Merge pull request #1121 from BobCyril/master

Updates to decks 31-40
This commit is contained in:
Eduardo MG
2025-08-03 15:07:41 -06:00
committed by GitHub
10 changed files with 180 additions and 348 deletions

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#NAME:Angelism
#DESC:An army of angels
#DESC:will sweep through your defenses
#DESC:while all your forces can do
#DESC:is watch and gape in awe.
# Land(s)
Plains (M15) * 19
Quicksand (WWK) * 4
Serra's Sanctum (*) * 1
# Creature(s)
Kitchen Finks (SHM) * 4
Mesa Enchantress (PLC) * 4
# Enchantment(s)
#NAME:Angelic Sigil
#DESC:'Every crime has in the
#DESC:moment of its perpetration
#DESC:its own avenging angel'
#DESC:Friedrich Schiller
#HINT:combo hold(Wrath of God|myhand)^cast(Wrath of God|myhand)^restriction{type(creature|opponentbattlefield)~morethan~2}^totalmananeeded({2}{W}{W})
Angelic Chorus (10E) * 3
Cage of Hands (CHK) * 3
Honor of the Pure (M10) * 4
Kitchen Finks (SHM) * 4
Mesa Enchantress (PLC) * 4
Moat (PRM) * 3
Pacifism (A25) * 4
Plains (10E) * 4
Plains (M10) * 4
Plains (M11) * 4
Plains (M12) * 3
Plains (M15) * 4
Plains (BBD) * 4
Serra's Sanctum (USG) * 1
Sigil of the Empty Throne (CFX) * 4
# Instant(s)
Swords to Plowshares (DDF) * 4
# Sorcery(s)
Swords to Plowshares (BBD) * 4
Wrath of God (10E) * 3

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#NAME:Armored Ascent
#DESC:They may look weak
#DESC:and barely present,
#DESC:but if you let them grow
#DESC:they will crush your army.
# Land(s)
Plains (M21) * 23
# Creature(s)
#DESC:'The armourers, accomplishing the
#DESC:knights, / With busy hammers
#DESC:closing rivets up, / Give
#DESC:dreadful note of preparation.'
#DESC:William Shakespeare
Armored Ascension (SHM) * 2
Crusade (LEA) * 4
Disenchant (TPR) * 3
Glorious Anthem (8ED) * 4
Honor of the Pure (M10) * 4
Kitchen Finks (SHM) * 3
Knight of Meadowgrain (LRW) * 4
Paladin en-Vec (10E) * 2
Stillmoon Cavalier (EVE) * 3
# Enchantment(s)
Armored Ascension (SHM) * 2
Crusade (DDF) * 4
Glorious Anthem (8ED) * 4
Honor of the Pure (M10) * 4
# Instant(s)
Disenchant (TPR) * 3
Swords to Plowshares (DDF) * 4
# Sorcery(s)
Plains (10E) * 4
Plains (8ED) * 3
Plains (LRW) * 4
Plains (M10) * 4
Plains (M21) * 4
Plains (SHM) * 4
Spectral Procession (SHM) * 4
Stillmoon Cavalier (EVE) * 3
Swords to Plowshares (BBD) * 4

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#NAME:Spectral Rack
#DESC:"We will clear your mind
#DESC: until nothing is left.
#DESC: And we will grow stronger
#DESC: as you keep losing
#DESC: your thoughts."
# Land(s)
Gargoyle Castle (M10) * 4
Swamp (M21) * 19
Volrath's Stronghold (TPR) * 1
# Creature(s)
#DESC:Spectral illusions are
#DESC:still real terrors
Black Knight (M10) * 4
Graveborn Muse (10E) * 4
Doom Blade (M10) * 4
Gargoyle Castle (M10) * 4
Hymn to Tourach (V13) * 4
Hypnotic Specter (M10) * 4
Nyxathid (CFX) * 4
# Artifact(s)
The Rack (DPA) * 4
# Instant(s)
Doom Blade (M10) * 4
Last Gasp (RAV) * 4
Skullslither Worm (J22) * 4
Swamp (10E) * 4
Swamp (ISD) * 4
Swamp (M10) * 4
Swamp (M21) * 4
Swamp (TSP) * 3
Tendrils of Corruption (TSP) * 4
# Sorcery(s)
Hymn to Tourach (V13) * 4
The Rack (DPA) * 4
Victim of Night (ISD) * 4
Volrath's Stronghold (TPR) * 1

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#NAME:Ragavan Commander
#DESC:Ragavan's pirates steal both
#DESC:treasure and your spells!
#DESC:Can you defeat him?
#DESC:Ragavan the pirate steals
#DESC:more than just treasure
#DESC:from his enemies
#DESC:
#DESC:Win Wagic duels to unlock
#DESC:more Commander opponents

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#NAME:Might Sliver
#
#DESC:Beware! Beware!
#DESC:They are everywhere!
#DESC:Even in the air
#DESC:and under the ground.
#DESC:The whole world has turned
#DESC:into a squirming mass
#DESC:of these small, yet dangerous
#DESC:... things ...
# Land(s)
Forest (8ED) * 12
Island (8ED) * 3
#NAME:Mighty Slivers
#DESC:The hive mind of the Slivers
#DESC:erases any difference
#DESC:between the one and the many.
Bonesplitter Sliver (TSP) * 4
Forest (8ED) * 4
Forest (TMP) * 4
Forest (TSP) * 4
Fury Sliver (TSP) * 2
Gemhide Sliver (TSP) * 4
Heart Sliver (H09) * 2
Horned Sliver (TPR) * 3
Island (8ED) * 4
Island (TMP) * 1
Might Sliver (TSP) * 4
Mountain (8ED) * 6
Plains (8ED) * 3
# Creature(s)
Bonesplitter Sliver (TSP) * 4 # nice cumulative +2/+0 bonus
Crystalline Sliver (H09) * 1 # Shroud is nice, especially in a deck with no non-creature spells
Fury Sliver (TSP) * 2 # gives double strike, only 2 because it's a 6-drop creature
Gemhide Sliver (TSP) * 4 # Additional mana source to get Might Slivers out faster
Heart Sliver (H09) * 2 # gives Haste
Horned Sliver (TPR) * 3 # gives Trample, also 2/2 isn't bad for a 3-drop creature that others will pump
Might Sliver (TSP) * 4 # nice cumulative +2/+2 bonus
Muscle Sliver (H09) * 4 # cheap and the +1/+1 bonus is cumulative and can't be misused by the AI
Shadow Sliver (TSP) * 1 # might be great or bad - thrown in as an element of surprise
Spined Sliver (H09) * 2 # gives Rampage
Spinneret Sliver (TSP) * 3 # 2/2 Sliver for only 2 mana, also gives Reach to all slivers, which is good because we only have
# # two Winged Slivers in the deck, and those might not even be played because we have few Islands.
Talon Sliver (*) * 3 # gives First Strike
Watcher Sliver (TSP) * 1 # nice cumulative +0/+2 bonus, but too expensive to have more of them, and we have 3 plains in the deck
Winged Sliver (H09) * 2 # gives Flying
# Cards considered, but not included:
# Basal Sliver - AI too eager to sacrifice
# Clot Sliver - would be the only black sliver left after Basal
# Sliver was taken out; also: AI not too smart with regeneration
# Sedge Sliver - no swamps in deck (since all black slivers were
# taken out)
# Firewake Sliver - AI too eager to sacrifice
# Mnemonic Sliver - AI too eager to sacrifice
# Telekinetic Sliver - AI doesn't make smart tapping definitions
# Quilled Sliver - AI can't target ability in a smart way
# Armored Sliver - AI can't decide well when to use ability
# Barbed Sliver - AI can't decide well when to use ability
# Venser's Sliver - doesn't strengthen other slivers
# Sliversmith - doesn't profit from other slivers. Its tokens
# do, but the AI isn't smart in deciding which cards to discard
# Metallic Sliver - is cheap, but doesn't strengthen other slivers
# Victual Sliver - AI too eager to sacrifice
# Battering Sliver - effect already provided by cheaper Horned Sl.
# Sliver Queen - AI can't handle 5-color deck
# Reflex Sliver - Heart Sliver has same effect for lower cost
# Sinew Sliver - good +1/+1 bonus, but only few plains in this
# deck, and red/green slivers provide same or similar effects
# Synchronous Sliver - Vigilance is nice, but sliver is blue and
# pretty expensive
#
# Cards removed from the deck:
# 20 dual lands - AI only uses the first "auto" rule for each
# dual land. Therefore none of the chosen lands produced green
# mana, the AI treated most dual lands as islands, and the deck
# never got sliver production started.
Mountain (TMP) * 4
Muscle Sliver (H09) * 4
Shifting Sliver (LGN) * 2
Spinneret Sliver (TSP) * 3
Striking Sliver (M14) * 3
Two-Headed Sliver (TSP) * 1
Winged Sliver (H09) * 3

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#NAME:Master of Ether
#DESC:"Surrounded by the things I built
#DESC: my power will grow
#DESC: boundlessly."
# Cards considered, but not included:
# Gaea's Cradle - would make the deck even stronger, but doesn't
# fit the theme.
#
# Cards removed from the deck:
# Sculpting Steel - reported to lead to crashes
# Land(s)
Ancient Den (MRD) * 4 # 20 artifact lands for huge bonuses on Master of Etherium and Tolarian Academy.
Great Furnace (MRD) * 4
#DESC:Surrounded by the things I built,
#DESC:my power grows boundlessly
Academy Ruins (TSP) * 1
Akroma's Memorial (FUT) * 2
Ancient Den (MRD) * 2
Cathodion (C14) * 4
Coiled Tinviper (TPR) * 1
Glaze Fiend (ALA) * 2
Great Furnace (MRD) * 2
Island (10E) * 4
Island (MRD) * 2
Master of Etherium (ALA) * 4
Mox Jet (2ED) * 1
Mox Sapphire (2ED) * 1
Nuisance Engine (MRD) * 4
Ornithopter (MRD) * 4
Salvage Slasher (CFX) * 2
Scarecrone (EVE) * 2
Seat of the Synod (MRD) * 4
Tree of Tales (MRD) * 4
Silver Myr (MRD) * 4
Steel Wall (MRD) * 2
Swamp (10E) * 2
Tolarian Academy (VMA) * 1
Tree of Tales (MRD) * 1
Vault of Whispers (MRD) * 4
Academy Ruins (TSP) * 1 # brings back artifacts
Tolarian Academy (VMA) * 1 # Generates massive amounts of mana in this deck - which the AI usually wastes.
Island (10E) * 3
# Creature(s)
Cathodion (C14) * 4 # 3-drop 3/3 creature without a down-side since manaburn was abolished
Coiled Tinviper (TPR) * 1 # first strike attacker
Glaze Fiend (ALA) * 2 # temp. bonus for playing artifacts
Master of Etherium (ALA) * 4 # gets stronger with every artifact
Ornithopter (MRD) * 4 # cheap artifact, later air defense
Salvage Slasher (CFX) * 2 # grows stronger with artifacts in graveyard - nice effect if opponent has destroyed all artifacts
Scarecrone (EVE) * 2 # brings back artifacts
Silver Myr (MRD) * 4 # artifact source of blue mana (which is needed for the 6 Vedalken)
Steel Wall (MRD) * 2 # mainly for defending
Vedalken Archmage (MRD) * 2 # draws card when summoning artifact
Yotian Soldier (MRD) * 2 # cheap defender
# Artifact(s)
Akroma's Memorial (FUT) * 2 # massive bonuses incl. Trample
Nuisance Engine (MRD) * 4 # create more cheap artifacts
Vedalken Archmage (MRD) * 2
Yotian Soldier (MRD) * 2

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#NAME:Kinsbaile Cavalier
#DESC:The knights on their steeds
#DESC:and the knights from the sky
#DESC:unite
#DESC:in their crusade for honor
#DESC:unite in the pursuit of honor
Armored Ascension (M10) * 2 #
Blessing (RV) * 2 #
Crusade (RV) * 4 #
Northern Paladin (RV) * 1 #
Lost Order of Jarkeld (ICE) * 2 #
Order of the Sacred Torch (ICE) * 1 #
Soltari Crusader (TMP) * 1 #
Crusading Knight (INV) * 1 #
Leonin Skyhunter (MRD) * 1 #
Flagstones of Trokair (TSP) * 2 #
Honor of the Pure (M10) * 4 #
Kabira Crossroads (ZEN) * 2 #
Kinsbaile Cavalier (MOR) * 3 #
Knight of Meadowgrain (LRW) * 2 #
Leonin Skyhunter (MRD) * 1 #
Lost Order of Jarkeld (ICE) * 2 #
Northern Paladin (RV) * 1 #
Order of the Sacred Torch (ICE) * 1 #
Paladin en-Vec (10E) * 2 #
Plains (10E) *16 #
Plains (LRW) * 4 #
Plains (M10) * 4 #
Plains (10E) * 4 #
Plains (RV) * 4 #
Plains (TSP) * 4 #
Plover Knights (LRW) * 1 #
Sigiled Paladin (ALA) * 1 #
Skyhunter Patrol (10E) * 1 #
Skyhunter Prowler (10E) * 2 #
Plover Knights (LRW) * 1 #
Knight of Meadowgrain (LRW) * 2 #
Kinsbaile Cavalier (MOR) * 3 #
Wilt-Leaf Cavaliers (SHM) * 3 #
Kabira Crossroads (ZEN) * 2 #
Sigiled Paladin (ALA) * 1 #
Soltari Crusader (TMP) * 1 #
White Knight (M10) * 2 #
Honor of the Pure (M10) * 4 #
Plains (M10) * 4 #
Armored Ascension (M10) * 2 #
Wilt-Leaf Cavaliers (SHM) * 3 #

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#NAME:Bad Dreams
#DESC:If you ever thought
#DESC: that YOU had bad dreams ...
#DESC:Wait until you meet these.
# Land(s)
Mountain (M10) * 8
Swamp (M10) * 16
# Artifact(s)
#DESC:'For in that sleep of death
#DESC:what dreams may come / When
#DESC:we have shuffled off this
#DESC:mortal coil'
#DESC:William Shakespeare
#HINT:combo hold(Damnation|myhand)^cast(Damnation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B}{B})
#HINT:combo hold(Infest|myhand)^cast(Infest|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({1}{B}{B})
Black Vise (V10) * 1
Damnation (PLC) * 4
Font of Mythos (CFX) * 2
Howling Mine (8ED) * 4
# Enchantment(s)
Spiteful Visions (SHM) * 4
Underworld Dreams (8ED) * 4
# Instant(s)
Lightning Bolt (M10) * 4
Sudden Impact (8ED) * 4
Terminate (ARB) * 4
# Sorcery(s)
Damnation (PLC) * 4
Infest (ALA) * 4
Lightning Bolt (M10) * 4
Mountain (8ED) * 4
Mountain (M10) * 4
Spiteful Visions (SHM) * 4
Sudden Impact (8ED) * 4
Swamp (10E) * 4
Swamp (8ED) * 4
Swamp (9ED) * 4
Swamp (M10) * 4
Terminate (ARB) * 4
Underworld Dreams (8ED) * 4
Wheel of Fortune (VMA) * 1

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#NAME:Ball Lightning
#
#DESC:"You are nothing
#DESC: But more fuel
#DESC: For my insatiable
#DESC: Rage!"
#
Ball Lightning (M10) *4
Beacon of Destruction (10E) *2 # 28 direct damage spells
Flame Burst (ODY) *4
Flame Javelin (SHM) *4
Kindle (TMP) *4
Lava Spike (CHK) *4
Lightning Bolt (M10) *4
Fire Tempest (POR) *2
Volcanic Hammer (POR) *4
Howling Mine (10E) *4 # accelerates the game, makes more
# # damage spells available
Mountain (10E) *24
# Cards considered, but not included:
# Sonic Burst - 4 damage is nice, discarding a card is not.
# Shock - nice damage per cost ratio, but 2 damage is too little,
# especially since the AI likes to use it on creatures with
# toughness >2
# Steam Blast - nice effect on all creatures and players, but
# damage amplitude of 2 is just a bit too little.
#
# Blaze - AI currently casts spells with "X" cost for too weak an
# effect
# Char - damage per cost ratio too low, and damages caster as well
# Earthquake - difficult to fine-tune for the AI: too little mana
# and the effect might be wasted, too much mana and the effect
# might be dangerous for the AI and its creatures as well.
# Fault Line - more expensive than Earthquake for same effect
# Fire Tempest - very expensive, and too dangerous for the AI
# Fireball - AI doesn't choose targets well
# Flamewave Invoker - ability too expensive compared to Beacon of
# Destruction
# Lava Axe - Too expensive for one-time use, esp. since red mana
# acceleration is currently not possible
# Lightning Blast - Too expensive
# Puncture Blast - damage per cost ratio too low. Wither damage
# would help against big creatures, but so do the walls, and the
# opponent hopefully won't last long enough to bring many big
# creatures out anyway.
# Puncture Bolt - effect too weak
# Scorching Spear - effect too weak
# Zap - too little damage, the AI often uses it on a creature
# that doesn't get killed by it, so the card is wasted.
# Jayemdae Tome - casting cost and ability cost too expensive in
# that deck; Howling Mine serves the same purpose, and hopefully
# the opponent will be dead before he can make much use of the
# cards he draws.
# Cards removed from the deck:
# none
# Notes:
#
# The AI doesn't target the damage spells well, often wasting them
# on creatures that are tough enough to survive the damage, or
# casting them on creatures when it could have won they game by
# targeting the opponent.
#
# The AI sometimes casts Ball Lightning and then doesn't attack
# with it, effectively wasting the card.
#DESC:'Brief as the lightning
#DESC:in the collied night /
#DESC:That, in a spleen, unfolds
#DESC:both heaven and earth'
#DESC:William Shakespeare
#HINT:alwaysattackwith(Ball Lightning)
Ball Lightning (M10) *4
Beacon of Destruction (10E) *2
Fire Tempest (POR) *2
Flame Burst (ODY) *4
Flame Javelin (SHM) *4
Howling Mine (10E) *4
Kindle (TMP) *4
Lava Spike (CHK) *4
Lightning Bolt (M10) *4
Mountain (10E) *4
Mountain (CHK) *4
Mountain (M10) *4
Mountain (ODY) *4
Mountain (POR) *4
Mountain (TMP) *4
Volcanic Hammer (POR) *4

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#NAME:Undead Lords
#
#DESC:"Can you smell the sweet perfume
#DESC: Of festering flesh and rotting bones?
#DESC:
#DESC: Rejoice if you like it
#DESC: Because soon, soon
#DESC: You will be part of my army."
#
Lord of the Undead (10E) *4 # strengthens and raises zombies
Cemetery Reaper (M10) *4 # strengthens zombies
Death Baron (ALA) *4 # strengthens zombies +deathtouch
Soulless One (ONS) *4 # gets powerful with lots of zombies
Walking Dead (LEG) *2 # cheap early defense
Zombie Master (RV) *2 # for Swampwalk, zombie regeneration,
# # and 2/3 isn't bad either
Severed Legion (10E) *1 # \
Warpath Ghoul (M10) *1 # > some expensive zombies
Mass of Ghouls (FUT) *1 # /
Dreadwing (CFX) *2 # \ 6 cheap zombies - neither can
Hate Weaver (10E) *2 # > use its abilities. These are
Roofstalker Wight (RAV) *2 # / just temporary solutions to
# # rack zombie numbers up for the
# # Soulless One.
Beacon of Unrest (10E) *1 # More raising of zombies
Scarscale Ritual (SHM) *4 # Card drawer
Dark Ritual (RV) *4
Swamp (10E) *22
# Cards considered, but not included:
# Shepherd of the Rot - *much* too dangerous for the AI in this
# deck
# Graveborn Muse - dito
# Empty the Catacombs - would weaken the Soulless One
# Dauthi Ghoul - too expensive for a 1/1 creature in a
# non-shadow deck
# Zombify - too expensive, a Zombie deck has cheaper means
# Cruel Revival - too expensive
# Dreg Reaver - Mass of Ghouls better for same cost
# Zombie Goliath - Mass of Ghouls better for same cost
# Gluttonous Zombie - Mass of Ghouls has better power, fear
# won't work against black or artifacts
# Dross Prowler - Severed Legion better for same cost
# Scathe Zombies - Severed Legion better for same cost
# Bog Raiders - Swampwalk provided by Zombie Master, so B.R. is
# weaker than Severed Legion for same cost
# Phyrexian Ghoul - AI can't handle sacrifice decisions well
# Nantuko Husk - dito
# Recover - too expensive
# Disentomb - the Lord of the Undead will do most of the Raising
# Raise Undead - dito
# Tortured Existence - dito
# Dross Crocodile - too expensive
# Gravedigger - too expensive
# Spineless Thug - cheap, but can't block
# Feeding Frenzy - nice but too expensive
# Sadistic Glee - AI casts it on opponent's creatures
# Unholy Grotto, Volrath's Stronghold - would weaken Soulless One
# Haunted Crossroads - would weaken Soulless One
# Cards removed from the deck:
# Accursed Centaur - sacrifices itself
# Dark Ritual - AI doesn't use the mana
# Notes:
#
# Slow buildup, and no synergy until the 3-drop creatures come in.
# Would profit a lot from Dark Ritual if it worked.
#DESC:Can you smell the sweet perfume
#DESC:of festering flesh and rotting bones?
Beacon of Unrest (10E) *1
Butcher Ghoul (AVR) * 2
Cemetery Reaper (M10) *4
Death Baron (ALA) *4
Diregraf Colossus (SOI) * 1
Champion of the Perished (MID) *4
Geralf's Messenger (DKA) * 1
Lord of the Undead (10E) *4
Scarscale Ritual (SHM) *4
Severed Legion (10E) *1
Soulless One (ONS) *4
Swamp (10E) *4
Swamp (ALA) *4
Swamp (M10) *4
Swamp (RAV) *4
Swamp (RV) *4
Swamp (SHM) *4
Walking Dead (LEG) *2
Vengeful Dead (SCG) * 2
Zombie Master (RV) *2