Merge pull request #1123 from BobCyril/master

Updates to decks 41-50
This commit is contained in:
Eduardo MG
2025-10-16 08:35:43 -06:00
committed by GitHub
10 changed files with 215 additions and 404 deletions

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@@ -1,48 +1,25 @@
#NAME:Zuberi's Flock
#
#DESC: Winged fighters
#DESC: for honor and justice
#DESC: cross the chasm
#DESC: to take their revenge
#
Zuberi, Golden Feather (MIR) *2
Suntail Hawk (10E) *4 # cheap flyer
Courier Hawk (RAV) *4 # cheap flyer
Wild Griffin (10E) *3 # balanced 3-drop flyer
Griffin Sentinel (M10) *3 # defensive 3-drop flyer
Razorfoot Griffin (M10) *2 # offensive 4-drop flyer
Ekundu Griffin (MIR) *2 # same as Razorfoot Griffin
Spotted Griffin (POR) *2 # defensive 4-drop flyer
Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability
Windbrisk Raptor (SHM) *1 # not a griffin, but a bird, and
# # fits well as an endgame surprise
Moat (LEG) *4 # 4 because it's important for this
# # deck to keep strong attackers away
Blessing (RV) *2 # \ 6 enchantments to reinforce the
Holy Strength (10E) *2 # > holy nature of the griffins -
Honor of the Pure (M10) *2 # / and the creatures need buffs
Swords to Plowshares (RV) *2 # reinforces the aggresiveness of
# # the griffin theme, and stalls the
# # the game until Moat comes in
Plains (10E) *24
# Cards considered, but not included:
# Loyal Gyrfalcon - too expensive for a non-griffin in this deck
# Crusade - Weaker than Honor of the Pure
# Cards removed from the deck:
# Welkin Hawk - not a griffin, and can crash the game in 0.8.1
# Righteousness - AI doesn't use it
# Teremko Griffin - Banding removed from Wagic
# Notes:
# Flavor deck, might be more competitive if it included bird
# soldiers and global enchantments (Crusade, Glorious Anthem), but
# I wanted to limit the theme of this deck to "animal" griffins
# and birds, which excluded the "civilized" Aven and the more
# civilized enchantments.
#DESC:There is no sight more awesome
#DESC:than the battle flight of the
#DESC:griffins. Zuberi's golden
#DESC:feathers dazzle their foes with
#DESC:the brightness of a second sun.
#HINT:combo hold(Moat|myhand)^cast(Moat|myhand)^restriction{type(Moat|mybattlefield)~lessthan~1}^totalmananeeded({2}{W}{W})
Courier Hawk (RAV) * 2
Diving Griffin (8ED) * 4
Fearless Fledgling (ZNR) * 2
Honor of the Pure (M10) * 4
Moat (LEG) * 4
Plains (10E) * 4
Plains (8ED) * 4
Plains (M10) * 4
Plains (MIR) * 4
Plains (RAV) * 4
Plains (SHM) * 4
Silverbeak Griffin (M19) * 4
Suntail Hawk (10E) * 4
Sunspire Griffin (RTR) * 4
Swords to Plowshares (RV) * 2
Windbrisk Raptor (SHM) * 1
Zeriam, Golden Wind (DMC) * 3
Zuberi, Golden Feather (MIR) * 2

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#NAME:Viashino Warrior
#
#DESC:"With claws and swords and flames
#DESC: we fiercely protect
#DESC: those we revere"
Viashino Slasher (RAV) *4 # cheap Viashino
Viashino Slaughtermaster (CFX) *4 # cheap Viashino
Viashino Spearhunter (M10) *4 # first strike
Viashino Grappler (INV) *4 # high power but very vulnerable
Viashino Warrior (MIR) *2 # attacker
Viashino Weaponsmith (USG) *2 # attacker
Viashino Fangtail (RAV) *3 # attacker
Furnace Whelp (10E) *2 # not a Viashino, but having
# # two flyers helps the deck
Firebreathing (10E) *4 # fiery breath for the dragons'
# # descendants - also allows to
# # use spare mana, although the
# # AI rarely does that.
Flaming Sword (MRQ) *2 # fiery weapons as well
Emblem of the Warmind (FUT) *2 # gives Haste
Beacon of Destruction (10E) *1 # repeated fire blasts
Rage Reflection (SHM) *1 # double strike
Dragon Roost (10E) *1 # endgame surprise - produces
# # red dragons
Mountain (10E) *24
# Cards considered, but not included:
# Burning Cloak - AI would kill its own creatures
# Canyon Drake - flyers would be nice, but too expensive
# Crown of Flames - Firebreathing is more foolproof for the AI
# Dragon Whelp - Furnace Whelp is more foolproof
# Desert Drake - Furnace Whelp is better for the same cost
# Immolation - AI can't decide whether it'll help or destroy the
# enchanted creature
# Lizard warrior - is not a viashino, and a viashino with
# identical values exists
# Mass Hysteria - Emblem of the Warmind fits the theme better and
# doesn't help the enemy
# Pyroclasm - AI would kill its own creatures
# Viashino Skeleton - other viashinos wouldn't associate with it
# Kindled Fury - lasts only until end of turn, often wasted by AI
# Double Cleave - lasts only until end of turn, often wasted by AI
# Reflexes - first strike already provided by Flaming Sword
# Cards removed from the deck:
# Bravado - AI casts it on opponent's creatures
# Seething Song - mana acceleration would be great, bit the AI
# doesn't use the mana
# Viashino Sandscout - AI doesn't understand that it will return
# to owner's hand, may enchant it
# Viashino Bladescout - removed from Wagic
# Notes:
# Flavor deck.
#NAME:Viashino Warriors
#DESC:Descended from dragons, the
#DESC:Viashino are agile, aggressive
#DESC:and deadly
#HINT:alwaysattackwith(Archwing Dragon)
#HINT:alwaysattackwith(Viashino Cutthroat)
#HINT:alwaysattackwith(Viashino Sandscout)
#HINT:alwaysattackwith(Viashino Sandstalker)
Archetype of Aggression (BNG) *2
Archwing Dragon (AVR) *2
Bloodmark Mentor (SHM) *3
Impact Tremors (DTK) *4
Mountain (10E) *1
Mountain (AVR) *4
Mountain (INV) *4
Mountain (MIR) *4
Mountain (RAV) *4
Mountain (SHM) *4
Mountain (USG) *4
Purphoros, God of the Forge (THS) * 2
Rage Reflection (SHM) *1
Viashino Cutthroat (ULG) *2
Viashino Pyromancer (FGN) *4
Viashino Sandscout (10E) *4
Viashino Sandstalker (VIS) *3
Viashino Spearhunter (M10) *4
Viashino Warrior (MIR) *2
Viashino Weaponsmith (USG) *2

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@@ -1,61 +1,23 @@
#NAME:Heartmender
#
#DESC:"No matter who
#DESC: No matter what
#DESC: We heal.
#DESC: The good and the bad
#DESC: The calm and the mad
#DESC: The live and the dead
#DESC: We heal."
Heartmender (SHM) *4 # continuously removes -1/-1 counters
# # from all others
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
Safehold Elite (SHM) *4 # cheap early defense
Lingering Tormentor (EVE) *4 # attacker with Fear
Rendclaw Trow (EVE) *4 # has Wither
Gravelgill Axeshark (SHM) *3 # 3/3 creature
Scuzzback Marauders (SHM) *3 # 5/2 attacker
Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the
# # AI use that ability?
Vine Trellis (MRQ) *4 # cheap defender and mana source
Animate Dead (RV) *4 # to bring back creatures that were
# # killed before the Heartmenders came
# # online
Forest (10E) *12
Swamp (10E) *12
# Cards considered, but not included:
# Kithkin Spellduster - has Persist, but is expensive & needs W
# River Kelpie - has Persist, but is expensive & needs blue mana
# Rattleblaze Scarecrow - too expensive for conditional persist
# Wingrattle Scarecrow - only conditional persist
# Gaea's Cradle - AI doesn't use the mana, bad thematic fit
# Cauldron Haze - effect only til end of turn, too short
# Trapjaw Kelpie - very expensive, AI doesn't use flash
# Sadistic Glee - Might help in a deck where so many creatures go
# to the Graveyard, then again it might not if it's the
# enchanted creature that dies. The point is currently moot
# though since the AI casts the spell on its opponents anyway
# Vulturous Zombie - no Persist, too expensive
# Infest - perhaps too dangerous as long as no Heartmender in play
# Harbinger of Night - definitely too dangerous
# Cards removed from the deck:
# none
# Notes:
# Doesn't perform as well as I'd like it to. The deck is very
# dependent on the Heartmenders, and sometimes they take a long
# time to come out. Suggestions?
#
# Animate Dead seems to choose targets randomly and sometimes
# picks bad ones. But it still works well in this deck if it
# targets creatures with Persist, because when these get killed
# while they are animated dead, they return from the graveyard
# without the animation enchantment. It would be nice if "Animate
# Dead" could prioritize the Kitchen Finks as targets.
#DESC:Life will always endure,
#DESC:no matter the odds,
#DESC:no matter the cost.
#HINT:combo hold(Worldly Tutor|myhand)^cast(Worldly Tutor|myhand) targeting(Heartmender|mylibrary)^totalmananeeded({G})
#HINT:alwaysattackwith(Scuzzback Marauders)
Forest (MIR) *2
Forest (MRQ) *4
Forest (10E) *4
Forest (SHM) *4
Heartmender (SHM) *4
Kitchen Finks (SHM) *4
Lingering Tormentor (EVE) *4
Putrid Goblin (MH1) *2
Raise Dead (9ED) *2
Rendclaw Trow (EVE) *4
Safehold Elite (SHM) *4
Scuzzback Marauders (SHM) *4
Swamp (MRQ) *4
Swamp (10E) *4
Swamp (SHM) *2
Vine Trellis (MRQ) *4
Worldly Tutor (MIR) *4

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#NAME:Fairy Archmage
#
#DESC:"Now we're here
#DESC: Now we're there
#DESC: Now we're gone
#DESC: Now we're back
#NAME:Faerie Archmage
#DESC:Never mistake a faerie's
#DESC:mischief for mere
#DESC:playfulness.
#DESC:
#DESC: But what happened to your defenses?"
Glen Elendra Archmage (EVE) *4 # ability is currently buggy ...
Heartmender (SHM) *4 # continuously removes -1/-1 counters
# # from all others
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
Safehold Elite (SHM) *4 # cheap early defense
Gravelgill Axeshark (SHM) *2 # 3/3 creature
Kithkin Spellduster (EVE) *2 # Enchantment removal
Restless Apparition (EVE) *4 # can get +3/+3 bonus
River Kelpie (SHM) *2 # card drawer, only *2 to prevent the
# # AI from decking itself out
Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme
Plumeveil (SHM) *2 # great defense & fits the theme
Wrath of God (10E) *4 # destroys all creatures
Plains (10E) *14
Island (10E) *10
# Cards considered, but not included:
# Rendclaw Trow - has persist & wither, but needs BG mana
# Lingering Tormentor - has persist * Fear, but needs B mana
# Scuzzback Marauders - has persist & high attack, but needs BR
# mana. High attack not necessary once Wrath of God is cast
# Rattleblaze Scarecrow - too expensive for conditional persist
# Wingrattle Scarecrow - only conditional persist
# Gaea's Cradle - AI doesn't use the mana, dubious thematic fit
# Cauldron Haze - effect only til end of turn, too short
# Trapjaw Kelpie - very expensive, AI doesn't use flash
# Cards removed from the deck:
# none
# Notes:
# The AI seemed pretty reluctant to cast Wrath in the test runs,
# although it did use the card from time to time
#
# River Kelpie: The AI is in danger of decking itself out if it
# has many Wither creatures, 2 Kelpies, and casts Wrath of God.
# I already reduced the Kelpies after the AI had to draw 40 cards
# in one test run, but even 2 may be too much. Will have to be
# watched.
#
# Restless Apparition: May actually prevent the Heartmender and
# Wrath of God from being played if the AI uses its plains to pump
# the apparition before checking whether it could use those plains
# to play spells. This will have to be watched too.
#DESC:Deck for Wagic by Bob
#HINT:combo hold(Archmage of Echoes|myhand)^cast(Archmage of Echoes|myhand)^restriction{type(Archmage of Echoes|mybattlefield)~lessthan~1}^totalmananeeded({4}{U})
#HINT:combo hold(Shadow Puppeteers|myhand)^cast(Shadow Puppeteers|myhand)^restriction{type(Shadow Puppeteers|mybattlefield)~lessthan~1}^totalmananeeded({6}{U})
Arcane Denial (WOC) * 2
Archmage of Echoes (WOC) *4
Counterspell (DSC) *2
Faerie Bladecrafter (WOC) *4
Faerie Miscreant (M20) *4
Go for the Throat (BRO) * 2
Island (ELD) *4
Island (FDN) *4
Island (LRW) *4
Island (WOE) *4
Obyra, Dreaming Duelist (WOE) *2
Oona's Gatewarden (SHM) *3
Scion of Oona (LRW) *4
Shadow Puppeteers (WOC) *2
Sleep-Cursed Faerie (WOE) *2
Surveilling Sprite (RAV) * 3
Swamp (ELD) *2
Swamp (LRW) *4
Swamp (WOE) *4

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#NAME:Snake Pit
#
#DESC:"Ssalute our ssinuossity
#DESC: Love our lithenesss
#DESC: Enjoy our embrace
#DESC:
#DESC: Care for a kisss?
#DESC: Ssoon you will ssleep ..."
Orochi Sustainer (CHK) *3 # Orochi Snake Shaman
Sachi, Daughter of Seshiro (CHK) *2 # toughness bonus to snakes
Anaconda (POR) *1 # 18 snakes
Anaconda (UZS) *2
River Boa (ZEN) *3
Hornet Cobra (LEG) *3
Python (POR) *3
Skeletal Snake (POR) *1
Mold Adder (M10) *2 # only good against 2 colors
Boa Constrictor (MRQ) *1 # AI can't handle ability
Serpent Warrior (POR) *1 # AI doesn't realize the life loss
Serpent Assassin (POR) *3
Weakness (M10) *2 # 10 spells to simulate poison effects
Paralyze (RV) *2
Last Gasp (RAV) *1
Venomous Fangs (USG) *4
Fevered Convulsions (TMP) *1
Snake Pit (MRQ) *1
Forest (10E) *11
Swamp (10E) *13
# Cards considered, but not included:
# Creakwood Liege - not a snake
# Coiled Tinviper - mechanical snake, bad thematic fit
# Plague Wind - considered as endgame surprise, but doesn't fit
# the theme well enough
# Notes:
# I haven't found any information about the Orochi, so I can't
# tell whether they fit to the rest of the cards apart from the
# fact that they are snakes. If they don't fit, replacement
# suggestions are welcome.
#DESC:The serpents move unseen
#DESC:through the marsh, waiting
#DESC:to strike with venomous
#DESC:malice
#HINT:combo hold(Blot Out|myhand)^cast(Blot Out|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B})
#HINT:alwaysattackwith(Filth)
Anaconda (POR) *3
Archetype of Finality (BNG) *1
Blot Out (MAT) * 2
Fell (BLB) *4
Filth (JUD) *2
Forest (10E) *4
Forest (POR) *4
Forest (RAV) *4
Gift of the Viper (MH3) *3
Marsh Boa (PCY) *4
Mire Boa (TSR) *4
Moss Viper (THB) *4
Orochi Sustainer (CHK) *2
Persistent Constrictor (DSC) *2
Seshiro the Anointed (CHK) *2
Swamp (10E) *1
Swamp (POR) *4
Swamp (RAV) *4
Urborg, Tomb of Yawgmoth (LTC) *3
Zodiac Snake (PTK) *3

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#NAME:Tatyova Commander
#NAME:Tatyova Commander
#DESC:Years of study attuned
#DESC:Tatyova to the magic
#DESC:of the coastal woodlands
#DESC:
#DESC:Win Wagic duels to unlock
#DESC:more Commander opponents
#DESC:
#DESC:The Tatyova Commander Deck
#DESC:Refined for Wagic by Bob
#HINT:castpriority(commander,*)

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@@ -1,44 +1,26 @@
#NAME:Noble Predators
#
#DESC:"We are hunters.
#DESC: You are prey.
#DESC: Now run
#DESC: So that we can catch you."
Noble Panther (INV) *4 # 29 furious feline friends
Horned Cheetah (INV) *4 # lifelink
Cave Tiger (UZS) *3
Grizzled Leotau (ARB) *4 # great cheap defender
Mist Leopard (M10) *4 # shroud
Savannah Lions (RV) *4
Silvercoat Lion (M10) *3
Jungle Lion (POR) *3
Predator's Strike (MRD) *4 # AI often wastes it, great theme fit
Aggressive Urge (10E) *4 # weak stand-in for Predatory Hunger
Gaea's Embrace (UZS) *1 # a bit of help from mother Nature
Forest (10E) *13
Plains (10E) *9
# Cards considered, but not included:
# Wirecat - mechanical cat doesn't fit the theme
# Red cats: Canyon Wildcat, Guma, Raging Cougar, Sabretooth Tiger,
# Whild Jhovall: No synergy with green or white
# Jhovall Queen - used as a mount, so not really a "wild" cat
# Wild Nacatl - wields a weapon, so not really wild either
# Sabertooth Nishoba - is a cat warrior
# Panther Warriors - dito
# Giant Growth - AI doesn't seem to use it at all
# Whitemane Lion - AI can't choose well which creature to return
# Cards removed from the deck:
# Predatory Hunger - This card was a fantastic fit for theme,
# focus, and power. Unfortunately the AI casts it on its
# opponent's creatures. Swap this card back in as soon as this
# problem gets solved.
# Notes:
# Flavor deck.
#DESC:'Dangerous it is to rouse
#DESC:the lion, fatal is the
#DESC:tiger's tooth'
#DESC:Friedrich Schiller
Beastmaster Ascension (ZEN) *4
Cave Tiger (UZS) *2
Forest (10E) *4
Forest (INV) *3
Forest (M10) *4
Forest (POR) *4
Grizzled Leotau (ARB) *2
Horned Cheetah (INV) *2
King of the Pride (MH1) *4
Loam Lion (WWK) *3
Mist Leopard (M10) *2
Noble Panther (INV) *2
Plains (10E) *4
Plains (M10) *1
Plains (POR) *4
Pouncing Cheetah (AKH) *2
Pouncing Jaguar (USG) * 3
Predatory Hunger (EXO) *4
Savannah Lions (FDN) *2
Silvercoat Lion (M10) *2
Slashing Tiger (PTK) * 2

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#NAME:Treefolk
#DESC:Who's hiding in the tree?
#DESC:
#DESC:These trees have withstood
#DESC:the anger of the elements
#DESC:for ages.
#DESC:Do you really think
#DESC:you have the slightest chance
#DESC:to even scratch their bark?
Forest (M10) *24
Timber Protector (LRW) *4
#{4}{G} ; Creature — Treefolk Warrior (4/6); Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible.
Dauntless Dourbark (LRW) *4
#{3}{G} ; Creature — Treefolk Warrior (*/*) ; Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.
Treefolk Seedlings (USG) *2
#{2}{G} Creature — Treefolk (2/*) ; Treefolk Seedlings's toughness is equal to the number of Forests you control.
Essence Warden (PLC) *4
#{G} ; Creature — Elf Shaman (1/1) Whenever another creature enters the battlefield, you gain 1 life.
Thornweald Archer (FUT) *4
#{1}{G}; Creature — Elf Archer (2/1) ; Reach (This creature can block creatures with flying.); Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Gaea's Anthem (PLC) *4
#{1}{G}{G} Enchantment ; Creatures you control get +1/+1.
Blanchwood Armor *2
#{2}{G} ; Enchantment — Aura ; Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.); Enchanted creature gets +1/+1 for each Forest you control.
Llanowar Elves (M10) *4
#Creature — Elf Druid (1/1) {T}: Add {G} to your mana pool.
#DESC:In the most ancient forests
#DESC:the trees need no protectors.
#DESC:They defend themselves.
Ambassador Oak (MOR) *2
#{3}{G}Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
Blanchwood Armor (USG) *2
Dauntless Dourbark (LRW) *4
Dungrove Elder (M12) *2
Essence Warden (PLC) *4
Forest (10E) *4
Forest (CHK) *4
Forest (LRW) *4
Forest (M10) *4
Forest (M12) *4
Forest (USG) *4
Gaea's Anthem (PLC) *4
Imperious Perfect (LRW) *2
#{2}{G}; Creature — Elf Warrior (2/2) ; Other Elf creatures you control get +1/+1.{G}{T} :: Put a 1/1 green Elf Warrior creature token onto the battlefield
Mirri, Cat Warrior (10E) *1
#{1}{G}{G} Legendary Creature — Cat Warrior (2/3) ; First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Sachi, Daughter of Seshiro (CHK) *1
#{2}{G}{G} Legendary Creature — Snake Shaman (1/3) Other Snake creatures you control get +0/+1. Shamans you control have "{T}add{G}{G} to your mana pool."
Mold Adder (M10) *2
#{G} Creature — Fungus Snake (1/1) ; Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
Llanowar Elves (M10) *4
Skyshroud Ranger (10E) *2
Thornweald Archer (FUT) *4
Timber Protector (LRW) *4
Treefolk Seedlings (USG) *2

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#NAME:Dragons
#DESC:Dragons are rage
#DESC:of power and will.
#DESC:Dragons are artists
#DESC:with flames,
#DESC:painting the world
#DESC:with fire.
#Land
Mountain (M10) *24
#Direct Damage
Lightning Bolt (M10) *4
Soulblast (10E) *1
#DESC:Dragons are sculptors
#DESC:of fire, fashioning
#DESC:flames into death.
Ashenmoor Liege (SHM) *2
Beacon of Destruction (10E) *1
Spitting Earth (10E) *2
#Generic booster
Goblin War Paint (ZEN) *2
#Dragon Generator
Dragon Roost (10E) *1
#Boost Dragon
Bloodmark Mentor (SHM) *4
Crucible of Fire (ALA) *4
#Small dragon (4)
Rakdos Pit Dragon (DIS) *4
Furnace Whelp (10E) *4
#Heavy Dragon (6)
Shivan Dragon (M10) *2
#Legendary Dragon (6)
Dragonmaster Outcast (WWK) *4
Firespitter Whelp (FDN) *4
Goblin War Paint (ZEN) *2
Lava Spike (CHK) *2
Lightning Bolt (M10) *4
Mountain (10E) *4
Mountain (ALA) *4
Mountain (CHK) *4
Mountain (DTK) *2
Mountain (M10) *4
Mountain (SHM) *4
Mountain (ZEN) *4
Rorix Bladewing (ONS) *1
Ryusei, the Falling Star (CHK) *1
#Black Red small creatures
Bloodhall Ooze (CFX) *2
# (PSY) 2x Ashenmoor Liege not available, removed
#Ashenmoor Liege (SHM) *2
Ashenmoor Gouger (SHM) *2
Emberstrike Duo (SHM) *2
Bloodmark Mentor (SHM) *4
Shivan Dragon (M10) *2
Thunderbreak Regent (DTK) *4

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@@ -1,27 +1,25 @@
#NAME:Millage
#DESC:"You may think that you have
#DESC: a rich repository
#DESC: of spells and artifacts and
#DESC: creatures.
#DESC: But before you know it,
#DESC: all your possessions
#DESC: will crumble
#DESC: in your hands."
Wrath of God (10E) *4
#NAME:Erosion
#DESC:All the things you most value
#DESC:will crumble in your hands.
#HINT:combo hold(Damnation|myhand)^cast(Damnation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B}{B})
#HINT:combo hold(Evacuation|myhand)^cast(Evacuation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({3}{U}{U})
#HINT:combo hold(Moat|myhand)^cast(Moat|myhand)^restriction{type(Moat|mybattlefield)~lessthan~1}^totalmananeeded({2}{W}{W})
#HINT:combo hold(Wrath of God|myhand)^cast(Wrath of God|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{W}{W})
Damnation (PLC) *4
Evacuation (10E) *3
Moat (LEG) *2
Tome Scour (M10) *4
Howling Mine (M10) *4
Glimpse the Unthinkable (RAV) *4
Dream Fracture (EVE) *4
Memory Erosion (ALA) *4
Traumatize (M10) *2
Evacuation (10E) *3
Forced Fruition (LRW) *1
Glimpse the Unthinkable (RAV) *4
Howling Mine (M10) *4
Island (LRW) *2
Island (RAV) *4
Island (TSP) *4
Island (LRW) *2
Swamp (RAV) *4
Swamp (TSP) *3
Memory Erosion (ALA) *4
Moat (LEG) *2
Plains (RAV) *4
Plains (TSP) *3
Swamp (RAV) *4
Swamp (TSP) *3
Tome Scour (M10) *4
Traumatize (M10) *2
Wrath of God (10E) *4