Files
wagic/projects/mtg/src/GameStateAwards.cpp
Eduardo MG a371cef279 Blood macros, more kindred changes
Created a macros for blood token, tribal to kindred changes, typo in background on various files,

Bug fixes:
Fiendslayer Paladin
Dire Fleet Poisoner
Shapers of Nature
Raptor Hatchling
Emiel the Blessed
Path of Discovery
Departed Deckhand
2025-05-26 18:46:55 -06:00

451 lines
14 KiB
C++

/*
This is where the player views their awards, etc.
*/
#include "PrecompiledHeader.h"
#include <JRenderer.h>
#include "GameStateAwards.h"
#include "GameApp.h"
#include "MTGDeck.h"
#include "Translate.h"
#include "OptionItem.h"
#include "DeckDataWrapper.h"
#include "Credits.h"
enum ENUM_AWARDS_STATE
{
STATE_LISTVIEW,
STATE_DETAILS,
EXIT_AWARDS_MENU = -102,
GUI_AWARD_BUTTON = -103,
};
namespace GameStateAwardsConst
{
const int kBackToTrophiesID = 2;
const int kBackToMainMenuID = 1;
}
static std::string kAwardFile = "";
GameStateAwards::GameStateAwards(GameApp* parent) :
GameState(parent, "trophies")
{
}
GameStateAwards::~GameStateAwards()
{
kAwardFile = ""; //Reset the chosen background.
}
void GameStateAwards::End()
{
SAFE_DELETE(menu);
SAFE_DELETE(detailview);
SAFE_DELETE(listview);
SAFE_DELETE(setSrc);
if (saveMe)
options.save();
kAwardFile = ""; //Reset the chosen background.
}
void GameStateAwards::Start()
{
mParent->DoAnimation(TRANSITION_FADE_IN);
char buf[256];
mState = STATE_LISTVIEW;
options.checkProfile();
menu = NULL;
saveMe = options.newAward();
listview = NEW WGuiList("Listview");
listview->setX(210);
listview->setWidth(SCREEN_WIDTH - 220);
detailview = NULL;
WGuiAward * aw;
WGuiButton * btn;
WGuiHeader * wgh = NEW WGuiHeader("Achievements");
listview->Add(wgh);
aw = NEW WGuiAward(Options::DIFFICULTY_MODE_UNLOCKED, "Difficulty Modes", "Achieved a 66% victory ratio.");
btn = NEW WGuiButton(aw, GUI_AWARD_BUTTON, Options::DIFFICULTY_MODE_UNLOCKED, this);
listview->Add(btn);
for (map<string, Unlockable *>::iterator it = Unlockable::unlockables.begin(); it != Unlockable::unlockables.end(); ++it) {
Unlockable * award = it->second;
aw = NEW WGuiAward(award->getValue("id"), award->getValue("name"), award->getValue("trophyroom_text"));
btn = NEW WGuiButton(aw, GUI_AWARD_BUTTON, 0, this);
listview->Add(btn);
}
aw = NEW WGuiAward(Options::EVILTWIN_MODE_UNLOCKED, "Evil Twin Mode", "Won with same army size.");
btn = NEW WGuiButton(aw, GUI_AWARD_BUTTON, Options::EVILTWIN_MODE_UNLOCKED, this);
listview->Add(btn);
aw = NEW WGuiAward(Options::RANDOMDECK_MODE_UNLOCKED, "Random Deck Mode", "Won against a higher difficulty.");
btn = NEW WGuiButton(aw, GUI_AWARD_BUTTON, Options::RANDOMDECK_MODE_UNLOCKED, this);
listview->Add(btn);
aw = NEW WGuiAward(Options::AWARD_COLLECTOR, "Valuable Collection", "Collection valued over 10,000c.", "Collection Info");
btn = NEW WGuiButton(aw, GUI_AWARD_BUTTON, Options::AWARD_COLLECTOR, this);
listview->Add(btn);
wgh = NEW WGuiHeader("");
listview->Add(wgh);
#if !defined(PSP)
WGuiItem* backLabel = NEW WGuiItem("Back to Main Menu");
WGuiButton* backBtn = NEW WGuiButton(backLabel, EXIT_AWARDS_MENU, GameStateAwardsConst::kBackToMainMenuID, this);
listview->Add(backBtn);
#endif
int locked = 0;
vector<pair<string, string> > orderedSet;
for(int i = 0; i < setlist.size(); i++){
sprintf(buf, "%s", setlist[i].c_str());
if (options[Options::SORTINGSETS].number == 2) // Now sets can be sorted by sector(orderindex) or name or release date.
orderedSet.push_back(pair<string, string> (setlist.getInfo(i)->getDate(), buf));
else if (options[Options::SORTINGSETS].number == 1)
orderedSet.push_back(pair<string, string> (setlist.getInfo(i)->getName(), buf));
else
orderedSet.push_back(pair<string, string> (setlist.getInfo(i)->getOrderIndex(), buf));
}
sort(orderedSet.begin(),orderedSet.end());
for (unsigned int i = 0; i < orderedSet.size(); i++)
{
MTGSetInfo * si = setlist.getInfo(setlist.findSet(orderedSet.at(i).second));
if (!si)
continue;
if (!options[Options::optionSet(setlist.findSet(orderedSet.at(i).second))].number){
locked++;
continue;
}
if (!si->author.size())
sprintf(buf, _("%i cards.").c_str(), si->totalCards());
else if (si->year > 0 && si->total > 0)
{
int pr = 0;
pr = (si->totalCards()*100)/si->total;
sprintf(buf, _("%s (%i): %i%s : %i/%i cards").c_str(), si->author.c_str(), si->year, pr,"%", si->totalCards(), si->total);
}
else if (si->year > 0)
sprintf(buf, _("%s (%i): %i cards").c_str(), si->author.c_str(), si->year, si->totalCards());
else
sprintf(buf, _("%s: %i cards.").c_str(), si->author.c_str(), si->totalCards());
aw = NEW WGuiAward(Options::optionSet(setlist.findSet(orderedSet.at(i).second)), si->getName(), buf, "Card Spoiler");
aw->mFlags = WGuiItem::NO_TRANSLATE;
btn = NEW WGuiButton(aw, GUI_AWARD_BUTTON, Options::optionSet(setlist.findSet(orderedSet.at(i).second)), this);
listview->Add(btn);
}
if (locked)
sprintf(buf, _("%i locked sets remain.").c_str(), locked);
else
sprintf(buf, _("Unlocked all %i sets.").c_str(), setlist.size());
wgh->setDisplay(buf);
wgh->mFlags = WGuiItem::NO_TRANSLATE;
listview->Entering(JGE_BTN_NONE);
detailview = NULL;
setSrc = NULL;
showMenu = false;
#if !defined (PSP)
GameApp::playMusic("Track4.mp3"); // Added music for trophies.
#endif
}
void GameStateAwards::Create()
{
}
void GameStateAwards::Destroy()
{
}
void GameStateAwards::Render()
{
JRenderer * r = JRenderer::GetInstance();
r->ClearScreen(ARGB(0,0,0,0));
#if defined (PSP)
JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad("pspawardback.jpg", TEXTURE_SUB_5551);
#else
//Now it's possibile to randomly use up to 10 background images for trophies room (if random index is 0, it will be rendered the default "awardback.jpg" image).
JQuadPtr background;
if(kAwardFile == ""){
char temp[4096];
sprintf(temp, "awardback%i.jpg", std::rand() % 10);
kAwardFile.assign(temp);
JQuadPtr background = WResourceManager::Instance()->RetrieveTempQuad(kAwardFile, TEXTURE_SUB_5551);
if (!background.get())
kAwardFile = "awardback.jpg"; //Fallback to default background image for trophies room.
}
background = WResourceManager::Instance()->RetrieveTempQuad(kAwardFile, TEXTURE_SUB_5551);
#endif
if (background.get())
r->RenderQuad(background.get(), 0, 0, 0, SCREEN_WIDTH_F / background->mWidth, SCREEN_HEIGHT_F / background->mHeight);
switch (mState)
{
case STATE_LISTVIEW:
if (listview)
listview->Render();
break;
case STATE_DETAILS:
if (detailview)
detailview->Render();
break;
}
if (showMenu && menu)
menu->Render();
}
void GameStateAwards::Update(float dt)
{
if (mEngine->GetButtonClick(JGE_BTN_CANCEL))
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
if (showMenu)
{
menu->Update(dt);
}
else
{
JButton key = JGE_BTN_NONE;
while ((key = JGE::GetInstance()->ReadButton()))
{
switch (key)
{
case JGE_BTN_MENU:
showMenu = true;
SAFE_DELETE(menu);
menu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), EXIT_AWARDS_MENU, this, Fonts::MENU_FONT, 50, 170);
if (mState == STATE_DETAILS)
menu->Add(GameStateAwardsConst::kBackToTrophiesID, "Back to Trophies");
menu->Add(GameStateAwardsConst::kBackToMainMenuID, "Back to Main Menu");
menu->Add(kCancelMenuID, "Cancel");
break;
case JGE_BTN_PREV:
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_MENU);
break;
case JGE_BTN_SEC:
if (mState == STATE_LISTVIEW)
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_MENU);
else
{
mState = STATE_LISTVIEW;
SAFE_DELETE(detailview);
}
break;
default:
if (mState == STATE_LISTVIEW && listview)
{
listview->CheckUserInput(key);
listview->Update(dt);
}
else if (mState == STATE_DETAILS && detailview)
{
detailview->CheckUserInput(key);
detailview->Update(dt);
}
break;
}
}
}
if (setSrc)
setSrc->Update(dt);
}
bool GameStateAwards::enterSet(int setid)
{
MTGSetInfo * si = setlist.getInfo(setid);
map<int, MTGCard *>::iterator it;
if (!si)
return false;
SAFE_DELETE(detailview);
SAFE_DELETE(setSrc);
setSrc = NEW WSrcCards();
setSrc->addFilter(NEW WCFilterSet(setid));
setSrc->loadMatches(MTGCollection());
setSrc->bakeFilters();
setSrc->Sort(WSrcCards::SORT_COLLECTOR);
detailview = NEW WGuiMenu(JGE_BTN_DOWN, JGE_BTN_UP);
WGuiList * spoiler = NEW WGuiList("Spoiler", setSrc);
spoiler->setX(210);
spoiler->setWidth(SCREEN_WIDTH - 220);
for (int t = 0; t < setSrc->Size(); t++)
{
MTGCard * c = setSrc->getCard(t);
if (c)
spoiler->Add(NEW WGuiItem(c->data->name));
}
setSrc->setOffset(0);
spoiler->Entering(JGE_BTN_NONE);
WGuiCardImage * wi = NEW WGuiCardImage(setSrc);
wi->setX(105);
wi->setY(137);
detailview->Add(wi);
detailview->Add(spoiler);
detailview->Entering(JGE_BTN_NONE);
return true;
}
bool GameStateAwards::enterStats(int option)
{
if (option != Options::AWARD_COLLECTOR)
return false;
DeckDataWrapper* ddw = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), MTGCollection()));
if (!ddw)
return false;
SAFE_DELETE(detailview);
detailview = NEW WGuiList("Details");
detailview->Add(NEW WGuiHeader("Collection Stats"));
detailview->Entering(JGE_BTN_NONE);
//Discover favorite set
if (setlist.size() > 0)
{
int * counts = (int*) calloc(setlist.size(), sizeof(int));
int setid = -1;
int dupes = 0;
MTGCard * many = NULL;
MTGCard * costly = NULL;
MTGCard * strong = NULL;
MTGCard * tough = NULL;
for (int t = 0; t < ddw->Size(); t++)
{
MTGCard * c = ddw->getCard(t);
if (!c)
continue;
int count = ddw->count(c);
if (!c->data->isLand() && (many == NULL || count > dupes))
{
many = c;
dupes = count;
}
counts[c->setId] += count;
if (costly == NULL || c->data->getManaCost()->getConvertedCost() > costly->data->getManaCost()->getConvertedCost())
costly = c;
if (c->data->isCreature() && (strong == NULL || c->data->getPower() > strong->data->getPower()))
strong = c;
if (c->data->isCreature() && (tough == NULL || c->data->getToughness() > tough->data->getToughness()))
tough = c;
}
for (int i = 0; i < setlist.size(); i++)
{
if (setid < 0 || counts[i] > counts[setid])
setid = i;
}
free(counts);
char buf[1024];
sprintf(buf, _("Total Value: %ic").c_str(), ddw->totalPrice());
detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE));//ddw->colors
sprintf(buf, _("Total Cards (including duplicates): %i").c_str(), ddw->getCount(WSrcDeck::UNFILTERED_COPIES));
detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE));//ddw->colors
sprintf(buf, _("Unique Cards: %i").c_str(), ddw->getCount(WSrcDeck::UNFILTERED_UNIQUE));
detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE));
if (many)
{
sprintf(buf, _("Most Duplicates: %i (%s)").c_str(), dupes, many->data->getName().c_str());
detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE));
}
if (setid >= 0)
{
sprintf(buf, _("Favorite Set: %s").c_str(), setlist[setid].c_str());
detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE));
}
if (costly)
{
sprintf(buf, _("Highest Mana Cost: %i (%s)").c_str(), costly->data->getManaCost()->getConvertedCost(),
costly->data->getName().c_str());
detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE));
}
if (strong)
{
sprintf(buf, _("Most Powerful: %i (%s)").c_str(), strong->data->getPower(), strong->data->getName().c_str());
detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE));
}
if (tough)
{
sprintf(buf, _("Toughest: %i (%s)").c_str(), tough->data->getToughness(), strong->data->getName().c_str());
detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE));
}
}
SAFE_DELETE(ddw->parent);
SAFE_DELETE(ddw);
return true;
}
void GameStateAwards::ButtonPressed(int controllerId, int controlId)
{
if (controllerId == EXIT_AWARDS_MENU)
switch (controlId)
{
case GameStateAwardsConst::kBackToMainMenuID:
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_MENU);
showMenu = false;
break;
case GameStateAwardsConst::kBackToTrophiesID:
mState = STATE_LISTVIEW;
SAFE_DELETE(detailview);
showMenu = false;
break;
case kCancelMenuID:
showMenu = false;
break;
}
else if (controllerId == GUI_AWARD_BUTTON)
{
int setid = controlId - Options::SET_UNLOCKS;
if (controlId >= Options::SET_UNLOCKS && enterSet(setid))
{
mState = STATE_DETAILS;
mDetailItem = controlId;
}
else if (controlId == Options::AWARD_COLLECTOR && enterStats(controlId))
{
mState = STATE_DETAILS;
}
}
}
void GameStateAwards::OnScroll(int, int inYVelocity)
{
if (abs(inYVelocity) > 300)
{
bool flickUpwards = (inYVelocity < 0);
int velocity = (inYVelocity < 0) ? (-1 * inYVelocity) : inYVelocity;
while(velocity > 0)
{
mEngine->HoldKey_NoRepeat(flickUpwards ? JGE_BTN_DOWN : JGE_BTN_UP);
velocity -= 100;
}
}
}