89 Commits

Author SHA1 Message Date
xawotihs
292bf7b1d2 Merge branch 'ci_upload_binaries' 2013-12-08 00:33:42 +01:00
xawotihs
4041fe690b Create a release and parse its ID using jq. 2013-12-08 00:16:52 +01:00
xawotihs
cb73e2b90d Merge branch 'master' into ci_upload_binaries
Fixed Windows compilation.
2013-12-07 22:08:54 +01:00
ZobyTwo
a1fa36a934 Merge pull request #578 from ZobyTwo/deck_viewer_1
Reset positions and filters when reopening the editor. These changes are trivial so I will merge them.
2013-12-07 11:53:16 -08:00
Tobias Loose
bdd0e6c042 Reset positions and filters when reopening the editor 2013-12-07 20:47:50 +01:00
xawotihs
ee217e94a8 Fixed carousel pull request with Visual Studio. 2013-12-07 20:29:42 +01:00
xawotihs
38e19f7d35 Removed mingw32-qt
Merged SDL and QT .pro files
Removed glu dependency in corewrapper and JGfx to enable mingw cross compilation.
2013-12-07 18:57:57 +01:00
xawotihs
0bbfd00d15 Tries to install mingw32-qt on Travis 2013-12-07 18:31:02 +01:00
Tobias Loose
aaceb3c038 Remove unused declaration 2013-12-07 13:33:16 +01:00
Tobias Loose
5efa7e10bd Remove test debug output. Fix HUD fading. 2013-12-07 13:01:14 +01:00
Tobias Loose
14c164364e Cleanups and state reduction.
This mainly moves datamembers around and tries to avoid caching of
results of calculations when the calculations are cheap.
2013-12-07 12:58:20 +01:00
Tobias Loose
4514725aba Make the eased value a reference and add source code doc to Easing.h
This allows to apply multiple easings to the same variable.
2013-12-07 10:05:26 +01:00
Tobias Loose
2b0f50bb88 Remove redundancy and make control flow a bit simpler 2013-12-07 09:04:24 +01:00
xawotihs
a65fc0c0f0 Merge branch 'master' into ci_upload_binaries
sudo pip installation of pyjavaproperties
2013-12-06 22:52:32 +01:00
xawotihs
99db363253 Uses pip to install pyjavaproperties 2013-12-06 22:41:09 +01:00
xawotihs
c25dfec67e Fixed python module installation 2013-12-06 22:17:19 +01:00
xawotihs
dd7210d187 Install pyjavaproperties in travis. 2013-12-06 21:59:29 +01:00
xawotihs
904b7a6d86 Build and upload core resource package 2013-12-06 21:21:01 +01:00
Tobias Loose
31b353c5ec Use easing within the carousel view sliding 2013-12-06 21:04:21 +01:00
Tobias Loose
0d350af1b6 Use easing within the carousel views scrolling
It is visible if you scroll more than one card
2013-12-06 20:51:18 +01:00
xawotihs
3bc9c93bab Build and upload PSP binary archive. 2013-12-06 20:40:02 +01:00
Tobias Loose
2002bb4e16 Fix crash that occured when opening the editor a second time 2013-12-06 20:13:30 +01:00
Tobias Loose
7e9c4ddbdd Fix logic error in optimization introduced in last commit 2013-12-06 19:53:38 +01:00
Tobias Loose
12b71de63c Render small cards as thumbnails 2013-12-06 19:51:42 +01:00
Tobias Loose
15011961f4 Do only prefetch cards if resource management is threaded 2013-12-06 16:43:09 +01:00
xawotihs
b851103711 Commented out the release creation and refered an existing release instead. 2013-12-06 00:47:24 +01:00
xawotihs
67b8af8d15 Merge branch 'ci_upload_binaries' of https://github.com/WagicProject/wagic into ci_upload_binaries 2013-12-06 00:41:16 +01:00
xawotihs
8100e390b1 I'm starting to understand the stuff, the upload only works with a releaseId... 2013-12-06 00:10:36 +01:00
Tobias Loose
72e6876001 Remove temporary and binary files 2013-12-05 23:57:03 +01:00
Tobias Loose
96aeaffa1b Style and logic error. 2013-12-05 23:33:43 +01:00
xawotihs
74faa35b91 Removed useless local file copy before upload. 2013-12-05 23:27:40 +01:00
Tobias Loose
8bb58ca3b1 Put boilerplate code into easing base class 2013-12-05 23:27:28 +01:00
Tobias Loose
93d1a637b6 Style guide 2013-12-05 23:22:50 +01:00
xawotihs
30e86ffcd8 Update script to handle better variables. 2013-12-05 23:09:06 +01:00
Tobias Loose
cbe6c0c842 Parameterize animations in grid deck view 2013-12-05 23:06:32 +01:00
Tobias Loose
77eb7f2777 Add missing header 2013-12-05 23:06:32 +01:00
Tobias Loose
077ab10c05 Rename Button to ButtonPressed 2013-12-05 23:06:32 +01:00
Tobias Loose
1194463349 Let the deck view base class handle buttons 2013-12-05 23:06:32 +01:00
Tobias Loose
8de50532f2 Put easing code into Easing.h. Add easing to sliding 2013-12-05 23:06:31 +01:00
Tobias Loose
334454655d Add Easing code to make scrolling in grid view more fluid 2013-12-05 23:06:31 +01:00
Tobias Loose
d8d52e185d Add another missing include 2013-12-05 23:06:31 +01:00
Tobias Loose
9f1d225259 Add additional source files to various build systems 2013-12-05 23:06:30 +01:00
Tobias Loose
0c72bfd4c4 Make deck views toggleable 2013-12-05 23:06:30 +01:00
Tobias Loose
55e0366f19 Move griddeckview implementation into source file 2013-12-05 23:06:30 +01:00
Tobias Loose
667b95f2b8 Refactor gamestatedeckviewer and add a grid view suited...
for bigger screens.
2013-12-05 23:06:30 +01:00
Tobias Loose
e90f6fe224 Whitespaces and add button to toggle griv/scrolling view 2013-12-05 23:06:30 +01:00
Tobias Loose
2289fffb8d Do not ftbfs when in release mode (-weror, -wunused-.. combination) 2013-12-05 23:06:30 +01:00
xawotihs
826403a512 Fixed upload shell script 2013-12-05 22:44:02 +01:00
xawotihs
35fec3d9a0 Made upload-binaries executable 2013-12-05 22:05:31 +01:00
xawotihs
e9eb86488e Redirect ant update errors to a file and push correct upload-binaries.sh 2013-12-05 21:43:29 +01:00
xawotihs
ae97abbf96 Activates an automatic pre-release and binary upload from Travis. 2013-12-05 21:21:08 +01:00
Xawotihs
a8391112b0 Merge pull request #576 from ZobyTwo/directories_1
Do not specify the system directory in JGE
2013-12-04 13:07:05 -08:00
Rolzad73
4257592568 Updated output of info about Android APIs 2013-12-04 12:58:22 -05:00
Tobias Loose
657479e0e4 Do not specify the system directory in JGE 2013-12-04 11:58:36 +01:00
Dmitry Panin
9e969881fd Added output of info about Android APIs 2013-12-04 12:04:54 +04:00
Dmitry Panin
2b434a7182 Merge pull request #575 from WagicProject/android_travis_sdk_downgrade
Changed Travis build file to use Android API 10 and Android build tools 18.1.1
2013-12-04 00:02:49 -08:00
Rolz73
d2e41f98c3 Changed Travis build file to use Android API 10 and Android build tools 18.1.1 2013-12-03 02:36:11 -05:00
Xawotihs
318fc98a39 Merge pull request #574 from WagicProject/feature/play-from-grave
Feature/play from grave
2013-12-02 12:34:52 -08:00
Dmitry Panin
b7a4b7f6b9 Fixing Yawgmoth's will 2013-12-02 21:26:55 +04:00
Dmitry Panin
ed03fb744d Added [Yawgmoth's Will] 2013-12-02 13:42:31 +04:00
Dmitry Panin
02be213d1e Test for keyword "CanPlayFromGraveyard"
Also added card [Crucible of Worlds] as example of it.
2013-12-02 04:36:58 +04:00
Dmitry Panin
0d4db9ee54 Fixed bug in alternative cost when playing lands 2013-12-02 04:33:39 +04:00
Dmitry Panin
ae927576c5 Draft of new feature: canplayfromgraveyard
this will allow playing cards from graveyard
examples: tbd
2013-12-02 04:20:04 +04:00
Dmitry Panin
f08ddac77b Fixed formatting 2013-12-02 04:16:25 +04:00
Dmitry Panin
9effa7c975 Slightly changed formatting while investigating src 2013-12-01 01:01:57 +04:00
Dmitry Panin
a70259b5ba Fixed: Assembly-Worker didn't appear as creature type
For artifact creatures the parent type TYPE_ARTIFACT was used
and therefore that creature's subtype wasn't added in full list.
2013-12-01 00:59:16 +04:00
xawotihs
bf0a0a1580 Build the graphics version in release instead of debug. 2013-11-30 19:32:55 +01:00
xawotihs
eb8b22b2d5 Merge branch 'master' of https://github.com/WagicProject/wagic 2013-11-30 12:21:43 +01:00
xawotihs
4095676b6b Fixed memory leak introduced in #555 2013-11-29 22:07:45 +01:00
xawotihs
bedd1e8da8 Merge branch 'valgrind' of https://github.com/ZobyTwo/wagic into ZobyTwo-valgrind 2013-11-29 19:41:46 +01:00
xawotihs
965d4f6d45 Fixes Windows project 2013-11-29 19:31:23 +01:00
Tobias Loose
0db2925e7a Fix initialization orders 2013-11-29 18:44:30 +01:00
Tobias Loose
031f2dbffb Fix Valgrind warnings appearing during the test suit. 2013-11-29 18:21:53 +01:00
Tobias Loose
dbece750f8 Use tabs instead of spaces if the file uses tabs 2013-11-29 13:51:13 +01:00
Tobias Loose
6699902c24 Add TIXML_USE_STL to android builds 2013-11-29 13:34:44 +01:00
Tobias Loose
e8407caa2a Add TIXML_USE_STL compiler flag to psp makefile to make headers compatible 2013-11-29 13:34:35 +01:00
Tobias Loose
69c6745f53 Make getMenuText() return string. 2013-11-29 13:33:33 +01:00
Tobias Loose
6f083389c2 Speedup MTGAllCards::countByType a bit 2013-11-29 11:51:58 +01:00
Tobias Loose
9ee44ca091 Substitute more char arrays with strings 2013-11-29 11:51:22 +01:00
Tobias Loose
3f0dd987f0 Remove bool CardInstance::hasSubtype(const char * _subtype)
There exists bool CardInstance::hasSubtype(const string& _subtype) and the
const char* version converts _subtype into string deeper in the call
hierarchy anyway. So both methods did the same.
2013-11-29 11:43:59 +01:00
Tobias Loose
672b0be7bd Fix a few string bugs add StartsWith for strings 2013-11-29 11:38:49 +01:00
Tobias Loose
9d5a83d588 Replace more strcmp with std::string::compare or std::string::operator==.
This commit also enables TinyXML STL support.
2013-11-28 16:42:29 +01:00
Tobias Loose
5d0d130587 Make MTGGameZone::countByType use string instead of char*
and replace strcmp with std::string operator== calls.
2013-11-28 16:42:29 +01:00
Tobias Loose
c85d857604 Replace constness cast 2013-11-28 16:42:29 +01:00
Tobias Loose
f68568cc1e Replace strcmp with c++ equivalent when comparing std::strings. 2013-11-28 16:42:29 +01:00
Dmitry Panin
89206b3a6b Added testing that QT GUI build is successfull 2013-11-28 16:44:12 +04:00
xawotihs
dc118c64b8 Fixed compilation on Mac 2013-11-27 23:04:46 +01:00
xawotihs
a43854420d Fixed compilation issue on Windows 2013-11-27 20:33:59 +01:00
xawotihs
02a65ecd82 Merge branch 'cleanup_1' of https://github.com/ZobyTwo/wagic into ZobyTwo-cleanup_1 2013-11-26 00:17:48 +01:00
106 changed files with 2767 additions and 1891 deletions

View File

@@ -1,17 +1,24 @@
language: cpp
before_install:
- export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk"
- export PSPSDK="$PSPDEV/psp/sdk"
- export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
- export ANDROID="android-sdk-linux/tools/android"
- export PSPDEV="$TRAVIS_BUILD_DIR/opt/pspsdk"
- export PSPSDK="$PSPDEV/psp/sdk"
- export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
- export ANDROID="android-sdk-linux/tools/android"
install:
- sudo apt-get update -qq
- if [ `uname -m` = x86_64 ]; then sudo apt-get install -qq --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch; fi
- wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
- tar -x --xz -f sdk.lzma
- wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv
- wget http://dl.google.com/android/android-sdk_r22-linux.tgz -nv
- tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2
- tar -zxf android-sdk_r22-linux.tgz
- echo yes | $ANDROID update sdk --filter 1,2,3,8 --no-ui --force > log.txt
- sudo apt-get update -qq
- if [ `uname -m` = x86_64 ]; then sudo apt-get install -qq --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch jq; fi
- wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
- tar -x --xz -f sdk.lzma
- wget http://dl.google.com/android/ndk/android-ndk-r9-linux-x86_64.tar.bz2 -nv
- wget http://dl.google.com/android/android-sdk_r22-linux.tgz -nv
- tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2
- tar -zxf android-sdk_r22-linux.tgz
- $ANDROID list sdk -a
- echo yes | $ANDROID update sdk -a --filter 1,2,4,18 --no-ui --force > log.txt
- sudo pip install pyjavaproperties
script: ./travis-script.sh
env:
global:
secure: YocijVYZa1oDPviFubPIpmBmXyw0gQ7D0YA6tC01wExXvY+8tGUh1HQ5uXn8LotRZ+Ob5HLHDaCzkKWF8+57ILSMeHrnf6tcRyyeO7wjNY9P7WvSZyCjvqnWzsUN9tiMmsEzhTz2MaUgsY6ocB/4nbWZwfQvL7z+s7z41R4J1I4=
script: "./travis-script.sh"
after_success: ./upload-binaries.sh

View File

@@ -73,7 +73,7 @@
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
@@ -101,7 +101,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
@@ -129,7 +129,7 @@
<Optimization>Full</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_HAS_ITERATOR_DEBBUGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_HAS_ITERATOR_DEBBUGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>

View File

@@ -31,6 +31,7 @@ HGE_OBJS = src/hge/hgecolor.o src/hge/hgeparticle.o \
CXXFLAGS = -W -Wall -Werror -Wno-unused
CXXFLAGS += -DTIXML_USE_STL
ifdef DEBUG
CXXFLAGS += -ggdb3

View File

@@ -61,7 +61,7 @@ std::string ToHex(T* pointer)
{ \
std::ostringstream stream; \
stream << inString << std::endl; \
OutputDebugString(stream.str().c_str()); \
OutputDebugStringA(stream.str().c_str()); \
}
#endif // QT_CONFIG
#endif // Win32, Linux

View File

@@ -67,7 +67,7 @@ bool JAnimator::Load(const char* scriptFile)
element = script->ToElement();
printf("---- Loading %s:%s\n", element->Value(), element->Attribute("name"));
const char *type[] =
string type[] =
{
"ANIMATION_TYPE_LOOPING",
"ANIMATION_TYPE_ONCE_AND_STAY",
@@ -78,7 +78,7 @@ bool JAnimator::Load(const char* scriptFile)
const char* aniType = element->Attribute("type");
for (int i=0;i<5;i++)
if (strcmp(type[i], aniType)==0)
if (type[i] == aniType)
{
SetAnimationType(i);
break;
@@ -108,7 +108,7 @@ bool JAnimator::Load(const char* scriptFile)
element = param->ToElement();
if (element != NULL)
{
if (strcmp(element->Value(), "settings")==0)
if (element->ValueStr() == "settings")
{
const char* quadName = element->Attribute("quad");
JQuad* quad = mResource->GetQuad(quadName);

View File

@@ -126,7 +126,7 @@ JFileSystem::JFileSystem(const string & _userPath, const string & _systemPath)
DebugTrace("User path " << userPath);
#elif defined (QT_CONFIG)
QDir sysDir("projects/mtg/bin/Res");
QDir sysDir(RESDIR);
QDir dir(QDir::homePath());
dir.mkdir(USERDIR);
dir.cd(USERDIR);

View File

@@ -65,7 +65,7 @@ void JQuad::SetHotSpot(float x, float y)
//////////////////////////////////////////////////////////////////////////
JTexture::JTexture() : mBuffer(NULL)
JTexture::JTexture() : mWidth(0), mHeight(0), mBuffer(NULL)
{
mTexId = -1;
}
@@ -305,14 +305,12 @@ void JRenderer::TransferTextureToGLContext(JTexture& inTexture)
JTexture* JRenderer::CreateTexture(int width, int height, int mode __attribute__((unused)))
{
JTexture *tex = new JTexture();
return tex;
}
JTexture* JRenderer::LoadTexture(const char* filename, int mode, int textureFormat)
{
JTexture *tex = new JTexture();
return tex;
}

View File

@@ -75,10 +75,10 @@ bool JOBJModel::Load(const char *modelName, const char *textureName)
int count;
while (filePtr < size)
{
while (filePtr < size)
{
filePtr = ReadLine(tmpLine, buffer, filePtr, size);
{
{
if ((tmpLine[0] == '#') || (strlen(tmpLine) < 3))
{
@@ -89,19 +89,19 @@ bool JOBJModel::Load(const char *modelName, const char *textureName)
if (count == 4)
{
if (strcmp(s1, "vn") == 0)
if (string("vn") == s1)
normalList.push_back(vert);
else if (strcmp(s1, "vt") == 0)
else if (string("vt") == s1)
texList.push_back(vert);
else if (strcmp(s1, "v") == 0)
else if (string("v") == s1)
vertList.push_back(vert);
}
else if (count == 3)
{
if (strcmp(s1, "vt") == 0)
if (string("vt") == s1)
texList.push_back(vert);
}
}
else if (tmpLine[0] == 'f')
{
@@ -211,7 +211,7 @@ bool JOBJModel::Load(const char *modelName, const char *textureName)
if (textureName != NULL)
mTexture = JRenderer::GetInstance()->LoadTexture(textureName);
return true;
return true;
}

View File

@@ -90,7 +90,7 @@ bool JParticleEffect::Load(const char* filename)
// FIELD_COUNT
// };
const char* lifeValues[] =
const string lifeValues[] =
{
"speed",
"size",
@@ -104,7 +104,7 @@ bool JParticleEffect::Load(const char* filename)
"gravity"
};
const char* typeNames[] =
const string typeNames[] =
{
"POINT",
"AREA",
@@ -113,7 +113,7 @@ bool JParticleEffect::Load(const char* filename)
"CIRCLE"
};
const char* modeNames[] =
const string modeNames[] =
{
"REPEAT",
"ONCE",
@@ -149,32 +149,32 @@ bool JParticleEffect::Load(const char* filename)
{
element = param->ToElement();
if (strcmp(element->Attribute("name"), "settings")==0)
if (string("settings") == element->Attribute("name"))
{
if (strcmp(element->Attribute("blend"), "NORMAL")==0)
if (string("NORMAL") == element->Attribute("blend"))
mParticleEmitters[mEmitterCount]->SetBlending(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
else if (strcmp(element->Attribute("blend"), "ADDITIVE")==0)
else if (string("ADDITIVE") == element->Attribute("blend"))
mParticleEmitters[mEmitterCount]->SetBlending(BLEND_SRC_ALPHA, BLEND_ONE);
for (unsigned int i=0;i<sizeof(modeNames)/sizeof(char*);i++)
{
if (strcmp(element->Attribute("mode"), modeNames[i])==0)
if (modeNames[i] == element->Attribute("mode"))
{
mParticleEmitters[mEmitterCount]->mEmitterMode = i;
#if defined (_DEBUG)
printf("emitter mode:%s\n", modeNames[i]);
printf("emitter mode:%s\n", modeNames[i].c_str());
#endif
break;
}
}
for (unsigned i=0;i<sizeof(typeNames)/sizeof(char*);i++)
{
if (strcmp(element->Attribute("type"), typeNames[i])==0)
if (typeNames[i] == element->Attribute("type"))
{
mParticleEmitters[mEmitterCount]->mType = i;
#if defined (_DEBUG)
printf("emitter type:%s\n", typeNames[i]);
printf("emitter type:%s\n", typeNames[i].c_str());
#endif
break;
}
@@ -213,7 +213,7 @@ bool JParticleEffect::Load(const char* filename)
}
}
else if (strcmp(element->Attribute("name"), "quantity")==0)
else if (string("quantity") == element->Attribute("name"))
{
for (key = param->FirstChild(); key; key = key->NextSibling())
{
@@ -227,7 +227,7 @@ bool JParticleEffect::Load(const char* filename)
}
}
else if (strcmp(element->Attribute("name"), "lifex")==0)
else if (string("lifex") == element->Attribute("name"))
{
if (element->QueryFloatAttribute("base", &baseValue) == TIXML_SUCCESS &&
element->QueryFloatAttribute("max", &value) == TIXML_SUCCESS)
@@ -236,7 +236,7 @@ bool JParticleEffect::Load(const char* filename)
mParticleEmitters[mEmitterCount]->mLifeMax= value;
}
}
else if (strcmp(element->Attribute("name"), "anglex")==0)
else if (string("anglex") == element->Attribute("name"))
{
if (element->QueryFloatAttribute("base", &baseValue) == TIXML_SUCCESS &&
element->QueryFloatAttribute("max", &value) == TIXML_SUCCESS)
@@ -245,7 +245,7 @@ bool JParticleEffect::Load(const char* filename)
mParticleEmitters[mEmitterCount]->mAngleMax= value*DEG2RAD;
}
}
else if (strcmp(element->Attribute("name"), "speedx")==0)
else if (string("speedx") == element->Attribute("name"))
{
if (element->QueryFloatAttribute("base", &baseValue) == TIXML_SUCCESS &&
element->QueryFloatAttribute("max", &value) == TIXML_SUCCESS)
@@ -254,7 +254,7 @@ bool JParticleEffect::Load(const char* filename)
mParticleEmitters[mEmitterCount]->mSpeedMax= value;
}
}
else if (strcmp(element->Attribute("name"), "sizex")==0)
else if (string("sizex") == element->Attribute("name"))
{
if (element->QueryFloatAttribute("base", &baseValue) == TIXML_SUCCESS &&
element->QueryFloatAttribute("max", &value) == TIXML_SUCCESS)
@@ -267,7 +267,7 @@ bool JParticleEffect::Load(const char* filename)
{
for (int i=0;i<FIELD_COUNT;i++)
{
if (strcmp(element->Attribute("name"), lifeValues[i])==0)
if (lifeValues[i] == element->Attribute("name"))
{
for (key = param->FirstChild(); key; key = key->NextSibling())
{

View File

@@ -119,11 +119,11 @@ bool JResourceManager::LoadResource(const string& resourceName)
element = node->ToElement();
if (element != NULL)
{
if (strcmp(element->Value(), "texture")==0)
if (element->ValueStr() == "texture")
{
CreateTexture(element->Attribute("name"));
}
else if (strcmp(element->Value(), "quad")==0)
else if (element->ValueStr() == "quad")
{
string quadName = element->Attribute("name");
string textureName = element->Attribute("texture");
@@ -170,7 +170,7 @@ bool JResourceManager::LoadResource(const string& resourceName)
GetQuad(id)->SetHotSpot(hotspotX, hotspotY);
}
}
else if (strcmp(element->Value(), "font")==0)
else if (element->ValueStr() == "font")
{
}

View File

@@ -96,9 +96,8 @@ int main(int argc, char* argv[])
options.reloadProfile();
TestSuite testSuite("test/_tests.txt");
result = testSuite.run();
int totalTests = testSuite.nbTests + testSuite.nbAITests;
delete wagicCore;
DebugTrace("TestSuite done: failed test: " << result << " out of " << totalTests << " total");
DebugTrace("TestSuite done: failed test: " << result << " out of " << testSuite.nbTests + testSuite.nbAITests << " total");
#ifdef CAPTURE_STDERR
OutputCapturer::debugAndClear();
#endif

View File

@@ -69,7 +69,7 @@ int main(int argc, char* argv[])
#endif //QT_WIDGET
if(argc >= 2 && strcmp(argv[1], "testsuite")==0)
if(argc >= 2 && string(argv[1]) == "testsuite")
{
int result = 0;
result += WagicCore::runTestSuite();

View File

@@ -166,12 +166,11 @@ void DestroyGame(void)
[menuKeyRecognizer requireGestureRecognizerToFail: selectKeyRecognizer];
[self addGestureRecognizer:menuKeyRecognizer];
// initialize the scaling factor
lastScale = 1.f;
/*
UIPinchGestureRecognizer *pinchZoomRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinchZoom:)];
[self addGestureRecognizer:pinchZoomRecognizer];
[pinchZoomRecognizer release];
*/
/*
Create a single tap recognizer to select the nearest object.
@@ -392,6 +391,8 @@ void DestroyGame(void)
}
- (BOOL) gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
@@ -424,21 +425,6 @@ void DestroyGame(void)
}
#pragma mark Gesture Recognizer callbacks
- (void)handlePinchZoom: (UIPinchGestureRecognizer *) pinchGesture {
[[[pinchGesture view] layer] removeAllAnimations];
CGFloat currentScaleFactor = [pinchGesture scale];
if (pinchGesture.state == UIGestureRecognizerStateEnded) {
if (lastScale < 1.3f) {
lastScale *= currentScaleFactor;
}
else {
lastScale = 1;
[self displayGameMenu];
}
pinchGesture.scale = 1.f;
}
}
- (void)handlePanMotion: (UIPanGestureRecognizer *) panGesture
{

View File

@@ -47,6 +47,7 @@
- (void)viewDidLoad {
NSLog(@"EAGL ViewController - view Did Load");
[super viewDidLoad];
}
@@ -55,6 +56,7 @@
[self.view resumeGame];
}
- (void)viewWillDisappear:(BOOL)animated
{
[self.view pauseGame];
@@ -75,10 +77,6 @@
[self.view endGame];
}
- (UIStatusBarStyle)preferredStatusBarStyle {
return UIStatusBarStyleLightContent;
}
- (void)viewDidAppear:(BOOL)animated {
NSLog(@"EAGL ViewController - view Did Appear");

View File

@@ -7,7 +7,6 @@
#include "JFileSystem.h"
#include "JRenderer.h"
#include "JGameLauncher.h"
#include "UIScreen+Util.h"
#define ACTUAL_SCREEN_WIDTH (SCREEN_WIDTH)
#define ACTUAL_SCREEN_HEIGHT (SCREEN_HEIGHT)
@@ -62,7 +61,7 @@ bool checkFramebufferStatus();
// for retina devices. because of the 568 px, the ratio between height-width skews the
// frame a bit
if ( [UIScreen isRetinaDisplay]) {
if ( backingHeight == 568 || backingWidth == 568) {
viewPort.left = 0;
viewPort.top = -((backingWidth/ACTUAL_RATIO)-backingHeight)/2 + 22; // account for status bar
viewPort.right = backingWidth;

View File

@@ -343,7 +343,7 @@ void JQuad::SetHotSpot(float x, float y)
//////////////////////////////////////////////////////////////////////////
JTexture::JTexture() : mBuffer(NULL)
JTexture::JTexture() : mWidth(0), mHeight(0), mBuffer(NULL)
{
mTexId = -1;
}
@@ -2486,7 +2486,7 @@ void JRenderer::Enable2D()
#if (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glOrthof(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f, -1.0f, 1.0f);
#else
gluOrtho2D(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f);
glOrtho(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f, -1.0f, 1.0f);
#endif
glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix

View File

@@ -335,7 +335,7 @@ void WagicCore::resizeGL(int width, int height)
#if (defined GL_VERSION_ES_CM_1_1 || defined GL_OES_VERSION_1_1)
glOrthof(0.0f, (float) (m_viewPort.right()-m_viewPort.left())-1.0f, 0.0f, (float) (m_viewPort.bottom()-m_viewPort.top())-1.0f, -1.0f, 1.0f);
#else
gluOrtho2D(0.0f, (float) (m_viewPort.right()-m_viewPort.left())-1.0f, 0.0f, (float) (m_viewPort.bottom()-m_viewPort.top())-1.0f);
glOrtho(0.0f, (float) (m_viewPort.right()-m_viewPort.left())-1.0f, 0.0f, (float) (m_viewPort.bottom()-m_viewPort.top())-1.0f, -1.0f, 1.0f);
#endif
glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix

View File

@@ -14,7 +14,7 @@ PNG_PATH := $(JGE_PATH)/Dependencies/libpng
DEBUG ?= DEBUG
LOCAL_CFLAGS += -DLINUX -DANDROID -DSDL_CONFIG -D_$(DEBUG)
LOCAL_CFLAGS += -D_STLP_USE_SIMPLE_NODE_ALLOC
LOCAL_CFLAGS += -D_STLP_USE_SIMPLE_NODE_ALLOC -DTIXML_USE_STL
LOCAL_CFLAGS += -D__arm__ -D_REENTRANT -D_GLIBCXX__PTHREADS
LOCAL_STATIC_LIBRARIES := libpng libjpeg
LOCAL_SHARED_LIBRARIES := SDL
@@ -136,6 +136,9 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.cpp \
$(MTG_PATH)/src/WFont.cpp \
$(MTG_PATH)/src/WGui.cpp \
$(MTG_PATH)/src/WResourceManager.cpp \
$(MTG_PATH)/src/DeckView.cpp \
$(MTG_PATH)/src/CarouselDeckView.cpp \
$(MTG_PATH)/src/GridDeckView.cpp \
$(JGE_PATH)/src/SDLmain.cpp \
$(JGE_PATH)/src/Encoding.cpp \
$(JGE_PATH)/src/JAnimator.cpp \

View File

@@ -27,7 +27,7 @@ OBJS = objs/InteractiveButton.o objs/AbilityParser.o objs/ActionElement.o\
objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o\
objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o\
objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o\
objs/WFont.o
objs/WFont.o objs/CarouselDeckView.o objs/GridDeckView.o objs/DeckView.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
@@ -73,7 +73,7 @@ PSP_EBOOT_UNKPNG = pic0.png
PSP_EBOOT_PIC1 = pic1.png
INCDIR = ../../JGE/include ../../JGE/src/zipFS ../../JGE/include/psp ../../JGE/include/psp/freetype2 ../../JGE/src ../../projects/mtg/include ../../Boost
LIBDIR = ../../JGE/lib/psp
CFLAGS = -O2 -G0 -DPSPFW3XX -DDEVHOOK -DUSE_PRECOMPILED_HEADERS=1 -DPSP
CFLAGS = -O2 -G0 -DPSPFW3XX -DDEVHOOK -DUSE_PRECOMPILED_HEADERS=1 -DPSP -DTIXML_USE_STL
else
OBJS += objs/TestSuiteAI.o
INCDIR = -I../../JGE/include -I../../JGE/src -I/usr/X11/include -I../../projects/mtg/include -I../../Boost -I../../JGE/src/zipFS

View File

@@ -16,6 +16,7 @@ auto=flashbackrule
auto=retracerule
auto=suspendrule
auto=morphrule
auto=playfromgraveyardrule
auto=attackrule
auto=blockrule
auto=combattriggerrule

View File

@@ -18104,6 +18104,13 @@ mana={3}{R}
type=Enchantment
[/card]
[card]
name=Crucible of Worlds
auto=lord(land|mygraveyard) CanPlayFromGraveyard
text=You may play land cards from your graveyard.
mana={3}
type=Artifact
[/card]
[card]
name=Crude Rampart
abilities=defender
facedown={3}
@@ -103468,6 +103475,15 @@ mana={1}{B}
type=Enchantment
[/card]
[card]
name=Yawgmoth's Will
auto=lord(*|mygraveyard) canPlayFromGraveyard
auto=emblem transforms((,newability[@movedTo(*|mygraveyard):all(trigger[to]) moveTo(exile)])) ueot
auto=moveTo(exile)
text=Until end of turn, you may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere this turn, exile that card instead.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Yawning Fissure
auto=ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent
text=Each opponent sacrifices a land.

View File

@@ -3187,19 +3187,6 @@ mana={2}
type=Artifact
[/card]
[card]
name=Crucible of Worlds
auto={0}:may moveTo(myBattlefield) target(land|mygraveyard) limit:1 myTurnOnly
# Above line does not work: "May moveto" from graveyards does
# not work due to interface issues. The "limit:1" doesn't work
# here either. Even if both worked, then the card would allow
# you to play lands *in addition* to the 1 land you can play per
# turn. Instead it should just give you the option to play this
# 1 land from your hand or your graveyard.
text=You may play land cards from your graveyard.
mana={3}
type=Artifact
[/card]
[card]
name=Cruel Deceiver
text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.
mana={1}{B}

View File

@@ -249,6 +249,7 @@ curiosity2_i217.txt
crimson_kobolds.txt
crosis_s_catacombs_1.txt
crosis_s_catacombs_2.txt
crucible_of_worlds.txt
crumble.txt
crystal_rod_i172.txt
cursed_land1_i188.txt

View File

@@ -0,0 +1,26 @@
# Testing crucible of worlds (keyword: CANPLAYFROMGRAVEYARD)
# name=Crucible of Worlds
# text=You may play land cards from your graveyard.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:island,plains
inplay:crucible of worlds
graveyard:forest,mountain
[PLAYER2]
[DO]
forest
# all next lands shouldn't be played
island
mountain
plains
[ASSERT]
FIRSTMAIN
[PLAYER1]
inplay:crucible of worlds,forest
hand:island,plains
graveyard:mountain
[PLAYER2]
[END]

View File

@@ -2,6 +2,7 @@
<!-- build.properties should contain the values for major, minor and point -->
<property file="build.properties" />
<property file="build.number.properties" />
<property environment="env"/>
<path id="groovy.class.path" >
<fileset dir="${groovy.dir}" />
@@ -76,15 +77,16 @@ Author: Michael Nguyen
#define WAGIC_VERSION_MAJOR ${build.major}
#define WAGIC_VERSION_MEDIUM ${build.minor}
#define WAGIC_VERSION_MINOR ${build.point}
#define WAGIC_VERSION_REVISION ${env.TRAVIS_BUILD_NUMBER}
#define VERSION_DOT(a, b, c) a ##.## b ##.## c
#define VERSION_DOT(a, b, c, d) a ##.## b ##.## c ##.## d
#define VERSION_WITHOUT_DOT(a, b, c) a ## b ## c
#define VERSION_GAME(a, b, c) VERSION_DOT(a, b, c)
#define VERSION_GAME(a, b, c, d) VERSION_DOT(a, b, c, d)
#define VERSION_FILE(a, b, c) VERSION_WITHOUT_DOT(a, b, c)
#define VERSION_TOSTRING(a) #a
#define VERSION_STRINGIFY(a) VERSION_TOSTRING(a)
#define WAGIC_VERSION VERSION_GAME(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR)
#define WAGIC_VERSION VERSION_GAME(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR, WAGIC_VERSION_REVISION)
#define WAGIC_RESOURCE_VERSION VERSION_FILE(WAGIC_VERSION_MAJOR, WAGIC_VERSION_MEDIUM, WAGIC_VERSION_MINOR)
#define WAGIC_VERSION_STRING VERSION_STRINGIFY(WAGIC_VERSION)
#define WAGIC_CORE_VERSION_STRING "core_" VERSION_STRINGIFY(WAGIC_RESOURCE_VERSION)

View File

@@ -1,14 +0,0 @@
//
// UIScreen+Util.h
// wagic
//
// Created by Michael Nguyen on 11/27/13.
//
//
#import <UIKit/UIKit.h>
@interface UIScreen (Util)
+(BOOL)isRetinaDisplay;
@end

View File

@@ -1,23 +0,0 @@
//
// UIScreen+Util.m
// wagic
//
// Created by Michael Nguyen on 11/27/13.
//
//
#include "UIScreen+Util.h"
static BOOL isRetinaScreen = NO;
static BOOL didRetinaCheck = NO;
@implementation UIScreen (Util)
+ (BOOL)isRetinaDisplay
{
if (!didRetinaCheck) {
isRetinaScreen = ([[self mainScreen] respondsToSelector:@selector(displayLinkWithTarget:selector:)] &&
([self mainScreen].scale == 2.0));
didRetinaCheck = YES;
}
return isRetinaScreen;
}
@end

View File

@@ -72,7 +72,7 @@ public:
{
return 0;
}
virtual const char * getMenuText()
virtual const string getMenuText()
{
return "Ability";
}

View File

@@ -1081,7 +1081,7 @@ public:
ManaCost * cost = NULL);
int resolve();
const char* getMenuText();
const string getMenuText();
AACounter * clone() const;
};
@@ -1100,7 +1100,7 @@ public:
bool all,ManaCost * cost = NULL);
int resolve();
const char* getMenuText();
const string getMenuText();
AARemoveAllCounter * clone() const;
};
@@ -1110,7 +1110,7 @@ class AAResetDamage: public ActivatedAbility
public:
AAResetDamage(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, ManaCost * cost = NULL);
int resolve();
const char* getMenuText();
const string getMenuText();
AAResetDamage * clone() const;
};
@@ -1120,7 +1120,7 @@ public:
string named;
AAFakeAbility(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target,string _newName, ManaCost * cost = NULL);
int resolve();
const char* getMenuText();
const string getMenuText();
AAFakeAbility * clone() const;
};
@@ -1131,7 +1131,7 @@ public:
AAFizzler(GameObserver* observer, int _id, MTGCardInstance * card, Spell * _target, ManaCost * _cost = NULL);
int resolve();
const char * getMenuText();
const string getMenuText();
AAFizzler* clone() const;
};
@@ -1160,7 +1160,7 @@ public:
string Cond;
IfThenAbility(GameObserver* observer, int _id,MTGAbility * delayedAbility = NULL,MTGAbility * delayedElseAbility = NULL, MTGCardInstance * _source=NULL, Targetable * target = NULL, int type = 1,string Cond = "");
int resolve();
const char * getMenuText();
const string getMenuText();
IfThenAbility * clone() const;
~IfThenAbility();
};
@@ -1179,7 +1179,7 @@ public:
void Update(float dt);
const char * getMenuText();
const string getMenuText();
int testDestroy();
int isReactingToTargetClick(Targetable * card);
@@ -1209,7 +1209,7 @@ public:
bool CheckUserInput(JButton key);
void Update(float dt);
int resolve();
const char * getMenuText();
const string getMenuText();
int testDestroy();
int isReactingToTargetClick(Targetable * card);
int reactToTargetClick(Targetable * object);
@@ -1225,7 +1225,7 @@ class AAProliferate: public ActivatedAbility
public:
AAProliferate(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target,ManaCost * cost = NULL);
int resolve();
const char* getMenuText();
const string getMenuText();
AAProliferate * clone() const;
~AAProliferate();
};
@@ -1243,7 +1243,7 @@ public:
int resolve();
int addToGame();
int destroy();
const char * getMenuText();
const string getMenuText();
MultiAbility * clone() const;
~MultiAbility();
};
@@ -1258,8 +1258,9 @@ public:
GenericActivatedAbility(GameObserver* observer, string newName,string castRestriction,int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, string limit = "",MTGAbility * sideEffects = NULL,string usesBeforeSideEffects = "",
int restrictions = 0, MTGGameZone * dest = NULL);
GenericActivatedAbility(const GenericActivatedAbility& other);
int resolve();
const char * getMenuText();
const string getMenuText();
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
void Update(float dt);
int testDestroy();
@@ -1274,7 +1275,7 @@ class AALibraryBottom: public ActivatedAbility
public:
AALibraryBottom(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL);
int resolve();
const char * getMenuText();
const string getMenuText();
AALibraryBottom * clone() const;
};
@@ -1284,7 +1285,7 @@ class AACopier: public ActivatedAbility
public:
AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL);
int resolve();
const char * getMenuText();
const string getMenuText();
AACopier * clone() const;
};
//imprint
@@ -1293,7 +1294,7 @@ class AAPhaseOut: public ActivatedAbility
public:
AAPhaseOut(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL);
int resolve();
const char * getMenuText();
const string getMenuText();
AAPhaseOut * clone() const;
};
//cloning...this makes a token thats a copy of the target.
@@ -1310,7 +1311,7 @@ public:
AACloner(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL, int who = 0,
string abilitiesStringList = "",string typeslist = "");
int resolve();
const char * getMenuText();
const string getMenuText();
virtual ostream& toString(ostream& out) const;
AACloner * clone() const;
~AACloner();
@@ -1326,7 +1327,7 @@ public:
AAMover(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest,string _name, ManaCost * _cost = NULL);
MTGGameZone * destinationZone(Targetable * target = NULL);
int resolve();
const char * getMenuText();
const string getMenuText();
const char * getMenuText(TargetChooser * fromTc);
AAMover * clone() const;
~AAMover();
@@ -1342,7 +1343,7 @@ public:
AARandomMover(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target, string tcs, string from, string to);
MTGGameZone * destinationZone(Targetable * target = NULL,string zone = "");
int resolve();
const char * getMenuText();
const string getMenuText();
AARandomMover * clone() const;
~AARandomMover();
};
@@ -1356,7 +1357,7 @@ public:
string menu;
AABuryCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target);
int resolve();
const char * getMenuText();
const string getMenuText();
AABuryCard * clone() const;
~AABuryCard();
};
@@ -1367,7 +1368,7 @@ public:
MTGAbility * andAbility;
AADestroyCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target);
int resolve();
const char * getMenuText();
const string getMenuText();
AADestroyCard * clone() const;
~AADestroyCard();
};
@@ -1378,7 +1379,7 @@ public:
MTGAbility * andAbility;
AASacrificeCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target);
int resolve();
const char * getMenuText();
const string getMenuText();
AASacrificeCard * clone() const;
~AASacrificeCard();
};
@@ -1389,7 +1390,7 @@ public:
MTGAbility * andAbility;
AADiscardCard(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target);
int resolve();
const char * getMenuText();
const string getMenuText();
AADiscardCard * clone() const;
~AADiscardCard();
};
@@ -1409,7 +1410,7 @@ public:
string tcString;
GenericTargetAbility(GameObserver* observer, string newName, string castRestriction, int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a, ManaCost * _cost = NULL, string limit = "",MTGAbility * sideEffects = NULL,string usesBeforeSideEffects = "", int restrictions = 0, MTGGameZone * dest = NULL,string tcString ="");
const char * getMenuText();
const string getMenuText();
~GenericTargetAbility();
GenericTargetAbility * clone() const;
int resolve();
@@ -1447,7 +1448,7 @@ public:
return 1;
}
const char * getMenuText()
const string getMenuText()
{
return "Ninjutsu";
}
@@ -1479,7 +1480,7 @@ public:
return 1;
}
const char * getMenuText()
const string getMenuText()
{
return "Remove From Combat";
}
@@ -1501,7 +1502,7 @@ public:
AADrawer(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost,string nbcardsStr, int who =
TargetChooser::UNSET,bool noReplace = false);
int resolve();
const char * getMenuText();
const string getMenuText();
AADrawer * clone() const;
int getNumCards();
};
@@ -1521,7 +1522,7 @@ public:
ACastRestriction(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, TargetChooser * _restrictionsScope, WParsedInt * _value, bool _modifyExisting, int _zoneId, int who = TargetChooser::UNSET);
int addToGame();
int destroy();
const char * getMenuText();
const string getMenuText();
ACastRestriction * clone() const;
~ACastRestriction();
@@ -1536,7 +1537,7 @@ public:
AInstantCastRestrictionUEOT(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, TargetChooser * _restrictionsScope, WParsedInt * _value, bool _modifyExisting, int _zoneId, int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
AInstantCastRestrictionUEOT * clone() const;
~AInstantCastRestrictionUEOT();
};
@@ -1549,7 +1550,7 @@ public:
AALifer(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string life_s, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
AALifer * clone() const;
int getLife();
@@ -1562,7 +1563,7 @@ public:
AAWinGame(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int who =
TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
AAWinGame * clone() const;
};
@@ -1603,7 +1604,7 @@ public:
return 1;
}
const char * getMenuText()
const string getMenuText()
{
return Constants::MTGBasicAbilities[ability];
}
@@ -1645,7 +1646,7 @@ public:
return InstantAbility::addToGame();
}
const char * getMenuText()
const string getMenuText()
{
return Constants::MTGBasicAbilities[ability];
}
@@ -1706,7 +1707,7 @@ public:
return ActivatedAbility::addToGame();
}
const char * getMenuText()
const string getMenuText()
{
return ability->getMenuText();
}
@@ -1862,7 +1863,7 @@ public:
return 1;
}
const char * getMenuText()
const string getMenuText()
{
sprintf(menuText,"Protection from %s",tcstr.c_str());
return menuText;
@@ -2054,7 +2055,7 @@ public:
((MTGCardInstance *) target)->addToToughness(-wppt->toughness.getValue());
return 1;
}
const char * getMenuText()
const string getMenuText()
{
if(PT.size())
{
@@ -2147,7 +2148,7 @@ public:
return 1;
}
const char * getMenuText()
const string getMenuText()
{
return ability->getMenuText();
}
@@ -2189,7 +2190,7 @@ public:
return toAdd->addToGame();
}
const char * getMenuText()
const string getMenuText()
{
return ability->getMenuText();
}
@@ -2287,7 +2288,7 @@ public:
return 1;
}
const char * getMenuText()
const string getMenuText()
{
return "Regenerate";
}
@@ -2494,7 +2495,7 @@ public:
SAFE_DELETE(ability);
}
const char * getMenuText()
const string getMenuText()
{
if(ability)
{
@@ -2523,13 +2524,13 @@ public:
ALord(GameObserver* observer, int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, MTGAbility * a) :
ListMaintainerAbility(observer, _id, card), NestedAbility(a)
{
tc = _tc;
tc->targetter = NULL;
includeSelf = _includeSelf;
if(ability->aType == MTGAbility::STANDARD_PREVENT)
aType = MTGAbility::STANDARD_PREVENT;
}
{
tc = _tc;
tc->targetter = NULL;
includeSelf = _includeSelf;
if(ability->aType == MTGAbility::STANDARD_PREVENT)
aType = MTGAbility::STANDARD_PREVENT;
}
//returns true if it is me who created ability a attached to Damageable d
bool isParentOf(Damageable * d, MTGAbility * a)
@@ -2607,7 +2608,8 @@ public:
int removed(MTGCardInstance * card)
{
if (abilities.find(card) != abilities.end() && !(forceDestroy == -1 && forcedAlive == 1))//only embelms have forcedestroy = -1 and forcedalive = 1
if (abilities.find(card) != abilities.end()
&& !(forceDestroy == -1 && forcedAlive == 1)) //only embelms have forcedestroy = -1 and forcedalive = 1
{
game->removeObserver(abilities[card]);
abilities.erase(card);
@@ -2620,7 +2622,7 @@ public:
SAFE_DELETE(ability);
}
const char * getMenuText()
const string getMenuText()
{
//Special case for move
if (AAMover * move = dynamic_cast<AAMover *>(ability))
@@ -2806,7 +2808,7 @@ public:
int equip(MTGCardInstance * equipped);
int resolve();
const char * getMenuText();
const string getMenuText();
int testDestroy();
int destroy();
@@ -3034,7 +3036,7 @@ public:
card->setAttacker(1);
}
const char * getMenuText()
const string getMenuText()
{
sprintf(menuText, "Create %s", name.c_str());
return menuText;
@@ -3135,7 +3137,7 @@ public:
}
}
const char * getMenuText()
const string getMenuText()
{
if(name.size())
return name.c_str();
@@ -3308,7 +3310,7 @@ public:
return 0;
}
const char * getMenuText()
const string getMenuText()
{
return ability->getMenuText();
}
@@ -3520,7 +3522,7 @@ public:
}
}
const char * getMenuText()
const string getMenuText()
{
return ability->getMenuText();
}
@@ -3543,7 +3545,7 @@ public:
AASetHand(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int hand, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
AASetHand * clone() const;
};
@@ -3557,7 +3559,7 @@ public:
AALifeSet(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * life, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
AALifeSet * clone() const;
~AALifeSet();
@@ -3574,7 +3576,7 @@ public:
AADamager(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, string d, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
int getDamage();
AADamager * clone() const;
@@ -3588,7 +3590,7 @@ public:
AADamagePrevent(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int preventing, ManaCost * _cost = NULL, int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
AADamagePrevent * clone() const;
~AADamagePrevent();
};
@@ -3602,7 +3604,7 @@ public:
AAAlterPoison(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, int poison, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
AAAlterPoison * clone() const;
~AAAlterPoison();
};
@@ -3630,7 +3632,7 @@ class AATapper: public ActivatedAbility
public:
AATapper(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL);
int resolve();
const char * getMenuText();
const string getMenuText();
AATapper * clone() const;
};
@@ -3640,7 +3642,7 @@ class AAUntapper: public ActivatedAbility
public:
AAUntapper(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL);
int resolve();
const char * getMenuText();
const string getMenuText();
AAUntapper * clone() const;
};
@@ -3661,7 +3663,7 @@ class AAFrozen: public ActivatedAbility
public:
AAFrozen(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL);
int resolve();
const char * getMenuText();
const string getMenuText();
AAFrozen * clone() const;
};
/* ghetto new target*/
@@ -3671,7 +3673,7 @@ public:
bool retarget;
AANewTarget(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,bool retarget = false, ManaCost * _cost = NULL);
int resolve();
const char * getMenuText();
const string getMenuText();
AANewTarget * clone() const;
};
/* morph*/
@@ -3682,7 +3684,7 @@ public:
AAMorph(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL);
int resolve();
int testDestroy();
const char * getMenuText();
const string getMenuText();
AAMorph * clone() const;
};
/* flip*/
@@ -3694,7 +3696,7 @@ public:
AAFlip(GameObserver* observer, int id, MTGCardInstance * card, MTGCardInstance * _target,string flipStats);
int resolve();
int testDestroy();
const char * getMenuText();
const string getMenuText();
AAFlip * clone() const;
};
/* dynamic ability build*/
@@ -3759,7 +3761,7 @@ string menu;
int resolve();
int activateMainAbility(MTGAbility * toActivate,MTGCardInstance * source , Damageable * target);
int activateStored();
const char * getMenuText();
const string getMenuText();
AADynamic * clone() const;
~AADynamic();
};
@@ -3812,7 +3814,7 @@ public:
return 1;
}
const char * getMenuText()
const string getMenuText()
{
return "Swap power and toughness";
}
@@ -3828,7 +3830,7 @@ public:
AAExchangeLife(GameObserver* observer, int _id, MTGCardInstance * _source, Targetable * _target, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
AAExchangeLife * clone() const;
};
@@ -4064,7 +4066,7 @@ public:
int reapplyCountersBonus(MTGCardInstance * rtarget= NULL,bool powerapplied=false,bool toughnessapplied=false);
int testDestroy();
int destroy();
const char * getMenuText();
const string getMenuText();
ATransformer * clone() const;
~ATransformer();
};
@@ -4087,7 +4089,7 @@ public:
ATransformerInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string types = "", string abilities = "",string newpower = "",bool newpowerfound = false,string newtoughness = "",bool newtoughnessfound = false,vector<string>newAbilitiesList = vector<string>(),bool newAbilityFound = false,bool aForever = false, bool UYNT = false,string menutext = "");
int resolve();
const char * getMenuText();
const string getMenuText();
ATransformerInstant * clone() const;
~ATransformerInstant();
};
@@ -4103,7 +4105,7 @@ public:
WParsedPT * newWppt;
PTInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, WParsedPT * wppt,string s = "",bool nonstatic = false);
int resolve();
const char * getMenuText();
const string getMenuText();
PTInstant * clone() const;
~PTInstant();
};
@@ -4162,7 +4164,7 @@ public:
return 1;
}
const char * getMenuText()
const string getMenuText()
{
return "Exalted";
}
@@ -4180,7 +4182,7 @@ public:
ASwapPT * ability;
ASwapPTUEOT(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target);
int resolve();
const char * getMenuText();
const string getMenuText();
ASwapPTUEOT * clone() const;
~ASwapPTUEOT();
};
@@ -4257,7 +4259,7 @@ public:
APreventDamageTypesUEOT(GameObserver* observer, int id, MTGCardInstance * source, string to, string from, int type = 0);
int resolve();
int destroy();
const char * getMenuText();
const string getMenuText();
APreventDamageTypesUEOT * clone() const;
~APreventDamageTypesUEOT();
};
@@ -4274,7 +4276,7 @@ public:
AVanishing(GameObserver* observer, int _id, MTGCardInstance * card, ManaCost * _cost, int restrictions = 0,int amount = 0,string counterName = "");
void Update(float dt);
int resolve();
const char * getMenuText();
const string getMenuText();
AVanishing * clone() const;
~AVanishing();
};
@@ -4296,7 +4298,7 @@ public:
void Update(float dt);
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int resolve();
const char * getMenuText();
const string getMenuText();
virtual ostream& toString(ostream& out) const;
AUpkeep * clone() const;
~AUpkeep();
@@ -4322,7 +4324,7 @@ public:
MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true,bool myturn = true,bool opponentturn = true,bool once = false);
void Update(float dt);
int resolve();
const char * getMenuText();
const string getMenuText();
APhaseAction * clone() const;
~APhaseAction();
};
@@ -4336,7 +4338,7 @@ public:
APhaseActionGeneric(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * target, string sAbility, int restrictions = 0, int _phase =
MTG_PHASE_UPKEEP,bool forcedestroy = false,bool next = true,bool myturn = false,bool opponentturn = false,bool once = false);
int resolve();
const char * getMenuText();
const string getMenuText();
APhaseActionGeneric * clone() const;
~APhaseActionGeneric();
@@ -4356,7 +4358,7 @@ public:
void Update(float dt);
void resolveBlink();
int resolve();
const char * getMenuText();
const string getMenuText();
ABlink * clone() const;
~ABlink();
private:
@@ -4374,7 +4376,7 @@ public:
MTGAbility * stored;
ABlinkGeneric(GameObserver* observer, int _id, MTGCardInstance * card, MTGCardInstance * _target,bool blinkueot=false,bool blinkForSource = false,bool blinkhand = false,MTGAbility * stored = NULL);
int resolve();
const char * getMenuText();
const string getMenuText();
ABlinkGeneric * clone() const;
~ABlinkGeneric();
@@ -5280,7 +5282,7 @@ public:
return 1;
}
const char * getMenuText()
const string getMenuText()
{
return "phase alter";
}
@@ -5299,7 +5301,7 @@ public:
AADepleter(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
AADepleter * clone() const;
};
@@ -5312,7 +5314,7 @@ public:
AAModTurn(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbTurnStr, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
AAModTurn * clone() const;
};
@@ -5323,7 +5325,7 @@ public:
AAShuffle(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int who =
TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
AAShuffle * clone() const;
};
@@ -5336,7 +5338,7 @@ public:
AARemoveMana(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, string ManaDesc, int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
AARemoveMana * clone() const;
~AARemoveMana();
@@ -5351,7 +5353,7 @@ public:
AARandomDiscarder(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target,string nbcardsStr, ManaCost * _cost = NULL,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
const string getMenuText();
AARandomDiscarder * clone() const;
};
@@ -5523,7 +5525,7 @@ public:
int testDestroy(){return 0;};
void Update(float dt);
const char * getMenuText();
const string getMenuText();
int isReactingToTargetClick(Targetable * card);
int reactToTargetClick(Targetable * object);
MTGCardInstance * makeCard();
@@ -5640,7 +5642,7 @@ public:
MTGAbility * abilityAltered;
AASetColorChosen(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, int _color = 0 ,string toAdd = "");
int resolve();
const char* getMenuText();
const string getMenuText();
AASetColorChosen * clone() const;
~AASetColorChosen();
};
@@ -5653,7 +5655,7 @@ public:
MTGAbility * abilityAltered;
AASetTypeChosen(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, int _type = 0,string menu = "error" ,string toAdd = "");
int resolve();
const char* getMenuText();
const string getMenuText();
AASetTypeChosen * clone() const;
~AASetTypeChosen();
};
@@ -5667,7 +5669,7 @@ public:
bool ANonWall;
GenericChooseTypeColor(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string toAdd = "",bool chooseColor = false,bool nonwall = false, ManaCost * cost = NULL);
int resolve();
const char* getMenuText();
const string getMenuText();
GenericChooseTypeColor * clone() const;
~GenericChooseTypeColor();
@@ -5684,7 +5686,7 @@ public:
MTGAbility * abilityAltered;
AASetCoin(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, int side = -1,string toAdd = "");
int resolve();
const char* getMenuText();
const string getMenuText();
AASetCoin * clone() const;
~AASetCoin();
};
@@ -5695,7 +5697,7 @@ public:
AASetCoin * setCoin;
GenericFlipACoin(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target, string toAdd = "", ManaCost * cost = NULL);
int resolve();
const char* getMenuText();
const string getMenuText();
GenericFlipACoin * clone() const;
~GenericFlipACoin();
@@ -5714,7 +5716,7 @@ public:
GenericPaidAbility(GameObserver* observer, int id, MTGCardInstance * source, Targetable * target,string _newName,string _castRestriction,string _mayCost, string toAdd, ManaCost * cost = NULL);
int resolve();
const char* getMenuText();
const string getMenuText();
GenericPaidAbility * clone() const;
~GenericPaidAbility();

View File

@@ -33,7 +33,7 @@ protected:
/*
** Tries to render the Big version of a card picture, backups to text version in case of failure
*/
static void RenderBig(MTGCard * card, const Pos& pos);
static void RenderBig(MTGCard * card, const Pos& pos, bool thumb = false);
static void RenderCountersBig(MTGCard * card, const Pos& pos, int drawMode = DrawMode::kNormal);
static void AlternateRender(MTGCard * card, const Pos& pos);
@@ -55,8 +55,8 @@ public:
virtual void Render();
virtual void Update(float dt);
void DrawCard(const Pos& inPosition, int inMode = DrawMode::kNormal);
static void DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode = DrawMode::kNormal);
void DrawCard(const Pos& inPosition, int inMode = DrawMode::kNormal, bool thumb = false);
static void DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode = DrawMode::kNormal, bool thumb = false);
static JQuadPtr AlternateThumbQuad(MTGCard * card);
virtual ostream& toString(ostream&) const;

View File

@@ -101,10 +101,9 @@ public:
int removeType(string value, int removeAll = 0);
int removeType(int value, int removeAll = 0);
bool hasSubtype(int _subtype);
bool hasSubtype(const char * _subtype);
bool hasSubtype(const string& _subtype);
bool hasType(int _type);
bool hasType(const char * type);
bool hasType(const string& type);
void setManaCost(const string& value);
ManaCost * getManaCost();

View File

@@ -0,0 +1,42 @@
#ifndef _CAROUSEL_DECK_VIEW_H_
#define _CAROUSEL_DECK_VIEW_H_
#include "DeckView.h"
#include "Easing.h"
class CarouselDeckView : public DeckView
{
private:
static const float max_scale;
static const float x_center;
static const float right_border;
static const float slide_animation_duration;
public:
CarouselDeckView();
virtual ~CarouselDeckView();
void Reset();
void UpdateViewState(float dt);
void UpdateCardPosition(CardRep &rep, int index);
void renderCard(int index)
{
int alpha = (int) (255 * (getCardRep(index).scale + 1.0 - max_scale));
DeckView::renderCard(index, alpha);
}
void Render();
MTGCard * Click(int x, int y);
void changePosition(int offset);
void changeFilter(int offset);
MTGCard *getActiveCard();
private:
float mScrollOffset, mSlideOffset;
InOutQuadEasing mScrollEasing;
InOutQuadEasing mSlideEasing;
};
#endif //_CAROUSEL_DECK_VIEW_H_

View File

@@ -17,7 +17,7 @@ private:
StatsWrapper *stw;
public:
DeckEditorMenu(int id, JGuiListener* listener = NULL, int fontId = 1, const char * _title = "", DeckDataWrapper *selectedDeck = NULL, StatsWrapper *stats = NULL);
DeckEditorMenu(int id, JGuiListener* listener = NULL, int fontId = 1, const string& _title = "", DeckDataWrapper *selectedDeck = NULL, StatsWrapper *stats = NULL);
void Render();
virtual ~DeckEditorMenu();
};

View File

@@ -79,7 +79,7 @@ public:
virtual void Render();
virtual void Update(float dt);
using JGuiController::Add;
virtual void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
virtual void Add(int id, const string& Text, const string& desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
virtual void Close();
void updateScroller();
void RenderBackground();

View File

@@ -77,9 +77,7 @@ public:
}
// Setters
void setDescription( const string description ) { mDescription = description; };
;
void setDescription( const string& description ) { mDescription = description; }
};
#endif

View File

@@ -98,7 +98,7 @@ public:
string getManaColorIndex();
void updateStats(string filename, MTGAllCards * collection);
void updateStats(DeckDataWrapper *mtgDeck);
int countCardsByType(const char * _type, DeckDataWrapper * myDeck);
int countCardsByType(const string& _type, DeckDataWrapper * myDeck);
float noLuck(int n, int a, int x);
vector<string> aiDeckNames;

View File

@@ -0,0 +1,63 @@
#ifndef _DECK_VIEW_H_
#define _DECK_VIEW_H_
#include <vector>
#include "MTGCard.h"
#include "DeckDataWrapper.h"
#include "WFont.h"
#include "WResourceManager.h"
#include "Pos.h"
class DeckView
{
protected:
static const float no_user_activity_show_card_delay;
public:
struct CardRep{
float x;
float y;
float scale;
MTGCard * card;
};
bool dirtyFilters;
bool dirtyCardPos;
DeckView(int numberOfCards);
virtual ~DeckView();
virtual void Reset();
//advances the view and card representations
void Update(float dt);
virtual void SetDeck(DeckDataWrapper *toShow);
DeckDataWrapper *deck();
void SwitchFilter(int delta);
void SwitchPosition(int delta);
int filter();
void reloadIndexes();
int getPosition();
virtual void Render() = 0;
virtual MTGCard * Click(int x, int y) = 0;
bool ButtonPressed(Buttons button);
virtual MTGCard *getActiveCard() = 0;
virtual void changePosition(int offset) = 0;
virtual void changeFilter(int offset) = 0;
protected:
float last_user_activity;
int mFilter;
DeckDataWrapper *mCurrentDeck;
vector<CardRep> mCards;
CardRep& getCardRep(unsigned int index);
void renderCard(int index, int alpha, bool asThumbnail = false);
int getCardIndexNextTo(int x, int y);
private:
virtual void UpdateViewState(float dt) = 0;
virtual void UpdateCardPosition(CardRep& rep, int index) = 0;
};
#endif // _DECK_VIEW_H_

View File

@@ -0,0 +1,201 @@
#ifndef _EASING_H_
#define _EASING_H_
/*! \brief A class for eased floats for use in animations
*
* Animations often defines values a floating point variable
* should have at given times and interpolates between them to
* calculate the value of that variable at any given intermediate
* time step.
*
* The simplest case would be linear interpolation:
* Suppose a float "position" should be a at time = 0 and
* b at time = x. If the current time is y, the value of
* "position" is then a + (b-a)*y/x.
*
* This class defines the interface needed to implement different
* kind of interpolations with a common interface. See
* http://www.gizma.com/easing/ for more information for a few
* examples.
*/
class Easing
{
public:
/*! \brief The value at the start of an animation.
*
* start_value is undefined if no animation is running.
*/
float start_value;
/*! \brief The amount the value should change during the animation.
*
* delta_value is undefined if no animation is running.
*/
float delta_value;
/*! \brief The current value.
*
* Use this member to read the value or to write the value without
* to animate intermediate values and. Make sure that the easing
* is not used once value is deleted.
*/
float& value;
/*! \brief The duration the animation should take
*
* It is not relevant which unit is used. This value is undefined
* if no animation is running.
*/
float duration;
/*! \brief The accumulated time the animation did run until now.
*
* It is not relevant which unit is used. This values is undefined
* if no animation is running.
*/
float time_acc;
/*! \brief Sets Easing::float to val and sets the animation as not running.
*
* Make sure that the easing is not used once value is deleted.
*
* \param val The value to ease
*/
Easing(float& val): start_value(val), delta_value(0), value(val), duration(0), time_acc(0)
{
}
/*! \brief Resets the animation to its initial value
*
* This method does set the value to the start value and sets the passed time to 0.
* If there is no animation animation running, the resulting value is undefined.
*/
void reset()
{
value = start_value;
time_acc = 0;
}
/*! \brief Finishes the animation immediately
*
* Sets the value to the animations target value and the passed time to the
* animations duration. If there is no animation running, the behaviour is undefined.
*/
void finish()
{
value = start_value + delta_value;
time_acc = duration;
}
/*! \brief Lets dt time pass
*
* Advances the animation by dt time units and updates the value accordingly.
*
* \val dt The amount of time to jump forward
*/
void update(float dt)
{
if(duration > 0)
{
time_acc += dt;
if(time_acc > duration)
{
time_acc = duration;
value = start_value + delta_value;
}
else
{
updateValue();
}
}
}
/*! \brief Calculates the value from all other members.
*
* This method gets implemented by all specific easing classes.
*/
virtual void updateValue() = 0;
/*! \brief Starts the animation.
*
* Starts the interpolation from the current value (now) to
* targetValue (in now + _duration).
*
* If the animation is currently running, it gets replaced.
*
* \param targetValue The value to interpolate to
* \param _duration The duration the interpolation should take
*/
void start(float targetValue, float _duration)
{
start_value = value;
delta_value = targetValue - start_value;
time_acc = 0;
duration = _duration;
}
/*! \brief Translates the current value and the target value by delta_value
*
* This method is mainly used for trickery. Suppose there is one object in the
* middle of the screen that should move to the top until it is outside of the
* screen and gets replaced by a second one entering the screen from the lower
* side once the first one disappeared. This method can be used to simulate this
* effect with one animation by translating (i.e. moving) the animation from the
* top to the bottom:
*
* Object1 and object2 are the same object: object1 whose y position is bound to value
* To start the transition, use start(SCREEN_HEIGHT, desired time); Once the first
* object left the screen (i.e. object.y < 0), change objects appearance to object2
* and translate the easing by (SCREEN_HEIGHT).
*
* \param delta_value The change in start_value and value
*/
void translate(float delta_value)
{
start_value += delta_value;
value += delta_value;
}
/*! \brief Returns if the passed time exceeds duration.
*
* If ther is no animation running, it is ensured that this is true.
*/
bool finished()
{
return time_acc >= duration;
}
};
/*! \brief This class defines an easing with quadratic acceleration and decceleration.
*/
class InOutQuadEasing : public Easing
{
public:
/*! \brief Calls Easing::Easing(val).
*
* \see Easing::Easing(float& val)
*/
InOutQuadEasing(float& val): Easing(val) {}
/*! \brief Implements the value calculation.
*
* \see Easing::updateValue()
*/
void updateValue()
{
float time_tmp = (time_acc * 2) / duration;
if (time_tmp < 1)
{
value = (float)(delta_value * 0.5 * time_tmp * time_tmp + start_value);
}
else
{
time_tmp -= 1;
value = (float)(- delta_value * 0.5 * (time_tmp * (time_tmp - 2) - 1) + start_value);
}
}
};
#endif //_EASING_H_

View File

@@ -98,8 +98,8 @@ class GameObserver{
int cardClick(MTGCardInstance * card,Targetable * _object = NULL, bool log = true);
GamePhase getCurrentGamePhase();
void setCurrentGamePhase(GamePhase phase) { mCurrentGamePhase = phase; };
const char * getCurrentGamePhaseName();
const char * getNextGamePhaseName();
const string& getCurrentGamePhaseName();
const string& getNextGamePhaseName();
void nextCombatStep();
void userRequestNextGamePhase(bool allowInterrupt = true, bool log = true);
void cleanupPhase();

View File

@@ -19,22 +19,7 @@
#include "WGui.h"
#include "InteractiveButton.h"
#define NO_USER_ACTIVITY_HELP_DELAY 10
#define NO_USER_ACTIVITY_SHOWCARD_DELAY 0.1
enum
{
STAGE_TRANSITION_RIGHT = 0,
STAGE_TRANSITION_LEFT = 1,
STAGE_WAITING = 2,
STAGE_TRANSITION_UP = 3,
STAGE_TRANSITION_DOWN = 4,
STAGE_ONSCREEN_MENU = 5,
STAGE_WELCOME = 6,
STAGE_MENU = 7,
STAGE_FILTERS = 8,
STAGE_TRANSITION_SELECTED = 9
};
class DeckView;
// TODO: need a better name for MENU_FIRST_MENU, this is reused for the 1st submenu of
// available options in the duel menu
@@ -44,7 +29,7 @@ enum
MENU_DECK_SELECTION = 10,
MENU_DECK_BUILDER = 11,
MENU_FIRST_DUEL_SUBMENU = 102,
MENU_LANGUAGE_SELECTION = 103,
MENU_LANGUAGE_SELECTION = 103
};
// enums for menu options
@@ -64,79 +49,69 @@ enum DECK_VIEWER_MENU_ITEMS
MENU_ITEM_NO = 21,
MENU_ITEM_FILTER_BY = 22,
MENUITEM_MORE_INFO = kInfoMenuID
};
#define ALL_COLORS -1
#define ROTATE_LEFT 1;
#define ROTATE_RIGHT 0;
#define HIGH_SPEED 15.0
#define MED_SPEED 5.0f
#define LOW_SPEED 1.5
#define MAX_SAVED_FILTERS Constants::NB_Colors + 1
#define CARDS_DISPLAYED 10
class GameStateDeckViewer: public GameState, public JGuiListener
{
private:
enum DeckViewerStages
{
STAGE_WAITING = 0,
STAGE_ONSCREEN_MENU,
STAGE_WELCOME,
STAGE_MENU,
STAGE_FILTERS
};
vector<JQuadPtr> mIcons;
JQuadPtr pspIcons[8];
JTexture * pspIconsTexture;
float last_user_activity;
float onScreenTransition;
float mRotation;
float mSlide;
int mAlpha;
int mStage;
int useFilter;
DeckViewerStages mStage;
JMusic * bgMusic;
int lastPos;
int lastTotal;
int mSelected;
InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton;
InteractiveButton *toggleDeckButton, *sellCardButton, *statsPrevButton, *filterButton, *toggleViewButton;
WGuiFilters * filterMenu;
WSrcDeckViewer * source;
DeckEditorMenu * welcome_menu;
SimpleMenu * subMenu;
DeckEditorMenu * menu;
DeckEditorMenu * deckMenu;
PriceList* pricelist;
PlayerData * playerdata;
int price;
DeckDataWrapper * displayed_deck;
DeckDataWrapper * myDeck;
DeckDataWrapper * myCollection;
MTGCard * cardIndex[CARDS_DISPLAYED];
StatsWrapper *stw;
StatsWrapper * mStatsWrapper;
int hudAlpha;
string newDeckname;
bool isAIDeckSave;
bool mSwitching;
enum AvailableView{
CAROUSEL_VIEW,
GRID_VIEW
};
DeckView* mView;
AvailableView mCurrentView;
void saveDeck(); //Saves the deck and additional necessary information
void saveAsAIDeck(string deckName); // saves deck as an AI Deck
int getCurrentPos();
void sellCard();
void setButtonState(bool state);
bool userPressedButton();
void RenderButtons();
pair<float, float> cardsCoordinates[CARDS_DISPLAYED];
void setupView(AvailableView view, DeckDataWrapper *deck);
void toggleView();
public:
GameStateDeckViewer(GameApp* parent);
virtual ~GameStateDeckViewer();
void updateDecks();
void rotateCards(int direction);
void loadIndexes();
void updateFilters();
void rebuildFilters();
void switchDisplay();
void toggleCollection();
void Start();
virtual void End();
void addRemove(MTGCard * card);
@@ -145,11 +120,8 @@ public:
void renderSlideBar();
void renderDeckBackground();
void renderOnScreenMenu();
virtual void renderCard(int id, float rotation);
virtual void renderCard(int id);
virtual void Render();
int loadDeck(int deckid);
void LoadDeckStatistics(int deckId);
void OnScroll(int inXVelocity, int inYVelocity);

View File

@@ -0,0 +1,38 @@
#ifndef _GRID_DECK_VIEW_H
#define _GRID_DECK_VIEW_H
#include "DeckView.h"
#include "Easing.h"
class GridDeckView : public DeckView
{
private:
static const float scroll_animation_duration;
static const float slide_animation_duration;
static const float card_scale_small;
static const float card_scale_big;
public:
GridDeckView();
virtual ~GridDeckView();
void Reset();
void UpdateViewState(float dt);
void UpdateCardPosition(CardRep &rep, int index);
void Render();
MTGCard * Click(int x, int y);
void changePosition(int offset);
void changeFilter(int offset);
MTGCard *getActiveCard();
private:
int mCols;
int mRows;
float mScrollOffset, mSlideOffset;
InOutQuadEasing mScrollEasing;
InOutQuadEasing mSlideEasing;
int mCurrentSelection;
};
#endif //_GRID_DECK_VIEW_H

View File

@@ -6,8 +6,9 @@
#include <hge/hgeparticle.h>
#include "JGE.h"
#include "MTGDefinitions.h"
#include "GameApp.h"
#include "Pos.h"
#include "GuiLayers.h"
#include "WResource_Fwd.h"
class ManaIcon : public Pos
{

View File

@@ -28,6 +28,7 @@ const int kNextStatsButtonId = 10005;
const int kPrevStatsButtonId = 10006;
const int kCycleCardsButtonId = 10007;
const int kShowCardListButtonId = 10008;
const int kSwitchViewButton = 10009;
class InteractiveButton: public SimpleButton
{

View File

@@ -317,7 +317,7 @@ public:
virtual TargetAbility* clone() const = 0;
virtual void Render();
virtual int resolve();
virtual const char * getMenuText();
virtual const string getMenuText();
virtual ostream& toString(ostream& out) const;
};
@@ -436,7 +436,7 @@ public:
void Update(float dt);
virtual GenericTriggeredAbility* clone() const;
const char * getMenuText();
const string getMenuText();
~GenericTriggeredAbility();
};
@@ -525,7 +525,7 @@ public:
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL);
int resolve();
int reactToClick(MTGCardInstance* _card);
const char * getMenuText();
const string getMenuText();
~AManaProducer();
virtual AManaProducer * clone() const;
};

View File

@@ -129,11 +129,11 @@ public:
//types
void addType(char * type_text);
void addType(const string& type_text);
virtual void addType(int id);
void setType(const char * type_text);
void setSubtype( string value);
int removeType(string value, int removeAll = 0);
void setType(const string& type_text);
void setSubtype(const string &value);
int removeType(const string &value, int removeAll = 0);
int removeType(int value, int removeAll = 0);
//dangerranking is a hint to Ai which creatures are the ones it should be targetting for effects.

View File

@@ -4,7 +4,6 @@
#define MTG_ERROR -1
#include "MTGDefinitions.h"
#include "GameApp.h"
#include "WResourceManager.h"
#include <dirent.h>
#include <Threading.h>
@@ -19,7 +18,7 @@ class MTGPack;
class MTGSetInfo
{
public:
MTGSetInfo(string _id);
MTGSetInfo(const string& _id);
~MTGSetInfo();
string id; //Short name: 10E, RAV, etc. Automatic from folder.
string author; //Author of set, for crediting mod makers, etc.
@@ -70,7 +69,7 @@ public:
MTGSets();
~MTGSets();
int Add(const char * subtype);
int Add(const string& subtype);
int findSet(string value);
int findBlock(string s);
int size();
@@ -127,8 +126,10 @@ public:
MTGCard * getCardByName(string name);
void loadFolder(const string& folder, const string& filename="" );
int load(const char * config_file, const char * setName = NULL, int autoload = 1);
int countByType(const char * _type);
int load(const string& config_file);
int load(const string& config_file, const string& setName);
int load(const string& config_file, int set_id);
int countByType(const string& _type);
int countByColor(int color);
int countBySet(int setId);
int totalCards();
@@ -136,7 +137,7 @@ public:
static int findType(string subtype, bool forceAdd = true) {
boost::mutex::scoped_lock lock(instance->mMutex);
int result = instance->subtypesList.find(subtype, forceAdd);
int result = instance->subtypesList.find(subtype, forceAdd);
return result;
};
static int add(string value, unsigned int parentType) {
@@ -218,8 +219,8 @@ public:
int totalCards();
int totalPrice();
MTGDeck(MTGAllCards * _allcards);
MTGDeck(const char * config_file, MTGAllCards * _allcards, int meta_only = 0,int difficultySetting = 0);
int addRandomCards(int howmany, int * setIds = NULL, int nbSets = 0, int rarity = -1, const char * subtype = NULL,
MTGDeck(const string& config_file, MTGAllCards * _allcards, int meta_only = 0,int difficultySetting = 0);
int addRandomCards(int howmany, int * setIds = NULL, int nbSets = 0, int rarity = -1, const string& subtype = "",
int * colors = NULL, int nbcolors = 0);
int add(int cardid);
int add(MTGDeck * deck); // adds the contents of "deck" into myself

View File

@@ -218,7 +218,8 @@ class Constants
soulbond = 100,
LURE = 101,
NOLEGEND = 102,
NB_BASIC_ABILITIES = 103,
CANPLAYFROMGRAVEYARD = 103,
NB_BASIC_ABILITIES = 104,
RARITY_S = 'S', //Special Rarity
@@ -293,7 +294,7 @@ class Constants
static map<string,int> MTGBasicAbilitiesMap;
static const char* MTGBasicAbilities[];
static const char* MTGPhaseNames[];
static const string MTGPhaseNames[];
static const char* MTGPhaseCodeNames[];
static int GetBasicAbilityIndex(string mtgAbility);

View File

@@ -95,7 +95,7 @@ class MTGGameZone {
void cleanupPhase();
void beforeBeginPhase();
unsigned int countByType(const char * value);
unsigned int countByType(const string &value);
unsigned int countByCanTarget(TargetChooser * tc);
unsigned int countTotalManaSymbols(TargetChooser * tc, int color);
MTGCardInstance * findByName(string name);

View File

@@ -66,6 +66,7 @@ public:
MTGEventBonus(GameObserver* observer, int _id);
virtual MTGEventBonus * clone() const;
};
class MTGPutInPlayRule: public PermanentAbility
{
public:
@@ -73,7 +74,7 @@ public:
int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const;
MTGPutInPlayRule(GameObserver* observer, int _id);
const char * getMenuText()
const string getMenuText()
{
return "cast card normally";
}
@@ -87,7 +88,7 @@ public:
int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const;
MTGKickerRule(GameObserver* observer, int _id);
const char * getMenuText()
const string getMenuText()
{
return "pay kicker";
}
@@ -105,7 +106,7 @@ public:
int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const;
MTGAlternativeCostRule(GameObserver* observer, int _id);
const char * getMenuText()
const string getMenuText()
{
if(alternativeName.size())
return alternativeName.c_str();
@@ -121,7 +122,7 @@ public:
int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const;
MTGBuyBackRule(GameObserver* observer, int _id);
const char * getMenuText()
const string getMenuText()
{
return "cast and buy back";
}
@@ -136,7 +137,7 @@ public:
int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const;
MTGFlashBackRule(GameObserver* observer, int _id);
const char * getMenuText()
const string getMenuText()
{
return "flash back";
}
@@ -150,7 +151,7 @@ public:
int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const;
MTGRetraceRule(GameObserver* observer, int _id);
const char * getMenuText()
const string getMenuText()
{
return "retrace";
}
@@ -165,13 +166,28 @@ public:
int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const;
MTGMorphCostRule(GameObserver* observer, int _id);
const char * getMenuText()
const string getMenuText()
{
return "play morphed";
}
virtual MTGMorphCostRule * clone() const;
};
class MTGPlayFromGraveyardRule: public MTGAlternativeCostRule
{
public:
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const;
MTGPlayFromGraveyardRule(GameObserver* observer, int _id);
const string getMenuText()
{
return "cast card from graveyard";
}
virtual MTGPlayFromGraveyardRule * clone() const;
};
class MTGSuspendRule: public MTGAlternativeCostRule
{
public:
@@ -181,7 +197,7 @@ public:
string suspendmenu;
virtual ostream& toString(ostream& out) const;
MTGSuspendRule(GameObserver* observer, int _id);
const char * getMenuText();
const string getMenuText();
virtual MTGSuspendRule * clone() const;
};
@@ -195,7 +211,7 @@ public:
int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const;
MTGAttackRule(GameObserver* observer, int _id);
const char * getMenuText()
const string getMenuText()
{
return "Attacker";
}
@@ -213,7 +229,7 @@ public:
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card);
MTGPlaneswalkerAttackRule(GameObserver* observer, int _id);
const char * getMenuText()
const string getMenuText()
{
return "Attack Planeswalker";
}
@@ -226,7 +242,7 @@ public:
MTGCardInstance* attacker;
AAPlaneswalkerAttacked(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target);
int resolve();
const char* getMenuText();
const string getMenuText();
AAPlaneswalkerAttacked * clone() const;
~AAPlaneswalkerAttacked();
};
@@ -252,7 +268,7 @@ public:
int reactToClick(MTGCardInstance * card);
virtual ostream& toString(ostream& out) const;
MTGBlockRule(GameObserver* observer, int _id);
const char * getMenuText();
const string getMenuText();
virtual MTGBlockRule * clone() const;
~MTGBlockRule();
};
@@ -386,7 +402,7 @@ public:
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card);
int reactToClick(MTGCardInstance * card, int id);
const char * getMenuText()
const string getMenuText()
{
return "Momir";
}
@@ -406,7 +422,7 @@ public:
MTGCardInstance * genEquip(int id);
MTGStoneHewerRule(GameObserver* observer, int _id, MTGAllCards * _collection);
int receiveEvent(WEvent * event);
const char * getMenuText()
const string getMenuText()
{
return "Stone Hewer";
}
@@ -419,7 +435,7 @@ class MTGHermitRule: public PermanentAbility
public:
MTGHermitRule(GameObserver* observer, int _id);
int receiveEvent(WEvent * event);
const char * getMenuText()
const string getMenuText()
{
return "Hermit";
}
@@ -447,7 +463,7 @@ public:
int receiveEvent(WEvent * event);
const char * getMenuText()
const string getMenuText()
{
return "Deathtouch";
}

View File

@@ -1,6 +1,8 @@
#ifndef OBJECTANALYTICS_H
#define OBJECTANALYTICS_H
#include <boost/cstdint.hpp>
#ifdef _DEBUG
#define TRACK_OBJECT_USAGE
#endif

View File

@@ -7,7 +7,6 @@
#include <JGui.h>
#include <vector>
#include <string>
#include "GameApp.h"
#include "GameStateOptions.h"
#include "WFilter.h"
#include "WDataSrc.h"

View File

@@ -62,7 +62,7 @@ public:
int addCombatAfter(Player* player, int after_id, bool withMain = false);
int addPhaseAfter(GamePhase id, Player* player, int after_id);
int removePhase(int id);
const char * phaseName(int id);
const string& phaseName(int id);
static GamePhase phaseStrToInt(string s);
static string phaseIntToStr(int id);

View File

@@ -20,16 +20,18 @@ public:
~PriceList();
int save();
int getSellPrice(int cardid);
int getSellPrice(MTGCard* card);
int getPurchasePrice(int cardid);
int getPrice(MTGCard *card);
int getPrice(int cardId);
int setPrice(int cardId, int price);
int setPrice(MTGCard *card, int price);
int getOtherPrice(int amt);
static float difficultyScalar(float price, int cardid = 0);
static void updateKey()
{
randomKey = rand();
}
;
};
#endif

View File

@@ -43,7 +43,7 @@ public:
virtual bool CheckUserInput(JButton key);
virtual void Update(float dt);
using JGuiController::Add;
virtual void Add(int id, const char * Text, string desc = "", bool forceFocus = false);
virtual void Add(int id, const string &Text, string desc = "", bool forceFocus = false);
int getmCurr(){return mCurr;}
float getWidth(){return mWidth; }
virtual void Close();

View File

@@ -3,6 +3,8 @@
#include <vector>
class GameObserver;
// Task type constant
#define TASK_BASIC 'B'

View File

@@ -1,3 +1,5 @@
#include "MTGDeck.h"
#ifndef _WFILTER_H_
#define _WFILTER_H_
/**

View File

@@ -8,6 +8,7 @@
class hgeDistortionMesh;
class GameStateOptions;
class SimpleMenu;
/**
@defgroup WGui Basic Gui

View File

@@ -26,6 +26,7 @@
#include <iostream>
#include <algorithm>
#include <stdlib.h>
#include <list>
#include "DebugRoutines.h"
@@ -140,4 +141,20 @@ template <class T> istream& operator>>(istream& in, T& p)
/* replace_all ... replacement to avoid depending on boost for that */
void ReplaceString(std::string& subject, const std::string& search, const std::string& replace);
/*! \brief Returns true if base starts with start, otherwise false
*
* Compares the first strlen(start) characters of base with start and
* returns true if both match.
*/
bool StartsWith(const std::string& base, const char *start);
/*! \brief Returns true if base starts with start, otherwise false
*
* This version is slightly more efficient as strlen does not need to
* get called. Otherwise, it behaves exactly like
* StartsWith(const std::string& base, const char *start)
*
* \see StartsWith(const std::string& base, const char *start)
*/
bool StartsWith(const std::string& base, const std::string& start);
#endif

View File

@@ -57,7 +57,7 @@ void NextGamePhase::Render()
if (observer->currentActionPlayer == observer->players[1])
playerId = 2;
sprintf(buffer, "%s %i : %s", _("Player").c_str(), playerId, observer->getNextGamePhaseName());
sprintf(buffer, "%s %i : %s", _("Player").c_str(), playerId, observer->getNextGamePhaseName().c_str());
mFont->DrawString(buffer, x + 15, y+10, JGETEXT_LEFT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
@@ -675,6 +675,7 @@ ActionStack::ActionStack(GameObserver* game)
currentState = -1;
mode = ACTIONSTACK_STANDARD;
checked = 0;
lastActionController = NULL;
if(!observer->getResourceManager()) return;
for (int i = 0; i < 8; ++i)

View File

@@ -55,6 +55,12 @@ GenericActivatedAbility::GenericActivatedAbility(GameObserver* observer, string
target = ability->target;
}
GenericActivatedAbility::GenericActivatedAbility(const GenericActivatedAbility &other):
ActivatedAbility(other), NestedAbility(other), activeZone(other.activeZone), newName(other.newName)
{
}
int GenericActivatedAbility::resolve()
{
//Note: I've seen a similar block in some other MTGAbility, can this be refactored .
@@ -71,7 +77,7 @@ int GenericActivatedAbility::resolve()
return 0;
}
const char * GenericActivatedAbility::getMenuText()
const string GenericActivatedAbility::getMenuText()
{
if(newName.size())
return newName.c_str();
@@ -105,6 +111,7 @@ int GenericActivatedAbility::testDestroy()
GenericActivatedAbility * GenericActivatedAbility::clone() const
{
GenericActivatedAbility * a = NEW GenericActivatedAbility(*this);
a->ability = ability->clone();
return a;
}
@@ -133,7 +140,7 @@ int AAAlterPoison::resolve()
return 0;
}
const char * AAAlterPoison::getMenuText()
const string AAAlterPoison::getMenuText()
{
return "Poison";
}
@@ -165,7 +172,7 @@ int AADamagePrevent::resolve()
return 0;
}
const char * AADamagePrevent::getMenuText()
const string AADamagePrevent::getMenuText()
{
return "Prevent Damage";
}
@@ -237,7 +244,7 @@ AADamager::AADamager(GameObserver* observer, int _id, MTGCardInstance * _source,
return damage.getValue();
}
const char * AADamager::getMenuText()
const string AADamager::getMenuText()
{
MTGCardInstance * _target = dynamic_cast<MTGCardInstance*>(target);
if(_target && _target->hasType(Subtypes::TYPE_PLANESWALKER))
@@ -276,7 +283,7 @@ AADepleter::AADepleter(GameObserver* observer, int _id, MTGCardInstance * card,
return 1;
}
const char * AADepleter::getMenuText()
const string AADepleter::getMenuText()
{
return "Deplete";
}
@@ -311,7 +318,7 @@ AAModTurn::AAModTurn(GameObserver* observer, int _id, MTGCardInstance * card, Ta
return 1;
}
const char * AAModTurn::getMenuText()
const string AAModTurn::getMenuText()
{
WParsedInt numTurns(nbTurnStr, NULL, source);
if(numTurns.getValue() > 0)
@@ -354,7 +361,7 @@ int AALibraryBottom::resolve()
return 0;
}
const char * AALibraryBottom::getMenuText()
const string AALibraryBottom::getMenuText()
{
return "Bottom Of Library";
}
@@ -382,7 +389,7 @@ int AACopier::resolve()
return 0;
}
const char * AACopier::getMenuText()
const string AACopier::getMenuText()
{
return "Copy";
}
@@ -415,7 +422,7 @@ int AAPhaseOut::resolve()
return 0;
}
const char * AAPhaseOut::getMenuText()
const string AAPhaseOut::getMenuText()
{
return "Phase Out";
}
@@ -506,7 +513,7 @@ AACounter::AACounter(GameObserver* observer, int id, MTGCardInstance * source, M
return 0;
}
const char* AACounter::getMenuText()
const string AACounter::getMenuText()
{
if (menu.size())
{
@@ -695,7 +702,7 @@ int AARemoveAllCounter::resolve()
return nb;
}
const char* AARemoveAllCounter::getMenuText()
const string AARemoveAllCounter::getMenuText()
{
if (menu.size())
{
@@ -773,7 +780,7 @@ int AAProliferate::resolve()
}
const char* AAProliferate::getMenuText()
const string AAProliferate::getMenuText()
{
return "Proliferate";
}
@@ -816,13 +823,13 @@ int GenericChooseTypeColor::resolve()
for (size_t i = 0; i < values.size(); ++i)
{
string menu = values[i];
if(!ANonWall || (menu != "wall" && menu != "Wall"))
if (!ANonWall || (menu != "wall" && menu != "Wall"))
{
setType = NEW AASetTypeChosen(game, game->mLayers->actionLayer()->getMaxId(), source,(MTGCardInstance*)target, i,menu,baseAbility);
MTGAbility * set = setType->clone();
set->oneShot = true;
selection.push_back(set);
SAFE_DELETE(setType);
setType = NEW AASetTypeChosen(game, game->mLayers->actionLayer()->getMaxId(), source,(MTGCardInstance*)target, i,menu,baseAbility);
MTGAbility * set = setType->clone();
set->oneShot = true;
selection.push_back(set);
SAFE_DELETE(setType);
}
}
}
@@ -837,7 +844,7 @@ int GenericChooseTypeColor::resolve()
}
const char* GenericChooseTypeColor::getMenuText()
const string GenericChooseTypeColor::getMenuText()
{
if(chooseColor)
return "Choose a color";
@@ -899,7 +906,7 @@ int AASetColorChosen::resolve()
return 1;
}
const char* AASetColorChosen::getMenuText()
const string AASetColorChosen::getMenuText()
{
return Constants::MTGColorStrings[color];
}
@@ -956,7 +963,7 @@ int AASetTypeChosen::resolve()
return 1;
}
const char* AASetTypeChosen::getMenuText()
const string AASetTypeChosen::getMenuText()
{
return menutext.c_str();
}
@@ -1003,7 +1010,7 @@ int GenericFlipACoin::resolve()
}
const char* GenericFlipACoin::getMenuText()
const string GenericFlipACoin::getMenuText()
{
return "Flip A Coin";
}
@@ -1095,7 +1102,7 @@ int AASetCoin::resolve()
return 1;
}
const char* AASetCoin::getMenuText()
const string AASetCoin::getMenuText()
{
if(side == 1)
return "Tails";
@@ -1186,7 +1193,7 @@ int GenericPaidAbility::resolve()
return 1;
}
const char* GenericPaidAbility::getMenuText()
const string GenericPaidAbility::getMenuText()
{
if (newName.size())
return newName.c_str();
@@ -1288,7 +1295,7 @@ int AAResetDamage::resolve()
return 1;
}
const char* AAResetDamage::getMenuText()
const string AAResetDamage::getMenuText()
{
return "Reset Damages";
}
@@ -1309,7 +1316,7 @@ int AAFakeAbility::resolve()
return 1;
}
const char* AAFakeAbility::getMenuText()
const string AAFakeAbility::getMenuText()
{
if(named.size())
return named.c_str();
@@ -1356,7 +1363,7 @@ int AAFizzler::resolve()
return 1;
}
const char * AAFizzler::getMenuText()
const string AAFizzler::getMenuText()
{
return "Fizzle";
}
@@ -1403,7 +1410,7 @@ int AABuryCard::resolve()
return 0;
}
const char * AABuryCard::getMenuText()
const string AABuryCard::getMenuText()
{
if(menu.size())
return menu.c_str();
@@ -1459,7 +1466,7 @@ int AADestroyCard::resolve()
return 0;
}
const char * AADestroyCard::getMenuText()
const string AADestroyCard::getMenuText()
{
return "Destroy";
}
@@ -1515,7 +1522,7 @@ int AASacrificeCard::resolve()
return 0;
}
const char * AASacrificeCard::getMenuText()
const string AASacrificeCard::getMenuText()
{
return "Sacrifice";
}
@@ -1570,7 +1577,7 @@ int AADiscardCard::resolve()
return 0;
}
const char * AADiscardCard::getMenuText()
const string AADiscardCard::getMenuText()
{
return "Discard";
}
@@ -1634,7 +1641,7 @@ AADrawer::AADrawer(GameObserver* observer, int _id, MTGCardInstance * card, Targ
return numCards.getValue();
}
const char * AADrawer::getMenuText()
const string AADrawer::getMenuText()
{
return "Draw";
}
@@ -1663,7 +1670,7 @@ int AAFrozen::resolve()
return 1;
}
const char * AAFrozen::getMenuText()
const string AAFrozen::getMenuText()
{
return "Freeze";
}
@@ -1728,7 +1735,7 @@ int AANewTarget::resolve()
return 1;
}
const char * AANewTarget::getMenuText()
const string AANewTarget::getMenuText()
{
return "New Target";
}
@@ -1809,7 +1816,7 @@ int AAMorph::testDestroy()
return 0;
}
const char * AAMorph::getMenuText()
const string AAMorph::getMenuText()
{
return "Morph";
}
@@ -1946,7 +1953,7 @@ int AAFlip::testDestroy()
return 0;
}
const char * AAFlip::getMenuText()
const string AAFlip::getMenuText()
{
string s = flipStats;
sprintf(menuText, "Transform:%s", s.c_str());
@@ -2252,7 +2259,7 @@ int AADynamic::activateStored()
return 1;
}
const char * AADynamic::getMenuText()
const string AADynamic::getMenuText()
{
if (menu.size())
{
@@ -2367,7 +2374,7 @@ int AALifer::getLife()
return life.getValue();
}
const char * AALifer::getMenuText()
const string AALifer::getMenuText()
{
if(getLife() < 0)
return "Life Loss";
@@ -2400,7 +2407,7 @@ int AASetHand::resolve()
return 1;
}
const char * AASetHand::getMenuText()
const string AASetHand::getMenuText()
{
return "Set Hand Size";
}
@@ -2431,7 +2438,7 @@ int AALifeSet::resolve()
return 1;
}
const char * AALifeSet::getMenuText()
const string AALifeSet::getMenuText()
{
return "Set Life";
}
@@ -2513,7 +2520,7 @@ int AACloner::resolve()
}
const char * AACloner::getMenuText()
const string AACloner::getMenuText()
{
if (who == 1)
return "Clone For Opponent";
@@ -2588,7 +2595,7 @@ int ACastRestriction::destroy()
return 1;
}
const char * ACastRestriction::getMenuText()
const string ACastRestriction::getMenuText()
{
if (modifyExisting)
return "Additional Lands"; //hardoced because only the lands rule allows to modify existing rule for now
@@ -2623,7 +2630,7 @@ int AInstantCastRestrictionUEOT::resolve()
wrapper->addToGame();
return 1;
}
const char * AInstantCastRestrictionUEOT::getMenuText()
const string AInstantCastRestrictionUEOT::getMenuText()
{
return ability->getMenuText();
}
@@ -2717,14 +2724,14 @@ int AAMover::resolve()
return 0;
}
const char * AAMover::getMenuText()
const string AAMover::getMenuText()
{
if(named.size())
return named.c_str();
return "Move";
}
const char * AAMover::getMenuText(TargetChooser * tc)
const char* AAMover::getMenuText(TargetChooser * tc)
{
if(named.size())
return named.c_str();
@@ -2864,7 +2871,7 @@ int AARandomMover::resolve()
return 0;
}
const char * AARandomMover::getMenuText()
const string AARandomMover::getMenuText()
{
return "Dig";
}
@@ -2902,7 +2909,7 @@ int AARandomDiscarder::resolve()
return 1;
}
const char * AARandomDiscarder::getMenuText()
const string AARandomDiscarder::getMenuText()
{
return "Discard Random";
}
@@ -2929,7 +2936,7 @@ int AAShuffle::resolve()
return 1;
}
const char * AAShuffle::getMenuText()
const string AAShuffle::getMenuText()
{
return "Shuffle";
}
@@ -3027,7 +3034,7 @@ int AARemoveMana::resolve()
return 1;
}
const char * AARemoveMana::getMenuText()
const string AARemoveMana::getMenuText()
{
if (mRemoveAll && !mManaDesc)
return "Empty Manapool";
@@ -3066,7 +3073,7 @@ int AATapper::resolve()
return 1;
}
const char * AATapper::getMenuText()
const string AATapper::getMenuText()
{
return "Tap";
}
@@ -3096,7 +3103,7 @@ int AAUntapper::resolve()
return 1;
}
const char * AAUntapper::getMenuText()
const string AAUntapper::getMenuText()
{
return "Untap";
}
@@ -3177,7 +3184,7 @@ int AAWinGame::resolve()
return 1;
}
const char * AAWinGame::getMenuText()
const string AAWinGame::getMenuText()
{
return "Win Game";
}
@@ -3268,7 +3275,7 @@ int IfThenAbility::resolve()
return 0;
}
const char * IfThenAbility::getMenuText()
const string IfThenAbility::getMenuText()
{
return "";
}
@@ -3320,7 +3327,7 @@ void MayAbility::Update(float dt)
}
}
const char * MayAbility::getMenuText()
const string MayAbility::getMenuText()
{
return ability->getMenuText();
}
@@ -3456,7 +3463,7 @@ int MenuAbility::resolve()
return a->addToGame();
}
const char * MenuAbility::getMenuText()
const string MenuAbility::getMenuText()
{
if((abilities.size() > 1 && must)||(abilities.size() > 2 && !must))
return "choose one";
@@ -3657,7 +3664,7 @@ int MultiAbility::destroy()
return ActivatedAbility::destroy();
}
const char * MultiAbility::getMenuText()
const string MultiAbility::getMenuText()
{
if (abilities.size() && abilities[0])
return abilities[0]->getMenuText();
@@ -3696,7 +3703,7 @@ GenericTargetAbility::GenericTargetAbility(GameObserver* observer, string newNam
counters = 0;
}
const char * GenericTargetAbility::getMenuText()
const string GenericTargetAbility::getMenuText()
{
if (!ability)
return "Error";
@@ -4249,7 +4256,7 @@ int ATransformer::destroy()
return 1;
}
const char * ATransformer::getMenuText()
const string ATransformer::getMenuText()
{
if(menutext.size())
return menutext.c_str();
@@ -4282,7 +4289,7 @@ int ATransformerInstant::resolve()
wrapper->addToGame();
return 1;
}
const char * ATransformerInstant::getMenuText()
const string ATransformerInstant::getMenuText()
{
if(menu.size())
return menu.c_str();
@@ -4316,7 +4323,7 @@ int PTInstant::resolve()
wrapper->addToGame();
return 1;
}
const char * PTInstant::getMenuText()
const string PTInstant::getMenuText()
{
return ability->getMenuText();
}
@@ -4347,7 +4354,7 @@ int ASwapPTUEOT::resolve()
return 1;
}
const char * ASwapPTUEOT::getMenuText()
const string ASwapPTUEOT::getMenuText()
{
return ability->getMenuText();
}
@@ -4417,7 +4424,7 @@ int AAExchangeLife::resolve()
return 0;
}
const char * AAExchangeLife::getMenuText()
const string AAExchangeLife::getMenuText()
{
return "Exchange life";
}
@@ -4655,7 +4662,7 @@ int APreventDamageTypesUEOT::destroy()
return 1;
}
const char * APreventDamageTypesUEOT::getMenuText()
const string APreventDamageTypesUEOT::getMenuText()
{
return ability->getMenuText();
}
@@ -4725,7 +4732,7 @@ int AVanishing::resolve()
return 1;
}
const char * AVanishing::getMenuText()
const string AVanishing::getMenuText()
{
if(counterName.find("fade") != string::npos)
return "Fading";
@@ -4821,7 +4828,7 @@ int AUpkeep::resolve()
return 1;
}
const char * AUpkeep::getMenuText()
const string AUpkeep::getMenuText()
{
return "Upkeep";
}
@@ -4921,7 +4928,7 @@ int APhaseAction::resolve()
return 0;
}
const char * APhaseAction::getMenuText()
const string APhaseAction::getMenuText()
{
if(psMenuText.size())
return psMenuText.c_str();
@@ -4958,7 +4965,7 @@ int APhaseActionGeneric::resolve()
return 1;
}
const char * APhaseActionGeneric::getMenuText()
const string APhaseActionGeneric::getMenuText()
{
return ability->getMenuText();
}
@@ -5116,7 +5123,7 @@ int ABlink::resolve()
{
return 0;
}
const char * ABlink::getMenuText()
const string ABlink::getMenuText()
{
return "Blink";
}
@@ -5147,7 +5154,7 @@ int ABlinkGeneric::resolve()
return 1;
}
const char * ABlinkGeneric::getMenuText()
const string ABlinkGeneric::getMenuText()
{
return "Blink";
}
@@ -5316,6 +5323,7 @@ int AEquip::unequip()
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a) || dynamic_cast<ATeach *> (a) || dynamic_cast<AAConnect *> (a)
|| dynamic_cast<AANewTarget *> (AbilityFactory::getCoreAbility(a))
|| (a->aType == MTGAbility::STANDARD_TOKENCREATOR && a->oneShot))
{
SAFE_DELETE(a);
@@ -5369,7 +5377,7 @@ int AEquip::resolve()
return 1;
}
const char * AEquip::getMenuText()
const string AEquip::getMenuText()
{
if (isAttach)
return "Attach";
@@ -5411,83 +5419,83 @@ AACastCard::AACastCard(GameObserver* observer, int _id, MTGCardInstance * _sourc
}
void AACastCard::Update(float dt)
void AACastCard::Update(float dt)
{
MTGAbility::Update(dt);
if (processed)
return;
if(cardNamed.size() && !theNamedCard)
{
theNamedCard = makeCard();
}
if (restricted)
{
MTGAbility::Update(dt);
if (processed)
return;
if(cardNamed.size() && !theNamedCard)
{
theNamedCard = makeCard();
}
if (restricted)
{
MTGCardInstance * toCheck = (MTGCardInstance*)target;
if(theNamedCard)
toCheck = theNamedCard;
if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(toCheck, source->controller()->game->stack) == PlayRestriction::CANT_PLAY)
{
processed = true;
this->forceDestroy = 1;
return ;
}
if(!allowedToCast(toCheck,source->controller()))
{
processed = true;
this->forceDestroy = 1;
return;
}
if(!toCheck->hasType(Subtypes::TYPE_INSTANT) && !(game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN || game->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN))
{
processed = true;
this->forceDestroy = 1;
return;
}
}
MTGCardInstance * toCheck = (MTGCardInstance*)target;
if(theNamedCard)
toCheck = theNamedCard;
if (Spell * checkSpell = dynamic_cast<Spell*>(target))
if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(toCheck, source->controller()->game->stack) == PlayRestriction::CANT_PLAY)
{
toCheck = checkSpell->source;
processed = true;
this->forceDestroy = 1;
return ;
}
if (!game->targetListIsSet(toCheck))
if(!allowedToCast(toCheck,source->controller()))
{
if(game->targetChooser)
game->targetChooser->Owner = source->controller();//sources controller is the caster
processed = true;
this->forceDestroy = 1;
return;
}
resolveSpell();
this->forceDestroy = 1;
if(!toCheck->hasType(Subtypes::TYPE_INSTANT) && !(game->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN || game->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN))
{
processed = true;
this->forceDestroy = 1;
return;
}
}
MTGCardInstance * toCheck = (MTGCardInstance*)target;
if(theNamedCard)
toCheck = theNamedCard;
if (Spell * checkSpell = dynamic_cast<Spell*>(target))
{
toCheck = checkSpell->source;
}
if (!game->targetListIsSet(toCheck))
{
if(game->targetChooser)
game->targetChooser->Owner = source->controller();//sources controller is the caster
return;
}
int AACastCard::isReactingToTargetClick(Targetable * card){return 0;}
int AACastCard::reactToTargetClick(Targetable * object)
{
if (MTGCardInstance * cObject = dynamic_cast<MTGCardInstance *>(object))
return reactToClick(cObject);
resolveSpell();
this->forceDestroy = 1;
return;
}
int AACastCard::isReactingToTargetClick(Targetable * card){return 0;}
int AACastCard::reactToTargetClick(Targetable * object)
{
if (MTGCardInstance * cObject = dynamic_cast<MTGCardInstance *>(object))
return reactToClick(cObject);
if (waitingForAnswer)
if (waitingForAnswer)
{
if (tc->toggleTarget(object) == TARGET_OK_FULL)
{
if (tc->toggleTarget(object) == TARGET_OK_FULL)
{
waitingForAnswer = 0;
game->mLayers->actionLayer()->setCurrentWaitingAction(NULL);
return MTGAbility::reactToClick(source);
}
return 1;
waitingForAnswer = 0;
game->mLayers->actionLayer()->setCurrentWaitingAction(NULL);
return MTGAbility::reactToClick(source);
}
return 0;
return 1;
}
return 0;
}
MTGCardInstance * AACastCard::makeCard()
{
MTGCardInstance * card = NULL;
MTGCard * cardData = MTGCollection()->getCardByName(cardNamed);
card = NEW MTGCardInstance(cardData, source->controller()->game);
source->controller()->game->temp->addCard(card);
return card;
}
MTGCardInstance * AACastCard::makeCard()
{
MTGCardInstance * card = NULL;
MTGCard * cardData = MTGCollection()->getCardByName(cardNamed);
card = NEW MTGCardInstance(cardData, source->controller()->game);
source->controller()->game->temp->addCard(card);
return card;
}
int AACastCard::resolveSpell()
{
@@ -5583,7 +5591,7 @@ int AACastCard::resolveSpell()
return 0;
}
const char * AACastCard::getMenuText()
const string AACastCard::getMenuText()
{
if(nameThis.size())
return nameThis.c_str();

View File

@@ -17,6 +17,7 @@
#include "Counters.h"
#include "ModRules.h"
#include "CardDescriptor.h"
#include "GameApp.h"
const float CardGui::Width = 28.0;
const float CardGui::Height = 40.0;
@@ -110,17 +111,17 @@ void CardGui::Update(float dt)
PlayGuiObject::Update(dt);
}
void CardGui::DrawCard(const Pos& inPosition, int inMode)
void CardGui::DrawCard(const Pos& inPosition, int inMode, bool thumb)
{
DrawCard(card, inPosition, inMode);
DrawCard(card, inPosition, inMode, thumb);
}
void CardGui::DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode)
void CardGui::DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode, bool thumb)
{
switch (inMode)
{
case DrawMode::kNormal:
RenderBig(inCard, inPosition);
RenderBig(inCard, inPosition, thumb);
break;
case DrawMode::kText:
AlternateRender(inCard, inPosition);
@@ -957,7 +958,7 @@ void CardGui::TinyCropRender(MTGCard * card, const Pos& pos, JQuad * quad)
}
//Renders a big card on screen. Defaults to the "alternate" rendering if no image is found
void CardGui::RenderBig(MTGCard* card, const Pos& pos)
void CardGui::RenderBig(MTGCard* card, const Pos& pos, bool thumb)
{
JRenderer * renderer = JRenderer::GetInstance();
//GameObserver * game = GameObserver::GetInstance();
@@ -966,7 +967,8 @@ void CardGui::RenderBig(MTGCard* card, const Pos& pos)
//i want this but ai targets cards so quickly that it can crash the game.
float x = pos.actX;
JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(card);
JQuadPtr quad = thumb ? WResourceManager::Instance()->RetrieveCard(card, RETRIEVE_THUMB)
: WResourceManager::Instance()->RetrieveCard(card);
MTGCardInstance * kcard = dynamic_cast<MTGCardInstance*>(card);
if(kcard && !kcard->isToken && kcard->name != kcard->model->data->name)
{

View File

@@ -6,6 +6,7 @@
#include "MTGDeck.h"
#include "Subtypes.h"
#include "Translate.h"
#include "GameApp.h"
using std::string;
@@ -84,6 +85,9 @@ int CardPrimitive::init()
alias = 0;
restrictions = NULL;
dredgeAmount = 0;
power = 0;
toughness = 0;
return 1;
}
@@ -225,6 +229,9 @@ void CardPrimitive::setSubtype(const string& value)
}
}
// "Artifact Creature" should have "Creature" as parent type
if (parentType == Subtypes::TYPE_ARTIFACT && isCreature())
parentType = Subtypes::TYPE_CREATURE;
int id = MTGAllCards::add(value, parentType);
addType(id);
@@ -344,18 +351,12 @@ bool CardPrimitive::hasSubtype(int _subtype)
return hasType(_subtype);
}
bool CardPrimitive::hasType(const char * _type)
bool CardPrimitive::hasType(const string& _type)
{
int id = MTGAllCards::findType(_type);
return hasType(id);
}
bool CardPrimitive::hasSubtype(const char * _subtype)
{
int id = MTGAllCards::findType(_subtype);
return hasType(id);
}
bool CardPrimitive::hasSubtype(const string& _subtype)
{
int id = MTGAllCards::findType(_subtype);

View File

@@ -66,7 +66,7 @@ CardSelector::SelectorMemory::SelectorMemory()
}
CardSelector::CardSelector(GameObserver *observer, DuelLayers* duel) :
CardSelectorBase(observer), active(NULL), duel(duel), limitor(NULL), bigpos(300, 145, 1.0, 0.0, 220)
CardSelectorBase(observer), active(NULL), duel(duel), limitor(NULL), bigpos(300, 145, 1.0, 0.0, 220), timer(0.0f)
{
}

View File

@@ -0,0 +1,166 @@
#include "CarouselDeckView.h"
const float CarouselDeckView::max_scale = 0.96f;
const float CarouselDeckView::x_center = 180;
const float CarouselDeckView::right_border = SCREEN_WIDTH + 180;
const float CarouselDeckView::slide_animation_duration = 0.6f;
CarouselDeckView::CarouselDeckView() :
DeckView(10), mScrollOffset(0), mSlideOffset(0), mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset)
{
}
CarouselDeckView::~CarouselDeckView()
{}
void CarouselDeckView::UpdateViewState(float dt)
{
if(!mScrollEasing.finished())
{
mScrollEasing.update(dt);
if(mScrollOffset <= -1.0f)
{
SwitchPosition(-1);
mScrollEasing.translate(1.0f);
}
else if(mScrollOffset >= 1.0f)
{
SwitchPosition(1);
mScrollEasing.translate(-1.0f);
}
dirtyCardPos = true;
}
if(!mSlideEasing.finished())
{
mSlideEasing.update(dt);
if(mSlideOffset < mSlideEasing.start_value)
{
//going downwards
if(mSlideOffset < -1.0f)
{
mSlideEasing.translate(2.0f);
SwitchFilter(1);
}
}
else if(mSlideOffset > mSlideEasing.start_value)
{
//upwards
if(mSlideOffset > 1.0f)
{
mSlideEasing.translate(-2.0f);
SwitchFilter(-1);
}
}
dirtyCardPos = true;
}
}
void CarouselDeckView::UpdateCardPosition(CardRep &rep, int index)
{
float rotation = mScrollOffset + 8 - index;
rep.x = x_center + cos((rotation) * M_PI / 12) * (right_border - x_center);
rep.scale = max_scale / 1.12f * cos((rep.x - x_center) * 1.5f / (right_border - x_center)) + 0.2f * max_scale * cos(
cos((rep.x - x_center) * 0.15f / (right_border - x_center)));
rep.y = (SCREEN_HEIGHT_F) / 2.0f + SCREEN_HEIGHT_F * mSlideOffset * (rep.scale + 0.2f);
}
void CarouselDeckView::Reset()
{
mSlideEasing.finish();
mScrollEasing.finish();
DeckView::Reset();
}
void CarouselDeckView::Render()
{
// even though we want to draw the cards in a particular z order for layering, we want to prefetch them
// in a different order, ie the center card should appear first, then the adjacent ones
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(getCardRep(0).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(3).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(4).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(2).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(5).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(1).card);
WResourceManager::Instance()->RetrieveCard(getCardRep(6).card);
}
renderCard(6);
renderCard(5);
renderCard(4);
renderCard(0);
if (mScrollOffset < 0.5 && mScrollOffset > -0.5)
{
renderCard(1);
renderCard(3);
renderCard(2);
}
else if (mScrollOffset < -0.5)
{
renderCard(3);
renderCard(2);
renderCard(1);
}
else
{
renderCard(1);
renderCard(2);
renderCard(3);
}
}
MTGCard * CarouselDeckView::Click(int x, int y)
{
int n = getCardIndexNextTo(x, y);
last_user_activity = 0;
//clicked active card, and no animation is running
if(mSlideEasing.finished() && mScrollEasing.finished())
{
if(n == 2)
{
return getActiveCard();
}
else
{
changePosition(n - 2);
}
}
return NULL;
}
void CarouselDeckView::changePosition(int offset)
{
mScrollEasing.start((float)offset, (float)(0.3f*abs(offset)));
last_user_activity = 0;
}
void CarouselDeckView::changeFilter(int offset)
{
if(offset < 0)
{
mSlideEasing.start(-2.0f, slide_animation_duration);
}
else if(offset > 0)
{
mSlideEasing.start(2.0f, slide_animation_duration);
}
last_user_activity = 0;
}
MTGCard *CarouselDeckView::getActiveCard()
{
return getCardRep(2).card;
}

View File

@@ -7,7 +7,7 @@
#include <iomanip>
#include "Translate.h"
DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const char * _title, DeckDataWrapper *_selectedDeck, StatsWrapper *stats) :
DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const string& _title, DeckDataWrapper *_selectedDeck, StatsWrapper *stats) :
DeckMenu(id, listener, fontId, _title), selectedDeck(_selectedDeck), stw(stats)
{
backgroundName = "DeckEditorMenuBackdrop";

View File

@@ -370,7 +370,7 @@ void DeckMenu::Update(float dt)
}
void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, DeckMetaData * deckMetaData)
void DeckMenu::Add(int id, const string& text, const string& desc, bool forceFocus, DeckMetaData * deckMetaData)
{
DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0,
mY + DeckMenuConst::kVerticalMargin + mCount * DeckMenuConst::kLineHeight, (mCount == 0), mAutoTranslate, deckMetaData);

View File

@@ -287,8 +287,8 @@ void StatsWrapper::initValues()
countCreatures = countSpells = countInstants = countEnchantments = countSorceries = countArtifacts = 0;
//this works only with 0.0f on floats
memset(noLandsProbInTurn, 0.0f, sizeof(float) * Constants::STATS_FOR_TURNS);
memset(noCreaturesProbInTurn, 0.0f, sizeof(float) * Constants::STATS_FOR_TURNS);
memset(noLandsProbInTurn, (int)0.0f, sizeof(float) * Constants::STATS_FOR_TURNS);
memset(noCreaturesProbInTurn, (int)0.0f, sizeof(float) * Constants::STATS_FOR_TURNS);
memset(countCardsPerCost, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1));
memset(countCreaturesPerCost, 0, sizeof(int) * (Constants::STATS_MAX_MANA_COST + 1));
@@ -587,7 +587,7 @@ void StatsWrapper::updateStats(DeckDataWrapper *myDeck)
// This should probably be cached in DeckDataWrapper
// or at least be calculated for all common types in one go
int StatsWrapper::countCardsByType(const char * _type, DeckDataWrapper * myDeck)
int StatsWrapper::countCardsByType(const string& _type, DeckDataWrapper * myDeck)
{
int result = 0;
for (int i = 0; i < myDeck->Size(true); i++)

View File

@@ -0,0 +1,244 @@
#include "DeckView.h"
#include "GameOptions.h"
#include "CardGui.h"
const float DeckView::no_user_activity_show_card_delay = 0.1f;
DeckView::DeckView(int numberOfCards)
: dirtyFilters(true), dirtyCardPos(true), last_user_activity(0.0f), mFilter(0), mCurrentDeck(NULL)
{
mCards.resize(numberOfCards);
}
DeckView::~DeckView()
{
}
void DeckView::Reset()
{
dirtyFilters = true;
dirtyCardPos = true;
last_user_activity = 0;
mFilter = 0;
mCurrentDeck = NULL;
}
void DeckView::Update(float dt)
{
last_user_activity += dt;
UpdateViewState(dt);
if(dirtyCardPos)
{
for(unsigned int i = 0; i < mCards.size(); ++i)
{
UpdateCardPosition(mCards[i], i);
}
dirtyCardPos = false;
}
}
bool DeckView::ButtonPressed(Buttons button)
{
switch(button)
{
case JGE_BTN_LEFT:
changePosition(-1);
last_user_activity = 0;
break;
case JGE_BTN_RIGHT:
changePosition(1);
last_user_activity = 0;
break;
case JGE_BTN_UP:
changeFilter(1);
last_user_activity = 0;
break;
case JGE_BTN_DOWN:
changeFilter(-1);
last_user_activity = 0;
break;
default:
return false;
}
return true;
}
void DeckView::SetDeck(DeckDataWrapper *toShow)
{
mCurrentDeck = toShow;
dirtyCardPos = true;
dirtyFilters = true;
reloadIndexes();
}
DeckDataWrapper* DeckView::deck()
{
return mCurrentDeck;
}
void DeckView::SwitchFilter(int delta)
{
unsigned int FilterCount = Constants::NB_Colors + 1;
mFilter = (FilterCount + mFilter + delta) % FilterCount;
dirtyFilters = true;
}
void DeckView::SwitchPosition(int delta)
{
for(int i = 0; i < delta; ++i)
{
mCurrentDeck->next();
}
for(int i = 0; i > delta; --i)
{
mCurrentDeck->prev();
}
reloadIndexes();
}
int DeckView::filter()
{
return mFilter;
}
void DeckView::reloadIndexes()
{
if(mCurrentDeck != NULL)
{
for (unsigned int i = 0; i < mCards.size(); i++)
{
mCards[i].card = deck()->getCard(i);
}
}
}
DeckView::CardRep& DeckView::getCardRep(unsigned int index)
{
return mCards[index];
}
void DeckView::renderCard(int index, int alpha, bool asThumbnail)
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
const CardRep& cardPosition = getCardRep(index);
if (!cardPosition.card) return;
if (!WResourceManager::Instance()->IsThreaded())
{
JQuadPtr backQuad = WResourceManager::Instance()->GetQuad(kGenericCardID);
JQuadPtr quad;
int cacheError = CACHE_ERROR_NONE;
if (!options[Options::DISABLECARDS].number)
{
quad = WResourceManager::Instance()->RetrieveCard(cardPosition.card, RETRIEVE_EXISTING);
cacheError = WResourceManager::Instance()->RetrieveError();
if (!quad.get() && cacheError != CACHE_ERROR_404)
{
if (last_user_activity > (abs(2 - index) + 1) * no_user_activity_show_card_delay)
quad = WResourceManager::Instance()->RetrieveCard(cardPosition.card);
else
{
quad = backQuad;
}
}
}
if (quad.get())
{
if (quad == backQuad)
{
quad->SetColor(ARGB(255,255,255,255));
float _scale = cardPosition.scale * (285 / quad->mHeight);
JRenderer::GetInstance()->RenderQuad(quad.get(), cardPosition.x, cardPosition.y, 0.0f, _scale, _scale);
}
else
{
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(cardPosition.card, pos, asThumbnail);
}
}
else
{
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(cardPosition.card, pos, DrawMode::kText, asThumbnail);
}
}
else
{
int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText;
Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255);
CardGui::DrawCard(cardPosition.card, pos, mode, asThumbnail);
}
int quadAlpha = alpha;
if (!deck()->count(cardPosition.card)) quadAlpha /= 2;
quadAlpha = 255 - quadAlpha;
if (quadAlpha > 0)
{
JRenderer::GetInstance()->FillRect(cardPosition.x - cardPosition.scale * 100.0f, cardPosition.y - cardPosition.scale * 142.5f, cardPosition.scale * 200.0f, cardPosition.scale * 285.0f,
ARGB(quadAlpha,0,0,0));
}
if (last_user_activity < 3)
{
int fontAlpha = alpha;
float qtY = cardPosition.y - 135 * cardPosition.scale;
float qtX = cardPosition.x + 40 * cardPosition.scale;
char buffer[4096];
sprintf(buffer, "x%i", deck()->count(cardPosition.card));
WFont * font = mFont;
font->SetColor(ARGB(fontAlpha/2,0,0,0));
JRenderer::GetInstance()->FillRect(qtX, qtY, font->GetStringWidth(buffer) + 6, 16, ARGB(fontAlpha/2,0,0,0));
font->DrawString(buffer, qtX + 4, qtY + 4);
font->SetColor(ARGB(fontAlpha,255,255,255));
font->DrawString(buffer, qtX + 2, qtY + 2);
font->SetColor(ARGB(255,255,255,255));
}
}
int DeckView::getCardIndexNextTo(int x, int y)
{
int bestCardIndex = -1;
float bestDistance = 0;
for(unsigned int i = 0; i < mCards.size(); i++)
{
const CardRep& cardPosition = getCardRep(i);
float dx = (x - cardPosition.x);
float dy = (y - cardPosition.y);
float dist = dx*dx + dy*dy;
if(dist < bestDistance || bestCardIndex == -1)
{
bestDistance = dist;
bestCardIndex = i;
}
}
return bestCardIndex;
}
int DeckView::getPosition()
{
if(!mCurrentDeck)
{
return 0;
}
int total = mCurrentDeck->Size();
int currentPos = (mCurrentDeck->getOffset() + 3) % total;
while (currentPos <= 0) currentPos += total;
return currentPos;
}

View File

@@ -110,12 +110,12 @@ GamePhase GameObserver::getCurrentGamePhase()
return mCurrentGamePhase;
}
const char* GameObserver::getCurrentGamePhaseName()
const string& GameObserver::getCurrentGamePhaseName()
{
return phaseRing->phaseName(mCurrentGamePhase);
}
const char* GameObserver::getNextGamePhaseName()
const string& GameObserver::getNextGamePhaseName()
{
return phaseRing->phaseName((mCurrentGamePhase + 1) % MTG_PHASE_CLEANUP);
}
@@ -1042,7 +1042,7 @@ void GameObserver::Affinity()
}
else
{
reduce = card->controller()->game->battlefield->countByType(type.c_str());
reduce = card->controller()->game->battlefield->countByType(type);
}
for(int i = 0; i < reduce;i++)
{

View File

@@ -818,9 +818,9 @@ void GameSettings::createUsersFirstDeck(int setId)
mCollection->addRandomCards(10, 0, 0, Constants::RARITY_L, "Island");
//Starter Deck
mCollection->addRandomCards(3, sets, 1, Constants::RARITY_R, NULL);
mCollection->addRandomCards(9, sets, 1, Constants::RARITY_U, NULL);
mCollection->addRandomCards(48, sets, 1, Constants::RARITY_C, NULL);
mCollection->addRandomCards(3, sets, 1, Constants::RARITY_R);
mCollection->addRandomCards(9, sets, 1, Constants::RARITY_U);
mCollection->addRandomCards(48, sets, 1, Constants::RARITY_C);
//Boosters
for (int i = 0; i < 2; i++)
@@ -956,7 +956,7 @@ OptionMaxGrade::OptionMaxGrade()
// MARK: OptionASkipPhase
OptionASkipPhase OptionASkipPhase::mDef;
OptionASkipPhase OptionASkipPhase::mDef = OptionASkipPhase();
OptionASkipPhase::OptionASkipPhase()
{
mDef.values.push_back(EnumDefinition::assoc(Constants::ASKIP_NONE, "Off"));

View File

@@ -134,7 +134,7 @@ void GameState::renderDeckMenu(DeckMenu * _menu, const vector<DeckMetaData *>& d
// deck sorting routines
bool sortByName(DeckMetaData * d1, DeckMetaData * d2)
{
return strcmp(d1->getName().c_str(), d2->getName().c_str()) < 0;
return d1->getName() < d2->getName();
}

File diff suppressed because it is too large Load Diff

View File

@@ -14,6 +14,7 @@
#include "Translate.h"
#include "Rules.h"
#include "ModRules.h"
#include "GameApp.h"
#ifdef TESTSUITE
#include "TestSuiteAI.h"

View File

@@ -79,7 +79,7 @@ GameStateShop::GameStateShop(GameApp* parent) :
kCreditsString = _(kCreditsString);
cycleCardsButton = NEW InteractiveButton(NULL, kCycleCardsButtonId, Fonts::MAIN_FONT, "New Cards", SCREEN_WIDTH_F - 80, SCREEN_HEIGHT_F - 20, JGE_BTN_PRI);
showCardListButton = NEW InteractiveButton(NULL, kShowCardListButtonId, Fonts::MAIN_FONT, "Show List", SCREEN_WIDTH_F - 150, SCREEN_HEIGHT_F - 20, JGE_BTN_SEC);
disablePurchase = false;
clearInput = false;
@@ -259,8 +259,8 @@ void GameStateShop::cancelCard(int controlId)
break;
}
price = price - (rnd * price) / 100;
if (price < pricelist->getPrice(c->getMTGId())) //filters have a tendancy to increase the price instead of lowering it!
pricelist->setPrice(c->getMTGId(), price);
if (price < pricelist->getPrice(c)) //filters have a tendancy to increase the price instead of lowering it!
pricelist->setPrice(c, price);
//Prices do not immediately go down when you ignore something.
return;
}
@@ -768,21 +768,17 @@ void GameStateShop::Render()
r->FillRect(0, SCREEN_HEIGHT - 17, SCREEN_WIDTH, 17, ARGB(128,0,0,0));
std::ostringstream stream;
stream << kCreditsString << playerdata->credits;
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(stream.str(), 5, SCREEN_HEIGHT - 14);
#ifndef TOUCH_ENABLED
float len = 4 + mFont->GetStringWidth(kOtherCardsString.c_str());
r->RenderQuad(pspIcons[6].get(), SCREEN_WIDTH - len - 0.5 - 10, SCREEN_HEIGHT - 8, 0, kPspIconScaleFactor, kPspIconScaleFactor);
mFont->DrawString(kOtherCardsString, SCREEN_WIDTH - len, SCREEN_HEIGHT - 14);
#else
#ifdef IOS
mFont->SetScale(1.2f); // for iOS devices.
#endif
enableButtons();
#endif
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(stream.str(), 5, SCREEN_HEIGHT - 14);
mFont->SetColor(ARGB(255,255,255,0));
mFont->DrawString(descPurchase(bigSync.getPos()).c_str(), SCREEN_WIDTH / 2, SCREEN_HEIGHT - 14, JGETEXT_CENTER);
mFont->SetColor(ARGB(255,255,255,255));

View File

@@ -65,7 +65,7 @@ void GameStateStory::Update(float dt)
if (!menu && mEngine->GetButtonClick(JGE_BTN_MENU))
{
menu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), 100, this, Fonts::MENU_FONT, SCREEN_WIDTH / 2 - 100, 25);
menu->Add(0, "Back to main menu");
menu->Add(0, string("Back to main menu"));
menu->Add(kCancelMenuID, "Cancel");
}
if (menu)

View File

@@ -0,0 +1,199 @@
#include "GridDeckView.h"
const float GridDeckView::scroll_animation_duration = 0.3f;
const float GridDeckView::slide_animation_duration = 0.6f;
const float GridDeckView::card_scale_small = 0.48f;
const float GridDeckView::card_scale_big = 0.7f;
GridDeckView::GridDeckView()
: DeckView(16), mCols(8), mRows(2), mScrollOffset(0), mSlideOffset(0),
mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset), mCurrentSelection(-1)
{
}
GridDeckView::~GridDeckView()
{
}
void GridDeckView::Reset()
{
mSlideEasing.finish();
mScrollEasing.finish();
mCurrentSelection = 0;
DeckView::Reset();
}
void GridDeckView::UpdateViewState(float dt)
{
if(!mScrollEasing.finished())
{
mScrollEasing.update(dt);
if(mScrollOffset <= -1.0f)
{
SwitchPosition(2);
mScrollEasing.translate(1.0f);
mCurrentSelection = (mCurrentSelection >= 6) ? mCurrentSelection - 2 : -1;
}
else if(mScrollOffset >= 1.0f)
{
SwitchPosition(-2);
mScrollEasing.translate(-1.0f);
mCurrentSelection = (mCurrentSelection >= 0 && mCurrentSelection < 10) ? mCurrentSelection + 2 : -1;
}
dirtyCardPos = true;
}
if(!mSlideEasing.finished())
{
mSlideEasing.update(dt);
if(mSlideOffset < -1.0f)
{
mSlideEasing.translate(2.0f);
SwitchFilter(1);
}
else if(mSlideOffset > 1.0f)
{
mSlideEasing.translate(-2.0f);
SwitchFilter(-1);
}
dirtyCardPos = true;
}
}
void GridDeckView::UpdateCardPosition(CardRep &rep, int index)
{
int col = index / mRows;
int row = index % mRows;
float colWidth = SCREEN_WIDTH_F / (mCols - 3);
float rowHeight = SCREEN_HEIGHT_F / mRows;
rep.x = (col + mScrollOffset) * colWidth - colWidth;
rep.y = row * rowHeight + mSlideOffset*SCREEN_HEIGHT + rowHeight/2;
if(mCurrentSelection == index)
{
rep.scale = card_scale_big;
if(row == 0)
{
rep.y += rowHeight * (card_scale_big - card_scale_small);
}
else
{
rep.y -= rowHeight * (card_scale_big - card_scale_small);
}
}
else
{
rep.scale = card_scale_small;
}
}
void GridDeckView::Render()
{
int firstVisibleCard = 2;
int lastVisibleCard = mCards.size() - 2;
if(!mScrollEasing.finished())
{
if(mScrollEasing.delta_value > 0){
firstVisibleCard = 0;
}
else
{
lastVisibleCard = mCards.size();
}
}
for(int i = firstVisibleCard; i < lastVisibleCard; ++i)
{
if(mCurrentSelection != i)
{
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(getCardRep(i).card, RETRIEVE_THUMB);
}
renderCard(i, 255, true);
}
else
{
if (WResourceManager::Instance()->IsThreaded())
{
WResourceManager::Instance()->RetrieveCard(getCardRep(i).card);
}
}
}
if(2 <= mCurrentSelection && mCurrentSelection < 12)
{
renderCard(mCurrentSelection, 255, false);
}
}
MTGCard * GridDeckView::Click(int x, int y)
{
int n = getCardIndexNextTo(x, y);
last_user_activity = 0;
if(mScrollEasing.finished() && mSlideEasing.finished())
{ //clicked and no animations running
if(n == mCurrentSelection)
{
return getActiveCard();
}
else if(n < 4)
{
changePosition(-1);
}
else if(n >= 12)
{
changePosition(1);
}
else
{
mCurrentSelection = n;
dirtyCardPos = true;
}
}
return NULL;
}
void GridDeckView::changePosition(int offset)
{
mScrollEasing.start(-1.0f * offset, scroll_animation_duration * abs(offset));
last_user_activity = 0;
}
void GridDeckView::changeFilter(int offset)
{
if(offset < 0)
{
mSlideEasing.start(-2.0f, slide_animation_duration);
}
else if(offset > 0)
{
mSlideEasing.start(2.0f, slide_animation_duration);
}
last_user_activity = 0;
}
MTGCard* GridDeckView::getActiveCard()
{
if(mCurrentSelection >= 0 && mCurrentSelection < int(mCards.size()))
{
return mCards[mCurrentSelection].card;
}
else
{
return NULL;
}
}

View File

@@ -3,6 +3,7 @@
#include "GuiMana.h"
#include "OptionItem.h"
#include "Player.h"
#include "GameApp.h"
//using std::cout;
using std::endl;

View File

@@ -1039,6 +1039,12 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
observer->addObserver(NEW MTGMorphCostRule(observer, -1));
return NULL;
}
found = s.find("playfromgraveyardrule");
if(found != string::npos)
{
observer->addObserver(NEW MTGPlayFromGraveyardRule(observer, -1));
return NULL;
}
//this rule handles attacking ability during attacker phase
found = s.find("attackrule");
if(found != string::npos)
@@ -1145,7 +1151,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
}
if(strncmp(s.c_str(), "chooseacolor ", strlen("chooseacolor ")) == 0 || strncmp(s.c_str(), "chooseatype ", strlen("chooseatype ")) == 0)
if (StartsWith(s, "chooseacolor ") || StartsWith(s, "chooseatype "))
{
MTGAbility * choose = parseChooseActionAbility(s,card,spell,target,0,id);
choose = NEW GenericActivatedAbility(observer, "","",id, card,choose,NULL);
@@ -3272,7 +3278,7 @@ MTGAbility * AbilityFactory::parseChooseActionAbility(string s,MTGCardInstance *
a->canBeInterrupted = false;
return a;
}
//choose a color
//choose a color
vector<string> splitChooseAColor = parseBetween(s, "chooseacolor ", " chooseend");
if (splitChooseAColor.size())
{
@@ -4368,6 +4374,7 @@ MTGAbility::MTGAbility(GameObserver* observer, int id, MTGCardInstance * card) :
aType = MTGAbility::UNKNOWN;
mCost = NULL;
forceDestroy = 0;
forcedAlive = 0;
oneShot = 0;
canBeInterrupted = true;
}
@@ -4381,6 +4388,7 @@ MTGAbility::MTGAbility(GameObserver* observer, int id, MTGCardInstance * _source
aType = MTGAbility::UNKNOWN;
mCost = NULL;
forceDestroy = 0;
forcedAlive = 0;
oneShot = 0;
canBeInterrupted = true;
}
@@ -4893,7 +4901,7 @@ int TargetAbility::resolve()
return 0;
}
const char * TargetAbility::getMenuText()
const string TargetAbility::getMenuText()
{
if (ability)
return ability->getMenuText();
@@ -5423,7 +5431,7 @@ GenericTriggeredAbility::~GenericTriggeredAbility()
SAFE_DELETE(destroyCondition);
}
const char * GenericTriggeredAbility::getMenuText()
const string GenericTriggeredAbility::getMenuText()
{
return ability->getMenuText();
}
@@ -5451,6 +5459,7 @@ AManaProducer::AManaProducer(GameObserver* observer, int id, MTGCardInstance * c
aType = MTGAbility::MANA_PRODUCER;
setCost(_cost);
output = _output;
tap = 0;
Producing = producing;
menutext = "";
DoesntEmpty = doesntEmpty;
@@ -5516,7 +5525,7 @@ int AManaProducer::reactToClick(MTGCardInstance * _card)
return ActivatedAbility::activateAbility();
}
const char * AManaProducer::getMenuText()
const string AManaProducer::getMenuText()
{
if (menutext.size())
return menutext.c_str();

View File

@@ -125,6 +125,7 @@ int MTGCardInstance::init()
void MTGCardInstance::initMTGCI()
{
X = 0;
sample = "";
model = NULL;
isToken = false;
@@ -195,6 +196,8 @@ void MTGCardInstance::initMTGCI()
lastController = NULL;
regenerateTokens = 0;
blocked = false;
graveEffects = false;
exileEffects = false;
currentZone = NULL;
cardsAbilities = vector<MTGAbility *>();
data = this; //an MTGCardInstance point to itself for data, allows to update it without killing the underlying database item
@@ -254,22 +257,22 @@ void MTGCardInstance::addType(int type)
SAFE_DELETE(e);
}
void MTGCardInstance::addType(char * type_text)
void MTGCardInstance::addType(const string& type_text)
{
setSubtype(type_text);
}
void MTGCardInstance::setType(const char * type_text)
void MTGCardInstance::setType(const string& type_text)
{
setSubtype(type_text);
}
void MTGCardInstance::setSubtype(string value)
void MTGCardInstance::setSubtype(const string& value)
{
int id = MTGAllCards::findType(value);
addType(id);
}
int MTGCardInstance::removeType(string value, int removeAll)
int MTGCardInstance::removeType(const string& value, int removeAll)
{
int id = MTGAllCards::findType(value);
return removeType(id, removeAll);

View File

@@ -47,33 +47,33 @@ static inline int getGrade(int v)
int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primitive)
{
if ('#' == s[0]) return 1; // a comment shouldn't be treated as an error condition
size_t i = s.find_first_of('=');
if (i == string::npos || 0 == i)
size_t del_pos = s.find_first_of('=');
if (del_pos == string::npos || 0 == del_pos)
return 0;
char* key = const_cast<char*> (s.c_str()); // I know what I'm doing, let me do it
key[i] = 0;
char* val = key + i + 1;
s[del_pos] = '\0';
const string key = s.substr(0, del_pos);
const string val = s.substr(del_pos + 1);
switch (key[0])
{
case 'a':
if (0 == strcmp("auto", key))
if (key == "auto")
{
if (!primitive) primitive = NEW CardPrimitive();
primitive->addMagicText(val);
}
else if (0 == strncmp("auto", key, 4))
else if (StartsWith(key, "auto"))
{
if (!primitive) primitive = NEW CardPrimitive();
primitive->addMagicText(val, key + 4);
primitive->addMagicText(val, key.substr(4));
}
else if (0 == strcmp("alias", key))
else if (key == "alias")
{
if (!primitive) primitive = NEW CardPrimitive();
primitive->alias = atoi(val);
primitive->alias = atoi(val.c_str());
}
else if (0 == strcmp("abilities", key))
else if (key == "abilities")
{
if (!primitive) primitive = NEW CardPrimitive();
string value = val;
@@ -152,12 +152,12 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi
}
case 'g': //grade
if (s.size() - i - 1 > 2) currentGrade = getGrade(val[2]);
if (s.size() - del_pos - 1 > 2) currentGrade = getGrade(val[2]);
break;
case 'i': //id
if (!card) card = NEW MTGCard();
card->setMTGId(atoi(val));
card->setMTGId(atoi(val.c_str()));
break;
case 'k': //kicker
@@ -222,7 +222,7 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi
break;
case 'p':
if ('r' == key[1])
if (key[1] == 'r')
{ // primitive
if (!card) card = NEW MTGCard();
map<string, CardPrimitive*>::iterator it = primitives.find(val);
@@ -231,18 +231,18 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi
else
{ //power
if (!primitive) primitive = NEW CardPrimitive();
primitive->setPower(atoi(val));
primitive->setPower(atoi(val.c_str()));
}
break;
case 'r': //retrace/rarity//restrictions
if('s' == key[2] && 't' == key[3])//restrictions
if(key[2] == 's' && key[3] == 't')//restrictions
{
if (!primitive) primitive = NEW CardPrimitive();
string value = val;
primitive->setRestrictions(value);
}
else if ('e' == key[1] && 't' == key[2])
else if (key[1] == 'e' && key[2] == 't')
{ //retrace
if (!primitive) primitive = NEW CardPrimitive();
if (ManaCost * cost = primitive->getManaCost())
@@ -279,7 +279,7 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi
else
{
if (!primitive) primitive = NEW CardPrimitive();
vector<string> values = split(val, ' ');
vector<string> values = split(val.c_str(), ' ');
for (size_t values_i = 0; values_i < values.size(); ++values_i)
primitive->setSubtype(values[values_i]);
}
@@ -288,21 +288,21 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi
case 't':
if (!primitive) primitive = NEW CardPrimitive();
if (0 == strcmp("target", key))
if (key == "target")
{
string value = val;
std::transform(value.begin(), value.end(), value.begin(), ::tolower);
primitive->spellTargetType = value;
}
else if (0 == strcmp("text", key))
else if (key == "text")
primitive->setText(val);
else if (0 == strcmp("type", key))
else if (key == "type")
{
vector<string> values = split(val, ' ');
for (size_t values_i = 0; values_i < values.size(); ++values_i)
primitive->setType(values[values_i]);
}
else if (0 == strcmp("toughness", key)) primitive->setToughness(atoi(val));
else if (key == "toughness") primitive->setToughness(atoi(val.c_str()));
break;
default:
@@ -317,7 +317,7 @@ int MTGAllCards::processConfLine(string &s, MTGCard *card, CardPrimitive * primi
tempPrimitive = primitive;
tempCard = card;
return i;
return del_pos;
}
@@ -381,10 +381,20 @@ void MTGAllCards::loadFolder(const string& infolder, const string& filename )
}
}
int MTGAllCards::load(const char * config_file, const char * set_name, int)
int MTGAllCards::load(const string &config_file)
{
return load(config_file, MTGSets::INTERNAL_SET);
}
int MTGAllCards::load(const string& config_file, const string &set_name)
{
const int set_id = setlist.Add(set_name);
return load(config_file, set_id);
}
int MTGAllCards::load(const string &config_file, int set_id)
{
conf_read_mode = 0;
const int set_id = set_name ? setlist.Add(set_name) : MTGSets::INTERNAL_SET;
MTGSetInfo *si = setlist.getInfo(set_id);
int lineNumber = 0;
@@ -532,14 +542,16 @@ int MTGAllCards::countBySet(int setId)
}
//TODO more efficient way ?
int MTGAllCards::countByType(const char * _type)
int MTGAllCards::countByType(const string &_type)
{
int type_id = findType(_type);
int result = 0;
map<int, MTGCard *>::iterator it;
for (it = collection.begin(); it != collection.end(); it++)
{
MTGCard * c = it->second;
if (c->data->hasType(_type))
if (c->data->hasType(type_id))
{
result++;
}
@@ -772,7 +784,7 @@ int MTGDeck::totalPrice()
return total;
}
MTGDeck::MTGDeck(const char * config_file, MTGAllCards * _allcards, int meta_only,int difficultyRating)
MTGDeck::MTGDeck(const string& config_file, MTGAllCards * _allcards, int meta_only, int difficultyRating)
{
total_cards = 0;
database = _allcards;
@@ -879,7 +891,7 @@ MTGCard * MTGDeck::getCardById(int mtgId)
return database->getCardById(mtgId);
}
int MTGDeck::addRandomCards(int howmany, int * setIds, int nbSets, int rarity, const char * _subtype, int * colors, int nbcolors)
int MTGDeck::addRandomCards(int howmany, int * setIds, int nbSets, int rarity, const string &_subtype, int * colors, int nbcolors)
{
if (howmany <= 0) return 1;
@@ -900,8 +912,8 @@ int MTGDeck::addRandomCards(int howmany, int * setIds, int nbSets, int rarity, c
int collectionTotal = database->totalCards();
if (!collectionTotal) return 0;
char subtype[4096];
if (_subtype) sprintf(subtype, "%s", _subtype);
string subtype;
if (_subtype.size()) subtype = _subtype;
vector<int> subcollection;
int subtotal = 0;
@@ -911,7 +923,7 @@ int MTGDeck::addRandomCards(int howmany, int * setIds, int nbSets, int rarity, c
int r = card->getRarity();
if (r != Constants::RARITY_T && (rarity == -1 || r == rarity) && // remove tokens
card->setId != MTGSets::INTERNAL_SET && //remove cards that are defined in primitives. Those are workarounds (usually tokens) and should only be used internally
(!_subtype || card->data->hasSubtype(subtype)))
(!_subtype.size() || card->data->hasSubtype(subtype)))
{
int ok = 0;
@@ -1265,7 +1277,7 @@ MTGSetInfo* MTGSets::randomSet(int blockId, int atleast)
int blockSize(int blockId);
int MTGSets::Add(const char * name)
int MTGSets::Add(const string& name)
{
int setid = findSet(name);
if (setid != -1) return setid;
@@ -1344,7 +1356,7 @@ MTGSetInfo::~MTGSetInfo()
SAFE_DELETE(mPack);
}
MTGSetInfo::MTGSetInfo(string _id)
MTGSetInfo::MTGSetInfo(const string& _id)
{
string whitespaces(" \t\f\v\n\r");
id = _id;

View File

@@ -131,7 +131,8 @@ const char* Constants::MTGBasicAbilities[] = {
"poisondamager",//deals damage to players as poison counters.
"soulbond",
"lure",
"nolegend"
"nolegend",
"canplayfromgraveyard"
};
map<string,int> Constants::MTGBasicAbilitiesMap;
@@ -162,7 +163,7 @@ int Constants::GetColorStringIndex(string mtgColor)
return -1;
}
const char* Constants::MTGPhaseNames[] =
const string Constants::MTGPhaseNames[] =
{
"---",
"Untap",

View File

@@ -529,7 +529,7 @@ size_t MTGGameZone::getIndex(MTGCardInstance * card)
}
unsigned int MTGGameZone::countByType(const char * value)
unsigned int MTGGameZone::countByType(const string &value)
{
int result = 0;
int subTypeId = MTGAllCards::findType(value);
@@ -539,7 +539,7 @@ unsigned int MTGGameZone::countByType(const char * value)
{
result++;
}
else if(strcmp(value, "token") == 0 && cards[i]->isToken)
else if(value == "token" && cards[i]->isToken)
result++;
}
return result;

View File

@@ -293,7 +293,7 @@ void MTGPacks::loadAll()
sprintf(myFilename, "packs/%s",relative.c_str());
if (relative[0] == '.')
continue;
if (!strcmp(relative.c_str(), "default_booster.txt"))
if (relative == "default_booster.txt")
continue;
MTGPack * p = NEW MTGPack(myFilename);
if (!p->isValid())

View File

@@ -273,6 +273,7 @@ MTGEventBonus * MTGEventBonus::clone() const
{
return NEW MTGEventBonus(*this);
}
MTGPutInPlayRule::MTGPutInPlayRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
@@ -716,7 +717,6 @@ int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card, ManaCost *alter
copy->alternateCostPaid[alternateCostType] = 1;
spell->resolve();
SAFE_DELETE(spell);
game->mLayers->stackLayer()->addSpell(copy, NULL, NULL, alternateCostType, 1);
}
else
{
@@ -997,9 +997,9 @@ int MTGSuspendRule::reactToClick(MTGCardInstance * card)
return 1;
}
const char * MTGSuspendRule::getMenuText()
const string MTGSuspendRule::getMenuText()
{
return suspendmenu.c_str();
return suspendmenu;
}
ostream& MTGSuspendRule::toString(ostream& out) const
@@ -1140,8 +1140,49 @@ MTGMorphCostRule * MTGMorphCostRule::clone() const
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
MTGPlayFromGraveyardRule::MTGPlayFromGraveyardRule(GameObserver* observer, int _id) :
MTGAlternativeCostRule(observer, _id)
{
aType = MTGAbility::PUT_INTO_PLAY;
}
int MTGPlayFromGraveyardRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
Player * player = game->currentlyActing();
ManaCost * cost = card->getManaCost();
if (!player->game->graveyard->hasCard(card))
return 0;
if (!card->has(Constants::CANPLAYFROMGRAVEYARD))
return 0;
return MTGAlternativeCostRule::isReactingToClick(card, mana, cost);
}
int MTGPlayFromGraveyardRule::reactToClick(MTGCardInstance * card)
{
if (!isReactingToClick(card))
return 0;
ManaCost * cost = card->getManaCost();
card->paymenttype = MTGAbility::PUT_INTO_PLAY;
return MTGAlternativeCostRule::reactToClick(card, cost, ManaCost::MANA_PAID);
}
ostream& MTGPlayFromGraveyardRule::toString(ostream& out) const
{
out << "MTGPlayFromGraveyardRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGPlayFromGraveyardRule * MTGPlayFromGraveyardRule::clone() const
{
return NEW MTGPlayFromGraveyardRule(*this);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
bool MTGAttackRule::select(Target* t)
{
@@ -1333,9 +1374,9 @@ int AAPlaneswalkerAttacked::resolve()
return 1;
}
const char* AAPlaneswalkerAttacked::getMenuText()
const string AAPlaneswalkerAttacked::getMenuText()
{
return menuText.c_str();
return menuText;
}
AAPlaneswalkerAttacked * AAPlaneswalkerAttacked::clone() const
@@ -1597,9 +1638,9 @@ int MTGBlockRule::reactToClick(MTGCardInstance * card)
return 1;
}
const char * MTGBlockRule::getMenuText()
const string MTGBlockRule::getMenuText()
{
return blockmenu.c_str();
return blockmenu;
}
ostream& MTGBlockRule::toString(ostream& out) const

View File

@@ -25,23 +25,23 @@ bool ModRules::load(string filename)
TiXmlElement* element = node->ToElement();
if (element != NULL)
{
if (strcmp(element->Value(), "menu") == 0)
if (element->ValueStr() == "menu")
{
menu.parse(element);
}
else if (strcmp(element->Value(), "general") == 0)
else if (element->ValueStr() == "general")
{
general.parse(element);
}
else if (strcmp(element->Value(), "cards") == 0)
else if (element->ValueStr() == "cards")
{
cards.parse(element);
}
else if (strcmp(element->Value(), "game") == 0)
else if (element->ValueStr() == "game")
{
game.parse(element);
}
else if (strcmp(element->Value(), "cardgui") == 0)
else if (element->ValueStr() == "cardgui")
{
cardgui.parse(element);
}

View File

@@ -7,6 +7,7 @@
#include "TranslateKeys.h"
#include "StyleManager.h"
#include <dirent.h>
#include "SimpleMenu.h"
//OptionItem
OptionItem::OptionItem(int _id, string _displayValue) :

View File

@@ -142,9 +142,10 @@ bool PhaseRing::extraDamagePhase(int id)
return false;
}
const char * PhaseRing::phaseName(int id)
const string& PhaseRing::phaseName(int id)
{
if (extraDamagePhase(id)) return "Combat Damage (2)";
static const string combatPhase2("Combat Damage (2)");
if (extraDamagePhase(id)) return combatPhase2;
return Constants::MTGPhaseNames[id];
}

View File

@@ -47,12 +47,12 @@ int PriceList::save()
return 1;
}
int PriceList::getPrice(int cardId)
int PriceList::getPrice(MTGCard * card)
{
map<int, int>::iterator it = prices.find(cardId);
map<int, int>::iterator it = prices.find(card->getId());
if (it != prices.end()) return (*it).second;
char rarity = collection->getCardById(cardId)->getRarity();
char rarity = card->getRarity();
switch (rarity)
{
case Constants::RARITY_M:
@@ -77,7 +77,11 @@ int PriceList::getPrice(int cardId)
return Constants::PRICE_1C;
break;
}
}
int PriceList::getPrice(int cardId)
{
return getPrice(collection->getCardById(cardId));
}
int PriceList::setPrice(int cardId, int price)
@@ -85,10 +89,23 @@ int PriceList::setPrice(int cardId, int price)
prices[cardId] = price;
return price;
}
int PriceList::setPrice(MTGCard * card, int price)
{
prices[card->getId()] = price;
return price;
}
int PriceList::getSellPrice(int cardid)
{
return getPrice(cardid);
return getPrice(collection->getCardById(cardid));
}
int PriceList::getSellPrice(MTGCard *card)
{
return getPrice(card);
}
float PriceList::difficultyScalar(float price, int cardid)
{
float badluck = (float) (abs(cardid + randomKey) % 201) / 100; //Float between 0 and 2.

View File

@@ -6,6 +6,7 @@
#include "Player.h"
#include "AIMomirPlayer.h"
#include "GameApp.h"
#include "MTGGameZones.h"
#include "MTGAbility.h"
#include "AllAbilities.h"

View File

@@ -328,7 +328,7 @@ void SimpleMenu::Update(float dt)
}
}
void SimpleMenu::Add(int id, const char * text, string desc, bool forceFocus)
void SimpleMenu::Add(int id, const string& text, string desc, bool forceFocus)
{
SimpleMenuItem * smi = NEW SimpleMenuItem(this, id, fontId, text, 0, mY + SimpleMenuConst::kVerticalMargin + mCount * SimpleMenuConst::kLineHeight,
(mCount == 0), autoTranslate);

View File

@@ -13,6 +13,7 @@
#include "PlayerData.h"
#include "MTGDeck.h"
#include "WFont.h"
#include "GameApp.h"
#include <JFileSystem.h>
#define LINE_SPACE 2
@@ -333,15 +334,15 @@ StoryDuel::StoryDuel(TiXmlElement* root, StoryFlow * mParent) :
if (element)
{
const char* textC = element->GetText();
if (strcmp(element->Value(), "onwin") == 0)
if (element->ValueStr() == "onwin")
{
onWin = textC;
}
else if (strcmp(element->Value(), "onlose") == 0)
else if (element->ValueStr() == "onlose")
{
onLose = textC;
}
else if (strcmp(element->Value(), "bg") == 0)
else if (element->ValueStr() == "bg")
{
string text = textC;
bg = string("campaigns/").append(mParent->folder).append("/").append(text);
@@ -396,10 +397,10 @@ int StoryPage::loadElement(TiXmlElement* element)
if (!element) return 0;
const char* textC = element->GetText();
string text = textC;
if (strcmp(element->Value(), "music") == 0)
if (element->ValueStr() == "music")
{
musicFile = string("campaigns/").append(mParent->folder).append("/").append(text);
if (!fileExists(musicFile.c_str())) musicFile = text;
if (!FileExists(musicFile)) musicFile = text;
return 1;
}
return 0;
@@ -434,15 +435,15 @@ StoryDialog::StoryDialog(TiXmlElement* root, StoryFlow * mParent) :
string sFont = safeAttribute(element, "font");
int font = atoi(sFont.c_str());
if (strcmp(element->Value(), "text") == 0)
if (element->ValueStr() == "text")
{
graphics.push_back(NEW StoryText(text, x, y, align, font));
}
else if (strcmp(element->Value(), "title") == 0)
else if (element->ValueStr() == "title")
{
graphics.push_back(NEW StoryText(text, x, y, "center", Fonts::MENU_FONT));
}
else if (strcmp(element->Value(), "img") == 0)
else if (element->ValueStr() == "img")
{
//special case to force center
if (sX.compare("") == 0)
@@ -452,7 +453,7 @@ StoryDialog::StoryDialog(TiXmlElement* root, StoryFlow * mParent) :
string img = string("campaigns/").append(mParent->folder).append("/").append(text);
graphics.push_back(NEW StoryImage(img, x, y));
}
else if (strcmp(element->Value(), "answer") == 0)
else if (element->ValueStr() == "answer")
{
string id = element->Attribute("goto");
if (!align.size()) align = "center";
@@ -461,7 +462,7 @@ StoryDialog::StoryDialog(TiXmlElement* root, StoryFlow * mParent) :
graphics.push_back(sc);
Add(sc);
}
else if (strcmp(element->Value(), "reward") == 0)
else if (element->ValueStr() == "reward")
{
string type = safeAttribute(element, "type");
string value = safeAttribute(element, "value");
@@ -553,7 +554,7 @@ StoryPage * StoryFlow::loadPage(TiXmlElement* element)
if (!typeNode) return NULL;
StoryPage * result = NULL;
const char* type = typeNode->ToElement()->GetText();
if (strcmp(type, "duel") == 0)
if (string("duel") == type)
{
result = NEW StoryDuel(element, this);
}
@@ -615,7 +616,7 @@ bool StoryFlow::parse(string path)
TiXmlElement* element = node->ToElement();
if (element != NULL)
{
if (strcmp(element->Value(), "page") == 0)
if (element->ValueStr() == "page")
{
string id = element->Attribute("id");

View File

@@ -25,7 +25,7 @@ void StyleManager::killRules()
styles.clear();
}
StyleManager::StyleManager()
StyleManager::StyleManager(): topRule(0), topSize(0), playerSrc(0)
{
loadRules();
}

View File

@@ -54,7 +54,9 @@ int Subtypes::add(string value, unsigned int parentType)
}
if (isSubType(subtype) && (parentType == TYPE_CREATURE))
{
if(value != "forest" && value != "Forest")//http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=136196 one creature with a land subtype exist, but the card has special ruling.
if (value != "forest" && value != "Forest")
//http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=136196
//one creature with a land subtype exist, but the card has special ruling.
subtypesCreature.push_back(value);
}
return subtype;
@@ -115,8 +117,7 @@ void Subtypes::sortSubTypes()
const vector<string>& Subtypes::getCreatureValuesById()
{
sort(subtypesCreature.begin(),subtypesCreature.end());
subtypesCreature.erase(unique(subtypesCreature.begin(),subtypesCreature.end()),subtypesCreature.end());
sortSubTypes();
return subtypesCreature;
}

View File

@@ -350,8 +350,8 @@ void TestSuiteGame::assertGame()
if (observer->getCurrentGamePhase() != endState.phase)
{
sprintf(result, "<span class=\"error\">==phase problem. Expected [ %s ](%i), got [ %s ](%i)==</span><br />",
Constants::MTGPhaseNames[endState.phase],endState.phase,
Constants::MTGPhaseNames[observer->getCurrentGamePhase()], observer->getCurrentGamePhase());
Constants::MTGPhaseNames[endState.phase].c_str(),endState.phase,
Constants::MTGPhaseNames[observer->getCurrentGamePhase()].c_str(), observer->getCurrentGamePhase());
Log(result);
error++;
}

View File

@@ -6,6 +6,9 @@
#include "Subtypes.h"
#include "TranslateKeys.h"
#include <hge/hgedistort.h>
#include "SimpleMenu.h"
#include "Pos.h"
#include "CardGui.h"
/**
Provides an interface to retrieve some standardized colors. The idea here is that a child of WGuiBase

View File

@@ -399,3 +399,13 @@ void ReplaceString(std::string& subject, const std::string& search, const std::s
}
}
bool StartsWith(const std::string& base, const char *start)
{
return base.compare(0, strlen(start), start) == 0;
}
bool StartsWith(const std::string& base, const std::string& start)
{
return base.compare(0, start.length(), start) == 0;
}

View File

@@ -108,7 +108,7 @@
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
@@ -157,7 +157,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeaderOutputFile>.\Debug/template.pch</PrecompiledHeaderOutputFile>
@@ -209,7 +209,7 @@
<Optimization>Full</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;_SECURE_SCL=0;_HAS_ITERATOR_DEBBUGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;_SECURE_SCL=0;_HAS_ITERATOR_DEBBUGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
@@ -261,7 +261,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>TIXML_USE_STL; SDL_CONFIG;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@@ -318,6 +318,12 @@
<ClCompile Include="src\CardPrimitive.cpp" />
<ClCompile Include="src\CardSelector.cpp" />
<ClCompile Include="src\CardSelectorSingleton.cpp" />
<ClCompile Include="src\CarouselDeckView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='HQ Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\Counters.cpp" />
<ClCompile Include="src\Credits.cpp" />
<ClCompile Include="src\Damage.cpp" />
@@ -329,6 +335,12 @@
<ClCompile Include="src\DeckMenuItem.cpp" />
<ClCompile Include="src\DeckMetaData.cpp" />
<ClCompile Include="src\DeckStats.cpp" />
<ClCompile Include="src\DeckView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='HQ Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\DuelLayers.cpp" />
<ClCompile Include="src\ExtraCost.cpp" />
<ClCompile Include="src\GameApp.cpp">
@@ -362,6 +374,12 @@
<ClCompile Include="src\GameStateShop.cpp" />
<ClCompile Include="src\GameStateStory.cpp" />
<ClCompile Include="src\GameStateTransitions.cpp" />
<ClCompile Include="src\GridDeckView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='HQ Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\GuiAvatars.cpp" />
<ClCompile Include="src\GuiBackground.cpp" />
<ClCompile Include="src\GuiCardsController.cpp" />
@@ -459,6 +477,7 @@
<ClInclude Include="include\CardPrimitive.h" />
<ClInclude Include="include\CardSelector.h" />
<ClInclude Include="include\CardSelectorSingleton.h" />
<ClInclude Include="include\CarouselDeckView.h" />
<ClInclude Include="include\config.h" />
<ClInclude Include="include\Counters.h" />
<ClInclude Include="include\Credits.h" />
@@ -471,7 +490,9 @@
<ClInclude Include="include\DeckMenuItem.h" />
<ClInclude Include="include\DeckMetaData.h" />
<ClInclude Include="include\DeckStats.h" />
<ClInclude Include="include\DeckView.h" />
<ClInclude Include="include\DuelLayers.h" />
<ClInclude Include="include\Easing.h" />
<ClInclude Include="include\Effects.h" />
<ClInclude Include="include\ExtraCost.h" />
<ClInclude Include="include\GameApp.h" />
@@ -486,6 +507,7 @@
<ClInclude Include="include\GameStateShop.h" />
<ClInclude Include="include\GameStateStory.h" />
<ClInclude Include="include\GameStateTransitions.h" />
<ClInclude Include="include\GridDeckView.h" />
<ClInclude Include="include\GuiAvatars.h" />
<ClInclude Include="include\GuiBackground.h" />
<ClInclude Include="include\GuiCardsController.h" />

View File

@@ -331,6 +331,15 @@
<ClCompile Include="src\NetworkPlayer.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="src\CarouselDeckView.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="src\DeckView.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="src\GridDeckView.cpp">
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\ActionElement.h">
@@ -681,6 +690,18 @@
<ClInclude Include="include\NetworkPlayer.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\CarouselDeckView.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\DeckView.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\Easing.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="include\GridDeckView.h">
<Filter>inc</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="Makefile" />

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