Erwan
- boosters in shop 100 cards -> 80 cards - 2 new cards in SHM - Added Ram checking methods for the PSP
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@@ -23,6 +23,18 @@ subtype=Elemental Warrior
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toughness=3
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[/card]
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[card]
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text=Ashenmoor Gouger can't block.
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abilities=cantblock
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id=153981
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name=Ashenmoor Gouger
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rarity=U
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type=Creature
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mana={BR}{BR}{BR}
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power=4
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subtype=Elemental Warrior
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toughness=4
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[/card]
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[card]
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text=First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
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abilities=first strike
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auto=aslongas(creature[white]|myinplay) 1/1 other
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@@ -354,6 +366,18 @@ subtype=Scarecrow
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toughness=1
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[/card]
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[card]
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text=Inkfathom Infiltrator can't block and is unblockable.
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abilities=unblockable,cantblock
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id=154401
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name=Inkfathom Infiltrator
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rarity=U
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type=Creature
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mana={UB}{UB}
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power=2
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subtype=Merfolk Rogue
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toughness=1
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[/card]
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[card]
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text={T}: Add {U} to your mana pool.
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auto={T}:Add{U}
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id=158237
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@@ -35,17 +35,7 @@ toughness=1
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[/card]
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[card]
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text=Ashenmoor Gouger can't block.
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id=153981
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name=Ashenmoor Gouger
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rarity=U
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type=Creature
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mana={BR}{BR}{BR}
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power=4
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subtype=Elemental Warrior
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toughness=4
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[/card]
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[card]
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text=Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
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id=146065
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@@ -804,17 +794,7 @@ power=3
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subtype=Giant Warrior
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toughness=3
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[/card]
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[card]
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text=Inkfathom Infiltrator can't block and is unblockable.
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id=154401
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name=Inkfathom Infiltrator
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rarity=U
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type=Creature
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mana={UB}{UB}
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power=2
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subtype=Merfolk Rogue
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toughness=1
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[/card]
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[card]
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text=Fear {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.
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id=157879
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@@ -12,7 +12,7 @@
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#define STAGE_SHOP_MENU 3
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#define STAGE_SHOP_SHOP 4
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#define SHOP_BOOSTERS 3
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class GameStateShop: public GameState, public JGuiListener
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{
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@@ -12,6 +12,8 @@
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#include <string>
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using std::string;
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#define SHOP_BOOSTERS 3
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class ShopItem:public JGuiObject{
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private:
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bool mHasFocus;
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@@ -51,7 +53,7 @@ class ShopItems:public JGuiController,public JGuiListener{
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MTGAllCards * collection;
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SimpleMenu * dialog;
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int showPriceDialog;
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int setIds[2];;
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int setIds[SHOP_BOOSTERS];
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MTGCardInstance * displayCards[100];
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CardDisplay * display;
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void safeDeleteDisplay();
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@@ -14,6 +14,9 @@
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#include <psputility.h>
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#include <pspgu.h>
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#include <psprtc.h>
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#include <psptypes.h>
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#include <malloc.h>
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#endif
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@@ -38,5 +41,22 @@ int fileExists(const char * filename);
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void dumpStack();
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#endif
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/* RAM simple check functions header */
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// *** DEFINES ***
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#if defined (WIN32) || defined (LINUX)
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#define RAM_BLOCK (100 * 1024 * 1024)
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#else
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#define RAM_BLOCK (1024 * 1024)
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#endif
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// *** FUNCTIONS DECLARATIONS ***
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u32 ramAvailableLineareMax (void);
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u32 ramAvailable (void);
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#endif
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@@ -143,6 +143,10 @@ void GameApp::Create()
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mCurrentState = NULL;
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mNextState = mGameStates[GAME_STATE_MENU];
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char buf[512];
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sprintf(buf, "size of MTGCardInstance : %i\n" , sizeof(MTGCardInstance));
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OutputDebugString(buf);
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}
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@@ -230,6 +234,18 @@ void GameApp::Update()
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mCurrentState->End();
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mCurrentState = mNextState;
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#if defined (WIN32) || defined (LINUX)
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#else
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/*
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int maxLinear = ramAvailableLineareMax();
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int ram = ramAvailable();
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char buf[512];
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sprintf(buf, "Ram : linear max: %i - total : %i\n",maxLinear, ram);
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fprintf(stderr,buf);
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*/
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#endif
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mCurrentState->Start();
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mNextState = NULL;
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@@ -43,7 +43,7 @@ void GameStateShop::Start()
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int sets[500];
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int nbsets = 0;
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for (int i = 0; i < MtgSets::SetsList->nb_items; i++){
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if (mParent->collection->countBySet(i) > 100){ //Only sets with more than 100 cards can get boosters and starters
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if (mParent->collection->countBySet(i) > 80){ //Only sets with more than 80 cards can get boosters and starters
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sets[nbsets] = i;
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nbsets++;
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}
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@@ -238,23 +238,17 @@ void ShopItems::ButtonPressed(int controllerId, int controlId){
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safeDeleteDisplay();
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display = NEW CardDisplay(12,NULL, SCREEN_WIDTH - 200, SCREEN_HEIGHT/2,this,NULL,5);
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int curNbcards = playerdata->collection->totalCards();
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//if (showPriceDialog == 0){
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// //Starter Deck
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// playerdata->collection->addRandomCards(3,setId,Constants::RARITY_R,NULL);
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// playerdata->collection->addRandomCards(9, setId,Constants::RARITY_U,NULL);
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// playerdata->collection->addRandomCards(48, setId,Constants::RARITY_C,NULL);
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//}else{
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//Booster
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playerdata->collection->addRandomCards(1, setIds[showPriceDialog],Constants::RARITY_R);
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playerdata->collection->addRandomCards(3, setIds[showPriceDialog],Constants::RARITY_U);
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playerdata->collection->addRandomCards(11, setIds[showPriceDialog],Constants::RARITY_C);
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// }
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int newNbCards = playerdata->collection->totalCards();;
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for (int i = curNbcards; i < newNbCards ; i++){
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MTGCardInstance * card = NEW MTGCardInstance(playerdata->collection->_(i), NULL);
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displayCards[i-curNbcards] = card;
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display->AddCard(card);
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}
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playerdata->collection->addRandomCards(1, setIds[showPriceDialog],Constants::RARITY_R);
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playerdata->collection->addRandomCards(3, setIds[showPriceDialog],Constants::RARITY_U);
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playerdata->collection->addRandomCards(11, setIds[showPriceDialog],Constants::RARITY_C);
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int newNbCards = playerdata->collection->totalCards();;
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for (int i = curNbcards; i < newNbCards ; i++){
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MTGCardInstance * card = NEW MTGCardInstance(playerdata->collection->_(i), NULL);
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displayCards[i-curNbcards] = card;
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display->AddCard(card);
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}
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}
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//Remove(showPriceDialog);
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showPriceDialog = -1;
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@@ -59,3 +59,93 @@ void dumpStack()
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free(tab);
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}
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#endif
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/* RAM simple check functions source */
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// *** FUNCTIONS ***
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u32 ramAvailableLineareMax (void)
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{
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u32 size, sizeblock;
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u8 *ram;
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// Init variables
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size = 0;
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sizeblock = RAM_BLOCK;
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// Check loop
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while (sizeblock)
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{
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// Increment size
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size += sizeblock;
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// Allocate ram
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ram = (u8 *) malloc(size);
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// Check allocate
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if (!(ram))
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{
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// Restore old size
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size -= sizeblock;
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// Size block / 2
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sizeblock >>= 1;
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}
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else
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free(ram);
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}
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return size;
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}
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u32 ramAvailable (void)
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{
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u8 **ram, **temp;
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u32 size, count, x;
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// Init variables
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ram = NULL;
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size = 0;
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count = 0;
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// Check loop
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for (;;)
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{
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// Check size entries
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if (!(count % 10))
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{
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// Allocate more entries if needed
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temp = (u8**) realloc(ram,sizeof(u8 *) * (count + 10));
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if (!(temp)) break;
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// Update entries and size (size contains also size of entries)
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ram = temp;
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size += (sizeof(u8 *) * 10);
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}
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// Find max lineare size available
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x = ramAvailableLineareMax();
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if (!(x)) break;
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// Allocate ram
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ram[count] = (u8 *) malloc(x);
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if (!(ram[count])) break;
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// Update variables
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size += x;
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count++;
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}
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// Free ram
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if (ram)
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{
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for (x=0;x<count;x++) free(ram[x]);
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free(ram);
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}
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return size;
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}
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