iOS compilation fixes
This commit is contained in:
@@ -11,7 +11,7 @@
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#ifndef _FILE_SYSTEM_H_
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#define _FILE_SYSTEM_H_
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#define JGE_GET_RES(filename) JFileSystem::GetInstance()->GetResourceFile(filename)
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#define JGE_GET_RES(filename) JFileSystem::GetInstance()->GetResourceFile(filename)
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#define JGE_GET_RESPATH() JFileSystem::GetInstance()->GetResourceRoot()
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#include <stdio.h>
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@@ -19,7 +19,7 @@
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#include <map>
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#include <string>
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#if defined (WIN32) || defined (LINUX)
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#if defined (WIN32) || defined (LINUX) || defined(IOS)
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#else
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#include <pspiofilemgr.h>
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@@ -130,7 +130,7 @@ private:
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char *mPassword;
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bool mZipAvailable;
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void preloadZip(string filename);
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#if defined (WIN32) || defined (LINUX)
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#if defined (WIN32) || defined (LINUX) || defined(IOS)
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FILE *mFile;
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#else
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SceUID mFile;
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@@ -51,7 +51,7 @@ u8 JGEGetAnalogX();
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u8 JGEGetAnalogY();
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bool JGEToggleFullscreen();
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#if !defined(WIN32) && !defined(LINUX)
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#if !defined(WIN32) && !defined(LINUX) && !defined(IOS)
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#include <pspgu.h>
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#include <pspkernel.h>
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@@ -1,124 +1,124 @@
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//-------------------------------------------------------------------------------------
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//
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// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#ifndef _JGUI_H
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#define _JGUI_H
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#include <ostream>
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#include "JGE.h"
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#include "JSprite.h"
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#define MAX_GUIOBJECT 64
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#define JGUI_STYLE_LEFTRIGHT 0x01
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#define JGUI_STYLE_UPDOWN 0x02
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#define JGUI_STYLE_WRAPPING 0x04
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#define JGUI_INITIAL_DELAY 0.4
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#define JGUI_REPEAT_DELAY 0.2
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const int kCancelMenuID = -1;
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const int kInfoMenuID = -200;
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class JGuiListener
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{
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public:
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virtual ~JGuiListener()
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{
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}
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virtual void ButtonPressed(int controllerId, int controlId) = 0;
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};
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class JGuiObject
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{
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protected:
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static JGE* mEngine;
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private:
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int mId;
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public:
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JGuiObject(int id);
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virtual ~JGuiObject();
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virtual void Render() = 0;
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virtual std::ostream& toString(std::ostream&) const = 0;
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virtual void Update(float dt);
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virtual void Entering(); // when focus is transferring to this obj
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virtual bool Leaving(JButton key); // when focus is transferring away from this obj, true to go ahead
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virtual bool ButtonPressed(); // action button pressed, return false to ignore
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// Used for mouse support so that the GUI engine can found out which Object was selected
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virtual bool getTopLeft(int& top, int& left)
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{
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return false;
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}
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;
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int GetId();
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};
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class JGuiController
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{
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protected:
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static JGE* mEngine;
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int mId;
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bool mActive;
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JButton mActionButton;
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JButton mCancelButton;
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int mCurr;
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int mStyle;
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JSprite* mCursor;
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bool mShowCursor;
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int mCursorX;
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int mCursorY;
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int mBgX;
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int mBgY;
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const JTexture* mBg;
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PIXEL_TYPE mShadingColor;
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Rect* mShadingBg;
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JGuiListener* mListener;
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//int mKeyHoldTime;
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public:
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vector<JGuiObject*> mObjects;
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int mCount;
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JGuiController(int id, JGuiListener* listener);
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~JGuiController();
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virtual void Render();
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virtual void Update(float dt);
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virtual bool CheckUserInput(JButton key);
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void Add(JGuiObject* ctrl);
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void RemoveAt(int i);
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void Remove(int id);
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void Remove(JGuiObject* ctrl);
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void SetActionButton(JButton button);
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void SetStyle(int style);
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void SetCursor(JSprite* cursor);
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bool IsActive();
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void SetActive(bool flag);
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};
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ostream& operator<<(ostream &out, const JGuiObject &j);
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#endif
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//-------------------------------------------------------------------------------------
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//
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// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
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//
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// Licensed under the BSD license, see LICENSE in JGE root for details.
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//
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// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
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//
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//-------------------------------------------------------------------------------------
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#ifndef _JGUI_H
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#define _JGUI_H
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#include <ostream>
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#include "JGE.h"
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#include "JSprite.h"
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#define MAX_GUIOBJECT 64
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#define JGUI_STYLE_LEFTRIGHT 0x01
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#define JGUI_STYLE_UPDOWN 0x02
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#define JGUI_STYLE_WRAPPING 0x04
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#define JGUI_INITIAL_DELAY 0.4
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#define JGUI_REPEAT_DELAY 0.2
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const int kCancelMenuID = -1;
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const int kInfoMenuID = -200;
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class JGuiListener
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{
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public:
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virtual ~JGuiListener()
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{
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}
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virtual void ButtonPressed(int controllerId, int controlId) = 0;
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};
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class JGuiObject
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{
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protected:
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static JGE* mEngine;
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private:
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int mId;
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public:
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JGuiObject(int id);
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virtual ~JGuiObject();
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virtual void Render() = 0;
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virtual std::ostream& toString(std::ostream&) const = 0;
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virtual void Update(float dt);
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virtual void Entering(); // when focus is transferring to this obj
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virtual bool Leaving(JButton key); // when focus is transferring away from this obj, true to go ahead
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virtual bool ButtonPressed(); // action button pressed, return false to ignore
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// Used for mouse support so that the GUI engine can found out which Object was selected
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virtual bool getTopLeft(int& top, int& left)
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{
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return false;
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}
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;
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int GetId();
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};
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class JGuiController
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{
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protected:
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static JGE* mEngine;
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int mId;
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bool mActive;
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JButton mActionButton;
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JButton mCancelButton;
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int mCurr;
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int mStyle;
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JSprite* mCursor;
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bool mShowCursor;
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int mCursorX;
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int mCursorY;
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int mBgX;
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int mBgY;
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const JTexture* mBg;
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PIXEL_TYPE mShadingColor;
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JgeRect* mShadingBg;
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JGuiListener* mListener;
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//int mKeyHoldTime;
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public:
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vector<JGuiObject*> mObjects;
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int mCount;
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JGuiController(int id, JGuiListener* listener);
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~JGuiController();
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virtual void Render();
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virtual void Update(float dt);
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virtual bool CheckUserInput(JButton key);
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void Add(JGuiObject* ctrl);
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void RemoveAt(int i);
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void Remove(int id);
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void Remove(JGuiObject* ctrl);
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void SetActionButton(JButton button);
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void SetStyle(int style);
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void SetCursor(JSprite* cursor);
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bool IsActive();
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void SetActive(bool flag);
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};
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ostream& operator<<(ostream &out, const JGuiObject &j);
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#endif
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@@ -11,7 +11,7 @@
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#ifndef _MD2MODEL_H
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#define _MD2MODEL_H
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#if defined (WIN32) || defined (LINUX)
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#else
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@@ -236,7 +236,7 @@ private:
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void CheckNextState();
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#if defined (WIN32) || defined (LINUX)
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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void CalculateNormal(float *p1, float *p2, float *p3);
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#else
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void CalculateNormal(ScePspFVector3* normal, float *p1, float *p2, float *p3);
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@@ -15,7 +15,7 @@
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using namespace std;
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#if defined (WIN32) || defined (LINUX)
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#else
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@@ -16,7 +16,9 @@
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#include <string.h>
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#include <stdarg.h>
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#ifndef IOS
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#include <gif_lib.h>
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#endif //IOS
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#include "JTypes.h"
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@@ -25,7 +27,7 @@
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#include <windows.h>
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#elif defined (LINUX)
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#elif defined (LINUX) || defined(IOS)
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#else
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@@ -78,7 +80,7 @@ protected:
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public:
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#if defined (WIN32) || defined (LINUX)
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#else
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int PixelSize(int textureMode);
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#endif
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@@ -560,16 +562,17 @@ private:
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bool mVRAM;
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};
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#ifndef IOS
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void LoadJPG(TextureInfo &textureInfo, const char *filename, int mode = 0, int TextureFormat = TEXTURE_FORMAT);
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int LoadPNG(TextureInfo &textureInfo, const char *filename, int mode = 0, int TextureFormat = TEXTURE_FORMAT);
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void LoadGIF(TextureInfo &textureInfo, const char *filename, int mode = 0, int TextureFormat = TEXTURE_FORMAT);
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int image_readgif(void * handle, TextureInfo &textureInfo, DWORD * bgcolor, InputFunc readFunc,int mode = 0, int TextureFormat = TEXTURE_FORMAT);
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#endif //(IOS)
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static JRenderer* mInstance;
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#if defined (WIN32) || defined (LINUX)
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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GLuint mCurrentTex;
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#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0) || (defined WIN32)
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// MVP matrix
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@@ -27,7 +27,8 @@
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#include <windows.h>
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#define WITH_FMOD
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#elif defined (LINUX)
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#elif defined (LINUX) || defined (IOS)
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#else
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#include <pspgu.h>
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@@ -72,12 +73,12 @@ public:
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#else
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#if defined (WIN32) || defined (LINUX)
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#ifdef WITH_FMOD
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#ifdef WITH_FMOD
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FSOUND_SAMPLE* mTrack; // MP3 needed to be of "sample" type for FMOD, FMUSIC_MODULE is for MODs
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#else
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void* mTrack;
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#endif
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#endif
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#else
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JMP3* mTrack;
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#endif
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@@ -96,8 +97,8 @@ class JSample
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int mVoice;
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unsigned long fileSize();
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#if defined (WIN32) || defined (LINUX)
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#ifdef WITH_FMOD
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#ifdef WITH_FMOD
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FSOUND_SAMPLE *mSample;
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#else
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#ifdef USE_PHONON
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@@ -11,7 +11,7 @@
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#ifndef _SPRITE_H_
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#define _SPRITE_H_
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#if defined (WIN32) || defined(LINUX)
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#if defined (WIN32) || defined(LINUX) || defined(IOS)
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#include <math.h>
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#else
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#include <fastmath.h>
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@@ -11,7 +11,7 @@
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#ifndef _JTYPES_H
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#define _JTYPES_H
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#if defined (WIN32) || defined (LINUX)
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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#include <stdint.h>
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@@ -81,15 +81,24 @@ enum {
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#ifdef WIN32
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#include <windows.h>
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#endif
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#ifdef LINUX
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#if defined(LINUX) || defined(IOS)
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typedef uint8_t byte;
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typedef uint32_t DWORD;
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typedef uint8_t BYTE;
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typedef bool BOOL;
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#ifndef IOS
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typedef bool BOOL;
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#endif
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#endif
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#ifndef QT_CONFIG
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#if defined (WIN32) || defined (LINUX)
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#if defined (IOS)
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#import <OpenGLES/ES2/gl.h>
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#import <OpenGLES/ES2/glext.h>
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#import <OpenGLES/ES1/gl.h>
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# import <OpenGLES/ES1/glext.h>
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#elif defined (WIN32) || defined (LINUX)
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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@@ -97,7 +106,7 @@ enum {
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# include <QtOpenGL>
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#endif
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#if defined (WIN32) || defined (LINUX)
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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typedef int8_t s8;
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typedef int16_t s16;
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@@ -329,7 +338,7 @@ public:
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int mFilter;
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#if defined (WIN32) || defined (LINUX)
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#if defined (WIN32) || defined (LINUX) || defined (IOS)
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GLuint mTexId;
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#else
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int mTextureFormat;
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@@ -439,7 +448,7 @@ public:
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JTexture* mTex;
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#if defined (WIN32) || defined(LINUX)
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#if defined (WIN32) || defined(LINUX) || defined(IOS)
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float mTX0;
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float mTY0;
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float mTX1;
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@@ -499,7 +508,7 @@ public:
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//------------------------------------------------------------------------------------------------
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class Rect
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class JgeRect
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{
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public:
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int x;
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@@ -508,7 +517,7 @@ public:
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int height;
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public:
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Rect(int _x, int _y, int _width, int _height): x(_x), y(_y), width(_width), height(_height) {}
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JgeRect(int _x, int _y, int _width, int _height): x(_x), y(_y), width(_width), height(_height) {}
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};
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@@ -13,7 +13,7 @@
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#ifdef WIN32
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#include <math.h>
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#elif defined LINUX
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#elif (defined LINUX) || (defined IOS)
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#include <math.h>
|
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#else
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#include <fastmath.h>
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@@ -85,7 +85,7 @@ void JFileSystem::Destroy()
|
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JFileSystem::JFileSystem()
|
||||
{
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mZipAvailable = false;
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
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mFile = NULL;
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#else
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mFile = -1;
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@@ -95,9 +95,9 @@ JFileSystem::JFileSystem()
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mFileSize = 0;
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#ifdef RESPATH
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mResourceRoot = RESPATH"/";
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SetResourceRoot(RESPATH"/");
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#else
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mResourceRoot = "Res/"; // default root folder
|
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SetResourceRoot("Res/"); // default root folder
|
||||
#endif
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||||
}
|
||||
|
||||
@@ -186,7 +186,7 @@ bool JFileSystem::OpenFile(const string &filename)
|
||||
}
|
||||
else
|
||||
{
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX)|| defined (IOS)
|
||||
mFile = fopen(path.c_str(), "rb");
|
||||
if (mFile != NULL)
|
||||
{
|
||||
@@ -220,7 +220,7 @@ void JFileSystem::CloseFile()
|
||||
return;
|
||||
}
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
if (mFile != NULL)
|
||||
fclose(mFile);
|
||||
#else
|
||||
@@ -238,7 +238,7 @@ int JFileSystem::ReadFile(void *buffer, int size)
|
||||
}
|
||||
else
|
||||
{
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
return fread(buffer, 1, size, mFile);
|
||||
#else
|
||||
return sceIoRead(mFile, buffer, size);
|
||||
@@ -255,7 +255,14 @@ int JFileSystem::GetFileSize()
|
||||
|
||||
void JFileSystem::SetResourceRoot(const string& resourceRoot)
|
||||
{
|
||||
#ifdef IOS
|
||||
NSString *pathUTF8 = [NSString stringWithUTF8String: resourceRoot.c_str()];
|
||||
NSString *fullpath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:pathUTF8];
|
||||
mResourceRoot = [fullpath cStringUsingEncoding:1];
|
||||
mResourceRoot += "/";
|
||||
#else
|
||||
mResourceRoot = resourceRoot;
|
||||
#endif
|
||||
}
|
||||
|
||||
string JFileSystem::GetResourceRoot()
|
||||
|
||||
@@ -188,7 +188,7 @@ int JGBKFont::PreCacheChar(const BYTE *ch)
|
||||
if (mCurr >= mCacheSize)
|
||||
mCurr = 0;
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
|
||||
@@ -225,7 +225,7 @@ int JGBKFont::PreCacheChar(const BYTE *ch)
|
||||
BYTE bitMask = 0x80;
|
||||
for (int z=0;z<8&&bitCount;z++)
|
||||
{
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
if ((bits & bitMask) != 0)
|
||||
mCharBuffer[y*mFontSize+x] = ARGB(255,255,255,255);
|
||||
else
|
||||
@@ -257,7 +257,7 @@ int JGBKFont::PreCacheChar(const BYTE *ch)
|
||||
for (int i=0;i<size;)
|
||||
{
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
x = 0;
|
||||
#else
|
||||
x = (int)mSprites[index]->mX;
|
||||
@@ -269,7 +269,7 @@ int JGBKFont::PreCacheChar(const BYTE *ch)
|
||||
|
||||
for (n=0;n<(mFontSize-8)/2;n++)
|
||||
{
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
mCharBuffer[y*mFontSize+x] = ARGB(0,0,0,0);
|
||||
#else
|
||||
SwizzlePlot(pTexture, ARGB(0,0,0,0), x*PIXEL_SIZE, y, mTexture->mTexWidth*PIXEL_SIZE);
|
||||
@@ -286,7 +286,7 @@ int JGBKFont::PreCacheChar(const BYTE *ch)
|
||||
BYTE bitMask = 0x80;
|
||||
for (int z=0;z<8&&bitCount;z++)
|
||||
{
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
if ((bits & bitMask) != 0)
|
||||
mCharBuffer[y*mFontSize+x] = ARGB(255,255,255,255);
|
||||
else
|
||||
@@ -308,7 +308,7 @@ int JGBKFont::PreCacheChar(const BYTE *ch)
|
||||
|
||||
for (n=0;n<(mFontSize-8)/2;n++)
|
||||
{
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
mCharBuffer[y*mFontSize+x] = ARGB(0,0,0,0);
|
||||
#else
|
||||
SwizzlePlot(pTexture, ARGB(0,0,0,0), x*PIXEL_SIZE, y, mTexture->mTexWidth*PIXEL_SIZE);
|
||||
@@ -324,7 +324,7 @@ int JGBKFont::PreCacheChar(const BYTE *ch)
|
||||
|
||||
mGBCode[index] = code;
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
x = (int)mSprites[index]->mX;
|
||||
y = (int)mSprites[index]->mY;
|
||||
|
||||
|
||||
@@ -309,7 +309,8 @@ JGE::~JGE()
|
||||
|
||||
|
||||
|
||||
#if defined (WIN32) || defined (LINUX) // Non-PSP code
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
// Non-PSP code
|
||||
|
||||
void JGE::Init()
|
||||
{
|
||||
|
||||
@@ -219,7 +219,7 @@ bool JMD2Model::Load(char *filename, char *textureName)
|
||||
|
||||
//-------------------------------------------------------------------------------------------------
|
||||
// given 3 points, calculates the normal to the points
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
void JMD2Model::CalculateNormal(float *p1, float *p2, float *p3)
|
||||
#else
|
||||
void JMD2Model::CalculateNormal(ScePspFVector3 *normal, float *p1, float *p2, float *p3)
|
||||
@@ -243,7 +243,7 @@ void JMD2Model::CalculateNormal(ScePspFVector3 *normal, float *p1, float *p2, fl
|
||||
// calculate the length of the normal
|
||||
length = (float)sqrt(result[0]*result[0] + result[1]*result[1] + result[2]*result[2]);
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
// normalize and specify the normal
|
||||
#if (!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0)
|
||||
glNormal3f(result[0]/length, result[1]/length, result[2]/length);
|
||||
@@ -277,7 +277,7 @@ void JMD2Model::Render(int frameNum)
|
||||
mRenderer->BindTexture(mModel->modelTex);
|
||||
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
|
||||
// display the textured model with proper lighting normals
|
||||
#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0)
|
||||
@@ -481,7 +481,7 @@ void JMD2Model::Render()
|
||||
|
||||
mRenderer->BindTexture(mModel->modelTex);
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
|
||||
#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0)
|
||||
// FIXME
|
||||
|
||||
@@ -145,7 +145,7 @@ void JSprite::Render()
|
||||
// //mQuad->SetColor(ARGB(alpha,255,255,255));
|
||||
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
mFrames[mCurrentFrame]->SetColor(alpha<<24 | mColor);
|
||||
// mQuad->SetFlip(mFlipped[mCurrentFrame], false);
|
||||
#else
|
||||
@@ -306,7 +306,7 @@ void JSprite::SetHotSpot(float x, float y, int index)
|
||||
|
||||
}
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
void JSprite::SetColor(PIXEL_TYPE color) { mColor = (color&0x00ffffff); }
|
||||
#else
|
||||
void JSprite::SetColor(PIXEL_TYPE color) { mColor = (color&~MASK_ALPHA); }
|
||||
|
||||
@@ -258,7 +258,7 @@ int JTTFont::PreCacheChar(u16 ch, u16 cachedCode)
|
||||
|
||||
FT_GlyphSlot slot = mFace->glyph;
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
DWORD *texBuffer = new DWORD[mMaxCharWidth*mMaxCharHeight];
|
||||
memset(texBuffer, 0, mMaxCharWidth*mMaxCharHeight*sizeof(DWORD));
|
||||
#else
|
||||
@@ -278,7 +278,7 @@ int JTTFont::PreCacheChar(u16 ch, u16 cachedCode)
|
||||
{
|
||||
int top = mSize-slot->bitmap_top+1;
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
int offset = top*mMaxCharWidth + slot->bitmap_left + 2;
|
||||
#else
|
||||
int xx = x + slot->bitmap_left + 2;
|
||||
@@ -303,7 +303,7 @@ int JTTFont::PreCacheChar(u16 ch, u16 cachedCode)
|
||||
{
|
||||
grey = slot->bitmap.buffer[i * slot->bitmap.width + j];
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
texBuffer[i*mMaxCharWidth+j+offset] = RGBA(255, 255, 255, grey);
|
||||
#else
|
||||
SwizzlePlot(pTexture, ARGB(grey,255,255,255), (xx+j)*PIXEL_SIZE, yy+i, mTexWidth*PIXEL_SIZE);
|
||||
@@ -326,7 +326,7 @@ int JTTFont::PreCacheChar(u16 ch, u16 cachedCode)
|
||||
{
|
||||
if (bits&mask)
|
||||
{
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
texBuffer[i*mMaxCharWidth+j*8+k+offset] = RGBA(255, 255, 255, 255);
|
||||
#else
|
||||
SwizzlePlot(pTexture, ARGB(255,255,255,255), (xx+j*8+k)*PIXEL_SIZE, yy+i, mTexWidth*PIXEL_SIZE);
|
||||
@@ -344,7 +344,7 @@ int JTTFont::PreCacheChar(u16 ch, u16 cachedCode)
|
||||
|
||||
mXAdvance[mCurr] = (u8)(slot->advance.x>>6);
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, mMaxCharWidth, mMaxCharHeight, GL_RGBA, GL_UNSIGNED_BYTE, texBuffer);
|
||||
#else
|
||||
sceKernelDcacheWritebackAll();
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "..\..\include\hge\hgeparticle.h"
|
||||
#include "../../include/hge/hgeparticle.h"
|
||||
|
||||
|
||||
hgeParticleManager::hgeParticleManager()
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
//-------------------------------------------------------------------------------------
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
|
||||
#ifndef IOS
|
||||
#ifdef WIN32
|
||||
#pragma warning(disable : 4786)
|
||||
#pragma comment( lib, "giflib.lib" )
|
||||
@@ -26,7 +27,7 @@ extern "C" {
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif //IOS
|
||||
|
||||
#include "../../include/JGE.h"
|
||||
#include "../../include/JRenderer.h"
|
||||
@@ -1469,7 +1470,7 @@ static int getNextPower2(int width)
|
||||
}
|
||||
|
||||
|
||||
|
||||
#ifndef IOS
|
||||
static void jpg_null(j_decompress_ptr cinfo __attribute__((unused)))
|
||||
{
|
||||
}
|
||||
@@ -1649,7 +1650,6 @@ static void PNGCustomReadDataFn(png_structp png_ptr, png_bytep data, png_size_t
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureFormat __attribute__((unused)))
|
||||
{
|
||||
TextureInfo textureInfo;
|
||||
@@ -1663,10 +1663,10 @@ JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureForm
|
||||
else if(strstr(filename, ".png")!=NULL || strstr(filename, ".PNG")!=NULL)
|
||||
LoadPNG(textureInfo, filename);
|
||||
|
||||
if (textureInfo.mBits == NULL) {
|
||||
printf("Texture %s failed to load\n", filename);
|
||||
return NULL;
|
||||
}
|
||||
if (textureInfo.mBits == NULL) {
|
||||
printf("Texture %s failed to load\n", filename);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool ret = false;
|
||||
|
||||
@@ -1720,10 +1720,10 @@ JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureForm
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
|
||||
}
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
|
||||
}
|
||||
|
||||
ret = TRUE;
|
||||
ret = true;
|
||||
|
||||
}
|
||||
else
|
||||
@@ -2038,7 +2038,92 @@ void JRenderer::LoadGIF(TextureInfo &textureInfo, const char *filename, int mode
|
||||
return ;//*/
|
||||
}
|
||||
|
||||
#else //IOS
|
||||
|
||||
#include <UIKit/UIImage.h>
|
||||
|
||||
JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureFormat __attribute__((unused)))
|
||||
{
|
||||
TextureInfo textureInfo;
|
||||
|
||||
textureInfo.mBits = NULL;
|
||||
|
||||
NSString *path = [NSString stringWithUTF8String: JGE_GET_RES(filename).c_str()];
|
||||
// NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:newString2];
|
||||
NSData *texData = [[NSData alloc] initWithContentsOfFile:path];
|
||||
UIImage *image = [[UIImage alloc] initWithData:texData];
|
||||
if (image == nil)
|
||||
NSLog(@"Do real error checking here");
|
||||
|
||||
textureInfo.mWidth = CGImageGetWidth(image.CGImage);
|
||||
textureInfo.mHeight = CGImageGetHeight(image.CGImage);
|
||||
textureInfo.mTexWidth = textureInfo.mWidth;
|
||||
textureInfo.mTexHeight = textureInfo.mHeight;
|
||||
|
||||
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
|
||||
textureInfo.mBits = new u8 [ textureInfo.mHeight * textureInfo.mWidth * 4 ];
|
||||
CGContextRef context = CGBitmapContextCreate( textureInfo.mBits, textureInfo.mWidth, textureInfo.mHeight, 8, 4 * textureInfo.mWidth, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big );
|
||||
CGColorSpaceRelease( colorSpace );
|
||||
CGContextClearRect( context, CGRectMake( 0, 0, textureInfo.mWidth, textureInfo.mHeight ) );
|
||||
CGContextTranslateCTM( context, 0, textureInfo.mHeight - textureInfo.mHeight );
|
||||
CGContextDrawImage( context, CGRectMake( 0, 0, textureInfo.mWidth, textureInfo.mHeight ), image.CGImage );
|
||||
|
||||
if (textureInfo.mBits == NULL) {
|
||||
printf("Texture %s failed to load\n", filename);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool ret = false;
|
||||
|
||||
JTexture *tex = new JTexture();
|
||||
|
||||
if (tex)
|
||||
{
|
||||
if (mImageFilter != NULL)
|
||||
mImageFilter->ProcessImage((PIXEL_TYPE*)textureInfo.mBits, textureInfo.mWidth, textureInfo.mHeight);
|
||||
|
||||
tex->mFilter = TEX_FILTER_LINEAR;
|
||||
tex->mWidth = textureInfo.mWidth;
|
||||
tex->mHeight = textureInfo.mHeight;
|
||||
tex->mTexWidth = textureInfo.mTexWidth;
|
||||
tex->mTexHeight = textureInfo.mTexHeight;
|
||||
|
||||
GLuint texid;
|
||||
checkGlError();
|
||||
glGenTextures(1, &texid);
|
||||
tex->mTexId = texid;
|
||||
// glError = glGetError();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texid); // Bind To The Texture ID
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
|
||||
|
||||
ret = true;
|
||||
}
|
||||
|
||||
CGContextRelease(context);
|
||||
|
||||
delete [] textureInfo.mBits;
|
||||
//delete textureInfo;
|
||||
|
||||
[image release];
|
||||
[texData release];
|
||||
|
||||
if (!ret)
|
||||
{
|
||||
if (tex)
|
||||
delete tex;
|
||||
tex = NULL;
|
||||
}
|
||||
|
||||
checkGlError();
|
||||
return tex;
|
||||
}
|
||||
#endif //IOS
|
||||
|
||||
JTexture* JRenderer::CreateTexture(int width, int height, int mode __attribute__((unused)))
|
||||
{
|
||||
|
||||
@@ -60,7 +60,7 @@ class Interruptible: public PlayGuiObject, public Targetable{
|
||||
virtual const string getDisplayName() const;
|
||||
void Render(MTGCardInstance * source, JQuad * targetQuad, string alt1, string alt2, string action, bool bigQuad = false);
|
||||
virtual int receiveEvent(WEvent * event) {return 0;};
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
virtual void Dump();
|
||||
#endif
|
||||
};
|
||||
@@ -181,8 +181,8 @@ class ActionStack :public GuiLayer{
|
||||
int has(Interruptible * action);
|
||||
int has(MTGAbility * ability);
|
||||
int receiveEventPlus(WEvent * event);
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
void Dump();
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
void Dump();
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
@@ -51,7 +51,7 @@ public:
|
||||
|
||||
Task(char _type = ' ');
|
||||
|
||||
static Task* createFromStr(string params, bool rand = FALSE);
|
||||
static Task* createFromStr(string params, bool rand = false);
|
||||
virtual string toString();
|
||||
string getDesc();
|
||||
virtual string createDesc() = 0;
|
||||
@@ -89,7 +89,7 @@ public:
|
||||
int load(string _fileName = "");
|
||||
int save(string _fileName = "");
|
||||
int getState() {return mState;};
|
||||
void addTask(string params, bool rand = FALSE);
|
||||
void addTask(string params, bool rand = false);
|
||||
void addTask(Task *task);
|
||||
void addRandomTask(int diff = 100);
|
||||
void removeTask(Task *task);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include <JGE.h>
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
|
||||
#else
|
||||
#include <pspkernel.h>
|
||||
|
||||
@@ -1091,7 +1091,7 @@ void ActionStack::Render()
|
||||
}
|
||||
}
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
|
||||
void Interruptible::Dump()
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include <JGE.h>
|
||||
#include <JLogger.h>
|
||||
#include <JRenderer.h>
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
#include <time.h>
|
||||
#else
|
||||
#include <pspfpu.h>
|
||||
@@ -78,7 +78,7 @@ GameApp::~GameApp()
|
||||
void GameApp::Create()
|
||||
{
|
||||
srand((unsigned int) time(0)); // initialize random
|
||||
#ifndef QT_CONFIG
|
||||
#if not defined(QT_CONFIG) && not defined(IOS)
|
||||
#if defined (WIN32)
|
||||
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
|
||||
#elif not defined (LINUX)
|
||||
|
||||
@@ -278,7 +278,7 @@ int GameStateMenu::nextDirectory(const char * root, const char * file)
|
||||
int found = 0;
|
||||
if (!mDip)
|
||||
{
|
||||
mDip = opendir(root);
|
||||
mDip = opendir(JGE_GET_RES(root).c_str());
|
||||
}
|
||||
|
||||
while (!found && (mDit = readdir(mDip)))
|
||||
|
||||
@@ -55,7 +55,7 @@ Task::Task(char _type)
|
||||
{
|
||||
reward = 0;
|
||||
expiresIn = 1;
|
||||
accepted = FALSE;
|
||||
accepted = false;
|
||||
if (_type == ' ')
|
||||
{
|
||||
type = TASK_BASIC;
|
||||
@@ -603,7 +603,7 @@ void TaskList::addRandomTask(int diff)
|
||||
string s(TASKS_ALL);
|
||||
char taskType[2];
|
||||
sprintf(taskType, "%c", s[rand() % s.length()]);
|
||||
addTask(string(taskType), TRUE);
|
||||
addTask(string(taskType), true);
|
||||
}
|
||||
|
||||
TaskList::~TaskList()
|
||||
@@ -742,7 +742,7 @@ TaskDelay::TaskDelay(int _opponent, int _turn) :
|
||||
{
|
||||
type = TASK_DELAY;
|
||||
turn = _turn;
|
||||
afterTurn = TRUE;
|
||||
afterTurn = true;
|
||||
}
|
||||
|
||||
int TaskDelay::computeReward()
|
||||
|
||||
@@ -10,7 +10,7 @@ using std::map;
|
||||
static map<const LocalKeySym, KeyRep> fattable;
|
||||
static map<const JButton, KeyRep> slimtable;
|
||||
|
||||
#ifdef LINUX
|
||||
#if defined(LINUX) || defined (IOS)
|
||||
const KeyRep& translateKey(LocalKeySym key)
|
||||
{
|
||||
{
|
||||
@@ -20,7 +20,7 @@ const KeyRep& translateKey(LocalKeySym key)
|
||||
}
|
||||
|
||||
char* str = NULL;
|
||||
#ifndef QT_CONFIG
|
||||
#if not defined(QT_CONFIG) && not defined(IOS)
|
||||
str = XKeysymToString(key);
|
||||
#endif // QT_CONFIG
|
||||
if (!str)
|
||||
|
||||
@@ -233,7 +233,7 @@ unsigned long WCachedTexture::size()
|
||||
if (!texture) return 0;
|
||||
|
||||
unsigned int pixel_size = 4;
|
||||
#if defined WIN32 || defined LINUX
|
||||
#if defined WIN32 || defined LINUX || defined IOS
|
||||
#else
|
||||
pixel_size = JRenderer::GetInstance()->PixelSize(texture->mTextureFormat);
|
||||
#endif
|
||||
|
||||
@@ -249,7 +249,7 @@ int WFBFont::PreCacheChar(const u8 *ch)
|
||||
int index = mCurr++;
|
||||
if (mCurr >= mCacheSize) mCurr = 0;
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
memset(mCharBuffer, 0, sizeof(u32) * mFontSize * mFontSize);
|
||||
@@ -285,7 +285,7 @@ int WFBFont::PreCacheChar(const u8 *ch)
|
||||
#if 1
|
||||
for (; j < offset; j++)
|
||||
{
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
mCharBuffer[y * mFontSize + x] = ARGB(0, 0, 0, 0);
|
||||
#else
|
||||
SwizzlePlot(pTexture, ARGB(0, 0, 0, 0), x * PIXEL_SIZE, y, mTexture->mTexWidth * PIXEL_SIZE);
|
||||
@@ -300,7 +300,7 @@ int WFBFont::PreCacheChar(const u8 *ch)
|
||||
gray = src[(i * size + j - offset) / 2];
|
||||
gray = ((j - offset) & 1) ? (gray & 0xF0) : ((gray & 0x0F) << 4);
|
||||
if (gray) gray |= 0x0F;
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
mCharBuffer[y * mFontSize + x] = ARGB(gray, 255, 255, 255);
|
||||
#else
|
||||
SwizzlePlot(pTexture, ARGB(gray, 255, 255, 255), x * PIXEL_SIZE, y, mTexture->mTexWidth * PIXEL_SIZE);
|
||||
@@ -309,7 +309,7 @@ int WFBFont::PreCacheChar(const u8 *ch)
|
||||
}
|
||||
for (; j < mFontSize; j++)
|
||||
{
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
mCharBuffer[y * mFontSize + x] = ARGB(0, 0, 0, 0);
|
||||
#else
|
||||
SwizzlePlot(pTexture, ARGB(0, 0, 0, 0), x * PIXEL_SIZE, y, mTexture->mTexWidth * PIXEL_SIZE);
|
||||
@@ -321,7 +321,7 @@ int WFBFont::PreCacheChar(const u8 *ch)
|
||||
|
||||
mGBCode[index] = code;
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
x = (int)mSprites[index]->mX;
|
||||
y = (int)mSprites[index]->mY;
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, mFontSize, mFontSize, GL_RGBA, GL_UNSIGNED_BYTE, mCharBuffer);
|
||||
@@ -601,7 +601,7 @@ WGBKFont::WGBKFont(int inFontID, const char *fontname, int lineheight, bool useV
|
||||
mSprites = NEW JQuad*[mCacheSize];
|
||||
mGBCode = NEW int[mCacheSize];
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
mCharBuffer = NEW u32[mFontSize*mFontSize];
|
||||
#endif
|
||||
|
||||
@@ -657,7 +657,7 @@ int WGBKFont::PreCacheChar(const u8 *ch)
|
||||
int index = mCurr++;
|
||||
if (mCurr >= mCacheSize) mCurr = 0;
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
memset(mCharBuffer, 0, sizeof(u32) * mFontSize * mFontSize);
|
||||
@@ -685,7 +685,7 @@ int WGBKFont::PreCacheChar(const u8 *ch)
|
||||
// set up the font texture buffer
|
||||
for (unsigned int i = 0; i < mFontSize; i++)
|
||||
{
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
x = 0;
|
||||
#else
|
||||
x = (int) mSprites[index]->mX;
|
||||
@@ -694,7 +694,7 @@ int WGBKFont::PreCacheChar(const u8 *ch)
|
||||
#if 1
|
||||
for (; j < offset; j++)
|
||||
{
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
mCharBuffer[y * mFontSize + x] = ARGB(0, 0, 0, 0);
|
||||
#else
|
||||
SwizzlePlot(pTexture, ARGB(0, 0, 0, 0), x * PIXEL_SIZE, y, mTexture->mTexWidth * PIXEL_SIZE);
|
||||
@@ -709,7 +709,7 @@ int WGBKFont::PreCacheChar(const u8 *ch)
|
||||
gray = src[(i * size + j - offset) / 2];
|
||||
gray = ((j - offset) & 1) ? (gray & 0xF0) : ((gray & 0x0F) << 4);
|
||||
if (gray) gray |= 0x0F;
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
mCharBuffer[y * mFontSize + x] = ARGB(gray, 255, 255, 255);
|
||||
#else
|
||||
SwizzlePlot(pTexture, ARGB(gray, 255, 255, 255), x * PIXEL_SIZE, y, mTexture->mTexWidth * PIXEL_SIZE);
|
||||
@@ -718,7 +718,7 @@ int WGBKFont::PreCacheChar(const u8 *ch)
|
||||
}
|
||||
for (; j < mFontSize; j++)
|
||||
{
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
mCharBuffer[y * mFontSize + x] = ARGB(0, 0, 0, 0);
|
||||
#else
|
||||
SwizzlePlot(pTexture, ARGB(0, 0, 0, 0), x * PIXEL_SIZE, y, mTexture->mTexWidth * PIXEL_SIZE);
|
||||
@@ -730,7 +730,7 @@ int WGBKFont::PreCacheChar(const u8 *ch)
|
||||
|
||||
mGBCode[index] = code;
|
||||
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
x = (int)mSprites[index]->mX;
|
||||
y = (int)mSprites[index]->mY;
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, mFontSize, mFontSize, GL_RGBA, GL_UNSIGNED_BYTE, mCharBuffer);
|
||||
|
||||
@@ -43,7 +43,7 @@ int WRand()
|
||||
int filesize(const char * filename)
|
||||
{
|
||||
int file_size = 0;
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
#if defined (WIN32) || defined (LINUX) || defined (IOS)
|
||||
FILE * file = fopen(filename, "rb");
|
||||
if (file != NULL)
|
||||
{
|
||||
|
||||
@@ -84,7 +84,6 @@ SOURCES += \
|
||||
src/GuiPhaseBar.cpp\
|
||||
src/GuiPlay.cpp\
|
||||
src/GuiStatic.cpp\
|
||||
src/Logger.cpp\
|
||||
src/ManaCost.cpp\
|
||||
src/ManaCostHybrid.cpp\
|
||||
src/MenuItem.cpp\
|
||||
@@ -110,6 +109,7 @@ SOURCES += \
|
||||
src/SimpleMenu.cpp\
|
||||
src/SimpleMenuItem.cpp\
|
||||
src/SimplePad.cpp\
|
||||
src/SimplePopup.cpp\
|
||||
src/StoryFlow.cpp\
|
||||
src/Subtypes.cpp\
|
||||
src/StyleManager.cpp\
|
||||
@@ -234,6 +234,7 @@ HEADERS += \
|
||||
include/StyleManager.h\
|
||||
include/WFont.h\
|
||||
include/DeckManager.h\
|
||||
include/SimplePopup.h\
|
||||
include/SimpleMenu.h
|
||||
|
||||
# JGE, could probably be moved outside
|
||||
|
||||
Reference in New Issue
Block a user