- removed unused variables in Menu. These where used for the old moving "W" which is probably not coming back any time soon...

This commit is contained in:
wagic.the.homebrew
2011-04-23 13:52:46 +00:00
parent 66ad0f4694
commit e1e52f910d
2 changed files with 1 additions and 46 deletions

View File

@@ -37,9 +37,6 @@ private:
int mReadConf;
float timeIndex;
float angleMultiplier;
float angleW;
float yW;
void fillScroller();
void setLang(int id);

View File

@@ -25,11 +25,6 @@
static const char* GAME_VERSION = "WTH?! 0.15.1 - wololo.net";
#define DEFAULT_ANGLE_MULTIPLIER 0.4f
#define MAX_ANGLE_MULTIPLIER (3*M_PI)
#define MIN_ANGLE_MULTIPLIER 0.4f
static const float STEP_ANGLE_MULTIPLIER = 0.0002f;
enum ENUM_MENU_STATE_MAJOR
{
MENU_STATE_MAJOR_MAINMENU = 0x01,
@@ -81,8 +76,6 @@ GameStateMenu::GameStateMenu(GameApp* parent) :
gameTypeMenu = NULL;
//bgMusic = NULL;
timeIndex = 0;
angleMultiplier = MIN_ANGLE_MULTIPLIER;
yW = 55;
mVolume = 0;
scroller = NULL;
langChoices = false;
@@ -638,38 +631,6 @@ void GameStateMenu::Update(float dt)
;// Nothing to do.
}
if (mEngine->GetButtonState(JGE_BTN_PREV))
{
//Reset deck of cards
angleMultiplier = MIN_ANGLE_MULTIPLIER;
yW = 55;
}
if (yW <= 55)
{
if (mEngine->GetButtonState(JGE_BTN_PRI))
angleMultiplier += STEP_ANGLE_MULTIPLIER;
else
angleMultiplier *= 0.9999f;
if (angleMultiplier > MAX_ANGLE_MULTIPLIER)
angleMultiplier = MAX_ANGLE_MULTIPLIER;
else if (angleMultiplier < MIN_ANGLE_MULTIPLIER)
angleMultiplier = MIN_ANGLE_MULTIPLIER;
if (mEngine->GetButtonState(JGE_BTN_CANCEL) && (dt != 0))
{
angleMultiplier = (cos(timeIndex) * angleMultiplier - M_PI / 3.0f - 0.1f - angleW) / dt;
yW = yW + 5 * dt + (yW - 45) * 5 * dt;
}
else
angleW = cos(timeIndex) * angleMultiplier - M_PI / 3.0f - 0.1f;
}
else
{
angleW += angleMultiplier * dt;
yW = yW + 5 * dt + (yW - 55) * 5 * dt;
}
scroller->Update(dt);
if ((currentState & MENU_STATE_MINOR) == MENU_STATE_MINOR_FADEIN)
{
@@ -923,8 +884,5 @@ ostream& GameStateMenu::toString(ostream& out) const
<< " ; mCurrentSetName : " << mCurrentSetName
<< " ; mCurrentSetFileName : " << mCurrentSetFileName
<< " ; mReadConf : " << mReadConf
<< " ; timeIndex : " << timeIndex
<< " ; angleMultiplier : " << angleMultiplier
<< " ; angleW : " << angleW
<< " ; yW : " << yW;
<< " ; timeIndex : " << timeIndex;
}