diff --git a/projects/mtg/bin/Res/ai/baka/deck31.txt b/projects/mtg/bin/Res/ai/baka/deck31.txt index 300075b4e..57c561bef 100644 --- a/projects/mtg/bin/Res/ai/baka/deck31.txt +++ b/projects/mtg/bin/Res/ai/baka/deck31.txt @@ -1,28 +1,23 @@ -#NAME:Angelism -#DESC:An army of angels -#DESC:will sweep through your defenses -#DESC:while all your forces can do -#DESC:is watch and gape in awe. -# Land(s) -Plains (M15) * 19 -Quicksand (WWK) * 4 -Serra's Sanctum (*) * 1 - -# Creature(s) -Kitchen Finks (SHM) * 4 -Mesa Enchantress (PLC) * 4 - -# Enchantment(s) +#NAME:Angelic Sigil +#DESC:'Every crime has in the +#DESC:moment of its perpetration +#DESC:its own avenging angel' +#DESC:Friedrich Schiller +#HINT:combo hold(Wrath of God|myhand)^cast(Wrath of God|myhand)^restriction{type(creature|opponentbattlefield)~morethan~2}^totalmananeeded({2}{W}{W}) Angelic Chorus (10E) * 3 Cage of Hands (CHK) * 3 Honor of the Pure (M10) * 4 +Kitchen Finks (SHM) * 4 +Mesa Enchantress (PLC) * 4 Moat (PRM) * 3 Pacifism (A25) * 4 +Plains (10E) * 4 +Plains (M10) * 4 +Plains (M11) * 4 +Plains (M12) * 3 +Plains (M15) * 4 +Plains (BBD) * 4 +Serra's Sanctum (USG) * 1 Sigil of the Empty Throne (CFX) * 4 - -# Instant(s) -Swords to Plowshares (DDF) * 4 - -# Sorcery(s) +Swords to Plowshares (BBD) * 4 Wrath of God (10E) * 3 - diff --git a/projects/mtg/bin/Res/ai/baka/deck32.txt b/projects/mtg/bin/Res/ai/baka/deck32.txt index 69ba3e13b..74d14a7e8 100644 --- a/projects/mtg/bin/Res/ai/baka/deck32.txt +++ b/projects/mtg/bin/Res/ai/baka/deck32.txt @@ -1,26 +1,23 @@ #NAME:Armored Ascent -#DESC:They may look weak -#DESC:and barely present, -#DESC:but if you let them grow -#DESC:they will crush your army. -# Land(s) -Plains (M21) * 23 - -# Creature(s) +#DESC:'The armourers, accomplishing the +#DESC:knights, / With busy hammers +#DESC:closing rivets up, / Give +#DESC:dreadful note of preparation.' +#DESC:William Shakespeare +Armored Ascension (SHM) * 2 +Crusade (LEA) * 4 +Disenchant (TPR) * 3 +Glorious Anthem (8ED) * 4 +Honor of the Pure (M10) * 4 Kitchen Finks (SHM) * 3 Knight of Meadowgrain (LRW) * 4 Paladin en-Vec (10E) * 2 -Stillmoon Cavalier (EVE) * 3 - -# Enchantment(s) -Armored Ascension (SHM) * 2 -Crusade (DDF) * 4 -Glorious Anthem (8ED) * 4 -Honor of the Pure (M10) * 4 - -# Instant(s) -Disenchant (TPR) * 3 -Swords to Plowshares (DDF) * 4 - -# Sorcery(s) +Plains (10E) * 4 +Plains (8ED) * 3 +Plains (LRW) * 4 +Plains (M10) * 4 +Plains (M21) * 4 +Plains (SHM) * 4 Spectral Procession (SHM) * 4 +Stillmoon Cavalier (EVE) * 3 +Swords to Plowshares (BBD) * 4 diff --git a/projects/mtg/bin/Res/ai/baka/deck33.txt b/projects/mtg/bin/Res/ai/baka/deck33.txt index c57ee18b4..b6a47479b 100644 --- a/projects/mtg/bin/Res/ai/baka/deck33.txt +++ b/projects/mtg/bin/Res/ai/baka/deck33.txt @@ -1,27 +1,19 @@ #NAME:Spectral Rack -#DESC:"We will clear your mind -#DESC: until nothing is left. -#DESC: And we will grow stronger -#DESC: as you keep losing -#DESC: your thoughts." -# Land(s) -Gargoyle Castle (M10) * 4 -Swamp (M21) * 19 -Volrath's Stronghold (TPR) * 1 - -# Creature(s) +#DESC:Spectral illusions are +#DESC:still real terrors Black Knight (M10) * 4 -Graveborn Muse (10E) * 4 +Doom Blade (M10) * 4 +Gargoyle Castle (M10) * 4 +Hymn to Tourach (V13) * 4 Hypnotic Specter (M10) * 4 Nyxathid (CFX) * 4 - -# Artifact(s) -The Rack (DPA) * 4 - -# Instant(s) -Doom Blade (M10) * 4 -Last Gasp (RAV) * 4 +Skullslither Worm (J22) * 4 +Swamp (10E) * 4 +Swamp (ISD) * 4 +Swamp (M10) * 4 +Swamp (M21) * 4 +Swamp (TSP) * 3 Tendrils of Corruption (TSP) * 4 - -# Sorcery(s) -Hymn to Tourach (V13) * 4 +The Rack (DPA) * 4 +Victim of Night (ISD) * 4 +Volrath's Stronghold (TPR) * 1 diff --git a/projects/mtg/bin/Res/ai/baka/deck34.txt b/projects/mtg/bin/Res/ai/baka/deck34.txt index 7cdca68c8..9a1b3fe78 100644 --- a/projects/mtg/bin/Res/ai/baka/deck34.txt +++ b/projects/mtg/bin/Res/ai/baka/deck34.txt @@ -1,7 +1,7 @@ #NAME:Ragavan Commander -#DESC:Ragavan's pirates steal both -#DESC:treasure and your spells! -#DESC:Can you defeat him? +#DESC:Ragavan the pirate steals +#DESC:more than just treasure +#DESC:from his enemies #DESC: #DESC:Win Wagic duels to unlock #DESC:more Commander opponents diff --git a/projects/mtg/bin/Res/ai/baka/deck35.txt b/projects/mtg/bin/Res/ai/baka/deck35.txt index 0040906c9..1bce1b775 100644 --- a/projects/mtg/bin/Res/ai/baka/deck35.txt +++ b/projects/mtg/bin/Res/ai/baka/deck35.txt @@ -1,64 +1,23 @@ -#NAME:Might Sliver -# -#DESC:Beware! Beware! -#DESC:They are everywhere! -#DESC:Even in the air -#DESC:and under the ground. -#DESC:The whole world has turned -#DESC:into a squirming mass -#DESC:of these small, yet dangerous -#DESC:... things ... - -# Land(s) -Forest (8ED) * 12 -Island (8ED) * 3 +#NAME:Mighty Slivers +#DESC:The hive mind of the Slivers +#DESC:erases any difference +#DESC:between the one and the many. +Bonesplitter Sliver (TSP) * 4 +Forest (8ED) * 4 +Forest (TMP) * 4 +Forest (TSP) * 4 +Fury Sliver (TSP) * 2 +Gemhide Sliver (TSP) * 4 +Heart Sliver (H09) * 2 +Horned Sliver (TPR) * 3 +Island (8ED) * 4 +Island (TMP) * 1 +Might Sliver (TSP) * 4 Mountain (8ED) * 6 -Plains (8ED) * 3 - -# Creature(s) -Bonesplitter Sliver (TSP) * 4 # nice cumulative +2/+0 bonus -Crystalline Sliver (H09) * 1 # Shroud is nice, especially in a deck with no non-creature spells -Fury Sliver (TSP) * 2 # gives double strike, only 2 because it's a 6-drop creature -Gemhide Sliver (TSP) * 4 # Additional mana source to get Might Slivers out faster -Heart Sliver (H09) * 2 # gives Haste -Horned Sliver (TPR) * 3 # gives Trample, also 2/2 isn't bad for a 3-drop creature that others will pump -Might Sliver (TSP) * 4 # nice cumulative +2/+2 bonus -Muscle Sliver (H09) * 4 # cheap and the +1/+1 bonus is cumulative and can't be misused by the AI -Shadow Sliver (TSP) * 1 # might be great or bad - thrown in as an element of surprise -Spined Sliver (H09) * 2 # gives Rampage -Spinneret Sliver (TSP) * 3 # 2/2 Sliver for only 2 mana, also gives Reach to all slivers, which is good because we only have -# # two Winged Slivers in the deck, and those might not even be played because we have few Islands. -Talon Sliver (*) * 3 # gives First Strike -Watcher Sliver (TSP) * 1 # nice cumulative +0/+2 bonus, but too expensive to have more of them, and we have 3 plains in the deck -Winged Sliver (H09) * 2 # gives Flying - -# Cards considered, but not included: -# Basal Sliver - AI too eager to sacrifice -# Clot Sliver - would be the only black sliver left after Basal -# Sliver was taken out; also: AI not too smart with regeneration -# Sedge Sliver - no swamps in deck (since all black slivers were -# taken out) -# Firewake Sliver - AI too eager to sacrifice -# Mnemonic Sliver - AI too eager to sacrifice -# Telekinetic Sliver - AI doesn't make smart tapping definitions -# Quilled Sliver - AI can't target ability in a smart way -# Armored Sliver - AI can't decide well when to use ability -# Barbed Sliver - AI can't decide well when to use ability -# Venser's Sliver - doesn't strengthen other slivers -# Sliversmith - doesn't profit from other slivers. Its tokens -# do, but the AI isn't smart in deciding which cards to discard -# Metallic Sliver - is cheap, but doesn't strengthen other slivers -# Victual Sliver - AI too eager to sacrifice -# Battering Sliver - effect already provided by cheaper Horned Sl. -# Sliver Queen - AI can't handle 5-color deck -# Reflex Sliver - Heart Sliver has same effect for lower cost -# Sinew Sliver - good +1/+1 bonus, but only few plains in this -# deck, and red/green slivers provide same or similar effects -# Synchronous Sliver - Vigilance is nice, but sliver is blue and -# pretty expensive -# -# Cards removed from the deck: -# 20 dual lands - AI only uses the first "auto" rule for each -# dual land. Therefore none of the chosen lands produced green -# mana, the AI treated most dual lands as islands, and the deck -# never got sliver production started. +Mountain (TMP) * 4 +Muscle Sliver (H09) * 4 +Shifting Sliver (LGN) * 2 +Spinneret Sliver (TSP) * 3 +Striking Sliver (M14) * 3 +Two-Headed Sliver (TSP) * 1 +Winged Sliver (H09) * 3 diff --git a/projects/mtg/bin/Res/ai/baka/deck36.txt b/projects/mtg/bin/Res/ai/baka/deck36.txt index 01082e723..18d7e03bd 100644 --- a/projects/mtg/bin/Res/ai/baka/deck36.txt +++ b/projects/mtg/bin/Res/ai/baka/deck36.txt @@ -1,38 +1,28 @@ #NAME:Master of Ether -#DESC:"Surrounded by the things I built -#DESC: my power will grow -#DESC: boundlessly." - -# Cards considered, but not included: -# Gaea's Cradle - would make the deck even stronger, but doesn't -# fit the theme. -# -# Cards removed from the deck: -# Sculpting Steel - reported to lead to crashes - -# Land(s) -Ancient Den (MRD) * 4 # 20 artifact lands for huge bonuses on Master of Etherium and Tolarian Academy. -Great Furnace (MRD) * 4 +#DESC:Surrounded by the things I built, +#DESC:my power grows boundlessly +Academy Ruins (TSP) * 1 +Akroma's Memorial (FUT) * 2 +Ancient Den (MRD) * 2 +Cathodion (C14) * 4 +Coiled Tinviper (TPR) * 1 +Glaze Fiend (ALA) * 2 +Great Furnace (MRD) * 2 +Island (10E) * 4 +Island (MRD) * 2 +Master of Etherium (ALA) * 4 +Mox Jet (2ED) * 1 +Mox Sapphire (2ED) * 1 +Nuisance Engine (MRD) * 4 +Ornithopter (MRD) * 4 +Salvage Slasher (CFX) * 2 +Scarecrone (EVE) * 2 Seat of the Synod (MRD) * 4 -Tree of Tales (MRD) * 4 +Silver Myr (MRD) * 4 +Steel Wall (MRD) * 2 +Swamp (10E) * 2 +Tolarian Academy (VMA) * 1 +Tree of Tales (MRD) * 1 Vault of Whispers (MRD) * 4 -Academy Ruins (TSP) * 1 # brings back artifacts -Tolarian Academy (VMA) * 1 # Generates massive amounts of mana in this deck - which the AI usually wastes. -Island (10E) * 3 - -# Creature(s) -Cathodion (C14) * 4 # 3-drop 3/3 creature without a down-side since manaburn was abolished -Coiled Tinviper (TPR) * 1 # first strike attacker -Glaze Fiend (ALA) * 2 # temp. bonus for playing artifacts -Master of Etherium (ALA) * 4 # gets stronger with every artifact -Ornithopter (MRD) * 4 # cheap artifact, later air defense -Salvage Slasher (CFX) * 2 # grows stronger with artifacts in graveyard - nice effect if opponent has destroyed all artifacts -Scarecrone (EVE) * 2 # brings back artifacts -Silver Myr (MRD) * 4 # artifact source of blue mana (which is needed for the 6 Vedalken) -Steel Wall (MRD) * 2 # mainly for defending -Vedalken Archmage (MRD) * 2 # draws card when summoning artifact -Yotian Soldier (MRD) * 2 # cheap defender - -# Artifact(s) -Akroma's Memorial (FUT) * 2 # massive bonuses incl. Trample -Nuisance Engine (MRD) * 4 # create more cheap artifacts \ No newline at end of file +Vedalken Archmage (MRD) * 2 +Yotian Soldier (MRD) * 2 diff --git a/projects/mtg/bin/Res/ai/baka/deck37.txt b/projects/mtg/bin/Res/ai/baka/deck37.txt index 1e1093f83..d4e743d67 100644 --- a/projects/mtg/bin/Res/ai/baka/deck37.txt +++ b/projects/mtg/bin/Res/ai/baka/deck37.txt @@ -1,28 +1,30 @@ #NAME:Kinsbaile Cavalier #DESC:The knights on their steeds #DESC:and the knights from the sky -#DESC:unite -#DESC:in their crusade for honor +#DESC:unite in the pursuit of honor +Armored Ascension (M10) * 2 # Blessing (RV) * 2 # Crusade (RV) * 4 # -Northern Paladin (RV) * 1 # -Lost Order of Jarkeld (ICE) * 2 # -Order of the Sacred Torch (ICE) * 1 # -Soltari Crusader (TMP) * 1 # Crusading Knight (INV) * 1 # -Leonin Skyhunter (MRD) * 1 # Flagstones of Trokair (TSP) * 2 # +Honor of the Pure (M10) * 4 # +Kabira Crossroads (ZEN) * 2 # +Kinsbaile Cavalier (MOR) * 3 # +Knight of Meadowgrain (LRW) * 2 # +Leonin Skyhunter (MRD) * 1 # +Lost Order of Jarkeld (ICE) * 2 # +Northern Paladin (RV) * 1 # +Order of the Sacred Torch (ICE) * 1 # Paladin en-Vec (10E) * 2 # -Plains (10E) *16 # +Plains (LRW) * 4 # +Plains (M10) * 4 # +Plains (10E) * 4 # +Plains (RV) * 4 # +Plains (TSP) * 4 # +Plover Knights (LRW) * 1 # +Sigiled Paladin (ALA) * 1 # Skyhunter Patrol (10E) * 1 # Skyhunter Prowler (10E) * 2 # -Plover Knights (LRW) * 1 # -Knight of Meadowgrain (LRW) * 2 # -Kinsbaile Cavalier (MOR) * 3 # -Wilt-Leaf Cavaliers (SHM) * 3 # -Kabira Crossroads (ZEN) * 2 # -Sigiled Paladin (ALA) * 1 # +Soltari Crusader (TMP) * 1 # White Knight (M10) * 2 # -Honor of the Pure (M10) * 4 # -Plains (M10) * 4 # -Armored Ascension (M10) * 2 # +Wilt-Leaf Cavaliers (SHM) * 3 # diff --git a/projects/mtg/bin/Res/ai/baka/deck38.txt b/projects/mtg/bin/Res/ai/baka/deck38.txt index 481f3060b..36e364514 100644 --- a/projects/mtg/bin/Res/ai/baka/deck38.txt +++ b/projects/mtg/bin/Res/ai/baka/deck38.txt @@ -1,26 +1,25 @@ #NAME:Bad Dreams -#DESC:If you ever thought -#DESC: that YOU had bad dreams ... -#DESC:Wait until you meet these. -# Land(s) -Mountain (M10) * 8 -Swamp (M10) * 16 - -# Artifact(s) +#DESC:'For in that sleep of death +#DESC:what dreams may come / When +#DESC:we have shuffled off this +#DESC:mortal coil' +#DESC:William Shakespeare +#HINT:combo hold(Damnation|myhand)^cast(Damnation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B}{B}) +#HINT:combo hold(Infest|myhand)^cast(Infest|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({1}{B}{B}) Black Vise (V10) * 1 +Damnation (PLC) * 4 Font of Mythos (CFX) * 2 Howling Mine (8ED) * 4 - -# Enchantment(s) -Spiteful Visions (SHM) * 4 -Underworld Dreams (8ED) * 4 - -# Instant(s) -Lightning Bolt (M10) * 4 -Sudden Impact (8ED) * 4 -Terminate (ARB) * 4 - -# Sorcery(s) -Damnation (PLC) * 4 Infest (ALA) * 4 +Lightning Bolt (M10) * 4 +Mountain (8ED) * 4 +Mountain (M10) * 4 +Spiteful Visions (SHM) * 4 +Sudden Impact (8ED) * 4 +Swamp (10E) * 4 +Swamp (8ED) * 4 +Swamp (9ED) * 4 +Swamp (M10) * 4 +Terminate (ARB) * 4 +Underworld Dreams (8ED) * 4 Wheel of Fortune (VMA) * 1 diff --git a/projects/mtg/bin/Res/ai/baka/deck39.txt b/projects/mtg/bin/Res/ai/baka/deck39.txt index 0106252bf..75c1b9d13 100644 --- a/projects/mtg/bin/Res/ai/baka/deck39.txt +++ b/projects/mtg/bin/Res/ai/baka/deck39.txt @@ -1,72 +1,23 @@ #NAME:Ball Lightning -# -#DESC:"You are nothing -#DESC: But more fuel -#DESC: For my insatiable -#DESC: Rage!" -# - -Ball Lightning (M10) *4 - -Beacon of Destruction (10E) *2 # 28 direct damage spells -Flame Burst (ODY) *4 -Flame Javelin (SHM) *4 -Kindle (TMP) *4 -Lava Spike (CHK) *4 -Lightning Bolt (M10) *4 -Fire Tempest (POR) *2 -Volcanic Hammer (POR) *4 - -Howling Mine (10E) *4 # accelerates the game, makes more -# # damage spells available - -Mountain (10E) *24 - - -# Cards considered, but not included: -# Sonic Burst - 4 damage is nice, discarding a card is not. -# Shock - nice damage per cost ratio, but 2 damage is too little, -# especially since the AI likes to use it on creatures with -# toughness >2 -# Steam Blast - nice effect on all creatures and players, but -# damage amplitude of 2 is just a bit too little. -# -# Blaze - AI currently casts spells with "X" cost for too weak an -# effect -# Char - damage per cost ratio too low, and damages caster as well -# Earthquake - difficult to fine-tune for the AI: too little mana -# and the effect might be wasted, too much mana and the effect -# might be dangerous for the AI and its creatures as well. -# Fault Line - more expensive than Earthquake for same effect -# Fire Tempest - very expensive, and too dangerous for the AI -# Fireball - AI doesn't choose targets well -# Flamewave Invoker - ability too expensive compared to Beacon of -# Destruction -# Lava Axe - Too expensive for one-time use, esp. since red mana -# acceleration is currently not possible -# Lightning Blast - Too expensive -# Puncture Blast - damage per cost ratio too low. Wither damage -# would help against big creatures, but so do the walls, and the -# opponent hopefully won't last long enough to bring many big -# creatures out anyway. -# Puncture Bolt - effect too weak -# Scorching Spear - effect too weak -# Zap - too little damage, the AI often uses it on a creature -# that doesn't get killed by it, so the card is wasted. -# Jayemdae Tome - casting cost and ability cost too expensive in -# that deck; Howling Mine serves the same purpose, and hopefully -# the opponent will be dead before he can make much use of the -# cards he draws. - -# Cards removed from the deck: -# none - -# Notes: -# -# The AI doesn't target the damage spells well, often wasting them -# on creatures that are tough enough to survive the damage, or -# casting them on creatures when it could have won they game by -# targeting the opponent. -# -# The AI sometimes casts Ball Lightning and then doesn't attack -# with it, effectively wasting the card. +#DESC:'Brief as the lightning +#DESC:in the collied night / +#DESC:That, in a spleen, unfolds +#DESC:both heaven and earth' +#DESC:William Shakespeare +#HINT:alwaysattackwith(Ball Lightning) +Ball Lightning (M10) *4 +Beacon of Destruction (10E) *2 +Fire Tempest (POR) *2 +Flame Burst (ODY) *4 +Flame Javelin (SHM) *4 +Howling Mine (10E) *4 +Kindle (TMP) *4 +Lava Spike (CHK) *4 +Lightning Bolt (M10) *4 +Mountain (10E) *4 +Mountain (CHK) *4 +Mountain (M10) *4 +Mountain (ODY) *4 +Mountain (POR) *4 +Mountain (TMP) *4 +Volcanic Hammer (POR) *4 diff --git a/projects/mtg/bin/Res/ai/baka/deck40.txt b/projects/mtg/bin/Res/ai/baka/deck40.txt index 1c1ca10dc..e709d3bee 100644 --- a/projects/mtg/bin/Res/ai/baka/deck40.txt +++ b/projects/mtg/bin/Res/ai/baka/deck40.txt @@ -1,76 +1,23 @@ #NAME:Undead Lords -# -#DESC:"Can you smell the sweet perfume -#DESC: Of festering flesh and rotting bones? -#DESC: -#DESC: Rejoice if you like it -#DESC: Because soon, soon -#DESC: You will be part of my army." -# - -Lord of the Undead (10E) *4 # strengthens and raises zombies -Cemetery Reaper (M10) *4 # strengthens zombies -Death Baron (ALA) *4 # strengthens zombies +deathtouch -Soulless One (ONS) *4 # gets powerful with lots of zombies - -Walking Dead (LEG) *2 # cheap early defense - -Zombie Master (RV) *2 # for Swampwalk, zombie regeneration, -# # and 2/3 isn't bad either -Severed Legion (10E) *1 # \ -Warpath Ghoul (M10) *1 # > some expensive zombies -Mass of Ghouls (FUT) *1 # / - -Dreadwing (CFX) *2 # \ 6 cheap zombies - neither can -Hate Weaver (10E) *2 # > use its abilities. These are -Roofstalker Wight (RAV) *2 # / just temporary solutions to -# # rack zombie numbers up for the -# # Soulless One. - -Beacon of Unrest (10E) *1 # More raising of zombies - -Scarscale Ritual (SHM) *4 # Card drawer - -Dark Ritual (RV) *4 -Swamp (10E) *22 - - -# Cards considered, but not included: -# Shepherd of the Rot - *much* too dangerous for the AI in this -# deck -# Graveborn Muse - dito -# Empty the Catacombs - would weaken the Soulless One -# Dauthi Ghoul - too expensive for a 1/1 creature in a -# non-shadow deck -# Zombify - too expensive, a Zombie deck has cheaper means -# Cruel Revival - too expensive -# Dreg Reaver - Mass of Ghouls better for same cost -# Zombie Goliath - Mass of Ghouls better for same cost -# Gluttonous Zombie - Mass of Ghouls has better power, fear -# won't work against black or artifacts -# Dross Prowler - Severed Legion better for same cost -# Scathe Zombies - Severed Legion better for same cost -# Bog Raiders - Swampwalk provided by Zombie Master, so B.R. is -# weaker than Severed Legion for same cost -# Phyrexian Ghoul - AI can't handle sacrifice decisions well -# Nantuko Husk - dito -# Recover - too expensive -# Disentomb - the Lord of the Undead will do most of the Raising -# Raise Undead - dito -# Tortured Existence - dito -# Dross Crocodile - too expensive -# Gravedigger - too expensive -# Spineless Thug - cheap, but can't block -# Feeding Frenzy - nice but too expensive -# Sadistic Glee - AI casts it on opponent's creatures -# Unholy Grotto, Volrath's Stronghold - would weaken Soulless One -# Haunted Crossroads - would weaken Soulless One - -# Cards removed from the deck: -# Accursed Centaur - sacrifices itself -# Dark Ritual - AI doesn't use the mana - -# Notes: -# -# Slow buildup, and no synergy until the 3-drop creatures come in. -# Would profit a lot from Dark Ritual if it worked. +#DESC:Can you smell the sweet perfume +#DESC:of festering flesh and rotting bones? +Beacon of Unrest (10E) *1 +Butcher Ghoul (AVR) * 2 +Cemetery Reaper (M10) *4 +Death Baron (ALA) *4 +Diregraf Colossus (SOI) * 1 +Champion of the Perished (MID) *4 +Geralf's Messenger (DKA) * 1 +Lord of the Undead (10E) *4 +Scarscale Ritual (SHM) *4 +Severed Legion (10E) *1 +Soulless One (ONS) *4 +Swamp (10E) *4 +Swamp (ALA) *4 +Swamp (M10) *4 +Swamp (RAV) *4 +Swamp (RV) *4 +Swamp (SHM) *4 +Walking Dead (LEG) *2 +Vengeful Dead (SCG) * 2 +Zombie Master (RV) *2