Commit Graph

142 Commits

Author SHA1 Message Date
wagic.jeck 8984f690b4 Jeck — Minor fix, removed unnecessary options save. 2009-10-16 01:40:33 +00:00
wagic.the.homebrew@gmail.com 6f159fb39c Erwan - cache fixes - Code review highly appreciated, please criticize my code!
- fix issue 65 (quads when no image  load slowly in shop/deck editor)
- Possibly fix issue 92, please let me know if it reproduces
- Fix issue 97 (Deck editor: weird behavior of deck display)
- Fix issue 39 - please verify
- Issue 56 can probably be closed as well
- Fix issue 86
2009-10-13 14:16:30 +00:00
wagic.the.homebrew@gmail.com 08bf8781cc Erwan
- fix issue 69 (Shadow.png load issue) - I put it back to a black 16x16 image. If you need more alpha, use the facilities provided by JGE rather than touching the file, thanks ;)
2009-09-29 14:07:14 +00:00
wagic.jeck b4d261de2f Jeck - Fix for set loading / unloading.
* This is a little dirty, as it's loading the profile multiple times. The proper way to do it would be to add any line starting with "unlocked_" to an array for deferred loading. This would also allow us to write those lines back even without the associated set being loaded. The clean solution is on my todo-list now :)
2009-09-23 20:36:10 +00:00
wagic.jeck 7510ee165f Jeck - Daily build, deck renaming, small keypad bugfix, profileFile() fix, proposed new iconspsp.png.
* Decks now support naming and renaming. Also added a "Switch decks without saving" option.
 * Removed unused static const char * menuTexts, from old 6-deck limited system
 * Keypad didn't display correctly when not given a title, and was never destructed. Fixed.
 * profileFile() default behavior was to fall back to RESPATH/player. Fixed.
 * New iconspsp.png, updated look to seem like PSP buttons, added some extra (unused) button icons.
2009-09-22 02:47:48 +00:00
wagic.jeck 8ba34dafca Jeck - WResourceManager / Cache should now be leak free. Demo mode still crashes around EnstackBlocker. 2009-09-18 01:20:46 +00:00
wagic.jeck d55fc91112 Jeck - [Requires JGE rebuild] Extensive cache improvements.
* Numerous cache fixes, reduced filesystem access.
 * Cache fails very gracefully. 
 * Cache is now a templated class, with individual caches per data-type.
 * Much easier to extend.
 * Extensively debugged. Try compiling with -DDEBUG_CACHE.
 * Caches limits can be set on a per-item basis.
 * hgeParticleSystemInfo are now cached, mana particles now fall back to defaults.
 * Samples are not cached, but track filesystem misses using the cache backbone. 
 * Avatars are cached. Default baka avatar is now baka.jpg, to prevent collision with player.

A note on the retrieval types: 
  RETRIEVE_MANAGE puts a resource into a seperate, managed resource list.
    Managed resources are guarenteed valid for the lifetime of the program. 
    Retrieving a managed quad promotes the associated texture to managed. Don't do that by mistake.
    Calls to Resources.Refresh() will attempt to reload managed resources in place.

  RETRIVE_LOCK (and by extension, RETRIEVE_VRAM), returns a resource after locking it.
    A resource may have many locks, and remains in cache until they are all released. 
    If the resource is managed, it returns it unmodified.

A note on quads:
Unlike all other RetrieveWhatever() functions, the default behavior for RetrieveQuad is RETRIEVE_LOCK. Worse, Release(JQuad*) is slow, and will /always/ release one lock from the associated texture.   

There's a long and complicated explanation for this, involving support for live relinking of textures to existing quads, but basically what it means is that we only use RetrieveQuad for quads we intend to store and later Release(). If a temporary quad is needed, the preferred method is to use NEW JQuad* and SAFE_DELETE with RetrieveTexture(). RetrieveTempQuad is also provided, but is only guaranteed until the next call to the cache.

Note that RetrieveCard has none of these problems.
2009-09-14 08:28:49 +00:00
wagic.jeck 91a9387e33 Jeck - Profile loading fix, minor options menu improvements, minor cleanup. 2009-09-09 11:11:17 +00:00
wagic.jeck f220d2e9b9 Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
2009-09-03 09:28:16 +00:00
wagic.the.homebrew@gmail.com 0454fb20ec Erwan
- fixed textures cache bug
- fixed one card in TMP
2009-08-31 12:22:43 +00:00
wagic.the.homebrew@gmail.com e4a2c39683 Erwan
-removed unneeded file
2009-08-30 10:08:29 +00:00
wagic.the.homebrew@gmail.com 89419f90a7 Erwan
-moved card backs to Cache instead of ResourceManager
2009-08-30 08:11:38 +00:00
wagic.the.homebrew@gmail.com 99aa284431 Erwan
-code cleanup
-memory leaks fixes
2009-08-27 13:32:12 +00:00
wagic.jeck 807eea7ddb Jeck - As prior, but for sounds and music as well. Use CommonRes->ssLoadMusic / CommonRes->ssLoadSample. 2009-08-27 06:31:38 +00:00
wagic.jeck 5e14efed3c Jeck - CommonRes transparently finds themed versions of files. Use JRenderer::LoadTexture for unthemed files, and CommonRes::LoadTexture for themed files. Res/graphics/back.jpg renamed to Res/graphics/backdrop.jpg due to collision with sets/back.jpg. 2009-08-27 05:58:26 +00:00
wagic.jeck 6728794ce9 Jeck - Quick crashfix when loading without a profiles directory, slight keypad modifications. 2009-08-27 03:17:25 +00:00
wagic.jeck 355ee7a271 Jeck - Support for user profiles, preliminary theme support, virtual keypad, options GUI update. Still a bit unorganized, but it works. 2009-08-26 20:13:09 +00:00
wagic.the.homebrew@gmail.com 34126f2393 Erwan
- a few graphical fixes in shop and DeckViewer
2009-08-22 10:42:15 +00:00
jean.chalard 3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com 71cc79b949 Erwan
- Replaced the BasicAbilities Array with a map. This reduces the size of MTGCard from >500 bytes to 392. Should be cool for people who have memory issues
2009-06-25 11:09:51 +00:00
jean.chalard 2f3259fd55 J :
* Add the rolling phasebar.
* This is a preview version. It shares most of the code with the definitive
  version, but when the real code is checked in, this will be deleted.
2009-06-22 14:45:27 +00:00
jean.chalard 6f09760d08 J :
* Remove the stupid effect on cards back, at least until release
2009-05-31 05:52:49 +00:00
jean.chalard b4d040b263 J :
* Add a plasma effect on the cards back
2009-05-30 14:06:52 +00:00
wagic.the.homebrew@gmail.com f50d7e30d4 Erwan
- Added a few "stats" to the main menu. This might slow down loading times on the PSP (needs testing). In that case I'll move it to the options, or optimize it if needed
2009-05-19 13:45:53 +00:00
wagic.the.homebrew@gmail.com f94df3862b Erwan
- Added translation mechanism, and basic french translation as an example
2009-05-16 15:23:26 +00:00
wagic.the.homebrew@gmail.com 8b008a4bda Erwan
- boosters in shop 100 cards -> 80 cards
- 2 new cards in SHM
- Added Ram checking methods for the PSP
2009-04-30 12:10:09 +00:00
wagic.the.homebrew@gmail.com 33e79e234e Erwan
- Cache size is now an option
2009-04-19 06:02:29 +00:00
wagic.the.homebrew@gmail.com e7678522ee Erwan
- fixed a few memory leaks (but Wagic still crashes on the PSP after a few games :( )
2009-04-12 12:39:44 +00:00
wagic.the.homebrew@gmail.com 6582a1972a Erwan
- Added Momir Basic mode :)
2009-04-04 12:52:36 +00:00
wagic.the.homebrew@gmail.com 3994006d7e Erwan
- fixed a few memory leaks
2009-03-29 10:33:42 +00:00
wagic.the.homebrew e831a8e400 Erwan
- a few card updates
- back to original font for menus
2009-01-20 13:15:52 +00:00
jean.chalard 6d629b7d66 J :
* Adjust tracking for big font.
2009-01-19 06:15:12 +00:00
wagic.the.homebrew 0b03dc6d40 Erwan
- font adjustments
2009-01-18 13:49:02 +00:00
jean.chalard 0d14207247 J :
* A number of adjustments about fonts.
2009-01-04 02:49:08 +00:00
jean.chalard a82d4b51bb J :
* New menu style - step one.
  More improvements are to come, but this should be stable and have a good
  portion of what is to be done.
2008-12-30 05:24:38 +00:00
jean.chalard 3e9ff2b580 J :
* Change the name of debug.h into config.h and use the new RESPATH define.
2008-12-25 16:28:03 +00:00
wagic.the.homebrew 9ec06eb4e7 Erwan
- fixed a problem with DOS card files under psp/linux
- Added a bunch of SAFE_DELETE, not sure they're really necessary
- fixed a small interface problem in Shop
2008-11-30 11:47:47 +00:00
wagic.the.homebrew 3721247bee Erwan
- It is now possible to have avatars associated to each Deck
- Added SFX
- Added Music files
- Possibility to choose your opponent
- Opponents' difficulty is measured according to their number of victories against a given deck
2008-11-24 09:24:47 +00:00
wagic.the.homebrew 349de34106 Erwan
- Fixed MP3 play bug on the psp. MP3 files need to have NO Id3v2 tag, or they won't play. Also, volume control is broken
- added dt to moving W's easter egg movement.
- Added fullscreen for windows version
- other stuff ?
2008-11-19 12:21:23 +00:00
jean.chalard a5a73663dc J :
* Use new icons with new positions.
2008-11-16 05:29:48 +00:00
jean.chalard c97dd1f260 J :
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00
wagic.the.homebrew d45e3b101b 2008-11-02 09:50:16 +00:00