@@ -1,28 +1,23 @@
|
||||
#NAME:Angelism
|
||||
#DESC:An army of angels
|
||||
#DESC:will sweep through your defenses
|
||||
#DESC:while all your forces can do
|
||||
#DESC:is watch and gape in awe.
|
||||
# Land(s)
|
||||
Plains (M15) * 19
|
||||
Quicksand (WWK) * 4
|
||||
Serra's Sanctum (*) * 1
|
||||
|
||||
# Creature(s)
|
||||
Kitchen Finks (SHM) * 4
|
||||
Mesa Enchantress (PLC) * 4
|
||||
|
||||
# Enchantment(s)
|
||||
#NAME:Angelic Sigil
|
||||
#DESC:'Every crime has in the
|
||||
#DESC:moment of its perpetration
|
||||
#DESC:its own avenging angel'
|
||||
#DESC:Friedrich Schiller
|
||||
#HINT:combo hold(Wrath of God|myhand)^cast(Wrath of God|myhand)^restriction{type(creature|opponentbattlefield)~morethan~2}^totalmananeeded({2}{W}{W})
|
||||
Angelic Chorus (10E) * 3
|
||||
Cage of Hands (CHK) * 3
|
||||
Honor of the Pure (M10) * 4
|
||||
Kitchen Finks (SHM) * 4
|
||||
Mesa Enchantress (PLC) * 4
|
||||
Moat (PRM) * 3
|
||||
Pacifism (A25) * 4
|
||||
Plains (10E) * 4
|
||||
Plains (M10) * 4
|
||||
Plains (M11) * 4
|
||||
Plains (M12) * 3
|
||||
Plains (M15) * 4
|
||||
Plains (BBD) * 4
|
||||
Serra's Sanctum (USG) * 1
|
||||
Sigil of the Empty Throne (CFX) * 4
|
||||
|
||||
# Instant(s)
|
||||
Swords to Plowshares (DDF) * 4
|
||||
|
||||
# Sorcery(s)
|
||||
Swords to Plowshares (BBD) * 4
|
||||
Wrath of God (10E) * 3
|
||||
|
||||
|
||||
@@ -1,26 +1,23 @@
|
||||
#NAME:Armored Ascent
|
||||
#DESC:They may look weak
|
||||
#DESC:and barely present,
|
||||
#DESC:but if you let them grow
|
||||
#DESC:they will crush your army.
|
||||
# Land(s)
|
||||
Plains (M21) * 23
|
||||
|
||||
# Creature(s)
|
||||
#DESC:'The armourers, accomplishing the
|
||||
#DESC:knights, / With busy hammers
|
||||
#DESC:closing rivets up, / Give
|
||||
#DESC:dreadful note of preparation.'
|
||||
#DESC:William Shakespeare
|
||||
Armored Ascension (SHM) * 2
|
||||
Crusade (LEA) * 4
|
||||
Disenchant (TPR) * 3
|
||||
Glorious Anthem (8ED) * 4
|
||||
Honor of the Pure (M10) * 4
|
||||
Kitchen Finks (SHM) * 3
|
||||
Knight of Meadowgrain (LRW) * 4
|
||||
Paladin en-Vec (10E) * 2
|
||||
Stillmoon Cavalier (EVE) * 3
|
||||
|
||||
# Enchantment(s)
|
||||
Armored Ascension (SHM) * 2
|
||||
Crusade (DDF) * 4
|
||||
Glorious Anthem (8ED) * 4
|
||||
Honor of the Pure (M10) * 4
|
||||
|
||||
# Instant(s)
|
||||
Disenchant (TPR) * 3
|
||||
Swords to Plowshares (DDF) * 4
|
||||
|
||||
# Sorcery(s)
|
||||
Plains (10E) * 4
|
||||
Plains (8ED) * 3
|
||||
Plains (LRW) * 4
|
||||
Plains (M10) * 4
|
||||
Plains (M21) * 4
|
||||
Plains (SHM) * 4
|
||||
Spectral Procession (SHM) * 4
|
||||
Stillmoon Cavalier (EVE) * 3
|
||||
Swords to Plowshares (BBD) * 4
|
||||
|
||||
@@ -1,27 +1,19 @@
|
||||
#NAME:Spectral Rack
|
||||
#DESC:"We will clear your mind
|
||||
#DESC: until nothing is left.
|
||||
#DESC: And we will grow stronger
|
||||
#DESC: as you keep losing
|
||||
#DESC: your thoughts."
|
||||
# Land(s)
|
||||
Gargoyle Castle (M10) * 4
|
||||
Swamp (M21) * 19
|
||||
Volrath's Stronghold (TPR) * 1
|
||||
|
||||
# Creature(s)
|
||||
#DESC:Spectral illusions are
|
||||
#DESC:still real terrors
|
||||
Black Knight (M10) * 4
|
||||
Graveborn Muse (10E) * 4
|
||||
Doom Blade (M10) * 4
|
||||
Gargoyle Castle (M10) * 4
|
||||
Hymn to Tourach (V13) * 4
|
||||
Hypnotic Specter (M10) * 4
|
||||
Nyxathid (CFX) * 4
|
||||
|
||||
# Artifact(s)
|
||||
The Rack (DPA) * 4
|
||||
|
||||
# Instant(s)
|
||||
Doom Blade (M10) * 4
|
||||
Last Gasp (RAV) * 4
|
||||
Skullslither Worm (J22) * 4
|
||||
Swamp (10E) * 4
|
||||
Swamp (ISD) * 4
|
||||
Swamp (M10) * 4
|
||||
Swamp (M21) * 4
|
||||
Swamp (TSP) * 3
|
||||
Tendrils of Corruption (TSP) * 4
|
||||
|
||||
# Sorcery(s)
|
||||
Hymn to Tourach (V13) * 4
|
||||
The Rack (DPA) * 4
|
||||
Victim of Night (ISD) * 4
|
||||
Volrath's Stronghold (TPR) * 1
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#NAME:Ragavan Commander
|
||||
#DESC:Ragavan's pirates steal both
|
||||
#DESC:treasure and your spells!
|
||||
#DESC:Can you defeat him?
|
||||
#DESC:Ragavan the pirate steals
|
||||
#DESC:more than just treasure
|
||||
#DESC:from his enemies
|
||||
#DESC:
|
||||
#DESC:Win Wagic duels to unlock
|
||||
#DESC:more Commander opponents
|
||||
|
||||
@@ -1,64 +1,23 @@
|
||||
#NAME:Might Sliver
|
||||
#
|
||||
#DESC:Beware! Beware!
|
||||
#DESC:They are everywhere!
|
||||
#DESC:Even in the air
|
||||
#DESC:and under the ground.
|
||||
#DESC:The whole world has turned
|
||||
#DESC:into a squirming mass
|
||||
#DESC:of these small, yet dangerous
|
||||
#DESC:... things ...
|
||||
|
||||
# Land(s)
|
||||
Forest (8ED) * 12
|
||||
Island (8ED) * 3
|
||||
#NAME:Mighty Slivers
|
||||
#DESC:The hive mind of the Slivers
|
||||
#DESC:erases any difference
|
||||
#DESC:between the one and the many.
|
||||
Bonesplitter Sliver (TSP) * 4
|
||||
Forest (8ED) * 4
|
||||
Forest (TMP) * 4
|
||||
Forest (TSP) * 4
|
||||
Fury Sliver (TSP) * 2
|
||||
Gemhide Sliver (TSP) * 4
|
||||
Heart Sliver (H09) * 2
|
||||
Horned Sliver (TPR) * 3
|
||||
Island (8ED) * 4
|
||||
Island (TMP) * 1
|
||||
Might Sliver (TSP) * 4
|
||||
Mountain (8ED) * 6
|
||||
Plains (8ED) * 3
|
||||
|
||||
# Creature(s)
|
||||
Bonesplitter Sliver (TSP) * 4 # nice cumulative +2/+0 bonus
|
||||
Crystalline Sliver (H09) * 1 # Shroud is nice, especially in a deck with no non-creature spells
|
||||
Fury Sliver (TSP) * 2 # gives double strike, only 2 because it's a 6-drop creature
|
||||
Gemhide Sliver (TSP) * 4 # Additional mana source to get Might Slivers out faster
|
||||
Heart Sliver (H09) * 2 # gives Haste
|
||||
Horned Sliver (TPR) * 3 # gives Trample, also 2/2 isn't bad for a 3-drop creature that others will pump
|
||||
Might Sliver (TSP) * 4 # nice cumulative +2/+2 bonus
|
||||
Muscle Sliver (H09) * 4 # cheap and the +1/+1 bonus is cumulative and can't be misused by the AI
|
||||
Shadow Sliver (TSP) * 1 # might be great or bad - thrown in as an element of surprise
|
||||
Spined Sliver (H09) * 2 # gives Rampage
|
||||
Spinneret Sliver (TSP) * 3 # 2/2 Sliver for only 2 mana, also gives Reach to all slivers, which is good because we only have
|
||||
# # two Winged Slivers in the deck, and those might not even be played because we have few Islands.
|
||||
Talon Sliver (*) * 3 # gives First Strike
|
||||
Watcher Sliver (TSP) * 1 # nice cumulative +0/+2 bonus, but too expensive to have more of them, and we have 3 plains in the deck
|
||||
Winged Sliver (H09) * 2 # gives Flying
|
||||
|
||||
# Cards considered, but not included:
|
||||
# Basal Sliver - AI too eager to sacrifice
|
||||
# Clot Sliver - would be the only black sliver left after Basal
|
||||
# Sliver was taken out; also: AI not too smart with regeneration
|
||||
# Sedge Sliver - no swamps in deck (since all black slivers were
|
||||
# taken out)
|
||||
# Firewake Sliver - AI too eager to sacrifice
|
||||
# Mnemonic Sliver - AI too eager to sacrifice
|
||||
# Telekinetic Sliver - AI doesn't make smart tapping definitions
|
||||
# Quilled Sliver - AI can't target ability in a smart way
|
||||
# Armored Sliver - AI can't decide well when to use ability
|
||||
# Barbed Sliver - AI can't decide well when to use ability
|
||||
# Venser's Sliver - doesn't strengthen other slivers
|
||||
# Sliversmith - doesn't profit from other slivers. Its tokens
|
||||
# do, but the AI isn't smart in deciding which cards to discard
|
||||
# Metallic Sliver - is cheap, but doesn't strengthen other slivers
|
||||
# Victual Sliver - AI too eager to sacrifice
|
||||
# Battering Sliver - effect already provided by cheaper Horned Sl.
|
||||
# Sliver Queen - AI can't handle 5-color deck
|
||||
# Reflex Sliver - Heart Sliver has same effect for lower cost
|
||||
# Sinew Sliver - good +1/+1 bonus, but only few plains in this
|
||||
# deck, and red/green slivers provide same or similar effects
|
||||
# Synchronous Sliver - Vigilance is nice, but sliver is blue and
|
||||
# pretty expensive
|
||||
#
|
||||
# Cards removed from the deck:
|
||||
# 20 dual lands - AI only uses the first "auto" rule for each
|
||||
# dual land. Therefore none of the chosen lands produced green
|
||||
# mana, the AI treated most dual lands as islands, and the deck
|
||||
# never got sliver production started.
|
||||
Mountain (TMP) * 4
|
||||
Muscle Sliver (H09) * 4
|
||||
Shifting Sliver (LGN) * 2
|
||||
Spinneret Sliver (TSP) * 3
|
||||
Striking Sliver (M14) * 3
|
||||
Two-Headed Sliver (TSP) * 1
|
||||
Winged Sliver (H09) * 3
|
||||
|
||||
@@ -1,38 +1,28 @@
|
||||
#NAME:Master of Ether
|
||||
#DESC:"Surrounded by the things I built
|
||||
#DESC: my power will grow
|
||||
#DESC: boundlessly."
|
||||
|
||||
# Cards considered, but not included:
|
||||
# Gaea's Cradle - would make the deck even stronger, but doesn't
|
||||
# fit the theme.
|
||||
#
|
||||
# Cards removed from the deck:
|
||||
# Sculpting Steel - reported to lead to crashes
|
||||
|
||||
# Land(s)
|
||||
Ancient Den (MRD) * 4 # 20 artifact lands for huge bonuses on Master of Etherium and Tolarian Academy.
|
||||
Great Furnace (MRD) * 4
|
||||
#DESC:Surrounded by the things I built,
|
||||
#DESC:my power grows boundlessly
|
||||
Academy Ruins (TSP) * 1
|
||||
Akroma's Memorial (FUT) * 2
|
||||
Ancient Den (MRD) * 2
|
||||
Cathodion (C14) * 4
|
||||
Coiled Tinviper (TPR) * 1
|
||||
Glaze Fiend (ALA) * 2
|
||||
Great Furnace (MRD) * 2
|
||||
Island (10E) * 4
|
||||
Island (MRD) * 2
|
||||
Master of Etherium (ALA) * 4
|
||||
Mox Jet (2ED) * 1
|
||||
Mox Sapphire (2ED) * 1
|
||||
Nuisance Engine (MRD) * 4
|
||||
Ornithopter (MRD) * 4
|
||||
Salvage Slasher (CFX) * 2
|
||||
Scarecrone (EVE) * 2
|
||||
Seat of the Synod (MRD) * 4
|
||||
Tree of Tales (MRD) * 4
|
||||
Silver Myr (MRD) * 4
|
||||
Steel Wall (MRD) * 2
|
||||
Swamp (10E) * 2
|
||||
Tolarian Academy (VMA) * 1
|
||||
Tree of Tales (MRD) * 1
|
||||
Vault of Whispers (MRD) * 4
|
||||
Academy Ruins (TSP) * 1 # brings back artifacts
|
||||
Tolarian Academy (VMA) * 1 # Generates massive amounts of mana in this deck - which the AI usually wastes.
|
||||
Island (10E) * 3
|
||||
|
||||
# Creature(s)
|
||||
Cathodion (C14) * 4 # 3-drop 3/3 creature without a down-side since manaburn was abolished
|
||||
Coiled Tinviper (TPR) * 1 # first strike attacker
|
||||
Glaze Fiend (ALA) * 2 # temp. bonus for playing artifacts
|
||||
Master of Etherium (ALA) * 4 # gets stronger with every artifact
|
||||
Ornithopter (MRD) * 4 # cheap artifact, later air defense
|
||||
Salvage Slasher (CFX) * 2 # grows stronger with artifacts in graveyard - nice effect if opponent has destroyed all artifacts
|
||||
Scarecrone (EVE) * 2 # brings back artifacts
|
||||
Silver Myr (MRD) * 4 # artifact source of blue mana (which is needed for the 6 Vedalken)
|
||||
Steel Wall (MRD) * 2 # mainly for defending
|
||||
Vedalken Archmage (MRD) * 2 # draws card when summoning artifact
|
||||
Yotian Soldier (MRD) * 2 # cheap defender
|
||||
|
||||
# Artifact(s)
|
||||
Akroma's Memorial (FUT) * 2 # massive bonuses incl. Trample
|
||||
Nuisance Engine (MRD) * 4 # create more cheap artifacts
|
||||
Vedalken Archmage (MRD) * 2
|
||||
Yotian Soldier (MRD) * 2
|
||||
|
||||
@@ -1,28 +1,30 @@
|
||||
#NAME:Kinsbaile Cavalier
|
||||
#DESC:The knights on their steeds
|
||||
#DESC:and the knights from the sky
|
||||
#DESC:unite
|
||||
#DESC:in their crusade for honor
|
||||
#DESC:unite in the pursuit of honor
|
||||
Armored Ascension (M10) * 2 #
|
||||
Blessing (RV) * 2 #
|
||||
Crusade (RV) * 4 #
|
||||
Northern Paladin (RV) * 1 #
|
||||
Lost Order of Jarkeld (ICE) * 2 #
|
||||
Order of the Sacred Torch (ICE) * 1 #
|
||||
Soltari Crusader (TMP) * 1 #
|
||||
Crusading Knight (INV) * 1 #
|
||||
Leonin Skyhunter (MRD) * 1 #
|
||||
Flagstones of Trokair (TSP) * 2 #
|
||||
Honor of the Pure (M10) * 4 #
|
||||
Kabira Crossroads (ZEN) * 2 #
|
||||
Kinsbaile Cavalier (MOR) * 3 #
|
||||
Knight of Meadowgrain (LRW) * 2 #
|
||||
Leonin Skyhunter (MRD) * 1 #
|
||||
Lost Order of Jarkeld (ICE) * 2 #
|
||||
Northern Paladin (RV) * 1 #
|
||||
Order of the Sacred Torch (ICE) * 1 #
|
||||
Paladin en-Vec (10E) * 2 #
|
||||
Plains (10E) *16 #
|
||||
Plains (LRW) * 4 #
|
||||
Plains (M10) * 4 #
|
||||
Plains (10E) * 4 #
|
||||
Plains (RV) * 4 #
|
||||
Plains (TSP) * 4 #
|
||||
Plover Knights (LRW) * 1 #
|
||||
Sigiled Paladin (ALA) * 1 #
|
||||
Skyhunter Patrol (10E) * 1 #
|
||||
Skyhunter Prowler (10E) * 2 #
|
||||
Plover Knights (LRW) * 1 #
|
||||
Knight of Meadowgrain (LRW) * 2 #
|
||||
Kinsbaile Cavalier (MOR) * 3 #
|
||||
Wilt-Leaf Cavaliers (SHM) * 3 #
|
||||
Kabira Crossroads (ZEN) * 2 #
|
||||
Sigiled Paladin (ALA) * 1 #
|
||||
Soltari Crusader (TMP) * 1 #
|
||||
White Knight (M10) * 2 #
|
||||
Honor of the Pure (M10) * 4 #
|
||||
Plains (M10) * 4 #
|
||||
Armored Ascension (M10) * 2 #
|
||||
Wilt-Leaf Cavaliers (SHM) * 3 #
|
||||
|
||||
@@ -1,26 +1,25 @@
|
||||
#NAME:Bad Dreams
|
||||
#DESC:If you ever thought
|
||||
#DESC: that YOU had bad dreams ...
|
||||
#DESC:Wait until you meet these.
|
||||
# Land(s)
|
||||
Mountain (M10) * 8
|
||||
Swamp (M10) * 16
|
||||
|
||||
# Artifact(s)
|
||||
#DESC:'For in that sleep of death
|
||||
#DESC:what dreams may come / When
|
||||
#DESC:we have shuffled off this
|
||||
#DESC:mortal coil'
|
||||
#DESC:William Shakespeare
|
||||
#HINT:combo hold(Damnation|myhand)^cast(Damnation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B}{B})
|
||||
#HINT:combo hold(Infest|myhand)^cast(Infest|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({1}{B}{B})
|
||||
Black Vise (V10) * 1
|
||||
Damnation (PLC) * 4
|
||||
Font of Mythos (CFX) * 2
|
||||
Howling Mine (8ED) * 4
|
||||
|
||||
# Enchantment(s)
|
||||
Spiteful Visions (SHM) * 4
|
||||
Underworld Dreams (8ED) * 4
|
||||
|
||||
# Instant(s)
|
||||
Lightning Bolt (M10) * 4
|
||||
Sudden Impact (8ED) * 4
|
||||
Terminate (ARB) * 4
|
||||
|
||||
# Sorcery(s)
|
||||
Damnation (PLC) * 4
|
||||
Infest (ALA) * 4
|
||||
Lightning Bolt (M10) * 4
|
||||
Mountain (8ED) * 4
|
||||
Mountain (M10) * 4
|
||||
Spiteful Visions (SHM) * 4
|
||||
Sudden Impact (8ED) * 4
|
||||
Swamp (10E) * 4
|
||||
Swamp (8ED) * 4
|
||||
Swamp (9ED) * 4
|
||||
Swamp (M10) * 4
|
||||
Terminate (ARB) * 4
|
||||
Underworld Dreams (8ED) * 4
|
||||
Wheel of Fortune (VMA) * 1
|
||||
|
||||
@@ -1,72 +1,23 @@
|
||||
#NAME:Ball Lightning
|
||||
#
|
||||
#DESC:"You are nothing
|
||||
#DESC: But more fuel
|
||||
#DESC: For my insatiable
|
||||
#DESC: Rage!"
|
||||
#
|
||||
|
||||
Ball Lightning (M10) *4
|
||||
|
||||
Beacon of Destruction (10E) *2 # 28 direct damage spells
|
||||
Flame Burst (ODY) *4
|
||||
Flame Javelin (SHM) *4
|
||||
Kindle (TMP) *4
|
||||
Lava Spike (CHK) *4
|
||||
Lightning Bolt (M10) *4
|
||||
Fire Tempest (POR) *2
|
||||
Volcanic Hammer (POR) *4
|
||||
|
||||
Howling Mine (10E) *4 # accelerates the game, makes more
|
||||
# # damage spells available
|
||||
|
||||
Mountain (10E) *24
|
||||
|
||||
|
||||
# Cards considered, but not included:
|
||||
# Sonic Burst - 4 damage is nice, discarding a card is not.
|
||||
# Shock - nice damage per cost ratio, but 2 damage is too little,
|
||||
# especially since the AI likes to use it on creatures with
|
||||
# toughness >2
|
||||
# Steam Blast - nice effect on all creatures and players, but
|
||||
# damage amplitude of 2 is just a bit too little.
|
||||
#
|
||||
# Blaze - AI currently casts spells with "X" cost for too weak an
|
||||
# effect
|
||||
# Char - damage per cost ratio too low, and damages caster as well
|
||||
# Earthquake - difficult to fine-tune for the AI: too little mana
|
||||
# and the effect might be wasted, too much mana and the effect
|
||||
# might be dangerous for the AI and its creatures as well.
|
||||
# Fault Line - more expensive than Earthquake for same effect
|
||||
# Fire Tempest - very expensive, and too dangerous for the AI
|
||||
# Fireball - AI doesn't choose targets well
|
||||
# Flamewave Invoker - ability too expensive compared to Beacon of
|
||||
# Destruction
|
||||
# Lava Axe - Too expensive for one-time use, esp. since red mana
|
||||
# acceleration is currently not possible
|
||||
# Lightning Blast - Too expensive
|
||||
# Puncture Blast - damage per cost ratio too low. Wither damage
|
||||
# would help against big creatures, but so do the walls, and the
|
||||
# opponent hopefully won't last long enough to bring many big
|
||||
# creatures out anyway.
|
||||
# Puncture Bolt - effect too weak
|
||||
# Scorching Spear - effect too weak
|
||||
# Zap - too little damage, the AI often uses it on a creature
|
||||
# that doesn't get killed by it, so the card is wasted.
|
||||
# Jayemdae Tome - casting cost and ability cost too expensive in
|
||||
# that deck; Howling Mine serves the same purpose, and hopefully
|
||||
# the opponent will be dead before he can make much use of the
|
||||
# cards he draws.
|
||||
|
||||
# Cards removed from the deck:
|
||||
# none
|
||||
|
||||
# Notes:
|
||||
#
|
||||
# The AI doesn't target the damage spells well, often wasting them
|
||||
# on creatures that are tough enough to survive the damage, or
|
||||
# casting them on creatures when it could have won they game by
|
||||
# targeting the opponent.
|
||||
#
|
||||
# The AI sometimes casts Ball Lightning and then doesn't attack
|
||||
# with it, effectively wasting the card.
|
||||
#DESC:'Brief as the lightning
|
||||
#DESC:in the collied night /
|
||||
#DESC:That, in a spleen, unfolds
|
||||
#DESC:both heaven and earth'
|
||||
#DESC:William Shakespeare
|
||||
#HINT:alwaysattackwith(Ball Lightning)
|
||||
Ball Lightning (M10) *4
|
||||
Beacon of Destruction (10E) *2
|
||||
Fire Tempest (POR) *2
|
||||
Flame Burst (ODY) *4
|
||||
Flame Javelin (SHM) *4
|
||||
Howling Mine (10E) *4
|
||||
Kindle (TMP) *4
|
||||
Lava Spike (CHK) *4
|
||||
Lightning Bolt (M10) *4
|
||||
Mountain (10E) *4
|
||||
Mountain (CHK) *4
|
||||
Mountain (M10) *4
|
||||
Mountain (ODY) *4
|
||||
Mountain (POR) *4
|
||||
Mountain (TMP) *4
|
||||
Volcanic Hammer (POR) *4
|
||||
|
||||
@@ -1,76 +1,23 @@
|
||||
#NAME:Undead Lords
|
||||
#
|
||||
#DESC:"Can you smell the sweet perfume
|
||||
#DESC: Of festering flesh and rotting bones?
|
||||
#DESC:
|
||||
#DESC: Rejoice if you like it
|
||||
#DESC: Because soon, soon
|
||||
#DESC: You will be part of my army."
|
||||
#
|
||||
|
||||
Lord of the Undead (10E) *4 # strengthens and raises zombies
|
||||
Cemetery Reaper (M10) *4 # strengthens zombies
|
||||
Death Baron (ALA) *4 # strengthens zombies +deathtouch
|
||||
Soulless One (ONS) *4 # gets powerful with lots of zombies
|
||||
|
||||
Walking Dead (LEG) *2 # cheap early defense
|
||||
|
||||
Zombie Master (RV) *2 # for Swampwalk, zombie regeneration,
|
||||
# # and 2/3 isn't bad either
|
||||
Severed Legion (10E) *1 # \
|
||||
Warpath Ghoul (M10) *1 # > some expensive zombies
|
||||
Mass of Ghouls (FUT) *1 # /
|
||||
|
||||
Dreadwing (CFX) *2 # \ 6 cheap zombies - neither can
|
||||
Hate Weaver (10E) *2 # > use its abilities. These are
|
||||
Roofstalker Wight (RAV) *2 # / just temporary solutions to
|
||||
# # rack zombie numbers up for the
|
||||
# # Soulless One.
|
||||
|
||||
Beacon of Unrest (10E) *1 # More raising of zombies
|
||||
|
||||
Scarscale Ritual (SHM) *4 # Card drawer
|
||||
|
||||
Dark Ritual (RV) *4
|
||||
Swamp (10E) *22
|
||||
|
||||
|
||||
# Cards considered, but not included:
|
||||
# Shepherd of the Rot - *much* too dangerous for the AI in this
|
||||
# deck
|
||||
# Graveborn Muse - dito
|
||||
# Empty the Catacombs - would weaken the Soulless One
|
||||
# Dauthi Ghoul - too expensive for a 1/1 creature in a
|
||||
# non-shadow deck
|
||||
# Zombify - too expensive, a Zombie deck has cheaper means
|
||||
# Cruel Revival - too expensive
|
||||
# Dreg Reaver - Mass of Ghouls better for same cost
|
||||
# Zombie Goliath - Mass of Ghouls better for same cost
|
||||
# Gluttonous Zombie - Mass of Ghouls has better power, fear
|
||||
# won't work against black or artifacts
|
||||
# Dross Prowler - Severed Legion better for same cost
|
||||
# Scathe Zombies - Severed Legion better for same cost
|
||||
# Bog Raiders - Swampwalk provided by Zombie Master, so B.R. is
|
||||
# weaker than Severed Legion for same cost
|
||||
# Phyrexian Ghoul - AI can't handle sacrifice decisions well
|
||||
# Nantuko Husk - dito
|
||||
# Recover - too expensive
|
||||
# Disentomb - the Lord of the Undead will do most of the Raising
|
||||
# Raise Undead - dito
|
||||
# Tortured Existence - dito
|
||||
# Dross Crocodile - too expensive
|
||||
# Gravedigger - too expensive
|
||||
# Spineless Thug - cheap, but can't block
|
||||
# Feeding Frenzy - nice but too expensive
|
||||
# Sadistic Glee - AI casts it on opponent's creatures
|
||||
# Unholy Grotto, Volrath's Stronghold - would weaken Soulless One
|
||||
# Haunted Crossroads - would weaken Soulless One
|
||||
|
||||
# Cards removed from the deck:
|
||||
# Accursed Centaur - sacrifices itself
|
||||
# Dark Ritual - AI doesn't use the mana
|
||||
|
||||
# Notes:
|
||||
#
|
||||
# Slow buildup, and no synergy until the 3-drop creatures come in.
|
||||
# Would profit a lot from Dark Ritual if it worked.
|
||||
#DESC:Can you smell the sweet perfume
|
||||
#DESC:of festering flesh and rotting bones?
|
||||
Beacon of Unrest (10E) *1
|
||||
Butcher Ghoul (AVR) * 2
|
||||
Cemetery Reaper (M10) *4
|
||||
Death Baron (ALA) *4
|
||||
Diregraf Colossus (SOI) * 1
|
||||
Champion of the Perished (MID) *4
|
||||
Geralf's Messenger (DKA) * 1
|
||||
Lord of the Undead (10E) *4
|
||||
Scarscale Ritual (SHM) *4
|
||||
Severed Legion (10E) *1
|
||||
Soulless One (ONS) *4
|
||||
Swamp (10E) *4
|
||||
Swamp (ALA) *4
|
||||
Swamp (M10) *4
|
||||
Swamp (RAV) *4
|
||||
Swamp (RV) *4
|
||||
Swamp (SHM) *4
|
||||
Walking Dead (LEG) *2
|
||||
Vengeful Dead (SCG) * 2
|
||||
Zombie Master (RV) *2
|
||||
|
||||
Reference in New Issue
Block a user