UPDATE YOUR rules FOLDER!!!

- This is some Work in progress to make Wagic less "game" dependent.
This change especially is an attempt at moving away from some dangerous patents owned by some company.
It introduces "modrules.xml", a global configuration file describing dynamic settings for any given Wagic mod. It is very basic for now, but allows to customize a bit. In particular, it allows to remove the concept of shop and deck editor from the game, dynamically generate the main menu, and represent card activation with a mask rather than a rotation.
I have a sample in progress which I hope to submit in the days to come, a proof of concept (nothing fancy yet) for another type of game using these ideas, as well as a few other things I introduced recently.
In the future, I am hoping to extend modrules.xml so that it entirely describes the rules of a given card game. the other files in rules.txt will describe "extensions" to the core rules, just like they do right now, so this new file does not make them obsolete.


- Also fixed minor bugs I stumbled upon while developing
This commit is contained in:
wagic.the.homebrew
2011-04-29 17:30:57 +00:00
parent 654f4d34bb
commit cd07248df5
18 changed files with 698 additions and 114 deletions

View File

@@ -82,6 +82,7 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.cpp \
$(MTG_PATH)/src/ManaCost.cpp \
$(MTG_PATH)/src/ManaCostHybrid.cpp \
$(MTG_PATH)/src/MenuItem.cpp \
$(MTG_PATH)/src/ModRules.cpp \
$(MTG_PATH)/src/MTGAbility.cpp \
$(MTG_PATH)/src/MTGCard.cpp \
$(MTG_PATH)/src/MTGCardInstance.cpp \

View File

@@ -1,4 +1,4 @@
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/AllAbilities.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/ObjectAnalytics.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PlayRestrictions.o objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/SimplePopup.o objs/StoryFlow.o objs/StyleManager.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o objs/WFont.o
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/AllAbilities.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/CardSelectorSingleton.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckEditorMenu.o objs/DeckMenu.o objs/DeckMenuItem.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/ModRules.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGPack.o objs/MTGRules.o objs/Navigator.o objs/ObjectAnalytics.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/PlayRestrictions.o objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/SimplePopup.o objs/StoryFlow.o objs/StyleManager.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o objs/WFont.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)

View File

@@ -0,0 +1,16 @@
<?xml version="1.0" ?>
<menu>
<main>
<item iconId="5" displayName="Play" action="playMenu" particleFile="particle1.psi" />
<item iconId="2" displayName="Deck Editor" action="deckEditor" particleFile="particle2.psi" />
<item iconId="1" displayName="Shop" action="shop" particleFile="particle3.psi" />
<item iconId="4" displayName="Options" action="options" particleFile="particle4.psi" />
<item iconId="3" displayName="Exit" action="quit" particleFile="particle5.psi" />
</main>
<other>
<item displayName="Trophy Room" action="trophies" key="btn_next" />
</other>
</menu>

View File

@@ -43,6 +43,8 @@ public:
static const float BigWidth;
static const float BigHeight;
PIXEL_TYPE mMask;
MTGCardInstance* card;
CardGui(MTGCardInstance* card, float x, float y);
CardGui(MTGCardInstance* card, const Pos& ref);
@@ -95,4 +97,33 @@ public:
TransientCardView(MTGCardInstance* card, const Pos& ref);
};
class SimpleCardEffect
{
public:
virtual void doEffect(Pos * card) = 0;
virtual void undoEffect(Pos * card) = 0;
};
class SimpleCardEffectRotate:public SimpleCardEffect
{
protected:
float mRotation;
public:
SimpleCardEffectRotate(float rotation);
void doEffect(Pos * card);
void undoEffect(Pos * card);
};
class SimpleCardEffectMask:public SimpleCardEffect
{
protected:
PIXEL_TYPE mMask;
public:
SimpleCardEffectMask(PIXEL_TYPE mask);
void doEffect(Pos * card);
void undoEffect(Pos * card);
};
#endif

View File

@@ -22,7 +22,6 @@ private:
JTexture * splashTex;
float mCreditsYPos;
int currentState;
//JMusic * bgMusic;
int mVolume;
char nbcardsStr[400];
vector<string> langs;
@@ -48,7 +47,10 @@ private:
void genNbCardsStr(); //computes the contents of nbCardsStr
void ensureMGuiController(); //creates the MGuiController if it doesn't exist
string loadRandomWallpaper(); //loads a list of string of textures that can be randolmy shown on the loading screen
void RenderTopMenu();
public:
GameStateMenu(GameApp* parent);
virtual ~GameStateMenu();
virtual void Create();

View File

@@ -0,0 +1,110 @@
#ifndef _MODRULES_H_
#define _MODRULES_H_
#include <string>
#include <vector>
using namespace std;
#include "CardGui.h"
class TiXmlElement;
enum
{
SUBMENUITEM_CANCEL = kCancelMenuID,
MENUITEM_PLAY,
MENUITEM_DECKEDITOR,
MENUITEM_SHOP,
MENUITEM_OPTIONS,
MENUITEM_EXIT,
MENUITEM_TROPHIES,
SUBMENUITEM_1PLAYER,
#ifdef NETWORK_SUPPORT
SUBMENUITEM_2PLAYERS,
SUBMENUITEM_HOST_GAME,
SUBMENUITEM_JOIN_GAME,
#endif //NETWORK_SUPPORT
SUBMENUITEM_DEMO,
SUBMENUITEM_TESTSUITE,
SUBMENUITEM_END_OFFSET
};
class ModRulesMenuItem
{
protected:
static int strToAction(string str);
public:
int mActionId;
string mDisplayName;
ModRulesMenuItem(string actionIdStr, string displayName);
//most actionIds are associated to a game state. e.g. MENUITEM_DECKEDITOR <--> GAME_STATE_DECK_VIEWER
//This function returns the game state that matches the actionId, if any
int getMatchingGameState();
static int getMatchingGameState(int actionId);
};
class ModRulesMainMenuItem: public ModRulesMenuItem
{
public:
int mIconId;
string mParticleFile;
ModRulesMainMenuItem(string actionIdStr, string displayName, int iconId, string particleFile);
};
class ModRulesOtherMenuItem: public ModRulesMenuItem
{
public:
JButton mKey;
ModRulesOtherMenuItem(string actionIdStr, string displayName, string keyStr);
static JButton strToJButton(string keyStr);
};
class ModRulesMenu
{
public:
vector<ModRulesMainMenuItem *> main;
vector<ModRulesOtherMenuItem *> other;
void parse(TiXmlElement* element);
~ModRulesMenu();
};
class ModRulesGeneral
{
protected:
bool mHasDeckEditor;
bool mHasShop;
public:
bool hasDeckEditor() {return mHasDeckEditor;};
bool hasShop() {return mHasShop;};
ModRulesGeneral();
void parse(TiXmlElement* element);
};
class ModRulesCards
{
public:
SimpleCardEffect * activateEffect;
static SimpleCardEffect * parseEffect(string str);
ModRulesCards();
~ModRulesCards();
void parse(TiXmlElement* element);
};
class ModRules
{
public:
ModRulesGeneral general;
ModRulesCards cards;
ModRulesMenu menu;
bool load(string filename);
static int getValueAsInt(TiXmlElement* element, string childName);
};
extern ModRules gModRules;
#endif

View File

@@ -7,6 +7,7 @@ struct Pos
{
float actX, actY, actZ, actT, actA;
float x, y, zoom, t, alpha;
PIXEL_TYPE mask;
Pos(float, float, float, float, float);
virtual void Update(float dt);
void UpdateNow();

View File

@@ -266,6 +266,10 @@ void CardGui::Render()
renderer->RenderQuad(shadow.get(), actX, actY, actT, (28 * actZ + 1) / 16, 40 * actZ / 16);
}
// Render a mask over the card, if set
if (mask && quad)
JRenderer::GetInstance()->FillRect(actX - (scale * quad->mWidth / 2),actY - (scale * quad->mHeight / 2), scale * quad->mWidth, scale* quad->mHeight, mask);
PlayGuiObject::Render();
}
@@ -866,3 +870,32 @@ ostream& CardGui::toString(ostream& out) const
{
return (out << "CardGui ::: x,y " << x << "," << y);
}
SimpleCardEffectRotate::SimpleCardEffectRotate(float rotation): mRotation(rotation)
{
}
void SimpleCardEffectRotate::doEffect(Pos * card)
{
card->t = mRotation;
}
void SimpleCardEffectRotate::undoEffect(Pos * card)
{
card->t = 0;
}
SimpleCardEffectMask::SimpleCardEffectMask(PIXEL_TYPE mask): mMask(mask)
{
}
void SimpleCardEffectMask::doEffect(Pos * card)
{
card->mask = mMask;
}
void SimpleCardEffectMask::undoEffect(Pos * card)
{
card->mask = 0;
}

View File

@@ -27,6 +27,7 @@
#include "Translate.h"
#include "WFilter.h"
#include "Rules.h"
#include "ModRules.h"
#define DEFAULT_DURATION .25
@@ -117,6 +118,9 @@ void GameApp::Create()
LOG("Res Root:");
LOG(JFileSystem::GetInstance()->GetResourceRoot().c_str());
//Load Mod Rules before everything else
gModRules.load("rules/modrules.xml");
//Link this to our settings manager.
options.theGame = this;

View File

@@ -14,6 +14,7 @@
#include "Credits.h"
#include "Translate.h"
#include "Rules.h"
#include "ModRules.h"
#ifdef TESTSUITE
#include "TestSuiteAI.h"
@@ -124,7 +125,7 @@ void GameStateDuel::Start()
vector<DeckMetaData *> playerDeckList = BuildDeckList(options.profileFile());
int nbDecks = playerDeckList.size();
if (nbDecks)
if (nbDecks > 1)
{
decksneeded = 0;
deckmenu->Add(MENUITEM_RANDOM_PLAYER, "Random", "Play with a random deck.");
@@ -143,17 +144,21 @@ void GameStateDuel::Start()
{
if (decksneeded)
{
//translate deck creating desc
Translator * t = Translator::GetInstance();
map<string, string>::iterator it = t->deckValues.find("Create your Deck!");
if (it != t->deckValues.end())
deckmenu->Add(MENUITEM_NEW_DECK, "Create your Deck!", it->second);
else
deckmenu->Add(MENUITEM_NEW_DECK, "Create your Deck!", "Highly recommended to get\nthe full Wagic experience!");
if (gModRules.general.hasDeckEditor())
{
//translate deck creating desc
Translator * t = Translator::GetInstance();
string desc = "Highly recommended to get\nthe full Wagic experience!";
map<string, string>::iterator it = t->deckValues.find("Create your Deck!");
if (it != t->deckValues.end())
desc = it->second;
deckmenu->Add(MENUITEM_NEW_DECK, "Create your Deck!", desc);
}
premadeDeck = true;
fillDeckMenu(deckmenu, JGE_GET_RES("player/premade"));
}
if (!decksneeded)
else if (gModRules.general.hasDeckEditor())
{
deckmenu->Add(MENUITEM_NEW_DECK, "New Deck...", "Create a new deck to play with.");
}

View File

@@ -19,6 +19,8 @@
#include "WFont.h"
#include <JLogger.h>
#include "Rules.h"
#include "ModRules.h"
#ifdef NETWORK_SUPPORT
#include <JNetwork.h>
#endif//NETWORK_SUPPORT
@@ -49,25 +51,6 @@ enum ENUM_MENU_STATE_MINOR
MENU_STATE_MINOR = 0xF00
};
enum
{
SUBMENUITEM_CANCEL = kCancelMenuID,
MENUITEM_PLAY,
MENUITEM_DECKEDITOR,
MENUITEM_SHOP,
MENUITEM_OPTIONS,
MENUITEM_EXIT,
SUBMENUITEM_1PLAYER,
#ifdef NETWORK_SUPPORT
SUBMENUITEM_2PLAYERS,
SUBMENUITEM_HOST_GAME,
SUBMENUITEM_JOIN_GAME,
#endif //NETWORK_SUPPORT
SUBMENUITEM_DEMO,
SUBMENUITEM_TESTSUITE,
SUBMENUITEM_END_OFFSET
};
GameStateMenu::GameStateMenu(GameApp* parent) :
GameState(parent)
{
@@ -150,10 +133,6 @@ void GameStateMenu::Start()
hasChosenGameType = false;
mParent->gameType = GAME_TYPE_CLASSIC;
/*
if (options[Options::MOMIR_MODE_UNLOCKED].number) hasChosenGameType = 0;
if (options[Options::RANDOMDECK_MODE_UNLOCKED].number) hasChosenGameType = 0;
*/
bgTexture = WResourceManager::Instance()->RetrieveTexture("menutitle.png", RETRIEVE_LOCK);
mBg = WResourceManager::Instance()->RetrieveQuad("menutitle.png", 0, 0, 256, 166); // Create background quad for rendering.
@@ -170,13 +149,25 @@ void GameStateMenu::genNbCardsStr()
{
//How many cards total ?
PlayerData * playerdata = NEW PlayerData(MTGCollection());
if (playerdata && !options[Options::ACTIVE_PROFILE].isDefault())
sprintf(nbcardsStr, _("%s: %i cards (%i) (%i unique)").c_str(), options[Options::ACTIVE_PROFILE].str.c_str(),
playerdata->collection->totalCards(), MTGCollection()->totalCards(),
MTGCollection()->primitives.size());
size_t totalUnique = MTGCollection()->primitives.size();
size_t totalPrints = MTGCollection()->totalCards();
if (totalUnique != totalPrints)
{
if (playerdata && !options[Options::ACTIVE_PROFILE].isDefault())
sprintf(nbcardsStr, _("%s: %i cards (%i) (%i unique)").c_str(), options[Options::ACTIVE_PROFILE].str.c_str(),
playerdata->collection->totalCards(), totalPrints,totalUnique);
else
sprintf(nbcardsStr, _("%i cards (%i unique)").c_str(),totalPrints,totalUnique);
}
else
sprintf(nbcardsStr, _("%i cards (%i unique)").c_str(), MTGCollection()->totalCards(),
MTGCollection()->primitives.size());
{
if (playerdata && !options[Options::ACTIVE_PROFILE].isDefault())
sprintf(nbcardsStr, _("%s: %i cards (%i)").c_str(), options[Options::ACTIVE_PROFILE].str.c_str(),
playerdata->collection->totalCards(), totalPrints);
else
sprintf(nbcardsStr, _("%i cards").c_str(),totalPrints);
}
SAFE_DELETE(playerdata);
}
@@ -239,18 +230,22 @@ void GameStateMenu::fillScroller()
scroller->Add(buff2);
PlayerData * playerdata = NEW PlayerData(MTGCollection());
int totalCards = playerdata->collection->totalCards();
if (totalCards)
if (gModRules.general.hasDeckEditor() && gModRules.general.hasShop())
{
sprintf(buff2, _("You have a total of %i cards in your collection").c_str(), totalCards);
scroller->Add(buff2);
int totalCards = playerdata->collection->totalCards();
if (totalCards)
{
sprintf(buff2, _("You have a total of %i cards in your collection").c_str(), totalCards);
scroller->Add(buff2);
int estimatedValue = playerdata->collection->totalPrice();
sprintf(buff2, _("The shopkeeper would buy your entire collection for around %i credits").c_str(), estimatedValue / 2);
scroller->Add(buff2);
int estimatedValue = playerdata->collection->totalPrice();
sprintf(buff2, _("The shopkeeper would buy your entire collection for around %i credits").c_str(), estimatedValue / 2);
scroller->Add(buff2);
sprintf(buff2, _("The cards in your collection have an average value of %i credits").c_str(), estimatedValue / totalCards);
scroller->Add(buff2);
sprintf(buff2, _("The cards in your collection have an average value of %i credits").c_str(), estimatedValue / totalCards);
scroller->Add(buff2);
}
}
sprintf(buff2, _("You currently have %i credits").c_str(), playerdata->credits);
@@ -400,6 +395,13 @@ void GameStateMenu::listPrimitives()
mDip = opendir(JGE_GET_RES("sets/primitives/").c_str());
}
if (!mDip)
{
DebugTrace("GameStateMenu.cpp:WARNING:Primitives folder is missing");
primitivesLoadCounter = 0;
return;
}
while ((mDit = readdir(mDip)))
{
string filename = JGE_GET_RES("sets/primitives/");
@@ -424,16 +426,28 @@ void GameStateMenu::ensureMGuiController()
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT);
mFont->SetColor(ARGB(255,255,255,255));
mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT / 2, mIcons[8].get(), mIcons[9].get(),
"particle1.psi", WResourceManager::Instance()->GetQuad("particles").get(), true));
mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT / 2, mIcons[2].get(),
mIcons[3].get(), "particle2.psi", WResourceManager::Instance()->GetQuad("particles").get()));
mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT / 2, mIcons[0].get(), mIcons[1].get(),
"particle3.psi", WResourceManager::Instance()->GetQuad("particles").get()));
mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT / 2, mIcons[6].get(), mIcons[7].get(),
"particle4.psi", WResourceManager::Instance()->GetQuad("particles").get()));
mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT / 2, mIcons[4].get(), mIcons[5].get(),
"particle5.psi", WResourceManager::Instance()->GetQuad("particles").get()));
vector<ModRulesMainMenuItem *>items = gModRules.menu.main;
int numItems = (int)items.size();
float startX = 80.f;
float totalSize = SCREEN_WIDTH_F - (2 * startX);
float space = 0;
if (numItems < 2)
startX = SCREEN_WIDTH_F/2;
else
space = totalSize/(numItems - 1);
for (size_t i = 0; i < items.size(); ++i) {
ModRulesMainMenuItem * item = items[i];
int iconId = (item->mIconId - 1) * 2;
mGuiController->Add(NEW MenuItem(
item->mActionId,
mFont, item->mDisplayName,
startX + (i * space), 50 + SCREEN_HEIGHT / 2,
mIcons[iconId].get(), mIcons[iconId + 1].get(),
item->mParticleFile.c_str(), WResourceManager::Instance()->GetQuad("particles").get(),
(i == 0)));
}
}
}
}
@@ -527,15 +541,23 @@ void GameStateMenu::Update(float dt)
currentState &= MENU_STATE_MAJOR_MAINMENU;
options.reloadProfile(); //Handles building a new deck, if needed.
break;
case MENU_STATE_MAJOR_MAINMENU:
if (!scrollerSet)
fillScroller();
ensureMGuiController();
if (mGuiController)
mGuiController->Update(dt);
if (mEngine->GetButtonState(JGE_BTN_NEXT)) //Hook for GameStateAward state
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_AWARDS); //TODO: A slide transition would be nice.
break;
case MENU_STATE_MAJOR_MAINMENU:
{
if (!scrollerSet)
fillScroller();
ensureMGuiController();
if (mGuiController)
mGuiController->Update(dt);
//Hook for Top Menu actions
vector<ModRulesOtherMenuItem *>items = gModRules.menu.other;
for (size_t i = 0; i < items.size(); ++i)
{
if (mEngine->GetButtonState(items[i]->mKey) && items[i]->getMatchingGameState())
mParent->DoTransition(TRANSITION_FADE, items[i]->getMatchingGameState()); //TODO: Add the transition as a parameter in the rules file
}
break;
}
#ifdef NETWORK_SUPPORT
case MENU_STATE_NETWORK_DEFINE:
currentState = MENU_STATE_MAJOR_SUBMENU;
@@ -639,6 +661,83 @@ void GameStateMenu::Update(float dt)
}
}
//Renders the "sub" menu with shoulder button links
void GameStateMenu::RenderTopMenu()
{
float leftTextPos = 10;
float rightTextPos = SCREEN_WIDTH - 10;
vector<ModRulesOtherMenuItem *>items = gModRules.menu.other;
for (size_t i = 0; i < items.size(); ++i)
{
switch(items[i]->mKey)
{
case JGE_BTN_PREV:
leftTextPos += 64;
break;
case JGE_BTN_NEXT:
rightTextPos -= 64;
break;
default:
DebugTrace("not supported yet!");
break;
}
}
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->SetColor(ARGB(128,255,255,255));
mFont->DrawString(GAME_VERSION, rightTextPos, 5, JGETEXT_RIGHT);
mFont->DrawString(nbcardsStr, leftTextPos, 5);
mFont->SetScale(1.f);
mFont->SetColor(ARGB(255,255,255,255));
if (!items.size())
return;
JQuadPtr jq = WResourceManager::Instance()->RetrieveTempQuad("button_shoulder.png");
if (!jq.get())
return;
mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
float olds = mFont->GetScale();
for (size_t i = 0; i < items.size(); ++i)
{
ModRulesOtherMenuItem * item = items[i];
int alpha = 255;
if (item->mActionId == MENUITEM_TROPHIES && options.newAward())
alpha = (int) (sin(timeIndex) * 255);
float xPos = SCREEN_WIDTH - 64;
float xTextPos = xPos + 54;
int textAlign = JGETEXT_RIGHT;
jq->SetHFlip(false);
switch(item->mKey)
{
case JGE_BTN_PREV:
xPos = 5;
xTextPos = xPos + 10;
textAlign = JGETEXT_LEFT;
jq->SetHFlip(true);
break;
default:
break;
}
jq->SetColor(ARGB(abs(alpha),255,255,255));
mFont->SetColor(ARGB(abs(alpha),0,0,0));
string s = _(item->mDisplayName);
mFont->SetScale(1.0f);
mFont->SetScale(50.0f / mFont->GetStringWidth(s.c_str()));
JRenderer::GetInstance()->RenderQuad(jq.get(), xPos, 2);
mFont->DrawString(s, xTextPos, 9, textAlign);
mFont->SetScale(olds);
}
}
void GameStateMenu::Render()
{
if ((currentState & MENU_STATE_MINOR) == MENU_STATE_MINOR_FADEIN)
@@ -690,38 +789,14 @@ void GameStateMenu::Render()
if (mGuiController)
mGuiController->Render();
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->SetColor(ARGB(128,255,255,255));
mFont->DrawString(GAME_VERSION, SCREEN_WIDTH - 74, 5, JGETEXT_RIGHT);
mFont->DrawString(nbcardsStr, 10, 5);
mFont->SetScale(1.f);
mFont->SetColor(ARGB(255,255,255,255));
renderer->FillRoundRect(SCREEN_WIDTH / 2 - 100, SCREEN_HEIGHT, 191, 6, 5, ARGB(100,10,5,0));
scroller->Render();
if (mBg.get())
renderer->RenderQuad(mBg.get(), SCREEN_WIDTH / 2, 50);
JQuadPtr jq = WResourceManager::Instance()->RetrieveTempQuad("button_shoulder.png");
if (jq.get())
{
int alp = 255;
if (options.newAward())
alp = (int) (sin(timeIndex) * 255);
float olds = mFont->GetScale();
mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT);
jq->SetColor(ARGB(abs(alp),255,255,255));
mFont->SetColor(ARGB(abs(alp),0,0,0));
string s = _("Trophy Room");
;
mFont->SetScale(1.0f);
mFont->SetScale(50.0f / mFont->GetStringWidth(s.c_str()));
renderer->RenderQuad(jq.get(), SCREEN_WIDTH - 64, 2);
mFont->DrawString(s, SCREEN_WIDTH - 10, 9, JGETEXT_RIGHT);
mFont = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT);
mFont->SetScale(olds);
}
RenderTopMenu();
}
if (subMenuController)
{
@@ -762,20 +837,20 @@ void GameStateMenu::ButtonPressed(int controllerId, int controlId)
subMenuController->Add(SUBMENUITEM_DEMO, "Demo");
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
#ifdef TESTSUITE
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
if (Rules::getRulesByFilename("testsuite.txt"))
subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
#endif
currentState = MENU_STATE_MAJOR_SUBMENU | MENU_STATE_MINOR_NONE;
}
break;
case MENUITEM_DECKEDITOR:
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_DECK_VIEWER);
break;
case MENUITEM_SHOP:
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_SHOP);
break;
case MENUITEM_OPTIONS:
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_OPTIONS);
case MENUITEM_TROPHIES:
mParent->DoTransition(TRANSITION_FADE, ModRulesMenuItem::getMatchingGameState(controlId));
break;
case MENUITEM_EXIT:
mEngine->End();
break;

View File

@@ -5,6 +5,7 @@
#include "GuiPlay.h"
#include "Subtypes.h"
#include "Trash.h"
#include "ModRules.h"
#define CARD_WIDTH (31)
@@ -236,12 +237,12 @@ void GuiPlay::Replace()
}
}
float x = 24 + opponentSpells.nextX();
//seperated the varible X into 2 different varibles. There are 2 players here!!
//we should not be using a single varible to determine the positioning of cards!!
//seperated the variable X into 2 different variables. There are 2 players here!!
//we should not be using a single variable to determine the positioning of cards!!
float myx = 24 + selfSpells.nextX();
opponentLands.reset(opponentLandsN,x, 50);
opponentCreatures.reset(opponentCreaturesN, x, 95);
battleField.reset(x, 145);//what does this varible do? i can comment it out with no reprocussions...is this being double handled?
battleField.reset(x, 145);//what does this variable do? I can comment it out with no repercussions...is this being double handled?
selfCreatures.reset(selfCreaturesN, myx, 195);
selfLands.reset(selfLandsN, myx, 240);
@@ -346,7 +347,12 @@ int GuiPlay::receiveEventPlus(WEvent * e)
else
card = NEW CardView(CardView::playZone, event->card, 0, 0);
cards.push_back(card);
card->t = event->card->isTapped() ? M_PI / 2 : 0;
if (event->card->isTapped())
gModRules.cards.activateEffect->doEffect(card);
else
gModRules.cards.activateEffect->undoEffect(card);
card->alpha = 255;
// Make sure that the card is repositioned before adding it to the CardSelector, as
@@ -371,10 +377,20 @@ int GuiPlay::receiveEventPlus(WEvent * e)
else if (WEventCardTap* event = dynamic_cast<WEventCardTap*>(e))
{
if (CardView* cv = dynamic_cast<CardView*>(event->card->view))
cv->t = event->after ? M_PI / 2 : 0;
{
if (event->after)
gModRules.cards.activateEffect->doEffect(cv);
else
gModRules.cards.activateEffect->undoEffect(cv);
//cv->t = event->after ? M_PI / 2 : 0;
}
else if (event->card->view != NULL)
{
event->card->view->actT = event->after ? M_PI / 2 : 0;
if (event->after)
gModRules.cards.activateEffect->doEffect(event->card->view);
else
gModRules.cards.activateEffect->undoEffect(event->card->view);
//event->card->view->actT = event->after ? M_PI / 2 : 0;
}
else
{

View File

@@ -10,8 +10,13 @@ MenuItem::MenuItem(int id, WFont *font, string text, float x, float y, JQuad * _
{
mText = _(text);
updatedSinceLastRender = 1;
mParticleSys = NEW hgeParticleSystem(WResourceManager::Instance()->RetrievePSI(particle, particleTex));
mParticleSys->MoveTo(mX, mY);
mParticleSys = NULL;
hgeParticleSystemInfo * psi = WResourceManager::Instance()->RetrievePSI(particle, particleTex);
if (psi)
{
mParticleSys = NEW hgeParticleSystem(psi);
mParticleSys->MoveTo(mX, mY);
}
mHasFocus = hasFocus;
lastDt = 0.001f;
@@ -73,20 +78,22 @@ void MenuItem::Update(float dt)
mScale = mTargetScale;
}
mParticleSys->Update(dt);
if (mParticleSys)
mParticleSys->Update(dt);
}
void MenuItem::Entering()
{
mParticleSys->Fire();
if (mParticleSys)
mParticleSys->Fire();
mHasFocus = true;
mTargetScale = 1.3f;
}
bool MenuItem::Leaving(JButton key)
{
mParticleSys->Stop(true);
if (mParticleSys)
mParticleSys->Stop(true);
mHasFocus = false;
mTargetScale = 1.0f;
return true;
@@ -99,8 +106,7 @@ bool MenuItem::ButtonPressed()
MenuItem::~MenuItem()
{
if (mParticleSys)
delete mParticleSys;
SAFE_DELETE(mParticleSys);
}
ostream& MenuItem::toString(ostream& out) const

View File

@@ -0,0 +1,269 @@
#include "PrecompiledHeader.h"
#include "ModRules.h"
#include "utils.h"
#include "GameState.h"
#include "../../../JGE/src/tinyxml/tinyxml.h"
ModRules gModRules;
bool ModRules::load(string filename)
{
JFileSystem *fileSystem = JFileSystem::GetInstance();
if (!fileSystem) return false;
if (!fileSystem->OpenFile(filename.c_str()))
{
DebugTrace("FATAL: " << filename << "Does not exist");
return false;
}
int size = fileSystem->GetFileSize();
char *xmlBuffer = NEW char[size];
fileSystem->ReadFile(xmlBuffer, size);
TiXmlDocument doc;
doc.Parse(xmlBuffer);
fileSystem->CloseFile();
delete[] xmlBuffer;
for (TiXmlNode* node = doc.FirstChild(); node; node = node->NextSibling())
{
TiXmlElement* element = node->ToElement();
if (element != NULL)
{
if (strcmp(element->Value(), "menu") == 0)
{
menu.parse(element);
}
else if (strcmp(element->Value(), "general") == 0)
{
general.parse(element);
}
else if (strcmp(element->Value(), "cards") == 0)
{
cards.parse(element);
}
}
}
return true;
}
int ModRulesMenuItem::strToAction(string str)
{
if (str.compare("playMenu") == 0)
return MENUITEM_PLAY;
if (str.compare("deckEditor") == 0)
return MENUITEM_DECKEDITOR;
if (str.compare("shop") == 0)
return MENUITEM_SHOP;
if (str.compare("options") == 0)
return MENUITEM_OPTIONS;
if (str.compare("quit") == 0)
return MENUITEM_EXIT;
if (str.compare("trophies") == 0)
return MENUITEM_TROPHIES;
return MENUITEM_PLAY;
}
ModRulesMenuItem::ModRulesMenuItem(string actionIdStr, string displayName)
{
mActionId = strToAction(actionIdStr);
mDisplayName = displayName;
}
int ModRulesMenuItem::getMatchingGameState()
{
return getMatchingGameState(mActionId);
}
int ModRulesMenuItem::getMatchingGameState(int actionId)
{
switch (actionId)
{
case MENUITEM_DECKEDITOR:
return GAME_STATE_DECK_VIEWER;
case MENUITEM_SHOP:
return GAME_STATE_SHOP;
case MENUITEM_OPTIONS:
return GAME_STATE_OPTIONS;
case MENUITEM_TROPHIES:
return GAME_STATE_AWARDS;
default:
return GAME_STATE_NONE;
}
}
ModRulesMainMenuItem::ModRulesMainMenuItem(string actionIdStr, string displayName, int iconId, string particleFile):
ModRulesMenuItem(actionIdStr, displayName), mIconId(iconId), mParticleFile(particleFile)
{
}
JButton ModRulesOtherMenuItem::strToJButton(string str)
{
if (str.compare("btn_next") == 0)
return JGE_BTN_NEXT;
if (str.compare("btn_prev") == 0)
return JGE_BTN_PREV;
if (str.compare("btn_ctrl") == 0)
return JGE_BTN_CTRL;
if (str.compare("btn_menu") == 0)
return JGE_BTN_MENU;
if (str.compare("btn_cancel") == 0)
return JGE_BTN_CANCEL;
if (str.compare("btn_pri") == 0)
return JGE_BTN_PRI;
if (str.compare("btn_sec") == 0)
return JGE_BTN_SEC;
return JGE_BTN_NEXT;
}
ModRulesOtherMenuItem::ModRulesOtherMenuItem(string actionIdStr, string displayName, string keyStr): ModRulesMenuItem(actionIdStr, displayName)
{
mKey = strToJButton(keyStr);
}
void ModRulesMenu::parse(TiXmlElement* element)
{
TiXmlNode* mainNode = element->FirstChild("main");
if (mainNode) {
for (TiXmlNode* node = mainNode->ToElement()->FirstChild("item"); node; node = node->NextSibling("item"))
{
TiXmlElement* element = node->ToElement();
{
main.push_back(NEW ModRulesMainMenuItem(
element->Attribute("action"),
element->Attribute("displayName"),
atoi(element->Attribute("iconId")),
element->Attribute("particleFile")));
}
}
}
TiXmlNode* otherNode = element->FirstChild("other");
if (otherNode) {
for (TiXmlNode* node = otherNode->ToElement()->FirstChild("item"); node; node = node->NextSibling("item"))
{
TiXmlElement* element = node->ToElement();
if (element)
{
other.push_back(NEW ModRulesOtherMenuItem(
element->Attribute("action"),
element->Attribute("displayName"),
element->Attribute("key")));
}
}
}
}
ModRulesMenu::~ModRulesMenu()
{
for (size_t i = 0; i < main.size(); ++i)
SAFE_DELETE(main[i]);
for (size_t i = 0; i < other.size(); ++i)
SAFE_DELETE(other[i]);
main.clear();
other.clear();
}
ModRulesGeneral::ModRulesGeneral()
{
mHasDeckEditor = true;
mHasShop = true;
}
int ModRules::getValueAsInt(TiXmlElement* element, string childName){
TiXmlNode* node = element->FirstChild(childName.c_str());
if (node) {
const char* value = node->ToElement()->GetText();
return atoi(value);
}
return -1;
}
void ModRulesGeneral::parse(TiXmlElement* element)
{
int value = ModRules::getValueAsInt(element, "hasDeckEditor");
if (value != -1)
mHasDeckEditor = value;
value = ModRules::getValueAsInt(element, "hasShop");
if (value != -1)
mHasShop = value;
}
ModRulesCards::ModRulesCards()
{
activateEffect = NEW SimpleCardEffectRotate(M_PI/2); //Default activation effect
}
SimpleCardEffect * ModRulesCards::parseEffect(string s)
{
size_t limiter = s.find("(");
string function, params;
if (limiter != string::npos)
{
function = s.substr(0, limiter);
params = s.substr(limiter+1, s.size() - 2 - limiter);
}
else
{
function = s;
}
if (function.compare("rotate") == 0)
{
return NEW SimpleCardEffectRotate(M_PI*atoi(params.c_str())/180);
}
if (function.compare("mask") == 0)
{
vector<string> argb = split( params, ',');
if (argb.size() < 4)
{
DebugTrace("not enough params in mask");
return NULL;
}
PIXEL_TYPE mask = ARGB(
atoi(argb[0].c_str()),
atoi(argb[1].c_str()),
atoi(argb[2].c_str()),
atoi(argb[3].c_str())
);
return NEW SimpleCardEffectMask(mask);
}
return NULL;
}
void ModRulesCards::parse(TiXmlElement* element)
{
TiXmlNode* node = element->FirstChild("general");
if (node) {
TiXmlElement* generalElement = node->ToElement();
TiXmlNode* nodeActivation = generalElement->FirstChild("activate");
if (nodeActivation) {
TiXmlElement* activateElement = nodeActivation->ToElement();
TiXmlNode* nodeUIEvent = activateElement->FirstChild("uiEvent");
if (nodeUIEvent) {
const char* event = nodeUIEvent->ToElement()->GetText();
SAFE_DELETE(activateEffect);
activateEffect = parseEffect(event);
}
}
}
}
ModRulesCards::~ModRulesCards()
{
SAFE_DELETE(activateEffect);
}

View File

@@ -6,6 +6,7 @@
Pos::Pos(float x, float y, float z, float t, float a) :
actX(x), actY(y), actZ(z), actT(t), actA(a), x(x), y(y), zoom(z), t(t), alpha(a)
{
mask = 0;
}
void Pos::Update(float dt)
{
@@ -32,4 +33,7 @@ void Pos::Render(JQuad* quad)
{
quad->SetColor(ARGB((int)actA, 255, 255, 255));
JRenderer::GetInstance()->RenderQuad(quad, actX, actY, actT, actZ, actZ);
if (mask && !actT)
JRenderer::GetInstance()->FillRect(actX,actY,actZ * quad->mWidth, actZ* quad->mHeight, mask);
}

View File

@@ -555,6 +555,9 @@ bool Rules::canChooseDeck()
int Rules::load(string _filename)
{
if (_filename.size() < 5 || _filename.find(".txt") == string::npos)
return 0;
if (!filename.size()) //this check is necessary because of the recursive calls (a fil loads other files)
filename = _filename;
char c_filename[4096];

View File

@@ -369,6 +369,7 @@
<ClCompile Include="src\ManaCost.cpp" />
<ClCompile Include="src\ManaCostHybrid.cpp" />
<ClCompile Include="src\MenuItem.cpp" />
<ClCompile Include="src\ModRules.cpp" />
<ClCompile Include="src\MTGAbility.cpp" />
<ClCompile Include="src\MTGCard.cpp" />
<ClCompile Include="src\MTGCardInstance.cpp" />
@@ -483,6 +484,7 @@
<ClInclude Include="include\Manacost.h" />
<ClInclude Include="include\ManaCostHybrid.h" />
<ClInclude Include="include\MenuItem.h" />
<ClInclude Include="include\ModRules.h" />
<ClInclude Include="include\MTGAbility.h" />
<ClInclude Include="include\MTGCard.h" />
<ClInclude Include="include\MTGCardInstance.h" />

View File

@@ -304,6 +304,9 @@
<ClCompile Include="src\ObjectAnalytics.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="src\ModRules.cpp">
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\ActionElement.h">
@@ -630,6 +633,9 @@
<ClInclude Include="include\ObjectAnalytics.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\ModRules.h">
<Filter>inc</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="Makefile" />