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73 Commits

Author SHA1 Message Date
Eduardo MG f9d5620d38 Merge pull request #1143 from BobCyril/master
Updates to decks 51-70
2026-01-26 08:35:05 -06:00
BobCyril 53641fc36c Update deck70.txt
Reformatted; replaced cards AI plays poorly; added hint to support strategy
2026-01-18 21:22:44 +00:00
BobCyril 9bbbb9f7d3 Update deck69.txt
Reformatted; replaced one card AI plays poorly
2026-01-18 21:21:19 +00:00
BobCyril efbdc741f5 Update deck68.txt
New flavor text
2026-01-18 21:20:12 +00:00
BobCyril 923affb250 Update deck67.txt
Previous deck weakened by splashing R to little effect, so rebuilt as mono-G but on same theme
2026-01-18 21:18:44 +00:00
BobCyril 0c6262f9e2 Update deck66.txt
Previous deck had no wincon, so rebuilt with a better strategy but the same theme; added hints to optimise
2026-01-18 21:16:57 +00:00
BobCyril c771d84b87 Update deck65.txt
Reformatted; new flavor text
2026-01-18 21:14:52 +00:00
BobCyril 526797d9fe Update deck64.txt
Reformatted; on-theme swaps to remove vanilla cards and reduce deck average CMC
2026-01-18 21:13:42 +00:00
BobCyril b64746db3b Update deck63.txt
Reformatted; minor swaps to prevent AI damaging itself
2026-01-18 21:12:08 +00:00
BobCyril c8210b060c Update deck62.txt
Reformatted; minor swaps to improve strategy; reduced lands to prevent mana flood
2026-01-18 21:10:34 +00:00
BobCyril e61e39ae5a Update deck61.txt
Reformatted; replaced cards AI uses incorrectly
2026-01-18 21:08:49 +00:00
BobCyril 25cbe417be Update deck60.txt
Reformatted; renamed; strengthened strategy with new cards; added hint to control board wipes
2026-01-18 21:07:11 +00:00
BobCyril 2af5a68829 Update deck59.txt
Reformatted; added hints to control board wipes
2026-01-18 21:04:42 +00:00
BobCyril 1bca4097b6 Update deck58.txt
Reformatted; new flavor text
2026-01-18 21:03:27 +00:00
BobCyril 920b475f85 Update deck57.txt
Reformatted; replaced cards AI does not use; added hints to control use of X-cost spells
2026-01-18 21:01:56 +00:00
BobCyril c6f9a6ec47 Update deck56.txt
New flavor text
2026-01-18 21:00:13 +00:00
BobCyril dcfce60d16 Update deck55.txt
New flavor text
2026-01-18 20:58:45 +00:00
BobCyril b6cc8a5d1d Update deck54.txt
Reformatted; renamed; new combo and supporting hints added; hints to prevent AI damaging wasting cards
2026-01-18 20:56:46 +00:00
BobCyril 6705a579d5 Update deck53.txt
Reformatted; minor swaps to reduce deck average CMC
2026-01-18 20:53:46 +00:00
BobCyril 44ece02776 Update deck52.txt
Reformatted; added cast prioity and board wipe hints; added graveyard recursion effects
2026-01-18 20:52:04 +00:00
BobCyril 06cf752317 Update deck51.txt
Reformatted; new cards to fit deck theme; cast priority hint added
2026-01-18 20:48:48 +00:00
Eduardo MG 299883cc2c Bug Fixes in primitives, <loose> is wrong, correct use is <lose>
Sunbillow Verge
Murasa Behemoth
Dreams of the dead
Kenrith, the Returned King
Chart a Course
Explosion of Riches
Djeru and Hazoret
Vodalian Merchant
<loose> is wrong, correct is <lose>
Rampaging Baloths
Kraul Whipcracker
Gulf Squid
2026-01-15 07:34:59 -06:00
Eduardo MG 6e9c8e2cff Merge pull request #1123 from BobCyril/master
Updates to decks 41-50
2025-10-16 08:35:43 -06:00
BobCyril 66050dfda0 Update deck50.txt
Reformatted; renamed; added hints to control board wipes and enchantments
2025-08-30 18:27:16 +01:00
BobCyril 420c83c51e Update deck49.txt
Reformatted; added stronger on-theme cards
2025-08-30 18:24:58 +01:00
BobCyril f4581b050e Update deck48.txt
Reformatted; swapped out off-theme cards for on-theme cards
2025-08-30 18:20:47 +01:00
BobCyril 6afc968e9e Update deck47.txt
Reformatted; added stronger on-theme cards
2025-08-30 18:18:54 +01:00
BobCyril f68e04cc3e Update deck46.txt
New flavor text
2025-08-30 18:17:33 +01:00
BobCyril 1e45e3117b Update deck45.txt
Previous deck very weak; replaced with a new deck on the same theme
2025-08-30 18:16:09 +01:00
BobCyril 9149d81b35 Update deck44.txt
Previous deck too similar to deck no.43.  Replaced with a new deck with a new strategy, but retaining the same theme.
2025-08-30 18:14:26 +01:00
BobCyril 09baae5a83 Update deck43.txt
Reformatted; added tutor effects and related hints to improve deck speed; rebalanced mana base
2025-08-30 18:11:50 +01:00
BobCyril 28e3ebf8cd Update deck42.txt
Reformatted; added stronger on-theme cards; added hints to optimise attack phase
2025-08-30 18:09:53 +01:00
BobCyril ae01e2d3fa Update deck41.txt
Reformatted; added stronger on-theme cards; added hint to optimise enchantments
2025-08-30 18:07:52 +01:00
Eduardo MG 481dcdd608 Merge pull request #1121 from BobCyril/master
Updates to decks 31-40
2025-08-03 15:07:41 -06:00
BobCyril 70ac62a115 Update deck40.txt
Reformatted; swapped out vanilla creatures and replaced with better on-theme options
2025-08-03 18:42:38 +01:00
BobCyril e53d58581a Update deck39.txt
Reformatted; new flavor text; added hint to prevent AI wasting Ball Lightning
2025-08-03 18:40:18 +01:00
BobCyril 74867af693 Update deck38.txt
Reformatted; new flavor text; added hints to control board wipes
2025-08-03 18:38:24 +01:00
BobCyril 6079710051 Update deck37.txt
Minor change to flavor text
2025-08-03 18:36:48 +01:00
BobCyril 78855eac97 Update deck36.txt
Reformatted; minor changes to mana base to improve deck consistency
2025-08-03 18:35:16 +01:00
BobCyril c3ff1ff750 Update deck35.txt
Reformatted; changed deck from 4 color to 3 color to improve consistency - previously deck splashed white for limited benefit
2025-08-03 18:33:37 +01:00
BobCyril 4e695cafcb Update deck34.txt
New flavor text
2025-08-03 18:31:07 +01:00
BobCyril 871a6f2279 Update deck33.txt
Reformatted; swapped out non-synergistic cards, and replaced them with on-theme cards
2025-08-03 18:29:49 +01:00
BobCyril f4e143d0e6 Update deck32.txt
Reformatted; new flavor text
2025-08-03 18:27:34 +01:00
BobCyril f77f87ef76 Update deck31.txt
Reformatted; renamed; added hints to control boad wipes
2025-08-03 18:26:03 +01:00
Eduardo MG ac1b571c00 Merge pull request #1118 from BobCyril/master
Updates to decks 21-30
2025-06-30 16:20:22 -06:00
BobCyril d609199b30 Update deck30.txt
Reformatted; added hints to prevent AI wasting strong cards
2025-06-29 09:06:11 +01:00
BobCyril 91931e0027 Update deck29.txt
Reformatted
2025-06-29 09:04:17 +01:00
BobCyril ed2ec72ae9 Update deck28.txt
Increased land ratio to improve AI performance
2025-06-29 09:02:06 +01:00
BobCyril 5e995db3c8 Update deck27.txt
Increased land ratio to improve AI performance
2025-06-29 08:59:54 +01:00
BobCyril 9a88c63f95 Update deck26.txt
Added new flavor text
2025-06-29 08:58:20 +01:00
BobCyril 8c369f50f2 Update deck25.txt
New deck to replace previous one which was a poor opponent.  New deck retains the previous deck's theme/flavor
2025-06-29 08:56:28 +01:00
BobCyril 65baa13151 Update deck24.txt
Reformatted
2025-06-29 08:53:01 +01:00
BobCyril 3e92846045 Update deck23.txt
Reformatted; renamed; new cards added to improved AI decision making
2025-06-29 08:49:51 +01:00
BobCyril 267290c522 Update deck22.txt
Replaced previous Giants deck with more challenging one on the same theme
2025-06-29 08:46:29 +01:00
BobCyril 012a5f5e3d Update deck21.txt
Reformatted; swapped out one card to improved AI decisions; renamed to better reflect deck theme
2025-06-29 08:43:20 +01:00
Eduardo MG a371cef279 Blood macros, more kindred changes
Created a macros for blood token, tribal to kindred changes, typo in background on various files,

Bug fixes:
Fiendslayer Paladin
Dire Fleet Poisoner
Shapers of Nature
Raptor Hatchling
Emiel the Blessed
Path of Discovery
Departed Deckhand
2025-05-26 18:46:55 -06:00
Eduardo MG 9c32793eec Merge pull request #1117 from BobCyril/master
Updates to decks 11-20
2025-05-26 14:33:13 -06:00
BobCyril 4eb4a11e77 Update deck20.txt
Deck reformatted; added hint to control behavior of one card
2025-05-25 16:42:04 +01:00
BobCyril e007ac478e Update deck19.txt
Deck reformatted; added missing titular card to deck
2025-05-25 16:40:18 +01:00
BobCyril 437386a2ec Update deck18.txt
Deck reformatted; added new cards to improve AI performance
2025-05-25 16:38:18 +01:00
BobCyril af0bb7cbfb Update deck17.txt
Deck reformatted; corrected card spelling errors
2025-05-25 16:36:46 +01:00
BobCyril 90e0895b82 Update deck16.txt
Added new flavor text
2025-05-25 16:34:13 +01:00
BobCyril 3e07cb2a19 Update deck15.txt
Deck reformatted; added a hint to improve AI decision making
2025-05-25 16:32:19 +01:00
BobCyril 959c6d8b39 Update deck14.txt
Deck reformatted; swapped in more efficient cards to improve AI performance
2025-05-25 16:30:08 +01:00
BobCyril 720f337546 Update deck13.txt
Deck reformatted
2025-05-25 16:27:13 +01:00
BobCyril cd308fe5e9 Update deck12.txt
Deck reformatted
2025-05-25 16:24:53 +01:00
BobCyril c7e7a54277 Update deck11.txt
Deck reformatted
2025-05-25 16:23:16 +01:00
Eduardo MG 4dfa95194e Everlasting Commander, AKR changes, bug fixes
Renamed Random Commander From File to Everlasting Commander,
Bug fixes:
Case of the Locked Hothouse
Khabal Ghoul
Humble the Brute
2025-05-08 12:08:13 -06:00
Eduardo MG a1b9d5cb2e Merge pull request #1115 from patrickbabb/master
Various Android fixes
2025-05-06 18:38:21 -06:00
Patrick Babb 17f0f59f38 Update GameStateAwards.cpp
Added a "Back to Main Menu" button to the Trophy Room for touch devices.
2025-05-05 23:09:10 -05:00
Patrick Babb c19410b4fb Update SDLActivity.java
Added a null check to fix the deck downloader menu option.
2025-05-05 00:10:53 -05:00
Patrick Babb ccd421598e Update SDLActivity.java
Enabled immersive mode on Android devices during onCreate in the lifecycle.
2025-05-04 23:53:45 -05:00
Patrick Babb e6a99ca9ac Update build.xml
Reverted the core file download link to the previous path format to allow Android to download from the correct URL.
2025-05-04 23:17:40 -05:00
79 changed files with 2255 additions and 3573 deletions
@@ -309,6 +309,7 @@ public class SDLActivity extends Activity implements OnKeyListener {
File root = new File(System.getenv("EXTERNAL_STORAGE") + "/Download"); File root = new File(System.getenv("EXTERNAL_STORAGE") + "/Download");
File[] files = root.listFiles(); File[] files = root.listFiles();
if (files != null) {
for (File f : files) { for (File f : files) {
if (!myresult.contains(f.toString()) && if (!myresult.contains(f.toString()) &&
(f.toString().contains(".txt") || (f.toString().contains(".txt") ||
@@ -317,6 +318,7 @@ public class SDLActivity extends Activity implements OnKeyListener {
myresult.add(f.toString()); myresult.add(f.toString());
} }
} }
}
//get first item? //get first item?
if (!myresult.isEmpty()) { if (!myresult.isEmpty()) {
@@ -1115,16 +1117,41 @@ public class SDLActivity extends Activity implements OnKeyListener {
} }
// Setup // Setup
private void enterImmersiveMode() {
final View decorView = getWindow().getDecorView();
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_LAYOUT_STABLE
);
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus) {
enterImmersiveMode();
}
}
@Override @Override
protected void onCreate(Bundle savedInstanceState) { protected void onCreate(Bundle savedInstanceState) {
//Log.d(TAG, "onCreate()");
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll() StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
.build();
StrictMode.setThreadPolicy(policy); StrictMode.setThreadPolicy(policy);
setContentView(R.layout.main); setContentView(R.layout.main);
// Enable immersive mode
enterImmersiveMode();
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
// So we can call stuff from static callbacks // So we can call stuff from static callbacks
mSingleton = this; mSingleton = this;
mContext = this.getApplicationContext(); mContext = this.getApplicationContext();
@@ -1132,7 +1159,7 @@ public class SDLActivity extends Activity implements OnKeyListener {
StorageOptions.determineStorageOptions(mContext); StorageOptions.determineStorageOptions(mContext);
checkStorageLocationPreference(); checkStorageLocationPreference();
prepareOptionMenu(null); prepareOptionMenu(null);
} }
public void forceResDownload(final File oldRes) { public void forceResDownload(final File oldRes) {
AlertDialog.Builder resChooser = new AlertDialog.Builder(this); AlertDialog.Builder resChooser = new AlertDialog.Builder(this);
+356 -360
View File
@@ -4926,366 +4926,362 @@ AKH;426737;https://cards.scryfall.io/large/front/6/2/628f5230-6c0d-4f24-b89a-7f3
AKH;426858;https://cards.scryfall.io/large/front/d/c/dc98fcdd-8482-4462-ab71-935cea48e409.jpg AKH;426858;https://cards.scryfall.io/large/front/d/c/dc98fcdd-8482-4462-ab71-935cea48e409.jpg
AKH;426736;https://cards.scryfall.io/large/front/a/2/a2604d43-a105-440b-86b1-60d1d0c04339.jpg AKH;426736;https://cards.scryfall.io/large/front/a/2/a2604d43-a105-440b-86b1-60d1d0c04339.jpg
AKH;426857;https://cards.scryfall.io/large/front/5/c/5ce75b3c-4f83-4c09-9361-d7463e4921e6.jpg AKH;426857;https://cards.scryfall.io/large/front/5/c/5ce75b3c-4f83-4c09-9361-d7463e4921e6.jpg
AKR;294946;https://cards.scryfall.io/large/front/c/9/c97617e2-04cc-4230-a2ee-a2d636a0655a.jpg AKR;547675t;https://cards.scryfall.io/large/front/a/f/af0086cd-56b5-450e-818c-e54f45d1a104.jpg
AKR;294947;https://cards.scryfall.io/large/front/4/8/48343f8b-db94-4e68-9a17-0abc9571377d.jpg AKR;547806t;https://cards.scryfall.io/large/front/a/f/af0086cd-56b5-450e-818c-e54f45d1a104.jpg
AKR;294944;https://cards.scryfall.io/large/front/0/9/0972790b-8d2b-46d8-866f-02c0c99d5dcf.jpg AKR;547475t;https://cards.scryfall.io/large/front/2/d/2d1446ed-f114-421d-bb60-9aeb655e5adb.jpg
AKR;294945;https://cards.scryfall.io/large/front/4/8/48e35bc5-d96f-4991-8e1b-56274d0d680e.jpg AKR;547494t;https://cards.scryfall.io/large/front/2/d/2d1446ed-f114-421d-bb60-9aeb655e5adb.jpg
AKR;294942;https://cards.scryfall.io/large/front/e/5/e5d02e15-2020-466e-9857-b8741eaa9ff6.jpg AKR;547744t;https://cards.scryfall.io/large/front/2/d/2d1446ed-f114-421d-bb60-9aeb655e5adb.jpg
AKR;295118;https://cards.scryfall.io/large/front/d/d/ddc9e04a-8410-40f0-b24b-aa3b529b3502.jpg AKR;547504t;https://cards.scryfall.io/large/front/2/d/2d1446ed-f114-421d-bb60-9aeb655e5adb.jpg
AKR;294943;https://cards.scryfall.io/large/front/5/c/5c67c324-1acb-411c-9637-aa488a47e7d6.jpg AKR;547506t;https://cards.scryfall.io/large/front/2/d/2d1446ed-f114-421d-bb60-9aeb655e5adb.jpg
AKR;295119;https://cards.scryfall.io/large/front/0/c/0cef76a7-6135-4c93-83d2-7cda9e2e7c16.jpg AKR;547526t;https://cards.scryfall.io/large/front/6/5/65844e72-aa84-483f-b07e-9e34e798aaec.jpg
AKR;294940;https://cards.scryfall.io/large/front/3/1/318e58cf-31f0-460d-b456-86c0bd2220e2.jpg AKR;547584t;https://cards.scryfall.io/large/front/2/4/242c381e-df58-4365-a68c-add1127a83cc.jpg
AKR;294940t;https://cards.scryfall.io/large/front/b/5/b5bd6905-79be-4d2c-a343-f6e6a181b3e6.jpg AKR;547568t;https://cards.scryfall.io/large/front/b/5/b5bd6905-79be-4d2c-a343-f6e6a181b3e6.jpg
AKR;295116;https://cards.scryfall.io/large/front/f/8/f86bc112-4744-4310-a3a8-df5c6c9421b3.jpg AKR;547664t;https://cards.scryfall.io/large/front/b/5/b5bd6905-79be-4d2c-a343-f6e6a181b3e6.jpg
AKR;295116t;https://cards.scryfall.io/large/front/2/d/2d1446ed-f114-421d-bb60-9aeb655e5adb.jpg AKR;547580t;https://cards.scryfall.io/large/front/b/5/b5bd6905-79be-4d2c-a343-f6e6a181b3e6.jpg
AKR;294941;https://cards.scryfall.io/large/front/4/7/47d9bed8-6657-472c-9553-8def06ce9f23.jpg AKR;547578t;https://cards.scryfall.io/large/front/b/5/b5bd6905-79be-4d2c-a343-f6e6a181b3e6.jpg
AKR;295117;https://cards.scryfall.io/large/front/2/5/25f9c83e-00fb-4574-bdca-b4162f7ba353.jpg AKR;547690t;https://cards.scryfall.io/large/front/2/9/29b7ecd1-c70e-467c-a9ea-99c2668c3405.jpg
AKR;295114;https://cards.scryfall.io/large/front/9/8/9820f6bf-7bd8-4e4d-b9af-f0690c00f606.jpg AKR;547705t;https://cards.scryfall.io/large/front/6/a/6aaa8539-8d21-4da1-8410-d4354078390f.jpg
AKR;295115;https://cards.scryfall.io/large/front/a/c/acfdd28c-7bc5-4b26-8ad8-6ee77a20d2a1.jpg AKR;547682t;https://cards.scryfall.io/large/front/3/6/366c01a7-6399-496b-a5a3-8be45475ce33.jpg
AKR;295112;https://cards.scryfall.io/large/front/3/7/37222065-7180-4134-b74c-d5f563c55363.jpg AKR;547486t;https://cards.scryfall.io/large/front/c/b/cbebd89c-0b29-44c7-bc99-53dd4b836520.jpg
AKR;295113;https://cards.scryfall.io/large/front/f/f/fff9ed67-3c45-48ff-a1e7-f95ff35b782b.jpg AKR;547468;https://cards.scryfall.io/large/front/4/1/41b282de-e204-47be-99ea-2596c12bd81c.jpg
AKR;295110;https://cards.scryfall.io/large/front/a/d/ad0c603b-4642-438b-95cc-97abecdc0753.jpg AKR;547469;https://cards.scryfall.io/large/front/8/e/8e89f936-38ba-45f7-9c9b-d2d5055a4377.jpg
AKR;295111;https://cards.scryfall.io/large/front/4/4/44cb3c56-3e19-4a61-a8f7-e89565f8b4b7.jpg AKR;547470;https://cards.scryfall.io/large/front/c/1/c1c4274b-4268-48af-bbf0-38349a317a99.jpg
AKR;294948;https://cards.scryfall.io/large/front/1/8/1892e24d-57c1-4a56-968a-77f8a8b508fc.jpg AKR;547471;https://cards.scryfall.io/large/front/2/8/2827614d-97b8-45b3-a820-1971a67a6e29.jpg
AKR;294949;https://cards.scryfall.io/large/front/4/0/404ff173-5121-46dd-a1c1-dc7afcd7b63f.jpg AKR;547472;https://cards.scryfall.io/large/front/4/b/4bfbff2e-8465-4c32-92c3-44b2db08715a.jpg
AKR;294957;https://cards.scryfall.io/large/front/4/f/4f4fa62a-8297-4565-9ff5-68ba4c5b91e4.jpg AKR;547473;https://cards.scryfall.io/large/front/a/5/a521c421-4051-4cd7-80ce-48204f358e2b.jpg
AKR;294958;https://cards.scryfall.io/large/front/c/5/c5cdbca9-edb5-46dc-8ae3-30d211b8e344.jpg AKR;547474;https://cards.scryfall.io/large/front/f/c/fcd46d13-c83f-47db-ac2e-d351f38f4a84.jpg
AKR;294955;https://cards.scryfall.io/large/front/b/d/bd5b84b2-ddc3-453b-b820-b23579a375ad.jpg AKR;547475;https://cards.scryfall.io/large/front/c/0/c0848afc-fc62-44d3-82be-5de86a12a630.jpg
AKR;294956;https://cards.scryfall.io/large/front/d/8/d849dc0a-4122-497c-a2a7-e5a21dc809f5.jpg AKR;547476;https://cards.scryfall.io/large/front/e/c/ec265d99-808f-4024-91b2-6575b46fd6f8.jpg
AKR;294956t;https://cards.scryfall.io/large/front/2/4/242c381e-df58-4365-a68c-add1127a83cc.jpg AKR;547477;https://cards.scryfall.io/large/front/3/7/377ddb92-3abe-4d5c-a140-7b69fefd0e96.jpg
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AKR;295054t;https://cards.scryfall.io/large/front/3/6/366c01a7-6399-496b-a5a3-8be45475ce33.jpg AKR;547782;https://cards.scryfall.io/large/front/f/6/f6d3d5a6-7d26-44eb-b040-c50fb1f867e1.jpg
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AKR;295062;https://cards.scryfall.io/large/front/f/b/fb8484a4-3ee1-4104-b22a-8a2f1401fbdc.jpg AKR;547784;https://cards.scryfall.io/large/front/9/5/95b6bba2-cb1f-4598-827b-a0ab26e925aa.jpg
AKR;295062t;https://cards.scryfall.io/large/front/2/9/29b7ecd1-c70e-467c-a9ea-99c2668c3405.jpg AKR;547785;https://cards.scryfall.io/large/front/d/e/de6c04b6-7a25-4a0b-9561-0358a2acef43.jpg
AKR;295063;https://cards.scryfall.io/large/front/e/2/e27d4f0e-508c-4bd4-bb47-c75802ca85f8.jpg AKR;547786;https://cards.scryfall.io/large/front/3/8/38fbd6fa-39d9-4bc1-b870-dd6f7ff8f807.jpg
AKR;295060;https://cards.scryfall.io/large/front/4/4/4459d961-c305-439b-ba22-22cc27b99b3f.jpg AKR;547787;https://cards.scryfall.io/large/front/a/6/a6dc63b6-3a3f-4f14-af8a-f239b07f5b5a.jpg
AKR;295061;https://cards.scryfall.io/large/front/8/e/8e87d7bc-2a81-41b5-8d26-c0149bd822aa.jpg AKR;547788;https://cards.scryfall.io/large/front/8/f/8faef4f9-931f-40ab-8ed6-5fcb5c680afa.jpg
AKR;294898;https://cards.scryfall.io/large/front/4/c/4cfe0645-79ec-4e94-a6eb-b38b920d2dab.jpg AKR;547789;https://cards.scryfall.io/large/front/b/f/bfa36806-235e-49b7-a637-494c91926ede.jpg
AKR;294898t;https://cards.scryfall.io/large/front/d/c/dcd1cef8-d78a-4bdb-8da0-a50ad199c691.jpg AKR;547790;https://cards.scryfall.io/large/front/f/e/febd8326-9ba6-43de-bb29-910cb459498e.jpg
AKR;294899;https://cards.scryfall.io/large/front/3/c/3c102e4d-fa22-4e05-a2af-9014de929e64.jpg AKR;547791;https://cards.scryfall.io/large/front/3/f/3f700330-5fcc-49b8-9163-072627016b95.jpg
AKR;294896;https://cards.scryfall.io/large/front/9/0/90220964-5f7d-4f37-955d-ba906bc55d25.jpg AKR;547792;https://cards.scryfall.io/large/front/f/0/f0d7bd96-db52-4f61-925b-0db725b5d35b.jpg
AKR;294897;https://cards.scryfall.io/large/front/2/4/24385303-cb45-4ee3-a6a8-642b3cec7b75.jpg AKR;547793;https://cards.scryfall.io/large/front/e/e/eea5d6e0-12f4-44db-889d-39e7f0a5af06.jpg
AKR;294894;https://cards.scryfall.io/large/front/8/f/8fc2a3b7-ea29-4d04-aaeb-1d79850ae821.jpg AKR;547794;https://cards.scryfall.io/large/front/7/9/79feda10-5d6f-4497-ae2e-9f41004dc343.jpg
AKR;294895;https://cards.scryfall.io/large/front/0/e/0e127810-a9e8-44ff-a0a4-bf0bffeb9d1d.jpg AKR;547795;https://cards.scryfall.io/large/front/d/d/ddd96b62-a752-4fc9-8d1e-fc35f9617f90.jpg
AKR;294892;https://cards.scryfall.io/large/front/b/6/b685b930-3201-4eb1-ac29-9c926651d118.jpg AKR;547796;https://cards.scryfall.io/large/front/2/a/2ac19bca-0fd3-48ec-86a8-aa8be2f76853.jpg
AKR;295068;https://cards.scryfall.io/large/front/4/f/4f75ef30-7cc2-4cca-a210-af2c629d169e.jpg AKR;547797;https://cards.scryfall.io/large/front/a/6/a63e9c8a-2eed-45f7-836d-071208b69a77.jpg
AKR;294893;https://cards.scryfall.io/large/front/d/8/d8a99b6b-0ff6-4921-8ce4-eafe6c3493d0.jpg AKR;547798;https://cards.scryfall.io/large/front/3/8/38ba5598-ca5c-42da-83d7-b22243c8704e.jpg
AKR;295069;https://cards.scryfall.io/large/front/d/d/dd76c977-9522-4031-ba4e-c278c8502258.jpg AKR;547799;https://cards.scryfall.io/large/front/d/5/d500a6ce-5a5b-4509-b110-2d29dd0b353f.jpg
AKR;294890;https://cards.scryfall.io/large/front/2/0/20c806dc-a1f5-463d-93c9-58f37002bb2e.jpg AKR;547800;https://cards.scryfall.io/large/front/6/d/6dd377f3-cd2a-4df7-8b5e-7c4fbc270014.jpg
AKR;295066;https://cards.scryfall.io/large/front/e/7/e705c17d-0193-4acc-9112-8ac544949498.jpg AKR;547801;https://cards.scryfall.io/large/front/5/9/59e221bf-6b14-4a9f-b7fd-eb42bc3d63a5.jpg
AKR;294891;https://cards.scryfall.io/large/front/f/3/f3ecc497-80c5-4916-96a5-16e51c8d255e.jpg AKR;547802;https://cards.scryfall.io/large/front/7/e/7e62bff1-e78e-4e1a-b021-d891eb0f309b.jpg
AKR;295067;https://cards.scryfall.io/large/front/8/7/878d4576-8079-4555-938b-1e318c5f332e.jpg AKR;547803;https://cards.scryfall.io/large/front/1/4/1481cb23-7f39-47cf-afe8-aecc798a1dab.jpg
AKR;295064;https://cards.scryfall.io/large/front/8/1/81a5652b-bf5a-4672-abb6-074af48a9693.jpg AKR;547804;https://cards.scryfall.io/large/front/6/f/6f0c11f7-f131-4d12-a027-a25df8155cc6.jpg
AKR;295065;https://cards.scryfall.io/large/front/6/e/6eb219f5-feb1-4b5e-9577-4a8aac951ac3.jpg AKR;547805;https://cards.scryfall.io/large/front/e/4/e4ea7c31-340f-49e8-bcf9-287717102cb0.jpg
AKR;295073;https://cards.scryfall.io/large/front/0/0/006b0048-8a84-469c-974f-b75177b4dd81.jpg AKR;547806;https://cards.scryfall.io/large/front/c/4/c4b80710-0057-4b7e-aa50-4d4d67dfbae2.jpg
AKR;295074;https://cards.scryfall.io/large/front/e/4/e4d0f7c1-4cfe-403d-8650-f8405867d1d8.jpg
AKR;295071;https://cards.scryfall.io/large/front/4/4/4442330b-23cf-410b-9e2b-7bd2f234a6e3.jpg
AKR;295072;https://cards.scryfall.io/large/front/f/7/f7020563-0701-4cd0-9a78-1568a23bf02d.jpg
AKR;295070;https://cards.scryfall.io/large/front/7/5/754a4c44-502a-4dd3-9e83-c69dbb380b56.jpg
ALA;174859t;https://cards.scryfall.io/large/front/9/2/927580e6-353a-46bb-ac05-52a5fa78a959.jpg ALA;174859t;https://cards.scryfall.io/large/front/9/2/927580e6-353a-46bb-ac05-52a5fa78a959.jpg
ALA;179421t;https://cards.scryfall.io/large/front/9/2/927580e6-353a-46bb-ac05-52a5fa78a959.jpg ALA;179421t;https://cards.scryfall.io/large/front/9/2/927580e6-353a-46bb-ac05-52a5fa78a959.jpg
ALA;175012t;https://cards.scryfall.io/large/front/3/5/3546df95-926d-421d-a763-e559a1847273.jpg ALA;175012t;https://cards.scryfall.io/large/front/3/5/3546df95-926d-421d-a763-e559a1847273.jpg
Can't render this file because it is too large.
+23 -78
View File
@@ -1,79 +1,24 @@
#NAME:Alliance #NAME:Alliance
#DESC:In the castle of Bant, #DESC:Order, honor and community
#DESC:the call to battle #DESC:are preserved by the
#DESC:echoes the prayer of Asha. #DESC:noble warriors and the
#DESC:Prepare to face Bant's light! #DESC:towering castles of Bant
#4x unsummon #DESC:
1229 #DESC:Win matches to unlock more
1229 #DESC:opponents, sets and game modes
1229 Deft Duelist (ALA) * 4
1229 Elvish Archers (RV) * 4
#4x Elvish Archer {1}{G}, 2/1 first strike Forest (10E) * 4
1242 Forest (ALA) * 3
1242 Island (10E) * 3
1242 Island (ALA) * 3
1242 Plains (10E) * 4
#4x Scryb Sprites, Faerie, {G}, 1/1 flying Plains (ALA) * 3
1264 Rhox War Monk (ALA) * 4
1264 Savannah Lions (RV) * 4
1264 Scryb Sprites (RV) * 4
1264 Steward of Valeron (ALA) * 4
#4x Savannah Lion, {W},2/1 Swords to Plowshares (RV) * 4
1365 Tundra Wolves (10E) * 4
1365 Unsummon (RV) * 4
1365 Waveskimmer Aven (ALA) * 4
1365
#4x Sword to plowshares {W}
1367
1367
1367
1367
#4x Tundra Wolves {W} - 1/1, first strike
129604
129604
129604
129604
#4x Waveskimmer Aven - Creature Bird Soldier - {2}{G}{W}{U} - 2/4 Flying Exalted
174955
174955
174955
174955
#4x Rhox War monk - Creature {G}{W}{U} - 3/4 Lifelink
174957
174957
174957
174957
#4x Deft duelist - Creature {W}{U} - 2/1 First Strike,Shroud
175121
175121
175121
175121
#4x Steward of Valeron - Creature — Human Druid Knight - {W}{G} - 2/2 {T}:add {G}
175134
175134
175134
175134
#7x plains 10E
129683
129683
129683
129683
129683
129683
129683
#7x Forest 10E
129562
129562
129562
129562
129562
129562
129562
#6x Island 10E
129609
129609
129609
129609
129609
129609
+21 -74
View File
@@ -1,79 +1,26 @@
#Plain black deck
#NAME:Terror #NAME:Terror
#DESC:They groaned, they stirred, #DESC:'They groaned, they stirred,
#DESC:they all uprose, #DESC:they all uprose,
#DESC:Nor spake, nor moved their eyes; #DESC:Nor spake, nor moved their eyes;
#DESC:It had been strange, #DESC:It had been strange,
#DESC:even in a dream, #DESC:even in a dream,
#DESC:To have seen those dead men rise #DESC:To have seen those dead men rise'
#4x Hypnotic Specter #DESC:Samuel Taylor Coleridge
129600 #DESC:
129600 #DESC:Win matches to unlock more
129600 #DESC:opponents, sets and game modes
129600 Bad Moon (RV) * 4
#4x Terror Black Knight (RV) * 4
135199 Black Vise (RV) * 4
135199 Bog Wraith (10E) * 4
135199 Hypnotic Specter (10E) * 4
135199 Severed Legion (10E) * 4
#4x Bad moon Swamp (10E) * 4
1144 Swamp (4ED) * 4
1144 Swamp (9ED) * 4
1144 Swamp (M10) * 4
1144 Swamp (RV) * 4
#4x Severed Legion Terror (10E) * 4
129693 Unholy Strength (10E) * 4
129693 Will-o'-the-Wisp (RV) * 4
129693 Zombie Master (RV) * 4
129693
#4x Unholy Strength
129780
129780
129780
129780
#4x Black Vise
1097
1097
1097
1097
#4x Black Knight
1145
1145
1145
1145
#4x Bog Wraith
129491
129491
129491
129491
#4x Will-o'-the-Wisp
1187
1187
1187
1187
#4x Zombie Master
1188
1188
1188
1188
#20 x Swamp
1373
1373
1373
1373
1373
1373
1373
1373
1373
1373
1373
1373
1373
1373
1373
1373
1373
1373
1373
1373
+23 -78
View File
@@ -1,79 +1,24 @@
#NAME:Jungle #NAME:Jungle
#DESC:Creatures of the mountains, #DESC:In the heart of the jungle
#DESC:forests, and plains, #DESC:there are wild beasts
#DESC:are ready to take their revenge. #DESC:both cunning and fierce
#DESC:
# (PSY) added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain, to bring card count to 60 #DESC:Win matches to unlock more
#DESC:opponents, sets and game modes
#Spark Elemental Forest (10E) * 2
129577 Forest (RV) * 4
129577 Kird Ape (RV) * 4
129577 Lightning Bolt (RV) * 4
129577 Mountain (10E) * 4
#Tundra Wolves Mountain (RAV) * 1
129604 Mountain (RV) * 4
129604 Plains (10E) * 4
129604 Plains (RAV) * 1
129604 Plains (RV) * 4
#Watchwolf Savannah Lions (RV) * 4
83625 Scryb Sprites (RV) * 4
83625 Spark Elemental (10E) * 4
83625 Swords to Plowshares (RV) * 4
83625 Tundra Wolves (10E) * 4
#Wooly Thoctar Watchwolf (RAV) * 4
175062 Woolly Thoctar (ALA) * 4
175062
175062
175062
#Scryb Sprites
1264
1264
1264
1264
#Lightning Bolt
1303
1303
1303
1303
#Kird Ape
1302
1302
1302
1302
#Savannah Lions
1365
1365
1365
1365
#Swords to Plowshares
1367
1367
1367
1367
#Forest6
1388
1388
1388
1388
1388
1388
#Plains9
1397
1397
1397
1397
1397
1397
1397
1397
1397
#Mountain9
1390
1390
1390
1390
1390
1390
1390
1390
1390
+23 -84
View File
@@ -1,86 +1,25 @@
#NAME:Deep Blue #NAME:Deep Blue
#DESC:"Are you sure you want to #DESC:'Here have we war for war,
#DESC: send that mighty creature #DESC:and blood for blood,
#DESC: into the battle? #DESC:Controlment for controlment'
#DESC:William Shakespeare
#DESC: #DESC:
#DESC: You realize it might end up #DESC:Win matches to unlock more
#DESC: fighting against you, right? #DESC:opponents, sets and game modes
#DESC: Air Elemental (10E) * 2
#DESC: It's not like I did not warn Boomerang (10E) * 4
#DESC: you with that Boomerang ..." Control Magic (RV) * 4
#Blue Deck, with Persusasion Coral Merfolk (M10) * 3
#24 Islands Counsel of the Soratami (10E) * 4
158237 Gravelgill Axeshark (SHM) * 4
158237 Island (10E) * 4
158237 Island (4ED) * 4
158237 Island (6ED) * 4
158237 Island (9ED) * 4
158237 Island (M10) * 4
158237 Island (RV) * 4
157875 Lord of Atlantis (RV) * 4
157875 Mahamoti Djinn (10E) * 2
157875 Merfolk of the Pearl Trident (RV) * 3
157875 Persuasion (10E) * 2
157875 Unsummon (10E) * 4
157875
157875
157883
157883
157883
157883
157883
157883
157883
# (PSY) Actually these were only 21 Islands, adding 3 more:
158237
157875
157883
#3Jhessian Lookout
# (PSY) These were listed under "Islands"
176428
176428
176428
#4persusasion
129900
129900
129900
129900
#2Control Magic
1194
1194
#4Boomerang
129494
129494
129494
129494
#4Lord of Atlantis
1206
1206
1206
1206
#2Merfolk
# (PSY) Adding 1 to bring card count to 60
1210
1210
1210
#4Gravelgill
141935
141935
141935
141935
#4Unsummon
136218
136218
136218
136218
#4Counsel of the Soratami
134757
134757
134757
134757
#2Air Elemental
129459
129459
#2 Mahamoti djinn
129633
129633
+17 -55
View File
@@ -1,5 +1,5 @@
#NAME:Rats! #NAME:Rats!
#DESC:"They fought the dogs, #DESC:'They fought the dogs,
#DESC: and killed the cats, #DESC: and killed the cats,
#DESC:And bit the babies in the cradles, #DESC:And bit the babies in the cradles,
#DESC:And ate the cheeses out of the vats #DESC:And ate the cheeses out of the vats
@@ -10,17 +10,23 @@
#DESC:And even spoiled the women's chats, #DESC:And even spoiled the women's chats,
#DESC:By drowning their speaking #DESC:By drowning their speaking
#DESC:With shrieking and squeaking #DESC:With shrieking and squeaking
#DESC:In fifty different sharps and flats." #DESC:In fifty different sharps and flats.'
#Black Deck, Rats #DESC:Robert Browning
#26 Swamps #HINT:combo hold(Fear|myhand)^until(Relentless Rats|mybattlefield)^cast(Fear|myhand) targeting(Relentless Rats|mybattlefield)^totalmananeeded({B}{B})
Ascendant Evincar (10E) * 2
Fear (10E) * 4
Oona's Gatewarden (SHM) * 4
Plague Beetle (10E) * 4
Plague Rats (RV) * 4
Rain of Tears (10E) * 4
Relentless Rats (10E) * 4
Relentless Rats (M10) * 4
Relentless Rats (M11) * 4
# SHM Swamps
157886 157886
157886 157886
157886 157886
157886 157886
157886
157871
157871
157871
157871 157871
157871 157871
157871 157871
@@ -29,54 +35,10 @@
158239 158239
158239 158239
158239 158239
158239
158239
158239
157889 157889
157889 157889
157889 157889
157889 157889
157889 Swamp (ALA) * 4
157889 Swamp (10E) * 4
157889 Swamp (M10) * 2
#4plague rats
1173
1173
1173
1173
#4plague beetle
129678
129678
129678
129678
#12 relentless rats
135236
135236
135236
135236
135236
135236
135236
135236
135236
135236
135236
135236
#4Oona's Gatewarden
141975
141975
141975
141975
#4Fear
129544
129544
129544
129544
#Ascendant Evincar
106525
106525
#4rain of tears
135220
135220
135220
135220
+3 -4
View File
@@ -1,7 +1,7 @@
#NAME:Tobias Commander #NAME:Tobias Commander
#DESC:Tobias Andrion considers himself #DESC:A master of strategy, Tobias
#DESC:a master of strategy. Can you #DESC:Andrion helped engineer the
#DESC:defeat him? #DESC:rise of the Sheoltun Empire
#DESC: #DESC:
#DESC:Win Wagic duels to unlock #DESC:Win Wagic duels to unlock
#DESC:more Commander opponents #DESC:more Commander opponents
@@ -10,7 +10,6 @@
#DESC:(mtggoldfish.com) #DESC:(mtggoldfish.com)
#DESC:Built for Wagic by Bob #DESC:Built for Wagic by Bob
#HINT:castpriority(commander,*) #HINT:castpriority(commander,*)
Acrobatic Maneuver (*) * 1 Acrobatic Maneuver (*) * 1
Aethersnipe (*) * 1 Aethersnipe (*) * 1
Alabaster Dragon (*) * 1 Alabaster Dragon (*) * 1
+22 -75
View File
@@ -1,77 +1,24 @@
#NAME:Faeries #NAME:Faeries
#DESC:Be warned, those are not butterflies! #DESC:Be warned, those are not butterflies!
#DESC:Or ... the dangerous kind. #DESC:Faeries love pranks and games
#Plain blue deck #DESC:of deception
#4 x Control Magic, {2}{U}{U}, Enchant creature #DESC:
1194 #DESC:Win matches to unlock more
1194 #DESC:opponents, sets and game modes
1194 Briarberry Cohort (SHM) * 4
1194 Cloud Sprite (10E) * 4
#2x Mahamoti Djinn Control Magic (RV) * 4
129633 Faerie Swarm (SHM) * 2
129633 Glen Elendra Liege (SHM) * 4
#2x Persuasion, {3}{U}{U}, Enchant creature, control magic Island (10E) * 4
129900 Island (LRW) * 4
129900 Island (M10) * 4
#4x Cloud Sprite,{U}, Creature Faerie,1/1,flying cloud Island (RV) * 4
132069 Island (SHM) * 4
132069 Mahamoti Djinn (10E) * 2
132069 Oona's Gatewarden (SHM) * 4
132069 Persuasion (10E) * 2
#2x Sentinels of glen Elendra,{3}{U}, Creature Faerie Soldier,2/3,flash flying Plumeveil (SHM) * 4
139426 Scion of Oona (LRW) * 4
139426 Sentinels of Glen Elendra (LRW) * 2
#4x Scien of Oona, Creature Faerie Soldier,1/1,flash flying,lord(faerie|myinplay)1/1 Wasp Lancer (SHM) * 4
139741
139741
139741
139741
#4x Oona's Gatewarden, {BU},Creature Faerie Soldier,2/1,flying defender wihter
141975
141975
141975
141975
#4x Briaberry Cohort,{1}{U} Creature Faerie Soldier,1/1, flying +1/+1 aslongas(*[blue]|myinplay)
146043
146043
146043
146043
#4x Glen Elendra Liege,{1}{UB}{UB}{UB}, Creature Faerie Knight, flying 2/3 lord(creature[black;blue]|myinplay) 1/1
146743
146743
146743
146743
#4x Wasp Lancer, {UB}{UB}{UB}, Creature Faerie Soldier,3/2,flying
153967
153967
153967
153967
#4x Plumeveil,{UW}{UW}{UW}, Creature Elemental,4/4,flash flying defender
153980
153980
153980
153980
#2x Faerie Swarm, {3}{U}, Creature Faerie,*/*,flying,foreach(*[blue]|myinplay)1/1
158685
158685
#20 x Island (10E)
129606
129606
129606
129606
129606
129606
129606
129606
129606
129606
129606
129606
129606
129606
129606
129606
129606
129606
129606
129606
+21 -77
View File
@@ -1,78 +1,22 @@
#NAME:Kithkin #NAME:Kithkin
#DESC:Led by the Cenn, #DESC:Quick, agile and cooperative,
#DESC:united by the thoughtweft, #DESC:the Kithkin value community,
#DESC:challenge just one #DESC:simplicity and honesty.
#DESC:champion of Goldmeadow, #DESC:
#DESC:and you will face #DESC:Win matches to unlock more
#DESC:the entire cla-chan! #DESC:opponents, sets and game modes
#4x Glorious Anthem, {1}{W}{W}, Enchantment, Creatures you control get +1/+1 Armored Ascension (SHM) * 4
129572 Ballynock Cohort (SHM) * 4
129572 Cenn's Heir (LRW) * 4
129572 Field Marshal (10E) * 4
129572 Glorious Anthem (10E) * 4
#4x Wizened Cenn,{W}{W}, Creature - Kithkin Cleric,2/2, other kithin get +1/+1 Goldmeadow Dodger (LRW) * 4
139716 Mobilization (10E) * 4
139716 Plains (10E) * 4
139716 Plains (9ED) * 4
139716 Plains (LRW) * 4
#4x Zealous Guardian,{WU}, Creature - Kithkin Soldier,1/1,flash Plains (M10) * 4
142028 Plains (SHM) * 4
142028 Thistledown Liege (SHM) * 4
142028 Wizened Cenn (LRW) * 4
142028 Zealous Guardian (SHM) * 4
#4x Ballynock Cohort,{2}{W},Creature - Kithkin Soldier,2/2,First strike, get +1/+1 aslongas you control another white creature
142045
142045
142045
142045
#4x Armored Ascension,{3}{W},Enchant creature, +1/+1 for each plains and flying
146041
146041
146041
146041
#4x Thistledown Liege,{1}{WU}{WU}{WU}, 1/3, creature - Kithkin Knight, give +1/+1 to blue and white creature you control
147409
147409
147409
147409
#4x Kihtkin Shielddare, {1}{W},1/1 creature - Kithkin soldier, {t}{W}:target blocking creature gets +2/+2
158238
158238
158238
158238
#4x Goldmeadow Harrier, {W},1/1 creature - Kithkin soldier,{W}:tap target creature
139397
139397
139397
139397
#4x Field Marshall, {1}{W}{W}, 2/2 creature - Human soldier, Other Soldier creatures get +1/+1 and have first strike
135258
135258
135258
135258
#4x Mobilization, {2}{W}, enchantment, Soldier creatures have vigilance, {2}{W}:Put a 1/1 white Soldier creature token into play
129716
129716
129716
129716
#20x Plains (10E)
129683
129683
129683
129683
129683
129683
129683
129683
129683
129683
129683
129683
129683
129683
129683
129683
129683
129683
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129683
+21 -75
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@@ -1,77 +1,23 @@
#NAME:Wilt-Leaf Liege #NAME:Wilt-Leaf Liege
#DESC:And here you thought you would enjoy #DESC:The Wilt-Leaf Wood is sickly,
#DESC:a little trip in the forest... #DESC:but the Elven lords jealously
#DESC:guard its remaining beauties.
#DESC: #DESC:
#DESC:Who said only Goblins were nasty? #DESC:Win matches to unlock more
#4x Elvish Archers,{1}{G},2/1,Creature Elf,first strike #DESC:opponents, sets and game modes
1242 Blanchwood Armor (10E) * 4
1242 Cylian Elf (ALA) * 4
1242 Dauntless Dourbark (LRW) * 2
1242 Elvish Archers (RV) * 4
#4x Elvish Champion,{1}{G}{G},2/2,Creature Elf,Other elf gets +1/+1 and forestwalk Elvish Champion (10E) * 4
129534 Forest (10E) * 4
129534 Forest (ALA) * 4
129534 Forest (LRW) * 4
129534 Forest (RV) * 4
#4x Blanchwood Armor,{2}{G}, Enchant Creature, give +1/+1 foreach forest you control Forest (SHM) * 4
135267 Imperious Perfect (LRW) * 4
135267 Safehold Elite (SHM) * 4
135267 Twinblade Slasher (EVE) * 4
135267 Wildslayer Elves (SHM) * 2
#2x Wildslayer Elves, {3}{G},3/3, Creature Elf Warrior, Wither Wilt-Leaf Cavaliers (SHM) * 4
135436 Wilt-Leaf Liege (SHM) * 4
135436
#4x Inperious Perfect,{2}{G}, 2/2 Creature Elf Warrior, gives +1/+1 other elf you control +token 1/1 elf for {T}{G}
139683
139683
139683
139683
#2x Dauntless Dourbark,{3}{G},*/*,Creature Treefolk warrior, power/toughness = nb of forest you control
141851
141851
#4x Safehold Elite, {1}{WG},2/2, Creature Elf Scout, Persist
146077
146077
146077
146077
#4x Boartusk Liege, {1}{RG}{RG}{RG},3/4, Creature Goblin Knight, tramples & Gives +1/+1 to red&green creatures you control
147428
147428
147428
147428
#4x Twinblade Slasher,{G},1/1,Creature Elf Warrior, wither {1}{G}:+2/+2 only once per turn
153436
153436
153436
153436
#4X Wilt-Leaf Cavaliers,{WG}{WG}{WG}, 3/4, Creature Elf Knight, Vigilance
153962
153962
153962
153962
#4x Cylian Elf,{1}{G},2/2,Creature Elf Scout
174935
174935
174935
174935
#20x Forest
129560
129560
129560
129560
129560
129560
129560
129560
129560
129560
129560
129560
129560
129560
129560
129560
129560
129560
129560
129560
+24 -78
View File
@@ -1,79 +1,25 @@
#NAME:Bad Moon #NAME:Bad Moon
#DESC:The night falls down, #DESC:'Happiness never flourishes
#DESC:the trouble begins. #DESC:by the light of the moon.'
#DESC:The specter of evil, #DESC:Friedrich Schiller
#DESC:will bring you back #DESC:
#DESC:to black! #DESC:Win matches to unlock more
#4x Bad Moon,{1}{B}, Enchantment, all black creature gets +1/+1 #DESC:opponents, sets and game modes
1144 #HINT:alwaysattackwith(Erg Raiders)
1144 Ascendant Evincar (10E) * 2
1144 Bad Moon (RV) * 4
1144 Black Knight (RV) * 4
#4x Black knight,{B}{B}, Creature Knight,2/2, first strike protection from white Erg Raiders (RV) * 4
1145 Eyeblight's Ending (LRW) * 2
1145 Glen Elendra Liege (SHM) * 4
1145 Hypnotic Specter (10E) * 4
1145 Nyxathid (CFX) * 4
#4x Erg Raiders,{1}{B},2/3, does 2 damage to controller if you do not attack with Oona's Gatewarden (SHM) * 4
1159 Swamp (10E) * 4
1159 Swamp (M10) * 4
1159 Swamp (LRW) * 4
1159 Swamp (RV) * 4
#2x Ascendant Evincar,{4}{B}{B},3/3, Legendary Creature Vampire,Flying all black creature get +1/+1 other -1/-1 Swamp (SHM) * 4
106525 Terror (10E) * 2
106525 Unholy Strength (10E) * 4
#4x Hypnotic Specter,{1}{B}{B},2/2, Creature Specter, Flying opponent discard a card if damaged by HS Wasp Lancer (SHM) * 2
129600
129600
129600
129600
#4x Unholy Strengh, {B}, Enchant creature, gives +2/+1
129780
129780
129780
129780
#2x terror, {1}{B}, bury target non black, non artifact creature
135199
135199
#2xEyeblight's Ending,{2}{B},destroy target non-elf creature
139449
139449
#4x Oona's Gatewarden, {UB},2/1, flying defender wither
141975
141975
141975
141975
#4x Glen Elendra Liege,{1}{UB}{UB}{UB}, Creature Faerie Knight, flying 2/3 lord(creature[black;blue]|myinplay) 1/1
146743
146743
146743
146743
#2x Wasp Lancer, {UB}{UB}{UB}, Creature Faerie Soldier,3/2,flying
153967
153967
#4x Nyxathid,{1}{B}{B}, Creature Elemental, pow/thg = 7-nb cards opponent
186616
186616
186616
186616
#20x Swamp (10E)
129754
129754
129754
129754
129754
129754
129754
129754
129754
129754
129754
129754
129754
129754
129754
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129754
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129754
+25 -80
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@@ -1,80 +1,25 @@
#NAME:Burning #NAME:Goblin Gang
#DESC:Better be prepared, #DESC:'We must not look at goblin men,
#DESC:to burn the midnight oil. #DESC:We must not buy their fruits:
#DESC:The goblin brashness #DESC:Who knows upon what soil they fed
#DESC:will make you boil. #DESC:Their hungry thirsty roots?'
#DESC:And you will end #DESC:Christina Rossetti
#DESC:burning with a low flame ... #DESC:
#2 x Bloodmark Mentor #DESC:Win matches to unlock more
142062 #DESC:opponents, sets and game modes
142062 Bloodmark Mentor (SHM) * 2
#4x Scuzzback Scrapper Boartusk Liege (SHM) * 4
142052 Boggart Ram-Gang (SHM) * 4
142052 Goblin Gang Leader (ANB) * 2
142052 Goblin King (10E) * 4
142052 Lightning Bolt (RV) * 4
#4x Goblin king (10E) Mountain (10E) * 4
129578 Mountain (ANB) * 4
129578 Mountain (POR) * 4
129578 Mountain (RV) * 4
129578 Mountain (SHM) * 4
#4x Volcanic hammer Orcish Oriflamme (RV) * 4
4366 Raging Goblin (1OE) * 4
4366 Scuzzback Scrapper (SHM) * 4
4366 Spark Elemental (10E) * 4
4366 Volcanic Hammer (POR) * 4
#4x Boggart Ram-Gang
153970
153970
153970
153970
#4x Lightning Bolt
1303
1303
1303
1303
#4x orcish oriflame
1310
1310
1310
1310
#4x Raging goblin
129688
129688
129688
129688
#4xBoartusk Liege
147428
147428
147428
147428
#2x Siege Gang Commander
130539
130539
#4x Spark elemental
129577
129577
129577
129577
#20x Mountain
129650
129650
129650
129650
129650
129650
129650
129650
129650
129650
129650
129650
129650
129650
129650
129650
129650
129650
129650
129650
+26 -82
View File
@@ -1,83 +1,27 @@
#NAME:Giants! #NAME:Giants!
#DESC:It's actually very hard to miss a giant. #DESC:'Who shall place
#DESC:You don't even have to aim your blow well. #DESC:A limit to the giant's
#DESC:The hard part #DESC:unchained strength?'
#DESC:is to get into striking range. #DESC:William Cullen Bryant
#Mogg Fanatic #DESC:
4832 #DESC:Win matches to unlock more
4832 #DESC:opponents, sets and game modes
4832 #DESC:
4832 #DESC:Deck for Wagic by Bob
#Kithkin Greatheart 1W #HINT:dontattackwith(Mogg Sentry)
146444 Blind-Spot Giant (LRW) * 4
146444 Borderland Behemoth (MOR) * 2
146444 Calamity Bearer (KHM) * 4
146444 Inferno Titan (M11) * 3
#Ballyknock Cohort Mogg Sentry (9ED) * 4
142045 Mountain (9ED) * 4
142045 Mountain (FDN) * 4
142045 Mountain (LRW) * 4
142045 Mountain (M11) * 4
#Sunrise Sovereign 5R Mountain (RAV) * 4
139667 Mountain (SHM) * 4
139667 Mountain (TMP) * 4
139667 Skyraker Giant (FDN) * 4
139667 Stinkdrinker Daredevil (LRW) * 4
#Axegrinder Giant Sunrise Sovereign (LRW) * 3
145976 Universal Automaton (MH1) * 4
145976
145976
145976
#Blind Spot Giant
146597
146597
146597
146597
#Borderland Behemoth
153102
153102
#Oathsworn Giant {4}{W}{W} - 3/4 giant - lord creature|myinplay 0/2 vigilance other
89012
89012
#Pyroclasm
129801
129801
129801
129801
#Wall of Stone
1325
1325
1325
1325
#Smash
130532
#Kitchen Finks
141976
141976
141976
#Mountain
143626
143626
143626
143627
143627
143627
143631
143631
143631
143623
143623
143623
#Plains
143630
143630
143630
143620
143620
143620
143622
143622
143622
143621
143621
143621
+29 -77
View File
@@ -1,77 +1,29 @@
#NAME:Selesnya #NAME:Selesnya Conclave
#DESC:Do you dare arming yourself #DESC:Some say that the
#DESC:against the conclave? #DESC:Conclave's peaceful ways
#Carven Caryatid #DESC:hide sinister coercion
89048 #DESC:
89048 #DESC:Win matches to unlock more
89048 #DESC:opponents, sets and game modes
89048 #DESC:
#Courier Hawk #DESC:Deck by superhiro,
87913 #DESC:refined by Bob
87913 Anthem of Champions (FDN) * 4
#Fists of Ironwood Carven Caryatid (RAV) * 4
83672 Courier Hawk (RAV) * 2
83672 Faithful Watchdog (MH3) * 2
83672 Fists of Ironwood (RAV) * 4
83672 Forest (FDN) * 4
#Goliath Spider Forest (GRN) * 4
88959 Forest (RAV) * 4
88959 Goliath Spider (RAV) * 2
#Nightguard Patrol Nightguard Patrol (RAV) * 3
87975 Plains (FDN) * 4
87975 Plains (GRN) * 4
87975 Plains (RAV) * 4
#Scion of the Wild Scion of the Wild (RAV) * 3
83647 Tolsimir Wolfblood (RAV) * 2
83647 Vernadi Shieldmate (GRN) * 2
83647 Veteran Armorer (RAV) * 2
#Selesnya Guildmage Voice of Resurgence (MM3) * 2
87988 Watchwolf (RAV) * 4
87988
87988
87988
#Tolsimir Wolfblood
89110
89110
#Veteran Armorer
87950
87950
#Knight of the Skyward Eye
175047
175047
#Watchwolf
83625
83625
83625
83625
#Glorious Anthem
129572
129572
129572
129572
#Forest
95097
95097
95097
95106
95106
95106
95099
95099
95099
95098
95098
95098
#Plains
95112
95112
95112
95108
95108
95108
95115
95115
95115
95105
95105
95105
+23 -40
View File
@@ -1,41 +1,24 @@
#NAME:Soldiers #NAME:Soldiers
#DESC:We stand together #DESC:We stand together, strong and true,
#DESC:Man by man #DESC:A wall of swords and shields.
#DESC:A marching wall of swords and shields #DESC:We will not stop,
#DESC:We will not stop #DESC:We will not break,
#DESC:We will not bend #DESC:And never will we yield.
#DESC:And never, never will we yield. #DESC:
Rhox Pikemaster *4 #DESC:Win matches to unlock more
Veteran Armorsmith *4 #DESC:opponents, sets and game modes
Veteran Swordsmith *4 Balefire Liege (EVE) * 4
Captain of the Watch *4 Captain of the Watch (M10) * 4
Elite Vanguard *4 Elite Vanguard (M10) * 4
Honor of the Pure *4 Glorious Anthem (USG) * 4
Glorious Anthem *4 Honor of the Pure (M10) *4
Veteran Armorer *4 Plains (M10) * 4
Balefire Liege *4 Plains (M11) * 4
#Plains Plains (M12) * 4
191382 Plains (M13) * 4
191382 Plains (RAV) * 4
191382 Plains (USG) * 4
191382 Rhox Pikemaster (M10) * 4
191382 Veteran Armorer (RAV) * 4
191382 Veteran Armorsmith (M10) * 4
191395 Veteran Swordsmith (M10) * 4
191395
191395
191395
191395
191395
191396
191396
191396
191396
191396
191396
191385
191385
191385
191385
191385
191385
+29 -72
View File
@@ -1,72 +1,29 @@
#NAME:Lafiel #NAME:Dark Elves
#DESC:Meet the army of the influential #DESC:The elves who wandered
#DESC:elven princess Lafiel. #DESC:too deeply in the forest
#DESC:Don't be fooled by their beauty #DESC:were unable to escape
#DESC:or you will lose #DESC:its shadows.
#DESC:more than just your mind! #DESC:
#DESC:Win matches to unlock more
#(Wagic 0.81 Deck & Avatar by Nakano) #DESC:opponents, sets and game modes
#v0.1 / 01.09.2009 #DESC:
# Initial release #DESC:Original deck concept by
#DESC:Nakano, deck refined by Bob
#v0.2 / 02.09.2009 Drider (AFR) * 2
# - Swamp (10E) *1 = 0 Elderfang Disciple (KHM) * 4
# - Algae Gharial (ALA) *3 = 0 Eyeblight Cullers (CMR) * 2
# - Centaur Glade (ONS) *1 = 0 Eyeblight's Ending (LRW) * 4
# - Farhaven Elf (SHM) *2 = 0 Infestation Sage (FDN) * 4
# + Forest (10E) *1 = 12 Nadier, Agent of the Duskenel (CMR) * 2
# + Birds of Paradise (RAV) *2 = 3 Nadier's Nightblade (CMR) * 4
# + Civic Wayfinder (10E) *2 = 4 Prowess of the Fair (LRW) * 4
# + Regal Force (EVE) *1 = 2 Ruthless Winnower (KHC) * 2
# + Lorescale Coatl (ARB) *2 = 4 Swamp (CLB) * 4
Swamp (ELD) * 2
#Mana (16) Swamp (FDN) * 4
Forest (10E) *12 Swamp (KHM) * 4
Island (10E) *2 Swamp (LRW) * 4
Mountain (10E) *2 Swamp (MKM) * 4
Thornbow Archer (MB1) * 4
#Green (30) Unscrupulous Agent (MKM) * 4
Birds of Paradise (RAV) *3 Viconia, Drow Apostate (CLB) * 2
Blanchwood Armor (USG) *1
Civic Wayfinder (10E) *4
Cloudcrown Oak (LRW) *2
Collective Unconscious (MRQ) *1
Druid of the Anima (ALA) *2
Elvish Piper (10E) *1
Elvish Promenade (LRW) *1
Howl of the Night Pack (SHM) *1
Immaculate Magistrate (LRW) *1
Imperious Perfect (LRW) *1
Juvenile Gloomwidow (SHM) *1
Llanowar Elves (10E) *1
Lys Alana Huntmaster (LRW) *1
Nomadic Elf (INV) *1
Primal Rage (10E) *1
Primordial Sage (RAV) *1
Regal Force (EVE) *2
Spidersilk Armor (MRQ) *1
Thicket Basilisk (RV) *1
Wellwisher (ONS) *2
#Blue (1)
Levitation (M10) *1
#Red (6)
Battle Squadron (MRQ) *1
Dragon Fodder (ALA) *1
Keldon Warlord (RV) *1
Lava Axe (POR) *1
Pyroclasm (ICE) *2
#Black (1)
Prowess of the Fair (LRW) *1
#Multicolor (4)
Lorescale Coatl (ARB) *4
#Artifact (2)
Obelisk of Bant (ALA) *1
Obelisk of Grixis (ALA) *1
#MANA + GREEN + BLUE + RED + BLACK + MULTI + ARTIFACT
#16 + 30 + 1 + 6 + 1 + 4 + 2 =60
+2 -3
View File
@@ -1,7 +1,6 @@
#NAME:Atarka Commander #NAME:Atarka Commander
#DESC:Atarka's dragons bring death #DESC:Savage and ferocious, Atarka
#DESC:from the air. Can you defeat #DESC:is universally feared
#DESC:her?
#DESC: #DESC:
#DESC:Win Wagic duels to unlock #DESC:Win Wagic duels to unlock
#DESC:more Commander opponents #DESC:more Commander opponents
+26 -83
View File
@@ -1,84 +1,27 @@
#NAME:Undead Infiltrator #NAME:Undead Infiltrator
#DESC:You may be prepared #DESC:The dead rise up from
#DESC:for an army of zombies #DESC:the darkest depths
#DESC:rising from the graves. #DESC:
#DESC:But did also expect them #DESC:Win matches to unlock more
#DESC:to crawl #DESC:opponents, sets and game modes
#DESC:out of the sea? Deepchannel Mentor (SHM) * 1
#4x Glen Elendra Liege {1}{UB}{UB}{UB} - flying lord black/blue creature +1/+1 Glen Elendra Liege (SHM) * 4
146743 Inkfathom Infiltrator (SHM) * 2
146743 Island (10E) * 4
146743 Island (RV) * 4
146743 Island (SHM) * 2
#4x Lord of atlantis -{U}{U} 1/1 Lord merfolk +1/+1 Lord of Atlantis (RV) * 4
1206 Lord of the Undead (10E) * 4
1206 Marauding Knight (INV) * 2
1206 Metathran Zombie (INV) * 2
1206 Oona's Gatewarden (SHM) * 4
#4x Lord of the Undead - {1}{B}{B} - 2/2 Lord zombie +1/+1 Sanguine Guard (USG) * 2
129629 Swamp (10E) * 4
129629 Swamp (RV) * 4
129629 Swamp (SHM) * 2
129629 Underground Sea (RV) * 2
#2x Sanguine Guard {1}{B}{B} - Zombie 2/2 first strike {1}{B}:regenerate Vodalian Zombie (INV) * 4
5627 Walking Dead (LEG) * 2
5627 Wasp Lancer (SHM) * 1
#2x Walking dead {1}{B} - 1/1 zombie, {B}:regenerate Zombie Master (RV) * 2
1466 Zombie Outlander (CRX) * 4
1466
#4x Oona's Gatewarden {BU} - defender flying faerie 2/1 wither
141975
141975
141975
141975
#2x Marauding Knight, Zombie {2}{B}{B}, protection from white 2/2 +1/+1 for each plains|opponentinplay
23053
23053
#2x Methatran Zombie, {1}{U}, 1/1
22973
22973
#2x Inkfathom Infiltrator {UB}{UB} - Merfolk 2/1 cantblock, unblockable
154401
154401
#2x Stillmoon Cavalier {1}{WB}{WB} - Zombie knight 2/1 protection from white and black {WB}:flying {WB}:first strike
153037
153037
#4x Vodalian zombie {B}{U}, zombie merfolk 2/2 protection from green
23159
23159
23159
23159
#1x Wasp lancer {BU}{BU}{BU} 3/2 faerie flying
153967
#1x Deepchanel Mentor {5}{U}, 2/2 merfolk lord blue creature:unblockable
141981
#2x Zombie master {1}{B}{B} - 2/3 zombie lord swampwalk {B}:regenerate
1188
1188
#4x Zombie outlander {B}{U} - 2/2 protection from green
185138
185138
185138
185138
#Island
129606
129606
129606
129606
129607
129607
129608
129608
129609
129609
#Swamp
129754
129754
129754
129754
129755
129755
129756
129756
129757
129757
+27 -89
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@@ -1,90 +1,28 @@
#NAME:Depletion #NAME:Depletion
#DESC:More than one mage #DESC:The cruellest fate for a
#DESC:has been driven insane by #DESC:spellcaster is to stand
#DESC:the howl of the mine, #DESC:helpless as your power
#DESC:Dreamborn Muse's voice, #DESC:drains away.
#DESC:and Mortivore's breath. #DESC:
#DESC:Prepare to discover the truth #DESC:Win matches to unlock more
#DESC:of the House Dimir. #DESC:opponents, sets and game modes
Animate Dead (RV) * 4
# (PSY) added 2x Swamp, 2x Island, 1x Psychic Drain, Control Magic (RV) * 2
# 1x Forced Fruition, 1x Tome Scour, 1x Traumatize, Dreamborn Muse (10E) * 2
# to bring card count to 60. Forced Fruition (LRW) * 2
Glen Elendra Liege (SHM) * 2
#4x Animate Dead Glimpse the Unthinkable (RAV) * 4
1143 Howling Mine (10E) * 2
1143 Island (10E) * 4
1143 Island (LRW) * 4
1143 Island (SHM) * 4
#2x Control Magic Memory Erosion (ALA) * 2
1194 Mortivore (10E) * 2
1194 Oona's Gatewarden (SHM) * 4
#3x Tome Scour Swamp (10E) * 4
191598 Swamp (LRW) * 4
191598 Swamp (SHM) * 4
191598 Terror (10E) * 2
#4x Glimpse the Unthinkable Tome Scour (M10) * 4
83597 Traumatize (10E) * 3
83597 Underground Sea (RV) * 1
83597
83597
#2x Psychic Drain
89114
89114
#2x Forced Fruition
146166
146166
#2x Howling Mine
129598
129598
#2x Memory Erosion
175108
175108
#2x Mortivore
129648
129648
#2x Terror
135199
135199
#2x Dreamborn Muse
135246
135246
#3x Traumatize
129774
129774
129774
#4x Oona's Gatewarden
141975
141975
141975
141975
#2x Glen Elendra Liege
146743
146743
#12x Swamp
129754
129754
129754
129754
129755
129755
129755
129755
129757
129757
129757
129757
#12x Island
129607
129607
129608
129608
129608
129608
129609
129609
129609
129609
129609
129609
+22 -78
View File
@@ -1,79 +1,23 @@
#NAME:Vigilant Watch #NAME:Vigilant Watch
#DESC:A single soldier may sleep, #DESC:Eyes ever wakeful,
#DESC:but the squad never does. #DESC:eyes ever watchful.
#DESC:Vigilant and watchful #DESC:
#DESC:they will be ready to fight #DESC:Win matches to unlock more
#DESC:as soon as you arrive. #DESC:opponents, sets and game modes
#4x Akrasan Squire - human soldier {W}, 1/1 exalted Akrasan Squire (ALA) * 4
174963 Armored Ascension (SHM) * 4
174963 Aven Squire (CFX) * 2
174963 Aven Trailblazer (CFX) * 2
174963 Ballynock Cohort (SHM) * 4
#4x Armored Ascension - {3}{W} - enchant creature - +1/+1 for each plains Castle (RV) * 2
146041 Field Marshal (10E) * 4
146041 Glorious Anthem (10E) * 4
146041 Mobilization (10E) * 4
146041 Plains (10E) * 4
#2x Aven Squire - Bird soldier {1}{W},1/1 flying,exalted Plains (ALA) * 4
184992 Plains (RAV) * 4
184992 Plains (SHM) * 4
#4x Veteran Armorer - {1}{W} - 2/2 creature you control get +0/+1 Plains (USG) * 4
87950 Serra Zealot (USG) * 2
87950 Soltari Foot Soldier (TMP) * 4
87950 Veteran Armorer (RAV) * 4
87950
#4x Ballynock Cohort, Kithkin Soldier {2}{W}, 2/2, first strike +1/+1 as long as you control another white creature.
142045
142045
142045
142045
#2x Aven Trailblazer, {2}{W} 2/*, bird soldier flying, domain (toughness = basic land you control)
180278
180278
#2x Castle {3}{W} - Enchantment, untapped creature you control get +0/+2
1334
1334
#4x Field Marshal {1}{W}{W} - 2/2 - other soldier get +1/+1 and first strike
135258
135258
135258
135258
#4x Glorious Anthem {1}{W}{W} - Enchantment - creature you control get +1/++
129572
129572
129572
129572
#2x Serra Zealot {W} - 1/1 - First strike
5707
5707
#4x Mobilization {2}{W} - Soldier get vigilance - {2}{W} put a 1/1 soldier in play
129716
129716
129716
129716
#20x plains
1395
1395
1395
1395
129680
129680
129680
129680
129681
129681
129681
129681
129682
129682
129682
129682
129683
129683
129683
129683
#4x Soltari Foot Soldier, {W}, 1/1 shadow
4901
4901
4901
4901
+17 -21
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@@ -1,31 +1,27 @@
#NAME:Imperious Vanguard #NAME:Imperious Vanguard
#DESC:An endless stream #DESC:Elves beyond number
#DESC:of elvish warriors #DESC:from the forest
#DESC:will overwhelm you, #DESC:without end.
#DESC:powered by an unceasing
#DESC:supply of mana.
#DESC: #DESC:
#DESC:Flee! #DESC:Win matches to unlock more
#DESC: #DESC:opponents, sets and game modes
#DESC:You have no chance! #HINT:combo hold(Elvish Promenade|myhand)^cast(Elvish Promenade|myhand)^restriction{type(creature|mybattlefield)~morethan~1}^totalmananeeded({3}{G})
#HINT:combo hold(Overrun|myhand)^cast(Overrun|myhand)^restriction{type(creature|mybattlefield)~morethan~2}^totalmananeeded({2}{G}{G}{G})
# Land(s)
Forest (M12) * 20
Gaea's Cradle (PRM) * 1
Pendelhaven (A25) * 1
# Creature(s)
Drove of Elves (SHM) * 1 Drove of Elves (SHM) * 1
Elvish Archdruid (M10) * 4 Elvish Archdruid (M10) * 4
Elvish Hexhunter (SHM) * 4 Elvish Hexhunter (SHM) * 4
Elvish Promenade (LRW) * 4
Elvish Vanguard (EMA) * 4 Elvish Vanguard (EMA) * 4
Elvish Visionary (ALA) * 4 Elvish Visionary (ALA) * 4
Heedless One (PSAL) * 3 Forest (10E) * 4
Forest (9ED) * 4
Forest (LRW) * 4
Forest (M10) * 4
Forest (M12) * 4
Gaea's Cradle (PRM) * 1
Heedless One (ONS) * 3
Imperious Perfect (LRW) * 4 Imperious Perfect (LRW) * 4
Llanowar Elves (9ED) * 4 Llanowar Elves (9ED) * 4
Wellwisher (C14) * 4
# Sorcery(s)
Elvish Promenade (LRW) * 4
Overrun (10E) * 2 Overrun (10E) * 2
Pendelhaven (A25) * 1
Wellwisher (C14) * 4
+16 -21
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@@ -1,28 +1,23 @@
#NAME:Angelism #NAME:Angelic Sigil
#DESC:An army of angels #DESC:'Every crime has in the
#DESC:will sweep through your defenses #DESC:moment of its perpetration
#DESC:while all your forces can do #DESC:its own avenging angel'
#DESC:is watch and gape in awe. #DESC:Friedrich Schiller
# Land(s) #HINT:combo hold(Wrath of God|myhand)^cast(Wrath of God|myhand)^restriction{type(creature|opponentbattlefield)~morethan~2}^totalmananeeded({2}{W}{W})
Plains (M15) * 19
Quicksand (WWK) * 4
Serra's Sanctum (*) * 1
# Creature(s)
Kitchen Finks (SHM) * 4
Mesa Enchantress (PLC) * 4
# Enchantment(s)
Angelic Chorus (10E) * 3 Angelic Chorus (10E) * 3
Cage of Hands (CHK) * 3 Cage of Hands (CHK) * 3
Honor of the Pure (M10) * 4 Honor of the Pure (M10) * 4
Kitchen Finks (SHM) * 4
Mesa Enchantress (PLC) * 4
Moat (PRM) * 3 Moat (PRM) * 3
Pacifism (A25) * 4 Pacifism (A25) * 4
Plains (10E) * 4
Plains (M10) * 4
Plains (M11) * 4
Plains (M12) * 3
Plains (M15) * 4
Plains (BBD) * 4
Serra's Sanctum (USG) * 1
Sigil of the Empty Throne (CFX) * 4 Sigil of the Empty Throne (CFX) * 4
Swords to Plowshares (BBD) * 4
# Instant(s)
Swords to Plowshares (DDF) * 4
# Sorcery(s)
Wrath of God (10E) * 3 Wrath of God (10E) * 3
+18 -21
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@@ -1,26 +1,23 @@
#NAME:Armored Ascent #NAME:Armored Ascent
#DESC:They may look weak #DESC:'The armourers, accomplishing the
#DESC:and barely present, #DESC:knights, / With busy hammers
#DESC:but if you let them grow #DESC:closing rivets up, / Give
#DESC:they will crush your army. #DESC:dreadful note of preparation.'
# Land(s) #DESC:William Shakespeare
Plains (M21) * 23 Armored Ascension (SHM) * 2
Crusade (LEA) * 4
# Creature(s) Disenchant (TPR) * 3
Glorious Anthem (8ED) * 4
Honor of the Pure (M10) * 4
Kitchen Finks (SHM) * 3 Kitchen Finks (SHM) * 3
Knight of Meadowgrain (LRW) * 4 Knight of Meadowgrain (LRW) * 4
Paladin en-Vec (10E) * 2 Paladin en-Vec (10E) * 2
Stillmoon Cavalier (EVE) * 3 Plains (10E) * 4
Plains (8ED) * 3
# Enchantment(s) Plains (LRW) * 4
Armored Ascension (SHM) * 2 Plains (M10) * 4
Crusade (DDF) * 4 Plains (M21) * 4
Glorious Anthem (8ED) * 4 Plains (SHM) * 4
Honor of the Pure (M10) * 4
# Instant(s)
Disenchant (TPR) * 3
Swords to Plowshares (DDF) * 4
# Sorcery(s)
Spectral Procession (SHM) * 4 Spectral Procession (SHM) * 4
Stillmoon Cavalier (EVE) * 3
Swords to Plowshares (BBD) * 4
+14 -22
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@@ -1,27 +1,19 @@
#NAME:Spectral Rack #NAME:Spectral Rack
#DESC:"We will clear your mind #DESC:Spectral illusions are
#DESC: until nothing is left. #DESC:still real terrors
#DESC: And we will grow stronger
#DESC: as you keep losing
#DESC: your thoughts."
# Land(s)
Gargoyle Castle (M10) * 4
Swamp (M21) * 19
Volrath's Stronghold (TPR) * 1
# Creature(s)
Black Knight (M10) * 4 Black Knight (M10) * 4
Graveborn Muse (10E) * 4 Doom Blade (M10) * 4
Gargoyle Castle (M10) * 4
Hymn to Tourach (V13) * 4
Hypnotic Specter (M10) * 4 Hypnotic Specter (M10) * 4
Nyxathid (CFX) * 4 Nyxathid (CFX) * 4
Skullslither Worm (J22) * 4
# Artifact(s) Swamp (10E) * 4
The Rack (DPA) * 4 Swamp (ISD) * 4
Swamp (M10) * 4
# Instant(s) Swamp (M21) * 4
Doom Blade (M10) * 4 Swamp (TSP) * 3
Last Gasp (RAV) * 4
Tendrils of Corruption (TSP) * 4 Tendrils of Corruption (TSP) * 4
The Rack (DPA) * 4
# Sorcery(s) Victim of Night (ISD) * 4
Hymn to Tourach (V13) * 4 Volrath's Stronghold (TPR) * 1
+3 -3
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@@ -1,7 +1,7 @@
#NAME:Ragavan Commander #NAME:Ragavan Commander
#DESC:Ragavan's pirates steal both #DESC:Ragavan the pirate steals
#DESC:treasure and your spells! #DESC:more than just treasure
#DESC:Can you defeat him? #DESC:from his enemies
#DESC: #DESC:
#DESC:Win Wagic duels to unlock #DESC:Win Wagic duels to unlock
#DESC:more Commander opponents #DESC:more Commander opponents
+22 -63
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@@ -1,64 +1,23 @@
#NAME:Might Sliver #NAME:Mighty Slivers
# #DESC:The hive mind of the Slivers
#DESC:Beware! Beware! #DESC:erases any difference
#DESC:They are everywhere! #DESC:between the one and the many.
#DESC:Even in the air Bonesplitter Sliver (TSP) * 4
#DESC:and under the ground. Forest (8ED) * 4
#DESC:The whole world has turned Forest (TMP) * 4
#DESC:into a squirming mass Forest (TSP) * 4
#DESC:of these small, yet dangerous Fury Sliver (TSP) * 2
#DESC:... things ... Gemhide Sliver (TSP) * 4
Heart Sliver (H09) * 2
# Land(s) Horned Sliver (TPR) * 3
Forest (8ED) * 12 Island (8ED) * 4
Island (8ED) * 3 Island (TMP) * 1
Might Sliver (TSP) * 4
Mountain (8ED) * 6 Mountain (8ED) * 6
Plains (8ED) * 3 Mountain (TMP) * 4
Muscle Sliver (H09) * 4
# Creature(s) Shifting Sliver (LGN) * 2
Bonesplitter Sliver (TSP) * 4 # nice cumulative +2/+0 bonus Spinneret Sliver (TSP) * 3
Crystalline Sliver (H09) * 1 # Shroud is nice, especially in a deck with no non-creature spells Striking Sliver (M14) * 3
Fury Sliver (TSP) * 2 # gives double strike, only 2 because it's a 6-drop creature Two-Headed Sliver (TSP) * 1
Gemhide Sliver (TSP) * 4 # Additional mana source to get Might Slivers out faster Winged Sliver (H09) * 3
Heart Sliver (H09) * 2 # gives Haste
Horned Sliver (TPR) * 3 # gives Trample, also 2/2 isn't bad for a 3-drop creature that others will pump
Might Sliver (TSP) * 4 # nice cumulative +2/+2 bonus
Muscle Sliver (H09) * 4 # cheap and the +1/+1 bonus is cumulative and can't be misused by the AI
Shadow Sliver (TSP) * 1 # might be great or bad - thrown in as an element of surprise
Spined Sliver (H09) * 2 # gives Rampage
Spinneret Sliver (TSP) * 3 # 2/2 Sliver for only 2 mana, also gives Reach to all slivers, which is good because we only have
# # two Winged Slivers in the deck, and those might not even be played because we have few Islands.
Talon Sliver (*) * 3 # gives First Strike
Watcher Sliver (TSP) * 1 # nice cumulative +0/+2 bonus, but too expensive to have more of them, and we have 3 plains in the deck
Winged Sliver (H09) * 2 # gives Flying
# Cards considered, but not included:
# Basal Sliver - AI too eager to sacrifice
# Clot Sliver - would be the only black sliver left after Basal
# Sliver was taken out; also: AI not too smart with regeneration
# Sedge Sliver - no swamps in deck (since all black slivers were
# taken out)
# Firewake Sliver - AI too eager to sacrifice
# Mnemonic Sliver - AI too eager to sacrifice
# Telekinetic Sliver - AI doesn't make smart tapping definitions
# Quilled Sliver - AI can't target ability in a smart way
# Armored Sliver - AI can't decide well when to use ability
# Barbed Sliver - AI can't decide well when to use ability
# Venser's Sliver - doesn't strengthen other slivers
# Sliversmith - doesn't profit from other slivers. Its tokens
# do, but the AI isn't smart in deciding which cards to discard
# Metallic Sliver - is cheap, but doesn't strengthen other slivers
# Victual Sliver - AI too eager to sacrifice
# Battering Sliver - effect already provided by cheaper Horned Sl.
# Sliver Queen - AI can't handle 5-color deck
# Reflex Sliver - Heart Sliver has same effect for lower cost
# Sinew Sliver - good +1/+1 bonus, but only few plains in this
# deck, and red/green slivers provide same or similar effects
# Synchronous Sliver - Vigilance is nice, but sliver is blue and
# pretty expensive
#
# Cards removed from the deck:
# 20 dual lands - AI only uses the first "auto" rule for each
# dual land. Therefore none of the chosen lands produced green
# mana, the AI treated most dual lands as islands, and the deck
# never got sliver production started.
+25 -35
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@@ -1,38 +1,28 @@
#NAME:Master of Ether #NAME:Master of Ether
#DESC:"Surrounded by the things I built #DESC:Surrounded by the things I built,
#DESC: my power will grow #DESC:my power grows boundlessly
#DESC: boundlessly." Academy Ruins (TSP) * 1
Akroma's Memorial (FUT) * 2
# Cards considered, but not included: Ancient Den (MRD) * 2
# Gaea's Cradle - would make the deck even stronger, but doesn't Cathodion (C14) * 4
# fit the theme. Coiled Tinviper (TPR) * 1
# Glaze Fiend (ALA) * 2
# Cards removed from the deck: Great Furnace (MRD) * 2
# Sculpting Steel - reported to lead to crashes Island (10E) * 4
Island (MRD) * 2
# Land(s) Master of Etherium (ALA) * 4
Ancient Den (MRD) * 4 # 20 artifact lands for huge bonuses on Master of Etherium and Tolarian Academy. Mox Jet (2ED) * 1
Great Furnace (MRD) * 4 Mox Sapphire (2ED) * 1
Nuisance Engine (MRD) * 4
Ornithopter (MRD) * 4
Salvage Slasher (CFX) * 2
Scarecrone (EVE) * 2
Seat of the Synod (MRD) * 4 Seat of the Synod (MRD) * 4
Tree of Tales (MRD) * 4 Silver Myr (MRD) * 4
Steel Wall (MRD) * 2
Swamp (10E) * 2
Tolarian Academy (VMA) * 1
Tree of Tales (MRD) * 1
Vault of Whispers (MRD) * 4 Vault of Whispers (MRD) * 4
Academy Ruins (TSP) * 1 # brings back artifacts Vedalken Archmage (MRD) * 2
Tolarian Academy (VMA) * 1 # Generates massive amounts of mana in this deck - which the AI usually wastes. Yotian Soldier (MRD) * 2
Island (10E) * 3
# Creature(s)
Cathodion (C14) * 4 # 3-drop 3/3 creature without a down-side since manaburn was abolished
Coiled Tinviper (TPR) * 1 # first strike attacker
Glaze Fiend (ALA) * 2 # temp. bonus for playing artifacts
Master of Etherium (ALA) * 4 # gets stronger with every artifact
Ornithopter (MRD) * 4 # cheap artifact, later air defense
Salvage Slasher (CFX) * 2 # grows stronger with artifacts in graveyard - nice effect if opponent has destroyed all artifacts
Scarecrone (EVE) * 2 # brings back artifacts
Silver Myr (MRD) * 4 # artifact source of blue mana (which is needed for the 6 Vedalken)
Steel Wall (MRD) * 2 # mainly for defending
Vedalken Archmage (MRD) * 2 # draws card when summoning artifact
Yotian Soldier (MRD) * 2 # cheap defender
# Artifact(s)
Akroma's Memorial (FUT) * 2 # massive bonuses incl. Trample
Nuisance Engine (MRD) * 4 # create more cheap artifacts
+19 -17
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@@ -1,28 +1,30 @@
#NAME:Kinsbaile Cavalier #NAME:Kinsbaile Cavalier
#DESC:The knights on their steeds #DESC:The knights on their steeds
#DESC:and the knights from the sky #DESC:and the knights from the sky
#DESC:unite #DESC:unite in the pursuit of honor
#DESC:in their crusade for honor Armored Ascension (M10) * 2 #
Blessing (RV) * 2 # Blessing (RV) * 2 #
Crusade (RV) * 4 # Crusade (RV) * 4 #
Northern Paladin (RV) * 1 #
Lost Order of Jarkeld (ICE) * 2 #
Order of the Sacred Torch (ICE) * 1 #
Soltari Crusader (TMP) * 1 #
Crusading Knight (INV) * 1 # Crusading Knight (INV) * 1 #
Leonin Skyhunter (MRD) * 1 #
Flagstones of Trokair (TSP) * 2 # Flagstones of Trokair (TSP) * 2 #
Honor of the Pure (M10) * 4 #
Kabira Crossroads (ZEN) * 2 #
Kinsbaile Cavalier (MOR) * 3 #
Knight of Meadowgrain (LRW) * 2 #
Leonin Skyhunter (MRD) * 1 #
Lost Order of Jarkeld (ICE) * 2 #
Northern Paladin (RV) * 1 #
Order of the Sacred Torch (ICE) * 1 #
Paladin en-Vec (10E) * 2 # Paladin en-Vec (10E) * 2 #
Plains (10E) *16 # Plains (LRW) * 4 #
Plains (M10) * 4 #
Plains (10E) * 4 #
Plains (RV) * 4 #
Plains (TSP) * 4 #
Plover Knights (LRW) * 1 #
Sigiled Paladin (ALA) * 1 #
Skyhunter Patrol (10E) * 1 # Skyhunter Patrol (10E) * 1 #
Skyhunter Prowler (10E) * 2 # Skyhunter Prowler (10E) * 2 #
Plover Knights (LRW) * 1 # Soltari Crusader (TMP) * 1 #
Knight of Meadowgrain (LRW) * 2 #
Kinsbaile Cavalier (MOR) * 3 #
Wilt-Leaf Cavaliers (SHM) * 3 #
Kabira Crossroads (ZEN) * 2 #
Sigiled Paladin (ALA) * 1 #
White Knight (M10) * 2 # White Knight (M10) * 2 #
Honor of the Pure (M10) * 4 # Wilt-Leaf Cavaliers (SHM) * 3 #
Plains (M10) * 4 #
Armored Ascension (M10) * 2 #
+19 -20
View File
@@ -1,26 +1,25 @@
#NAME:Bad Dreams #NAME:Bad Dreams
#DESC:If you ever thought #DESC:'For in that sleep of death
#DESC: that YOU had bad dreams ... #DESC:what dreams may come / When
#DESC:Wait until you meet these. #DESC:we have shuffled off this
# Land(s) #DESC:mortal coil'
Mountain (M10) * 8 #DESC:William Shakespeare
Swamp (M10) * 16 #HINT:combo hold(Damnation|myhand)^cast(Damnation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B}{B})
#HINT:combo hold(Infest|myhand)^cast(Infest|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({1}{B}{B})
# Artifact(s)
Black Vise (V10) * 1 Black Vise (V10) * 1
Damnation (PLC) * 4
Font of Mythos (CFX) * 2 Font of Mythos (CFX) * 2
Howling Mine (8ED) * 4 Howling Mine (8ED) * 4
# Enchantment(s)
Spiteful Visions (SHM) * 4
Underworld Dreams (8ED) * 4
# Instant(s)
Lightning Bolt (M10) * 4
Sudden Impact (8ED) * 4
Terminate (ARB) * 4
# Sorcery(s)
Damnation (PLC) * 4
Infest (ALA) * 4 Infest (ALA) * 4
Lightning Bolt (M10) * 4
Mountain (8ED) * 4
Mountain (M10) * 4
Spiteful Visions (SHM) * 4
Sudden Impact (8ED) * 4
Swamp (10E) * 4
Swamp (8ED) * 4
Swamp (9ED) * 4
Swamp (M10) * 4
Terminate (ARB) * 4
Underworld Dreams (8ED) * 4
Wheel of Fortune (VMA) * 1 Wheel of Fortune (VMA) * 1
+15 -64
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@@ -1,72 +1,23 @@
#NAME:Ball Lightning #NAME:Ball Lightning
# #DESC:'Brief as the lightning
#DESC:"You are nothing #DESC:in the collied night /
#DESC: But more fuel #DESC:That, in a spleen, unfolds
#DESC: For my insatiable #DESC:both heaven and earth'
#DESC: Rage!" #DESC:William Shakespeare
# #HINT:alwaysattackwith(Ball Lightning)
Ball Lightning (M10) *4 Ball Lightning (M10) *4
Beacon of Destruction (10E) *2
Beacon of Destruction (10E) *2 # 28 direct damage spells Fire Tempest (POR) *2
Flame Burst (ODY) *4 Flame Burst (ODY) *4
Flame Javelin (SHM) *4 Flame Javelin (SHM) *4
Howling Mine (10E) *4
Kindle (TMP) *4 Kindle (TMP) *4
Lava Spike (CHK) *4 Lava Spike (CHK) *4
Lightning Bolt (M10) *4 Lightning Bolt (M10) *4
Fire Tempest (POR) *2 Mountain (10E) *4
Mountain (CHK) *4
Mountain (M10) *4
Mountain (ODY) *4
Mountain (POR) *4
Mountain (TMP) *4
Volcanic Hammer (POR) *4 Volcanic Hammer (POR) *4
Howling Mine (10E) *4 # accelerates the game, makes more
# # damage spells available
Mountain (10E) *24
# Cards considered, but not included:
# Sonic Burst - 4 damage is nice, discarding a card is not.
# Shock - nice damage per cost ratio, but 2 damage is too little,
# especially since the AI likes to use it on creatures with
# toughness >2
# Steam Blast - nice effect on all creatures and players, but
# damage amplitude of 2 is just a bit too little.
#
# Blaze - AI currently casts spells with "X" cost for too weak an
# effect
# Char - damage per cost ratio too low, and damages caster as well
# Earthquake - difficult to fine-tune for the AI: too little mana
# and the effect might be wasted, too much mana and the effect
# might be dangerous for the AI and its creatures as well.
# Fault Line - more expensive than Earthquake for same effect
# Fire Tempest - very expensive, and too dangerous for the AI
# Fireball - AI doesn't choose targets well
# Flamewave Invoker - ability too expensive compared to Beacon of
# Destruction
# Lava Axe - Too expensive for one-time use, esp. since red mana
# acceleration is currently not possible
# Lightning Blast - Too expensive
# Puncture Blast - damage per cost ratio too low. Wither damage
# would help against big creatures, but so do the walls, and the
# opponent hopefully won't last long enough to bring many big
# creatures out anyway.
# Puncture Bolt - effect too weak
# Scorching Spear - effect too weak
# Zap - too little damage, the AI often uses it on a creature
# that doesn't get killed by it, so the card is wasted.
# Jayemdae Tome - casting cost and ability cost too expensive in
# that deck; Howling Mine serves the same purpose, and hopefully
# the opponent will be dead before he can make much use of the
# cards he draws.
# Cards removed from the deck:
# none
# Notes:
#
# The AI doesn't target the damage spells well, often wasting them
# on creatures that are tough enough to survive the damage, or
# casting them on creatures when it could have won they game by
# targeting the opponent.
#
# The AI sometimes casts Ball Lightning and then doesn't attack
# with it, effectively wasting the card.
+22 -75
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@@ -1,76 +1,23 @@
#NAME:Undead Lords #NAME:Undead Lords
# #DESC:Can you smell the sweet perfume
#DESC:"Can you smell the sweet perfume #DESC:of festering flesh and rotting bones?
#DESC: Of festering flesh and rotting bones? Beacon of Unrest (10E) *1
#DESC: Butcher Ghoul (AVR) * 2
#DESC: Rejoice if you like it Cemetery Reaper (M10) *4
#DESC: Because soon, soon Death Baron (ALA) *4
#DESC: You will be part of my army." Diregraf Colossus (SOI) * 1
# Champion of the Perished (MID) *4
Geralf's Messenger (DKA) * 1
Lord of the Undead (10E) *4 # strengthens and raises zombies Lord of the Undead (10E) *4
Cemetery Reaper (M10) *4 # strengthens zombies Scarscale Ritual (SHM) *4
Death Baron (ALA) *4 # strengthens zombies +deathtouch Severed Legion (10E) *1
Soulless One (ONS) *4 # gets powerful with lots of zombies Soulless One (ONS) *4
Swamp (10E) *4
Walking Dead (LEG) *2 # cheap early defense Swamp (ALA) *4
Swamp (M10) *4
Zombie Master (RV) *2 # for Swampwalk, zombie regeneration, Swamp (RAV) *4
# # and 2/3 isn't bad either Swamp (RV) *4
Severed Legion (10E) *1 # \ Swamp (SHM) *4
Warpath Ghoul (M10) *1 # > some expensive zombies Walking Dead (LEG) *2
Mass of Ghouls (FUT) *1 # / Vengeful Dead (SCG) * 2
Zombie Master (RV) *2
Dreadwing (CFX) *2 # \ 6 cheap zombies - neither can
Hate Weaver (10E) *2 # > use its abilities. These are
Roofstalker Wight (RAV) *2 # / just temporary solutions to
# # rack zombie numbers up for the
# # Soulless One.
Beacon of Unrest (10E) *1 # More raising of zombies
Scarscale Ritual (SHM) *4 # Card drawer
Dark Ritual (RV) *4
Swamp (10E) *22
# Cards considered, but not included:
# Shepherd of the Rot - *much* too dangerous for the AI in this
# deck
# Graveborn Muse - dito
# Empty the Catacombs - would weaken the Soulless One
# Dauthi Ghoul - too expensive for a 1/1 creature in a
# non-shadow deck
# Zombify - too expensive, a Zombie deck has cheaper means
# Cruel Revival - too expensive
# Dreg Reaver - Mass of Ghouls better for same cost
# Zombie Goliath - Mass of Ghouls better for same cost
# Gluttonous Zombie - Mass of Ghouls has better power, fear
# won't work against black or artifacts
# Dross Prowler - Severed Legion better for same cost
# Scathe Zombies - Severed Legion better for same cost
# Bog Raiders - Swampwalk provided by Zombie Master, so B.R. is
# weaker than Severed Legion for same cost
# Phyrexian Ghoul - AI can't handle sacrifice decisions well
# Nantuko Husk - dito
# Recover - too expensive
# Disentomb - the Lord of the Undead will do most of the Raising
# Raise Undead - dito
# Tortured Existence - dito
# Dross Crocodile - too expensive
# Gravedigger - too expensive
# Spineless Thug - cheap, but can't block
# Feeding Frenzy - nice but too expensive
# Sadistic Glee - AI casts it on opponent's creatures
# Unholy Grotto, Volrath's Stronghold - would weaken Soulless One
# Haunted Crossroads - would weaken Soulless One
# Cards removed from the deck:
# Accursed Centaur - sacrifices itself
# Dark Ritual - AI doesn't use the mana
# Notes:
#
# Slow buildup, and no synergy until the 3-drop creatures come in.
# Would profit a lot from Dark Ritual if it worked.
+24 -47
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@@ -1,48 +1,25 @@
#NAME:Zuberi's Flock #NAME:Zuberi's Flock
# #DESC:There is no sight more awesome
#DESC: Winged fighters #DESC:than the battle flight of the
#DESC: for honor and justice #DESC:griffins. Zuberi's golden
#DESC: cross the chasm #DESC:feathers dazzle their foes with
#DESC: to take their revenge #DESC:the brightness of a second sun.
# #HINT:combo hold(Moat|myhand)^cast(Moat|myhand)^restriction{type(Moat|mybattlefield)~lessthan~1}^totalmananeeded({2}{W}{W})
Courier Hawk (RAV) * 2
Zuberi, Golden Feather (MIR) *2 Diving Griffin (8ED) * 4
Fearless Fledgling (ZNR) * 2
Suntail Hawk (10E) *4 # cheap flyer Honor of the Pure (M10) * 4
Courier Hawk (RAV) *4 # cheap flyer Moat (LEG) * 4
Wild Griffin (10E) *3 # balanced 3-drop flyer Plains (10E) * 4
Griffin Sentinel (M10) *3 # defensive 3-drop flyer Plains (8ED) * 4
Razorfoot Griffin (M10) *2 # offensive 4-drop flyer Plains (M10) * 4
Ekundu Griffin (MIR) *2 # same as Razorfoot Griffin Plains (MIR) * 4
Spotted Griffin (POR) *2 # defensive 4-drop flyer Plains (RAV) * 4
Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability Plains (SHM) * 4
Windbrisk Raptor (SHM) *1 # not a griffin, but a bird, and Silverbeak Griffin (M19) * 4
# # fits well as an endgame surprise Suntail Hawk (10E) * 4
Sunspire Griffin (RTR) * 4
Moat (LEG) *4 # 4 because it's important for this Swords to Plowshares (RV) * 2
# # deck to keep strong attackers away Windbrisk Raptor (SHM) * 1
Zeriam, Golden Wind (DMC) * 3
Blessing (RV) *2 # \ 6 enchantments to reinforce the Zuberi, Golden Feather (MIR) * 2
Holy Strength (10E) *2 # > holy nature of the griffins -
Honor of the Pure (M10) *2 # / and the creatures need buffs
Swords to Plowshares (RV) *2 # reinforces the aggresiveness of
# # the griffin theme, and stalls the
# # the game until Moat comes in
Plains (10E) *24
# Cards considered, but not included:
# Loyal Gyrfalcon - too expensive for a non-griffin in this deck
# Crusade - Weaker than Honor of the Pure
# Cards removed from the deck:
# Welkin Hawk - not a griffin, and can crash the game in 0.8.1
# Righteousness - AI doesn't use it
# Teremko Griffin - Banding removed from Wagic
# Notes:
# Flavor deck, might be more competitive if it included bird
# soldiers and global enchantments (Crusade, Glorious Anthem), but
# I wanted to limit the theme of this deck to "animal" griffins
# and birds, which excluded the "civilized" Aven and the more
# civilized enchantments.
+28 -58
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@@ -1,58 +1,28 @@
#NAME:Viashino Warrior #NAME:Viashino Warriors
# #DESC:Descended from dragons, the
#DESC:"With claws and swords and flames #DESC:Viashino are agile, aggressive
#DESC: we fiercely protect #DESC:and deadly
#DESC: those we revere" #HINT:alwaysattackwith(Archwing Dragon)
#HINT:alwaysattackwith(Viashino Cutthroat)
Viashino Slasher (RAV) *4 # cheap Viashino #HINT:alwaysattackwith(Viashino Sandscout)
Viashino Slaughtermaster (CFX) *4 # cheap Viashino #HINT:alwaysattackwith(Viashino Sandstalker)
Viashino Spearhunter (M10) *4 # first strike Archetype of Aggression (BNG) *2
Viashino Grappler (INV) *4 # high power but very vulnerable Archwing Dragon (AVR) *2
Viashino Warrior (MIR) *2 # attacker Bloodmark Mentor (SHM) *3
Viashino Weaponsmith (USG) *2 # attacker Impact Tremors (DTK) *4
Viashino Fangtail (RAV) *3 # attacker Mountain (10E) *1
Furnace Whelp (10E) *2 # not a Viashino, but having Mountain (AVR) *4
# # two flyers helps the deck Mountain (INV) *4
Mountain (MIR) *4
Firebreathing (10E) *4 # fiery breath for the dragons' Mountain (RAV) *4
# # descendants - also allows to Mountain (SHM) *4
# # use spare mana, although the Mountain (USG) *4
# # AI rarely does that. Purphoros, God of the Forge (THS) * 2
Flaming Sword (MRQ) *2 # fiery weapons as well Rage Reflection (SHM) *1
Emblem of the Warmind (FUT) *2 # gives Haste Viashino Cutthroat (ULG) *2
Beacon of Destruction (10E) *1 # repeated fire blasts Viashino Pyromancer (FGN) *4
Rage Reflection (SHM) *1 # double strike Viashino Sandscout (10E) *4
Dragon Roost (10E) *1 # endgame surprise - produces Viashino Sandstalker (VIS) *3
# # red dragons Viashino Spearhunter (M10) *4
Viashino Warrior (MIR) *2
Mountain (10E) *24 Viashino Weaponsmith (USG) *2
# Cards considered, but not included:
# Burning Cloak - AI would kill its own creatures
# Canyon Drake - flyers would be nice, but too expensive
# Crown of Flames - Firebreathing is more foolproof for the AI
# Dragon Whelp - Furnace Whelp is more foolproof
# Desert Drake - Furnace Whelp is better for the same cost
# Immolation - AI can't decide whether it'll help or destroy the
# enchanted creature
# Lizard warrior - is not a viashino, and a viashino with
# identical values exists
# Mass Hysteria - Emblem of the Warmind fits the theme better and
# doesn't help the enemy
# Pyroclasm - AI would kill its own creatures
# Viashino Skeleton - other viashinos wouldn't associate with it
# Kindled Fury - lasts only until end of turn, often wasted by AI
# Double Cleave - lasts only until end of turn, often wasted by AI
# Reflexes - first strike already provided by Flaming Sword
# Cards removed from the deck:
# Bravado - AI casts it on opponent's creatures
# Seething Song - mana acceleration would be great, bit the AI
# doesn't use the mana
# Viashino Sandscout - AI doesn't understand that it will return
# to owner's hand, may enchant it
# Viashino Bladescout - removed from Wagic
# Notes:
# Flavor deck.
+22 -60
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@@ -1,61 +1,23 @@
#NAME:Heartmender #NAME:Heartmender
# #DESC:Life will always endure,
#DESC:"No matter who #DESC:no matter the odds,
#DESC: No matter what #DESC:no matter the cost.
#DESC: We heal. #HINT:combo hold(Worldly Tutor|myhand)^cast(Worldly Tutor|myhand) targeting(Heartmender|mylibrary)^totalmananeeded({G})
#DESC: The good and the bad #HINT:alwaysattackwith(Scuzzback Marauders)
#DESC: The calm and the mad Forest (MIR) *2
#DESC: The live and the dead Forest (MRQ) *4
#DESC: We heal." Forest (10E) *4
Forest (SHM) *4
Heartmender (SHM) *4 # continuously removes -1/-1 counters Heartmender (SHM) *4
# # from all others Kitchen Finks (SHM) *4
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists Lingering Tormentor (EVE) *4
Safehold Elite (SHM) *4 # cheap early defense Putrid Goblin (MH1) *2
Lingering Tormentor (EVE) *4 # attacker with Fear Raise Dead (9ED) *2
Rendclaw Trow (EVE) *4 # has Wither Rendclaw Trow (EVE) *4
Gravelgill Axeshark (SHM) *3 # 3/3 creature Safehold Elite (SHM) *4
Scuzzback Marauders (SHM) *3 # 5/2 attacker Scuzzback Marauders (SHM) *4
Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the Swamp (MRQ) *4
# # AI use that ability? Swamp (10E) *4
Swamp (SHM) *2
Vine Trellis (MRQ) *4 # cheap defender and mana source Vine Trellis (MRQ) *4
Worldly Tutor (MIR) *4
Animate Dead (RV) *4 # to bring back creatures that were
# # killed before the Heartmenders came
# # online
Forest (10E) *12
Swamp (10E) *12
# Cards considered, but not included:
# Kithkin Spellduster - has Persist, but is expensive & needs W
# River Kelpie - has Persist, but is expensive & needs blue mana
# Rattleblaze Scarecrow - too expensive for conditional persist
# Wingrattle Scarecrow - only conditional persist
# Gaea's Cradle - AI doesn't use the mana, bad thematic fit
# Cauldron Haze - effect only til end of turn, too short
# Trapjaw Kelpie - very expensive, AI doesn't use flash
# Sadistic Glee - Might help in a deck where so many creatures go
# to the Graveyard, then again it might not if it's the
# enchanted creature that dies. The point is currently moot
# though since the AI casts the spell on its opponents anyway
# Vulturous Zombie - no Persist, too expensive
# Infest - perhaps too dangerous as long as no Heartmender in play
# Harbinger of Night - definitely too dangerous
# Cards removed from the deck:
# none
# Notes:
# Doesn't perform as well as I'd like it to. The deck is very
# dependent on the Heartmenders, and sometimes they take a long
# time to come out. Suggestions?
#
# Animate Dead seems to choose targets randomly and sometimes
# picks bad ones. But it still works well in this deck if it
# targets creatures with Persist, because when these get killed
# while they are animated dead, they return from the graveyard
# without the animation enchantment. It would be nice if "Animate
# Dead" could prioritize the Kitchen Finks as targets.
+26 -57
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@@ -1,58 +1,27 @@
#NAME:Fairy Archmage #NAME:Faerie Archmage
# #DESC:Never mistake a faerie's
#DESC:"Now we're here #DESC:mischief for mere
#DESC: Now we're there #DESC:playfulness.
#DESC: Now we're gone
#DESC: Now we're back
#DESC: #DESC:
#DESC: But what happened to your defenses?" #DESC:Deck for Wagic by Bob
#HINT:combo hold(Archmage of Echoes|myhand)^cast(Archmage of Echoes|myhand)^restriction{type(Archmage of Echoes|mybattlefield)~lessthan~1}^totalmananeeded({4}{U})
Glen Elendra Archmage (EVE) *4 # ability is currently buggy ... #HINT:combo hold(Shadow Puppeteers|myhand)^cast(Shadow Puppeteers|myhand)^restriction{type(Shadow Puppeteers|mybattlefield)~lessthan~1}^totalmananeeded({6}{U})
Arcane Denial (WOC) * 2
Heartmender (SHM) *4 # continuously removes -1/-1 counters Archmage of Echoes (WOC) *4
# # from all others Counterspell (DSC) *2
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists Faerie Bladecrafter (WOC) *4
Safehold Elite (SHM) *4 # cheap early defense Faerie Miscreant (M20) *4
Gravelgill Axeshark (SHM) *2 # 3/3 creature Go for the Throat (BRO) * 2
Kithkin Spellduster (EVE) *2 # Enchantment removal Island (ELD) *4
Restless Apparition (EVE) *4 # can get +3/+3 bonus Island (FDN) *4
River Kelpie (SHM) *2 # card drawer, only *2 to prevent the Island (LRW) *4
# # AI from decking itself out Island (WOE) *4
Obyra, Dreaming Duelist (WOE) *2
Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme Oona's Gatewarden (SHM) *3
Plumeveil (SHM) *2 # great defense & fits the theme Scion of Oona (LRW) *4
Shadow Puppeteers (WOC) *2
Wrath of God (10E) *4 # destroys all creatures Sleep-Cursed Faerie (WOE) *2
Surveilling Sprite (RAV) * 3
Plains (10E) *14 Swamp (ELD) *2
Island (10E) *10 Swamp (LRW) *4
Swamp (WOE) *4
# Cards considered, but not included:
# Rendclaw Trow - has persist & wither, but needs BG mana
# Lingering Tormentor - has persist * Fear, but needs B mana
# Scuzzback Marauders - has persist & high attack, but needs BR
# mana. High attack not necessary once Wrath of God is cast
# Rattleblaze Scarecrow - too expensive for conditional persist
# Wingrattle Scarecrow - only conditional persist
# Gaea's Cradle - AI doesn't use the mana, dubious thematic fit
# Cauldron Haze - effect only til end of turn, too short
# Trapjaw Kelpie - very expensive, AI doesn't use flash
# Cards removed from the deck:
# none
# Notes:
# The AI seemed pretty reluctant to cast Wrath in the test runs,
# although it did use the card from time to time
#
# River Kelpie: The AI is in danger of decking itself out if it
# has many Wither creatures, 2 Kelpies, and casts Wrath of God.
# I already reduced the Kelpies after the AI had to draw 40 cards
# in one test run, but even 2 may be too much. Will have to be
# watched.
#
# Restless Apparition: May actually prevent the Heartmender and
# Wrath of God from being played if the AI uses its plains to pump
# the apparition before checking whether it could use those plains
# to play spells. This will have to be watched too.
+26 -45
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@@ -1,46 +1,27 @@
#NAME:Snake Pit #NAME:Snake Pit
# #DESC:The serpents move unseen
#DESC:"Ssalute our ssinuossity #DESC:through the marsh, waiting
#DESC: Love our lithenesss #DESC:to strike with venomous
#DESC: Enjoy our embrace #DESC:malice
#DESC: #HINT:combo hold(Blot Out|myhand)^cast(Blot Out|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B})
#DESC: Care for a kisss? #HINT:alwaysattackwith(Filth)
#DESC: Ssoon you will ssleep ..." Anaconda (POR) *3
Archetype of Finality (BNG) *1
Orochi Sustainer (CHK) *3 # Orochi Snake Shaman Blot Out (MAT) * 2
Sachi, Daughter of Seshiro (CHK) *2 # toughness bonus to snakes Fell (BLB) *4
Filth (JUD) *2
Anaconda (POR) *1 # 18 snakes Forest (10E) *4
Anaconda (UZS) *2 Forest (POR) *4
River Boa (ZEN) *3 Forest (RAV) *4
Hornet Cobra (LEG) *3 Gift of the Viper (MH3) *3
Python (POR) *3 Marsh Boa (PCY) *4
Skeletal Snake (POR) *1 Mire Boa (TSR) *4
Mold Adder (M10) *2 # only good against 2 colors Moss Viper (THB) *4
Boa Constrictor (MRQ) *1 # AI can't handle ability Orochi Sustainer (CHK) *2
Serpent Warrior (POR) *1 # AI doesn't realize the life loss Persistent Constrictor (DSC) *2
Serpent Assassin (POR) *3 Seshiro the Anointed (CHK) *2
Swamp (10E) *1
Weakness (M10) *2 # 10 spells to simulate poison effects Swamp (POR) *4
Paralyze (RV) *2 Swamp (RAV) *4
Last Gasp (RAV) *1 Urborg, Tomb of Yawgmoth (LTC) *3
Venomous Fangs (USG) *4 Zodiac Snake (PTK) *3
Fevered Convulsions (TMP) *1
Snake Pit (MRQ) *1
Forest (10E) *11
Swamp (10E) *13
# Cards considered, but not included:
# Creakwood Liege - not a snake
# Coiled Tinviper - mechanical snake, bad thematic fit
# Plague Wind - considered as endgame surprise, but doesn't fit
# the theme well enough
# Notes:
# I haven't found any information about the Orochi, so I can't
# tell whether they fit to the rest of the cards apart from the
# fact that they are snakes. If they don't fit, replacement
# suggestions are welcome.
+7
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@@ -1,4 +1,11 @@
#NAME:Tatyova Commander #NAME:Tatyova Commander
#DESC:Years of study attuned
#DESC:Tatyova to the magic
#DESC:of the coastal woodlands
#DESC:
#DESC:Win Wagic duels to unlock
#DESC:more Commander opponents
#DESC:
#DESC:The Tatyova Commander Deck #DESC:The Tatyova Commander Deck
#DESC:Refined for Wagic by Bob #DESC:Refined for Wagic by Bob
#HINT:castpriority(commander,*) #HINT:castpriority(commander,*)
+25 -43
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@@ -1,44 +1,26 @@
#NAME:Noble Predators #NAME:Noble Predators
# #DESC:'Dangerous it is to rouse
#DESC:"We are hunters. #DESC:the lion, fatal is the
#DESC: You are prey. #DESC:tiger's tooth'
#DESC: Now run #DESC:Friedrich Schiller
#DESC: So that we can catch you." Beastmaster Ascension (ZEN) *4
Cave Tiger (UZS) *2
Noble Panther (INV) *4 # 29 furious feline friends Forest (10E) *4
Horned Cheetah (INV) *4 # lifelink Forest (INV) *3
Cave Tiger (UZS) *3 Forest (M10) *4
Grizzled Leotau (ARB) *4 # great cheap defender Forest (POR) *4
Mist Leopard (M10) *4 # shroud Grizzled Leotau (ARB) *2
Savannah Lions (RV) *4 Horned Cheetah (INV) *2
Silvercoat Lion (M10) *3 King of the Pride (MH1) *4
Jungle Lion (POR) *3 Loam Lion (WWK) *3
Mist Leopard (M10) *2
Predator's Strike (MRD) *4 # AI often wastes it, great theme fit Noble Panther (INV) *2
Aggressive Urge (10E) *4 # weak stand-in for Predatory Hunger Plains (10E) *4
Gaea's Embrace (UZS) *1 # a bit of help from mother Nature Plains (M10) *1
Plains (POR) *4
Forest (10E) *13 Pouncing Cheetah (AKH) *2
Plains (10E) *9 Pouncing Jaguar (USG) * 3
Predatory Hunger (EXO) *4
Savannah Lions (FDN) *2
# Cards considered, but not included: Silvercoat Lion (M10) *2
# Wirecat - mechanical cat doesn't fit the theme Slashing Tiger (PTK) * 2
# Red cats: Canyon Wildcat, Guma, Raging Cougar, Sabretooth Tiger,
# Whild Jhovall: No synergy with green or white
# Jhovall Queen - used as a mount, so not really a "wild" cat
# Wild Nacatl - wields a weapon, so not really wild either
# Sabertooth Nishoba - is a cat warrior
# Panther Warriors - dito
# Giant Growth - AI doesn't seem to use it at all
# Whitemane Lion - AI can't choose well which creature to return
# Cards removed from the deck:
# Predatory Hunger - This card was a fantastic fit for theme,
# focus, and power. Unfortunately the AI casts it on its
# opponent's creatures. Swap this card back in as soon as this
# problem gets solved.
# Notes:
# Flavor deck.
+19 -34
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@@ -1,37 +1,22 @@
#NAME:Treefolk #NAME:Treefolk
#DESC:Who's hiding in the tree? #DESC:In the most ancient forests
#DESC: #DESC:the trees need no protectors.
#DESC:These trees have withstood #DESC:They defend themselves.
#DESC:the anger of the elements
#DESC:for ages.
#DESC:Do you really think
#DESC:you have the slightest chance
#DESC:to even scratch their bark?
Forest (M10) *24
Timber Protector (LRW) *4
#{4}{G} ; Creature — Treefolk Warrior (4/6); Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible.
Dauntless Dourbark (LRW) *4
#{3}{G} ; Creature — Treefolk Warrior (*/*) ; Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.
Treefolk Seedlings (USG) *2
#{2}{G} Creature — Treefolk (2/*) ; Treefolk Seedlings's toughness is equal to the number of Forests you control.
Essence Warden (PLC) *4
#{G} ; Creature — Elf Shaman (1/1) Whenever another creature enters the battlefield, you gain 1 life.
Thornweald Archer (FUT) *4
#{1}{G}; Creature — Elf Archer (2/1) ; Reach (This creature can block creatures with flying.); Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Gaea's Anthem (PLC) *4
#{1}{G}{G} Enchantment ; Creatures you control get +1/+1.
Blanchwood Armor *2
#{2}{G} ; Enchantment — Aura ; Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.); Enchanted creature gets +1/+1 for each Forest you control.
Llanowar Elves (M10) *4
#Creature — Elf Druid (1/1) {T}: Add {G} to your mana pool.
Ambassador Oak (MOR) *2 Ambassador Oak (MOR) *2
#{3}{G}Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. Blanchwood Armor (USG) *2
Dauntless Dourbark (LRW) *4
Dungrove Elder (M12) *2
Essence Warden (PLC) *4
Forest (10E) *4
Forest (CHK) *4
Forest (LRW) *4
Forest (M10) *4
Forest (M12) *4
Forest (USG) *4
Gaea's Anthem (PLC) *4
Imperious Perfect (LRW) *2 Imperious Perfect (LRW) *2
#{2}{G}; Creature — Elf Warrior (2/2) ; Other Elf creatures you control get +1/+1.{G}{T} :: Put a 1/1 green Elf Warrior creature token onto the battlefield Llanowar Elves (M10) *4
Mirri, Cat Warrior (10E) *1 Skyshroud Ranger (10E) *2
#{1}{G}{G} Legendary Creature — Cat Warrior (2/3) ; First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) Thornweald Archer (FUT) *4
Sachi, Daughter of Seshiro (CHK) *1 Timber Protector (LRW) *4
#{2}{G}{G} Legendary Creature — Snake Shaman (1/3) Other Snake creatures you control get +0/+1. Shamans you control have "{T}add{G}{G} to your mana pool." Treefolk Seedlings (USG) *2
Mold Adder (M10) *2
#{G} Creature — Fungus Snake (1/1) ; Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
+20 -40
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@@ -1,43 +1,23 @@
#NAME:Dragons #NAME:Dragons
#DESC:Dragons are rage #DESC:Dragons are sculptors
#DESC:of power and will. #DESC:of fire, fashioning
#DESC:Dragons are artists #DESC:flames into death.
#DESC:with flames, Ashenmoor Liege (SHM) *2
#DESC:painting the world
#DESC:with fire.
#Land
Mountain (M10) *24
#Direct Damage
Lightning Bolt (M10) *4
Soulblast (10E) *1
Beacon of Destruction (10E) *1 Beacon of Destruction (10E) *1
Spitting Earth (10E) *2
#Generic booster
Goblin War Paint (ZEN) *2
#Dragon Generator
Dragon Roost (10E) *1
#Boost Dragon
Crucible of Fire (ALA) *4
#Small dragon (4)
Rakdos Pit Dragon (DIS) *4
Furnace Whelp (10E) *4
#Heavy Dragon (6)
Shivan Dragon (M10) *2
#Legendary Dragon (6)
Rorix Bladewing (ONS) *1
Ryusei, the Falling Star (CHK) *1
#Black Red small creatures
Bloodhall Ooze (CFX) *2
# (PSY) 2x Ashenmoor Liege not available, removed
#Ashenmoor Liege (SHM) *2
Ashenmoor Gouger (SHM) *2
Emberstrike Duo (SHM) *2
Bloodmark Mentor (SHM) *4 Bloodmark Mentor (SHM) *4
Crucible of Fire (ALA) *4
Dragonmaster Outcast (WWK) *4
Firespitter Whelp (FDN) *4
Goblin War Paint (ZEN) *2
Lava Spike (CHK) *2
Lightning Bolt (M10) *4
Mountain (10E) *4
Mountain (ALA) *4
Mountain (CHK) *4
Mountain (DTK) *2
Mountain (M10) *4
Mountain (SHM) *4
Mountain (ZEN) *4
Rorix Bladewing (ONS) *1
Shivan Dragon (M10) *2
Thunderbreak Regent (DTK) *4
+18 -20
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@@ -1,27 +1,25 @@
#NAME:Millage #NAME:Erosion
#DESC:"You may think that you have #DESC:All the things you most value
#DESC: a rich repository #DESC:will crumble in your hands.
#DESC: of spells and artifacts and #HINT:combo hold(Damnation|myhand)^cast(Damnation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B}{B})
#DESC: creatures. #HINT:combo hold(Evacuation|myhand)^cast(Evacuation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({3}{U}{U})
#DESC: But before you know it, #HINT:combo hold(Moat|myhand)^cast(Moat|myhand)^restriction{type(Moat|mybattlefield)~lessthan~1}^totalmananeeded({2}{W}{W})
#DESC: all your possessions #HINT:combo hold(Wrath of God|myhand)^cast(Wrath of God|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{W}{W})
#DESC: will crumble
#DESC: in your hands."
Wrath of God (10E) *4
Damnation (PLC) *4 Damnation (PLC) *4
Evacuation (10E) *3
Moat (LEG) *2
Tome Scour (M10) *4
Howling Mine (M10) *4
Glimpse the Unthinkable (RAV) *4
Dream Fracture (EVE) *4 Dream Fracture (EVE) *4
Memory Erosion (ALA) *4 Evacuation (10E) *3
Traumatize (M10) *2
Forced Fruition (LRW) *1 Forced Fruition (LRW) *1
Glimpse the Unthinkable (RAV) *4
Howling Mine (M10) *4
Island (LRW) *2
Island (RAV) *4 Island (RAV) *4
Island (TSP) *4 Island (TSP) *4
Island (LRW) *2 Memory Erosion (ALA) *4
Swamp (RAV) *4 Moat (LEG) *2
Swamp (TSP) *3
Plains (RAV) *4 Plains (RAV) *4
Plains (TSP) *3 Plains (TSP) *3
Swamp (RAV) *4
Swamp (TSP) *3
Tome Scour (M10) *4
Traumatize (M10) *2
Wrath of God (10E) *4
+20 -30
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@@ -1,31 +1,21 @@
#NAME:Mind Wracked #NAME:Mind Wracked
#DESC:"What was it, what was it ... I know #DESC:Sometimes forgetting can
#DESC: there was something I wanted to tell #DESC:be an act of aggression
#DESC: you. Or was it something you wanted #HINT:castpriority(instant,enchantment,creature,*)
#DESC: to tell me? Ah, why can't I remember? Blistercoil Weird (RTR) * 4
#DESC: I know it was important! Or wasn't it? Clout of the Dominus (EVE) * 4
#DESC: Island (10E) * 4
#DESC: What am I thinking about here? And Island (M10) * 4
#DESC: are these actually my own thoughts? Island (ZEN) * 4
#DESC: Who am I anyway? And who are *you*? Lightning Bolt (M10) * 3
#DESC: Ah, never mind. I'll just kill you. Magefire Wings (ARB) * 4
#DESC: Mindwrack Liege (EVE) * 2
#DESC: You're disrupting my thoughts." Mountain (10E) * 4
Izzet Signet (GPT) * 4 # Mountain (M10) * 4
Gelectrode (GPT) * 4 # Mountain (ZEN) * 4
Wee Dragonauts (GPT) * 4 # Noggle Bandit (EVE) * 2
Stream Hopper (EVE) * 4 # Noggle Bridgebreaker (EVE) * 2
Mindwrack Liege (EVE) * 4 # Riverfall Mimic (EVE) * 4
Noggle Ransacker (EVE) * 4 # Sprite Dragon (CLB) *4
Noggle Bridgebreaker (EVE) * 4 # Tempest Angler (BLB) * 4
Magefire Wings (ARB) * 4 # Unsummon (M10) * 3
Unsummon (M10) * 2 #
Lightning Bolt (M10) * 2 #
Island (ZEN) * 3 #
Island (ZEN) * 3 #
Island (ZEN) * 3 #
Island (ZEN) * 3 #
Mountain (ZEN) * 3 #
Mountain (ZEN) * 3 #
Mountain (ZEN) * 3 #
Mountain (ZEN) * 3 #
+23 -20
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@@ -1,21 +1,24 @@
#NAME:Magnivore #NAME:Magnivore
#DESC:Do not underestimate #DESC:The Magnivore feeds from
#DESC:this... thing... because #DESC:expended magic; it grows
#DESC:it happens to be blind. #DESC:stronger from the sorcery
#DESC:For if you do, it will #DESC:of others.
#DESC:be your last mistake! #HINT:castpriority(sorcery,creature,*)
Hymn to Tourach (FEM) * 4 # #HINT:combo hold(Damnation|myhand)^cast(Damnation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B}{B})
Magnivore (ODY) * 4 # #HINT:combo hold(Pyroclasm|myhand)^cast(Pyroclasm|myhand)^restriction{type(creature|opponentbattlefield)~morethan~0}^totalmananeeded({1}{R})
Stone Rain (CHK) * 4 # Blightning (ALA) * 4
Mountain (RAV) * 4 # Damnation (PLC) * 4
Swamp (RAV) * 4 # Demolish (10E) * 4
Swamp (TSP) * 4 # Disentomb (M10) * 4
Mountain (TSP) * 4 # Hymn to Tourach (FEM) * 4
Damnation (PLC) * 4 # Lava Spike (CHK) * 2
Demolish (10E) * 4 # Magnivore (ODY) * 4
Mountain (LRW) * 4 # Mountain (LRW) * 4
Swamp (LRW) * 4 # Mountain (RAV) * 4
Blightning (ALA) * 4 # Mountain (TSP) * 4
Megrim (M10) * 4 # Pyroclasm (M10) * 4
Sign in Blood (M10) * 4 # Sign in Blood (M10) * 2
Pyroclasm (M10) * 4 # Stone Rain (CHK) * 4
Swamp (LRW) * 4
Swamp (RAV) * 4
Swamp (TSP) * 4
+21 -21
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@@ -1,30 +1,30 @@
#NAME:Ascendant Bloodwitch #NAME:Ascendant Bloodwitch
#DESC:Oh to sink one's teeth #DESC:To sink one's teeth
#DESC:into the warm softness #DESC:into the warm softness
#DESC:of pulsating flesh! #DESC:of pulsating flesh!
#DESC: #DESC:
#DESC:Oh to drink the liquor #DESC:To drink the liquor
#DESC:of life and passion #DESC:of life and passion
#DESC:fresh from the source! #DESC:fresh from the source!
#DESC: #DESC:
#DESC:Can it be a sin #DESC:Can it be a sin
#DESC:to revel in such bliss? #DESC:to revel in such bliss?
Dark Ritual (RV) * 2 # Arrogant Vampire (POR) * 2
Arrogant Vampire (POR) * 4 # Ascendant Evincar (10E) * 2
Vampiric Feast (POR) * 2 # Blood Seeker (ZEN) * 4
Vampiric Touch (POR) * 2 # Child of Night (M10) * 4
Stalking Bloodsucker (ODY) * 1 # Gift of Fangs (VOW) * 3
Skeletal Vampire (GPT) * 1 # Malakir Bloodwitch (ZEN) * 4
Ascendant Evincar (10E) * 2 # Necropolis Regent (RTR) * 1
Vampiric Link (PLC) * 3 # Swamp (10E) * 4
Swamp (ALA) * 4 # Swamp (ALA) * 4
Swamp (ALA) * 4 # Swamp (M10) * 4
Vampire's Bite (ZEN) * 3 # Swamp (M11) * 4
Blood Seeker (ZEN) * 4 # Swamp (POR) * 4
Vampire Nighthawk (ZEN) * 4 # Swamp (ZEN) * 4
Malakir Bloodwitch (ZEN) * 4 # Vampire Cutthroat (EMN) * 3
Child of Night (M10) * 4 # Vampire Nighthawk (ZEN) * 4
Swamp (M10) * 4 # Vampire of the Dire Moon (M20) * 4
Swamp (M10) * 4 # Vampiric Link (PLC) * 2
Swamp (M10) * 4 # Vampiric Touch (POR) * 2
Swamp (M10) * 4 # Vengeant Vampire (PZ2) * 1
+24 -24
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@@ -1,24 +1,24 @@
#NAME:Disciplination #NAME:Torpor
#DESC:"Unfortunately, my army #DESC:When the army is unoccupied
#DESC: has not managed to survive #DESC:and restless, beware the
#DESC: certain disciplinary measures #DESC:enemies within.
#DESC: that I was sadly forced to take. #HINT:combo hold(Darkest Hour|myhand)^cast(Darkest Hour|myhand)^restriction{type(Darkest Hour|mybattlefield)~lessthan~1}^totalmananeeded({B})
#DESC: But I see that you #HINT:combo hold(Light of Day|myhand)^cast(Light of Day|myhand)^restriction{type(Light of Day|mybattlefield)~lessthan~1}^totalmananeeded({3}{W})
#DESC: have brought me reinforcements. #HINT:combo hold(Moat|myhand)^cast(Moat|myhand)^restriction{type(Moat|mybattlefield)~lessthan~1}^totalmananeeded({2}{W}[W})
#DESC: How very nice of you. Thanks!" #HINT:combo hold(Stronghold Discipline|myhand)^cast(Stronghold Discipline|myhand)^restriction{type(creature|opponentbattlefield)~morethan~2}^totalmananeeded({2}{B}{B})
Paralyze (RV) * 3 # Bound in Silence (FUT) * 2
Moat (LEG) * 4 # Darkest Hour (7ED) * 4
Light of Day (TMP) * 1 # Light of Day (TMP) * 4
Torment (STH) * 4 # Moat (LEG) * 4
Sleeper Agent (USG) * 4 # Pacifism (10E) * 4
Pillory of the Sleepless (GPT) * 4 # Paralyze (RV) * 3
Pacifism (10E) * 4 # Pillory of the Sleepless (GPT) * 4
Bound in Silence (FUT) * 4 # Plains (10E) * 4
Stronghold Discipline (10E) * 4 # Plains (7ED) * 4
Recumbent Bliss (EVE) * 4 # Plains (ZEN) * 4
Swamp (ZEN) * 4 # Recumbent Bliss (EVE) * 3
Plains (ZEN) * 4 # Sleeper Agent (USG) * 4
Plains (ZEN) * 4 # Stronghold Discipline (10E) * 4
Plains (ZEN) * 4 # Swamp (10E) * 4
Swamp (ZEN) * 4 # Swamp (7ED) * 4
Swamp (ZEN) * 4 # Swamp (ZEN) * 4
+4 -2
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@@ -1,6 +1,8 @@
#NAME:Brimaz Commander #NAME:Brimaz Commander
#DESC:Brimaz draws power from his #DESC:A warrior and a spiritual
#DESC:cat army. Can you defeat him? #DESC:leader, Brimaz leads the
#DESC:pride with honor and
#DESC:humility.
#DESC: #DESC:
#DESC:Win Wagic duels to unlock #DESC:Win Wagic duels to unlock
#DESC:more Commander opponents #DESC:more Commander opponents
+26 -28
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@@ -1,29 +1,27 @@
#NAME:Enchanted Coatl #NAME:Enchanted Coatl
#DESC:Beware! The enchantresses #DESC:The ancient serpents did not
#DESC:have found a new pet! #DESC:suspect that beautiful
#DESC:And they enjoy to make it #DESC:enchantresses would bind
#DESC:stronger and stronger #DESC:them to eternal servitude.
#DESC:until no defender Ancestral Mask (MRQ) * 4
#DESC:can stop it. Argothian Enchantress (USG) * 4
Flight (RV) * 2 # Enchantress's Presence (ONS) * 4
Fastbond (RV) * 1 # Fastbond (RV) * 1
Instill Energy (RV) * 1 # Fists of Ironwood (RAV) * 1
Verduran Enchantress (RV) * 4 # Flight (RV) * 2
Web (RV) * 1 # Forest (MIR) * 4
Island (MIR) * 4 # Forest (RV) * 1
Island (MIR) * 4 # Forest (MRQ) * 4
Island (MIR) * 1 # Forest (USG) * 4
Argothian Enchantress (USG) * 4 # Ground Seal (ODY) * 1
Forest (USG) * 4 # Howling Mine (10E) * 4
Forest (USG) * 4 # Instill Energy (RV) * 1
Forest (USG) * 4 # Island (MIR) * 4
Serra's Sanctum (USG) * 1 # Island (MRQ) * 1
Ancestral Mask (MRQ) * 4 # Island (USG) * 4
Forest (MRQ) * 1 # Lorescale Coatl (ARB) * 4
Ground Seal (ODY) * 1 # Primal Frenzy (ODY) * 2
Primal Frenzy (ODY) * 2 # Serra's Sanctum (USG) * 1
Enchantress's Presence (ONS) * 4 # Verduran Enchantress (RV) * 4
Fists of Ironwood (RAV) * 1 # Web (RV) * 1
Howling Mine (10E) * 4 # Yavimaya Enchantress (10E) * 4
Yavimaya Enchantress (10E) * 4 #
Lorescale Coatl (ARB) * 4 #
+22 -19
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@@ -1,20 +1,23 @@
#NAME:Wraith's Feast #NAME:Wraith's Feast
#DESC:"My army may intimidate you, #DESC:The wraiths consume the
#DESC: but it is my hunger for life #DESC:spirit as the swamps
#DESC: that will kill you." #DESC:submerge the flesh
Dark Ritual (RV) * 4 # #HINT:castpriority(instant,*)
Drain Life (RV) * 4 # #HINT:dontblockwith(Crypt Ghast)
Cabal Coffers (TOR) * 4 # #HINT:combo hold(Drain Life|myhand)^cast(Drain Life|myhand)~totalmananeeded({6}{B})
Last Gasp (RAV) * 3 # Corrupt (SHM) * 4
Magus of the Coffers (PLC) * 4 # Crypt Ghast (GTC) * 4
Nightmare (10E) * 4 # Drain Life (RV) * 4
Terror (10E) * 3 # Go for the Throat (MBS) * 4
Corrupt (SHM) * 4 # Murder (EMN) * 3
Swamp (ALA) * 3 # Nightmare (10E) * 4
Swamp (ALA) * 3 # Squelching Leeches (JOU) * 4
Consume Spirit (M10) * 4 # Swamp (10E) * 4
Swamp (M10) * 4 # Swamp (9ED) * 4
Swamp (M10) * 4 # Swamp (ALA) * 3
Swamp (M10) * 4 # Swamp (M10) * 4
Swamp (M10) * 4 # Swamp (M11) * 4
Tendrils of Corruption (M10) * 4 # Swamp (RAV) * 4
Swamp (SHM) * 3
Tendrils of Corruption (M10) * 4
Terror (10E) * 3
+20 -25
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@@ -1,26 +1,21 @@
#NAME:Bloodhall Ooze #NAME:Bloodhall Ooze
#DESC:"Note about specimen 114: #DESC:After being nourished by living
#DESC: After being nourished by living #DESC:and decaying organic matter,
#DESC: and decaying organic matter, #DESC:the ooze grew to unfathomable
#DESC: the ooze has grown to proportions #DESC:proportions.
#DESC: we never fathomed. Bloodhall Ooze (CFX) * 4
#DESC: Actually, when I look at its Creakwood Liege (EVE) * 4
#DESC: raging tentacles slapping Forest (10E) * 4
#DESC: relentlessly against the glassy Forest (LRW) * 4
#DESC: wall of its prison, I wonder if Forest (SHM) * 4
#DESC: it might not eventually become a Forest (RV) * 1
#DESC: security risk for this labo..." Kird Ape (RV) * 4
#DESC: (scrap of paper found among the Mountain (10E) * 4
#DESC: slimy ruins of the mages' lab) Mountain (LRW) * 4
Mountain (SHM) * 3
Kird Ape (RV) * 4 # Noxious Hatchling (EVE) * 4
Forest (10E) *13 # Odious Trow (EVE) * 4
Mountain (10E) *11 # Rendclaw Trow (EVE) * 4
Tattermunge Maniac (SHM) * 4 # Stalker Hag (EVE) * 4
Odious Trow (EVE) * 4 # Tattermunge Duo (SHM) * 4
Stalker Hag (EVE) * 4 # Tattermunge Maniac (SHM) * 4
Tattermunge Duo (SHM) * 4 #
Noxious Hatchling (EVE) * 4 #
Creakwood Liege (EVE) * 4 #
Rendclaw Trow (EVE) * 4 #
Bloodhall Ooze (CFX) * 4 #
+23 -19
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@@ -1,20 +1,24 @@
#NAME:Persistence #NAME:Persistence
#DESC:See your whole army #DESC:You will fall to
#DESC:fall victim #DESC:damnation while we
#DESC:to wrath and damnation #DESC:survive and persist.
#DESC:while we persist #HINT:combo hold(Damnation|myhand)^cast(Damnation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B}{B})
#DESC:and survive #HINT:combo hold(Day of Judgment|myhand)^cast(Day of Judgment|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{W}{W})
#DESC:to strike you #HINT:combo hold(Wrath of God|myhand)^cast(Wrath of God|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{W}{W})
#DESC:when you are defenseless. Damnation (PLC) * 4
Wrath of God (RV) * 4 # Day of Judgment (ZEN) * 4
Damnation (PLC) * 4 # Heartmender (SHM) * 4
Kitchen Finks (SHM) * 4 # Kitchen Finks (SHM) * 4
Safehold Elite (SHM) * 4 # Kithkin Spellduster (EVE) * 1
Lingering Tormentor (EVE) * 3 # Lingering Tormentor (EVE) * 3
Kithkin Spellduster (EVE) * 1 # Plains (M10) * 4
Heartmender (SHM) * 4 # Plains (RV) * 1
Restless Apparition (EVE) * 4 # Plains (SHM) * 4
Rendclaw Trow (EVE) * 4 # Plains (ZEN) * 4
Day of Judgment (ZEN) * 4 # Rendclaw Trow (EVE) * 4
Swamp (ZEN) *11 # Restless Apparition (EVE) * 4
Plains (ZEN) *13 # Safehold Elite (SHM) * 4
Swamp (M10) * 3
Swamp (SHM) * 4
Swamp (ZEN) * 4
Wrath of God (RV) * 4
+22 -21
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@@ -1,21 +1,22 @@
#NAME:Bushwhacked #NAME:Crucible
#DESC:"Attack! Heal! Attack! Heal! #DESC:Destruction is the forerunner
#DESC: And again and again and again. #DESC:of new beginnings
#DESC: Oh, how I miss my days #HINT:combo hold(Armageddon|myhand)^cast(Armageddon|myhand)^restriction{type(Crucible of Worlds|mybattlefield)~morethan~0}^totalmananeeded({3}{W})
#DESC: in the goblin army! Akki Raider (BOK) * 2
#DESC: There, I never had to do Akoum Hellhound (ZNR) * 3
#DESC: TWO things in a battle!" Armageddon (A25) * 3
Swords to Plowshares (ICE) * 4 # Crucible of Worlds (5DN) * 3
Akki Raider (BOK) * 4 # Fearless Fledgling (ZNR) * 4
Lightning Helix (RAV) * 4 # Lightning Bolt (M10) * 3
Knight of Meadowgrain (LRW) * 4 # Lightning Helix (RAV) * 4
Tattermunge Maniac (SHM) * 3 # Mountain (RAV) * 3
Nobilis of War (EVE) * 3 # Mountain (M10) * 4
Plated Geopede (ZEN) * 4 # Mountain (ZEN) * 4
Steppe Lynx (ZEN) * 4 # Nobilis of War (EVE) * 2
Elite Vanguard (M10) * 3 # Plains (RAV) * 4
Lightning Bolt (M10) * 4 # Plains (M10) * 4
Plains (ZEN) * 5 # Plains (ZEN) * 4
Mountain (ZEN) * 4 # Plated Geopede (ZEN) * 4
Plains (ZEN) * 7 # Prowling Felidar (ZNR) * 2
Mountain (ZEN) * 7 # Steppe Lynx (ZEN) * 4
Swords to Plowshares (ICE) * 3
+19 -18
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@@ -1,20 +1,21 @@
#NAME:The Tarmack #NAME:Tarmogoyf's Rack
#DESC:How does it feel #DESC:The Tarmogoyf is an
#DESC:being stripped to the rack #DESC:odious creaure, feeding
#DESC:while Tarmogoyf licks #DESC:on the suffering of others
#DESC:the soles of your feet?
The Rack (RV) * 4 #
Hymn to Tourach (FEM) * 4 #
Darksteel Ingot (DST) * 3 # Darksteel Ingot (DST) * 3 #
Geth's Grimoire (DST) * 3 #
Forest (RAV) * 5 #
Forest (RAV) * 4 #
Hypnotic Specter (10E) * 4 #
Tarmogoyf (FUT) * 4 #
Peppersmoke (LRW) * 4 #
Nath of the Gilt-Leaf (LRW) * 4 #
Executioner's Capsule (ALA) * 3 #
Doom Blade (M10) * 4 # Doom Blade (M10) * 4 #
Weakness (M10) * 3 # Fell (BLB) * 4 #
Swamp (ZEN) * 5 # Forest (M10) * 1 #
Swamp (ZEN) * 6 # Forest (RAV) * 4 #
Forest (ZEN) * 4 #
Geth's Grimoire (DST) * 3 #
Go for the Throat (MOC) * 4 #
Hymn to Tourach (FEM) * 4 #
Hypnotic Specter (10E) * 4 #
Murder (DSK) * 2 #
Nath of the Gilt-Leaf (LRW) * 3 #
Swamp (M10) * 4 #
Swamp (RAV) * 4 #
Swamp (ZEN) * 4 #
Tarmogoyf (FUT) * 4 #
The Rack (RV) * 4 #
+17 -19
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@@ -1,25 +1,23 @@
#NAME:Enchantresses #NAME:Enchantresses
#DESC:Fear the might #DESC:The enchantresses weave
#DESC:of the Enchantresses! #DESC:their spells in mighty
#DESC:If you don't take care, #DESC:webs, ready to catch the
#DESC:they will fire #DESC:foolish and unwary.
#DESC:a barrage of spells Ancestral Mask (MRQ) * 4 #
#DESC:while growing
#DESC:to powerful warriors
#DESC:themselves.
Web (RV) * 4 #
Wall of Blossoms (STH) * 4 #
Argothian Enchantress (USG) * 4 # Argothian Enchantress (USG) * 4 #
Yavimaya Enchantress (UDS) * 4 # Birds of Paradise (M10) * 4 #
Ancestral Mask (MRQ) * 3 # Blanchwood Armor (10E) * 2 #
Briar Patch (MRQ) * 3 # Briar Patch (MRQ) * 2 #
Canopy Spider (10E) * 2 #
Druid of the Cowl (AER) * 2 #
Fists of Ironwood (RAV) * 4 # Fists of Ironwood (RAV) * 4 #
Forest (10E) * 4 #
Forest (ALA) * 4 #
Forest (M10) * 4 #
Forest (M11) * 4 #
Forest (RAV) * 4 # Forest (RAV) * 4 #
Forest (RAV) * 4 # Forest (RV) * 2 #
Forest (RAV) * 4 #
Gaea's Anthem (PLC) * 3 # Gaea's Anthem (PLC) * 3 #
Primal Rage (10E) * 3 # Primal Rage (10E) * 3 #
Forest (ALA) * 4 # Web (RV) * 4 #
Forest (ALA) * 4 # Yavimaya Enchantress (UDS) * 4 #
Forest (ALA) * 4 #
Birds of Paradise (M10) * 4 #
+22 -19
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@@ -1,22 +1,25 @@
#NAME:Slightly Sligh #NAME:Mogg Brawlers
#DESC:The Mogg are loose! #DESC:Mogg Goblins are known for
#DESC:And they come #DESC:their size, their savagery...
#DESC:with some powerful spells #DESC:and their recklessness.
#DESC:too! #DESC:
Mogg Conscripts (TMP) * 4 # #DESC:Deck inspired by Paul Sligh
Mogg Flunkies (STH) * 4 # Consuming Fervor (AKH) * 2 #
Flame Rift (NMS) * 2 # Foundry Street Denizen (GTC) * 2 #
Mogg Sentry (PLS) * 2 # Furor of the Bitten (ISD) * 2 #
Goblin Chieftain (M10) * 2 #
Great Furnace (MRD) * 4 # Great Furnace (MRD) * 4 #
Lava Spike (CHK) * 4 # Lava Spike (CHK) * 4 #
Brute Force (PLC) * 4 # Legion Loyalist (GTC) * 2 #
Mogg Fanatic (10E) * 4 #
Tattermunge Maniac (SHM) * 4 #
Mudbrawler Cohort (SHM) * 4 #
Mountain (ALA) * 4 #
Mountain (ALA) * 4 #
Mountain (ALA) * 4 #
Mountain (ALA) * 2 #
Goblin Chieftain (M10) * 2 #
Raging Goblin (M10) * 4 #
Lightning Bolt (M10) * 4 # Lightning Bolt (M10) * 4 #
Mogg Conscripts (TMP) * 4 #
Mogg Flunkies (STH) * 4 #
Mogg Sentry (PLS) * 2 #
Mountain (10E) * 2 #
Mountain (ALA) * 4 #
Mountain (SHM) * 4 #
Mountain (TMP) * 4 #
Mudbrawler Cohort (SHM) * 4 #
Raging Goblin (M10) * 4 #
Skullcrack (GTC) * 2 #
Tattermunge Maniac (SHM) * 4 #
+17 -22
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@@ -1,26 +1,21 @@
#NAME:Barbarians #NAME:Barbarians
#DESC: Being a barbarian can be really, #DESC:'War is the trade of barbarians'
#DESC: really hard. People think that all #DESC:Napoleon Bonaparte
#DESC: we are interested in is to spit out
#DESC: primitive threats like "Me barbarian!
#DESC: Me not like your face!", and then
#DESC: brutally crush the next best guy.
#DESC:
#DESC: This is is outrageously wrong! We can
#DESC: actually speak full sentences before
#DESC: we brutally crush the next best guy.
#DESC: (Ugh Skullcrusher,
#DESC: Barbarian Philosopher)
Keldon Warlord (RV) * 4 #
Balduvian Barbarians (ICE) * 4 # Balduvian Barbarians (ICE) * 4 #
Balduvian War-Makers (ALL) * 3 #
Raging Goblin (POR) * 4 #
Barbarian General (PTK) * 3 #
Barbarian Horde (PTK) * 3 #
Balthor the Stout (TOR) * 2 # Balthor the Stout (TOR) * 2 #
Halberdier (ODY) * 3 # Barbarian General (PTK) * 2 #
Kamahl, Pit Fighter (ODY) * 2 # Bravado (USG) * 2 #
Jeska, Warrior Adept (JUD) * 2 # Halberdier (ODY) * 2 #
Lovisa Coldeyes (CSP) * 2 #
Highland Berserker (ZEN) * 4 # Highland Berserker (ZEN) * 4 #
Mountain (ZEN) *24 # Hobgoblin Captain (AFR) * 2 #
Kamahl, Pit Fighter (ODY) * 2 #
Keldon Warlord (RV) * 4 #
Lovisa Coldeyes (CSP) * 4 #
Mountain (4ED) * 4 #
Mountain (ICE) * 4 #
Mountain (ODY) * 4 #
Mountain (POR) * 4 #
Mountain (RV) * 4 #
Mountain (ZEN) * 4 #
Raging Goblin (POR) * 4 #
Sardian Cliffstomper (BRO) * 4 #
+16 -15
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@@ -1,20 +1,21 @@
#NAME:Soul Blossom Procession #NAME:Soul Blossom Procession
#DESC:"Beware! #DESC:The most powerful sorcerors
#DESC: they come from everywhere!" #DESC:can conjure biddable armies
#DESC: #DESC:to serve their every desire.
#DESC:Meet a diverse army
#DESC:drafted by unusual means.
Swords to Plowshares (ICE) * 4 #
Raise the Alarm (MRD) * 4 #
Plains (MRD) * 7 #
Swamp (MRD) * 5 #
Swamp (MRD) * 5 #
Skeletal Vampire (GPT) * 2 #
Glorious Anthem (10E) * 4 #
Spectral Procession (SHM) * 4 #
Bitterblossom (MOR) * 4 # Bitterblossom (MOR) * 4 #
Voracious Hatchling (EVE) * 2 #
Deathbringer Liege (EVE) * 4 # Deathbringer Liege (EVE) * 4 #
Plains (ALA) * 7 #
Deathgreeter (ALA) * 4 # Deathgreeter (ALA) * 4 #
Glorious Anthem (10E) * 4 #
Plains (10E) * 2 #
Plains (ALA) * 4 #
Plains (ICE) * 4 #
Plains (MRD) * 4 #
Raise the Alarm (MRD) * 4 #
Skeletal Vampire (GPT) * 2 #
Soul Warden (M10) * 4 # Soul Warden (M10) * 4 #
Spectral Procession (SHM) * 4 #
Swamp (ALA) * 2 #
Swamp (ICE) * 4 #
Swamp (MRD) * 4 #
Swords to Plowshares (ICE) * 4 #
Voracious Hatchling (EVE) * 2 #
+20 -13
View File
@@ -1,18 +1,25 @@
#NAME:Blind Faith #NAME:Blind Faith
#DESC:"No more Dark and Light #DESC:Some clerics follow the life-
#DESC: for it is one that we fight" #DESC:giving path of righteousness.
Unholy Strength (RV) * 2 # #DESC:Others invoke the horrors
Holy Strength (RV) * 2 # #DESC:of the darkness.
Silent Attendant (USG) * 2 # #HINT:castpriority(creature,*)
Temple Acolyte (P02) * 4 # #HINT:combo hold(Profane Prayers|myhand)^cast(Profane Prayers|myhand)^restriction{type(creature|mybattlefield)~morethan~2}^totalmananeeded({2}{B}{B})
Priest of Gix (USG) * 4 # #HINT:alwaysattackwith(Vile Deacon)
Teroh's Faithful (TOR) * 2 #
Doubtless One (ONS) * 4 # Doubtless One (ONS) * 4 #
Elenda's Hierophant (LCC) * 4 #
Nullpriest of Oblivion (ZNR) * 2 #
Plains (10E) * 4 #
Plains (ALA) * 4 #
Plains (M10) * 4 #
Profane Prayers (ONS) * 4 # Profane Prayers (ONS) * 4 #
Akroma's Devoted (LGN) * 2 # Soul's Attendant (ROE) * 2
Soul Warden (10E) * 4 # Soul Warden (10E) * 4 #
Swamp (10E) * 4 #
Swamp (ALA) * 4 #
Swamp (M10) * 4 #
Temple Acolyte (P02) * 4 #
Teroh's Faithful (TOR) * 2 #
Venerable Monk (10E) * 2 # Venerable Monk (10E) * 2 #
Ancestor's Chosen (10E) * 2 # Vile Deacon (LGN) * 4 #
Plains (ALA) *11 # Vito, Thorn of the Dusk Rose (M21) * 4 #
Swamp (ALA) *11 #
Acolyte of Xathrid (M10) * 4 #
+23 -14
View File
@@ -1,15 +1,24 @@
#NAME:Planet of the Apes #NAME:Planet of the Apes
#DESC:A planet where apes #DESC:Stealthy, ferocious and
#DESC:evolved from men? #DESC:intelligent, the apes
#DESC:There's got to be an answer! #DESC:are rulers of their
Tree Monkey (P02) *4 #DESC:forest domain.
Kird Ape (RV) *4 Alpha Status (SCG) * 4
Barbary Apes (LEG) *4 Ancient Silverback (UDS) * 1
Zodiac Monkey (PTK) *4 Barbary Apes (LEG) * 4
Gorilla Warrior (USG) *4 Forest (5ED) * 4
Gorilla Pack (ICE) *4 Forest (ICE) * 4
Raging Gorilla (VIS) *4 Forest (MIR) * 4
Gorilla Chieftain (ALL) *4 Forest (POR) * 2
Ancient Silverback (UDS) *4 Forest (RV) * 4
Forest (RV) *16 Gorilla Chieftain (ALL) * 2
Mountain (RV) *8 Gorilla Pack (ICE) * 3
Gorilla Warrior (USG) * 3
Hidden Gibbons (ULG) * 4
Silverback Shaman (M20) * 1
Towering Gibbon (J22) * 4
Tree Monkey (P02) * 4
Uktabi Orangutan (VIS) * 2
Unnatural Growth (MID) * 2
Yavimaya, Cradle of Growth (MH2) * 4
Zodiac Monkey (PTK) * 4
+5
View File
@@ -1,4 +1,9 @@
#NAME:Ranar Commander #NAME:Ranar Commander
#DESC:Ranar swore never to
#DESC:abandon his post. For
#DESC:him, guardianship is a
#DESC:sacred honor.
#DESC:
#DESC:Kaldheim Commander Deck #DESC:Kaldheim Commander Deck
#DESC:Phantom Premonition #DESC:Phantom Premonition
#HINT:castpriority(commander,*) #HINT:castpriority(commander,*)
+19 -15
View File
@@ -1,19 +1,23 @@
#NAME:Balefire Blast #NAME:Balefire Blast
#DESC:"Order and chaos #DESC:Order and chaos
#DESC: can be united #DESC:can be united
#DESC: by the raw power #DESC:by the power of
#DESC: of pure fanaticism." #DESC:pure fanaticism.
Boros Swiftblade (RAV) * 4 #
Lightning Helix (RAV) * 4 #
Boros Recruit (RAV) * 4 #
Mountain (RAV) *12 #
Plains (RAV) *12 #
Skyknight Legionnaire (RAV) * 3 #
Hobgoblin Dragoon (EVE) * 1 #
Rise of the Hobgoblins (EVE) * 2 #
Belligerent Hatchling (EVE) * 4 #
Nobilis of War (EVE) * 4 #
Hearthfire Hobgoblin (EVE) * 4 #
Balefire Liege (EVE) * 4 # Balefire Liege (EVE) * 4 #
Battlegate Mimic (EVE) * 3 #
Belligerent Hatchling (EVE) * 4 #
Boros Recruit (RAV) * 4 #
Boros Swiftblade (RAV) * 4 #
Bull Cerodon (ALA) * 1 # Bull Cerodon (ALA) * 1 #
Cerodon Yearling (ARB) * 1 # Cerodon Yearling (ARB) * 1 #
Hearthfire Hobgoblin (EVE) * 4 #
Hobgoblin Dragoon (EVE) * 1 #
Lightning Helix (RAV) * 4 #
Mountain (ALA) * 4 #
Mountain (M13) * 4 #
Mountain (RAV) * 4 #
Nobilis of War (EVE) * 3 #
Plains (ALA) * 4 #
Plains (M13) * 4 #
Plains (RAV) * 4 #
Skyknight Legionnaire (RAV) * 3 #
+20 -20
View File
@@ -1,23 +1,23 @@
#NAME:Life & Death #NAME:Life & Death
#DESC:"Life causes death. #DESC:'As man, perhaps, the moment
#DESC: Death provides the basis #DESC:of his breath, / Receives the
#DESC: for new life. #DESC:lurking principle of death'
#DESC: #DESC:Alexander Pope
#DESC: Life and Death do not contradict, #HINT:combo hold(Zealous Persecution|myhand)^cast(Zealous Persecution|myhand)^restriction{type(creature|mybattlefield)~morethan~2}^totalmananeeded({W}{B})
#DESC: but complement each other. Athreos, God of Passage (JOU) * 2 #
#DESC:
#DESC: Understanding their interaction
#DESC: is the secret of our strength."
Dark Ritual (RV) * 4 #
Righteous War (VIS) * 4 #
Vindicate (APC) * 4 #
Swamp (RAV) *11 #
Plains (RAV) *11 #
Mourning Thrull (GPT) * 4 #
Nip Gwyllion (EVE) * 4 #
Harvest Gwyllion (EVE) * 2 #
Stillmoon Cavalier (EVE) * 2 #
Voracious Hatchling (EVE) * 4 #
Deathbringer Liege (EVE) * 4 # Deathbringer Liege (EVE) * 4 #
Restless Apparition (EVE) * 2 # Harvest Gwyllion (EVE) * 2 #
Moonrise Cleric (BLB) * 2 #
Mourning Thrull (GPT) * 4 #
Nightsky Mimic (EVE) * 2 #
Nip Gwyllion (EVE) * 4 #
Plains (M13) * 4 #
Plains (RAV) * 4 #
Plains (RV) * 4 #
Righteous War (VIS) * 4 #
Swamp (M13) * 4 #
Swamp (RAV) * 4 #
Swamp (RV) * 4 #
Vindicate (APC) * 4 #
Voracious Hatchling (EVE) * 4 #
Zealous Persecution (ARB) * 4 # Zealous Persecution (ARB) * 4 #
@@ -1,5 +1,5 @@
include randomCommander.txt include randomCommander.txt
name=Random Commander From File name=Random Everlasting Commander
unlock=prx_rnddeck unlock=prx_rnddeck
[INIT] [INIT]
mode=random_commander_from_file mode=random_commander_from_file
File diff suppressed because it is too large Load Diff
@@ -374,6 +374,9 @@
# Zombie Token # Zombie Token
#AUTO_DEFINE _ZOMBIETOKEN_ create(zombie:creature zombie:2/2:black) #AUTO_DEFINE _ZOMBIETOKEN_ create(zombie:creature zombie:2/2:black)
# Blood Token
#AUTO_DEFINE _BLOOD_ token(Blood^Blood Artifact^0/0) and!( transforms((,newability[{1}{T}{D(*|myhand)}{S}:draw:1])) forever )!
# Clue Token # Clue Token
#AUTO_DEFINE _CLUE_ token(Clue^Clue Artifact^0/0) and!( transforms((,newability[{2}{S}:draw:1])) forever )! #AUTO_DEFINE _CLUE_ token(Clue^Clue Artifact^0/0) and!( transforms((,newability[{2}{S}:draw:1])) forever )!
@@ -193,10 +193,11 @@ auto=fizzle
auto=if cantargetcard(*[instant]|*) then all(*[instant]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[instant]|*) then all(*[instant]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[sorcery]|*) then all(*[sorcery]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[sorcery]|*) then all(*[sorcery]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[artifact]|*) then all(*[artifact]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[artifact]|*) then all(*[artifact]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[battle]|*) then all(*[battle]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[creature]|*) then all(*[creature]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[creature]|*) then all(*[creature]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[planeswalker]|*) then all(*[planeswalker]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[planeswalker]|*) then all(*[planeswalker]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[enchantment]|*) then all(*[enchantment]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[enchantment]|*) then all(*[enchantment]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=if cantargetcard(*[tribal]|*) then all(*[tribal]|myhand) counter(0/0.1.PerpetualCostLess) notrg auto=if cantargetcard(*[kindred]|*) then all(*[kindred]|myhand) counter(0/0.1.PerpetualCostLess) notrg
auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualCostLess}]|myzones) changecost(colorless:-1) forcedalive])) forever dontremove auto=emblem transforms((,newability[lord(*[counter{0/0.1.PerpetualCostLess}]|myzones) changecost(colorless:-1) forcedalive])) forever dontremove
text=Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast." text=Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
mana={1}{U}{U} mana={1}{U}{U}
@@ -1293,7 +1294,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Agent of the Iron Throne name=Agent of the Iron Throne
auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@movedto(graveyard) from(*[creature;artifact]|mybattlefield):name(Opponent looses life) life:-1 opponent])) auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[@movedto(graveyard) from(*[creature;artifact]|mybattlefield):name(Opponent loses life) life:-1 opponent]))
text=Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." text=Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
mana={2}{B} mana={2}{B}
type=Legendary Enchantment type=Legendary Enchantment
@@ -2304,7 +2305,7 @@ anyzone={0}:doubleside(Hakka, Whispering Raven)
autostack=if paid(alternative) then name(Hakka, Whispering Raven) name(Hakka, Whispering Raven) flip(Hakka, Whispering Raven) forcetype(Legendary Creature) autostack=if paid(alternative) then name(Hakka, Whispering Raven) name(Hakka, Whispering Raven) flip(Hakka, Whispering Raven) forcetype(Legendary Creature)
auto=this(variable{isflipped}<1) foreach(*[foretold]|myexile) 1/1 auto=this(variable{isflipped}<1) foreach(*[foretold]|myexile) 1/1
auto=this(variable{isflipped}<1) foreach(*|myhand) 1/1 auto=this(variable{isflipped}<1) foreach(*|myhand) 1/1
auto=@each my end restriction{compare(isflipped)~equalto~0}:transforms((,newability[choice name(Creature) reveal:2 optionone name(Get Creature) target(<2>Creature|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Artifact) reveal:2 optionone name(Get Artifact) target(<2>artifact|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Enchantment) reveal:2 optionone name(Get Enchantment) target(<2>enchantment|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Instant) reveal:2 optionone name(Get Instant) target(<2>instant|reveal) moveto(hand) optiononeend optiontwo name(put in grave) name(Bottom of library) bottomoflibrary optiontwoend revealend],newability[choice name(Land) reveal:2 optionone name(Get Land) target(<2>land|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Planeswalker) reveal:2 optionone name(Get Planeswalker) target(<2>planeswalker|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Sorcery) reveal:2 optionone name(Get Sorcery) target(<2>sorcery|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Tribal) reveal:2 optionone name(Get Tribal) target(<2>tribal|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend])) oneshot auto=@each my end restriction{compare(isflipped)~equalto~0}:transforms((,newability[choice name(Creature) reveal:2 optionone name(Get Creature) target(<2>Creature|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Artifact) reveal:2 optionone name(Get Artifact) target(<2>artifact|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Enchantment) reveal:2 optionone name(Get Enchantment) target(<2>enchantment|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Instant) reveal:2 optionone name(Get Instant) target(<2>instant|reveal) moveto(hand) optiononeend optiontwo name(put in grave) name(Bottom of library) bottomoflibrary optiontwoend revealend],newability[choice name(Land) reveal:2 optionone name(Get Land) target(<2>land|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Planeswalker) reveal:2 optionone name(Get Planeswalker) target(<2>planeswalker|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(Sorcery) reveal:2 optionone name(Get Sorcery) target(<2>sorcery|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(kindred) reveal:2 optionone name(Get kindred) target(<2>kindred|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend],newability[choice name(battle) reveal:2 optionone name(Get battle) target(<2>battle|reveal) moveto(hand) optiononeend optiontwo name(Bottom of library) target(<2>*|reveal) bottomoflibrary optiontwoend revealend])) oneshot
aicode=activate transforms((,newability[if type(*[creature;zpos<=2]|mylibrary)~equalto~0 then all(*[zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! else all(*[creature;zpos<=2]|mylibrary) moveto(hand) and!( all(*[-creature;zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot aicode=activate transforms((,newability[if type(*[creature;zpos<=2]|mylibrary)~equalto~0 then all(*[zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! else all(*[creature;zpos<=2]|mylibrary) moveto(hand) and!( all(*[-creature;zpos<=2]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )!])) oneshot
text=Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. -- At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type into your hand and the rest on the bottom of your library in any order. // {1}{U} Hakka, Whispering Raven text=Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. -- At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type into your hand and the rest on the bottom of your library in any order. // {1}{U} Hakka, Whispering Raven
mana={3}{U}{U} mana={3}{U}{U}
@@ -3459,9 +3460,9 @@ toughness=3
[/card] [/card]
[card] [card]
name=Anje, Maid of Dishonor name=Anje, Maid of Dishonor
auto=name(Create Blood) token(Blood) auto=name(Create Blood) _BLOOD_
auto=@movedto(vampire|mybattlefield) turnlimited:if cantargetcard(*[-fresh]|*) then name(Create Blood) name(Create Blood) token(Blood) auto=@movedto(vampire|mybattlefield) turnlimited:if cantargetcard(*[-fresh]|*) then name(Create Blood) name(Create Blood) _BLOOD_
auto={2}{S(other *[creature;blood]|mybattlefield)}:name(Opponent looses life) life:-2 opponent && life:2 controller auto={2}{S(other *[creature;blood]|mybattlefield)}:name(Opponent loses life) life:-2 opponent && life:2 controller
text=Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. text=Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
mana={2}{B}{R} mana={2}{B}{R}
type=Legendary Creature type=Legendary Creature
@@ -5406,7 +5407,7 @@ subtype=Trap
[/card] [/card]
[card] [card]
name=Arterial Alchemy name=Arterial Alchemy
auto=token(Blood) auto=_BLOOD_
auto=lord(blood|mybattlefield) transforms((Equipment,newability[{2}:equip],newability[teach(creature) 2/0])) auto=lord(blood|mybattlefield) transforms((Equipment,newability[{2}:equip],newability[teach(creature) 2/0]))
text=When Arterial Alchemy enters, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2} text=When Arterial Alchemy enters, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}
mana={2}{R} mana={2}{R}
@@ -9238,7 +9239,7 @@ toughness=6
[card] [card]
name=Belligerent Guest name=Belligerent Guest
abilities=trample abilities=trample
auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood) auto=@combatdamaged(player) from(this):name(Create Blood) _BLOOD_
text=Trample -- Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Trample -- Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{R} mana={2}{R}
type=Creature type=Creature
@@ -11281,7 +11282,8 @@ toughness=2
name=Blood name=Blood
auto={1}{T}{D(*|myhand)}{S}:name(Draw a card) draw:1 controller auto={1}{T}{D(*|myhand)}{S}:name(Draw a card) draw:1 controller
text={1}, {T}, Discard a card, Sacrifice this artifact: Draw a card. text={1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.
type=Artifact Blood type=Artifact
subtype=Blood
[/card] [/card]
[card] [card]
name=Blood Age General name=Blood Age General
@@ -11349,7 +11351,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Blood Fountain name=Blood Fountain
auto=token(Blood) auto=_BLOOD_
auto={3}{B}{T}{S}:name(Return 2 creatures) target(<upto:2>creature|mygraveyard) moveto(hand) auto={3}{B}{T}{S}:name(Return 2 creatures) target(<upto:2>creature|mygraveyard) moveto(hand)
text=When Blood Fountain enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand. text=When Blood Fountain enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
mana={B} mana={B}
@@ -11408,7 +11410,7 @@ type=Instant
[card] [card]
name=Blood Petal Celebrant name=Blood Petal Celebrant
auto=this(attacking) first strike auto=this(attacking) first strike
auto=_DIES_name(Create Blood) token(Blood) auto=_DIES_name(Create Blood) _BLOOD_
text=Blood Petal Celebrant has first strike as long as it's attacking. -- When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Blood Petal Celebrant has first strike as long as it's attacking. -- When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={1}{R} mana={1}{R}
type=Creature type=Creature
@@ -11437,7 +11439,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Blood Servitor name=Blood Servitor
auto=token(Blood) auto=_BLOOD_
text=When Blood Servitor enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=When Blood Servitor enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={3} mana={3}
type=Artifact Creature type=Artifact Creature
@@ -11589,7 +11591,7 @@ toughness=1
[card] [card]
name=Bloodcrazed Socialite name=Bloodcrazed Socialite
abilities=menace abilities=menace
auto=token(Blood) auto=_BLOOD_
auto=_ATTACKING_may name(Sacrifice blood) notaTarget(blood|mybattlefield) sacrifice && all(this) 2/2 ueot auto=_ATTACKING_may name(Sacrifice blood) notaTarget(blood|mybattlefield) sacrifice && all(this) 2/2 ueot
text=Menace -- When Bloodcrazed Socialite enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. text=Menace -- When Bloodcrazed Socialite enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
mana={3}{B} mana={3}{B}
@@ -11738,8 +11740,8 @@ type=Artifact
[card] [card]
name=Bloodsoaked Reveler name=Bloodsoaked Reveler
backside=Restless Bloodseeker backside=Restless Bloodseeker
auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) token(Blood) auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) _BLOOD_
auto={4}{B}:name(Opponent looses 2 life) life:-2 opponent && life:2 controller auto={4}{B}:name(Opponent loses 2 life) life:-2 opponent && life:2 controller
text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {4}{B}: Each opponent loses 2 life and you gain 2 life. // Restless Bloodseeker text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {4}{B}: Each opponent loses 2 life and you gain 2 life. // Restless Bloodseeker
color=black color=black
type=Creature type=Creature
@@ -11877,7 +11879,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Bloodtithe Harvester name=Bloodtithe Harvester
auto=token(Blood) auto=_BLOOD_
auto={T}{S}:name(Creature gets -X/-X) target(creature) -twicetype:blood:mybattlefield/-twicetype:blood:mybattlefield ueot asSorcery auto={T}{S}:name(Creature gets -X/-X) target(creature) -twicetype:blood:mybattlefield/-twicetype:blood:mybattlefield ueot asSorcery
text=When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. text=When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
mana={B}{R} mana={B}{R}
@@ -11901,7 +11903,7 @@ toughness=2
[card] [card]
name=Bloodvial Purveyor name=Bloodvial Purveyor
abilities=flying,trample abilities=flying,trample
auto=@movedto(*|opponentstack):name(Create Blood) token(Blood) opponent auto=@movedto(*|opponentstack):name(Create Blood) _BLOOD_ opponent
auto=_ATTACKING_name(Increase power) type:blood:opponentbattlefield/0 ueot auto=_ATTACKING_name(Increase power) type:blood:opponentbattlefield/0 ueot
text=Flying, trample -- Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. text=Flying, trample -- Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
mana={2}{B}{B} mana={2}{B}{B}
@@ -11926,7 +11928,7 @@ toughness=2
name=Bloody Betrayal name=Bloody Betrayal
target=creature target=creature
auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)! auto=moveto(mybattlefield) and!(transforms((,newability[@next end:moveTo(previousbattlefield)],newability[untap],haste)) ueot)!
auto=token(Blood) auto=_BLOOD_
text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{R} mana={2}{R}
type=Sorcery type=Sorcery
@@ -13443,8 +13445,8 @@ type=Sorcery
[card] [card]
name=Brainstealer Dragon name=Brainstealer Dragon
abilities=flying abilities=flying
auto=@movedto(*[-land]|mybattlefield) from(opponentzones):name(Opponent looses life) all(trigger[to]) transforms((,newability[life:-manacost opponent])) oneshot auto=@movedto(*[-land]|mybattlefield) from(opponentzones):name(Opponent loses life) all(trigger[to]) transforms((,newability[life:-manacost opponent])) oneshot
auto=@movedto(*[-land;counter{0/0.1.BrainExiled}]|mybattlefield):name(Opponent looses life) all(trigger[to]) transforms((,newability[life:-manacost opponent])) oneshot auto=@movedto(*[-land;counter{0/0.1.BrainExiled}]|mybattlefield):name(Opponent loses life) all(trigger[to]) transforms((,newability[life:-manacost opponent])) oneshot
auto=@each my end:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(opponentexile) and!( counter(0/0.1.BrainExiled) )! auto=@each my end:name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(opponentexile) and!( counter(0/0.1.BrainExiled) )!
auto={0}:name(Cast exiled card) target(*[counter{0/0.1.BrainExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[counter(0/0.1.BrainExiled)],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.BrainExiled)])) ueot )! auto={0}:name(Cast exiled card) target(*[counter{0/0.1.BrainExiled}]|opponentexile) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[counter(0/0.1.BrainExiled)],newability[phaseaction[end once checkex] moveTo(ownerexile)],newability[phaseaction[untap once checkex] counter(0/0.1.BrainExiled)])) ueot )!
text=Flying -- At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. -- Whenever a nonland permanent an opponent owns enters under your control, they lose life equal to its mana value. text=Flying -- At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. -- Whenever a nonland permanent an opponent owns enters under your control, they lose life equal to its mana value.
@@ -16634,6 +16636,7 @@ subtype=Case
[/card] [/card]
[card] [card]
name=Case of the Locked Hothouse name=Case of the Locked Hothouse
auto=maxPlay(land)+1
auto=@each my end restriction{type(land|myBattlefield)~morethan~6}:becomes(Solved) forever auto=@each my end restriction{type(land|myBattlefield)~morethan~6}:becomes(Solved) forever
auto=this(cantargetcard(*[Solved]) transforms((,showfromtoplibrary,canplaycreaturelibrarytop,canplayenchantmentlibrarytop)) forever) auto=this(cantargetcard(*[Solved]) transforms((,showfromtoplibrary,canplaycreaturelibrarytop,canplayenchantmentlibrarytop)) forever)
text=You may play an additional land on each of your turns. -- To solve - You control seven or more lands. (If unsolved, solve at the beginning of your end step.) -- Solved - You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. text=You may play an additional land on each of your turns. -- To solve - You control seven or more lands. (If unsolved, solve at the beginning of your end step.) -- Solved - You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
@@ -17460,7 +17463,8 @@ auto=aslongas(instant[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(instant[
auto=aslongas(sorcery[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(sorcery[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast sorcery) name(Cast sorcery) name(Cast sorcery) all(sorcery[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1 auto=aslongas(sorcery[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(sorcery[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast sorcery) name(Cast sorcery) name(Cast sorcery) all(sorcery[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
auto=aslongas(enchantment[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(enchantment[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast enchantment) name(Cast enchantment) name(Cast enchantment) all(enchantment[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1 auto=aslongas(enchantment[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(enchantment[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast enchantment) name(Cast enchantment) name(Cast enchantment) all(enchantment[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
auto=aslongas(artifact[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(artifact[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast artifact) name(Cast artifact) name(Cast artifact) all(artifact[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1 auto=aslongas(artifact[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(artifact[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast artifact) name(Cast artifact) name(Cast artifact) all(artifact[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
auto=aslongas(tribal[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(tribal[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast tribal) name(Cast tribal) name(Cast tribal) all(tribal[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1 auto=aslongas(battle[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(battle[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast battle) name(Cast battle) name(Cast battle) all(battle[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
auto=aslongas(kindred[counter{0/0.1.IlluminatorExiled}]|exile) aslongas(kindred[zpos=1]|mylibrary) {C(0/0,-1,IlluminatorEffect)}:name(Cast kindred) name(Cast kindred) name(Cast kindred) all(kindred[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveto(mylibrary)])) ueot )! limit:1
text=Flying -- Whenever Cemetery Illuminator enters or attacks, exile a card from a graveyard. -- You may look at the top card of your library any time. -- Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. text=Flying -- Whenever Cemetery Illuminator enters or attacks, exile a card from a graveyard. -- You may look at the top card of your library any time. -- Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
mana={1}{U}{U} mana={1}{U}{U}
type=Creature type=Creature
@@ -17491,7 +17495,7 @@ auto=aslongas(enchantment[counter{0/0.1.CemeteryExiled}]|exile) lord(enchantment
auto=aslongas(artifact[counter{0/0.1.CemeteryExiled}]|exile) lord(artifact|mycastingzone) changecost(colorless:-1) >0 auto=aslongas(artifact[counter{0/0.1.CemeteryExiled}]|exile) lord(artifact|mycastingzone) changecost(colorless:-1) >0
auto=aslongas(sorcery[counter{0/0.1.CemeteryExiled}]|exile) lord(sorcery|mycastingzone) changecost(colorless:-1) >0 auto=aslongas(sorcery[counter{0/0.1.CemeteryExiled}]|exile) lord(sorcery|mycastingzone) changecost(colorless:-1) >0
auto=aslongas(instant[counter{0/0.1.CemeteryExiled}]|exile) lord(instant|mycastingzone) changecost(colorless:-1) >0 auto=aslongas(instant[counter{0/0.1.CemeteryExiled}]|exile) lord(instant|mycastingzone) changecost(colorless:-1) >0
auto=aslongas(tribal[counter{0/0.1.CemeteryExiled}]|exile) lord(tribal|mycastingzone) changecost(colorless:-1) >0 auto=aslongas(kindred[counter{0/0.1.CemeteryExiled}]|exile) lord(kindred|mycastingzone) changecost(colorless:-1) >0
text=Vigilance -- Whenever Cemetery Prowler enters or attacks, exile a card from a graveyard. -- Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler. text=Vigilance -- Whenever Cemetery Prowler enters or attacks, exile a card from a graveyard. -- Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.
mana={1}{G}{G} mana={1}{G}{G}
type=Creature type=Creature
@@ -17607,7 +17611,7 @@ subtype=Equipment
[/card] [/card]
[card] [card]
name=Ceremonial Knife name=Ceremonial Knife
auto=teach(creature) transforms((,newability[_ATTACKING_name(Create blood) token(Blood)])) auto=teach(creature) transforms((,newability[_ATTACKING_name(Create blood) _BLOOD_]))
auto=teach(creature) 1/0 auto=teach(creature) 1/0
auto={2}:equip auto={2}:equip
text=Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) text=Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
@@ -17659,7 +17663,7 @@ auto=if type(creature|battlefield)~morethan~0 then choice name(Damage creature)
auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) damage:3 && ability$!name(Pay and copy) pay[[{R}{R}]] name(copy chain lightning) activate castcard(copied noevent named!:chain lightning:!)!$ targetcontroller auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) target(planeswalker) damage:3 && ability$!name(Pay and copy) pay[[{R}{R}]] name(copy chain lightning) activate castcard(copied noevent named!:chain lightning:!)!$ targetcontroller
text=Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. text=Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
mana={R} mana={R}
type=sorcery type=Sorcery
[/card] [/card]
[card] [card]
name=Chain to Memory name=Chain to Memory
@@ -18560,7 +18564,7 @@ toughness=1
[card] [card]
name=Chart a Course name=Chart a Course
auto=draw:2 controller auto=draw:2 controller
auto=ifnot raid then discard(*|myhand) auto=ifnot raid then reject notatarget(*|myhand)
text=Draw two cards. Then discard a card unless you attacked with a creature this turn. text=Draw two cards. Then discard a card unless you attacked with a creature this turn.
mana={1}{U} mana={1}{U}
type=Sorcery type=Sorcery
@@ -19445,7 +19449,7 @@ toughness=8
[card] [card]
name=Citystalker Connoisseur name=Citystalker Connoisseur
abilities=deathtouch abilities=deathtouch
auto=token(Blood) auto=_BLOOD_
auto=ability$!name(Discard a card) name(Discard a card) target(*[manacost=convertedcost:highest:*:myhand]|myhand) reject!$ opponent auto=ability$!name(Discard a card) name(Discard a card) target(*[manacost=convertedcost:highest:*:myhand]|myhand) reject!$ opponent
text=Deathtouch -- When Citystalker Connoisseur enters, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token. text=Deathtouch -- When Citystalker Connoisseur enters, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.
mana={3}{B} mana={3}{B}
@@ -19808,7 +19812,7 @@ type=Sorcery
name=Clear the Stage name=Clear the Stage
target=creature target=creature
auto=-3/-3 auto=-3/-3
auto=if type(creature[power>3]|mybattlefield)~morethan~0 then may target(creature|mygraveyard) moveto(hand) auto=if type(creature[power>=3]|mybattlefield)~morethan~0 then may target(creature|mygraveyard) moveto(hand)
text=Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand. text=Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
mana={4}{B} mana={4}{B}
type=Instant type=Instant
@@ -20591,8 +20595,8 @@ other={1}{B}{D(*|myhand)} name(Escalate)
aicode=activate target(*[instant;sorcery]|opponenthand) reject aicode=activate target(*[instant;sorcery]|opponenthand) reject
auto=alternative if type(*|myhand)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Discard 1 more and choose all) name(Discard 1 more and choose all) name(Discard 1 more and choose all) name(Discard 1 more and choose all) target(*|myhand) reject and!( transforms((,newability[life:-2 opponent],newability[life:2 controller],newability[reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend afterrevealed choice name(Creature gets -2/-2) target(creature) -2/-2 ueot afterrevealedend revealend])) oneshot )! auto=alternative if type(*|myhand)~morethan~0 then if type(creature|battlefield)~morethan~0 then choice name(Discard 1 more and choose all) name(Discard 1 more and choose all) name(Discard 1 more and choose all) name(Discard 1 more and choose all) target(*|myhand) reject and!( transforms((,newability[life:-2 opponent],newability[life:2 controller],newability[reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend afterrevealed choice name(Creature gets -2/-2) target(creature) -2/-2 ueot afterrevealedend revealend])) oneshot )!
auto=alternative if type(creature|battlefield)~morethan~0 then choice name(Opponent reveals and creature gets -2/-2) name(Opponent reveals and creature gets -2/-2) name(Opponent reveals and creature gets -2/-2) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend afterrevealed choice name(Creature gets -2/-2) target(creature) -2/-2 ueot afterrevealedend revealend auto=alternative if type(creature|battlefield)~morethan~0 then choice name(Opponent reveals and creature gets -2/-2) name(Opponent reveals and creature gets -2/-2) name(Opponent reveals and creature gets -2/-2) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend afterrevealed choice name(Creature gets -2/-2) target(creature) -2/-2 ueot afterrevealedend revealend
auto=alternative choice name(Opponent reveals and looses 2 life) name(Opponent reveals and looses 2 life) life:-2 opponent && life:2 controller && reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend auto=alternative choice name(Opponent reveals and loses 2 life) name(Opponent reveals and loses 2 life) life:-2 opponent && life:2 controller && reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend
auto=alternative if type(creature|battlefield)~morethan~0 then choice name(Opponent looses life and creature gets -2/-2) name(Opponent looses life and creature gets -2/-2) name(Opponent looses life and creature gets -2/-2) target(creature) -2/-2 ueot && life:-2 opponent && life:2 controller auto=alternative if type(creature|battlefield)~morethan~0 then choice name(Opponent loses life and creature gets -2/-2) name(Opponent loses life and creature gets -2/-2) name(Opponent loses life and creature gets -2/-2) target(creature) -2/-2 ueot && life:-2 opponent && life:2 controller
auto=ifnot paid(alternative) then choice name(Opponent reveals and discard) name(Opponent reveals and discard) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend auto=ifnot paid(alternative) then choice name(Opponent reveals and discard) name(Opponent reveals and discard) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(*[instant;sorcery]|reveal) reject optiononeend optiontwo name(put back) target(*|reveal) moveto(hand) and!( all(*|reveal) moveto(hand) )! optiontwoend revealend
auto=ifnot paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Creature gets -2/-2) name(Creature gets -2/-2) name(Creature gets -2/-2) target(creature) -2/-2 ueot auto=ifnot paid(alternative) then if type(creature|battlefield)~morethan~0 then choice name(Creature gets -2/-2) name(Creature gets -2/-2) name(Creature gets -2/-2) target(creature) -2/-2 ueot
auto=ifnot paid(alternative) then choice name(Opponent loses 2 and you gain) name(Opponent loses 2 and you gain) life:-2 opponent && life:2 controller auto=ifnot paid(alternative) then choice name(Opponent loses 2 and you gain) name(Opponent loses 2 and you gain) life:-2 opponent && life:2 controller
@@ -22576,8 +22580,8 @@ auto=if type(artifact|opponentstack)~morethan~0 then choice name(Counter opponen
auto=if type(artifact|mystack)~morethan~0 then choice name(Counter your artifact) name(Counter your artifact) target(artifact|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an artifact from hand) name(Cast an artifact from hand) target(artifact|myhand) activate castcard(normal)!$ controller])) oneshot auto=if type(artifact|mystack)~morethan~0 then choice name(Counter your artifact) name(Counter your artifact) target(artifact|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an artifact from hand) name(Cast an artifact from hand) target(artifact|myhand) activate castcard(normal)!$ controller])) oneshot
auto=if type(enchantment|opponentstack)~morethan~0 then choice name(Counter opponent enchantment) name(Counter opponent enchantment) target(enchantment|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast an enchantment from hand) name(Cast an enchantment from hand) target(enchantment|myhand) activate castcard(normal)!$ opponent])) oneshot auto=if type(enchantment|opponentstack)~morethan~0 then choice name(Counter opponent enchantment) name(Counter opponent enchantment) target(enchantment|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast an enchantment from hand) name(Cast an enchantment from hand) target(enchantment|myhand) activate castcard(normal)!$ opponent])) oneshot
auto=if type(enchantment|mystack)~morethan~0 then choice name(Counter your enchantment) name(Counter your enchantment) target(enchantment|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an enchantment from hand) name(Cast an enchantment from hand) target(enchantment|myhand) activate castcard(normal)!$ controller])) oneshot auto=if type(enchantment|mystack)~morethan~0 then choice name(Counter your enchantment) name(Counter your enchantment) target(enchantment|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast an enchantment from hand) name(Cast an enchantment from hand) target(enchantment|myhand) activate castcard(normal)!$ controller])) oneshot
auto=if type(tribal|opponentstack)~morethan~0 then choice name(Counter opponent tribal) name(Counter opponent tribal) target(tribal|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a tribal from hand) name(Cast a tribal from hand) target(tribal|myhand) activate castcard(normal)!$ opponent])) oneshot auto=if type(kindred|opponentstack)~morethan~0 then choice name(Counter opponent kindred) name(Counter opponent kindred) target(kindred|opponentstack) transforms((,newability[fizzle],newability[ability$!name(Cast a kindred from hand) name(Cast a kindred from hand) target(kindred|myhand) activate castcard(normal)!$ opponent])) oneshot
auto=if type(tribal|mystack)~morethan~0 then choice name(Counter your tribal) name(Counter your tribal) target(tribal|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a tribal from hand) name(Cast a tribal from hand) target(tribal|myhand) activate castcard(normal)!$ controller])) oneshot auto=if type(kindred|mystack)~morethan~0 then choice name(Counter your kindred) name(Counter your kindred) target(kindred|mystack) transforms((,newability[fizzle],newability[ability$!name(Cast a kindred from hand) name(Cast a kindred from hand) target(kindred|myhand) activate castcard(normal)!$ controller])) oneshot
text=Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost. text=Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.
mana={4}{U}{U} mana={4}{U}{U}
type=Instant type=Instant
@@ -24497,7 +24501,8 @@ name=Curse of the Fire Penguin
abilities=inplaydeath abilities=inplaydeath
text=Trample -- When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play. text=Trample -- When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play.
mana={4}{R}{R} mana={4}{R}{R}
type=Creature Penguin type=Creature
subtype=Penguin
power=6 power=6
toughness=5 toughness=5
[/card] [/card]
@@ -27259,20 +27264,8 @@ mana={1}{U}
type=Instant type=Instant
[/card] [/card]
[card] [card]
name=Departed
auto=@targeted(this):sacrifice
auto=cantbeblockedby(creature[-spirit])
auto={3}{U}:target(other creature|myBattlefield) cantbeblockedby(creature[-spirit])
text=When Departed Deckhand becomes the target of a spell, sacrifice it. -- Departed Deckhand can't be blocked except by Spirits. -- {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
mana={1}{U}
type=Creature
subtype=Spirit Pirate
power=2
toughness=2
[/card]
[card]
name=Departed Deckhand name=Departed Deckhand
auto=@targeted(this):sacrifice auto=@targeted(this) from(*[instant;sorcery;aura]):sacrifice
auto=cantbeblockedby(creature[-spirit]) auto=cantbeblockedby(creature[-spirit])
auto={3}{U}:target(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[-spirit])])) ueot auto={3}{U}:target(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[-spirit])])) ueot
text=When Departed Deckhand becomes the target of a spell, sacrifice it. -- Departed Deckhand can't be blocked except by Spirits. -- {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. text=When Departed Deckhand becomes the target of a spell, sacrifice it. -- Departed Deckhand can't be blocked except by Spirits. -- {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
@@ -28353,7 +28346,7 @@ toughness=2
[card] [card]
name=Dire Fleet Poisoner name=Dire Fleet Poisoner
abilities=flash, deathtouch abilities=flash, deathtouch
auto=target(pirate[attacking]|myBattlefield) 1/1 && deathtouch ueot auto=target(pirate[attacking]|myBattlefield) transforms((,newability[1/1],deathtouch)) ueot
text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. text=Flash -- Deathtouch -- When Dire Fleet Poisoner enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
mana={1}{B} mana={1}{B}
type=Creature type=Creature
@@ -29092,7 +29085,7 @@ type=Instant
[card] [card]
name=Djeru and Hazoret name=Djeru and Hazoret
aicode=activate transforms((,newability[if type(creature[legendary&zpos<=6]|myLibrary)~morethan~0 then target(creature[legendary&zpos<=6]|myLibrary) moveTo(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast],newability[all(other *[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) ueot )!],newability[if type(creature[legendary&zpos<=6]|myLibrary)~equalto~0 then all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot aicode=activate transforms((,newability[if type(creature[legendary&zpos<=6]|myLibrary)~morethan~0 then target(creature[legendary&zpos<=6]|myLibrary) moveTo(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast],newability[all(other *[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) ueot )!],newability[if type(creature[legendary&zpos<=6]|myLibrary)~equalto~0 then all(*[zpos<=6]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot
auto=_ATTACKING_name(Look top 6 cards) reveal:6 optionone name(Exile legendary creature) target(<upto:1>creature[legendary]|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend auto=_ATTACKING_name(Look top 6 cards) reveal:6 optionone name(Exile legendary creature) target(<upto:1>creature[legendary]|reveal) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast])) ueot )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
auto=aslongas(*|myhand) vigilance <2 auto=aslongas(*|myhand) vigilance <2
auto=aslongas(*|myhand) haste <2 auto=aslongas(*|myhand) haste <2
text=As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. -- Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost. text=As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. -- Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
@@ -32919,7 +32912,7 @@ type=Artifact
name=Eladamri, Korvecdal name=Eladamri, Korvecdal
abilities=showfromtoplibrary,canplaycreaturelibrarytop abilities=showfromtoplibrary,canplaycreaturelibrarytop
auto={G}{T}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:name(Reveal a card from hand) moveTo(myBattlefield) target(creature|myhand) myturnonly restriction{type(creature|myHand)~morethan~0} auto={G}{T}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:name(Reveal a card from hand) moveTo(myBattlefield) target(creature|myhand) myturnonly restriction{type(creature|myHand)~morethan~0}
auto={G}{T}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:name(Reveal top card of library) reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in library) target(*|reveal) moveto(mylibrary) optiontwoend revealend myturnonly auto={G}{T}{T(creature[-tapped]|myBattlefield)}{T(creature[-tapped]|myBattlefield)}:name(Reveal top card of library) reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in library) all(*|reveal) moveto(mylibrary) optiontwoend revealend myturnonly
text=You may look at the top card of your library any time. -- You may cast creature spells from the top of your library. -- {G}, {T}, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn. text=You may look at the top card of your library any time. -- You may cast creature spells from the top of your library. -- {G}, {T}, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
mana={1}{G}{G} mana={1}{G}{G}
type=Legendary Creature type=Legendary Creature
@@ -33030,16 +33023,6 @@ power=3
toughness=3 toughness=3
[/card] [/card]
[card] [card]
name=Eldrazi Mimic
auto=@movedto(other creature[colorless]|mybattlefield):all(trigger[to]) may becomes(storedpower/storedtoughness) ueot
text=Whenever another colorless creature enters under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
mana={2}
type=Creature
subtype=Eldrazi
power=2
toughness=1
[/card]
[card]
name=Eldrazi Ravager name=Eldrazi Ravager
auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notaTarget(<1>*|mybattlefield) sacrifice!$ opponent auto=_ATTACKING_name(Annihilate) ability$!name(sacrifice a permanent) notaTarget(<1>*|mybattlefield) sacrifice!$ opponent
autograveyard={S(Eldrazi|mybattlefield)}{S(Eldrazi|mybattlefield)}:moveto(hand) autograveyard={S(Eldrazi|mybattlefield)}{S(Eldrazi|mybattlefield)}:moveto(hand)
@@ -34078,8 +34061,8 @@ type=Land
[card] [card]
name=Emiel the Blessed name=Emiel the Blessed
auto={3}:name(Move to exile) target(other creature|mybattlefield) moveto(exile) and!(moveto(ownerbattlefield))! auto={3}:name(Move to exile) target(other creature|mybattlefield) moveto(exile) and!(moveto(ownerbattlefield))!
auto=@movedto(other creature[-unicorn]|mybattlefield):all(trigger[to]) pay[[{GW}]] counter(1/1) auto=@movedto(other creature[-unicorn]|mybattlefield):all(trigger[to]) transforms((,newability[pay[[{GW}]] counter(1/1)]))
auto=@movedto(other creature[unicorn]|mybattlefield):all(trigger[to]) pay[[{GW}]] counter(1/1,2) auto=@movedto(other creature[unicorn]|mybattlefield):all(trigger[to]) transforms((,newability[pay[[{GW}]] counter(1/1.2)]))
text={3}: Exile another target creature you control, then return it to the battlefield under its owner's control. -- Whenever another creature enters under your control, you may pay {G} or {W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( {G} or {W} can be paid with either {G} or {W}.) text={3}: Exile another target creature you control, then return it to the battlefield under its owner's control. -- Whenever another creature enters under your control, you may pay {G} or {W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( {G} or {W} can be paid with either {G} or {W}.)
mana={2}{W}{W} mana={2}{W}{W}
type=Legendary Creature type=Legendary Creature
@@ -36941,7 +36924,7 @@ subtype=Equipment
[card] [card]
name=Explosion of Riches name=Explosion of Riches
auto=draw:1 controller auto=draw:1 controller
auto=ability$!name(Choose one) choice name(Draw and loose life) life:-5 && draw:1 _ choice name(Don'd draw) donothing!$ opponent auto=ability$!name(Choose one) choice name(Draw and lose life) life:-5 && draw:1 _ choice name(Don't draw) donothing!$ opponent
text=Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents. text=Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
mana={5}{R} mana={5}{R}
type=Sorcery type=Sorcery
@@ -37054,7 +37037,7 @@ toughness=2
[card] [card]
name=Exsanguinator Cavalry name=Exsanguinator Cavalry
abilities=lifelink,menace abilities=lifelink,menace
auto=@combatdamaged(player) from(Knight|myBattlefield):all(trigger[from]) counter(1/1) && create(blood) auto=@combatdamaged(player) from(Knight|myBattlefield):all(trigger[from]) counter(1/1) && _BLOOD_
text=Menace, lifelink -- Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Menace, lifelink -- Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{B} mana={2}{B}
type=Creature type=Creature
@@ -37667,7 +37650,7 @@ abilities=hasdisturb,defender,flying,vigilance
restriction=compare(isflipped)~equalto~0 restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside) anyzone={0}:doubleside(backside)
retrace={5}{W}{W} name(Cast with disturb) retrace={5}{W}{W} name(Cast with disturb)
autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura Curse) and!( transforms((,newability[@each my upkeep:name(Put Judgment counter) counter(0/0.1.Judgment)],newability[@counteradded(0/0.1.Judgment) from(this) restriction{compare(hascntjudgment)~equalto~3}:name(Opponent looses game) winGame controller])) forever )! autostack=if paid(retrace) then flip(backside) forcetype(Enchantment Aura Curse) and!( transforms((,newability[@each my upkeep:name(Put Judgment counter) counter(0/0.1.Judgment)],newability[@counteradded(0/0.1.Judgment) from(this) restriction{compare(hascntjudgment)~equalto~3}:name(Opponent loses game) winGame controller])) forever )!
auto=@each my upkeep restriction{compare(hascntjudgment)~lessthan~3}:name(Put Judgment counter) counter(0/0.1.Judgment) auto=@each my upkeep restriction{compare(hascntjudgment)~lessthan~3}:name(Put Judgment counter) counter(0/0.1.Judgment)
auto=this(counter{0/0.1.Judgment}>=3) canattack auto=this(counter{0/0.1.Judgment}>=3) canattack
text=Defender, flying, vigilance -- At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. -- As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. -- Disturb {5}{W}{W} // Sinner's Judgment text=Defender, flying, vigilance -- At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. -- As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. -- Disturb {5}{W}{W} // Sinner's Judgment
@@ -37763,7 +37746,7 @@ toughness=3
[card] [card]
name=Falkenrath Celebrants name=Falkenrath Celebrants
abilities=menace abilities=menace
auto=token(Blood)*2 auto=_BLOOD_*2
text=Menace (This creature can't be blocked except by two or more creatures.) -- When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Menace (This creature can't be blocked except by two or more creatures.) -- When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={4}{R} mana={4}{R}
type=Creature type=Creature
@@ -37774,7 +37757,7 @@ toughness=4
[card] [card]
name=Falkenrath Forebear name=Falkenrath Forebear
abilities=cantblock,flying abilities=cantblock,flying
auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood) auto=@combatdamaged(player) from(this):name(Create Blood) _BLOOD_
autograveyard={B}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Return to battlefield) moveto(mybattlefield) autograveyard={B}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Return to battlefield) moveto(mybattlefield)
text=Flying -- Falkenrath Forebear can't block. -- Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. -- {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. text=Flying -- Falkenrath Forebear can't block. -- Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. -- {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
mana={2}{B} mana={2}{B}
@@ -38978,26 +38961,26 @@ toughness=2
[/card] [/card]
[card] [card]
name=Fell the Mighty name=Fell the Mighty
auto=if type(creature[power=0]|battlefield)~morethan~0 then choice name(Power more than 0) name(Power more than 0) destroy all(creature[power>=1]|battlefield) auto=if type(creature[power=0])~morethan~0 then choice name(Power more than 0) name(Power more than 0) destroy all(creature[power>=1])
auto=if type(creature[power=1]|battlefield)~morethan~0 then choice name(Power more than 1) name(Power more than 1) destroy all(creature[power>=2]|battlefield) auto=if type(creature[power=1])~morethan~0 then choice name(Power more than 1) name(Power more than 1) destroy all(creature[power>=2])
auto=if type(creature[power=2]|battlefield)~morethan~0 then choice name(Power more than 2) name(Power more than 2) destroy all(creature[power>=3]|battlefield) auto=if type(creature[power=2])~morethan~0 then choice name(Power more than 2) name(Power more than 2) destroy all(creature[power>=3])
auto=if type(creature[power=3]|battlefield)~morethan~0 then choice name(Power more than 3) name(Power more than 3) destroy all(creature[power>=4]|battlefield) auto=if type(creature[power=3])~morethan~0 then choice name(Power more than 3) name(Power more than 3) destroy all(creature[power>=4])
auto=if type(creature[power=4]|battlefield)~morethan~0 then choice name(Power more than 4) name(Power more than 4) destroy all(creature[power>=5]|battlefield) auto=if type(creature[power=4])~morethan~0 then choice name(Power more than 4) name(Power more than 4) destroy all(creature[power>=5])
auto=if type(creature[power=5]|battlefield)~morethan~0 then choice name(Power more than 5) name(Power more than 5) destroy all(creature[power>=6]|battlefield) auto=if type(creature[power=5])~morethan~0 then choice name(Power more than 5) name(Power more than 5) destroy all(creature[power>=6])
auto=if type(creature[power=6]|battlefield)~morethan~0 then choice name(Power more than 6) name(Power more than 6) destroy all(creature[power>=7]|battlefield) auto=if type(creature[power=6])~morethan~0 then choice name(Power more than 6) name(Power more than 6) destroy all(creature[power>=7])
auto=if type(creature[power=7]|battlefield)~morethan~0 then choice name(Power more than 7) name(Power more than 7) destroy all(creature[power>=8]|battlefield) auto=if type(creature[power=7])~morethan~0 then choice name(Power more than 7) name(Power more than 7) destroy all(creature[power>=8])
auto=if type(creature[power=8]|battlefield)~morethan~0 then choice name(Power more than 8) name(Power more than 8) destroy all(creature[power>=9]|battlefield) auto=if type(creature[power=8])~morethan~0 then choice name(Power more than 8) name(Power more than 8) destroy all(creature[power>=9])
auto=if type(creature[power=9]|battlefield)~morethan~0 then choice name(Power more than 9) name(Power more than 9) destroy all(creature[power>=10]|battlefield) auto=if type(creature[power=9])~morethan~0 then choice name(Power more than 9) name(Power more than 9) destroy all(creature[power>=10])
auto=if type(creature[power=10]|battlefield)~morethan~0 then choice name(Power more than 10) name(Power more than 10) destroy all(creature[power>=11]|battlefield) auto=if type(creature[power=10])~morethan~0 then choice name(Power more than 10) name(Power more than 10) destroy all(creature[power>=11])
auto=if type(creature[power=11]|battlefield)~morethan~0 then choice name(Power more than 11) name(Power more than 11) destroy all(creature[power>=12]|battlefield) auto=if type(creature[power=11])~morethan~0 then choice name(Power more than 11) name(Power more than 11) destroy all(creature[power>=12])
auto=if type(creature[power=12]|battlefield)~morethan~0 then choice name(Power more than 12) name(Power more than 12) destroy all(creature[power>=13]|battlefield) auto=if type(creature[power=12])~morethan~0 then choice name(Power more than 12) name(Power more than 12) destroy all(creature[power>=13])
auto=if type(creature[power=13]|battlefield)~morethan~0 then choice name(Power more than 13) name(Power more than 13) destroy all(creature[power>=14]|battlefield) auto=if type(creature[power=13])~morethan~0 then choice name(Power more than 13) name(Power more than 13) destroy all(creature[power>=14])
auto=if type(creature[power=14]|battlefield)~morethan~0 then choice name(Power more than 14) name(Power more than 14) destroy all(creature[power>=15]|battlefield) auto=if type(creature[power=14])~morethan~0 then choice name(Power more than 14) name(Power more than 14) destroy all(creature[power>=15])
auto=if type(creature[power=15]|battlefield)~morethan~0 then choice name(Power more than 15) name(Power more than 15) destroy all(creature[power>=16]|battlefield) auto=if type(creature[power=15])~morethan~0 then choice name(Power more than 15) name(Power more than 15) destroy all(creature[power>=16])
auto=if type(creature[power=16]|battlefield)~morethan~0 then choice name(Power more than 16) name(Power more than 16) destroy all(creature[power>=17]|battlefield) auto=if type(creature[power=16])~morethan~0 then choice name(Power more than 16) name(Power more than 16) destroy all(creature[power>=17])
auto=if type(creature[power=17]|battlefield)~morethan~0 then choice name(Power more than 17) name(Power more than 17) destroy all(creature[power>=18]|battlefield) auto=if type(creature[power=17])~morethan~0 then choice name(Power more than 17) name(Power more than 17) destroy all(creature[power>=18])
auto=if type(creature[power=18]|battlefield)~morethan~0 then choice name(Power more than 18) name(Power more than 18) destroy all(creature[power>=19]|battlefield) auto=if type(creature[power=18])~morethan~0 then choice name(Power more than 18) name(Power more than 18) destroy all(creature[power>=19])
auto=if type(creature[power>=19]|battlefield)~morethan~0 then choice name(Power more than 19) name(Power more than 19) destroy all(creature[power>=20]|battlefield) auto=if type(creature[power>=19])~morethan~0 then choice name(Power more than 19) name(Power more than 19) destroy all(creature[power>=20])
text=Destroy all creatures with power greater than target creature's power. text=Destroy all creatures with power greater than target creature's power.
mana={4}{W} mana={4}{W}
type=Sorcery type=Sorcery
@@ -41731,7 +41714,7 @@ subtype=Saga
[/card] [/card]
[card] [card]
name=Forgotten Monument name=Forgotten Monument
auto=lord(other Cave|MyBattlefield) transforms((,newability[{T}{L:1}:add{W}],newability[{T}{L:1}:add{U}],newability[{T}{L:1}:add{B}],newability[{T}{L:1}:add{R}],newability[{T}{L:1}:add{G}])) auto=lord(other Cave|myBattlefield) transforms((,newability[{T}{L:1}:add{W}],newability[{T}{L:1}:add{U}],newability[{T}{L:1}:add{B}],newability[{T}{L:1}:add{R}],newability[{T}{L:1}:add{G}]))
text={T}: Add {C}. -- Other Caves you control have "{T}, Pay 1 life: Add one mana of any color." text={T}: Add {C}. -- Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."
type=Land type=Land
subtype=Cave subtype=Cave
@@ -41994,7 +41977,7 @@ name=Foulmire Knight // Profane Insight
abilities=deathtouch,adventure,asflash abilities=deathtouch,adventure,asflash
restriction=can play creature restriction=can play creature
other={2}{B} name(Adventure) other={2}{B} name(Adventure)
auto=alternative name(Draw 1 and opponent looses 1 life) name(Draw 1 and opponent looses 1 life) draw:1 controller && life:-1 controller auto=alternative name(Draw 1 and opponent loses 1 life) name(Draw 1 and opponent loses 1 life) draw:1 controller && life:-1 controller
auto=alternative _ADVENTURE_ auto=alternative _ADVENTURE_
text=Deathtouch // You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) text=Deathtouch // You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
mana={B} mana={B}
@@ -43591,7 +43574,7 @@ toughness=4
name=Gandalf, Westward Voyager name=Gandalf, Westward Voyager
auto=@movedTo(creature[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[creature]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! auto=@movedTo(creature[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[creature]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
auto=@movedTo(planeswalker[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[planeswalker]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! auto=@movedTo(planeswalker[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[planeswalker]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
auto=@movedTo(tribal[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[tribal]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! auto=@movedTo(kindred[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[kindred]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
auto=@movedTo(instant[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[instant]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! auto=@movedTo(instant[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[instant]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
auto=@movedTo(sorcery[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[sorcery]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! auto=@movedTo(sorcery[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[sorcery]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
auto=@movedTo(enchantment[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[enchantment]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )! auto=@movedTo(enchantment[manacost>=5]|mystack):name(Reveal top card) all(*[zpos=1]|opponentlibrary) name(Reveal top card) moveto(hand) and!( transforms((,newability[choice name(Don't cast copy) moveto(opponentlibrary) and!( draw:1 controller)!],newability[if cantargetcard(*[enchantment]|*) then choice name(Cast copy) name(Cast copy) moveto(opponentlibrary) and!( activate castcard(copied) and!( draw:1 opponent )! )!])) oneshot )!
@@ -45850,9 +45833,9 @@ type=Artifact
[/card] [/card]
[card] [card]
name=Glass-Cast Heart name=Glass-Cast Heart
auto=@combat(attacking) source(vampire|mybattlefield):name(Create blood) token(Blood) auto=@combat(attacking) source(vampire|mybattlefield):name(Create blood) _BLOOD_
auto={B}{T}{L:1}:name(Create vampire) token(Vampire,Creature Vampire,1/1,black,lifelink) auto={B}{T}{L:1}:name(Create vampire) token(Vampire,Creature Vampire,1/1,black,lifelink)
auto={B}{B}{T}{S}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Opponent looses life) lifeleech:-13 opponent auto={B}{B}{T}{S}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Opponent loses life) lifeleech:-13 opponent
text=Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. -- {B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. text=Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. -- {B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
mana={2}{B} mana={2}{B}
type=Artifact type=Artifact
@@ -46487,7 +46470,7 @@ toughness=5
[/card] [/card]
[card] [card]
name=Gluttonous Guest name=Gluttonous Guest
auto=name(Create a blood) token(Blood) auto=name(Create a blood) _BLOOD_
auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller
text=When Gluttonous Guest enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you gain 1 life. text=When Gluttonous Guest enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you gain 1 life.
mana={2}{B} mana={2}{B}
@@ -49303,7 +49286,7 @@ toughness=1
name=Grisly Ritual name=Grisly Ritual
target=creature,planeswalker target=creature,planeswalker
auto=destroy auto=destroy
auto=token(Blood)*2 auto=_BLOOD_*2
text=Destroy target creature or planeswalker. Create two Blood tokens. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Destroy target creature or planeswalker. Create two Blood tokens. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={5}{B} mana={5}{B}
type=Sorcery type=Sorcery
@@ -53715,8 +53698,8 @@ auto=aslongas(planeswalker|myhand) {2}{E(planeswalker|myhand)}:name(Exile a plan
auto=aslongas(land|myhand) {2}{E(land|myhand)}:name(Exile a land) name(Exile a land) ability$!name(Return a land) name(Return a land) target(land|mygraveyard) moveto(hand)!$ controller auto=aslongas(land|myhand) {2}{E(land|myhand)}:name(Exile a land) name(Exile a land) ability$!name(Return a land) name(Return a land) target(land|mygraveyard) moveto(hand)!$ controller
auto=aslongas(instant|myhand) {2}{E(instant|myhand)}:name(Exile an instant) name(Exile an instant) ability$!name(Return an instant) name(Return an instant) target(instant|mygraveyard) moveto(hand)!$ controller auto=aslongas(instant|myhand) {2}{E(instant|myhand)}:name(Exile an instant) name(Exile an instant) ability$!name(Return an instant) name(Return an instant) target(instant|mygraveyard) moveto(hand)!$ controller
auto=aslongas(sorcery|myhand) {2}{E(sorcery|myhand)}:name(Exile a sorcery) name(Exile a sorcery) ability$!name(Return a sorcery) name(Return a sorcery) target(sorcery|mygraveyard) moveto(hand)!$ controller auto=aslongas(sorcery|myhand) {2}{E(sorcery|myhand)}:name(Exile a sorcery) name(Exile a sorcery) ability$!name(Return a sorcery) name(Return a sorcery) target(sorcery|mygraveyard) moveto(hand)!$ controller
auto=aslongas(tribal|myhand) {2}{E(tribal|myhand)}:name(Exile a tribal) name(Exile a tribal) ability$!name(Return a tribal) name(Return a tribal) target(tribal|mygraveyard) moveto(hand)!$ controller auto=aslongas(kindred|myhand) {2}{E(kindred|myhand)}:name(Exile a kindred) name(Exile a kindred) ability$!name(Return a kindred) name(Return a kindred) target(kindred|mygraveyard) moveto(hand)!$ controller
text={2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) text={2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)
mana={1}{G}{G} mana={1}{G}{G}
type=Enchantment type=Enchantment
[/card] [/card]
@@ -58073,7 +58056,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Intuition name=Intuition
auto=name(Search first card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search second card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search third card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[shuffle],newability[ability$!name(Put in graveyard) name(Put in graveyard) target(tobeint|opponenthand) moveto(opponentgraveyard) and!( all(other tobeint|opponenthand) losesatype(tobeint) )!!$ opponent])) ueot )!])) ueot )!])) ueot )! auto=name(Search first card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search second card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[name(Search third card) target(*|mylibrary) moveto(hand) and!( transforms((tobeint,newability[shuffle],newability[ability$!name(Put in hand) name(Put in hand) target(tobeint|opponenthand) moveto(opponenthand) and!( all(other tobeint|opponenthand) losesatype(tobeint) )!!$ opponent])) ueot )!])) ueot )!])) ueot )!
text=Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle. text=Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
mana={2}{U} mana={2}{U}
type=Instant type=Instant
@@ -58723,7 +58706,8 @@ auto={2}{T}{C(0/0,-1,Suspect)}:name(Remove counter and draw) draw:1 controller
auto={2}{S}:name(Sacrifice and draw) draw:1 controller auto={2}{S}:name(Sacrifice and draw) draw:1 controller
text=Investigator's Journal enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. -- {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. -- {2}, Sacrifice Investigator's Journal: Draw a card. text=Investigator's Journal enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. -- {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. -- {2}, Sacrifice Investigator's Journal: Draw a card.
mana={2} mana={2}
type=Artifact Clue type=Artifact
subtype=Clue
[/card] [/card]
[card] [card]
name=Invigorated Rampage name=Invigorated Rampage
@@ -58760,7 +58744,7 @@ type=Enchantment
[card] [card]
name=Invoke Calamity name=Invoke Calamity
abilities=exiledeath abilities=exiledeath
auto=may name(Choose instants or sorceries) target(<upto:2>*[-creature&-artifact&-battle&-planeswalker&-enchantment&-tribal&manacost<=6]|mygraveyard,myhand) activate castcard(normal) and!( transforms((,newability[gainedexiledeath])) ueot )! auto=may name(Choose instants or sorceries) target(<upto:2>*[-creature&-artifact&-battle&-planeswalker&-enchantment&-kindred&manacost<=6]|mygraveyard,myhand) activate castcard(normal) and!( transforms((,newability[gainedexiledeath])) ueot )!
text=You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. text=You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
mana={1}{R}{R}{R}{R} mana={1}{R}{R}{R}{R}
type=Instant type=Instant
@@ -61200,7 +61184,7 @@ name=Kamber, the Plunderer
abilities=lifelink,partner abilities=lifelink,partner
partner=Laurine, the Diversion partner=Laurine, the Diversion
auto=_PARTNER_ auto=_PARTNER_
auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Gain life and create blood) life:1 controller && token(Blood) auto=@movedto(creature|graveyard) from(opponentbattlefield):name(Gain life and create blood) life:1 controller && _BLOOD_
text=Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) -- Lifelink -- Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, Tap, Discard a card, Sacrifice this artifact: Draw a card.") text=Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) -- Lifelink -- Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, Tap, Discard a card, Sacrifice this artifact: Draw a card.")
mana={3}{B} mana={3}{B}
type=Legendary Creature type=Legendary Creature
@@ -62138,7 +62122,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Kenrith, the Returned King name=Kenrith, the Returned King
auto={R}:lord(creature) trample ueot && haste ueot auto={R}:all(creature) transforms((,trample,haste)) ueot
auto={1}{G}:counter(1/1) target(creature|battlefield) auto={1}{G}:counter(1/1) target(creature|battlefield)
auto={2}{W}:life:5 target(player) auto={2}{W}:life:5 target(player)
auto={3}{U}:draw:1 target(player) auto={3}{U}:draw:1 target(player)
@@ -62259,7 +62243,7 @@ toughness=4
[card] [card]
name=Kethek, Crucible Goliath name=Kethek, Crucible Goliath
aicode=activate transforms((,newability[target(creature[-legendary;manacost<=manacostminus1minusend]|mylibrary) moveto(myBattlefield) and!( shuffle )! ])) oneshot aicode=activate transforms((,newability[target(creature[-legendary;manacost<=manacostminus1minusend]|mylibrary) moveto(myBattlefield) and!( shuffle )! ])) oneshot
auto=@each my end:may name(Sacrifice another creature) target(creature|myBattlefield) sacrifice and!( transforms((,newability[name(Reveal top cards) reveal:1 revealzone(mylibrary) revealuntil(creature[-legendary;manacost<=manacostminus1minusend]|mylibrary) optionone target(creature[-legendary;manacost<=manacostminus1minusend]|reveal) moveto(MyBattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed afterrevealedend])) ueot )! auto=@each my end:may name(Sacrifice another creature) target(creature|myBattlefield) sacrifice and!( transforms((,newability[name(Reveal top cards) reveal:1 revealzone(mylibrary) revealuntil(creature[-legendary;manacost<=manacostminus1minusend]|mylibrary) optionone target(creature[-legendary;manacost<=manacostminus1minusend]|reveal) moveto(myBattlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed afterrevealedend])) ueot )!
text=At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order. text=At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order.
mana={2}{B}{R} mana={2}{B}{R}
type=Legendary Creature type=Legendary Creature
@@ -63796,7 +63780,7 @@ toughness=1
[card] [card]
name=Kraul Whipcracker name=Kraul Whipcracker
abilities=reach abilities=reach
auto=destroy target(token|opponentBattlefield) auto=destroy target(*[token]|opponentBattlefield)
text=Reach -- When Kraul Whipcracker enters, destroy target token an opponent controls. text=Reach -- When Kraul Whipcracker enters, destroy target token an opponent controls.
mana={B}{G} mana={B}{G}
type=Creature type=Creature
@@ -64415,9 +64399,9 @@ type=Land
name=Lacerate Flesh name=Lacerate Flesh
target=creature target=creature
auto=damage:4 auto=damage:4
auto=if cantargetcard(*[toughness=1]|*) then token(Blood)*3 controller auto=if cantargetcard(*[toughness=1]|*) then _BLOOD_*3 controller
auto=if cantargetcard(*[toughness=2]|*) then token(Blood)*2 controller auto=if cantargetcard(*[toughness=2]|*) then _BLOOD_*2 controller
auto=if cantargetcard(*[toughness=3]|*) then token(Blood) controller auto=if cantargetcard(*[toughness=3]|*) then _BLOOD_ controller
text=Lacerate flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Lacerate flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={4}{R} mana={4}{R}
type=Sorcery type=Sorcery
@@ -65583,7 +65567,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Leonin Vanguard name=Leonin Vanguard
auto=@each my combatbegins:aslongas(creature|myBattlefield) 1/1 ueot && life:1 >2 auto=@each my combatbegins restriction{type(creature|myBattlefield)~morethan~2}:1/1 ueot && life:1
text=At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. text=At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
mana={W} mana={W}
type=Creature type=Creature
@@ -70040,7 +70024,7 @@ name=Marchesa, Resolute Monarch
abilities=deathtouch,menace abilities=deathtouch,menace
auto=_ATTACKING_may name(Remove all counters) target(*|battlefield) removeallcounters(all) auto=_ATTACKING_may name(Remove all counters) target(*|battlefield) removeallcounters(all)
auto=@combatdamageof(player) from(*|opponentbattlefield) turnlimited:name(Combat damage received) name(Combat damage received) counter(0/0.1.MarchesaEffect) notrg auto=@combatdamageof(player) from(*|opponentbattlefield) turnlimited:name(Combat damage received) name(Combat damage received) counter(0/0.1.MarchesaEffect) notrg
auto=@each my upkeep restriction{compare(hascntmarchesaeffect)~equalto~0}:name(Draw and loose life) name(Draw and loose life) transforms((,newability[draw:1 controller],newability[life:-1 controller])) oneshot auto=@each my upkeep restriction{compare(hascntmarchesaeffect)~equalto~0}:name(Draw and lose life) name(Draw and lose life) transforms((,newability[draw:1 controller],newability[life:-1 controller])) oneshot
auto=@each my upkeep restriction{compare(hascntmarchesaeffect)~morethan~0}:name(Effect ends) name(Effect ends) removeallcounters(0/0.1.MarchesaEffect) auto=@each my upkeep restriction{compare(hascntmarchesaeffect)~morethan~0}:name(Effect ends) name(Effect ends) removeallcounters(0/0.1.MarchesaEffect)
text=Menace, deathtouch -- Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent. -- At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life. text=Menace, deathtouch -- Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent. -- At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life.
color=black color=black
@@ -70192,8 +70176,8 @@ toughness=2
[/card] [/card]
[card] [card]
name=Markov Enforcer name=Markov Enforcer
auto=may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) token(Blood)],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot auto=may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) _BLOOD_],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
auto=@movedto(other vampire|mybattlefield):may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) token(Blood)],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot auto=@movedto(other vampire|mybattlefield):may name(Fight opponent creature) transforms((,newability[@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create blood) _BLOOD_],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
text=Whenever Markov Enforcer or another Vampire enters under your control, Markov Enforcer fights up to one target creature an opponent controls. -- Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Whenever Markov Enforcer or another Vampire enters under your control, Markov Enforcer fights up to one target creature an opponent controls. -- Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={4}{R}{R} mana={4}{R}{R}
type=Creature type=Creature
@@ -71457,7 +71441,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Meria, Scholar of Antiquity name=Meria, Scholar of Antiquity
auto={T(artifact[-token]|mybattlefield)}:add {G} restriction{type(artifact[-token]|myBattlefield)~morethan~0} auto={T(artifact[-token]|mybattlefield)}:add{G} restriction{type(artifact[-token]|myBattlefield)~morethan~0}
auto={T(artifact[-token]|mybattlefield)}{T(artifact[-token]|mybattlefield)}:_IMPULSE_DRAW_ restriction{type(artifact[-token]|myBattlefield)~morethan~1} auto={T(artifact[-token]|mybattlefield)}{T(artifact[-token]|mybattlefield)}:_IMPULSE_DRAW_ restriction{type(artifact[-token]|myBattlefield)~morethan~1}
text=Tap an untapped nontoken artifact you control: Add {G}. -- Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn. text=Tap an untapped nontoken artifact you control: Add {G}. -- Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
mana={1}{R}{G} mana={1}{R}{G}
@@ -74271,7 +74255,7 @@ toughness=2
[card] [card]
name=Moonstone Eulogist name=Moonstone Eulogist
abilities=flying abilities=flying
auto=@movedTo(creature|graveyard) from(opponentbattlefield):create(Blood) auto=@movedTo(creature|graveyard) from(opponentbattlefield):_BLOOD_
auto=@sacrificed(artifact|myBattlefield):counter(1/1) && life:1 auto=@sacrificed(artifact|myBattlefield):counter(1/1) && life:1
text=Flying -- Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life. text=Flying -- Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life.
mana={3}{B}{B} mana={3}{B}{B}
@@ -74919,7 +74903,7 @@ toughness=1
[card] [card]
name=Murasa Behemoth name=Murasa Behemoth
abilities=trample abilities=trample
auto=if type(land|mygraveyard)~morethan~0 then 3/3 auto=aslongas(land|mygraveyard) 3/3
text=Trample -- Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard. text=Trample -- Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.
mana={4}{G}{G} mana={4}{G}{G}
type=Creature type=Creature
@@ -74971,7 +74955,7 @@ abilities=lifelink,adventure,asflash
restriction=can play creature restriction=can play creature
other={1}{B}{B} name(Adventure) other={1}{B}{B} name(Adventure)
auto=alternative name(Destroy creature or planeswalker) name(Destroy creature or planeswalker) target(creature,planeswalker) destroy auto=alternative name(Destroy creature or planeswalker) name(Destroy creature or planeswalker) target(creature,planeswalker) destroy
auto=alternative name(You loose 2 life) name(You loose 2 life) life:-2 controller auto=alternative name(You lose 2 life) name(You lose 2 life) life:-2 controller
auto=alternative _ADVENTURE_ auto=alternative _ADVENTURE_
auto=_DIES_name(Put on the bottom of library) all(trigger[to]) bottomoflibrary auto=_DIES_name(Put on the bottom of library) all(trigger[to]) bottomoflibrary
text=Lifelink -- When Murderous Rider dies, put it on the bottom of its owner's library. // Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.) text=Lifelink -- When Murderous Rider dies, put it on the bottom of its owner's library. // Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
@@ -76062,7 +76046,7 @@ toughness=5
[/card] [/card]
[card] [card]
name=Navigation Orb name=Navigation Orb
auto={2}{T}{S}:name(Put land or gate in play) target(*[basic;gate]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[may name(Put land or gate in hand) target(land[basic;gate]|mylibrary) moveto(hand)])) oneshot )! auto={2}{T}{S}:name(Put basic land or gate in play) target(*[basic;gate]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[may name(Put basic land or gate in hand) target(*[basic;gate]|mylibrary) moveto(hand)])) oneshot )!
text={2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. text={2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
mana={3} mana={3}
type=Artifact type=Artifact
@@ -77651,7 +77635,7 @@ auto=counter(0/0.1.NineEffect) notrg
auto=all(other *[Nine Lives]|myBattlefield) removeallcounters(0/0.1.NineEffect) auto=all(other *[Nine Lives]|myBattlefield) removeallcounters(0/0.1.NineEffect)
auto=@damaged(controller) restriction{compare(hascntNineEffect)~morethan~0}:name(Can't be damaged) life:thatmuch controller auto=@damaged(controller) restriction{compare(hascntNineEffect)~morethan~0}:name(Can't be damaged) life:thatmuch controller
auto=@counteradded(0/0.1.Incarnation) from(this) restriction{compare(hascntincarnation)~morethan~8}:name(Exile card) moveTo(Exile) auto=@counteradded(0/0.1.Incarnation) from(this) restriction{compare(hascntincarnation)~morethan~8}:name(Exile card) moveTo(Exile)
auto=@movedTo(this|nonbattlezone) from(battlefield):name(You loose game) wingame opponent auto=@movedTo(this|nonbattlezone) from(battlefield):name(You lose game) wingame opponent
text=Hexproof -- If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. -- When there are nine or more incarnation counters on Nine Lives, exile it. -- When Nine Lives leaves the battlefield, you lose the game. text=Hexproof -- If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. -- When there are nine or more incarnation counters on Nine Lives, exile it. -- When Nine Lives leaves the battlefield, you lose the game.
mana={1}{W}{W} mana={1}{W}{W}
type=Enchantment type=Enchantment
@@ -78854,7 +78838,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Occult Epiphany name=Occult Epiphany
auto=emblem transforms((,newability[@discarded(creature|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(land|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(planeswalker|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(artifact[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(enchantment[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(tribal|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(instant|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(sorcery|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)])) ueot auto=emblem transforms((,newability[@discarded(creature|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(land|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(planeswalker|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(artifact[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(enchantment[-creature;-land]|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(kindred|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(instant|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)],newability[@discarded(sorcery|myhand) turnlimited:name(Create spirit) token(Spirit^Creature Spirit^1/1^white^flying)])) ueot
auto=draw:x controller && all(this|mystack) transforms((,newability[name(Discard cards) target(<x>*|myhand) reject])) oneshot auto=draw:x controller && all(this|mystack) transforms((,newability[name(Discard cards) target(<x>*|myhand) reject])) oneshot
text=Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way. text=Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
mana={X}{U} mana={X}{U}
@@ -79007,18 +78991,18 @@ toughness=4
[/card] [/card]
[card] [card]
name=Odric, Blood-Cursed name=Odric, Blood-Cursed
auto=if type(*[flying]|mybattlefield)~morethan~0 then token(Blood) auto=if type(*[flying]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[first strike]|mybattlefield)~morethan~0 then token(Blood) auto=if type(*[first strike]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[double strike]|mybattlefield)~morethan~0 then token(Blood) auto=if type(*[double strike]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[deathtouch]|mybattlefield)~morethan~0 then token(Blood) auto=if type(*[deathtouch]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[haste]|mybattlefield)~morethan~0 then token(Blood) auto=if type(*[haste]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[hexproof]|mybattlefield)~morethan~0 then token(Blood) auto=if type(*[hexproof]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[indestructible]|mybattlefield)~morethan~0 then token(Blood) auto=if type(*[indestructible]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[lifelink]|mybattlefield)~morethan~0 then token(Blood) auto=if type(*[lifelink]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[menace]|mybattlefield)~morethan~0 then token(Blood) auto=if type(*[menace]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[reach]|mybattlefield)~morethan~0 then token(Blood) auto=if type(*[reach]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[trample]|mybattlefield)~morethan~0 then token(Blood) auto=if type(*[trample]|mybattlefield)~morethan~0 then _BLOOD_
auto=if type(*[vigilance]|mybattlefield)~morethan~0 then token(Blood) auto=if type(*[vigilance]|mybattlefield)~morethan~0 then _BLOOD_
text=When Odric, Blood-Cursed enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) text=When Odric, Blood-Cursed enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
mana={1}{R}{W} mana={1}{R}{W}
type=Legendary Creature type=Legendary Creature
@@ -79457,8 +79441,8 @@ toughness=*
[/card] [/card]
[card] [card]
name=Old Rutstein name=Old Rutstein
auto=name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then token(Blood)])) oneshot )! auto=name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then _BLOOD_])) oneshot )!
auto=@each my upkeep:name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then token(Blood)])) oneshot )! auto=@each my upkeep:name(Mill a card) all(*[zpos=1]|mylibrary) moveto(mygraveyard) and!( transforms((,newability[if cantargetcard(land|*) then _TREASURE_],newability[if cantargetcard(creature|*) then _INSECTTOKEN_],newability[if cantargetcard(*[-land;-creature]|*) then _BLOOD_])) oneshot )!
text=When Old Rutstein enters or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. text=When Old Rutstein enters or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
mana={1}{B}{G} mana={1}{B}{G}
type=Legendary Creature type=Legendary Creature
@@ -79527,10 +79511,10 @@ toughness=4
[card] [card]
name=Olivia's Attendants name=Olivia's Attendants
abilities=menace abilities=menace
auto=@combatdamaged(player) from(this):name(Create Blood) token(Blood)*thatmuch auto=@combatdamaged(player) from(this):name(Create Blood) _BLOOD_*thatmuch
auto=@combatdamaged(planeswalker|battlefield) from(this):name(Create Blood) token(Blood)*thatmuch auto=@combatdamaged(planeswalker|battlefield) from(this):name(Create Blood) _BLOOD_*thatmuch
auto=@combatdamaged(creature|battlefield) from(this) turnlimited:name(Create Blood) token(Blood)*power auto=@combatdamaged(creature|battlefield) from(this) turnlimited:name(Create Blood) _BLOOD_*power
auto={2}{R}:name(Deals 1 damage) target(anytarget) damage:1 && token(Blood) auto={2}{R}:name(Deals 1 damage) target(anytarget) damage:1 && _BLOOD_
text=Menace -- Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}{R}: Olivia's Attendants deals 1 damage to any target. text=Menace -- Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- {2}{R}: Olivia's Attendants deals 1 damage to any target.
mana={4}{R}{R} mana={4}{R}{R}
type=Creature type=Creature
@@ -80901,17 +80885,6 @@ power=3
toughness=3 toughness=3
[/card] [/card]
[card] [card]
name=Orzhov Advokist
auto=@each my upkeep:may lord(creature|opponentBattlefield) cantattack ueot && target(creature|opponentBattlefield) counter(1/1,2)
auto=@each my upkeep:may target(creature|myBattlefield) counter(1/1,2)
text=At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn.
mana={2}{W}
type=Creature
subtype=Human Advisor
power=1
toughness=4
[/card]
[card]
name=Orzhov Charm name=Orzhov Charm
auto=choice name(Return creature to hand) target(creature|mybattlefield) moveto(hand) auto=choice name(Return creature to hand) target(creature|mybattlefield) moveto(hand)
auto=choice name(Destroy creature) target(creature) dynamicability<!mytgt toughnesslifeloss srccontroller!> && destroy auto=choice name(Destroy creature) target(creature) dynamicability<!mytgt toughnesslifeloss srccontroller!> && destroy
@@ -82516,7 +82489,7 @@ type=Enchantment
[card] [card]
name=Path of Discovery name=Path of Discovery
aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(hand)])) oneshot
auto=@movedTo(creature|myBattlefield):all(trigger[to]) _EXPLORES_ auto=@movedTo(creature|myBattlefield):all(trigger) transforms((,newability[_EXPLORES_])) oneshot
text=Whenever a creature enters under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) text=Whenever a creature enters under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
mana={3}{G} mana={3}{G}
type=Enchantment type=Enchantment
@@ -84177,7 +84150,7 @@ auto={T}:name(Protection from artifact) target(other creature|myBattlefield) tra
auto={T}:name(Protection from enchantment) target(other creature|myBattlefield) transforms((,newability[protection from(enchantment)])) ueot auto={T}:name(Protection from enchantment) target(other creature|myBattlefield) transforms((,newability[protection from(enchantment)])) ueot
auto={T}:name(Protection from land) target(other creature|myBattlefield) transforms((,newability[protection from(land)])) ueot auto={T}:name(Protection from land) target(other creature|myBattlefield) transforms((,newability[protection from(land)])) ueot
auto={T}:name(Protection from planeswalker) target(other creature|myBattlefield) transforms((,newability[protection from(planeswalker)])) ueot auto={T}:name(Protection from planeswalker) target(other creature|myBattlefield) transforms((,newability[protection from(planeswalker)])) ueot
auto={T}:name(Protection from tribal) target(other creature|myBattlefield) transforms((,newability[protection from(tribal)])) ueot auto={T}:name(Protection from kindred) target(other creature|myBattlefield) transforms((,newability[protection from(kindred)])) ueot
auto={T}:name(Protection from battle) target(other creature|myBattlefield) transforms((,newability[protection from(battle)])) ueot auto={T}:name(Protection from battle) target(other creature|myBattlefield) transforms((,newability[protection from(battle)])) ueot
auto={T}:name(Protection from instant) target(other creature|myBattlefield) transforms((,newability[protection from(instant)])) ueot auto={T}:name(Protection from instant) target(other creature|myBattlefield) transforms((,newability[protection from(instant)])) ueot
auto={T}:name(Protection from sorcery) target(other creature|myBattlefield) transforms((,newability[protection from(sorcery)])) ueot auto={T}:name(Protection from sorcery) target(other creature|myBattlefield) transforms((,newability[protection from(sorcery)])) ueot
@@ -84916,7 +84889,7 @@ type=Enchantment
name=Pointed Discussion name=Pointed Discussion
auto=draw:2 controller auto=draw:2 controller
auto=life:-2 controller auto=life:-2 controller
auto=token(Blood) auto=_BLOOD_
text=You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{B} mana={2}{B}
type=Sorcery type=Sorcery
@@ -88395,10 +88368,9 @@ toughness=1
[card] [card]
name=Ragavan, Nimble Pilferer name=Ragavan, Nimble Pilferer
other={1}{R} name(Dash) other={1}{R} name(Dash)
auto=alternative transforms((,haste,newability[@next end:all(this) moveTo(hand)])) forever
auto=@combatdamaged(player) from(this):_TREASURE_ auto=@combatdamaged(player) from(this):_TREASURE_
auto=alternative transforms((,haste,newability[@next end:all(this) moveTo(hand)])) forever
auto=@combatdamagefoeof(player) from(this):name(Exile top card) name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveTo(ownerexile)])) ueot )! auto=@combatdamagefoeof(player) from(this):name(Exile top card) name(Exile top card) all(*[zpos=1]|opponentlibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[canplayfromexile],newability[phaseaction[end once checkex] moveTo(ownerexile)])) ueot )!
auto=@combatdamageof(player) from(this):name(Exile top card) name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( if cantargetcard(*[-land]|*) then transforms((,newability[this(cantargetcard(*[-land]|*)) canplayfromexile])) ueot )!
text=Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. -- Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) text=Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. -- Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
mana={R} mana={R}
type=Legendary Creature type=Legendary Creature
@@ -89448,8 +89420,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Raptor Hatchling name=Raptor Hatchling
abilities=trample auto=_ENRAGE_create(Dinosaur:creature Dinosaur:3/3:green:trample)
auto=_ENRAGE_token(Dinosaur,creature Dinosaur,3/3,green)
text=Enrage - Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample. text=Enrage - Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
mana={1}{R} mana={1}{R}
type=Creature type=Creature
@@ -89618,7 +89589,7 @@ type=Sorcery
[card] [card]
name=Ravenloft Adventurer name=Ravenloft Adventurer
auto=_INITIATIVE_CONTROLLER_ auto=_INITIATIVE_CONTROLLER_
auto=@combat(attacking) source(this) restriction{compare(pdungeoncompleted)~morethan~0}:name(Opponent loose life) name(Opponent loose life) all(*[counter{0/0.1.Hit}]|opponentexile) transforms((,newability[life:-1 controller])) oneshot auto=@combat(attacking) source(this) restriction{compare(pdungeoncompleted)~morethan~0}:name(Opponent loses life) name(Opponent loses life) all(*[counter{0/0.1.Hit}]|opponentexile) transforms((,newability[life:-1 controller])) oneshot
auto=@movedto(creature|opponentgraveyard) from(opponentbattlefield):name(Exile on death) all(*[zpos=type:*opponentgraveyard]|opponentgraveyard) moveto(exile) and!( counter(0/0.1.Hit) )! auto=@movedto(creature|opponentgraveyard) from(opponentbattlefield):name(Exile on death) all(*[zpos=type:*opponentgraveyard]|opponentgraveyard) moveto(exile) and!( counter(0/0.1.Hit) )!
text=When Ravenloft Adventurer enters, you take the initiative. -- If a creature an opponent controls would die, instead exile it and put a hit counter on it. -- Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. text=When Ravenloft Adventurer enters, you take the initiative. -- If a creature an opponent controls would die, instead exile it and put a hit counter on it. -- Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
mana={3}{B} mana={3}{B}
@@ -91851,7 +91822,7 @@ name=Restless Bloodseeker
backside=Bloodsoaked Reveler backside=Bloodsoaked Reveler
restriction=compare(isflipped)~equalto~0 restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside) anyzone={0}:doubleside(backside)
auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) token(Blood) auto=@each my end restriction{compare(lifegain)~morethan~0}:name(Create Blood) _BLOOD_
auto={S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Transform) flip(backside) asSorcery auto={S(blood|mybattlefield)}{S(blood|mybattlefield)}:name(Transform) flip(backside) asSorcery
text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. // Bloodsoaked Reveler text=At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. // Bloodsoaked Reveler
mana={1}{B} mana={1}{B}
@@ -96733,7 +96704,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Sanguine Brushstroke name=Sanguine Brushstroke
auto=token(Blood) auto=_BLOOD_
auto=name(Conjure card) conjure cards(Blood Artist) zone(mybattlefield) auto=name(Conjure card) conjure cards(Blood Artist) zone(mybattlefield)
auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller && life:-1 opponent auto=@sacrificed(blood|mybattlefield):name(Gain 1 life) life:1 controller && life:-1 opponent
text=When Sanguine Brushstroke enters, create a Blood token and conjure a card named Blood Artist onto the battlefield. -- Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life. text=When Sanguine Brushstroke enters, create a Blood token and conjure a card named Blood Artist onto the battlefield. -- Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
@@ -96796,7 +96767,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Sanguine Statuette name=Sanguine Statuette
auto=token(Blood) auto=_BLOOD_
auto=@sacrificed(blood|mybattlefield):may name(Becomes 3/3 vampire) transforms((Artifact Creature Vampire,setpower=3,settoughness=3,haste)) ueot auto=@sacrificed(blood|mybattlefield):may name(Becomes 3/3 vampire) transforms((Artifact Creature Vampire,setpower=3,settoughness=3,haste)) ueot
text=When Sanguine Statuette enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn. text=When Sanguine Statuette enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
mana={1}{R} mana={1}{R}
@@ -97462,7 +97433,7 @@ name=Savage Stomp
target=creature|myBattlefield target=creature|myBattlefield
auto=counter(1/1) auto=counter(1/1)
auto=_FIGHT_ auto=_FIGHT_
autohand=if type(dinosaur|mybattlefield)~morethan~0 then altercost(colorless,-2) anyzone=while(restriction{type(dinosaur|mybattlefield)~morethan~0}) then altercost(colorless,-2)
text=Savage Stomp costs {2} less to cast if it targets a Dinosaur you control. -- Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) text=Savage Stomp costs {2} less to cast if it targets a Dinosaur you control. -- Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
mana={2}{G} mana={2}{G}
type=Sorcery type=Sorcery
@@ -100139,7 +100110,7 @@ auto=choice name(instant) transforms((,newability[preventalldamage to(controller
auto=choice name(land) transforms((,newability[preventalldamage to(controller) from(land)],newability[lord(creature|myBattlefield) protection from(land)])) forever auto=choice name(land) transforms((,newability[preventalldamage to(controller) from(land)],newability[lord(creature|myBattlefield) protection from(land)])) forever
auto=choice name(planeswalker) transforms((,newability[preventalldamage to(controller) from(planeswalker)],newability[lord(creature|myBattlefield) protection from(planeswalker)])) forever auto=choice name(planeswalker) transforms((,newability[preventalldamage to(controller) from(planeswalker)],newability[lord(creature|myBattlefield) protection from(planeswalker)])) forever
auto=choice name(sorcery) transforms((,newability[preventalldamage to(controller) from(sorcery)],newability[lord(creature|myBattlefield) protection from(sorcery)])) forever auto=choice name(sorcery) transforms((,newability[preventalldamage to(controller) from(sorcery)],newability[lord(creature|myBattlefield) protection from(sorcery)])) forever
auto=choice name(tribal) transforms((,newability[preventalldamage to(controller) from(tribal)],newability[lord(creature|myBattlefield) protection from(tribal)])) forever auto=choice name(kindred) transforms((,newability[preventalldamage to(controller) from(kindred)],newability[lord(creature|myBattlefield) protection from(kindred)])) forever
text=Flying -- As Serra's Emissary enters, choose a card type. -- You and creatures you control have protection from the chosen card type. text=Flying -- As Serra's Emissary enters, choose a card type. -- You and creatures you control have protection from the chosen card type.
mana={4}{W}{W}{W} mana={4}{W}{W}{W}
type=Creature type=Creature
@@ -100830,7 +100801,7 @@ toughness=1
[card] [card]
name=Shapers of Nature name=Shapers of Nature
auto={3}{G}:counter(1/1) target(creature) auto={3}{G}:counter(1/1) target(creature)
auto={2}{U}{counter(1/1,-1) target(creature|mybattlefield)}:draw:1 controller auto={2}{U}:counter(1/1,-1) target(creature[counter{1/1}]|mybattlefield) && draw:1 controller
text={3}{G}: Put a +1/+1 counter on target creature. -- {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. text={3}{G}: Put a +1/+1 counter on target creature. -- {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
mana={1}{G}{U} mana={1}{G}{U}
type=Creature type=Creature
@@ -100840,7 +100811,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Shapers' Sanctuary name=Shapers' Sanctuary
auto=@targeted(this) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):draw:1 controller auto=@targeted(creature|myBattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):may draw:1
text=Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. text=Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
mana={G} mana={G}
type=Enchantment type=Enchantment
@@ -101459,8 +101430,8 @@ toughness=5
[card] [card]
name=Shilgengar, Sire of Famine name=Shilgengar, Sire of Famine
abilities=flying abilities=flying
auto={S(other creature[Angel]|mybattlefield)}:name(sacrifice angel) create(blood)*storedtoughness restriction{type(other creature[Angel]|mybattlefield)~morethan~0} auto={S(other creature[Angel]|mybattlefield)}:name(sacrifice angel) _BLOOD_*storedtoughness restriction{type(other creature[Angel]|mybattlefield)~morethan~0}
auto={S(other creature[-Angel]|mybattlefield)}:create(blood) restriction{type(other creature[-Angel]|mybattlefield)~morethan~0} auto={S(other creature[-Angel]|mybattlefield)}:_BLOOD_ restriction{type(other creature[-Angel]|mybattlefield)~morethan~0}
auto={WB}{WB}{WB}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)} restriction{type(*[blood]|mybattlefield)~morethan~5}:all(creature|mygraveyard) moveto(battlefield) and!(transforms((Vampire,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever )! auto={WB}{WB}{WB}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)}{S(*[blood]|mybattlefield)} restriction{type(*[blood]|mybattlefield)~morethan~5}:all(creature|mygraveyard) moveto(battlefield) and!(transforms((Vampire,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath])) forever )!
text=Flying -- Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead. -- {W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types. text=Flying -- Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead. -- {W/B}{W/B}{W/B}, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
mana={3}{B}{B} mana={3}{B}{B}
@@ -102400,7 +102371,7 @@ target=creature
auto=teach(creature) cantattack auto=teach(creature) cantattack
auto=teach(creature) cantblock auto=teach(creature) cantblock
auto=teach(creature) cantpwattack auto=teach(creature) cantpwattack
auto={4}{W}:name(Exile enchanted creature) imprint && token(Blood) auto={4}{W}:name(Exile enchanted creature) imprint && _BLOOD_
text=Enchant creature - Enchanted creature can't attack or block. -- {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Enchant creature - Enchanted creature can't attack or block. -- {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{W} mana={2}{W}
type=Enchantment type=Enchantment
@@ -104709,7 +104680,7 @@ type=Instant
name=Slick Sequence name=Slick Sequence
target=anytarget target=anytarget
auto=damage:2 auto=damage:2
auto=if thisturn(*|mystack)~morethan~1 then draw:1 controller auto=if casted a spell then draw:1 controller
text=Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. text=Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
mana={U}{R} mana={U}{R}
type=Instant type=Instant
@@ -105213,7 +105184,7 @@ name=Smitten Swordmaster // Curry Favor
abilities=lifelink,adventure abilities=lifelink,adventure
other={B} name(Adventure) other={B} name(Adventure)
auto=alternative name(You gain life) name(You gain life) life:type:knight:mybattlefield controller auto=alternative name(You gain life) name(You gain life) life:type:knight:mybattlefield controller
auto=alternative name(Opponent looses life) name(Opponent looses life) life:-type:knight:mybattlefield opponent auto=alternative name(Opponent loses life) name(Opponent loses life) life:-type:knight:mybattlefield opponent
auto=alternative _ADVENTURE_ auto=alternative _ADVENTURE_
text=Lifelink // You gain X life and each opponent loses X life, where X is the number of Knights you control. text=Lifelink // You gain X life and each opponent loses X life, where X is the number of Knights you control.
mana={1}{B} mana={1}{B}
@@ -105616,7 +105587,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Sokenzan Smelter name=Sokenzan Smelter
auto=@each my combatbegins restriction{type(artifact|MyBattlefield)~morethan~0}:name(Pay 1 and create construct) pay({1}) name(Pay 1 and create construct) all(this) transforms((,newability[sacrifice notaTarget(artifact|mybattlefield)],newability[create(Construct Artifact:Creature Artifact Construct:3/1:red:haste)])) auto=@each my combatbegins restriction{type(artifact|myBattlefield)~morethan~0}:name(Pay 1 and create construct) pay({1}) name(Pay 1 and create construct) all(this) transforms((,newability[sacrifice notaTarget(artifact|mybattlefield)],newability[create(Construct Artifact:Creature Artifact Construct:3/1:red:haste)]))
text=At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste. text=At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
mana={1}{R} mana={1}{R}
type=Creature type=Creature
@@ -107117,7 +107088,7 @@ toughness=1
[card] [card]
name=Spectral Arcanist name=Spectral Arcanist
abilities=flying abilities=flying
auto=may name(Cast instant or sorcery) target(*[-land;-planeswalker;-creature;-enchantment;-artifact;-tribal;manacost<=type:spirit:mybattlefield]|graveyard) transforms((,newability[gainedexiledeath],newability[activate castcard(normal)])) forever auto=may name(Cast instant or sorcery) target(*[-land;-planeswalker;-creature;-enchantment;-artifact;-kindred;manacost<=type:spirit:mybattlefield]|graveyard) transforms((,newability[gainedexiledeath],newability[activate castcard(normal)])) forever
text=Flying -- When Spectral Arcanist enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. text=Flying -- When Spectral Arcanist enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
mana={3}{U} mana={3}{U}
type=Creature type=Creature
@@ -108136,7 +108107,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Splitskin Doll name=Splitskin Doll
auto=if type(other creature[power<=2]|MyBattlefield)~lessthan~1 then _LOOT_ else draw:1 auto=if type(other creature[power<=2]|myBattlefield)~lessthan~1 then _LOOT_ else draw:1
text=When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2 or less. text=When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
mana={1}{W} mana={1}{W}
type=Artifact Creature type=Artifact Creature
@@ -109532,7 +109503,7 @@ auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycasting
auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Planeswalker) transforms((,newability[lord(Planeswalker|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Planeswalker) transforms((,newability[lord(Planeswalker|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Tribal) transforms((,newability[lord(Tribal|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(kindred) transforms((,newability[lord(kindred|mycastingzone) changecost(colorless:-1)])) forever
auto={1}{W}{U}:_BLINK_UEOT_ auto={1}{W}{U}:_BLINK_UEOT_
text=As Stenn, Paranoid Partisan enters, choose a card type other than creature or land. -- Spells you cast of the chosen type cost {1} less to cast. -- {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step. text=As Stenn, Paranoid Partisan enters, choose a card type other than creature or land. -- Spells you cast of the chosen type cost {1} less to cast. -- {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
mana={W}{U} mana={W}{U}
@@ -110698,8 +110669,8 @@ toughness=2
[card] [card]
name=Strefan, Maurer Progenitor name=Strefan, Maurer Progenitor
abilities=flying abilities=flying
auto=@each my end restriction{compare(oplifelost)~morethan~0}:name(Create Blood) token(Blood) auto=@each my end restriction{compare(oplifelost)~morethan~0}:name(Create Blood) _BLOOD_
auto=@each my end restriction{compare(plifelost)~morethan~0}:name(Create Blood) token(Blood) auto=@each my end restriction{compare(plifelost)~morethan~0}:name(Create Blood) _BLOOD_
auto=@combat(attacking) source(this) restriction{type(blood|mybattlefield)~morethan~1}:may name(Sacrifice 2 blood) target(<2>blood|myBattlefield) sacrifice && all(this) transforms((,newability[name(Put vampire in play) target(vampire|myhand) moveto(myBattlefield) and!( transforms((,newability[readytofight],indestructible)) ueot )!])) oneshot auto=@combat(attacking) source(this) restriction{type(blood|mybattlefield)~morethan~1}:may name(Sacrifice 2 blood) target(<2>blood|myBattlefield) sacrifice && all(this) transforms((,newability[name(Put vampire in play) target(vampire|myhand) moveto(myBattlefield) and!( transforms((,newability[readytofight],indestructible)) ueot )!])) oneshot
text=Flying -- We the beginning of your end step, create a Blood token for each player who lost life this turn. -- Whenever Strefan, Maurer Progenitor attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. text=Flying -- We the beginning of your end step, create a Blood token for each player who lost life this turn. -- Whenever Strefan, Maurer Progenitor attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
mana={2}{B}{R} mana={2}{B}{R}
@@ -110863,8 +110834,8 @@ toughness=2
[/card] [/card]
[card] [card]
name=Strongarm Tactics name=Strongarm Tactics
auto=ability$!name(Choose one) choice name(Discard Creature) notaTarget(*[creature]|myhand) reject _ choice name(Discard non creature and loose 4 life) notaTarget(*[-creature]|myhand) reject && life:-4!$ controller auto=ability$!name(Choose one) choice name(Discard Creature) notaTarget(*[creature]|myhand) reject _ choice name(Discard non creature and lose 4 life) notaTarget(*[-creature]|myhand) reject && life:-4!$ controller
auto=ability$!name(Choose one) choice name(Discard Creature) notaTarget(*[creature]|myhand) reject _ choice name(Discard non creature and loose 4 life) notaTarget(*[-creature]|myhand) reject && life:-4!$ opponent auto=ability$!name(Choose one) choice name(Discard Creature) notaTarget(*[creature]|myhand) reject _ choice name(Discard non creature and lose 4 life) notaTarget(*[-creature]|myhand) reject && life:-4!$ opponent
text=Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. text=Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
mana={1}{B} mana={1}{B}
type=Sorcery type=Sorcery
@@ -111517,7 +111488,7 @@ toughness=2
[card] [card]
name=Sunbillow Verge name=Sunbillow Verge
auto={T}:Add{W} auto={T}:Add{W}
auto=aslongas(*[Mountain;Plains]|myBattlefield) {T}:Add{B} auto=aslongas(*[Mountain;Plains]|myBattlefield) {T}:Add{R}
text={T}: Add {W}. -- {T}: Add {R}. Activate only if you control a Mountain or a Plains. text={T}: Add {W}. -- {T}: Add {R}. Activate only if you control a Mountain or a Plains.
type=Land type=Land
[/card] [/card]
@@ -112998,7 +112969,7 @@ type=Instant
name=Syphon Essence name=Syphon Essence
target=*[creature;planeswalker]|stack target=*[creature;planeswalker]|stack
auto=fizzle auto=fizzle
auto=token(Blood) controller auto=_BLOOD_ controller
text=Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{U} mana={2}{U}
type=Instant type=Instant
@@ -113026,8 +112997,8 @@ toughness=4
[card] [card]
name=Syr Carah, the Bold name=Syr Carah, the Bold
auto={T}:damage:1 target(anytarget) auto={T}:damage:1 target(anytarget)
auto=@damageof(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) controller auto=@damageof(player) from(this):_IMPULSE_DRAW_
auto=@damagefoeof(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) controller auto=@damagefoeof(player) from(this):_IMPULSE_DRAW_
text=Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. -- {T}: Syr Carah deals 1 damage to any target. text=Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. -- {T}: Syr Carah deals 1 damage to any target.
mana={3}{R}{R} mana={3}{R}{R}
type=Legendary Creature type=Legendary Creature
@@ -114511,7 +114482,7 @@ toughness=2
[card] [card]
name=Tempered Veteran name=Tempered Veteran
auto={W}{T}:counter(1/1) target(creature[counter{1/1.1}]) auto={W}{T}:counter(1/1) target(creature[counter{1/1.1}])
auto={4}{W}{W}{T}: counter(1/1) target(creature) auto={4}{W}{W}{T}:counter(1/1) target(creature)
text={W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. -- {4}{W}{W}, {T}: Put a +1/+1 counter on target creature. text={W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. -- {4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
mana={1}{W} mana={1}{W}
type=Creature type=Creature
@@ -119716,7 +119687,7 @@ toughness=1
[card] [card]
name=Town-razer Tyrant name=Town-razer Tyrant
abilities=flying abilities=flying
auto=name(Land looses abilities) target(land[-basic]|battlefield) transforms((,newability[onlymanaability],newability[@each my upkeep:ability$!name(Sacrifice or damage) choice name(Sacrifice) all(mysource) sacrifice _ choice name(Damage) damage:2 controller!$ controller])) forever auto=name(Land loses abilities) target(land[-basic]|battlefield) transforms((,newability[onlymanaability],newability[@each my upkeep:ability$!name(Sacrifice or damage) choice name(Sacrifice) all(mysource) sacrifice _ choice name(Damage) damage:2 controller!$ controller])) forever
text=Flying -- When Town-Razer Tyrant enters, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your end step, this permanent deals 2 damage to you unless you sacrifice it." text=Flying -- When Town-Razer Tyrant enters, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your end step, this permanent deals 2 damage to you unless you sacrifice it."
mana={2}{R}{R} mana={2}{R}{R}
type=Creature type=Creature
@@ -121846,7 +121817,7 @@ auto=choice name(Artifact) transforms((,newability[lord(Artifact|mycastingzone)
auto=choice name(Creature) transforms((,newability[lord(Creature|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Creature) transforms((,newability[lord(Creature|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Planeswalker) transforms((,newability[lord(Planeswalker|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Planeswalker) transforms((,newability[lord(Planeswalker|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Tribal) transforms((,newability[lord(Tribal|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(kindred) transforms((,newability[lord(kindred|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever
auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever
text=Companion ⿿ Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) -- As Umori, the Collector enters, choose a card type. -- Spells you cast of the chosen type cost {1} less to cast. text=Companion ⿿ Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) -- As Umori, the Collector enters, choose a card type. -- Spells you cast of the chosen type cost {1} less to cast.
@@ -123852,7 +123823,7 @@ name=Vampire's Kiss
target=player target=player
auto=life:-2 auto=life:-2
auto=life:2 controller auto=life:2 controller
auto=token(Blood)*2 controller auto=_BLOOD_*2 controller
text=Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={1}{B} mana={1}{B}
type=Sorcery type=Sorcery
@@ -123869,7 +123840,7 @@ type=Instant
[card] [card]
name=Vampires' Vengeance name=Vampires' Vengeance
auto=damage:2 all(creature[-vampire]|battlefield) auto=damage:2 all(creature[-vampire]|battlefield)
auto=name(Create blood) token(Blood) auto=name(Create blood) _BLOOD_
text=Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={2}{R} mana={2}{R}
type=Instant type=Instant
@@ -125448,7 +125419,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Vindictive Lich name=Vindictive Lich
auto=_DIES_name(Choose one) name(Choose one) emblem transforms((,newability[choice name(Opponent sacrifices a creature) ability$!name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent],newability[choice name(Opponent discards 2 cards) ability$!name(Discards 2 cards) notaTarget(<2>*|myhand) reject!$ opponent],newability[choice name(Opponent looses 5 life) life:-5 opponent])) ueot auto=_DIES_name(Choose one) name(Choose one) emblem transforms((,newability[choice name(Opponent sacrifices a creature) ability$!name(Sacrifice creature) notaTarget(creature|mybattlefield) sacrifice!$ opponent],newability[choice name(Opponent discards 2 cards) ability$!name(Discards 2 cards) notaTarget(<2>*|myhand) reject!$ opponent],newability[choice name(Opponent loses 5 life) life:-5 opponent])) ueot
text=When Vindictive Lich dies, choose one or more. Each mode must target a different player. -- Target opponent sacrifices a creature. -- Target opponent discards two cards. -- Target opponent loses 5 life. text=When Vindictive Lich dies, choose one or more. Each mode must target a different player. -- Target opponent sacrifices a creature. -- Target opponent discards two cards. -- Target opponent loses 5 life.
mana={3}{B} mana={3}{B}
type=Creature type=Creature
@@ -126364,7 +126335,7 @@ backside=Bloodbat Summoner
abilities=flying abilities=flying
restriction=compare(isflipped)~equalto~0 restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside) anyzone={0}:doubleside(backside)
auto=@movedTo(creature[-token]|graveyard) from(mybattlefield):name(Create blood) token(Blood) auto=@movedTo(creature[-token]|graveyard) from(mybattlefield):name(Create blood) _BLOOD_
auto=@movedto(blood|mybattlefield) restriction{type(blood|mybattlefield)~morethan~4}:name(Transform) flip(backside) auto=@movedto(blood|mybattlefield) restriction{type(blood|mybattlefield)~morethan~4}:name(Transform) flip(backside)
text=Flying -- Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. // Bloodbat Summoner text=Flying -- Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -- Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. // Bloodbat Summoner
mana={1}{B} mana={1}{B}
@@ -126376,7 +126347,7 @@ toughness=1
[card] [card]
name=Voldaren Epicure name=Voldaren Epicure
auto=damage:1 opponent auto=damage:1 opponent
auto=token(Blood) auto=_BLOOD_
text=When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
mana={R} mana={R}
type=Creature type=Creature
@@ -126392,12 +126363,12 @@ auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{U}
auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{B} auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{B}
auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{R} auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{R}
auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{G} auto=this(variable{type:vampire:myrestrictedcastingzone}>0) {T}{L:1}:add{G}
auto=this(variable{type:vampire:mybattlefield}=0) {5}{T}:name(Create blood) token(Blood) auto=this(variable{type:vampire:mybattlefield}=0) {5}{T}:name(Create blood) _BLOOD_
auto=this(variable{type:vampire:mybattlefield}=1) {4}{T}:name(Create blood) token(Blood) auto=this(variable{type:vampire:mybattlefield}=1) {4}{T}:name(Create blood) _BLOOD_
auto=this(variable{type:vampire:mybattlefield}=2) {3}{T}:name(Create blood) token(Blood) auto=this(variable{type:vampire:mybattlefield}=2) {3}{T}:name(Create blood) _BLOOD_
auto=this(variable{type:vampire:mybattlefield}=3) {2}{T}:name(Create blood) token(Blood) auto=this(variable{type:vampire:mybattlefield}=3) {2}{T}:name(Create blood) _BLOOD_
auto=this(variable{type:vampire:mybattlefield}=4) {1}{T}:name(Create blood) token(Blood) auto=this(variable{type:vampire:mybattlefield}=4) {1}{T}:name(Create blood) _BLOOD_
auto=this(variable{type:vampire:mybattlefield}>=5) {T}:name(Create blood) token(Blood) auto=this(variable{type:vampire:mybattlefield}>=5) {T}:name(Create blood) _BLOOD_
text=Add {C}. -- {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. -- {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") text=Add {C}. -- {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. -- {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
type=Land type=Land
[/card] [/card]
@@ -127576,11 +127547,11 @@ type=Enchantment
name=Warlock Class name=Warlock Class
auto=counter(0/0,1,Level) auto=counter(0/0,1,Level)
aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(hand) and!( all(*[zpos<=3]|mylibrary) moveTo(mygraveyard) )!])) oneshot aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(hand) and!( all(*[zpos<=3]|mylibrary) moveTo(mygraveyard) )!])) oneshot
auto=@each my end restriction{morbid}:name(Opponent looses life) life:-1 opponent auto=@each my end restriction{morbid}:name(Opponent loses life) life:-1 opponent
auto=this(variable{hascntlevel}=1) {1}{B}:name(Level 2) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}=1) {1}{B}:name(Level 2) counter(0/0,1,Level) asSorcery
auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:name(Look top 3) reveal:3 optionone name(Get a Card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:name(Look top 3) reveal:3 optionone name(Get a Card) target(*|reveal) moveto(hand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
auto=this(variable{hascntlevel}=2) {6}{B}:name(Level 3) counter(0/0,1,Level) asSorcery auto=this(variable{hascntlevel}=2) {6}{B}:name(Level 3) counter(0/0,1,Level) asSorcery
auto=@each my end restriction{compare(hascntlevel)~morethan~2}:name(Opponent looses life) damage:oplifelost opponent auto=@each my end restriction{compare(hascntlevel)~morethan~2}:name(Opponent loses life) damage:oplifelost opponent
text=(Gain the next level as a sorcery to add its ability.) -- At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. -- {1}{B}: Level 2 -- When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -- {6}{B}: Level 3 -- At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) text=(Gain the next level as a sorcery to add its ability.) -- At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. -- {1}{B}: Level 2 -- When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -- {6}{B}: Level 3 -- At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
mana={B} mana={B}
type=Enchantment type=Enchantment
@@ -129265,7 +129236,7 @@ toughness=3
[card] [card]
name=Winding Way name=Winding Way
auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(hand) and!( all(creature|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(hand) and!( all(creature|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(hand) and!( all(land|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(hand) and!( all(land|reveal) moveto(hand) )! optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend
text=Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. text=Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
mana={1}{G} mana={1}{G}
type=Sorcery type=Sorcery
+46 -45
View File
@@ -12121,14 +12121,15 @@ type=Enchantment
[card] [card]
name=Blood Oath name=Blood Oath
auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(artifact|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(artifact|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(battle) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(battle|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(creature|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(creature|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(enchantment|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(enchantment|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(instant|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(instant|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(kindred) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(kindred|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(land|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(land|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(planeswalker|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(planeswalker|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(sorcery|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(sorcery|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend
auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(tribal|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(hand)])) ueot optiontwoend revealend text=Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
text=Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
mana={3}{R} mana={3}{R}
type=Instant type=Instant
[/card] [/card]
@@ -12486,7 +12487,7 @@ toughness=1
[card] [card]
name=Bloodgift Demon name=Bloodgift Demon
abilities=flying abilities=flying
auto=@each my upkeep:target(player) ability$!name(draw 1 & loose 1) draw:1 _ life:-1!$ targetedplayer auto=@each my upkeep:target(player) ability$!name(draw 1 & lose 1) draw:1 _ life:-1!$ targetedplayer
text=Flying -- At the beginning of your upkeep, target player draws a card and loses 1 life. text=Flying -- At the beginning of your upkeep, target player draws a card and loses 1 life.
mana={3}{B}{B} mana={3}{B}{B}
type=Creature type=Creature
@@ -14102,7 +14103,7 @@ target=creature
text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Boulder Salvo deals 4 damage to target creature. text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Boulder Salvo deals 4 damage to target creature.
mana={4}{R} mana={4}{R}
other={1}{R} name(surge) other={1}{R} name(surge)
otherrestriction=thisturn(*|mystack)~morethan~0 otherrestriction=casted a spell
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
@@ -16326,7 +16327,7 @@ subtype=Aura
name=Cairn Wanderer name=Cairn Wanderer
abilities=changeling abilities=changeling
auto=aslongas(creature[flying]|graveyard) flying >0 auto=aslongas(creature[flying]|graveyard) flying >0
auto=aslongas(creature[fear]|graveyard) fear>0 auto=aslongas(creature[fear]|graveyard) fear >0
auto=aslongas(creature[first strike]|graveyard) first strike >0 auto=aslongas(creature[first strike]|graveyard) first strike >0
auto=aslongas(creature[double strike]|graveyard) double strike >0 auto=aslongas(creature[double strike]|graveyard) double strike >0
auto=aslongas(creature[deathtouch]|graveyard) deathtouch >0 auto=aslongas(creature[deathtouch]|graveyard) deathtouch >0
@@ -21601,7 +21602,7 @@ name=Comparative Analysis
auto=draw:2 auto=draw:2
text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Target player draws two cards. text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Target player draws two cards.
other={2}{U} name(surge) other={2}{U} name(surge)
otherrestriction=thisturn(*|mystack)~morethan~0 otherrestriction=casted a spell
mana={3}{U} mana={3}{U}
type=Instant type=Instant
[/card] [/card]
@@ -22208,7 +22209,7 @@ auto=doesnotuntap
text=Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. text=Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step.
mana={2}{U} mana={2}{U}
other={U} name(surge) other={U} name(surge)
otherrestriction=thisturn(*|mystack)~morethan~0 otherrestriction=casted a spell
type=Enchantment type=Enchantment
subtype=Aura subtype=Aura
[/card] [/card]
@@ -24333,7 +24334,7 @@ text=Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a tea
mana={4}{U}{U} mana={4}{U}{U}
auto=alternative token(Octopus,Creature octopus,8/8,blue) auto=alternative token(Octopus,Creature octopus,8/8,blue)
other={3}{U}{U} name(surge) other={3}{U}{U} name(surge)
otherrestriction=thisturn(*|mystack)~morethan~0 otherrestriction=casted a spell
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
@@ -31955,7 +31956,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Dreams of the Dead name=Dreams of the Dead
auto={1}{U}:moveto(mybattlefield) and!( transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):moveto(exile)],newability[cumulativeupcost[{2}] sacrifice])) forever )! target(creature[white;black]|mygraveyard) auto={1}{U}:moveto(mybattlefield) and!( transforms((,newability[exiledeath],newability[cumulativeupcost[{2}] sacrifice])) forever )! target(creature[white;black]|mygraveyard)
text={1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) text={1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
mana={3}{U} mana={3}{U}
type=Enchantment type=Enchantment
@@ -34411,7 +34412,8 @@ toughness=3
name=Eldrazi Horror name=Eldrazi Horror
power=3 power=3
toughness=2 toughness=2
type=Creature Eldrazi Horror type=Creature
subtype=Eldrazi Horror
[/card] [/card]
[card] [card]
name=Eldrazi Monument name=Eldrazi Monument
@@ -38711,7 +38713,7 @@ type=Instant
name=Fall of the Titans name=Fall of the Titans
other={X}{R} name(surge) other={X}{R} name(surge)
target=<upto:2>anytarget target=<upto:2>anytarget
otherrestriction=thisturn(*|mystack)~morethan~0 otherrestriction=casted a spell
auto=paidmana damage:XX auto=paidmana damage:XX
auto=alternative damage:X auto=alternative damage:X
text=Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Fall of the Titans deals X damage to each of up to two target creatures and/or players. text=Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Fall of the Titans deals X damage to each of up to two target creatures and/or players.
@@ -39956,23 +39958,23 @@ subtype=Aura
name=Fertile Imagination name=Fertile Imagination
auto=if type(artifact|opponenthand)~morethan~0 then choice name(Artifact) name(Artifact) target(<type:*:opponenthand>artifact|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot auto=if type(artifact|opponenthand)~morethan~0 then choice name(Artifact) name(Artifact) target(<type:*:opponenthand>artifact|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(artifact|opponenthand)~equalto~0 then choice name(Artifact) name(Artifact) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! auto=if type(artifact|opponenthand)~equalto~0 then choice name(Artifact) name(Artifact) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(battle|opponenthand)~morethan~0 then choice name(Battle) name(Battle) target(<type:*:opponenthand>battle|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(battle|opponenthand)~equalto~0 then choice name(Battle) name(Battle) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(creature|opponenthand)~morethan~0 then choice name(Creature) name(Creature) target(<type:*:opponenthand>creature|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot auto=if type(creature|opponenthand)~morethan~0 then choice name(Creature) name(Creature) target(<type:*:opponenthand>creature|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(creature|opponenthand)~equalto~0 then choice name(Creature) name(Creature) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! auto=if type(creature|opponenthand)~equalto~0 then choice name(Creature) name(Creature) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(enchantment|opponenthand)~morethan~0 then choice name(Enchantment) name(Enchantment) target(<type:*:opponenthand>enchantment|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot auto=if type(enchantment|opponenthand)~morethan~0 then choice name(Enchantment) name(Enchantment) target(<type:*:opponenthand>enchantment|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(enchantment|opponenthand)~equalto~0 then choice name(Enchantment) name(Enchantment) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! auto=if type(enchantment|opponenthand)~equalto~0 then choice name(Enchantment) name(Enchantment) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(instant|opponenthand)~morethan~0 then choice name(Instant) name(Instant) target(<type:*:opponenthand>instant|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(instant|opponenthand)~equalto~0 then choice name(Instant) name(Instant) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(kindred|opponenthand)~morethan~0 then choice name(kindred) name(kindred) target(<type:*:opponenthand>kindred|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(kindred|opponenthand)~equalto~0 then choice name(kindred) name(kindred) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(land|opponenthand)~morethan~0 then choice name(Land) name(Land) target(<type:*:opponenthand>land|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot auto=if type(land|opponenthand)~morethan~0 then choice name(Land) name(Land) target(<type:*:opponenthand>land|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(land|opponenthand)~equalto~0 then choice name(Land) name(Land) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! auto=if type(land|opponenthand)~equalto~0 then choice name(Land) name(Land) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(planeswalker|opponenthand)~morethan~0 then choice name(Planeswalker) name(Planeswalker) target(<type:*:opponenthand>planeswalker|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot auto=if type(planeswalker|opponenthand)~morethan~0 then choice name(Planeswalker) name(Planeswalker) target(<type:*:opponenthand>planeswalker|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(planeswalker|opponenthand)~equalto~0 then choice name(Planeswalker) name(Planeswalker) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! auto=if type(planeswalker|opponenthand)~equalto~0 then choice name(Planeswalker) name(Planeswalker) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(sorcery|opponenthand)~morethan~0 then choice name(Sorcery) name(Sorcery) target(<type:*:opponenthand>sorcery|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot auto=if type(sorcery|opponenthand)~morethan~0 then choice name(Sorcery) name(Sorcery) target(<type:*:opponenthand>sorcery|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(sorcery|opponenthand)~equalto~0 then choice name(Sorcery) name(Sorcery) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )! auto=if type(sorcery|opponenthand)~equalto~0 then choice name(Sorcery) name(Sorcery) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(instant|opponenthand)~morethan~0 then choice name(Instant) name(Instant) target(<type:*:opponenthand>instant|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot text=Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
auto=if type(instant|opponenthand)~equalto~0 then choice name(Instant) name(Instant) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(battle|opponenthand)~morethan~0 then choice name(Battle) name(Battle) target(<type:*:opponenthand>battle|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(battle|opponenthand)~equalto~0 then choice name(Battle) name(Battle) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
auto=if type(tribal|opponenthand)~morethan~0 then choice name(Tribal) name(Tribal) target(<type:*:opponenthand>tribal|opponenthand) transforms((,newability[_SAPROLINGTOKEN_*2 opponent])) oneshot
auto=if type(tribal|opponenthand)~equalto~0 then choice name(Tribal) name(Tribal) target(*|opponenthand) moveto(myreveal) and!( moveto(opponenthand) )!
text=Choose a card type. Target opponent reveals their hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, battle and tribal are card types.)
mana={2}{G}{G} mana={2}{G}{G}
type=Sorcery type=Sorcery
[/card] [/card]
@@ -40311,8 +40313,7 @@ toughness=3
[card] [card]
name=Fiendslayer Paladin name=Fiendslayer Paladin
abilities=first strike, lifelink abilities=first strike, lifelink
auto=cantbetargetof(instant[black;red]|opponenthand,opponentgraveyard,opponentstack) auto=cantbetargetof(*[black;red]|opponenthand,opponentgraveyard,opponentstack)
auto=cantbetargetof(sorcery[black;red]|opponenthand,opponentgraveyard,opponentstack)
text=First strike (This creature deals combat damage before creatures without first strike.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Fiendslayer Paladin can't be the target of black or red spells your opponents control. text=First strike (This creature deals combat damage before creatures without first strike.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Fiendslayer Paladin can't be the target of black or red spells your opponents control.
mana={1}{W}{W} mana={1}{W}{W}
type=Creature type=Creature
@@ -47778,7 +47779,7 @@ abilities=menace
text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Menace (This creature can't be blocked except by two or more creatures.) text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Menace (This creature can't be blocked except by two or more creatures.)
mana={3}{R} mana={3}{R}
other={1}{R} name(surge) other={1}{R} name(surge)
otherrestriction=thisturn(*|mystack)~morethan~0 otherrestriction=casted a spell
type=Creature type=Creature
subtype=Goblin Warrior Ally subtype=Goblin Warrior Ally
power=3 power=3
@@ -50577,7 +50578,7 @@ auto=draw:1 controller
text=Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. text=Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card.
mana={2}{U} mana={2}{U}
other={1}{U} name(surge) other={1}{U} name(surge)
otherrestriction=thisturn(*|mystack)~morethan~0 otherrestriction=casted a spell
type=Instant type=Instant
[/card] [/card]
[card] [card]
@@ -51465,8 +51466,8 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Gulf Squid name=Gulf Squid
auto=choice name(tap all lands opponent controls) tap all(land|mybattlefield) auto=choice name(tap all lands opponent controls) tap all(land|opponentbattlefield)
auto=choice name(tap all lands you control) tap all(land|opponentbattlefield) auto=choice name(tap all lands you control) tap all(land|mybattlefield)
text=When Gulf Squid enters, tap all lands target player controls. text=When Gulf Squid enters, tap all lands target player controls.
mana={3}{U} mana={3}{U}
type=Creature type=Creature
@@ -56128,7 +56129,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Humble the Brute name=Humble the Brute
target=creature[power>3] target=creature[power>=4]
auto=destroy auto=destroy
auto=name(Create clue) _CLUE_ controller auto=name(Create clue) _CLUE_ controller
text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
@@ -59709,7 +59710,7 @@ text=Flash (You may cast this spell any time you could cast an instant.),Haste -
power=0 power=0
toughness=3 toughness=3
mana={1}{U}{R} mana={1}{U}{R}
type=creature type=Creature
subtype=Human Wizard subtype=Human Wizard
[/card] [/card]
[card] [card]
@@ -61110,7 +61111,7 @@ abilities=flying
text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying
mana={4}{U} mana={4}{U}
other={2}{U} name(surge) other={2}{U} name(surge)
otherrestriction=thisturn(*|mystack)~morethan~0 otherrestriction=casted a spell
type=Creature type=Creature
subtype=Sphinx subtype=Sphinx
power=3 power=3
@@ -62719,8 +62720,8 @@ toughness=4
[/card] [/card]
[card] [card]
name=Khabal Ghoul name=Khabal Ghoul
auto=@each end:counter(1/1,type:creature[fresh]:graveyard) auto=@each end:counter(1/1,bothalldeadcreature)
text=At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. text=At the beginning of each end step, put a +1/+1 counter on this creature for each creature that died this turn.
mana={2}{B} mana={2}{B}
type=Creature type=Creature
subtype=Zombie subtype=Zombie
@@ -83744,7 +83745,7 @@ target=*|stack
text=Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Overwhelming Denial can't be countered. -- Counter target spell. text=Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Overwhelming Denial can't be countered. -- Counter target spell.
mana={2}{U}{U} mana={2}{U}{U}
other={U}{U} name(surge) other={U}{U} name(surge)
otherrestriction=thisturn(*|mystack)~morethan~0 otherrestriction=casted a spell
type=Instant type=Instant
[/card] [/card]
[card] [card]
@@ -84001,7 +84002,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Painful Quandary name=Painful Quandary
auto=@movedTo(*|opponentstack):choice name(make opponent choose) ability$!choice name(Lose 5 life) life:-5 _ if type(*|myhand)~morethan~0 then choice name(discard) target(*|myhand) reject!$ opponent auto=@movedTo(*|opponentstack):ability$!choice name(Lose 5 life) life:-5 _ if type(*|myhand)~morethan~0 then choice name(discard) target(*|myhand) reject!$ opponent
text=Whenever an opponent casts a spell, that player loses 5 life unless they discards a card. text=Whenever an opponent casts a spell, that player loses 5 life unless they discards a card.
mana={3}{B}{B} mana={3}{B}{B}
type=Enchantment type=Enchantment
@@ -91766,8 +91767,8 @@ toughness=3
[card] [card]
name=Rampaging Baloths name=Rampaging Baloths
abilities=trample abilities=trample
auto=_LANDFALL_may token(Beast,Creature Beast,4/4,green) auto=_LANDFALL_ token(Beast,Creature Beast,4/4,green)
text=Trample -- Landfall - Whenever a land enters under your control, you may put a 4/4 green Beast creature token onto the battlefield. text=Trample -- Landfall - Whenever a land you control enters, create a 4/4 green Beast creature token.
mana={4}{G}{G} mana={4}{G}{G}
type=Creature type=Creature
subtype=Beast subtype=Beast
@@ -93005,7 +93006,7 @@ auto=alternative all(other creature|mybattlefield) 1/0 ueot && all(other creatur
text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Haste -- When Reckless Bushwhacker enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Haste -- When Reckless Bushwhacker enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
mana={2}{R} mana={2}{R}
other={1}{R} name(surge) other={1}{R} name(surge)
otherrestriction=thisturn(*|mystack)~morethan~0 otherrestriction=casted a spell
type=Creature type=Creature
subtype=Goblin Warrior Ally subtype=Goblin Warrior Ally
power=2 power=2
@@ -101651,7 +101652,7 @@ type=Sorcery
[card] [card]
name=See the Unwritten name=See the Unwritten
auto=_FEROCIOUS_ reveal:8 revealzone(mylibrary) optionone target(<2>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend auto=_FEROCIOUS_ reveal:8 revealzone(mylibrary) optionone target(<2>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend
auto=if type(creature[power>3]|mybattlefield)~lessthan~1 then reveal:8 revealzone(mylibrary) optionone target(<1>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend auto=if type(creature[power>=3]|mybattlefield)~lessthan~1 then reveal:8 revealzone(mylibrary) optionone target(<1>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend
text=Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. -- Ferocious -- If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one. text=Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. -- Ferocious -- If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
mana={4}{G}{G} mana={4}{G}{G}
type=Sorcery type=Sorcery
@@ -102220,8 +102221,8 @@ auto=choice name(Creature) moveTo(myexile) notaTarget(creature|myhand) and!( all
auto=choice name(Enchantment) moveTo(myexile) notaTarget(enchantment|myhand) and!( all(this) transforms((,newability[lord(enchantment|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(Enchantment) moveTo(myexile) notaTarget(enchantment|myhand) and!( all(this) transforms((,newability[lord(enchantment|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(Instant) moveTo(myexile) notaTarget(instant|myhand) and!( all(this) transforms((,newability[lord(instant|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(Instant) moveTo(myexile) notaTarget(instant|myhand) and!( all(this) transforms((,newability[lord(instant|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(Sorcery) moveTo(myexile) notaTarget(sorcery|myhand) and!( all(this) transforms((,newability[lord(sorcery|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(Sorcery) moveTo(myexile) notaTarget(sorcery|myhand) and!( all(this) transforms((,newability[lord(sorcery|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(Tribal Instant) moveTo(myexile) notaTarget(instant[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[instant;tribal]|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(kindred Instant) moveTo(myexile) notaTarget(instant[kindred]|myhand) and!( all(this) transforms((,newability[lord(*[instant;kindred]|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(Tribal Sorcery) moveTo(myexile) notaTarget(sorcery[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[sorcery;tribal]|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(kindred Sorcery) moveTo(myexile) notaTarget(sorcery[kindred]|myhand) and!( all(this) transforms((,newability[lord(*[sorcery;kindred]|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(Planeswalker) moveTo(myexile) notaTarget(planeswalker|myhand) and!( all(this) transforms((,newability[lord(planeswalker|mycastingzone) changecost(colorless:-2)])) forever )! auto=choice name(Planeswalker) moveTo(myexile) notaTarget(planeswalker|myhand) and!( all(this) transforms((,newability[lord(planeswalker|mycastingzone) changecost(colorless:-2)])) forever )!
auto=choice name(cancel) donothing auto=choice name(cancel) donothing
text=Imprint - When Semblance Anvil enters, you may exile a nonland card from your hand. -- Spells you cast that share a card type with the exiled card cost {2} less to cast. text=Imprint - When Semblance Anvil enters, you may exile a nonland card from your hand. -- Spells you cast that share a card type with the exiled card cost {2} less to cast.
@@ -117950,7 +117951,7 @@ toughness=7
[card] [card]
name=Tarmogoyf name=Tarmogoyf
anyzone=allgravecardtypes/allgravecardtypesplus1plusend cdaactive anyzone=allgravecardtypes/allgravecardtypesplus1plusend cdaactive
text=Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) text=Tarmogoyfs power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
mana={1}{G} mana={1}{G}
type=Creature type=Creature
subtype=Lhurgoyf subtype=Lhurgoyf
@@ -125119,7 +125120,7 @@ abilities=flying
text=Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying -- When Tyrant of Valakut enters, if its surge cost was paid, it deals 3 damage to any target. text=Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying -- When Tyrant of Valakut enters, if its surge cost was paid, it deals 3 damage to any target.
mana={5}{R}{R} mana={5}{R}{R}
other={3}{R}{R} name(surge) other={3}{R}{R} name(surge)
otherrestriction=thisturn(*|mystack)~morethan~0 otherrestriction=casted a spell
auto=alternative target(anytarget) damage:3 auto=alternative target(anytarget) damage:3
type=Creature type=Creature
subtype=Dragon subtype=Dragon
@@ -128865,14 +128866,15 @@ toughness=0
[card] [card]
name=Vigean Intuition name=Vigean Intuition
auto=choice name(Artifact) reveal:4 optionone name(Get Artifact) target(artifact|reveal) moveto(hand) and!( all(artifact|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Artifact) reveal:4 optionone name(Get Artifact) target(artifact|reveal) moveto(hand) and!( all(artifact|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(battle) reveal:4 optionone name(Get battle) target(artifact|reveal) moveto(hand) and!( all(battle|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(hand) and!( all(creature|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(hand) and!( all(creature|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Enchantment) reveal:4 optionone name(Get Enchantment) target(enchantment|reveal) moveto(hand) and!( all(enchantment|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Enchantment) reveal:4 optionone name(Get Enchantment) target(enchantment|reveal) moveto(hand) and!( all(enchantment|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Instant) reveal:4 optionone name(Get Instant) target(instant|reveal) moveto(hand) and!( all(instant|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Instant) reveal:4 optionone name(Get Instant) target(instant|reveal) moveto(hand) and!( all(instant|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(kindred) reveal:4 optionone name(Get kindred) target(artifact|reveal) moveto(hand) and!( all(kindred|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(hand) and!( all(land|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(hand) and!( all(land|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Planeswalker) reveal:4 optionone name(Get Planeswalker) target(planeswalker|reveal) moveto(hand) and!( all(planeswalker|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Planeswalker) reveal:4 optionone name(Get Planeswalker) target(planeswalker|reveal) moveto(hand) and!( all(planeswalker|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Sorcery) reveal:4 optionone name(Get Sorcery) target(sorcery|reveal) moveto(hand) and!( all(sorcery|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend auto=choice name(Sorcery) reveal:4 optionone name(Get Sorcery) target(sorcery|reveal) moveto(hand) and!( all(sorcery|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend
auto=choice name(Tribal) reveal:4 optionone name(Get Tribal) target(artifact|reveal) moveto(hand) and!( all(tribal|reveal) moveto(hand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend text=Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
text=Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
mana={3}{G}{U} mana={3}{G}{U}
type=Instant type=Instant
[/card] [/card]
@@ -129838,9 +129840,8 @@ toughness=1
[/card] [/card]
[card] [card]
name=Vodalian Merchant name=Vodalian Merchant
auto=draw:1 auto=_LOOT_
auto=reject notaTarget(*|myhand) text=When this creature enters, draw a card, then discard a card.
text=When Vodalian Merchant enters, draw a card, then discard a card.
mana={1}{U} mana={1}{U}
type=Creature type=Creature
subtype=Merfolk subtype=Merfolk
@@ -129891,7 +129892,7 @@ toughness=2
[card] [card]
name=Voice of All name=Voice of All
abilities=flying abilities=flying
auto=chooseacolor transforms((,newability[protection from(*[chosencolor])],newability[0/0])) forever chooseend auto=chooseacolor transforms((,newability[protection from(*[chosencolor])])) forever chooseend
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
mana={2}{W}{W} mana={2}{W}{W}
type=Creature type=Creature
@@ -3138,7 +3138,7 @@ auto={C(0/0,1,Loyalty)}:name(+1: Look four and move sorcery to hand) reveal:4 op
auto={C(0/0,1,Loyalty)}:name(+1: Look four and move enchantment to hand) reveal:4 optionone name(Get enchantment) target(<upto:4>enchantment|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend auto={C(0/0,1,Loyalty)}:name(+1: Look four and move enchantment to hand) reveal:4 optionone name(Get enchantment) target(<upto:4>enchantment|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Look four and move planeswalker to hand) reveal:4 optionone name(Get planeswalker) target(<upto:4>planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend auto={C(0/0,1,Loyalty)}:name(+1: Look four and move planeswalker to hand) reveal:4 optionone name(Get planeswalker) target(<upto:4>planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Look four and move artifact to hand) reveal:4 optionone name(Get artifact) target(<upto:4>artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend auto={C(0/0,1,Loyalty)}:name(+1: Look four and move artifact to hand) reveal:4 optionone name(Get artifact) target(<upto:4>artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend
auto={C(0/0,1,Loyalty)}:name(+1: Look four and move tribal to hand) reveal:4 optionone name(Get tribal) target(<upto:4>tribal|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend auto={C(0/0,1,Loyalty)}:name(+1: Look four and move kindred to hand) reveal:4 optionone name(Get kindred) target(<upto:4>kindred|reveal) moveto(myhand) optiononeend optiontwo name(Put graveyard) target(<4>*|reveal) moveto(myGraveyard) optiontwoend revealend
auto={C(0/0,-3,Loyalty)}:name(-3: Return target card from graveyard) moveTo(myHand) target(*|myGraveyard) auto={C(0/0,-3,Loyalty)}:name(-3: Return target card from graveyard) moveTo(myHand) target(*|myGraveyard)
text=Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. -- +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. -- -3: Return target card from your graveyard to your hand. text=Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. -- +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. -- -3: Return target card from your graveyard to your hand.
mana={2}{G}{U} mana={2}{G}{U}
+1 -1
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@@ -88,7 +88,7 @@ Mod by: Vitty85
#define WAGIC_CORE_VERSION_STRING "core_" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION) #define WAGIC_CORE_VERSION_STRING "core_" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION)
#define WAGIC_RESOURCE_NAME "Wagic-core-" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION) ".zip" #define WAGIC_RESOURCE_NAME "Wagic-core-" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION) ".zip"
#define WAGIC_RELEASE_NAME "wagic-v" WAGIC_VERSION_STRING #define WAGIC_RELEASE_NAME "wagic-v" WAGIC_VERSION_STRING
#define WAGIC_RESOURCE_URL "https://github.com/WagicProject/wagic/releases" WAGIC_RELEASE_NAME "/" WAGIC_RESOURCE_NAME #define WAGIC_RESOURCE_URL "https://github.com/WagicProject/wagic/releases/download/" WAGIC_RELEASE_NAME "/" WAGIC_RESOURCE_NAME
#endif #endif
+1 -1
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@@ -165,7 +165,7 @@ Credits::~Credits()
if (bonus[i]) if (bonus[i])
delete bonus[i]; delete bonus[i];
bonus.clear(); bonus.clear();
kBgFile = ""; //Reset the chosen backgorund. kBgFile = ""; //Reset the chosen background.
} }
void Credits::compute(GameObserver* g, GameApp * _app) void Credits::compute(GameObserver* g, GameApp * _app)
+8 -2
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@@ -37,7 +37,7 @@ GameStateAwards::GameStateAwards(GameApp* parent) :
GameStateAwards::~GameStateAwards() GameStateAwards::~GameStateAwards()
{ {
kAwardFile = ""; //Reset the chosen backgorund. kAwardFile = ""; //Reset the chosen background.
} }
void GameStateAwards::End() void GameStateAwards::End()
@@ -50,7 +50,7 @@ void GameStateAwards::End()
if (saveMe) if (saveMe)
options.save(); options.save();
kAwardFile = ""; //Reset the chosen backgorund. kAwardFile = ""; //Reset the chosen background.
} }
void GameStateAwards::Start() void GameStateAwards::Start()
{ {
@@ -98,6 +98,12 @@ void GameStateAwards::Start()
wgh = NEW WGuiHeader(""); wgh = NEW WGuiHeader("");
listview->Add(wgh); listview->Add(wgh);
#if !defined(PSP)
WGuiItem* backLabel = NEW WGuiItem("Back to Main Menu");
WGuiButton* backBtn = NEW WGuiButton(backLabel, EXIT_AWARDS_MENU, GameStateAwardsConst::kBackToMainMenuID, this);
listview->Add(backBtn);
#endif
int locked = 0; int locked = 0;
vector<pair<string, string> > orderedSet; vector<pair<string, string> > orderedSet;
+2 -2
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@@ -105,7 +105,7 @@ GameStateDeckViewer::~GameStateDeckViewer()
SAFE_DELETE(myCollection); SAFE_DELETE(myCollection);
} }
SAFE_DELETE(filterMenu); SAFE_DELETE(filterMenu);
kBgFile = ""; //Reset the chosen backgorund. kBgFile = ""; //Reset the chosen background.
} }
void GameStateDeckViewer::rebuildFilters() void GameStateDeckViewer::rebuildFilters()
@@ -308,7 +308,7 @@ void GameStateDeckViewer::End()
SAFE_DELETE(playerdata); SAFE_DELETE(playerdata);
SAFE_DELETE(filterMenu); SAFE_DELETE(filterMenu);
SAFE_DELETE(source); SAFE_DELETE(source);
kBgFile = ""; //Reset the chosen backgorund. kBgFile = ""; //Reset the chosen background.
} }
void GameStateDeckViewer::addRemove(MTGCard * card) void GameStateDeckViewer::addRemove(MTGCard * card)
+2 -2
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@@ -182,7 +182,7 @@ GameStateDuel::~GameStateDuel()
{ {
End(); End();
SAFE_DELETE(tournament); SAFE_DELETE(tournament);
kBgFile = ""; //Reset the chosen backgorund. kBgFile = ""; //Reset the chosen background.
} }
void GameStateDuel::Start() void GameStateDuel::Start()
@@ -372,7 +372,7 @@ void GameStateDuel::End()
#endif #endif
MTGAbility::deletedpointers.clear(); // Clear the list of deallocated pointer. MTGAbility::deletedpointers.clear(); // Clear the list of deallocated pointer.
kBgFile = ""; //Reset the chosen backgorund. kBgFile = ""; //Reset the chosen background.
} }
//TODO Move This to utils or ResourceManager. Don't we have more generic functions that can do that? //TODO Move This to utils or ResourceManager. Don't we have more generic functions that can do that?
+4 -4
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@@ -25,7 +25,7 @@ GameStateOptions::GameStateOptions(GameApp* parent) :
GameStateOptions::~GameStateOptions() GameStateOptions::~GameStateOptions()
{ {
kBgFile = ""; //Reset the chosen backgorund. kBgFile = ""; //Reset the chosen background.
} }
void GameStateOptions::Start() void GameStateOptions::Start()
@@ -161,7 +161,7 @@ void GameStateOptions::End()
JRenderer::GetInstance()->EnableVSync(false); JRenderer::GetInstance()->EnableVSync(false);
SAFE_DELETE(optionsTabs); SAFE_DELETE(optionsTabs);
SAFE_DELETE(optionsMenu); SAFE_DELETE(optionsMenu);
kBgFile = ""; //Reset the chosen backgorund. kBgFile = ""; //Reset the chosen background.
} }
void GameStateOptions::Update(float dt) void GameStateOptions::Update(float dt)
@@ -282,7 +282,7 @@ void GameStateOptions::Render()
const char * const CreditsText[] = { const char * const CreditsText[] = {
"Wagic, The Homebrew?! by Wololo", "Wagic, The Homebrew?! by Wololo",
"", "",
"Updates, new cards, and more on http://wololo.net/wagic", "Updates, new cards, and more on the Wagic Discord",
"Many thanks to the people who help this project", "Many thanks to the people who help this project",
"", "",
"", "",
@@ -320,7 +320,7 @@ void GameStateOptions::Render()
"", "",
"This work is not related to or endorsed by Wizards of the Coast, Inc", "This work is not related to or endorsed by Wizards of the Coast, Inc",
"", "",
"Please support this project with donations at http://wololo.net/wagic", "Please support this project with donations at Wagic Discord",
}; };
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAGIC_FONT); WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAGIC_FONT);
+1 -1
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@@ -17,7 +17,7 @@ GuiBackground::GuiBackground(GameObserver* observer)
GuiBackground::~GuiBackground() GuiBackground::~GuiBackground()
{ {
kBackdropFile = ""; //Reset the chosen backgorund. kBackdropFile = ""; //Reset the chosen background.
} }
void GuiBackground::Render() void GuiBackground::Render()
+1 -1
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@@ -245,7 +245,7 @@ const char* Constants::MTGBasicAbilities[] = {
"countershroud", //Card can't get any kind of counter (e.g. "Solemnity"). "countershroud", //Card can't get any kind of counter (e.g. "Solemnity").
"nonight", //It can't become night (e.g. "Angel of Eternal Dawn"). "nonight", //It can't become night (e.g. "Angel of Eternal Dawn").
"nodamageremoved", //Damage is not removed from card (e.g. "Patient Zero"). "nodamageremoved", //Damage is not removed from card (e.g. "Patient Zero").
"backgroundpartner", //Can choose a backgorund partner as commander (e.g. "Faceless One"). "backgroundpartner", //Can choose a background partner as commander (e.g. "Faceless One").
"bottomlibrarydeath", //It goes to bottom of library after death (e.g. "Quintorius, Loremaster"). "bottomlibrarydeath", //It goes to bottom of library after death (e.g. "Quintorius, Loremaster").
"noloyaltydamage", //Damage does not cause loyalty counter to be removed from a Planeswalker (e.g. "Spark Rupture"). "noloyaltydamage", //Damage does not cause loyalty counter to be removed from a Planeswalker (e.g. "Spark Rupture").
"nodefensedamage", //Damage does not cause defense counter to be removed from a Battle. "nodefensedamage", //Damage does not cause defense counter to be removed from a Battle.
+2 -2
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@@ -454,7 +454,7 @@ Player * Rules::loadPlayerRandomCommander(GameObserver* observer, int isAI)
if(colors.data()[0] != 0) { colors.insert(colors.begin(),0); } if(colors.data()[0] != 0) { colors.insert(colors.begin(),0); }
// Add lands // Add lands
int numLands = colors.size() > 1 ? 40 / (colors.size() - 1) : 40; int numLands = colors.size() > 2 ? 40 / (colors.size() - 1) : 40;
if(colors.size() > 1) if(colors.size() > 1)
{ {
for (unsigned int i = 1; i < colors.size(); i++) for (unsigned int i = 1; i < colors.size(); i++)
@@ -627,7 +627,7 @@ Player* Rules::loadPlayerRandomCommanderFromFile(GameObserver* observer, int isA
} }
// Add lands // Add lands
int numLands = colors.size() > 1 ? 40 / (colors.size() - 1) : 40; int numLands = colors.size() > 2 ? 40 / (colors.size() - 1) : 40;
if (colors.size() > 1) if (colors.size() > 1)
{ {
for (unsigned int i = 1; i < colors.size(); i++) for (unsigned int i = 1; i < colors.size(); i++)
+1 -1
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@@ -26,7 +26,7 @@ Subtypes::Subtypes()
find("Dungeon"); find("Dungeon");
find("Emblem"); find("Emblem");
find("Conspiracy"); find("Conspiracy");
find("Backgorund"); find("Background");
find("Battle"); find("Battle");
} }