fixed handsize issue in demo.
Issue: 587
This commit is contained in:
@@ -36,7 +36,8 @@ enum
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GAME_TYPE_MOMIR,
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GAME_TYPE_RANDOM1,
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GAME_TYPE_RANDOM2,
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GAME_TYPE_STORY
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GAME_TYPE_STORY,
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GAME_TYPE_DEMO
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};
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class MTGAllCards;
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@@ -802,6 +802,7 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
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case SUBMENUITEM_DEMO:
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mParent->players[0] = PLAYER_TYPE_CPU;
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mParent->players[1] = PLAYER_TYPE_CPU;
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mParent->gameType = GAME_TYPE_DEMO;
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subMenuController->Close();
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currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
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break;
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@@ -181,12 +181,12 @@ void Rules::addExtraRules()
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MTGPlayerCards * hand = NULL;
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int handsize = 7;
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int difficultyRating = 0;
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int Optimizedhandcheat = options[Options::OPTIMIZE_HAND].number;
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int Optimizedhandcheat = options[Options::OPTIMIZE_HAND].number;
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MTGAbility * a = af.parseMagicLine(initState.playerData[i].extraRules[j], id++, NULL, &MTGCardInstance::ExtraRules[i]);
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if (p->playMode != Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
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!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
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!= GAME_TYPE_STORY && (!g->players[0] == PLAYER_TYPE_CPU && !g->players[1] == PLAYER_TYPE_CPU))//keep this out of mimor and other game modes.
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!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
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!= GAME_TYPE_STORY &&
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g->mRules->gamemode != GAME_TYPE_DEMO && (!g->players[0] == PLAYER_TYPE_CPU && !g->players[1] == PLAYER_TYPE_CPU))//keep this out of mimor and other game modes.
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{
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difficultyRating = DeckManager::getDifficultyRating(g->players[0], g->players[1]);
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}
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@@ -195,31 +195,37 @@ void Rules::addExtraRules()
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{
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if (a->oneShot)
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{
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if (( p->isAI() ||( !p->isAI() && Optimizedhandcheat)) && a->aType == MTGAbility::STANDARD_DRAW && difficultyRating == EASY && p->playMode
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!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
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!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
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!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
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if (((p->isAI() && p->playMode
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!= Player::MODE_AI && p->opponent()->playMode
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!= Player::MODE_AI)||( !p->isAI() && Optimizedhandcheat)) && a->aType == MTGAbility::STANDARD_DRAW && difficultyRating == EASY && p->playMode
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!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
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!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
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!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
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{
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handsize = ((AADrawer *)a)->getNumCards();
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((AIPlayer *) p)->forceBestAbilityUse = true;
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((AIPlayer *) p)->agressivity += 100;
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hand->OptimizedHand(p,handsize, 3, 1, 3);//easy decks get a major boost, open hand is 2lands,1 creature under 3 mana,3spells under 3 mana.
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}
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else if (( p->isAI() ||( !p->isAI() && Optimizedhandcheat)) && a->aType == MTGAbility::STANDARD_DRAW && difficultyRating == NORMAL && p->playMode
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!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
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!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
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!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
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else if (((p->isAI() && p->playMode
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!= Player::MODE_AI && p->opponent()->playMode
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!= Player::MODE_AI)||( !p->isAI() && Optimizedhandcheat)) && a->aType == MTGAbility::STANDARD_DRAW && difficultyRating == NORMAL && p->playMode
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!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
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!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
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!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
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{
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handsize = ((AADrawer *)a)->getNumCards();
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hand->OptimizedHand(p,handsize, 1, 0, 2);//give the Ai deck a tiny boost by giving it 1 land and 2 spells under 3 manacost.
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}else if (( !p->isAI() && Optimizedhandcheat) && a->aType == MTGAbility::STANDARD_DRAW && p->playMode
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!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
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!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
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!= GAME_TYPE_STORY)
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{
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hand->OptimizedHand(p,handsize, 3, 1, 3);
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}
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else
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}else if (((p->isAI() && p->playMode
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!= Player::MODE_AI && p->opponent()->playMode
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!= Player::MODE_AI)||( !p->isAI() && Optimizedhandcheat)) && a->aType == MTGAbility::STANDARD_DRAW && p->playMode
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!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
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!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
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!= GAME_TYPE_STORY)
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{
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hand->OptimizedHand(p,handsize, 3, 1, 3);
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}
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else
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{//resolve normally if the deck is listed as hard.
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a->resolve();
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}
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