- Manual cache cleanup in the menu to help a bit with issue 693. This is unfortunately not enough, we are dealing with ram fragmentation problems here :(
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@@ -115,6 +115,9 @@ public:
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// Returns a string prefixed with the resource path
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string GetResourceFile(string filename);
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// Manually Clear the zip cache
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void clearZipCache();
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protected:
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JFileSystem();
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~JFileSystem();
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@@ -128,6 +131,7 @@ private:
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char *mPassword;
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bool mZipAvailable;
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void preloadZip(const string& filename);
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#if defined (PSP)
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SceUID mFile;
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#else
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@@ -110,6 +110,11 @@ JFileSystem::JFileSystem()
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JFileSystem::~JFileSystem()
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{
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clearZipCache();
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}
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void JFileSystem::clearZipCache()
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{
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DetachZipFile();
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@@ -120,7 +125,6 @@ JFileSystem::~JFileSystem()
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mZipCache.clear();
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}
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bool JFileSystem::AttachZipFile(const string &zipfile, char *password /* = NULL */)
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{
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if (mZipAvailable && mZipFile != NULL)
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@@ -88,6 +88,9 @@ public:
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//Refreshes all files in cache, for when mode/profile changes.
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virtual void Refresh() = 0;
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//Manual clear of the cache
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virtual void ClearUnlocked() = 0;
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virtual unsigned int nowTime() = 0;
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virtual JQuadPtr GetQuad(const string &quadName) = 0;
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@@ -133,6 +133,10 @@ void GameStateMenu::Start()
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hasChosenGameType = false;
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mParent->gameType = GAME_TYPE_CLASSIC;
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//Manual clean up of some cache Data. Ideally those should clean themselves up, so this is kind of a hack for now
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JFileSystem::GetInstance()->clearZipCache();
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WResourceManager::Instance()->ClearUnlocked();
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bgTexture = WResourceManager::Instance()->RetrieveTexture("menutitle.png", RETRIEVE_LOCK);
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mBg = WResourceManager::Instance()->RetrieveQuad("menutitle.png", 0, 0, 256, 166); // Create background quad for rendering.
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