMenuID,
MENUITEM_PLAY,
MENUITEM_DECKEDITOR,
MENUITEM_SHOP,
MENUITEM_OPTIONS,
MENUITEM_EXIT,
SUBMENUITEM_1PLAYER,
SUBMENUITEM_2PLAYER,
SUBMENUITEM_DEMO,
SUBMENUITEM_TESTSUITE,
SUBMENUITEM_MOMIR,
SUBMENUITEM_CLASSIC,
SUBMENUITEM_RANDOM1,
SUBMENUITEM_RANDOM2,
SUBMENUITEM_STORY,
};
GameStateMenu::GameStateMenu(GameApp* parent) :
GameState(parent)
{
mGuiController = NULL;
subMenuController = NULL;
gameTypeMenu = NULL;
mSplash = NULL;
mBg = NULL;
//bgMusic = NULL;
timeIndex = 0;
angleMultiplier = MIN_ANGLE_MULTIPLIER;
yW = 55;
mVolume = 0;
scroller = NULL;
langChoices = false;
primitivesLoadCounter = -1;
}
GameStateMenu::~GameStateMenu()
{
}
void GameStateMenu::Create()
{
mDip = NULL;
mGuiController = NULL;
mReadConf = 0;
mCurrentSetName[0] = 0;
//load all the icon images. Menu icons are managed, so we can do this here.
int n = 0;
char buf[512];
for (int i = 0; i < 5; i++)
{
for (int j = 0; j < 2; j++)
{
sprintf(buf, "menuicons%d%d", i, j);
mIcons[n] = resources.RetrieveQuad("menuicons.png", 2 + i * 36.0f, 2.0f + j * 36.0f, 32.0f, 32.0f, buf);
if (mIcons[n])
mIcons[n]->SetHotSpot(16, 16);
n++;
}
}
currentState = MENU_STATE_MAJOR_LOADING_CARDS;
bool langChosen = false;
string lang = options[Options::LANG].str;
if (lang.size())
{
lang = JGE_GET_RES("lang/") + lang + ".txt";
if (fileExists(lang.c_str()))
langChosen = true;
}
if (!langChosen)
{
currentState = MENU_STATE_MAJOR_LANG | MENU_STATE_MINOR_NONE;
}
scroller = NEW TextScroller(Fonts::MAIN_FONT, SCREEN_WIDTH / 2 - 90, SCREEN_HEIGHT - 17, 180);
scrollerSet = 0;
splashTex = NULL;
mSplash = NULL;
}
void GameStateMenu::Destroy()
{
SAFE_DELETE(mGuiController);
SAFE_DELETE(subMenuController);
SAFE_DELETE(gameTypeMenu);
resources.Release(bgTexture);
SAFE_DELETE(scroller);
}
void GameStateMenu::Start()
{
LOG("GameStateMenu::Start");
JRenderer::GetInstance()->EnableVSync(true);
subMenuController = NULL;
SAFE_DELETE(mGuiController);
GameApp::playMusic("Track0.mp3");
hasChosenGameType = 0;
mParent->gameType = GAME_TYPE_CLASSIC;
/*
if (options[Options::MOMIR_MODE_UNLOCKED].number) hasChosenGameType = 0;
if (options[Options::RANDOMDECK_MODE_UNLOCKED].number) hasChosenGameType = 0;
*/
bgTexture = resources.RetrieveTexture("menutitle.png", RETRIEVE_LOCK);
mBg = resources.RetrieveQuad("menutitle.png", 0, 0, 256, 166); // Create background quad for rendering.
if (mBg)
mBg->SetHotSpot(128, 50);
if (MENU_STATE_MAJOR_MAINMENU == currentState)
currentState = currentState | MENU_STATE_MINOR_FADEIN;
wallpaper = "";
}
void GameStateMenu::genNbCardsStr()
{
//How many cards total ?
PlayerData * playerdata = NEW PlayerData(mParent->collection);
if (playerdata && !options[Options::ACTIVE_PROFILE].isDefault())
sprintf(nbcardsStr, _("%s: %i cards (%i) (%i unique)").c_str(), options[Options::ACTIVE_PROFILE].str.c_str(),
playerdata->collection->totalCards(), mParent->collection->totalCards(),
mParent->collection->primitives.size());
else
sprintf(nbcardsStr, _("%i cards (%i unique)").c_str(), mParent->collection->totalCards(),
mParent->collection->primitives.size());
SAFE_DELETE(playerdata);
}
void GameStateMenu::fillScroller()
{
scroller->Reset();
char buffer[4096];
char buff2[512];
DeckStats * stats = DeckStats::GetInstance();
DeckManager *deckManager = DeckManager::GetInstance();
vector<DeckMetaData *> playerDecks = getValidDeckMetaData(options.profileFile(), "", NULL, 6);
int totalGames = 0;
for (size_t j = 0; j < playerDecks.size(); j++)
{
DeckMetaData* meta = playerDecks[j];
sprintf(buffer, "stats/player_deck%i.txt", meta->getDeckId());
string deckstats = options.profileFile(buffer);
if (fileExists(deckstats.c_str()))
{
stats->load(deckstats.c_str());
int percentVictories = stats->percentVictories();
sprintf(buff2, _("You have a %i%% victory ratio with \"%s\"").c_str(), percentVictories, meta->getName().c_str());
scroller->Add(buff2);
sprintf(buff2, _("You have played %i games with \"%s\"").c_str(), meta->getGamesPlayed(), meta->getName().c_str());
scroller->Add(buff2);
totalGames += meta->getGamesPlayed();
}
}
if (totalGames)
{
sprintf(buff2, _("You have played a total of %i games").c_str(), totalGames);
scroller->Add(buff2);
}
if (!options[Options::DIFFICULTY_MODE_UNLOCKED].number)
scroller->Add(_("Unlock the difficult mode for more challenging duels!"));
if (!options[Options::MOMIR_MODE_UNLOCKED].number)
scroller->Add(_("Interested in playing Momir Basic? You'll have to unlock it first :)"));
if (!options[Options::RANDOMDECK_MODE_UNLOCKED].number)
scroller->Add(_("You haven't unlocked the random deck mode yet"));
if (!options[Options::EVILTWIN_MODE_UNLOCKED].number)
scroller->Add(_("You haven't unlocked the evil twin mode yet"));
if (!options[Options::RANDOMDECK_MODE_UNLOCKED].number)
scroller->Add(_("You haven't unlocked the random deck mode yet"));
if (!options[Options::EVILTWIN_MODE_UNLOCKED].number)
scroller->Add(_("You haven't unlocked the evil twin mode yet"));
//Unlocked sets
int nbunlocked = 0;
for (int i = 0; i < setlist.size(); i++)
{
if (1 == options[Options::optionSet(i)].number)
nbunlocked++;
}
sprintf(buff2, _("You have unlocked %i expansions out of %i").c_str(), nbunlocked, setlist.size());
scroller->Add(buff2);
PlayerData * playerdata = NEW PlayerData(mParent->collection);
int totalCards = playerdata->collection->totalCards();
if (totalCards)
{
sprintf(buff2, _("You have a total of %i cards in your collection").c_str(), totalCards);
scroller->Add(buff2);
int estimatedValue = playerdata->collection->totalPrice();
sprintf(buff2, _("The shopkeeper would buy your entire collection for around %i credits").c_str(), estimatedValue / 2);
scroller->Add(buff2);
sprintf(buff2, _("The cards in your collection have an average value of %i credits").c_str(), estimatedValue / totalCards);
scroller->Add(buff2);
}
sprintf(buff2, _("You currently have %i credits").c_str(), playerdata->credits);
SAFE_DELETE(playerdata);
scroller->Add(buff2);
scroller->Add(_("More cards and mods at http://wololo.net/wagic"));
scroller->Add(_("These stats will be updated next time you run Wagic"));
scrollerSet = 1;
scroller->setRandom();
}
void GameStateMenu::resetDirectory()
{
if (mDip != NULL)
{
closedir(mDip);
mDip = NULL;
}
}
int GameStateMenu::nextDirectory(const char * root, const char * file)
{
int found = 0;
if (!mDip)
{
mDip = opendir(root);
}
while (!found && (mDit = readdir(mDip)))
{
sprintf(mCurrentSetFileName, "%s/%s/%s", root, mDit->d_name, file);
std::ifstream file(mCurrentSetFileName);
if (file)
{
sprintf(mCurrentSetName, "%s", mDit->d_name);
file.close();
found = 1;
}
}
if (!found)
resetDirectory();
return found;
}
void GameStateMenu::End()
{
JRenderer::GetInstance()->EnableVSync(false);
resources.Release(bgTexture);
SAFE_DELETE(mGuiController);
}
string GameStateMenu::loadRandomWallpaper()
{
if (wallpaper.size())
return wallpaper;
vector<string> wallpapers;
std::ifstream file(JGE_GET_RES("graphics/wallpapers.txt").c_str());
if (!file)
return wallpaper;
string s;
while (std::getline(file, s))
{
if (!s.size())
continue;
if (s[s.size() - 1] == '\r')
s.erase(s.size() - 1); //Handle DOS files
wallpapers.push_back(s);
}
int rnd = rand() % (wallpapers.size());
wallpaper = wallpapers[rnd];
return wallpaper;
}
string GameStateMenu::getLang(string s)
{
if (!s.size())
return "";
if (s[s.size() - 1] == '\r')
s.erase(s.size() - 1); //Handle DOS files
size_t found = s.find("#LANG:");
if (found != 0)
return "";
return s.substr(6);
}
void GameStateMenu::setLang(int id)
{
options[Options::LANG].str = langs[id - 1];
options.save();
}
void GameStateMenu::loadLangMenu()
{
LOG("GameStateMenu::loadLangMenu");
subMenuController = NEW SimpleMenu(MENU_LANGUAGE_SELECTION, this, Fonts::MENU_FONT, 150, 60);
if (!subMenuController)
return;
resetDirectory();
if (!mDip)
{
mDip = opendir(JGE_GET_RES("lang").c_str());
}
while ((mDit = readdir(mDip)))
{
string filename = JGE_GET_RES("lang/");
filename += mDit->d_name;
std::ifstream file(filename.c_str());
string s;
string lang;
if (file)
{
if (std::getline(file, s))
{
lang = getLang(s);
}
file.close();
}
if (lang.size())
{
langChoices = true;
string filen = mDit->d_name;
langs.push_back(filen.substr(0, filen.size() - 4));
subMenuController->Add(langs.size(), lang.c_str());
}
}
resetDirectory();
LOG("GameStateMenu::loadLangMenu - Done");
}
void GameStateMenu::listPrimitives()
{
LOG("GameStateMenu::listPrimitives");
resetDirectory();
if (!mDip)
{
mDip = opendir(JGE_GET_RES("sets/primitives/").c_str());
}
while ((mDit = readdir(mDip)))
{
string filename = JGE_GET_RES("sets/primitives/");
filename += mDit->d_name;
std::ifstream file(filename.c_str());
if (!file)
continue;
file.close();
primitives.push_back(filename);
}
resetDirectory();
primitivesLoadCounter = 0;
LOG("GameStateMenu::listPrimitives - Done");
}
void GameStateMenu::ensureMGuiController()
{
if (!mGuiController)
{
mGuiController = NEW JGuiController(100, this);
if (mGuiController)
{
WFont * mFont = resources.GetWFont(Fonts::MENU_FONT);
mFont->SetColor(ARGB(255,255,255,255));
mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT / 2, mIcons[8], mIcons[9],
"particle1.psi", resources.GetQuad("particles"), true));
mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT / 2, mIcons[2],
mIcons[3], "particle2.psi", resources.GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT / 2, mIcons[0], mIcons[1],
"particle3.psi", resources.GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT / 2, mIcons[6], mIcons[7],
"particle4.psi", resources.GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT / 2, mIcons[4], mIcons[5],
"particle5.psi", resources.GetQuad("particles")));
}
}
}
void GameStateMenu::Update(float dt)
{
timeIndex += dt * 2;
switch (MENU_STATE_MAJOR & currentState)
{
case MENU_STATE_MAJOR_LANG:
if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR))
{
if (!subMenuController)
loadLangMenu();
}
if (!langChoices)
{
currentState = MENU_STATE_MAJOR_LOADING_CARDS;
SAFE_DELETE(subMenuController);
}
else
subMenuController->Update(dt);
break;
case MENU_STATE_MAJOR_LOADING_CARDS:
if (primitivesLoadCounter == -1)
{
listPrimitives();
Translator::GetInstance()->init();
}
if (primitivesLoadCounter < (int) (primitives.size()))
{
mParent->collection->load(primitives[primitivesLoadCounter].c_str());
primitivesLoadCounter++;
break;
}
primitivesLoadCounter = primitives.size() + 1;
if (mReadConf)
{
mParent->collection->load(mCurrentSetFileName, mCurrentSetName);
}
else
{
mReadConf = 1;
}
if (!nextDirectory(JGE_GET_RES("sets/").c_str(), "_cards.dat"))
{
//Remove temporary translations
Translator::GetInstance()->tempValues.clear();
DebugTrace(std::endl << "==" << std::endl <<
"Total MTGCards: " << mParent->collection->collection.size() << std::endl <<
"Total CardPrimitives: " << mParent->collection->primitives.size() << std::endl << "==");
//Force default, if necessary.
if (options[Options::ACTIVE_PROFILE].str == "")
options[Options::ACTIVE_PROFILE].str = "Default";
//Release splash texture
resources.Release(splashTex);
splashTex = NULL;
mSplash = NULL;
//check for deleted collection / first-timer
std::ifstream file(options.profileFile(PLAYER_COLLECTION).c_str());
if (file)
{
file.close();
currentState = MENU_STATE_MAJOR_MAINMENU;
}
else
{
currentState = MENU_STATE_MAJOR_FIRST_TIME;
}
//Reload list of unlocked sets, now that we know about the sets.
options.reloadProfile(false);
genNbCardsStr();
resetDirectory();
//All major things have been loaded, resize the cache to use it as efficiently as possible
resources.ResetCacheLimits();
}
break;
case MENU_STATE_MAJOR_FIRST_TIME:
currentState &= MENU_STATE_MAJOR_MAINMENU;
options.reloadProfile(); //Handles building a new deck, if needed.
break;
case MENU_STATE_MAJOR_MAINMENU:
if (!scrollerSet)
fillScroller();
ensureMGuiController();
if (mGuiController)
mGuiController->Update(dt);
if (mEngine->GetButtonState(JGE_BTN_NEXT)) //Hook for GameStateAward state
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_AWARDS); //TODO: A slide transition would be nice.
break;
case MENU_STATE_MAJOR_SUBMENU:
if (subMenuController)
subMenuController->Update(dt);
ensureMGuiController();
mGuiController->Update(dt);
break;
case MENU_STATE_MAJOR_DUEL:
if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR))
{
if (!hasChosenGameType)
{
currentState = MENU_STATE_MAJOR_SUBMENU;
subMenuController = NEW SimpleMenu(MENU_FIRST_DUEL_SUBMENU, this, Fonts::MENU_FONT, 150, 60);
if (subMenuController)
{
subMenuController->Add(SUBMENUITEM_CLASSIC, "Classic");
if (options[Options::MOMIR_MODE_UNLOCKED].number)
subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
if (options[Options::RANDOMDECK_MODE_UNLOCKED].number)
{
subMenuController->Add(SUBMENUITEM_RANDOM1, "Random 1 Color");
subMenuController->Add(SUBMENUITEM_RANDOM2, "Random 2 Colors");
}
subMenuController->Add(SUBMENUITEM_STORY, "Story");
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
}
}
else
{
if (mParent->gameType == GAME_TYPE_STORY)
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_STORY);
else
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_DUEL);
currentState = MENU_STATE_MAJOR_MAINMENU;
}
}
}
switch (MENU_STATE_MINOR & currentState)
{
case MENU_STATE_MINOR_SUBMENU_CLOSING:
if (!subMenuController)
{ //http://code.google.com/p/wagic/issues/detail?id=379
currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
}
if (subMenuController->isClosed())
{
SAFE_DELETE(subMenuController);
currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
}
else
subMenuController->Update(dt);
break;
case MENU_STATE_MINOR_NONE:
;// Nothing to do.
}
if (mEngine->GetButtonState(JGE_BTN_PREV))
{
//Reset deck of cards
angleMultiplier = MIN_ANGLE_MULTIPLIER;
yW = 55;
}
if (yW <= 55)
{
if (mEngine->GetButtonState(JGE_BTN_PRI))
angleMultiplier += STEP_ANGLE_MULTIPLIER;
else
angleMultiplier *= 0.9999f;
if (angleMultiplier > MAX_ANGLE_MULTIPLIER)
angleMultiplier = MAX_ANGLE_MULTIPLIER;
else if (angleMultiplier < MIN_ANGLE_MULTIPLIER)
angleMultiplier = MIN_ANGLE_MULTIPLIER;
if (mEngine->GetButtonState(JGE_BTN_CANCEL) && (dt != 0))
{
angleMultiplier = (cos(timeIndex) * angleMultiplier - M_PI / 3.0f - 0.1f - angleW) / dt;
yW = yW + 5 * dt + (yW - 45) * 5 * dt;
}
else
angleW = cos(timeIndex) * angleMultiplier - M_PI / 3.0f - 0.1f;
}
else
{
angleW += angleMultiplier * dt;
yW = yW + 5 * dt + (yW - 55) * 5 * dt;
}
scroller->Update(dt);
if ((currentState & MENU_STATE_MINOR) == MENU_STATE_MINOR_FADEIN)
{
currentState = currentState ^ MENU_STATE_MINOR_FADEIN;
mParent->DoAnimation(TRANSITION_FADE_IN, 0.15f);
}
}
void GameStateMenu::Render()
{
if ((currentState & MENU_STATE_MINOR) == MENU_STATE_MINOR_FADEIN)
return;
JRenderer * renderer = JRenderer::GetInstance();
WFont * mFont = resources.GetWFont(Fonts::MENU_FONT);
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LANG)
{
}
else if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS)
{
if (!splashTex)
{
splashTex = resources.RetrieveTexture("splash.jpg", RETRIEVE_LOCK);
mSplash = resources.RetrieveTempQuad("splash.jpg");
}
if (mSplash)
renderer->RenderQuad(mSplash, 0, 0);
else
{
string wp = loadRandomWallpaper();
if (wp.size())
{
JTexture * wpTex = resources.RetrieveTexture(wp);
if (wpTex)
{
JQuad * wpQuad = resources.RetrieveTempQuad(wp);
renderer->RenderQuad(wpQuad, 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight);
}
}
}
char text[512];
if (mCurrentSetName[0])
{
sprintf(text, _("LOADING SET: %s").c_str(), mCurrentSetName);
}
else
{
if (primitivesLoadCounter <= (int) (primitives.size()))
sprintf(text, "LOADING PRIMITIVES");
else
sprintf(text, "LOADING...");
}
mFont->SetColor(ARGB(170,0,0,0));
mFont->DrawString(text, SCREEN_WIDTH / 2 + 2, SCREEN_HEIGHT - 50 + 2, JGETEXT_CENTER);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(text, SCREEN_WIDTH / 2, SCREEN_HEIGHT - 50, JGETEXT_CENTER);
}
else
{
mFont = resources.GetWFont(Fonts::MAIN_FONT);
PIXEL_TYPE colors[] = {
ARGB(255,3,3,0), ARGB(255,8,8,0), ARGB(255,21,21,10), ARGB(255,50,50,30), };
renderer->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, colors);
if (mGuiController)
mGuiController->Render();
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->SetColor(ARGB(128,255,255,255));
mFont->DrawString(GAME_VERSION, SCREEN_WIDTH - 74, 5, JGETEXT_RIGHT);
mFont->DrawString(nbcardsStr, 10, 5);
mFont->SetScale(1.f);
mFont->SetColor(ARGB(255,255,255,255));
renderer->FillRoundRect(SCREEN_WIDTH / 2 - 100, SCREEN_HEIGHT, 191, 6, 5, ARGB(100,10,5,0));
scroller->Render();
if (mBg)
renderer->RenderQuad(mBg, SCREEN_WIDTH / 2, 50);
JQuad * jq = resources.RetrieveTempQuad("button_shoulder.png");
if (jq)
{
int alp = 255;
if (options.newAward())
alp = (int) (sin(timeIndex) * 255);
float olds = mFont->GetScale();
mFont = resources.GetWFont(Fonts::OPTION_FONT);
jq->SetColor(ARGB(abs(alp),255,255,255));
mFont->SetColor(ARGB(abs(alp),0,0,0));
string s = _("Trophy Room");
;
mFont->SetScale(1.0f);
mFont->SetScale(50.0f / mFont->GetStringWidth(s.c_str()));
renderer->RenderQuad(jq, SCREEN_WIDTH - 64, 2);
mFont->DrawString(s, SCREEN_WIDTH - 10, 9, JGETEXT_RIGHT);
mFont = resources.GetWFont(Fonts::MENU_FONT);
mFont->SetScale(olds);
}
}
if (subMenuController)
{
subMenuController->Render();
}
}
void GameStateMenu::ButtonPressed(int controllerId, int controlId)
{
WFont * mFont = resources.GetWFont(Fonts::MENU_FONT);
DebugTrace("GameStateMenu: controllerId " << controllerId << " selected");
switch (controllerId)
{
case MENU_LANGUAGE_SELECTION:
setLang(controlId);
resources.ReloadWFonts(); // Fix for choosing Chinese language at first time.
subMenuController->Close();
currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case 101:
options.createUsersFirstDeck(controlId);
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
break;
default:
switch (controlId)
{
case MENUITEM_PLAY:
subMenuController = NEW SimpleMenu(MENU_FIRST_DUEL_SUBMENU, this, Fonts::MENU_FONT, 150, 60);
if (subMenuController)
{
subMenuController->Add(SUBMENUITEM_1PLAYER, "1 Player");
// TODO Put 2 players mode back
// This requires to fix the hand (to accept 2 players) OR to implement network game
//subMenuController->Add(SUBMENUITEM_2PLAYER, "2 Players");
subMenuController->Add(SUBMENUITEM_DEMO, "Demo");
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
#ifdef TESTSUITE
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
#endif
currentState = MENU_STATE_MAJOR_SUBMENU | MENU_STATE_MINOR_NONE;
}
break;
case MENUITEM_DECKEDITOR:
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_DECK_VIEWER);
break;
case MENUITEM_SHOP:
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_SHOP);
break;
case MENUITEM_OPTIONS:
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_OPTIONS);
break;
case MENUITEM_EXIT:
mEngine->End();
break;
case SUBMENUITEM_1PLAYER:
mParent->players[0] = PLAYER_TYPE_HUMAN;
mParent->players[1] = PLAYER_TYPE_CPU;
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case SUBMENUITEM_2PLAYER:
mParent->players[0] = PLAYER_TYPE_HUMAN;
mParent->players[1] = PLAYER_TYPE_HUMAN;
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case SUBMENUITEM_DEMO:
mParent->players[0] = PLAYER_TYPE_CPU;
mParent->players[1] = PLAYER_TYPE_CPU;
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case SUBMENUITEM_CANCEL:
if (subMenuController != NULL)
{
subMenuController->Close();
}
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case SUBMENUITEM_CLASSIC:
this->hasChosenGameType = 1;
mParent->gameType = GAME_TYPE_CLASSIC;
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case SUBMENUITEM_MOMIR:
this->hasChosenGameType = 1;
mParent->gameType = GAME_TYPE_MOMIR;
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case SUBMENUITEM_RANDOM1:
this->hasChosenGameType = 1;
mParent->gameType = GAME_TYPE_RANDOM1;
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case SUBMENUITEM_RANDOM2:
this->hasChosenGameType = 1;
mParent->gameType = GAME_TYPE_RANDOM2;
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case SUBMENUITEM_STORY:
this->hasChosenGameType = 1;
mParent->gameType = GAME_TYPE_STORY;
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
#ifdef TESTSUITE
case SUBMENUITEM_TESTSUITE:
mParent->players[0] = PLAYER_TYPE_TESTSUITE;
mParent->players[1] = PLAYER_TYPE_TESTSUITE;
subMenuController->Close();
currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
#endif
}
break;
}
}
ostream& GameStateMenu::toString(ostream& out) const
{
return out << "GameStateMenu ::: scroller : " << scroller
<< " ; scrollerSet : " << scrollerSet
<< " ; mGuiController : " << mGuiController
<< " ; subMenuController : " << subMenuController
<< " ; gameTypeMenu : " << gameTypeMenu
<< " ; hasChosenGameType : " << hasChosenGameType
<< " ; mIcons : " << mIcons
<< " ; bgTexture : " << bgTexture
<< " ; mBg : " << mBg
<< " ; mCreditsYPos : " << mCreditsYPos
<< " ; currentState : " << currentState
<< " ; mVolume : " << mVolume
<< " ; nbcardsStr : " << nbcardsStr
<< " ; mDip : " << mDip
<< " ; mDit : " << mDit
<< " ; mCurrentSetName : " << mCurrentSetName
<< " ; mCurrentSetFileName : " << mCurrentSetFileName
<< " ; mReadConf : " << mReadConf
<< " ; timeIndex : " << timeIndex
<< " ; angleMultiplier : " << angleMultiplier
<< " ; angleW : " << angleW
<< " ; yW : " << yW;
}