Commit Graph

174 Commits

Author SHA1 Message Date
Xawotihs@gmail.com
26ab65860e Fixed a gazillion of warnings occuring when compiling Wagic with Clang with Werror. 2013-06-09 21:16:39 +00:00
Xawotihs@gmail.com
701ca64e8a Display IP address of game host before connection is established and handles disconnection of peer. 2013-03-26 22:32:29 +00:00
Xawotihs@gmail.com
5c25189aef Added code to let user specify the server address.
Updated SimplePad to include dot and fixed problem with digits.
2013-02-03 19:21:43 +00:00
Xawotihs@gmail.com
eec9bb44a8 Fixed warnings from linux and Android compilers
Cleaned up network code on Linux, it still does not work correctly
2013-01-26 22:17:43 +00:00
Xawotihs@gmail.com
2ba5eb0022 Cleaned up Network code (hope that fixes the PSP compilation problems)
Added random seed logging
2013-01-25 21:47:16 +00:00
Xawotihs@gmail.com
9db8478dfe Created a NetworkGameObserver class able to extend the serialization code of GameObserver to synchronize and forward game actions on the network
Fixes in GameObserver serialization/deserialization code
Fixes in JNetwork and JSocket on windows
Various code cleanup (currentGamePhase access in particular)
Updated GUI code to re-enable a basic network GUI
Activated threaded tests on Windows. It uses 4 threads by default.
2013-01-22 22:39:49 +00:00
omegablast2002@yahoo.com
2fa626b80e adding more strings to translation 2013-01-05 00:38:12 +00:00
omegablast2002@yahoo.com
97bd418aac in this commit, if we move a card from the library to the library then we were intending on placing that card on top of the library.
taught ai when not to play a planeswalker, told ai to look for planeswalkers as a card type to play.
fixed a crash related to tokens and cardgui..tokens dont have models....
made a 1 line change to deckveiwer that makes it usable on touch devices and improves the overall look and feel of deckveiwer....
2012-03-13 16:20:19 +00:00
Xawotihs
a480cf2e66 Extracted Wagic versioning information so that they can be used outside of GameStateMenu.cpp 2012-01-14 12:18:16 +00:00
wagic.the.homebrew
87a332e3f1 - temporarily remove undo feature
- bump up version number to 0.17.1 in PSP/Windows/android
2012-01-14 08:42:03 +00:00
wagic.the.homebrew
591f0e0d30 - fix for issue 772
- fixed some issues in zstream that prevented to use "getline" in zipped streams 
- added a "pooled buffers" system to keep a cache of file descriptors. This is potentially dangerous though, but shaves several seconds of loading time on the PSP. If problems arise on other platforms I'll make it a compilation parameter
- gracefully fail when calling manacost information on a not properly initialized mana cost
2011-12-28 16:14:08 +00:00
wagic.the.homebrew
2e3331a0c0 - Speed improvements to the filesystem (partial fix for issue 767)
- minor speed improvement in the shop (removed a locked texture loading that wasn't necessary)
2011-12-13 15:14:47 +00:00
wagic.the.homebrew
c9fd53808f - fix compilation issue on psp
- attempt at reducing loading times on the PSP: I merged a few graphics files together, removed some unused calls from the initialization functions, and moved some other ones to have a more lazy approach. The PSP version remains fairly slow in some parts (especially loading, but also entering the shop, or starting a new game), so I will try to reduce file access as much as possible in the days to come. Not a release blocker IMO though, but I4d sure love if it were faster.
- uppercased "Track1.mp3" to be in line with the actual filename. Most likely this had been broken forever on case-sensitive OSes
- I removed costly calls from the textscroller. I believe it wasn't very useful in its previous state. Now it's only "advertising" for unlockable stuff, which I think is ok (and allows to refresh it every time the menu is loaded)
- As a counterpart, added a "% complete" progress bar in the menu, something I wanted to add a while ago.
2011-12-11 13:48:24 +00:00
wagic.the.homebrew
69a0323c86 - Added cache for the count of AI decks, to reduce file access especially on victory screen. This fixes some massive lags on the PSP when winning a game
- bumped version number to 0.17
- removed some dead code in utils.h
2011-12-07 14:34:59 +00:00
Xawotihs
f68c106e7e - Modified gameObserver and related classes to be able to work with a precise JGE instance given at construction and not the static global one. That allows to run gameObserver without JGE instance (for example in a worker thread).
- Added an "ACTION_LOGGING_TESTING" mode in the gameObserver. When this is defined, the game reloads itself in every update. I want to use that to track undo problems. Be aware that it kills performances and crashes with the testsuite if you want to activate it.
- Various cleanup/refactor of the game observer.
- Added a gameObserver == operator to compare two games
- Added player mode to the player serialization
- Added a multi-threaded mode to AI_CHANGE_TESTING. For the moment it's only useable with Qt. If you want to use it without, just defined a thread_count higher than 1.
- Refactored random generator class to use list intead of queue
- Defined a specific type for interrupt decision instead of int
2011-11-13 22:36:34 +00:00
techdragon.nguyen@gmail.com
6f10ef8425 fixed last check in. Test suite passes. Added comments on possible null pointer exceptions.
Updated XCode project file to include AIPlayerBaka classes.
Added test suite to iOS build
2011-10-09 05:51:45 +00:00
techdragon.nguyen@gmail.com
fbe2e44814 fixed memory leak in double tap gesture
fixed some compiler warnings
removed dead and useless code
2011-10-08 00:56:07 +00:00
wagic.the.homebrew
9e572ee416 - Moved "game mode" types of awards outside of a code, and inside of a configuration file (rules/awards.dat). No code is required anymore to create such an award (momir, hermit basic, etc...)
- fixed compilation errors in GameObserver (windows)
2011-10-02 01:03:45 +00:00
wagic.the.homebrew
44d9951246 Adding a system to compare two AI implementations (AIPlayerBaka and AIPlayerBakaB). This can be used to make sure a change to the AI is not making the AI weaker, for example. 2011-09-20 11:32:24 +00:00
wagic.the.homebrew
2d82e22303 Fixed a bug that prevented the mod "knights and dragons" from starting. 2011-09-04 13:21:10 +00:00
wagic.the.homebrew
33691d1f13 - Added ads support for Android
- basic "message" system between JGE and java through jni 
- Fixed pause/resume on android/sdl
2011-09-04 02:45:18 +00:00
wagic.the.homebrew
e27cf56fa2 - Support for Zip Filesystem. It is now possible to zip the entire Res folder ("store" method preferred, zip so that the root of the zip has ai, player, etc...) in one single file for read only. Write access is done in another folder (hardcoded to be User/ for now, can be updated depending on platforms, etc...
-- zipFS has several limitations...
--- in a general way, seekg doesn't work... so getting a file's size needs to be done through JFileSystem.
--- getLine on files open with zipFS doesn't work so great. Not sure if it is a normal issue because files are open in binary or not... JFileSystem therefore offers a "readIntoString" function that needs to be used instead of the usual "getline" technique. However getLine can then be used on a stream connected to the string.

-- tested on Windows and PSP, I also made sure android still works, but haven't tested zip support on Android.
-- I tried to maintain backwards compatibility, but this might break on some platforms, if I broke some platforms and you can't find a way to fix them, please contact me and we'll figure something out
-- This removes wagic::ifstream. I didn't reimplement the securities that were involved in this, apologies for that. Might be useful to reimplement such securities in JFileSystem
-- I haven't tested options/profiles in a deep way, it is possible I broke that.
2011-08-21 09:04:59 +00:00
Xawotihs
f1b44d5330 Trophies icon usable by click/touch 2011-08-12 23:00:31 +00:00
wagic.the.homebrew
3148a25f3a - Manual cache cleanup in the menu to help a bit with issue 693. This is unfortunately not enough, we are dealing with ram fragmentation problems here :( 2011-07-10 13:51:39 +00:00
wagic.the.homebrew
c3ae216f62 - Fix issue 694
- Bump version number to 0.16.0 for upcoming release
2011-07-05 13:02:41 +00:00
wrenczes@gmail.com
90b1058ad5 More warning cleanup (type to type conversion warnings). 2011-06-02 06:14:28 +00:00
omegablast2002@yahoo.com
0727343ebe first moved the def of handsize for a game into the rules.txt as discussed with wololo...
this update requires you to update your rules folder files!!!

2nd
added 2 new vanguard game modes.
Stone Hewer Basic - when ever a creature enters play, a random equipment with a converted mana cost less than or equal to that creature is put into play and attached to it.
this mode is unlockable, requirement = win a match where 10 or more equipment were in the battlefeild at the moment you won.

Hermit Druid basic- in this game mode, during each of the players upkeeps, a random land card from their deck is placed into the battlefield, these do not count against your 1 land per turn limit.
to unlock this, win any match with less then 10 lands.
2011-05-23 11:46:04 +00:00
wagic.the.homebrew
0933294ca4 Fix an issue where pressing "triangle" on the PSP in the play menu would crash the game 2011-04-30 13:43:12 +00:00
wagic.the.homebrew
cd07248df5 UPDATE YOUR rules FOLDER!!!
- This is some Work in progress to make Wagic less "game" dependent.
This change especially is an attempt at moving away from some dangerous patents owned by some company.
It introduces "modrules.xml", a global configuration file describing dynamic settings for any given Wagic mod. It is very basic for now, but allows to customize a bit. In particular, it allows to remove the concept of shop and deck editor from the game, dynamically generate the main menu, and represent card activation with a mask rather than a rotation.
I have a sample in progress which I hope to submit in the days to come, a proof of concept (nothing fancy yet) for another type of game using these ideas, as well as a few other things I introduced recently.
In the future, I am hoping to extend modrules.xml so that it entirely describes the rules of a given card game. the other files in rules.txt will describe "extensions" to the core rules, just like they do right now, so this new file does not make them obsolete.


- Also fixed minor bugs I stumbled upon while developing
2011-04-29 17:30:57 +00:00
wagic.the.homebrew
e1e52f910d - removed unused variables in Menu. These where used for the old moving "W" which is probably not coming back any time soon... 2011-04-23 13:52:46 +00:00
wagic.the.homebrew
66ad0f4694 - Files in Res/rules are now loaded dynamically. This allows people to add their own mods fairly easily
- also has a basic support for unlocks (does not yet allow people to create their own unlock rules, though...)
- Some things are still hardcoded and should progressively move to these rules files (such as Game Type, how random decks are created, etc...)
- Test suite doesn't foolishly ask you to choose a game mode (momir, etc...) anymore
- UPDATE YOUR Res/rules/ folder !!!
2011-04-23 13:24:19 +00:00
wrenczes@gmail.com
ba07ca2334 Improvement on my last change for reducing the formatted text caching: chopped it out altogether. I ran some profiling to see how much time on the psp it took to process the formatting on the description text (ie word wrapping it into several lines to fit on a card), and it ends up taking an average of 0.14 ms per card. For context, 60 fps is 16 ms. So clearly the formatting time is not the bottleneck here, and we gain no real performance caching the text, but lose memory due to pooling. So I cut it out entirely of the base class and we format on the fly during renders.
I also profiled this after the fact, as we have an open bug on poor drawing performance on psp when in text mode - it turns out that in the AlternateRender() function, my numbers look like this: 10.2 seconds were spent in JBLFont::DrawString(); 0.5 seconds were spent in my new helper FormatText() call, so we know where the perf hit is now.

I compared before & after on the psp with this mod, and the difference really isn't perceptible.  (It's still juddery, but no worse than before.)  I'll look at the DrawString() call next to see if we can make it any faster, although at first glance it looks like a pain.
2011-04-23 09:54:19 +00:00
wagic.the.homebrew
6f5919ed06 Reverting r3496 to fix failing tests 2011-04-21 15:16:22 +00:00
techdragon.nguyen@gmail.com
8bf983e2e5 Flagged numerous peices of code that have local variables that are masking either member variables or variables scoped outside the current scope.
I've marked all the ones I found with the following TODO comment:

TODO: C6246: <blah blah>

a few in particular are the ones related to "oneShot" and "_target".  These are local variables that are declared that
mask either a method parameter or a member variable.
2011-04-21 10:04:32 +00:00
wrenczes@gmail.com
fc0a59a14e Moved GameOptions.h into the precompiled header. Shaves almost 20 seconds off my build times. 2011-04-20 07:50:00 +00:00
wagic.the.homebrew@gmail.com
70b93482b3 - fix incorrect test generic/trigger_blocking.txt
- Updated version number to 0.15.1
2011-04-11 11:12:56 +00:00
wagic.the.homebrew@gmail.com
500abec9e6 Erwan
- Updating version number for upcoming revision
- Note: test Thallid.txt fails, we need to investigate when this happened and fix asap, will open a ticket.
2011-03-24 12:36:32 +00:00
Xawotihs
f9be0a6341 - reworked completly the JNetwork, JSocket interface (had to ifdef out the PSP socket code)
- added 2 menus to wait for connection and wait for deck selection
- tested compilation on Qt Linux, Qt Windows and PSP
- deactivated everywhere (NETWORK_SUPPORT to activate).
2011-03-13 21:19:02 +00:00
wagic.the.homebrew@gmail.com
60017a6652 Erwan
- replaced variables canPutLandsIntoPlay and landsPlayerCanStillPlay with a PlayRestrictions class.
- Added  seenThisTurn(TargetChooser * tc) in MTGGameZones, which allows to count how many cards matching a targetChooser have been in a given zone in the current turn. With minor work, this can probably be reused by the ability parser for some cards that need to count how many **** where played or put on the stack during a turn.
-- for example player->game->stack->seenThisTurn([put a TypeTargetChooser("creature") here]) would give you the number of creature spells cast by the player this turn.
- This is the first step of a refactor that aims at removing all the adhoc variables for "cant cast". I plan to get rid of the following variables in Player.h (and the associated code, which hopefully will become smaller):  
    int castedspellsthisturn;
    bool onlyonecast;
    int castcount;
    bool nocreatureinstant;
    bool nospellinstant;
    bool onlyoneinstant;
    bool castrestrictedcreature;
    bool castrestrictedspell;
    bool onlyoneboth;
    bool bothrestrictedspell;
    bool bothrestrictedcreature;

They will be replaced by the PlayRestrictions system, and hopefully I'll have time to update the parser to make this more generic as well.
My initial goal with this change was to move the limit of 1 land per turn outside of the code, and make it an external rule in Rules/mtg.txt. I have yet to do it.
2011-02-12 16:31:07 +00:00
techdragon.nguyen@gmail.com
6ccc859ca0 The issue is the controller for the menu fails badly when the triangle button is pressed. That particular menu uses the menu item id to index into an array somewhere. Since the triangle key is valued at -200, this causes a negative index into an array.
I've added a guard to ignore the triangle key for now.  If there is a more elegant solution we can find later than great.
Issue: 577
2011-02-07 06:55:04 +00:00
omegablast2002@yahoo.com
156fd4a601 fixed handsize issue in demo.
Issue: 587
2011-02-06 14:50:02 +00:00
Xawotihs
b7b584113b - Moved the card collection out of the GameApp class to clean up the dependencies
- Added method to build a card collection independently of the GUI to ease my unitary test application
- Added part of some network GUI I'm working on, it's #ifdef out, I'm only committing this part to ease later merges
- Added the beginning of a serialization code of the Player and related classes used for network support
- various other minor cleanup
2011-02-06 11:35:40 +00:00
wrenczes@gmail.com
76cba56a1c Resuming on my threading support work with the card caching mechanism. This change unfortunately touches quite a few files, but I needed to get it out of the way before things got out of hand: one significant hurdle is the assumed lifetime of a JQuad pointer. In a single threaded model, the life time of the pointer is clear: you fetch it into the cache, the cache makes room, you use the pointer immediately. In a multithreaded context however, it's unsafe, as the drawing thread can request a few JQuads, and the cache operating on a separate thread can potentially bounce a JQuad out of the cache before the draw routine is done using it, which ends up in an access violation when you attempt to draw using an invalidated quad pointer. To prevent this, the bulk of this change swaps out the use of naked JQuad* pointers in the code with a JQuadPtr, which is basically a typedef to a boost shared_ptr<JQuad>.
This btw points out another circular dependancy between the texture and the JQuad - a texture owns a bunch of JQuads, yet the renderer uses JQuads and always assumes that the texture is valid.  We're going to need to add more defensiveness to JGE to protect against this.

Other changes in this check-in:  WResourceManager doesn't derive from JResourceManager anymore.  It actually didn't require anything from the base, so I killed the dependency.  Also cleaned up the notion of a WTrackedQuad in the WCachedResource - it didn't need a separate class, just a better container.

I've build this & tested against PSP, win, linux, QT (linux).  I haven't tried against iOS and QT Win, or Maemo.  If these other platforms are broken, I apologize in advance! - I'm hoping it should be fairly simple to put them back into play.
2011-02-01 10:37:21 +00:00
linshier
6bde3d0ee6 moved the translator init code earlier; added some translation support for the code of r2517 and r2907; updated some Chinese translation. 2011-01-31 14:21:46 +00:00
wrenczes@gmail.com
6675a7da31 Implemented a lazy load pattern for the deck stats - when the DeckMenu is displaying decks, it calls LoadStats() for only the ones visible in the list. This helps reduces the lag that occurs each time we attempt to load all the AI decks during match selection.
This still could be improved - DeckMetaData's constructor loads an MTGDeck object to parse out the name of a deck from its file.  This means that we crack open 106 files on the first attempt to show the list of opponent decks. I started optimizing this, but reverted, as the list itself is sorted alphabetically.  Currently, with these mods, it's still taking 4 1/2 seconds on my psp to load the opponent list on the first go around.

While at it, did some cleanup - removed the need for passing around a player pointer in some of the DeckStat functions, etc.
2011-01-30 13:06:21 +00:00
techdragon.nguyen@gmail.com
1be97b76f8 code cleanup. No code changes
- removed unused variables
- added line breaks between methods (not everywhere just where i saw it while removing unused variables)
2011-01-16 07:49:34 +00:00
wrenczes@gmail.com
2063e27681 Added a debug helper override class for ifstream - this normally washes out to std::ifstream. If #define TRACK_FILE_USAGE_STATS is enabled, it derives from ifstream, but additionally tracks each time we create an instance for a given file name & counts each hit in a map, and dump the statistics on shutdown. This is to help track how often we open up certain files, since i/o is costly on the psp.
Here's an sample run on my win box where I launched & ran the test suite once (note that for more interesting stats, forcing a low memory condition would be more interesting so that it'll thrash more):

-------------------
File Usage Statistics

../../../wagic_res/graphics/simon.dat  -- 1
../../wagic_res/graphics/simon.dat  -- 1
../wagic_res/graphics/simon.dat  -- 1
22222220.jpg  -- 1
42187t.jpg  -- 1
4514111t.jpg  -- 1
4838511t.jpg  -- 1
4838512t.jpg  -- 1
51613t.jpg  -- 1
89069t.jpg  -- 1
Advisor.wav  -- 1
Ally.wav  -- 1
Angel Token.jpg  -- 1
Angel.wav  -- 1
Ape.wav  -- 1
Archer.wav  -- 1
Assassin.wav  -- 1
Atog.wav  -- 1
Aura.wav  -- 1
Barbarian.wav  -- 1
Basic.wav  -- 1
Bat.wav  -- 1
Bear.jpg  -- 1
Beast Token.jpg  -- 1
Berserker.wav  -- 1
Bird.wav  -- 1
Centaur.wav  -- 1
Cleric.wav  -- 1
Cockatrice.wav  -- 1
Construct.wav  -- 1
Crocodile.wav  -- 1
Cyclops.wav  -- 1
Dauthi.wav  -- 1
Demon.wav  -- 1
Dragon.jpg  -- 1
Drake.wav  -- 1
Druid.wav  -- 1
Dryad.wav  -- 1
Dwarf.wav  -- 1
Efreet.wav  -- 1
Elemental.wav  -- 1
Elephant.wav  -- 1
Elf.wav  -- 1
Elk.wav  -- 1
Equipment.wav  -- 1
Forest.wav  -- 1
Frog.wav  -- 1
Fungus.wav  -- 1
Giant.wav  -- 1
Gnome.wav  -- 1
Golem.wav  -- 1
Horror.wav  -- 1
Horse.wav  -- 1
Hydra.wav  -- 1
Illusion.wav  -- 1
Insect Token.jpg  -- 1
Insect.jpg  -- 1
Insect.wav  -- 1
Island.wav  -- 1
Juggernaut.wav  -- 1
Kithkin.wav  -- 1
Kobold.wav  -- 1
Kor.wav  -- 1
Kraken.wav  -- 1
Lair.wav  -- 1
Land.wav  -- 1
Leech.wav  -- 1
Legendary.wav  -- 1
Leviathan.wav  -- 1
Lhurgoyf.wav  -- 1
Lizard.wav  -- 1
Masticore.wav  -- 1
Mercenary.wav  -- 1
Merfolk.wav  -- 1
Metathran.wav  -- 1
Minion.wav  -- 1
Minotaur.wav  -- 1
Monk.wav  -- 1
Mountain.wav  -- 1
Mutant.wav  -- 1
Myr.wav  -- 1
Nightmare.wav  -- 1
Nothing.wav  -- 1
Ogre.wav  -- 1
Ooze.wav  -- 1
Orc.wav  -- 1
Orgg.wav  -- 1
Ouphe.wav  -- 1
Pirate.wav  -- 1
Plains.wav  -- 1
Plant.wav  -- 1
Rat.wav  -- 1
Rebel.wav  -- 1
Res.txt  -- 1
Res/../../../wagic_res/graphics/simon.dat  -- 1
Res/../../wagic_res/graphics/simon.dat  -- 1
Res/../wagic_res/graphics/simon.dat  -- 1
Res//test/Amugaba.txt  -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_1.txt  -- 1
Res//test/Auriok_Sunchaser_ASLONGAS_2.txt  -- 1
Res//test/Call_to_Heel_1.txt  -- 1
Res//test/Call_to_Heel_2.txt  -- 1
Res//test/Covetous_Dragon_ASLONGAS_3.txt  -- 1
Res//test/Covetous_Dragon_ASLONGAS_4.txt  -- 1
Res//test/Glimmervoid_ASLONGAS&TRIGGER.txt  -- 1
Res//test/Nevinyrrals_Disk.txt  -- 1
Res//test/Nevinyrrals_Disk2.txt  -- 1
Res//test/Nyxathid.txt  -- 1
Res//test/OneDozenEyes.txt  -- 1
Res//test/Zombie_Infestation.txt  -- 1
Res//test/act_of_treason.txt  -- 1
Res//test/aegis_of_the_meek.txt  -- 1
Res//test/aether_flash.txt  -- 1
Res//test/aether_mutation.txt  -- 1
Res//test/afflict.txt  -- 1
Res//test/akron_legionnaire.txt  -- 1
Res//test/alabaster_dragon.txt  -- 1
Res//test/alabaster_leech.txt  -- 1
Res//test/alabaster_leech2.txt  -- 1
Res//test/alluring_siren.txt  -- 1
Res//test/anarchy.txt  -- 1
Res//test/ancestors_chosen.txt  -- 1
Res//test/angry_mob1.txt  -- 1
Res//test/angry_mob2.txt  -- 1
Res//test/angry_mob3.txt  -- 1
Res//test/angry_mob4.txt  -- 1
Res//test/angry_mob4b.txt  -- 1
Res//test/angry_mob5.txt  -- 1
Res//test/angry_mob7.txt  -- 1
Res//test/animate_artifact.txt  -- 1
Res//test/animate_artifact2.txt  -- 1
Res//test/animate_dead.txt  -- 1
Res//test/animate_dead2.txt  -- 1
Res//test/animate_dead3.txt  -- 1
Res//test/animated_legendaries1_i221.txt  -- 1
Res//test/animated_legendaries2_i221.txt  -- 1
Res//test/animated_legendaries3_i221.txt  -- 1
Res//test/ankh_of_mishra.txt  -- 1
Res//test/arcanis_the_omnipotent.txt  -- 1
Res//test/arcanis_the_omnipotent2.txt  -- 1
Res//test/arcbound.txt  -- 1
Res//test/ardakar_wastes.txt  -- 1
Res//test/ardent_soldier.txt  -- 1
Res//test/argothian_enchantress.txt  -- 1
Res//test/armadillo_cloak.txt  -- 1
Res//test/ascendant_evincar.txt  -- 1
Res//test/ascendant_evincar2.txt  -- 1
Res//test/ascendant_evincar3.txt  -- 1
Res//test/ashen_firebeast.txt  -- 1
Res//test/ashen_firebeast2.txt  -- 1
Res//test/aura_mutation.txt  -- 1
Res//test/avarice_totem.txt  -- 1
Res//test/aven_riftwatcher.txt  -- 1
Res//test/aven_riftwatcher2.txt  -- 1
Res//test/aysen_bureaucrats.txt  -- 1
Res//test/balduvian_conjurer.txt  -- 1
Res//test/baneslayer_angel.txt  -- 1
Res//test/baneslayer_angel2.txt  -- 1
Res//test/barbed_sliver.txt  -- 1
Res//test/basal_sliver.txt  -- 1
Res//test/beacon_of_creation.txt  -- 1
Res//test/beacon_of_destruction.txt  -- 1
Res//test/beacon_of_unrest.txt  -- 1
Res//test/behemoth_sledge.txt  -- 1
Res//test/behemoth_sledge2.txt  -- 1
Res//test/behemoth_sledge3.txt  -- 1
Res//test/behemoth_sledge4.txt  -- 1
Res//test/behemoth_sledge5.txt  -- 1
Res//test/belligerent_hatchling.txt  -- 1
Res//test/benalish_knight.txt  -- 1
Res//test/biorhythm.txt  -- 1
Res//test/black_market.txt  -- 1
Res//test/black_vise.txt  -- 1
Res//test/blessed_wind.txt  -- 1
Res//test/blessed_wine.txt  -- 1
Res//test/blinking_spirit.txt  -- 1
Res//test/blinkmoth_nexus.txt  -- 1
Res//test/bloated_toad1.txt  -- 1
Res//test/bloated_toad2.txt  -- 1
Res//test/bloodfire_colossus.txt  -- 1
Res//test/bloodhall_ooze.txt  -- 1
Res//test/bloodscale_prowler.txt  -- 1
Res//test/body_double.txt  -- 1
Res//test/boggart_arsonists.txt  -- 1
Res//test/borderland_behemoth.txt  -- 1
Res//test/bottle_gnomes.txt  -- 1
Res//test/bottle_gnomes2.txt  -- 1
Res//test/brainstorm.txt  -- 1
Res//test/bramblewood_paragon.txt  -- 1
Res//test/brass_man.txt  -- 1
Res//test/brass_man_i161.txt  -- 1
Res//test/briarhorn.txt  -- 1
Res//test/cage_of_hands.txt  -- 1
Res//test/castle.txt  -- 1
Res//test/cathodion.txt  -- 1
Res//test/celestial_purge.txt  -- 1
Res//test/chainbreaker.txt  -- 1
Res//test/circle_of_protection.txt  -- 1
Res//test/circle_of_protection_i211.txt  -- 1
Res//test/civic_wayfinder.txt  -- 1
Res//test/clone.txt  -- 1
Res//test/clone2.txt  -- 1
Res//test/clone3.txt  -- 1
Res//test/cockatrice.txt  -- 1
Res//test/cockatrice_i228.txt  -- 1
Res//test/colossus_of_sardia1.txt  -- 1
Res//test/colossus_of_sardia2.txt  -- 1
Res//test/composite_golem.txt  -- 1
Res//test/conservator.txt  -- 1
Res//test/control_magic.txt  -- 1
Res//test/control_magic2.txt  -- 1
Res//test/control_magic3.txt  -- 1
Res//test/control_magic4.txt  -- 1
Res//test/corrupt.txt  -- 1
Res//test/counsel_of_the_soratami.txt  -- 1
Res//test/counterspell.txt  -- 1
Res//test/counterspell2.txt  -- 1
Res//test/counterspell3.txt  -- 1
Res//test/counterspell4.txt  -- 1
Res//test/cranial_plating.txt  -- 1
Res//test/creature_bond.txt  -- 1
Res//test/crimson_kobolds.txt  -- 1
Res//test/crosis_s_catacombs_1.txt  -- 1
Res//test/crosis_s_catacombs_2.txt  -- 1
Res//test/crumble.txt  -- 1
Res//test/crystal_rod_i172.txt  -- 1
Res//test/curiosity1_i217.txt  -- 1
Res//test/curiosity2_i217.txt  -- 1
Res//test/dark_banishing.txt  -- 1
Res//test/dauntless_escort.txt  -- 1
Res//test/dauthi_embrace.txt  -- 1
Res//test/death_grasp.txt  -- 1
Res//test/death_ward.txt  -- 1
Res//test/decree_of_justice.txt  -- 1
Res//test/deja_vu.txt  -- 1
Res//test/delusions_of_mediocrity.txt  -- 1
Res//test/dematerialize_flashback.txt  -- 1
Res//test/dingus_egg.txt  -- 1
Res//test/dingus_staff_i153.txt  -- 1
Res//test/divergent_growth.txt  -- 1
Res//test/doomed_necromancer.txt  -- 1
Res//test/double_strike2_i145.txt  -- 1
Res//test/double_strike_i145.txt  -- 1
Res//test/dragon_broodmother_i491.txt  -- 1
Res//test/dragon_fodder.txt  -- 1
Res//test/dragon_fodder2.txt  -- 1
Res//test/dragon_whelp_i154.txt  -- 1
Res//test/drain_life.txt  -- 1
Res//test/dream_fracture_i142.txt  -- 1
Res//test/drift_of_the_dead.txt  -- 1
Res//test/dromad_purebred.txt  -- 1
Res//test/dross_golem.txt  -- 1
Res//test/dross_harvester.txt  -- 1
Res//test/duskwalker.txt  -- 1
Res//test/dust_corona.txt  -- 1
Res//test/dwarven_warriors.txt  -- 1
Res//test/ebony_horse.txt  -- 1
Res//test/ekundu_cyclops1_i218.txt  -- 1
Res//test/ekundu_cyclops2_i218.txt  -- 1
Res//test/elvish_piper.txt  -- 1
Res//test/elvish_promenade.txt  -- 1
Res//test/emblem_of_the_warmind.txt  -- 1
Res//test/enchanted evening.txt  -- 1
Res//test/enchantress_s_presence.txt  -- 1
Res//test/enervate.txt  -- 1
Res//test/erg_raiders_i157.txt  -- 1
Res//test/explore.txt  -- 1
Res//test/fangren_pathcutter.txt  -- 1
Res//test/farhaven_elf.txt  -- 1
Res//test/farmstead.txt  -- 1
Res//test/fastbond.txt  -- 1
Res//test/fastbond2.txt  -- 1
Res//test/fault_line.txt  -- 1
Res//test/feral_hydra.txt  -- 1
Res//test/fieldmist_borderpost.txt  -- 1
Res//test/fire_tempest.txt  -- 1
Res//test/firebreathing.txt  -- 1
Res//test/fists_of_ironwood.txt  -- 1
Res//test/flagstones.txt  -- 1
Res//test/flame_fusillade_i265.txt  -- 1
Res//test/flare.txt  -- 1
Res//test/fledgling_imp.txt  -- 1
Res//test/fledgling_imp2.txt  -- 1
Res//test/fleshformer.txt  -- 1
Res//test/flowstone_hellion.txt  -- 1
Res//test/flowstone_slide.txt  -- 1
Res//test/fog.txt  -- 1
Res//test/fog_bank.txt  -- 1
Res//test/foratog.txt  -- 1
Res//test/force_of_nature.txt  -- 1
Res//test/force_of_nature2.txt  -- 1
Res//test/force_of_nature3.txt  -- 1
Res//test/fountain_of_youth.txt  -- 1
Res//test/frogmite.txt  -- 1
Res//test/fungus_sliver.txt  -- 1
Res//test/gamble.txt  -- 1
Res//test/gelatinous_generation.txt  -- 1
Res//test/gempalm_avenger.txt  -- 1
Res//test/generic/attacks_each_turn.txt  -- 1
Res//test/generic/becomes_transform_i559.txt  -- 1
Res//test/generic/becomes_transform_i559_2.txt  -- 1
Res//test/generic/bushido_1.txt  -- 1
Res//test/generic/bushido_2.txt  -- 1
Res//test/generic/cycling.txt  -- 1
Res//test/generic/cycling2.txt  -- 1
Res//test/generic/deathtouch.txt  -- 1
Res//test/generic/doesnotuntap.txt  -- 1
Res//test/generic/doesnotuntap2.txt  -- 1
Res//test/generic/double_strike.txt  -- 1
Res//test/generic/equip_landfall_buff.txt  -- 1
Res//test/generic/equip_reach.txt  -- 1
Res//test/generic/equip_shroud.txt  -- 1
Res//test/generic/equip_shroud2.txt  -- 1
Res//test/generic/equip_wither.txt  -- 1
Res//test/generic/equipment_i252.txt  -- 1
Res//test/generic/exalted.txt  -- 1
Res//test/generic/exalted_i143.txt  -- 1
Res//test/generic/exalted_i310.txt  -- 1
Res//test/generic/fear.txt  -- 1
Res//test/generic/fear_i147.txt  -- 1
Res//test/generic/first_and_double_strike1_i187.txt  -- 1
Res//test/generic/first_and_double_strike2_i187.txt  -- 1
Res//test/generic/first_strike.txt  -- 1
Res//test/generic/first_strike2.txt  -- 1
Res//test/generic/first_strike3.txt  -- 1
Res//test/generic/flanking.txt  -- 1
Res//test/generic/fresh.txt  -- 1
Res//test/generic/hybrid_mana.txt  -- 1
Res//test/generic/hybrid_mana_2.txt  -- 1
Res//test/generic/hybrid_mana_3.txt  -- 1
Res//test/generic/indestructible.txt  -- 1
Res//test/generic/kicker.txt  -- 1
Res//test/generic/kicker2.txt  -- 1
Res//test/generic/landwalk.txt  -- 1
Res//test/generic/legendary.txt  -- 1
Res//test/generic/level_up.txt  -- 1
Res//test/generic/level_up2.txt  -- 1
Res//test/generic/lifelink.txt  -- 1
Res//test/generic/lord_counter.txt  -- 1
Res//test/generic/lord_counter_any.txt  -- 1
Res//test/generic/m10_blockers.txt  -- 1
Res//test/generic/m10_blockers2.txt  -- 1
Res//test/generic/must1.txt  -- 1
Res//test/generic/must2.txt  -- 1
Res//test/generic/nofizzle.txt  -- 1
Res//test/generic/oneblocker.txt  -- 1
Res//test/generic/persist.txt  -- 1
Res//test/generic/persist2.txt  -- 1
Res//test/generic/persist3.txt  -- 1
Res//test/generic/phases.txt  -- 1
Res//test/generic/preventalldamage.txt  -- 1
Res//test/generic/rampage.txt  -- 1
Res//test/generic/rampage2.txt  -- 1
Res//test/generic/rampage3.txt  -- 1
Res//test/generic/rampage_vs_first_strike.txt  -- 1
Res//test/generic/regenerate.txt  -- 1
Res//test/generic/regenerate_wither_i146.txt  -- 1
Res//test/generic/sacrifice.txt  -- 1
Res//test/generic/summoning_sickness.txt  -- 1
Res//test/generic/sunburst.txt  -- 1
Res//test/generic/tap_other_card_as_cost.txt  -- 1
Res//test/generic/targetController_damage.txt  -- 1
Res//test/generic/targetController_life.txt  -- 1
Res//test/generic/targetController_life2.txt  -- 1
Res//test/generic/thisforeach.txt  -- 1
Res//test/generic/tokens.txt  -- 1
Res//test/generic/tokens2.txt  -- 1
Res//test/generic/trample.txt  -- 1
Res//test/generic/trample_vs_indestructible.txt  -- 1
Res//test/generic/trample_vs_multiblock.txt  -- 1
Res//test/generic/triggers_at_movedto_i179.txt  -- 1
Res//test/generic/triggers_attacking.txt  -- 1
Res//test/generic/triggers_blocking.txt  -- 1
Res//test/generic/triggers_combatdamaged_1.txt  -- 1
Res//test/generic/triggers_combatdamaged_2.txt  -- 1
Res//test/generic/triggers_drawn.txt  -- 1
Res//test/generic/triggers_noncombatdamaged.txt  -- 1
Res//test/generic/triggers_untapped.txt  -- 1
Res//test/generic/wither.txt  -- 1
Res//test/ghost_warden.txt  -- 1
Res//test/giant_growth.txt  -- 1
Res//test/giant_growth2.txt  -- 1
Res//test/glen_elendra_archmage_i222.txt  -- 1
Res//test/glimpse_the_unthinkable.txt  -- 1
Res//test/gnarled_effigy.txt  -- 1
Res//test/gnat_alley_creeper1.txt  -- 1
Res//test/gnat_alley_creeper2.txt  -- 1
Res//test/goblin_balloon_brigade.txt  -- 1
Res//test/goblin_balloon_brigade2.txt  -- 1
Res//test/goblin_gardener.txt  -- 1
Res//test/goblin_king.txt  -- 1
Res//test/goblin_lackey1.txt  -- 1
Res//test/goblin_lackey2.txt  -- 1
Res//test/goblin_lackey3.txt  -- 1
Res//test/goblin_lackey4.txt  -- 1
Res//test/goblin_offensive.txt  -- 1
Res//test/goblin_razerunners.txt  -- 1
Res//test/golgari_germination_i153.txt  -- 1
Res//test/gravedigger.txt  -- 1
Res//test/gravity_well.txt  -- 1
Res//test/gravity_well2.txt  -- 1
Res//test/great_defender.txt  -- 1
Res//test/hannas_custody.txt  -- 1
Res//test/harpoon_sniper.txt  -- 1
Res//test/hellfire.txt  -- 1
Res//test/helm_of_kaldra1.txt  -- 1
Res//test/holy_day_i226.txt  -- 1
Res//test/hope_charm_i267.txt  -- 1
Res//test/hopping_automaton_i232.txt  -- 1
Res//test/horned_helm.txt  -- 1
Res//test/howl_from_beyond.txt  -- 1
Res//test/howl_of_the_night_pack.txt  -- 1
Res//test/hunted_dragon.txt  -- 1
Res//test/hunting_pack.txt  -- 1
Res//test/hurricane.txt  -- 1
Res//test/hyalopterous_lemure.txt  -- 1
Res//test/hymn_of_rebirth.txt  -- 1
Res//test/hypnotic_specter.txt  -- 1
Res//test/icatian_priest.txt  -- 1
Res//test/imaginary_pet.txt  -- 1
Res//test/immaculate_magistrate.txt  -- 1
Res//test/incinerate.txt  -- 1
Res//test/instill_energy_i166.txt  -- 1
Res//test/iron_will_i270.txt  -- 1
Res//test/ivy_elemental.txt  -- 1
Res//test/jodahs_avenger.txt  -- 1
Res//test/juggernaut.txt  -- 1
Res//test/jump.txt  -- 1
Res//test/juniper_order_ranger.txt  -- 1
Res//test/karns_touch_i233.txt  -- 1
Res//test/keldon_warlord.txt  -- 1
Res//test/keldon_warlord2.txt  -- 1
Res//test/khalni_hydra.txt  -- 1
Res//test/kird_ape.txt  -- 1
Res//test/kjeldoran_frostbeast1.txt  -- 1
Res//test/kjeldoran_frostbeast2_i167.txt  -- 1
Res//test/knight_captain_of_eos_i294.txt  -- 1
Res//test/knight_captain_of_eos_i294_2.txt  -- 1
Res//test/kormus_bell_i301.txt  -- 1
Res//test/kraken_eye.txt  -- 1
Res//test/kraken_eye2.txt  -- 1
Res//test/kraken_eye3.txt  -- 1
Res//test/kraken_eye4.txt  -- 1
Res//test/krosan_beast.txt  -- 1
Res//test/krosan_beast2.txt  -- 1
Res//test/kudzu.txt  -- 1
Res//test/kudzu2.txt  -- 1
Res//test/kudzu_i168.txt  -- 1
Res//test/leveler.txt  -- 1
Res//test/lhurgoyf.txt  -- 1
Res//test/liability.txt  -- 1
Res//test/lifeforce.txt  -- 1
Res//test/lifetap.txt  -- 1
Res//test/lightmine_field1.txt  -- 1
Res//test/lightmine_field2.txt  -- 1
Res//test/living_artifact_i169.txt  -- 1
Res//test/living_lands.txt  -- 1
Res//test/lord_of_the_pit.txt  -- 1
Res//test/lord_of_the_pit2.txt  -- 1
Res//test/magma_spray.txt  -- 1
Res//test/martial_coup.txt  -- 1
Res//test/martial_coup2.txt  -- 1
Res//test/master_decoy.txt  -- 1
Res//test/master_of_etherium.txt  -- 1
Res//test/masticore.txt  -- 1
Res//test/masticore2.txt  -- 1
Res//test/maze_of_ith.txt  -- 1
Res//test/meekstone.txt  -- 1
Res//test/memnarch.txt  -- 1
Res//test/memory_erosion.txt  -- 1
Res//test/mephidross_vampire.txt  -- 1
Res//test/millstone.txt  -- 1
Res//test/mirri_the_cursed.txt  -- 1
Res//test/mirri_the_cursed2_i284.txt  -- 1
Res//test/misc01.txt  -- 1
Res//test/moat.txt  -- 1
Res//test/mobile_fort.txt  -- 1
Res//test/momir/keldon_warlord.txt  -- 1
Res//test/momir/overcost.txt  -- 1
Res//test/momir/persist_i304.txt  -- 1
Res//test/mortuary.txt  -- 1
Res//test/nantuko_husk.txt  -- 1
Res//test/natural_order.txt  -- 1
Res//test/necrogenesis.txt  -- 1
Res//test/nightmare.txt  -- 1
Res//test/northern_paladin.txt  -- 1
Res//test/northern_paladin2.txt  -- 1
Res//test/ondu_cleric.txt  -- 1
Res//test/orcish_artillery.txt  -- 1
Res//test/orcish_lumberjack.txt  -- 1
Res//test/overrun.txt  -- 1
Res//test/paradise_mantle.txt  -- 1
Res//test/paralysis.txt  -- 1
Res//test/paralysis2.txt  -- 1
Res//test/persuasion.txt  -- 1
Res//test/phytohydra.txt  -- 1
Res//test/plague_rats.txt  -- 1
Res//test/plumes_of_peace_i260.txt  -- 1
Res//test/pouncing_jaguar_i425.txt  -- 1
Res//test/promise_of_bunrei_i305.txt  -- 1
Res//test/prosperity.txt  -- 1
Res//test/protomatter_powder.txt  -- 1
Res//test/prowess_of_the_fair.txt  -- 1
Res//test/prowess_of_the_fair2.txt  -- 1
Res//test/prowess_of_the_fair3.txt  -- 1
Res//test/pygmy_troll.txt  -- 1
Res//test/pyknite_i426.txt  -- 1
Res//test/pyroclasm.txt  -- 1
Res//test/quilled_sliver.txt  -- 1
Res//test/rain_of_filth_i206.txt  -- 1
Res//test/rain_of_filth_i283.txt  -- 1
Res//test/rampant_growth.txt  -- 1
Res//test/rancid_earth_with_threshold.txt  -- 1
Res//test/rancid_earth_without_threshold.txt  -- 1
Res//test/rancor.txt  -- 1
Res//test/ray_of_command.txt  -- 1
Res//test/ray_of_command_i176.txt  -- 1
Res//test/razor_golem.txt  -- 1
Res//test/reclusive_wight.txt  -- 1
Res//test/reclusive_wight2.txt  -- 1
Res//test/recover.txt  -- 1
Res//test/regal_force.txt  -- 1
Res//test/reinforcements_1.txt  -- 1
Res//test/resounding_roar.txt  -- 1
Res//test/resurrection.txt  -- 1
Res//test/resuscitate_i210.txt  -- 1
Res//test/righteous_cause.txt  -- 1
Res//test/river_kelpie2_i335.txt  -- 1
Res//test/rockslide_elemental.txt  -- 1
Res//test/rootwalla.txt  -- 1
Res//test/royal_assassin.txt  -- 1
Res//test/sacred_foundry_i275.txt  -- 1
Res//test/safe_passage.txt  -- 1
Res//test/safehold_duo.txt  -- 1
Res//test/samite_healer.txt  -- 1
Res//test/scourge_of_kher_ridges.txt  -- 1
Res//test/scourge_of_kher_ridges2.txt  -- 1
Res//test/scourglass.txt  -- 1
Res//test/scouts_warning.txt  -- 1
Res//test/scute_mob.txt  -- 1
Res//test/sedge_sliver.txt  -- 1
Res//test/seedcradle_witch.txt  -- 1
Res//test/seismic_assault.txt  -- 1
Res//test/seismic_spike_i191.txt  -- 1
Res//test/selesnya_guildmage.txt  -- 1
Res//test/shard_volley.txt  -- 1
Res//test/shepherd_of_rot.txt  -- 1
Res//test/shivan_hellkite.txt  -- 1
Res//test/shock.txt  -- 1
Res//test/shock2.txt  -- 1
Res//test/siege_gang_commander.txt  -- 1
Res//test/sigil_captain_i467.txt  -- 1
Res//test/silver_seraph_i300.txt  -- 1
Res//test/simic_initiate.txt  -- 1
Res//test/skullcage0_i239.txt  -- 1
Res//test/skullcage1_i239.txt  -- 1
Res//test/skullcage2_i239.txt  -- 1
Res//test/skullcage3_i239.txt  -- 1
Res//test/skullcage4_i239.txt  -- 1
Res//test/skullcage5_i239.txt  -- 1
Res//test/skullcage6_i239.txt  -- 1
Res//test/skullcage7_i239.txt  -- 1
Res//test/skullclamp.txt  -- 1
Res//test/skullclamp2_i439.txt  -- 1
Res//test/slate_of_ancestry.txt  -- 1
Res//test/sleeper_agent.txt  -- 1
Res//test/slith_bloodletter.txt  -- 1
Res//test/sneak_attack.txt  -- 1
Res//test/soulblast.txt  -- 1
Res//test/souls_attendant_i489.txt  -- 1
Res//test/spark_elemental.txt  -- 1
Res//test/sphinx_summoner.txt  -- 1
Res//test/spirit_link.txt  -- 1
Res//test/spitting_earth.txt  -- 1
Res//test/spoils_of_evil.txt  -- 1
Res//test/spore_frog.txt  -- 1
Res//test/stasis.txt  -- 1
Res//test/steelclad_serpent1.txt  -- 1
Res//test/steelclad_serpent2.txt  -- 1
Res//test/stillmoon_cavalier.txt  -- 1
Res//test/stonebrow2.txt  -- 1
Res//test/stonebrow_i159.txt  -- 1
Res//test/stronghold_discipline.txt  -- 1
Res//test/sword_to_plowshares.txt  -- 1
Res//test/sylvan_scrying_i195.txt  -- 1
Res//test/symbiotic_wurm.txt  -- 1
Res//test/tangle_golem.txt  -- 1
Res//test/tanglesap.txt  -- 1
Res//test/telekinetic_sliver.txt  -- 1
Res//test/terror.txt  -- 1
Res//test/terror2.txt  -- 1
Res//test/thallid.txt  -- 1
Res//test/thellon_of_havenwood.txt  -- 1
Res//test/threaten.txt  -- 1
Res//test/throne_of_bone.txt  -- 1
Res//test/thunder-thrash_elder.txt  -- 1
Res//test/titanic_ultimatum.txt  -- 1
Res//test/tolsimir_wolfblood.txt  -- 1
Res//test/torture.txt  -- 1
Res//test/tranquil_domain.txt  -- 1
Res//test/twinstrike.txt  -- 1
Res//test/twinstrike2.txt  -- 1
Res//test/twinstrike3.txt  -- 1
Res//test/twitch.txt  -- 1
Res//test/uncle_istvan.txt  -- 1
Res//test/undermine_i408.txt  -- 1
Res//test/underworld_dreams.txt  -- 1
Res//test/unearth1.txt  -- 1
Res//test/unearth2.txt  -- 1
Res//test/unearth3.txt  -- 1
Res//test/unstable_mutation.txt  -- 1
Res//test/unstable_mutation2.txt  -- 1
Res//test/unwilling_recruit.txt  -- 1
Res//test/urzas_lands.txt  -- 1
Res//test/urzas_lands2.txt  -- 1
Res//test/urzas_mine_i287.txt  -- 1
Res//test/vampire_bats.txt  -- 1
Res//test/vampiric_link.txt  -- 1
Res//test/vine_dryad.txt  -- 1
Res//test/volcanic_eruption.txt  -- 1
Res//test/walking_wall.txt  -- 1
Res//test/wall_of_diffusion.txt  -- 1
Res//test/wall_of_diffusion2.txt  -- 1
Res//test/warren_instigator.txt  -- 1
Res//test/welkin_hawk.txt  -- 1
Res//test/whispers_of_the_muse.txt  -- 1
Res//test/white_knight1.txt  -- 1
Res//test/windswept_heath.txt  -- 1
Res//test/wrath_of_god.txt  -- 1
Res//test/wrath_of_god2.txt  -- 1
Res//test/wreak_havoc.txt  -- 1
Res//test/zombie_master.txt  -- 1
Res//test/zombify.txt  -- 1
Res/22222220.jpg  -- 1
Res/42187t.jpg  -- 1
Res/4514111t.jpg  -- 1
Res/4838511t.jpg  -- 1
Res/4838512t.jpg  -- 1
Res/51613t.jpg  -- 1
Res/89069t.jpg  -- 1
Res/Advisor.wav  -- 1
Res/Ally.wav  -- 1
Res/Angel Token.jpg  -- 1
Res/Angel.wav  -- 1
Res/Ape.wav  -- 1
Res/Archer.wav  -- 1
Res/Assassin.wav  -- 1
Res/Atog.wav  -- 1
Res/Aura.wav  -- 1
Res/Barbarian.wav  -- 1
Res/Basic.wav  -- 1
Res/Bat.wav  -- 1
Res/Bear.jpg  -- 1
Res/Beast Token.jpg  -- 1
Res/Berserker.wav  -- 1
Res/Bird.wav  -- 1
Res/Centaur.wav  -- 1
Res/Cleric.wav  -- 1
Res/Cockatrice.wav  -- 1
Res/Construct.wav  -- 1
Res/Crocodile.wav  -- 1
Res/Cyclops.wav  -- 1
Res/Dauthi.wav  -- 1
Res/Demon.wav  -- 1
Res/Dragon.jpg  -- 1
Res/Drake.wav  -- 1
Res/Druid.wav  -- 1
Res/Dryad.wav  -- 1
Res/Dwarf.wav  -- 1
Res/Efreet.wav  -- 1
Res/Elemental.wav  -- 1
Res/Elephant.wav  -- 1
Res/Elf.wav  -- 1
Res/Elk.wav  -- 1
Res/Equipment.wav  -- 1
Res/Forest.wav  -- 1
Res/Frog.wav  -- 1
Res/Fungus.wav  -- 1
Res/Giant.wav  -- 1
Res/Gnome.wav  -- 1
Res/Golem.wav  -- 1
Res/Horror.wav  -- 1
Res/Horse.wav  -- 1
Res/Hydra.wav  -- 1
Res/Illusion.wav  -- 1
Res/Insect Token.jpg  -- 1
Res/Insect.jpg  -- 1
Res/Insect.wav  -- 1
Res/Island.wav  -- 1
Res/Juggernaut.wav  -- 1
Res/Kithkin.wav  -- 1
Res/Kobold.wav  -- 1
Res/Kor.wav  -- 1
Res/Kraken.wav  -- 1
Res/Lair.wav  -- 1
Res/Land.wav  -- 1
Res/Leech.wav  -- 1
Res/Legendary.wav  -- 1
Res/Leviathan.wav  -- 1
Res/Lhurgoyf.wav  -- 1
Res/Lizard.wav  -- 1
Res/Masticore.wav  -- 1
Res/Mercenary.wav  -- 1
Res/Merfolk.wav  -- 1
Res/Metathran.wav  -- 1
Res/Minion.wav  -- 1
Res/Minotaur.wav  -- 1
Res/Monk.wav  -- 1
Res/Mountain.wav  -- 1
Res/Mutant.wav  -- 1
Res/Myr.wav  -- 1
Res/Nightmare.wav  -- 1
Res/Nothing.wav  -- 1
Res/Ogre.wav  -- 1
Res/Ooze.wav  -- 1
Res/Orc.wav  -- 1
Res/Orgg.wav  -- 1
Res/Ouphe.wav  -- 1
Res/Pirate.wav  -- 1
Res/Plains.wav  -- 1
Res/Plant.wav  -- 1
Res/Rat.wav  -- 1
Res/Rebel.wav  -- 1
Res/Res/ai/baka/deck107.txt  -- 1
Res/Rhino.wav  -- 1
Res/Rogue.wav  -- 1
Res/Samurai.wav  -- 1
Res/Saproling.jpg  -- 1
Res/Saproling.wav  -- 1
Res/Scarecrow.wav  -- 1
Res/Scout.wav  -- 1
Res/Serpent.wav  -- 1
Res/Shade.wav  -- 1
Res/Shaman.wav  -- 1
Res/Shapeshifter.wav  -- 1
Res/Siren.wav  -- 1
Res/Skeleton.wav  -- 1
Res/Slith.wav  -- 1
Res/Sliver.wav  -- 1
Res/Snake.wav  -- 1
Res/Snow.wav  -- 1
Res/Soldier.wav  -- 1
Res/Specter.wav  -- 1
Res/Sphinx.wav  -- 1
Res/Spider.wav  -- 1
Res/Spirit.wav  -- 1
Res/Swamp.wav  -- 1
Res/Thopter.wav  -- 1
Res/Treefolk.wav  -- 1
Res/Vedalken.wav  -- 1
Res/Viashino.wav  -- 1
Res/Wall.wav  -- 1
Res/Warrior.wav  -- 1
Res/Wizard.wav  -- 1
Res/Wolf.wav  -- 1
Res/Wraith.wav  -- 1
Res/affinitygreencreatures.wav  -- 1
Res/ai/baka/avatars/baka.jpg  -- 521
Res/ai/baka/deck1.txt  -- 2
Res/ai/baka/deck10.txt  -- 2
Res/ai/baka/deck100.txt  -- 2
Res/ai/baka/deck101.txt  -- 2
Res/ai/baka/deck102.txt  -- 2
Res/ai/baka/deck103.txt  -- 2
Res/ai/baka/deck104.txt  -- 2
Res/ai/baka/deck105.txt  -- 2
Res/ai/baka/deck106.txt  -- 2
Res/ai/baka/deck107.txt  -- 1
Res/ai/baka/deck11.txt  -- 2
Res/ai/baka/deck12.txt  -- 2
Res/ai/baka/deck13.txt  -- 2
Res/ai/baka/deck14.txt  -- 2
Res/ai/baka/deck15.txt  -- 2
Res/ai/baka/deck16.txt  -- 2
Res/ai/baka/deck17.txt  -- 2
Res/ai/baka/deck18.txt  -- 2
Res/ai/baka/deck19.txt  -- 2
Res/ai/baka/deck2.txt  -- 2
Res/ai/baka/deck20.txt  -- 2
Res/ai/baka/deck21.txt  -- 2
Res/ai/baka/deck22.txt  -- 2
Res/ai/baka/deck23.txt  -- 2
Res/ai/baka/deck24.txt  -- 2
Res/ai/baka/deck25.txt  -- 2
Res/ai/baka/deck26.txt  -- 2
Res/ai/baka/deck27.txt  -- 2
Res/ai/baka/deck28.txt  -- 2
Res/ai/baka/deck29.txt  -- 2
Res/ai/baka/deck3.txt  -- 2
Res/ai/baka/deck30.txt  -- 2
Res/ai/baka/deck31.txt  -- 2
Res/ai/baka/deck32.txt  -- 2
Res/ai/baka/deck33.txt  -- 2
Res/ai/baka/deck34.txt  -- 2
Res/ai/baka/deck35.txt  -- 2
Res/ai/baka/deck36.txt  -- 2
Res/ai/baka/deck37.txt  -- 2
Res/ai/baka/deck38.txt  -- 2
Res/ai/baka/deck39.txt  -- 2
Res/ai/baka/deck4.txt  -- 2
Res/ai/baka/deck40.txt  -- 2
Res/ai/baka/deck41.txt  -- 2
Res/ai/baka/deck42.txt  -- 2
Res/ai/baka/deck43.txt  -- 2
Res/ai/baka/deck44.txt  -- 2
Res/ai/baka/deck45.txt  -- 2
Res/ai/baka/deck46.txt  -- 2
Res/ai/baka/deck47.txt  -- 2
Res/ai/baka/deck48.txt  -- 2
Res/ai/baka/deck49.txt  -- 2
Res/ai/baka/deck5.txt  -- 2
Res/ai/baka/deck50.txt  -- 2
Res/ai/baka/deck51.txt  -- 2
Res/ai/baka/deck52.txt  -- 2
Res/ai/baka/deck53.txt  -- 2
Res/ai/baka/deck54.txt  -- 2
Res/ai/baka/deck55.txt  -- 2
Res/ai/baka/deck56.txt  -- 2
Res/ai/baka/deck57.txt  -- 2
Res/ai/baka/deck58.txt  -- 2
Res/ai/baka/deck59.txt  -- 2
Res/ai/baka/deck6.txt  -- 2
Res/ai/baka/deck60.txt  -- 2
Res/ai/baka/deck61.txt  -- 2
Res/ai/baka/deck62.txt  -- 2
Res/ai/baka/deck63.txt  -- 2
Res/ai/baka/deck64.txt  -- 2
Res/ai/baka/deck65.txt  -- 2
Res/ai/baka/deck66.txt  -- 2
Res/ai/baka/deck67.txt  -- 2
Res/ai/baka/deck68.txt  -- 2
Res/ai/baka/deck69.txt  -- 2
Res/ai/baka/deck7.txt  -- 2
Res/ai/baka/deck70.txt  -- 2
Res/ai/baka/deck71.txt  -- 2
Res/ai/baka/deck72.txt  -- 2
Res/ai/baka/deck73.txt  -- 2
Res/ai/baka/deck74.txt  -- 2
Res/ai/baka/deck75.txt  -- 2
Res/ai/baka/deck76.txt  -- 2
Res/ai/baka/deck77.txt  -- 2
Res/ai/baka/deck78.txt  -- 2
Res/ai/baka/deck79.txt  -- 2
Res/ai/baka/deck8.txt  -- 2
Res/ai/baka/deck80.txt  -- 2
Res/ai/baka/deck81.txt  -- 2
Res/ai/baka/deck82.txt  -- 2
Res/ai/baka/deck83.txt  -- 2
Res/ai/baka/deck84.txt  -- 2
Res/ai/baka/deck85.txt  -- 2
Res/ai/baka/deck86.txt  -- 2
Res/ai/baka/deck87.txt  -- 2
Res/ai/baka/deck88.txt  -- 2
Res/ai/baka/deck89.txt  -- 2
Res/ai/baka/deck9.txt  -- 2
Res/ai/baka/deck90.txt  -- 2
Res/ai/baka/deck91.txt  -- 2
Res/ai/baka/deck92.txt  -- 2
Res/ai/baka/deck93.txt  -- 2
Res/ai/baka/deck94.txt  -- 2
Res/ai/baka/deck95.txt  -- 2
Res/ai/baka/deck96.txt  -- 2
Res/ai/baka/deck97.txt  -- 2
Res/ai/baka/deck98.txt  -- 2
Res/ai/baka/deck99.txt  -- 2
Res/ai/baka/stats/testsuite.stats  -- 1042
Res/defender.wav  -- 1
Res/fear.wav  -- 1
Res/first strike.wav  -- 1
Res/flash.wav  -- 1
Res/forestwalk.wav  -- 1
Res/graphics/BattleIcon.png  -- 1
Res/graphics/DefenderIcon.png  -- 1
Res/graphics/Ok.png  -- 521
Res/graphics/artifact_thumb.jpg  -- 34
Res/graphics/black_thumb.jpg  -- 1
Res/graphics/button_shoulder.png  -- 2
Res/graphics/f3.png  -- 1
Res/graphics/gold.png  -- 1
Res/graphics/gold_thumb.jpg  -- 1
Res/graphics/goldglow.png  -- 1
Res/graphics/green.jpg  -- 1
Res/graphics/green_thumb.jpg  -- 5
Res/graphics/magic.png  -- 1
Res/graphics/mana.psi  -- 1
Res/graphics/manablack.psi  -- 1
Res/graphics/manablue.psi  -- 1
Res/graphics/managreen.psi  -- 1
Res/graphics/manared.psi  -- 1
Res/graphics/manawhite.psi  -- 1
Res/graphics/menuicons.png  -- 1
Res/graphics/menuside.png  -- 1
Res/graphics/menutitle.png  -- 2
Res/graphics/particle1.psi  -- 1
Res/graphics/particle2.psi  -- 1
Res/graphics/particle3.psi  -- 1
Res/graphics/particle4.psi  -- 1
Res/graphics/particle5.psi  -- 1
Res/graphics/particles.png  -- 1
Res/graphics/phasebar.png  -- 1
Res/graphics/shadow.png  -- 1
Res/graphics/simon.png  -- 1
Res/graphics/smallface.png  -- 1
Res/graphics/spade_ul.png  -- 1
Res/graphics/spade_ur.png  -- 1
Res/graphics/splash.jpg  -- 2
Res/graphics/stars.psi  -- 1
Res/graphics/style.txt  -- 1
Res/graphics/wallpapers.txt  -- 1
Res/graphics/wallpapers/final_saga2.jpg  -- 1
Res/graphics/white_thumb.jpg  -- 1
Res/haste.wav  -- 1
Res/lang/dontcare.txt  -- 2
Res/lang/en.txt  -- 3
Res/lang/en_cards.txt  -- 1
Res/lang/en_decks.txt  -- 1
Res/lifelink.wav  -- 1
Res/ms0:/PSP/wagic_res/graphics/simon.dat  -- 1
Res/ms0:/wagic_res/graphics/simon.dat  -- 1
Res/mustattack.wav  -- 1
Res/nofizzle.wav  -- 1
Res/none  -- 1
Res/persist.wav  -- 1
Res/player/baka.jpg  -- 521
Res/player/collection.dat  -- 4
Res/player/data.dat  -- 2
Res/player/deck1.txt  -- 2
Res/player/deck2.txt  -- 2
Res/player/deck3.txt  -- 2
Res/player/deck4.txt  -- 2
Res/player/deck5.txt  -- 2
Res/player/deck6.txt  -- 2
Res/player/options.txt  -- 2
Res/player/stats/player_deck1.txt  -- 4
Res/player/stats/player_deck2.txt  -- 4
Res/player/stats/player_deck3.txt  -- 4
Res/player/stats/player_deck4.txt  -- 4
Res/player/stats/player_deck5.txt  -- 4
Res/player/stats/player_deck6.txt  -- 4
Res/player/tasks.dat  -- 2
Res/protection from black.wav  -- 1
Res/protection from blue.wav  -- 1
Res/protection from white.wav  -- 1
Res/reach.wav  -- 1
Res/reachshadow.wav  -- 1
Res/rules/testsuite.txt  -- 1
Res/sets//../_cards.dat  -- 1
Res/sets//./_cards.dat  -- 1
Res/sets//.svn/_cards.dat  -- 1
Res/sets//10E/_cards.dat  -- 2
Res/sets//1111114t.jpg  -- 1
Res/sets//1924t.jpg  -- 1
Res/sets//220579112.jpg  -- 1
Res/sets//2ED/_cards.dat  -- 2
Res/sets//483851111t.jpg  -- 1
Res/sets//4ED/_cards.dat  -- 2
Res/sets//5DN/_cards.dat  -- 2
Res/sets//5ED/_cards.dat  -- 2
Res/sets//6ED/_cards.dat  -- 2
Res/sets//7ED/_cards.dat  -- 2
Res/sets//8ED/_cards.dat  -- 2
Res/sets//9ED/_cards.dat  -- 2
Res/sets//ALA/_cards.dat  -- 2
Res/sets//ALL/_cards.dat  -- 2
Res/sets//APC/_cards.dat  -- 2
Res/sets//ARB/_cards.dat  -- 2
Res/sets//ARC/_cards.dat  -- 2
Res/sets//ARN/_cards.dat  -- 2
Res/sets//ATQ/_cards.dat  -- 2
Res/sets//BOK/_cards.dat  -- 2
Res/sets//BRB/_cards.dat  -- 2
Res/sets//BTD/_cards.dat  -- 2
Res/sets//Brainstorm's 2nd MoveToTop.jpg  -- 1
Res/sets//CFX/_cards.dat  -- 2
Res/sets//CHK/_cards.dat  -- 2
Res/sets//CHR/_cards.dat  -- 2
Res/sets//CSP/_cards.dat  -- 2
Res/sets//DIS/_cards.dat  -- 2
Res/sets//DRK/_cards.dat  -- 2
Res/sets//DST/_cards.dat  -- 2
Res/sets//DVD/_cards.dat  -- 2
Res/sets//EVE/_cards.dat  -- 2
Res/sets//EVG/_cards.dat  -- 2
Res/sets//EVT/_cards.dat  -- 2
Res/sets//EXO/_cards.dat  -- 2
Res/sets//FEM/_cards.dat  -- 2
Res/sets//FUT/_cards.dat  -- 2
Res/sets//FVD/_cards.dat  -- 2
Res/sets//FVE/_cards.dat  -- 2
Res/sets//FVR/_cards.dat  -- 2
Res/sets//GPT/_cards.dat  -- 2
Res/sets//GVL/_cards.dat  -- 2
Res/sets//HML/_cards.dat  -- 2
Res/sets//HOP/_cards.dat  -- 2
Res/sets//ICE/_cards.dat  -- 2
Res/sets//INV/_cards.dat  -- 2
Res/sets//JUD/_cards.dat  -- 2
Res/sets//JVC/_cards.dat  -- 2
Res/sets//LEA/_cards.dat  -- 2
Res/sets//LEB/_cards.dat  -- 2
Res/sets//LEG/_cards.dat  -- 2
Res/sets//LGN/_cards.dat  -- 2
Res/sets//LRW/_cards.dat  -- 2
Res/sets//M10/_cards.dat  -- 2
Res/sets//M11/_cards.dat  -- 2
Res/sets//ME2/_cards.dat  -- 2
Res/sets//ME3/_cards.dat  -- 2
Res/sets//ME4/_cards.dat  -- 2
Res/sets//MED/_cards.dat  -- 2
Res/sets//MIR/_cards.dat  -- 2
Res/sets//MOR/_cards.dat  -- 2
Res/sets//MRD/_cards.dat  -- 2
Res/sets//MRQ/_cards.dat  -- 2
Res/sets//NMS/_cards.dat  -- 2
Res/sets//ODY/_cards.dat  -- 2
Res/sets//ONS/_cards.dat  -- 2
Res/sets//One Dozen Eyes Entwine.jpg  -- 1
Res/sets//P02/_cards.dat  -- 2
Res/sets//PCY/_cards.dat  -- 2
Res/sets//PD2/_cards.dat  -- 2
Res/sets//PDS/_cards.dat  -- 2
Res/sets//PLC/_cards.dat  -- 2
Res/sets//PLS/_cards.dat  -- 2
Res/sets//POR/_cards.dat  -- 2
Res/sets//PPR/_cards.dat  -- 2
Res/sets//PTK/_cards.dat  -- 2
Res/sets//PVC/_cards.dat  -- 2
Res/sets//RAV/_cards.dat  -- 2
Res/sets//ROE/_cards.dat  -- 2
Res/sets//RV/_cards.dat  -- 2
Res/sets//S00/_cards.dat  -- 2
Res/sets//S99/_cards.dat  -- 2
Res/sets//SCG/_cards.dat  -- 2
Res/sets//SHM/_cards.dat  -- 2
Res/sets//SOK/_cards.dat  -- 2
Res/sets//SOM/_cards.dat  -- 2
Res/sets//STH/_cards.dat  -- 2
Res/sets//Saproling.jpg  -- 1
Res/sets//TMP/_cards.dat  -- 2
Res/sets//TOR/_cards.dat  -- 2
Res/sets//TSB/_cards.dat  -- 2
Res/sets//TSP/_cards.dat  -- 2
Res/sets//UDS/_cards.dat  -- 2
Res/sets//UGL/_cards.dat  -- 2
Res/sets//ULG/_cards.dat  -- 2
Res/sets//UNH/_cards.dat  -- 2
Res/sets//USG/_cards.dat  -- 2
Res/sets//VIS/_cards.dat  -- 2
Res/sets//WTH/_cards.dat  -- 2
Res/sets//WWK/_cards.dat  -- 2
Res/sets//ZEN/_cards.dat  -- 2
Res/sets//Zombie.jpg  -- 1
Res/sets//artifact.jpg/_cards.dat  -- 1
Res/sets//artifact_thumb.jpg/_cards.dat  -- 1
Res/sets//back.jpg/_cards.dat  -- 1
Res/sets//back_thumb.jpg/_cards.dat  -- 1
Res/sets//black.jpg/_cards.dat  -- 1
Res/sets//black_thumb.jpg/_cards.dat  -- 1
Res/sets//blue.jpg/_cards.dat  -- 1
Res/sets//blue_thumb.jpg/_cards.dat  -- 1
Res/sets//gold.jpg/_cards.dat  -- 1
Res/sets//gold_thumb.jpg/_cards.dat  -- 1
Res/sets//green.jpg/_cards.dat  -- 1
Res/sets//green_thumb.jpg/_cards.dat  -- 1
Res/sets//land.jpg/_cards.dat  -- 1
Res/sets//land_thumb.jpg/_cards.dat  -- 1
Res/sets//mtg_todo.dat/_cards.dat  -- 1
Res/sets//primitives/_cards.dat  -- 1
Res/sets//red.jpg/_cards.dat  -- 1
Res/sets//red_thumb.jpg/_cards.dat  -- 1
Res/sets//scheme_todo.dat/_cards.dat  -- 1
Res/sets//thumbnails/1111114t.jpg  -- 1
Res/sets//thumbnails/1111135t.jpg  -- 1
Res/sets//thumbnails/1924t.jpg  -- 1
Res/sets//thumbnails/220579111t.jpg  -- 1
Res/sets//thumbnails/220579112.jpg  -- 1
Res/sets//thumbnails/220579112t.jpg  -- 1
Res/sets//thumbnails/22222223.jpg  -- 1
Res/sets//thumbnails/22222226.jpg  -- 1
Res/sets//thumbnails/483851111t.jpg  -- 1
Res/sets//thumbnails/Brainstorm's 2nd MoveToTop.jpg  -- 1
Res/sets//thumbnails/Devour 3 (Mechanic).jpg  -- 1
Res/sets//thumbnails/Devour Sac 3.jpg  -- 1
Res/sets//thumbnails/One Dozen Eyes Entwine.jpg  -- 1
Res/sets//thumbnails/Reinforcements' 3rd Return.jpg  -- 1
Res/sets//thumbnails/Saproling.jpg  -- 1
Res/sets//thumbnails/ZombInfs First Discard.jpg  -- 1
Res/sets//thumbnails/ZombInfs Second Discard.jpg  -- 1
Res/sets//thumbnails/Zombie.jpg  -- 1
Res/sets//white.jpg/_cards.dat  -- 1
Res/sets//white_thumb.jpg/_cards.dat  -- 1
Res/sets/artifact_thumb.jpg  -- 34
Res/sets/black_thumb.jpg  -- 1
Res/sets/gold_thumb.jpg  -- 1
Res/sets/green.jpg  -- 1
Res/sets/green_thumb.jpg  -- 5
Res/sets/primitives/.  -- 1
Res/sets/primitives/..  -- 1
Res/sets/primitives/.svn  -- 1
Res/sets/primitives/borderline.txt  -- 2
Res/sets/primitives/mtg.txt  -- 2
Res/sets/splash.jpg  -- 1
Res/sets/style.txt  -- 1
Res/sets/white_thumb.jpg  -- 1
Res/settings/options.txt  -- 1
Res/settings/prices.dat  -- 1
Res/shadow.wav  -- 1
Res/sound/Track0.mp3  -- 3
Res/sound/Track1.mp3  -- 2
Res/sound/none  -- 1
Res/sound/sfx/Advisor.wav  -- 1
Res/sound/sfx/Ally.wav  -- 1
Res/sound/sfx/Angel.wav  -- 1
Res/sound/sfx/Ape.wav  -- 1
Res/sound/sfx/Archer.wav  -- 1
Res/sound/sfx/Artifact.wav  -- 1
Res/sound/sfx/Assassin.wav  -- 1
Res/sound/sfx/Atog.wav  -- 1
Res/sound/sfx/Aura.wav  -- 1
Res/sound/sfx/Barbarian.wav  -- 1
Res/sound/sfx/Basic.wav  -- 1
Res/sound/sfx/Bat.wav  -- 1
Res/sound/sfx/Bear.wav  -- 1
Res/sound/sfx/Beast.wav  -- 1
Res/sound/sfx/Berserker.wav  -- 1
Res/sound/sfx/Bird.wav  -- 1
Res/sound/sfx/Cat.wav  -- 1
Res/sound/sfx/Centaur.wav  -- 1
Res/sound/sfx/Cleric.wav  -- 1
Res/sound/sfx/Cockatrice.wav  -- 1
Res/sound/sfx/Construct.wav  -- 1
Res/sound/sfx/Creature.wav  -- 1
Res/sound/sfx/Crocodile.wav  -- 1
Res/sound/sfx/Cyclops.wav  -- 1
Res/sound/sfx/Dauthi.wav  -- 1
Res/sound/sfx/Demon.wav  -- 1
Res/sound/sfx/Dragon.wav  -- 1
Res/sound/sfx/Drake.wav  -- 1
Res/sound/sfx/Druid.wav  -- 1
Res/sound/sfx/Dryad.wav  -- 1
Res/sound/sfx/Dwarf.wav  -- 1
Res/sound/sfx/Efreet.wav  -- 1
Res/sound/sfx/Elemental.wav  -- 1
Res/sound/sfx/Elephant.wav  -- 1
Res/sound/sfx/Elf.wav  -- 1
Res/sound/sfx/Elk.wav  -- 1
Res/sound/sfx/Enchantment.wav  -- 1
Res/sound/sfx/Equipment.wav  -- 1
Res/sound/sfx/Faerie.wav  -- 1
Res/sound/sfx/Forest.wav  -- 1
Res/sound/sfx/Frog.wav  -- 1
Res/sound/sfx/Fungus.wav  -- 1
Res/sound/sfx/Giant.wav  -- 1
Res/sound/sfx/Gnome.wav  -- 1
Res/sound/sfx/Goblin.wav  -- 1
Res/sound/sfx/Golem.wav  -- 1
Res/sound/sfx/Horror.wav  -- 1
Res/sound/sfx/Horse.wav  -- 1
Res/sound/sfx/Human.wav  -- 1
Res/sound/sfx/Hydra.wav  -- 1
Res/sound/sfx/Illusion.wav  -- 1
Res/sound/sfx/Imp.wav  -- 1
Res/sound/sfx/Insect.wav  -- 1
Res/sound/sfx/Instant.wav  -- 1
Res/sound/sfx/Island.wav  -- 1
Res/sound/sfx/Juggernaut.wav  -- 1
Res/sound/sfx/Kithkin.wav  -- 1
Res/sound/sfx/Knight.wav  -- 1
Res/sound/sfx/Kobold.wav  -- 1
Res/sound/sfx/Kor.wav  -- 1
Res/sound/sfx/Kraken.wav  -- 1
Res/sound/sfx/Lair.wav  -- 1
Res/sound/sfx/Land.wav  -- 1
Res/sound/sfx/Leech.wav  -- 1
Res/sound/sfx/Legendary.wav  -- 1
Res/sound/sfx/Leviathan.wav  -- 1
Res/sound/sfx/Lhurgoyf.wav  -- 1
Res/sound/sfx/Lizard.wav  -- 1
Res/sound/sfx/Masticore.wav  -- 1
Res/sound/sfx/Mercenary.wav  -- 1
Res/sound/sfx/Merfolk.wav  -- 1
Res/sound/sfx/Metathran.wav  -- 1
Res/sound/sfx/Minion.wav  -- 1
Res/sound/sfx/Minotaur.wav  -- 1
Res/sound/sfx/Monk.wav  -- 1
Res/sound/sfx/Mountain.wav  -- 1
Res/sound/sfx/Mutant.wav  -- 1
Res/sound/sfx/Myr.wav  -- 1
Res/sound/sfx/Nightmare.wav  -- 1
Res/sound/sfx/Nothing.wav  -- 1
Res/sound/sfx/Ogre.wav  -- 1
Res/sound/sfx/Ooze.wav  -- 1
Res/sound/sfx/Orc.wav  -- 1
Res/sound/sfx/Orgg.wav  -- 1
Res/sound/sfx/Ouphe.wav  -- 1
Res/sound/sfx/Pirate.wav  -- 1
Res/sound/sfx/Plains.wav  -- 1
Res/sound/sfx/Plant.wav  -- 1
Res/sound/sfx/Rat.wav  -- 1
Res/sound/sfx/Rebel.wav  -- 1
Res/sound/sfx/Rhino.wav  -- 1
Res/sound/sfx/Rogue.wav  -- 1
Res/sound/sfx/Samurai.wav  -- 1
Res/sound/sfx/Saproling.wav  -- 1
Res/sound/sfx/Scarecrow.wav  -- 1
Res/sound/sfx/Scout.wav  -- 1
Res/sound/sfx/Serpent.wav  -- 1
Res/sound/sfx/Shade.wav  -- 1
Res/sound/sfx/Shaman.wav  -- 1
Res/sound/sfx/Shapeshifter.wav  -- 1
Res/sound/sfx/Siren.wav  -- 1
Res/sound/sfx/Skeleton.wav  -- 1
Res/sound/sfx/Slith.wav  -- 1
Res/sound/sfx/Sliver.wav  -- 1
Res/sound/sfx/Snake.wav  -- 1
Res/sound/sfx/Snow.wav  -- 1
Res/sound/sfx/Soldier.wav  -- 1
Res/sound/sfx/Sorcery.wav  -- 1
Res/sound/sfx/Specter.wav  -- 1
Res/sound/sfx/Sphinx.wav  -- 1
Res/sound/sfx/Spider.wav  -- 1
Res/sound/sfx/Spirit.wav  -- 1
Res/sound/sfx/Swamp.wav  -- 1
Res/sound/sfx/Thopter.wav  -- 1
Res/sound/sfx/Treefolk.wav  -- 1
Res/sound/sfx/Troll.wav  -- 1
Res/sound/sfx/Vampire.wav  -- 1
Res/sound/sfx/Vedalken.wav  -- 1
Res/sound/sfx/Viashino.wav  -- 1
Res/sound/sfx/Wall.wav  -- 1
Res/sound/sfx/Warrior.wav  -- 1
Res/sound/sfx/Wizard.wav  -- 1
Res/sound/sfx/Wolf.wav  -- 1
Res/sound/sfx/Wraith.wav  -- 1
Res/sound/sfx/Wurm.wav  -- 1
Res/sound/sfx/Zombie.wav  -- 1
Res/sound/sfx/affinitygreencreatures.wav  -- 1
Res/sound/sfx/defender.wav  -- 1
Res/sound/sfx/fear.wav  -- 1
Res/sound/sfx/first strike.wav  -- 1
Res/sound/sfx/flash.wav  -- 1
Res/sound/sfx/flying.wav  -- 1
Res/sound/sfx/forestwalk.wav  -- 1
Res/sound/sfx/graveyard.wav  -- 1
Res/sound/sfx/haste.wav  -- 1
Res/sound/sfx/lifelink.wav  -- 1
Res/sound/sfx/mana.wav  -- 1
Res/sound/sfx/mustattack.wav  -- 1
Res/sound/sfx/nofizzle.wav  -- 1
Res/sound/sfx/persist.wav  -- 1
Res/sound/sfx/protection from black.wav  -- 1
Res/sound/sfx/protection from blue.wav  -- 1
Res/sound/sfx/protection from white.wav  -- 1
Res/sound/sfx/reach.wav  -- 1
Res/sound/sfx/reachshadow.wav  -- 1
Res/sound/sfx/shadow.wav  -- 1
Res/sound/sfx/storm.wav  -- 1
Res/sound/sfx/swampwalk.wav  -- 1
Res/sound/sfx/trample.wav  -- 1
Res/sound/sfx/vigor.wav  -- 1
Res/sound/sfx/wither.wav  -- 1
Res/splash.jpg  -- 1
Res/storm.wav  -- 1
Res/style.txt  -- 1
Res/swampwalk.wav  -- 1
Res/test/_tests.txt  -- 1
Res/testsuite.txt  -- 1
Res/themes/White Shrine/BattleIcon.png  -- 1
Res/themes/White Shrine/DefenderIcon.png  -- 1
Res/themes/White Shrine/Ok.png  -- 521
Res/themes/White Shrine/artifact_thumb.jpg  -- 34
Res/themes/White Shrine/back.jpg  -- 1
Res/themes/White Shrine/back_thumb.jpg  -- 1
Res/themes/White Shrine/backdrop.jpg  -- 1
Res/themes/White Shrine/baka.jpg  -- 521
Res/themes/White Shrine/black_thumb.jpg  -- 1
Res/themes/White Shrine/button_shoulder.png  -- 2
Res/themes/White Shrine/f3.png  -- 1
Res/themes/White Shrine/gold.png  -- 1
Res/themes/White Shrine/gold_thumb.jpg  -- 1
Res/themes/White Shrine/goldglow.png  -- 1
Res/themes/White Shrine/green.jpg  -- 1
Res/themes/White Shrine/green_thumb.jpg  -- 5
Res/themes/White Shrine/handback.png  -- 1
Res/themes/White Shrine/magic.png  -- 1
Res/themes/White Shrine/mana.psi  -- 1
Res/themes/White Shrine/manablack.psi  -- 1
Res/themes/White Shrine/manablue.psi  -- 1
Res/themes/White Shrine/managreen.psi  -- 1
Res/themes/White Shrine/manared.psi  -- 1
Res/themes/White Shrine/manawhite.psi  -- 1
Res/themes/White Shrine/menuicons.png  -- 1
Res/themes/White Shrine/menuside.png  -- 1
Res/themes/White Shrine/menutitle.png  -- 2
Res/themes/White Shrine/particle1.psi  -- 1
Res/themes/White Shrine/particle2.psi  -- 1
Res/themes/White Shrine/particle3.psi  -- 1
Res/themes/White Shrine/particle4.psi  -- 1
Res/themes/White Shrine/particle5.psi  -- 1
Res/themes/White Shrine/particles.png  -- 1
Res/themes/White Shrine/phasebar.png  -- 1
Res/themes/White Shrine/shadow.png  -- 1
Res/themes/White Shrine/simon.png  -- 1
Res/themes/White Shrine/smallface.png  -- 1
Res/themes/White Shrine/sound/Track0.mp3  -- 2
Res/themes/White Shrine/sound/Track1.mp3  -- 1
Res/themes/White Shrine/sound/none  -- 1
Res/themes/White Shrine/sound/sfx/Advisor.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ally.wav  -- 1
Res/themes/White Shrine/sound/sfx/Angel.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ape.wav  -- 1
Res/themes/White Shrine/sound/sfx/Archer.wav  -- 1
Res/themes/White Shrine/sound/sfx/Artifact.wav  -- 1
Res/themes/White Shrine/sound/sfx/Assassin.wav  -- 1
Res/themes/White Shrine/sound/sfx/Atog.wav  -- 1
Res/themes/White Shrine/sound/sfx/Aura.wav  -- 1
Res/themes/White Shrine/sound/sfx/Barbarian.wav  -- 1
Res/themes/White Shrine/sound/sfx/Basic.wav  -- 1
Res/themes/White Shrine/sound/sfx/Bat.wav  -- 1
Res/themes/White Shrine/sound/sfx/Bear.wav  -- 1
Res/themes/White Shrine/sound/sfx/Beast.wav  -- 1
Res/themes/White Shrine/sound/sfx/Berserker.wav  -- 1
Res/themes/White Shrine/sound/sfx/Bird.wav  -- 1
Res/themes/White Shrine/sound/sfx/Cat.wav  -- 1
Res/themes/White Shrine/sound/sfx/Centaur.wav  -- 1
Res/themes/White Shrine/sound/sfx/Cleric.wav  -- 1
Res/themes/White Shrine/sound/sfx/Cockatrice.wav  -- 1
Res/themes/White Shrine/sound/sfx/Construct.wav  -- 1
Res/themes/White Shrine/sound/sfx/Creature.wav  -- 1
Res/themes/White Shrine/sound/sfx/Crocodile.wav  -- 1
Res/themes/White Shrine/sound/sfx/Cyclops.wav  -- 1
Res/themes/White Shrine/sound/sfx/Dauthi.wav  -- 1
Res/themes/White Shrine/sound/sfx/Demon.wav  -- 1
Res/themes/White Shrine/sound/sfx/Dragon.wav  -- 1
Res/themes/White Shrine/sound/sfx/Drake.wav  -- 1
Res/themes/White Shrine/sound/sfx/Druid.wav  -- 1
Res/themes/White Shrine/sound/sfx/Dryad.wav  -- 1
Res/themes/White Shrine/sound/sfx/Dwarf.wav  -- 1
Res/themes/White Shrine/sound/sfx/Efreet.wav  -- 1
Res/themes/White Shrine/sound/sfx/Elemental.wav  -- 1
Res/themes/White Shrine/sound/sfx/Elephant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Elf.wav  -- 1
Res/themes/White Shrine/sound/sfx/Elk.wav  -- 1
Res/themes/White Shrine/sound/sfx/Enchantment.wav  -- 1
Res/themes/White Shrine/sound/sfx/Equipment.wav  -- 1
Res/themes/White Shrine/sound/sfx/Faerie.wav  -- 1
Res/themes/White Shrine/sound/sfx/Forest.wav  -- 1
Res/themes/White Shrine/sound/sfx/Frog.wav  -- 1
Res/themes/White Shrine/sound/sfx/Fungus.wav  -- 1
Res/themes/White Shrine/sound/sfx/Giant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Gnome.wav  -- 1
Res/themes/White Shrine/sound/sfx/Goblin.wav  -- 1
Res/themes/White Shrine/sound/sfx/Golem.wav  -- 1
Res/themes/White Shrine/sound/sfx/Horror.wav  -- 1
Res/themes/White Shrine/sound/sfx/Horse.wav  -- 1
Res/themes/White Shrine/sound/sfx/Human.wav  -- 1
Res/themes/White Shrine/sound/sfx/Hydra.wav  -- 1
Res/themes/White Shrine/sound/sfx/Illusion.wav  -- 1
Res/themes/White Shrine/sound/sfx/Imp.wav  -- 1
Res/themes/White Shrine/sound/sfx/Insect.wav  -- 1
Res/themes/White Shrine/sound/sfx/Instant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Island.wav  -- 1
Res/themes/White Shrine/sound/sfx/Juggernaut.wav  -- 1
Res/themes/White Shrine/sound/sfx/Kithkin.wav  -- 1
Res/themes/White Shrine/sound/sfx/Knight.wav  -- 1
Res/themes/White Shrine/sound/sfx/Kobold.wav  -- 1
Res/themes/White Shrine/sound/sfx/Kor.wav  -- 1
Res/themes/White Shrine/sound/sfx/Kraken.wav  -- 1
Res/themes/White Shrine/sound/sfx/Lair.wav  -- 1
Res/themes/White Shrine/sound/sfx/Land.wav  -- 1
Res/themes/White Shrine/sound/sfx/Leech.wav  -- 1
Res/themes/White Shrine/sound/sfx/Legendary.wav  -- 1
Res/themes/White Shrine/sound/sfx/Leviathan.wav  -- 1
Res/themes/White Shrine/sound/sfx/Lhurgoyf.wav  -- 1
Res/themes/White Shrine/sound/sfx/Lizard.wav  -- 1
Res/themes/White Shrine/sound/sfx/Masticore.wav  -- 1
Res/themes/White Shrine/sound/sfx/Mercenary.wav  -- 1
Res/themes/White Shrine/sound/sfx/Merfolk.wav  -- 1
Res/themes/White Shrine/sound/sfx/Metathran.wav  -- 1
Res/themes/White Shrine/sound/sfx/Minion.wav  -- 1
Res/themes/White Shrine/sound/sfx/Minotaur.wav  -- 1
Res/themes/White Shrine/sound/sfx/Monk.wav  -- 1
Res/themes/White Shrine/sound/sfx/Mountain.wav  -- 1
Res/themes/White Shrine/sound/sfx/Mutant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Myr.wav  -- 1
Res/themes/White Shrine/sound/sfx/Nightmare.wav  -- 1
Res/themes/White Shrine/sound/sfx/Nothing.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ogre.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ooze.wav  -- 1
Res/themes/White Shrine/sound/sfx/Orc.wav  -- 1
Res/themes/White Shrine/sound/sfx/Orgg.wav  -- 1
Res/themes/White Shrine/sound/sfx/Ouphe.wav  -- 1
Res/themes/White Shrine/sound/sfx/Pirate.wav  -- 1
Res/themes/White Shrine/sound/sfx/Plains.wav  -- 1
Res/themes/White Shrine/sound/sfx/Plant.wav  -- 1
Res/themes/White Shrine/sound/sfx/Rat.wav  -- 1
Res/themes/White Shrine/sound/sfx/Rebel.wav  -- 1
Res/themes/White Shrine/sound/sfx/Rhino.wav  -- 1
Res/themes/White Shrine/sound/sfx/Rogue.wav  -- 1
Res/themes/White Shrine/sound/sfx/Samurai.wav  -- 1
Res/themes/White Shrine/sound/sfx/Saproling.wav  -- 1
Res/themes/White Shrine/sound/sfx/Scarecrow.wav  -- 1
Res/themes/White Shrine/sound/sfx/Scout.wav  -- 1
Res/themes/White Shrine/sound/sfx/Serpent.wav  -- 1
Res/themes/White Shrine/sound/sfx/Shade.wav  -- 1
Res/themes/White Shrine/sound/sfx/Shaman.wav  -- 1
Res/themes/White Shrine/sound/sfx/Shapeshifter.wav  -- 1
Res/themes/White Shrine/sound/sfx/Siren.wav  -- 1
Res/themes/White Shrine/sound/sfx/Skeleton.wav  -- 1
Res/themes/White Shrine/sound/sfx/Slith.wav  -- 1
Res/themes/White Shrine/sound/sfx/Sliver.wav  -- 1
Res/themes/White Shrine/sound/sfx/Snake.wav  -- 1
Res/themes/White Shrine/sound/sfx/Snow.wav  -- 1
Res/themes/White Shrine/sound/sfx/Soldier.wav  -- 1
Res/themes/White Shrine/sound/sfx/Sorcery.wav  -- 1
Res/themes/White Shrine/sound/sfx/Specter.wav  -- 1
Res/themes/White Shrine/sound/sfx/Sphinx.wav  -- 1
Res/themes/White Shrine/sound/sfx/Spider.wav  -- 1
Res/themes/White Shrine/sound/sfx/Spirit.wav  -- 1
Res/themes/White Shrine/sound/sfx/Swamp.wav  -- 1
Res/themes/White Shrine/sound/sfx/Thopter.wav  -- 1
Res/themes/White Shrine/sound/sfx/Treefolk.wav  -- 1
Res/themes/White Shrine/sound/sfx/Troll.wav  -- 1
Res/themes/White Shrine/sound/sfx/Vampire.wav  -- 1
Res/themes/White Shrine/sound/sfx/Vedalken.wav  -- 1
Res/themes/White Shrine/sound/sfx/Viashino.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wall.wav  -- 1
Res/themes/White Shrine/sound/sfx/Warrior.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wizard.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wolf.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wraith.wav  -- 1
Res/themes/White Shrine/sound/sfx/Wurm.wav  -- 1
Res/themes/White Shrine/sound/sfx/Zombie.wav  -- 1
Res/themes/White Shrine/sound/sfx/affinitygreencreatures.wav  -- 1
Res/themes/White Shrine/sound/sfx/defender.wav  -- 1
Res/themes/White Shrine/sound/sfx/fear.wav  -- 1
Res/themes/White Shrine/sound/sfx/first strike.wav  -- 1
Res/themes/White Shrine/sound/sfx/flash.wav  -- 1
Res/themes/White Shrine/sound/sfx/flying.wav  -- 1
Res/themes/White Shrine/sound/sfx/forestwalk.wav  -- 1
Res/themes/White Shrine/sound/sfx/graveyard.wav  -- 1
Res/themes/White Shrine/sound/sfx/haste.wav  -- 1
Res/themes/White Shrine/sound/sfx/lifelink.wav  -- 1
Res/themes/White Shrine/sound/sfx/mana.wav  -- 1
Res/themes/White Shrine/sound/sfx/mustattack.wav  -- 1
Res/themes/White Shrine/sound/sfx/nofizzle.wav  -- 1
Res/themes/White Shrine/sound/sfx/persist.wav  -- 1
Res/themes/White Shrine/sound/sfx/protection from black.wav  -- 1
Res/themes/White Shrine/sound/sfx/protection from blue.wav  -- 1
Res/themes/White Shrine/sound/sfx/protection from white.wav  -- 1
Res/themes/White Shrine/sound/sfx/reach.wav  -- 1
Res/themes/White Shrine/sound/sfx/reachshadow.wav  -- 1
Res/themes/White Shrine/sound/sfx/shadow.wav  -- 1
Res/themes/White Shrine/sound/sfx/storm.wav  -- 1
Res/themes/White Shrine/sound/sfx/swampwalk.wav  -- 1
Res/themes/White Shrine/sound/sfx/trample.wav  -- 1
Res/themes/White Shrine/sound/sfx/vigor.wav  -- 1
Res/themes/White Shrine/sound/sfx/wither.wav  -- 1
Res/themes/White Shrine/spade_ul.png  -- 1
Res/themes/White Shrine/spade_ur.png  -- 1
Res/themes/White Shrine/splash.jpg  -- 1
Res/themes/White Shrine/stars.psi  -- 1
Res/themes/White Shrine/style.txt  -- 1
Res/themes/White Shrine/wallpapers/final_saga2.jpg  -- 1
Res/themes/White Shrine/white_thumb.jpg  -- 1
Res/themes/White Shrine/wood.png  -- 1
Res/thumbnails/  -- 1
Res/thumbnails/.jpg  -- 1
Res/thumbnails/194078.jpg  -- 1
Res/thumbnails/208249.jpg  -- 1
Res/thumbnails/209000.jpg  -- 1
Res/thumbnails/22222220.jpg  -- 1
Res/thumbnails/42187t.jpg  -- 1
Res/thumbnails/4514111t.jpg  -- 1
Res/thumbnails/4838511t.jpg  -- 1
Res/thumbnails/4838512t.jpg  -- 1
Res/thumbnails/51613t.jpg  -- 1
Res/thumbnails/89069t.jpg  -- 1
Res/thumbnails/Angel Token.jpg  -- 1
Res/thumbnails/Auriok Sunchaser.jpg  -- 1
Res/thumbnails/Bear.jpg  -- 1
Res/thumbnails/Beast Token.jpg  -- 1
Res/thumbnails/Darksteel Myr.jpg  -- 1
Res/thumbnails/Dragon.jpg  -- 1
Res/thumbnails/Insect Token.jpg  -- 1
Res/thumbnails/Insect.jpg  -- 1
Res/thumbnails/Memnite.jpg  -- 1
Res/thumbnails/Saproling.jpg  -- 1
Res/trample.wav  -- 1
Res/vigor.wav  -- 1
Res/wagic_res/graphics/simon.dat  -- 1
Res/wither.wav  -- 1
Rhino.wav  -- 1
Rogue.wav  -- 1
Samurai.wav  -- 1
Saproling.jpg  -- 1
Saproling.wav  -- 1
Scarecrow.wav  -- 1
Scout.wav  -- 1
Serpent.wav  -- 1
Shade.wav  -- 1
Shaman.wav  -- 1
Shapeshifter.wav  -- 1
Siren.wav  -- 1
Skeleton.wav  -- 1
Slith.wav  -- 1
Sliver.wav  -- 1
Snake.wav  -- 1
Snow.wav  -- 1
Soldier.wav  -- 1
Specter.wav  -- 1
Sphinx.wav  -- 1
Spider.wav  -- 1
Spirit.wav  -- 1
Swamp.wav  -- 1
Thopter.wav  -- 1
Treefolk.wav  -- 1
Vedalken.wav  -- 1
Viashino.wav  -- 1
Wall.wav  -- 1
Warrior.wav  -- 1
Wizard.wav  -- 1
Wolf.wav  -- 1
Wraith.wav  -- 1
affinitygreencreatures.wav  -- 1
defender.wav  -- 1
fear.wav  -- 1
first strike.wav  -- 1
flash.wav  -- 1
forestwalk.wav  -- 1
graphics/splash.jpg  -- 1
haste.wav  -- 1
lifelink.wav  -- 1
ms0:/PSP/wagic_res/graphics/simon.dat  -- 1
ms0:/wagic_res/graphics/simon.dat  -- 1
mustattack.wav  -- 1
nofizzle.wav  -- 1
persist.wav  -- 1
protection from black.wav  -- 1
protection from blue.wav  -- 1
protection from white.wav  -- 1
reach.wav  -- 1
reachshadow.wav  -- 1
shadow.wav  -- 1
storm.wav  -- 1
swampwalk.wav  -- 1
testsuite.txt  -- 1
thumbnails/  -- 1
thumbnails/.jpg  -- 1
thumbnails/194078.jpg  -- 1
thumbnails/208249.jpg  -- 1
thumbnails/209000.jpg  -- 1
thumbnails/22222220.jpg  -- 1
thumbnails/42187t.jpg  -- 1
thumbnails/4514111t.jpg  -- 1
thumbnails/4838511t.jpg  -- 1
thumbnails/4838512t.jpg  -- 1
thumbnails/51613t.jpg  -- 1
thumbnails/89069t.jpg  -- 1
thumbnails/Angel Token.jpg  -- 1
thumbnails/Auriok Sunchaser.jpg  -- 1
thumbnails/Bear.jpg  -- 1
thumbnails/Beast Token.jpg  -- 1
thumbnails/Darksteel Myr.jpg  -- 1
thumbnails/Dragon.jpg  -- 1
thumbnails/Insect Token.jpg  -- 1
thumbnails/Insect.jpg  -- 1
thumbnails/Memnite.jpg  -- 1
thumbnails/Saproling.jpg  -- 1
trample.wav  -- 1
vigor.wav  -- 1
wagic_res/graphics/simon.dat  -- 1
wither.wav  -- 1
End File Usage Statistics
-------------------
2011-01-11 10:11:15 +00:00
wagic.the.homebrew@gmail.com
9d68164132 Erwan
- Adding Zethfox's AI decks
- bumping version to 0.14.1
2010-12-19 08:37:26 +00:00
Xawotihs
eaeb9cc2a6 Fixed for issue 564. Now we do nothing if we use the "menu key" in the language selection menu. 2010-12-16 18:36:07 +00:00
wrenczes@gmail.com
2693f35506 Fixed the graphics whiteout bug I introduced when switching profiles. When Refresh() was being called on the texture, the bitmap wasn't been re-transferred back into the openGL context.
While debugging this, I noticed a separate issue:  when changing profiles, we'd actually call refresh twice.  Removed the spurious call, as reloading profiles doesn't need to concern itself with the image cache - that's already covered by the game options menu.

Also did some minor formatting / cleanup in the JGfx code for PSP - stubbed out a bunch of JLOG calls I had put in while debugging the PNG loading code.
2010-12-02 04:04:03 +00:00